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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
SSA - 8.5 Lupus MK.II
przez 76561198143286712
(U.C.N. Tier 2 Attack Submarine) | Reworked Vanilla sub / vanilla+ style Made to be compatible with this mod list for U.C.N.. You might have to tweak spawnpoints if you're not using Hungry Europans , BaRolePlay or BaRolePlay-FORK Required mods: - NONE. Basic information: - Price: 18,999 mk. - Dimensions: 62x16 m. - Cargo capacity 14 crates. - Recommended crew 5 - 18. - Recommended crew experience: intermediate. - Game version: 1.4.6.0. Additional features: - Additional switches for command. - Smart ducts (no water flow upwards when flooding). - Lockable doors by specific roles. - Multiple airlocks with smart pumps (won't try to empty water when open to outside water). - Bay doors for shuttle and drones. - Switches for junctions (meant mostly for immersive repairs). - Easy to use periscope searchlights which you can swap between. - Movement detection in ballasts for command. - Water warning on doors/hatches for dangerous pressure or >50% water in room. - Light warning system for almost all the lights in the sub (including the shuttle). - Light switches for almost every room. - Remote guided drone via periscope, torpedoes and a shuttle.
NT Bot AI Support
przez 76561198134120717
NT Bot AI Support IMPORTANT — Load Order For the mod to work correctly, place it below Neurotrauma in the Content Packages load order: - Neurotrauma - NT Bot AI Support Description Enables AI crew members to perform first aid and emergency medical care. By default, Neurotrauma disables the vanilla bot rescue behavior entirely, leaving injured crew members untreated unless a human player steps in. This mod restores and extends that behavior so bots can autonomously assess and treat injuries using Neurotrauma's affliction system. Features - Basic first aid - Bandages and sutures - Splints and fracture stabilization - Bone relocation - Tourniquet support - Blood bag administration - Medical ointments - CPR support - Dirty bandage cleanup - Self-treatment Limitations - This mod focuses exclusively on first aid and emergency stabilization. - Bots are not capable of performing surgeries or advanced Neurotrauma procedures. - Organ damage, complex internal injuries, and surgical interventions still require a human player. - Bot skill level affects treatment options; some procedures are restricted to medic-role crew.
(+18) Snitty Posters
przez 76561198315812221
A dozen reptilian Lasses for your viewing pleasures! more planned for release in the future. 7 large posters and 5 small posters all lasses can be bought at any vending machine, found on some wrecks, crafted, or sometimes bought from some merchants
R-29 "Truck" II
przez 76561199059890117
The submarine R-29 "Truck" II is an improved version of the first R-29 "Truck" II, with significantly expanded capabilities and an improved design. This submarine is equipped with a large number of cargo compartments. In critical situations, "Truck" II can drop flooded compartments, ensuring the safety of the crew and increasing the chances of survival. The main advantage of the submarine is its armament, which makes it a formidable opponent for the European fauna. R-29 "Truck" II combines innovation and reliability, for which it has deservedly earned a reputation as a reliable partner in the difficult conditions of underwater operations. Supplement for those who like to read: Submarine equipment: -2 Chain guns -2 Shrapnel guns -1 Reactor -2 Engines -6 Ballast pumps -Crew capacity from 8 to 10 people -2 Large-capacity cargo compartments -Equipped with a laboratory -There is a Workbench and a deconstructor -Average reliability of electrics -Speed over 30 km / h -Submergence speed over 10 km / h Important additional information: -The submarine is composed of several compartments, this was done to be able to drop some for the purpose of emergency escape) -"Cargo 1" and "Cargo 2" are equipped with ballasts that work in time with the main part of the ship, but when both compartments are dropped, all power goes to the main ballast -The additional engine also works in time with the main one, when when you reset the additional engine, all power goes to the main engine -The only way out is in "Cargo 2". Therefore, I recommend thinking before you reset it -The ship's status monitor does not display the undocking of "Cargo 2", Unfortunately, I do not know how to fix this - Most likely, in order to restore Cargo 2 at the outpost, it will be necessary to buy Cargo 1, but this is not certain. For those who want to add something of their own to the design: (Cargo 1) https://steamcommunity.com/sharedfiles/filedetails/?id=3436943986 (Cargo 2) https://steamcommunity.com/sharedfiles/filedetails/?id=3436944343 (Motor) https://steamcommunity.com/sharedfiles/filedetails/?id=3436944704
Goldenglow Cursor
przez 76561198406762796
Lua-powered animated clientside cursor of Goldenglow from Arknights. It can be repurposed for other custom cursors, static or animated. The cursor will work clientside on all servers, including those that have other mods with custom cursors (such as Enhanced Immersion). The cursor is not animated on the main menu or server browser because Lua does not normally run in those screens. It will become animated in the sub editor or ingame (e.g. campaign), provided that the user has clientside Lua installed. Windows doesn't have a Dragging cursor, so it was custom made. Additionally, there is no distinction between Waiting and WaitingBackground cursors. The Hand cursor was extended to make the static pointer stay for longer. Code by Ydrec Cursor by Sky_Kirsche Mod thumbnail by ねこれいと
移动充电背包(无ui版)Mobile charging backpack no UI
przez 76561199087876626
一个去掉了UI和功能的版本,原地址 https://steamcommunity.com/sharedfiles/filedetails/?id=2932398012 no UI version of https://steamcommunity.com/sharedfiles/filedetails/?id=2932398012 A 20-capacity Satchel that can recharge any durable item and is able to hold almost all types of items in the game. The synthesis requires a tool belt and a battery and does not require any skill level. Theoretically, it can be used to repair the durability of other mod items. 一个20格可以给任何有耐久物品充电的背包,可以装游戏内绝大多数的物品。 合成需要一个工具带和一个电池,不需要任何技能等级。 理论上完全可以给其他mod物品进行耐久修复。
212A可莉(U-Boot-Klasse 212 A) [第一届海蓝造船大赛作品]
przez 76561198173627838
Spark Knight Klee of the Knights of Favonius, reporting for duty! Do you wanna come fish 【Armed list】 --1 railgun --2 cannon.It can only be operated by the player, and can be switched by the button in the lower left corner of the periscope view --4 coil guns --2 depth charge launcher,one of them has a countdown button Change the position of the depth charge launcher to the front of the ship, and the position of the decoy launcher remains unchanged
Ekaterina
przez 76561199092352352
A small exploration vessel well-equipped for navigation in Europe's deep waters. Unlike most other deep-diving submarines, it can be operated by a small crew of two or three, although it can comfortably carry up to eight. Due to its small size and large engine, Katrina achieves good speed, and two large, separate ballast tanks provide acceptable maneuverability. Main Performance Stats: Class - Tier 3 Reconnaissance Price - 22,000 credits Primary Armament: - 2 pulse lasers and 1 chain gun, plus 1 large empty slot Secondary Armament: - Discharge coil, bomb launcher Fabricators - Medfabrikator, Fabricator, Deconstructor Carrying Capacity - 12 crates Spacesuit Racks - 8 Batteries - 2, 2000 each. Power: 1500 kW Reactor Power - 6800 The submarine was created for a themed competition from the Russian Barotrauma community (Discord). Server link: https://discord.gg/tBBguuEeHT
EK Armory 重製版-平衡補丁
przez 76561198412031281
Make the ammunition of the EK Armory 重製版 version unable to be placed in the inventory, just like the Vanilla shells and ammo boxes. When held, it will apply a slowing effect, similar to the Vanilla shells and ammo boxes. Instructions for Use: Place this mod above EK Armory 重製版 in the load order to run. PS: Translated using ChatGPT.
40k Dark Mechanicus + Loyal Skitari
przez 76561198086333628
ORIGINAL ART BY: Lisbar_ INSPIRED BY THE MOD OF: Альфарий and Swetch LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908 (Posted with permission) My husband and I love this warhammer mod especially for the custom uniforms. As a big warhammer fan he had ideas for some new version/edits to the uniforms and make them playable without a full conversion mod. Thanks to the original artist Lisbar_ I made his ideas a reality by tweaking and adding my own work to the originals. I also fixed some small issues with the uniforms that happened when wearing them in the vanilla game. Craftable. Special thanks to the amazing creators of the Barotrauma 40k mod. Artist/Editor and programmer : Judrl Idea : Predalien7809
Titan
przez 76561198954341684
Designed and manufactured by OceanGate, the Titan is an elegant work of engineering. With its small size and impressive manoeuvrability, it can explore anywhere under the Europan ice. The Titan is one of the safest vessels on the market. Some may even call it "too safe". DISCLAIMER: OceanGate will not be held accountable for any potential injury or death incurred aboard the submersible. - Ingame description Submarine Type: Scout (Tier 1) Price: 2500mk Dimensions: 9m x 3m Cargo Capacity: 0 crates Recommended Crew Size: 1-5 Recommended Crew Experience: Beginner The Titan is a nimble vessel, with a maximum velocity of 36km/h at helm 50, and a maximum descent velocity of 11km/h (you can achieve a higher descent velocity by shooting the window at the front). It has no armament, so its crew will have to avoid confrontation with the enemy. This is a challenge submarine, although not tested for the campaign mode. Notable features: - Exterior searchlights which can be controlled using the status monitor - A battery with just enough capacity to get you through the round - A button to toggle the oxygen generator - A revolver hidden somewhere on the submersible This is my first ever completed submarine, so expect bugs and unpolished features.
Adamant Heavy Transport
przez 76561198005788901
Description As far as transport subs go, the Adamant is relatively well armed for its class while also featuring several on board systems and facilities. That said, complications during its development lead to budget cuts and extensive compromises, resulting in several structural and logistical flaws. Properties Designation: Tier II Transport (Heavy Cruiser) Cost: 13500 Marks Size: 54x19 m Recommended Crew Size: 6 - 10 Cargo: 56 crates Armaments: 4 coilguns, 2 EDCs, 1 heavy hardpoint Mobility: Low Max Forward Speed: 19 Km/h Max Descent Speed: 14 Km/h Crafting Facilities: Fabricator, Deconstructor, Medical fabricator How to play The Adamant was designed as a heavy-duty transport ship with relatively good firepower for its class and size - at the same time, the crew would have been provided with good protection and several logistical systems. Unfortunately, as the project dragged on and more and more compromises were introduced in the design, the Adamant ended up becoming a somewhat unreliable - albeit functional - submarine with a few glaring flaws. The reactor is aided by a small battery array that can automatically deal with most power fluctuations - something that is crucial, since that just starting and stopping the massive engine can cause dangerous power spikes; even then, the engine takes several seconds to start up from a standstill, noticeably reducing mobility in some situations. The 2 ballasts provide good buoyancy control but come with 3 small, overclocked pumps that consume more power than a single big one and deteriorate much faster. As a matter of fact, there's a noticeable lack of pumps around the ship, slowing down flood control by a lot. Finally, although coming equipped with decent firepower, the Adamant has several blind spots around its hull that severely compromise its ability to defend itself against smaller targets. The 2 discharge coils in the back somewhat alleviate this problem but there are also a few weakpoints in the hull (like the glass in command) that can be easily breached. Author's notes Prepare to wrestle with the ship's design; possibly extremely dangerous with a traitor (or just trolls) on board, because most systems functions via easily-reconfigured wifi components. Other subs I've made: Gunnarsson Heavy Gunship Triton Assault Transport Yonaka Experimental Deep Diver Stubbs Mobile Railgun Platform Leo Personal Shuttle Imp All-Purpose Sub Barracuda Escort Corvette Barracuda II Escort Corvette My Barotrauma Workshop
U-41S
przez 76561198044041937
U-41S: Hauled back from the depths by Jovian Separatists, the U-41S is a scout vessel formerly used by the coalition in it's early days. However after the Separatists found and started to restore this vessel, the coalition started an attack on the outpost they were on, successfully taking control of it and taking a hold of the U-41S. Not really knowing what to do with their newly claimed vessel, the coalition decided to give it to a newly hired crew. Features: - The U-41S comes with 2 pre-installed coilgun turrets, 1 small turret hardpoint and 4 electrical discharge coils - Pretty much all electrical components are unlocked and reachable to be uninstalled, rewired or extended upon. - It features new soundeffects for the onboard systems and machinery. - All machines and electrics are broken and need to be repaired before you can head out on your adventure! Stats: Price: 2499 Tier: 1 Cargo space: 8 Crew size: 2-5 Recommended crew experience: Beginner Speeds (without upgrades): Ascending Descending Horizontal 19 km/h 12 km/h 13 km/h Other submarines from this series: U-42C | Tier 2 | Scout Submarine U-43T | Tier 3 | Transport Submarine
Prison
przez 76561198054973583
This mod is currently put aside by the modder. V 0.1.0 Currently: Custom Prisoner Role Included - New starting outfit - Spawnpoints - Skill Variety - Set starting equipment Future Updates: - A Warden role. - Custom traitor missions - Normal prisoner-related missions - Prisoner weapons like shivs and such - and more additions to contemplate. Goes alongside: The Stanford Security Vessel - https://steamcommunity.com/sharedfiles/filedetails/?id=2189983784 The Angler-SSLS - https://steamcommunity.com/sharedfiles/filedetails/?id=2189983784
Fulcrum 2 (T1, Cargo)
przez 76561198868002247
Low cost, easy to operate transport ship with qol features Tier 1, Transport Cost: 5550mk Crew: 3-6p Crate capacity: 24pcs Dimensions: 46x13m Speed X: 22 kmH Speed Y, 14/-17 kmH Weapons: 2 coilguns, 1 small hardpoint, 2 discharge coils "Fulcrum 2" class ships compensate their subpar reactor and low cargo capacity with their great mobility and an atypical for low-cost ships set of on-board auxiliary systems: fabricators, powerful batteries, power distributor, and anti-ballast flora system. Development of this project, designed with increased self-sufficiency in mind and intended for usage in developing sectors, was initiated on shipyards owned by a subsidiary company of Abyss Industries. Like and subscribe please! cargo, tier1, t1, small, duo, starter, singleplayer
Hydroponics Reimagined
przez 76561198071902634
DISCLAIMER:: I haven't played Barotrauma in a few years, as such this mod has not been updated in similar amount of time. Q: Will I Update it? A: Maybe if i get back into the game. The Engi-Gear/any other misc items were included as a personal addition to play with a couple friends so my char could be a lot more verstaile for manning a large sub with only 3 real people. Dont like em? dont use em. A Hydroponic mod allowing you to create all vanilla plants and fruits. Does NOT include any drugs unlike most on the workshop, inspired by the hydroponic mod by Mose and Dahitman. Does NOT override vanilla seeds and allows you to grow the vanilla fruits without mutations so if you crave the mutated variants you'll have to grow them the vanilla way. No need to water or fertilize, just hook up the machines to power and voila. All Items can ONLY be BOUGHT in certain types of outposts. Seeds/cuttings can ONLY be acquired from the new seed pack item. Seeds/cuttings WILL now decay unless stored within a powered seed bank. Seed Pack -> Random Seed/cutting -> hydroponic tank -> cultivated -> coalition plant processor -> plant material -> deconstructor -> profit -> repeat
海绵宝宝的菠萝屋 SpongeBob's Pineapple House
przez 76561199223412060
【【潜渊症】当我在欧罗巴做了艘菠萝屋?(微瑕)】 https://www.bilibili.com/video/BV1Fe411P7yV/?share_source=copy_web&vd_source=c2b4fa952dd851ed2a6f077725cb0e68 /海绵宝宝的房子不小心掉进了木卫二的深渊 /更新了配套的蟹堡王信标站 /更新了配套的三种沉船:珊迪的树屋,派大星的石头,珊迪的火箭 一个海盗:痞老板与海之霸 /尽可能的1:1还原了菠萝屋的所有内饰,总共五层楼:客厅,卧室,厨房,图书馆,健身房,浴室,车库 /可交互的闹钟,楼道弹射装置上楼,自动门开放式压载舱(图书馆) 火力配置:改良电磁枪X3 轨道炮X1 改良连射炮X2 全覆盖电磁线圈 /SpongeBob's house accidentally fell into the abyss of Europa /Updated Krusty Krab Beacon station /1:1 as far as possible restored all the interior decoration of the pineapple house, with a total of five floors: sitting room, bedroom, kitchen, library, gym, bathroom, garage /interactive alarm clock, corridor ejection device upstairs, automatic door release ballast chamber (library) Fire configuration: improved electromagnetic gun X3 rail gun X1 improved tandem gun X2 full coverage of electromagnetic coil 类型:T3 运输型 价格:4464Mark 如果你喜欢这个创意的话请给我一个5⭐或是👍 If you like this idea, please give me a 5⭐ or👍
BarotraumaInTheBuff
przez 76561197970895814
Clothes feeling too restrictive under the ice of Europa? Time for "Barotrauma In The Buff!" While I can't claim to be an artist, this mod adds nude skins for girls only (so far) so you can drive your sub can drive around in the buff. This skin replaces the default clothes (come on, really? Big ol' socks?) and puts the girls of Europa in their birthday suits. It uses the rather nice BetterCharacterHead/BetterCharacterHeadFixed mods as a base for the skins, and can be used independently from the mod, or with it. You can also theoretically use the nude skins with the default heads, but they don't match very well. WARNING: THIS MOD HAS NAKED GIRLS IN IT. If you don't want to see the nude human form, do not download it. WARNING: THIS MOD WILL CONFLICT WITH OTHER MODS THAT MODIFY THE humans.xml or HumanDefaultRagdoll.xml FILES! If you want naked people on your sub, you'll need to make sure this is lower in the load order than any other base-human-character-appearance-modifying mod. This is especially true if you are running the BetterCharacterHead mod! Make sure this mod is lower in load order. Special thanks to SuperNiceGuy for his BetterCharacterHead mod, without which I would have had to try to make my own faces! Since he was nice enough to allow people to use his work freely, I will do the same! If you would like to change or use this mod in another mod, by all means do so (but maybe mention me!)
Imperial Guard Armor [WH40K]
przez 76561198093726640
Пропитанная потом и кровью сынов Империи, эта броня послужит ещё не одному поколению отважных героев. Хоть мы и отправляли заявку на акваланги! Но имеем что имеем! Император хранит! ( Нет, серьёзно! Эта штука не боится подводного давления! Чистая ЕРЕСЬ! )
HECU Clothes
przez 76561197970668683
PLEASE LET ME KNOW OF ANY BUGS/SUGGESTIONS!!!! finally fixed the fatigues, this mod should work entirely perfectly now, and edited some codes ALSO, HECU PCV AND HECU PCV backpack WORK!! For some reason, when you put them on, the console will show up with errors, BUT, its completely fine. The vests work. Muh ass is heavy "When in doubt, empty the magazine." The HECU is here to kick ass... also had to re-upload because of bugs and stuff... You can also checkout some of my other mods here! https://steamcommunity.com/sharedfiles/filedetails/?id=2660168936 Resistance clothing https://steamcommunity.com/sharedfiles/filedetails/?id=2661140521 CSS Shotguns https://steamcommunity.com/sharedfiles/filedetails/?id=2662019986 HL2 Item crate https://steamcommunity.com/sharedfiles/filedetails/?id=2869271858 Conscript Clothing ITEMS: HECU PCV HECU PCV Backpack HECU Helmet HECU Helmet (Goggles Up) HECU Helmet (Goggles Down) HECU Helmet (Mask) HECU Fatigues HECU Beret HECU Fatigues (NEW) If this reaches 100 subs i will make a mod Will I be making more mods? Yes. What kind of mods? You'll see (more half life related mods and different mods) tags: half life, half-life, HECU, fatigues, military, clothing, vest,
Abnormalities Playable Jobs
przez 76561198316798946
Abnormalities, but you can play the jobs. Arbiters, W Corp, R Corp, all of that - although it's been rebalanced to be relatively fair in a Campaign. Load it above Abnormalities in your modlist
Talentenhancement plus (Rebalanced) [CN],[EN],[RU]
przez 76561198381627669
This is the balanced version of the neighboring Talent Enhancement Plus Trio Mod, which retains the features of Talent Enhancement Plus while toning down the overpowered stats of various skills and weakening some overly convenient changes, particularly further reducing attack speed bonuses and similar effects. This mod can now be used independently and does not require other mods as prerequisites. The reason Enhance Armament is listed as a related prerequisite mod is because this mod is compatible with EA, aligns better with EA's numerical values, and avoids errors. The standard version of Talent Enhancement Plus serves as promotional material. (PS: The two mods have numerical differences—the standard version has higher stats, making it more suitable for new players and those who want an easier time tackling high-difficulty mods, while the balanced version is better suited for comrades who enjoy challenging high-difficulty mods and want vanilla classes and items to perform better without being overly overpowered. Adjustments were made based on the standard version. If new content is added, both versions will be updated accordingly, but with differentiated changes.)
RUS Immersive Ignitables UPGRADED
przez 76561198331040740
Original mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3217556378 https://steamcommunity.com/sharedfiles/filedetails/?id=3231351969 ***ВНИМАНИЕ!!*** Данный мод является заменой Immersive Ignitables Expansion Pack, поэтому правила установки следующие: 1. Вырубить Immersive Ignitables Expansion Pack 2. Врубить Immersive Ignitables 3. Поставить этот мод выше Immersive Ignitables И всё, готово, вуаля! Новвоведения - Перевод на русский язык Immersive Ignitables Expansion Pack (Обычную версию не перевёл, лень) - Удаление ШуТоЧнЫх пачек с сигаретами. Теперь мод будет по серьёзнее, и больше подходит под RP - Добавление шуток в описание сигарет и их пачек, исправление юмора про коммуняг (Чтобы было смешнее) - Добавлен крафт создания обычных сигарет (0.25 табака, 0.05 органического волокна), а также пустой пачки сигарет (1 органическое волокно) - Малость изменил цены - Добавлена древняя пачка древних коммунистических сигарет. Старые советские сигареты дают вам эффект "Дух коммунизма", дарующий увеличенную скорость к починке всего и вся, и повышенное кол-во получения опыта. Схож по эффекту с талантом капитана "Тренировка". А также обычные советские сигареты также дают эффект "Дух Коммунизма", но значительно слабее **Более крутое новвоведение!** - Крафт особых сигарет. Можно из выращенных растений сделать сигареты. Конструкт простой: *0.5 Растения*+0.25 табака+0.05 органического волокна. Каждая сигарета уникальна в своих эффектах, к примеру сигарета из солевой луковицы дарует вам ускорение вместе с галлюцинациями и так далее. Каждая сигарета стоит 38 кредитов (Как и обычная сигара, но делать сигареты выгоднее из за дешевизны) Сигарета с солевой луковицей - 42 кредита Сигареты с мутировавшими плодами - 70 кредитов +Дисклеймер: Данный мод является шуточный и не несёт цели оскорбить кого либо, принизить и так далее. Алкоголь, наркотики и табак - страшный яд, фу!
Catfish
przez 76561198294929856
ENG If not for the gluttonous reactor, the small-sized submarine R-19 "Catfish" could be considered the best in its class. Price: 6800 Class: Scout Crew: 3-5 Dimensions: 32x8 Detailed documentation on the submarine in Russian and English is in the captain's safe, inside the orange case. Survey periscope: switch camera - LMB. Airlocks: Requires a water drain (pressure equalization) until the process is complete, the internal hatches are closed. The process is accompanied by a blinking orange light. Locking does not occur if the adjacent compartment is flooded. RUS Если бы не прожорливый реактор, малогабаритную подводную лодку R-19 "Сом" можно было бы считать лучшей в своём классе. Цена: 6800 Класс: Разведывательная Экипаж: 3-5 Габариты: 32x8 Подробная документация по субмарине на русском и английском находится в сейфе капитана, внутри оранжевого кейса. Обзорный перископ: ЛКМ переключить камеру. Воздушные шлюзы: требуется слив воды (выравнивание давления), пока процесс не завершен внутренние люки будут закрыты. Процесс сопровождается миганием оранжевой лампочки. Шлюзование не происходит если соседний отсек затоплен. Приветствуем русскоговорящих в нашем дискорде, посвященному строительству субмарин для игры! Там вы сможете скачать как версии моих субмарин с описанием и корректно выровненными надписями на русском, так и работы других авторов. Ссылка: https://discord.gg/vNKnmchVZv
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