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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[AP] Ballard
przez 76561198031436001
RS-17 Ballard was designed as a reconnaissance shuttle for expeditionary fleets of the Coalition. Due to the increased activity of the Jovian separatists in the sectors of the Europan Ridge, was decided to finalize the shuttle into a full-fledged submarine to increase its combat capability. A rapid-firing flak cannon with a mechanized shell rammer was installed in front. However, power supply elements apparently taken from scrapyard, unable to power all systems at once. Class: Attack (tier I) Dimensions: 22x8 Price: 5850 Recommended Crew: 2 - 5 Cargo space: 4 Recommended Crew Experience: intermediate ═════════════════════════════════════════════ RS-17 Ballard проектировался как небольшой разведывательный челнок для экспедиционных флотилий Коалиции. В связи с возросшей активностью юпитерианских сепаратистов в секторах Европейского Кряжа было принято решение о доработке челнока в полноценную субмарину для повышения его боеспособности. Спереди была установлена скорострельная осколочная пушка с механизированным досылателем снарядов. Однако старый реактор и элементы энергоснабжения, взятые по видимому с древнего склада утиля, не всегда справляются с новыми нагрузками на энергосистему. Класс: Боевая (уровень 1) Габариты: 22x8 Цена: 5850 Рекомендуемый размер команды: 2 - 5 Грузоподъемность: 4 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Original flak gunnery idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2880175190
Vanguard
przez 76561198117830347
Vanilla Tier 1 Submarine - Twin engine design with levers to manually disengage power. - Unique bridge design to combine parts of gunnery into the command room. - Recycling, fabrication and medical fabrication. - Front and rear guns operating on their respective sides of the ship. 4 x Coil guns. 2 x Electrical discharge coils. 1 x Heavy weapon hard point..
BaroCraft
przez 76561198208613169
This mod is a spiritual successor to Minecraft DLC, with some new features and many creatures from Minecraft! (Note: this mod is not a total conversion. You can use this mod in a normal vanilla campaign if you want and nothing would be out of the ordinary - so to speak.) It is theoretically possible to create a fully fledged submarine with this mod alone, but I haven't tried it yet. The creatures in this mod do not naturally spawn in campaign. Spawn-eggs for each creature can be crafted in a Crafting Table accessible in vanilla gameplay. Crafting Tables are a unique placeable item that can be crafted in a regular Fabricator. Passive Creatures - fox_mc - villager_mc Passive-Aggressive Creatures - wolf_mc - iron_golem Hostile Creatures - creeper - zombie_mc - skeleton_mc Unlisted Creatures The creatures listed below can only be spawned with cheats unless stated otherwise. Herobrine • Probably the most cursed thing in this mod to exist. • Occasionally throws hostile spawn-eggs every 30 seconds. • Passive aggressive, meaning he will only begin ruthlessly murdering people once you attack him. fox_insane_mc • Technically craftable as a very expensive spawnegg in the crafting table, but please don't spawn this in your campaign. It's nearly unkillable and eats people alive. creeper_nuclear • A very large creeper that goes nuclear on death. His regular attack sends you flying and makes you explode. skeleton_king • Just a skeleton with a crown that shoots arrows insanely fast. iron_golem_hostile • A regular iron golem, but he's hostile instead of friendly. iron_golem_huge • Self explanatory, extremely hostile. Submarine Editor There's a myriad of decorations & building blocks accessible in the sub-editor. Functional Blocks Crafting Table (Can be made in a regular fabricator, but can only craft Minecraft items) Furnace (Reactor) Hopper w/Blast Furnace (Deconstructor) Chest & Double Chest (Storage) Ender Chest (Secure Storage) Barrel (Supply Cabinet) Observer Periscope Dispenser Turret Fires arrows and connects to a Dispenser Loader Autocrafter Side repurposed to be a supercapacitor, and top texture is a Junction Box Beacon (Oxygen Generator) Jukebox Used as a battery Bed Lever Glowstone Lantern Sea Lantern Redstone Lamp (Emits light but requires power) Shroomlight Wood Ladder Torch Redstone Torch Soul Torch Building Blocks Nether Bricks: (chiseled, fence, stairs) Stone Bricks: (chiseled, wall, stairs) Cobblestone: (stairs, slab) Oak Wood: (plank, log, stripped log, slab, stairs, fence, door, trapdoor) Spruce Wood: (plank, log, stripped log, slab, stairs, door, trapdoor) Crimson Wood: (plank, log, stripped log, slab, stairs, door, trapdoor) Bricks Prismarine Prismarine Bricks Dark Prismarine Decorative/Background Bookshelf Chiseled Bookshelf Chain Flower Pot Paintings Dead Bush Weapons - Diamond Sword - Diamond Pickaxe - Netherite Pickaxe - Snowball - Bow & Arrow - Knockback Stick (Only works on creatures & players that are stunned) - Emerald (used for crafting Villager spawn egg) - Netherite - Lapis Lazuli (reskin) - Diamond (reskin) - Iron Ingot (reskin) other aliases; Minetrauma, The Minecraft Mod Enjoy the mod? Consider leaving a thumbs up :)
Halo Universe
przez 76561198003268863
Description: Hopefully all in one Halo universe. Currently featuring armor, weapons from all halo games. It includes some clothes, and many covenant species. Flood are here with a vengeance, The Grave-mind has set his thoughts on Europa, alongside the banished. Neurotruama compatible UNSC and SOS work to wipe out a small flood infestation Currently included is the Grunts, Skirmishers, Jackels, Elites and Brutes. With different armor and weapons. Banshee and phantoms ares also included. Hunters are here now All of the Banished Elite armors are in. In all colors as well so that way they fit how you'd like them to fit. The long awaited Flood is here. Currently we have infection forms, land and water based. Human flood forms and Elite flood forms. Carrier forms. Pure forms are next and then ill work on vanilla flood forms in the next update, alongside adding voices to the various aliens and flood Mark IV (full suit) Mark V variants that offer different stat bonuses Mark VI variants that offer bigger stat boosts, and speed boost Mark VII increase defense, rather then speed boost No Spartan is complete without an A.I Of course they come in all colors. with blueprints for weapons and armor. The new fabrication stations don't need blueprints. Join my discord here https://discord.gg/Zv7nyeG8jQ Huge thanks to Defaultstring for shielding, as well as figuring out the weapon overheating for the plasma weapons. Check out his mods here. Also big thanks to SydWad for help with the spear and drop bod advice.SydWad And course a big thanks you Ninjascout. For the Flood latching.
Extra Toolboxes (Discontinued)
przez 76561198009349857
This mod does not work with current version of Barotrauma, and I will not be updating it until the developers fix the fabricator's ability to support mod items. I am referring to the bug that has existed since the introduction of fabrication, and has been prematurely closed, re-opened and de-prioritized by the developers: https://github.com/Regalis11/Barotrauma/issues/3540 Until they fix this bug (they won't), I won't be playing this game, and have no drive to update any of my mods. If anyone wants to take over this mod, feel free to take, update, re-release it in the workshop as your own. Leave a comment down below, and I will add a link to direct people to your version of the mod. Original description: The nerf to the toolboxes needed to happen - they are too cheap and abundant for the amount of value that they provided. What, you wanted to have more inventory space? Alright, but you'll have to work for it. This mod introduces three new tiers of upgraded toolboxes that can be crafted out of the vanilla toolbox. Tier 1: - Your standard vanilla toolbox with 6 slots Tier 2: - Advanced toolbox: crafted out of a regular toolbox and a titanium-aluminum alloy - can store anything that the vanilla toolbox can. Has 9 slots - Medical toolbox: crafted out of a regular toolbox and 2 ethanol - can only store medical items and toxins. Has 12 slots - Ammo toolbox: crafted out of a regular toolbox and 2 plastic - can only store vanilla ammunition and explosives. Has 12 slots - Electrical toolbox: crafted out of a regular toolbox and 2 rubber - can only store wires, components, and electrical stuff. Has 12 slots - Crafting toolbox: crafted out of a regular toolbox and 2 lead - can only store crafting components. Has 12 slots - Botany toolbox: crafted out of a regular toolbox, seed bag, and fertilizer - can only store seeds and plant produce. Has 12 slots, and is water-tight so salt bulbs are safe from water if stored in one. Tier 3: - Expert toolbox: crafted out of an Advanced toolbox and a Physicorium Bar - can store anything that a vanilla toolbox can. Has 12 slots - Expert Medical toolbox: crafted out of a Medical toolbox and a Dementonite Bar - can only store medical items and toxins. Has 15 slots - Expert Ammo toolbox: crafted out of a Ammo toolbox and Physicorium Bar - can only store vanilla ammunition and explosives. Has 15 slots - Expert Electrical toolbox: crafted out of a Electrical toolbox and Fulgurium Bar - can only store wires, components, and electrical stuff. Has 15 slots - Expert Crafting toolbox: crafted out of a Crafting toolbox and Incendium Bar - can only store crafting components. Has 15 slots - Expert Botany toolbox: crafted out of a Botany toolbox and a Dementonite Bar - can only store seeds and plant produce. Has 15 slots, and is water-tight so salt bulbs are safe from water if stored in one. Tier 4: - Super Toolbox: Has 15 slots, can hold anything that the vanilla toolbox can, is water-tight so it can safely store items that would explode from contact with water, and emits light. Can't be bought or found anywhere. Can only be crafted out of the 5 expert toolboxes in tier 3. Notes on mod cross-compatibility: - The ammunition toolboxes have been made to accept ammunition from EK Armory mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 - If you have a mod that introduces custom ammunition and you want it to be compatible with the ammo toolboxes in this mod, simply tag your custom ammunition item with one of the vanilla ammo tags or "smallarmsammo", and it'll work.
World War Weaponry
przez 76561198208613169
ATTENTION: THIS MOD IS NOT FUNCTIONAL IN CAMPAIGN. ALL WEAPONS IN THIS MOD CAN ONLY BE SPAWNED OR CRAFTED IN A MODDED FABRICATOR AND DO NOT SPAWN NATURALLY. Full List of Weapons: American: M1 Garand M1 Thompson M1 Flamethrower M3 Grease Gun Bar M1918 Colt M1911 Winchester Model 1912 British: Mk1 Sten Lee Enfield Lewis Gun Webley Revolver German: MP-18 MP-40 MP-41 Sturmgewehr-44 Kar98K / Scoped FG-42 P08 Luger Panzerschrek Russian: PPSH-41 Oceania: Charlton Automatic Rifle Owen Submachine Gun Explosives: Gelignite Stielhandgranate Kugelhandgranate M26 Grenade Molotov Cocktail Trinitroxypropane Dynamite Incendiary Dynamite Mustard Gas Grenade Biohazard Grenade Bouncing Betty (AP Mine) Please contact me first if you wish to use any of the assets in this mod
Demon Core
przez 76561198071656568
A rather strong argument in all anti-nuclear disputes. Can be crafted in fabricator or purchased on military and research stations. Throwable. __________________________________________________________ Ensures timely payment of wages. Keep out of reach of assistants. __________________________________________________________ Tags: Engineer Nuclear Fun Madness Best mod out there __________________________________________________________ Feel free to join our discord group, where we post addons from time to time: https://discord.gg/EFGngvMR
Pickup Notifier
przez 76561198385946229
Requires client-side Lua features: - popup text above your own character when: moving an item between your inventory and another character's (or v.v.), or when picking up items from the floor. - audio cues when moving items between inventories or inventory slots also try Enhanced Immersion for sounds when interacting with items.
泰拉渊洋-TeraDeepOcean
przez 76561199080154440
Project Status Update Dear players, Thank you for your continued support and interest in this mod. Due to changes within the original development team, further development of the current version is no longer feasible. After careful consideration, I have taken over the project and decided to fully rebuild and redevelop it from the ground up. As a result, this version of the mod will no longer receive updates or maintenance. A brand-new project is currently in development, featuring a redesigned structure, richer content, and a more immersive experience. The release date for the new project is currently unknown, but updates will be shared as development progresses. Thank you for your understanding, patience, and continued support. I look forward to bringing you an even better experience in the future. — Current Developer Terra Abyss Mod This mod is designed as a large-scale world-building project, aiming to expand and modify the original storyline in every aspect. It seeks to add more game content and introduce more challenging and difficult levels. Some items and mechanisms in the mod require Lua to function. If Lua is not enabled, certain features will be unavailable, but most of the mod's content will still operate normally. How compatible is this mod? No conflicting mods This mod overlaps very little with other content, ensuring top-notch compatibility with virtually no conflicts. If you encounter any, please report them in the QQ group. However, please assign this mod a sufficiently high priority to ensure stable operation of certain features. What does this mod include: New Factions Terra Tech Group: A newly emerging tech company on Europa, possessing powerful technological capabilities. Though not very large in numbers, most of its facilities and armed forces are controlled by artificial intelligence. Its relationship with the Alliance is somewhat strained, but it holds a favorable view of player teams. According to unreliable reports, they are supporting some illegal activities and separatist factions. Phantom Star Biotechnology: A former subsidiary of the Europa Alliance, this is an extremely mysterious organization that rarely interacts with players. Large-Scale Dungeon Raid Missions Features multiple large-scale dungeons, each requiring several hours to complete. These missions offer a balance of danger and reward, presenting highly challenging combat tasks. Test your patience and combat skills—cooperative play is strongly recommended. New Material System Features a material system composed of numerous new materials, used for synthesizing items required for modules. The time to test your logistics has arrived! Medical Supplies Fully Compatible with Neurotrauma Medical supplies dynamically adapt to neurotrauma. When you load neurotrauma, the relevant logic is automatically applied. If neurotrauma is not present, it will not affect the original effects. A wealth of challenging tasks and monsters Added a large number of enemies and tasks with varying difficulty levels. We hope your ship can withstand the challenge. Of course, the corporation will provide you with the supplies you deserve... A wide variety of weapons and equipment Features multiple series of fictional weapons and equipment with tiered upgrades. New combat professions The Group's Special Forces! Specially trained all-around combat personnel with diverse talent trees, allowing specialization in different roles Excellent weapon turrets Features missile systems, with the player faction possessing GPS missiles and jammer launch systems, while the enemy faction has anti-ship missiles—true submarine warfare! Close-range barrage net anti-aircraft guns, with multiple ammunition types, diversifying underwater combat! Controllable depth charge launchers, adjustable-direction depth charge launchers and 380mm ship cannons, super nuclear bombs, etc... Powerful individual weaponry Fictional equipment from multiple factions, along with special mechanism ammunition, such as headshot-guaranteed killer bullets, etc. Shotgun ammunition is fully compatible with other weapon mods, offering cost-effective performance! Weapon accessories allow you to modify and upgrade your favorite gun for enhanced performance. Powerful backpacks and exoskeletons turn you into a mobile arsenal! You can call in long-range missile strikes, with the group's firepower at your disposal! Single-soldier combat chips Features weapon enhancement chips and medical thermal imaging chips, which can be installed in weapon and armor slots to enhance your single-soldier combat capabilities. Future updates will introduce chip implantation surgery... New electric tools Features various electric tools to efficiently complete ship maintenance tasks NPCs with Independent Storylines Each encounter with an NPC advances the storyline, allowing you to obtain additional supplies and learn more about the group's history. This feature will be added to more NPCs in future updates. This mod includes additional add-on packs. The main mod does not require add-on packs, but the add-on packs require this mod to function. Record Add-on Pack: Yuan Yang Record Add-on Pack . If you would like me to add some music to this mod, please contact me in the QQ group. Ship Add-on Package · New Technology Test Ship: New Technology Test Ship Test Add-on Package: Terra Technology - Guided Missile Test Version: Guided Missile Public Test Version (all content has been ported to the main mod, so this expansion pack can be removed) Plans are in place to create a Wiki for this mod in the future.
RUSALKA
przez 76561198160838077
A newly built last-generation prototype, codenamed "RUSALKA". It is a heavy-type submarine for researching the depths of Europa, featuring an on-board computer system with most of the ongoing characteristics, such as docking status, real time oxygen level, reactor meltdown warning, backup generator status and many others. 3 rail-guns and 4 coil-guns have been mounted all around the ship to defend the crew and the cargo from the potential enemies. This submarine had been provided with upgraded ammunition for all types of weapons, it as well includes a customised engine and reactor with enough fuel to travel all around Europa and over once again. It also features a great selection of weaponry for you and your team, two docking stations and two airlocks (above and below each), and even a self-destruction protocol, in case of any emergencies. Despite the ship's impressive size and length (68x13m), its maximum descent speed is 34km/h and maximum velocity is 75 km/h. "RUSALKA" is a good fit for any sort of mission from single-player cargo deliveries to multiplayer PVP battles. This ship, however, is mostly advised for players with at least some basic experience. In the last update, I removed the box with detonators from the Security room, improved the punishment cell on the nose of the Rusalka, fixed the glitching bottom coilgun, made the pumps visible in the airlocks so that the artifact could be left there. Good luck to you all! - Optimised for current game version - Fixed wiring - Fixed engine - Optimised the ship and on-board performance - Added some decals - Added abyss and combat suits - Fixed inventories and weapons - Fixed pumps and command console tags - Fixed spacings, vents, hulls - Fixed lightings and shadows - Fixed reactor - Fixed doors - Access to more customisable wiring - Re-customised the brig (in front of the ship, access restricted) - Fixed the safe-room in case of self-destruction (in the back) - Minor bot fixes, waypoints - Optimised weapons and armory, its less of them - Added traitors kit *cough-cough* never said it Zircon -BAROCOMM- Недавно построенный прототип последнего поколения под кодовым названием "РУСАЛКА". Эта подводная лодка тяжелого типа для исследования глубин Европы, оснащенная бортовой компьютерной системой с большинством текущих характеристик, таких как статус стыковки, уровень кислорода в реальном времени, предупреждение о плавлении реактора, статус резервных генераторов и многое другое. 3 рельсовых и 4 винтовых орудия были установлены по всему кораблю, чтобы защитить команду и груз от потенциальных врагов. Эта подводная лодка была снабжена модернизированными боеприпасами для всех видов оружия, а также включает в себя кастомизированый двигатель и реактор с достаточным количеством топлива, чтобы пропутешествовать вокруг Европы и потом еще раз. Субмарина также включает в себя большой выбор оружия для вас и вашей команды, две док-станции и два шлюза (сверху и снизу), и даже протокол самоуничтожения в случае возникновения чрезвычайных ситуаций. Несмотря на впечатляющие размеры и длину корабля (68х13м), его максимальная скорость спуска составляет 34 км/ч, а максимальная горизонтальная скорость - 75 км/ч. "РУСАЛКА" отлично подходит для любых миссий, от доставки грузов в одиночке, до многопользовательских PVP-сражений. Этот корабль, однако, в основном рекомендуется для игроков, имеющих хотя бы некоторый базовый опыт. В последнем изменении я убрал ящик с детонаторами у СБ, улучшил карцер на носу Русалки, исправил баг с нижней пушкой, сделал насосы видимыми в шлюзе, чтобы можно артефакт было там оставить. Всем удачи! - Оптимизирован для текущей версии игры - Фиксированная проводка - Фикс двигателя - Оптимизированы судовые и бортовые характеристики - Добавлены декали - Добавлены новые костюмы - Исправлены инвентарь и оружие - Исправлены насосы и теги в командной консоли - Фиксированные халлов, вентиляторов, корпуса - Исправлено освещение и тени - Исправлен реактор - Исправлены двери - Доступ к большей настройке проводки - Переделанный бриг (спереди корабля, доступ ограничен для капитана и охраны) - Исправлена комната спасения позади корабля на случай самоуничтожения - Мелкие исправления ботов, путевые точки - Оптимизировано оружие и арсенал, его меньше - Вновь добавлен шкафчик предателей *кхм-кхм*, но я этого не говорил Zircon -BAROCOMM- Feel free to check on my other sub / Пожалуйста, оцените мою другую работу
GeneFarm基因农场
przez 76561198321505734
Support 中文(简体) and English currently. **为星际战士改造手术模组基因的特制版本看这里: https://steamcommunity.com/sharedfiles/filedetails/?id=2958287918 写在最前,畜牧业在后续版本中可能会以宠物的形式取代现版本(也可能只是增加而非取代),届时对于已经含有相关物品的存档而言,因id缺失弹出红字为正常现象。(现版本已暂时删除) 现在你终于可以种植基因啦,此mod增加了几种能结出基因的种子。 是的,基因农场时代!!!! 种植业 +增加了五种基因种子(随机、摩洛克,锤头鲨,锤头鲨母皇,猎杀者),可通过种植箱种植 +目前生长出的植物、产出速率与烟草相同,基因种子采用紫色贴图以与烟草种子区分 +随机基因种子能够更快速的生长并结果 +由于目前现版本的基因物质的id更改,目前产物为提取好的且纯净的对应基因。(随机除外) +基因种子可通过搜索沉船获取 +可使用烟草种子与对应基因物质在医药台合成(医疗水平需求40) +拆解基因种子可获得烟草种子 千倍生长速率使用 在以下路径 C:\Users\\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2851567227 中找到 "千倍速率(请注意备份)"文件夹,复制其中的文件替换“items”文件夹下的同名文件,千倍生长速率极快,注意备份原文件并及时替换。 可加Q群提议催更:807201342 喜欢的话就给个免费的 踩 吧(bushi) ==EN== Written in the front, animal husbandry may be replaced in the form of pets in the subsequent version (or it may only be added instead of replaced). At that time, it is normal for the save containing related items to pop up red letters due to missing IDs.(I have deleted it in current version) Finally, you can now plant gene here! This mod added several types of seeds that can grow gene. Yes, the age of GENE FARRRRRRM Planting +Five kinds of gene seeds (Random, Moloch, hammerhead, Hammerheadmatriarch, Hunter) , which can be planted in the planting box +The current plants of gene seeds is the same as that of tobacco, but with purple icon +Due to the change of the id of the current version of the genetic material, the current product is the extracted and pure corresponding gene. +Gene seeds can be obtained by sinking ships +Tobacco seeds and corresponding genetic substances can be used for synthesis at the medical station (medical level demand 40) +Tobacco seeds can be obtained by disassembling gene seeds Thousandfold growing rate You can open the file folder "千倍速率(请注意备份)" in C:\Users\\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2851567227 and copy the file inside, replacing the file with same name in file folder "Items". Please keep back-up copies of the original file.
Advanced Headsets 高级耳机
przez 76561198242524974
原MOD链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2783005287 【个人汉化,无需原mod。提示的必需物品只是为了指向原MOD作者】 新增了四个新的配方,让你的耳机兼具热成像或是健康扫描仪功能的同时,不妨碍你戴着炫酷的帽子。 新增装备:热成像耳机,使用热成像仪和耳机组合制造。 - 需要50机械工程 新增装备:热成像自注射耳机,使用热成像仪和自注射耳机制造。 - 需要50机械工程、50医疗水平 新增装备:健康扫描耳机,使用健康扫描仪和耳机组合制造。 - 需要40机械工程等级、50医疗水平 新增装备:健康扫描自注射耳机,使用健康扫描仪和自注射耳机制造。 - 需要50机械工程、50医疗水平
Artifacts extended Revived
przez 76561198147644083
If Original mod author does not want to have this mod up, gonna delete it. If original mod author wants to use this mod to update his own version, they can do it without notifying me. Updated to the Newest version! Changelog! - replaced old file paths (pre modding rework) with new ones (after modding rework) (with old file paths it does not work on dedicated server, also causes other problems sometimes) - removed random spawns of artifacts on your submarine's path (that was feature vanilla had but no longer has) - reworked salavage missions to work with the new artifact missions (tbh i removed them, as random artifact spawns are now handled by vanilla) - fixed artifact spawns to work with newest version - fixed oasis artifact still giving out effects and sounds when in container - fixed spark artifact still giving out effects and sounds when in container - NOW THERE IS NO NEED TO EDIT OUT RANDOMEVENTS. DONT DO THIS ANYMORE - SHOULD BE COMPATIBLE WITH EVERY SINGLE MOD OUT THERE Original mod Original Description! Language support included: English, Русский. (if you wanna help me translate artifact descriptions on other languages - message me) This mod extends list of artifacts available and adds new unique effects. Atm mod contains: - New artifacts - New artifact missions (ruins + caves) - 2 New alien trinkets - Added healing effects to all alien trinkets (inner/organ damage, bites/laceration, burn, blunt/explosion traumas or psychosis) List of new artifacts currently in this mod: (no spoilers) - Oasis artifact - Rusting artifact - Infrasonic artifact - Bloodmoon artifact - Heart of the swarm artifact - Bent reality artifact - Spark artifact - Pulse artifact - Vacuum artifact - Biohazard artifact - Melting artifact - Integrity artifact Ways to obtain new artifacts: - Missions - Naturally generated ruins - Environment: caves, seabed, wrecks (it seems it works properly without workaround) I'll be adding artifacts when i get new unique ideas. You can share your suggestions and i'll add those into mod. Environment workaround (in case artifacts don't spawn normally in environment)New artifacts will not generate normally in environment unless you edit Bugtrauma/Content/randomevents.xml (an old bug, that has not been fixed yet - only host has to modify file) You'll have to delete everything inside tags <Randomevents></Randomevents> This will let mod use it's Artifacts extended/Events/events.xml This will not effect your campaign savefile and even will let you join public games, but if you you'r planning to host an unmoded public game, you'll have to validate game files first to restore Content/randomevents.xml file. (else nothing will spawn during the mission, neither monsters neither artifacts) Workaround side effects: - not compatible with other mods that require you editing randomevents.xml (afaik atm there's no such mods) Also, to extend your gaming experience you can try mods that hide artifact's name and description in game: Unknown artifacts https://steamcommunity.com/sharedfiles/filedetails/?id=2346380367 Unknown artifacts (duplicates this mod, but with names hidden) https://steamcommunity.com/sharedfiles/filedetails/?id=2346381030 Other stuff! Be sure to check out Barotraumatic Discord! I hang out there very often. Check out Trusted Seas discord , where we play almost daily.
[OBSOLETE] Husks Don't Breathe
przez 76561197999974913
This mod is now OBSOLETE with the "Blood in the Water" (v1.4.4.1) update. The update makes the diving suits work the same way this mod does (i.e. not using any oxygen with Tiger Thresher genes or husk infection) so there is no need for this mod anymore. I will leave this mod up so that I don't mess up old saves or anything like that but you should NOT use this mod anymore. Thanks to the people who left comments when the mod broke or noticed I had missed including something, that made it much easier to keep the mod updated. ***ORIGINAL DESCRIPTION*** You no longer use oxygen from oxygen tanks in diving suits/masks when at 90% husk infection or with 100% tiger thresher genes. The Husk Symbiosis counts now too as long as it is >= 75%. You will still hear the alarm if the tank in the suit/mask is empty or if there is no tank. I was super disappointed to find out that the tiger thresher genes don't actually reduce your oxygen consumption (it gives Low O2 affliction resistance) so I made the diving suits work the way I thought they would with this gene. I did the same for the husk infection, it's not useful for long without the husk gene though.
Magical Spells
przez 76561198820947864
I have lost motivation for modding, and therefore this mod will not get any updates A mod that adds many magical items Spell Book - An item used for storing spells, can store 4 at any given time. Can be bought at most outposts for around 600 marks, or crafted with 2 silicon, 1 mana and 1 elastin. Fire Spell - Shoots out flames that deal burn damage and don't start actual fires. Can be bought at research, military and armory merchants for around 600 marks or crafted with 1 flamer, 1 incendium and 1 mana. Healing Spell - Can be used as a treatment (as you would with a bandage) to heal 10% bleeding, 10% lacerations, 15% burn, 10% gunshot wound, and 10% bite wound and loses 25% durability. Can be bought at research and medical merchants for around 1000 marks or crafted with 2 fentanyl and 2 mana. Light Spell - Generates a large circle of light around holder when in use, and regenerates the fastest out of all the spells. Can be used to explore caves and ruins. Can be bought at outposts, cities and research outposts for around 600 marks or crafted with 1 flashlight and 2 mana. Mana Sword Spell - Conjures a temporary magical sword that destroys itself after 30 seconds. Takes 100% durability to summon a sword. Can be bought at research, military and armory merchants for around 600 marks or crafted with a diving knife and 3 mana. Mana - Generated by the Crystal Ball, used for crafting spells. Sold at cities and research outposts for around 130 marks per mana. Crystal Ball - Generates 1 mana every minute, crafted with 2 quartz or bought at cities and research outposts for around 150 marks. Mana Sword - Only obtainable with the Mana Sword Spell. Inflicts 25 lacerations and 10 bleeding on hit and destroys itself after 30 seconds. Upgraded Fire Spell - Shoots out blue flames that burn underwater and in low oxygen environments, and drains durability half as slow as the FIre Spell. Crafted with a Fire Spell, a Prototype Steam Cannon and 2 Mana. Upgraded Healing Spell - A more potent version of the Healing Spell that heals 20% of afflictions tagged as "damage", 25% burn and loses 20% durability. Crafted with a Healing Spell, 1 combat stimulant and 2 mana. Mana Revolver Spell - Conjures a temporary magical revolver that destroys itself after 45 seconds. Can be crafted with a Mana Sword Spell, a revolver and 2 mana. Mana Revolver - Only obtainable with the Mana Revolver Spell. Inflicts 20 organ damage per shot and destroys itself after 45 seconds. Repair Spell - A magical spell that repairs the hull of the submarine. Unlike other spells, this doesn't use durability, but rather takes Mana as fuel. Can be bought at mining outposts and research outposts for around 600 marks or crafted with 1 welding tool, 1 welding fuel tank and 3 mana. All spells will take durability to use, which will regenerate over time. If a spell hits 0% durability, it will become unusable for a few seconds. After this time, it will begin regenerating again as normal. Sprites generated by Craiyon
[CN]“战刃”级 突袭潜艇
przez 76561198107605048
————————————————————————————————————————————————— “君主”级轻型潜艇诞生后的第三年,一艘继承了她90%外观的新潜艇悄然试航。 “战刃”级 突袭潜艇是“君主”级 轻型潜艇的重大攻击倾向版本姐妹舰,其直接取消了无人机舱与无人机系统,在上部增加了重型轨道炮火力点。删除了原医疗舱,并入压载舱。原无人机舱被改装成带有新重型轨道炮装弹器的备用弹药舱,备用弹药舱内部包含了大量弹药储存箱(仓鼠症玩家狂喜)。她的外形漆黑深邃,舰艇尾部不经意间反射的细微白光就像一把战刃闪烁着蚀人的寒光,这也是命名的由来。 “战刃”级 突袭潜艇的主要任务是秘密行动与毁灭行动,让我们期待她的表现吧! ————————————————————————————————————————————————— 舰船数据 速度: 0级手动 水平极速65KM/H 急停时间5.32s 下潜极速20KM/H 急停时间3.26s 上浮极速18KM/H 急停时间2.65s 价格: 8499~ 尺寸: 30x6m 载货量: 83箱 船只强度: 极高 武器系统: 4门AFC电磁武器 2门轨道炮 2门重型轨道炮 1个深海炸弹投射系统 2个自动电磁线圈 1个中型SSL发射筒 持续更新 2021.11.8 调整采矿装弹器位置, 增加全船消防装置 2021.11.7 修复绷带报错(把初始的药物全删了), 删除遗物柜, 增加状态监控器, 增加物流监控器, 增加2个采矿激光塔 2021.8.5 修改了配备的弹药, 修改了图层, 调整了SSL炮塔的大小和射界 2021.8.3 删除了备用弹舱的潜水服柜, 增加了一个中型SSL发射筒, 增加了中型SSL装弹器3个(初始赠送24发炮弹), 修复了AI在备用弹仓智障上不来的问题, 修复了图层。 发现bug或有什么想法欢迎留言,喜欢的话点个赞和收藏吧!!有奖励就更好了哈哈哈! 潜艇改自: NEX“典范”级 轻型潜艇 基本功能无删减。 另一艘船: “君主”级 轻型潜艇
Lemma III
przez 76561198244246142
Preface T3 Scientific Research Scout Submarine, version 5.2 (stable). If you enjoy my work, please give me a thumbs up. Thank you! Lemma I & II and Corollary II are also available. The lemma series was initiated after the Probe Series and designed to replace various outdated vessels. The entire series is equipped with standard features such as - Lock: locking of the brig - Dock: docking of the lower docking chamber) - Hatch: manual control mode of the upper hatch - High-pressure mode: higher speed and extra ballast tanks. - Anti-ballastflora Device: Independent front and rear water pumps; safety must be disengaged before activation, requires manual reloading after use. In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience.Lightweight design, thus no fancy decorations, but it ensures a smooth gameplay experience without any lag. Please read the instruction manual before embarking. Spec model Features - Armor : Strengthened hardened shell, including inner armor in the electric room. - Processing Equipment : Only equipped with a fabricator, but with enhanced efficiency. - Unique Sub-System : Beyond-Visual-Range system: Ranging drone + auto-calculator for attacking enemy at a maximum distance of 200m,link to Remark-class shuttle's large turret hardpointDetail Lemma III Lemma III is a large scout submarine specially developed by the Europa Union Design Bureau for the Abyssal Research Project and is intended to replace the early production of the outdated Winterhalter submarines. As the flagship of the lemma series, the design work for this vessel was initiated first. Throughout the process, it underwent several revisions and ultimately took shape, establishing the overall style and the inclusion of a special mode (high-pressure mode) for the entire series. The slender water-drop-shaped superstructure not only reduces turbulence but also provides the possibility of accommodating heavy reactors. With a powerful energy output and an upgraded high-speed propulsion system, it can achieve a high cruising speed that conventional large submarines find difficult to reach. When the high-pressure mode is activated, the front storage compartment and the midship armcab are transformed into new ballast compartments. Small pumps within these two compartments are overclocked to ensure that their percentage pump flow matches that of the main ballast compartment. Unlike the Lemma I and II, the Lemma III is equipped with an experimental diving mode called Dive (which can only be activated in the high-pressure mode and has a dedicated indicator light). In this mode, all bottom living compartments are converted into ballast compartments to achieve maximum diving speed. Considering the morale issues during long-term scientific research missions, the Lemma III is equipped with luxurious living compartments. These include, but are not limited to, a kitchen, toilets, showers, and crew living quarters. The proximity of the center to the reactor is utilized to repurpose waste heat for a heated cultivation chamber, where fresh fruits and vegetables are grown and processed into delicious meals in the kitchen for the crew. The toilets and showers (brig in default) are separated by a door, and significantly improves the living quality of the crew. Living compartments provide enough beds to accommodate a fully manned three-shift works system. The advanced living quarters are well decorated, and reinforced with double-layered armor. Armament is not the strong suit of this vessel, but it has distinctive features. All-heavy cannons design requires it to rely on high maneuverability to evade herds’ attacks in the dangerous Great Sea. Once the distance is widened, it can deliver a heavy blow to the monsters. The Lemma III is equipped with dual-mounted flak cannons, sacrificing loading speed but gaining tremendous firepower. They are all linked and share the only two cannon magazines on board, with each salvo consuming ammunition from both magazines. Experienced captains will design different ammunition combinations to face different types of enemies. Considering the colossal creatures that lurk in the abyss, the design team replaced one of the belly flak cannons with an experimental dual-mounted railgun that is still in the testing phase. It possesses unparalleled firepower but requires an extremely long reloading process. The Lemma III also equipped with Remark series shuttle. For more detailed information, please refer to the corresponding page.
Bio-Cloning
przez 76561198164195344
Introduces a few items that allow you to revive crew. It's balanced around and mainly designed for permadeath modes, though can be used anywhere. Adds 4 new items: Clone pod (5000 mks) Requires power. Drag your nearest dead crewmate to the clone pod and insert their ID to clone them, allowing them to keep their skills and play as the same character. Leaves the clone with temporary weakness and a stun until the cloning process is complete. It can be bought at: Research outpost, City (1.25x cost), Military outpost (1.4x cost) Speed cloner (8000 mks) A faster clone pod that has a shorter cooldown and finishes the cloning process faster. Causes more permanent damage to the clone than the clone pod. It can be bought at: Research outpost Strange reagent (3500 mks) A suspicious yellow vial. Very rarely found in wrecks and pirate ships. Drinking it will max out your cellular damage, making you uncloneable, but will remove all cloning-related afflictions after 1 hour. Dropping it will cause it to explode, cloning all humanoids or husks who were caught in the explosion back into their own bodies. This is the only way to cure cloning afflictions. It can be bought at: Research outpost Death card Players dropping death cards toggleable via config.lua. Bots don't drop death cards. Whenever a player dies, they will drop a death card, containing their genetic information. These can be inserted into a clone pod to clone a player with the same name as on the card. Skills and XP of the character is stored on the card. It slowly deteriorates over time, faster if in water, and the cellular damage sustained, skills and XP of the clone will depend on the condition of the card when it was inserted. The card emits a ping that gets progressively faster and faster as it reduces in condition, aiding in recovery efforts. It also floats in water. The death card is not ideal compared to using an ID card, although it can keep a person in the campaign in the absence of a body or ID card. It always causes 3-4 random clone afflictions upon use, and heavy cellular damage. The cloning defect system This mod add 12 (+2 technical) cloning-related afflictions. Every time you are cloned, you suffer progressively higher cellular damage, which permanently decreases your stats and leaves you vulnerable to developing other permanent afflictions. Above a certain threshold, you will start developing random cloning afflictions which affects the character in other ways. All permanent cloning afflictions will carry between clones if you die again. Cellular damage gained on clone depends on: Current world difficulty Limbs missing Whether you were husked Special permanent afflictions are also given for unique situations, e.g. head missing and death by barotrauma. Server Requirements Server-side lua: required Client-side lua: not required Singleplayer requirements Client-side lua: required
更大容量的钢柜
przez 76561199251883963
本mod修改了 物资柜 2*3 → 3*4 大型钢柜 5*7+5 → 5*14+14 中型钢柜 4*5+3 → 5*8+8 中型带窗钢柜 4*5+3 → 5*8+8 保险钢柜 4*5+3 → 4*10+10 医药存放箱 5*7+5 → 5*14+14 让它们的容量翻了一倍,并增加了最后一行可以放入的物品类型 本mod的脚本里面有写中文注释,可以根据自己的需要进行修改
Rhinoceros (T2 Transport)
przez 76561198054803043
Where other models from the series failed, Rhinoceros R2.3 succeeded, if only barely. Any rumors of this particular one being haunted are complete nonsense. The oxygen generator has seen better days and one of the lockers has an inexplicable foul smell about it which has proven impossible to get rid of. But otherwise, Rhino is a perfectly serviceable Transport class submarine. And it is hard to overstate the usefulness of its bomber drone! Mind the lack of oxygen tank shelves and take good care of Rhino's faulty oxygen generator. Battery charging dock can be found in the airlock access room.
oClockRadar / Sonar [Alt Appearance] (Fixed)
przez 76561198103648890
An updated and fixed version of Triiodine's mod. If there are any issues, do inform me.
CrawlMod (Hotkey Patch)
przez 76561198321491331
Added Hotkey to CrawlMod for toggling Crawl state Crawl: Crouch (Ctrl) + Double-tap Down (S key) Stand: Crouch (Ctrl) + Double-tap Up (W key)
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