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Mody i pluginy do Counter-Strike 2
Ten katalog zawiera 140 000+ projektów Counter-Strike 2 ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
3mc_training_cs2
przez 76561197990377979
Imported from csgo: https://steamcommunity.com/sharedfiles/filedetails/?id=150314185. Enjoy
Warhead (Combat Arms) GyLala
przez 76561198019256630
GyLala Maps Collections https://steamcommunity.com/sharedfiles/filedetails/?id=3077990373 ! ALERT ! Not work Bots bug idk why I made converter, fix, clip.. Combat Arms Map to CS2 Map Unfortunately, it doesn't have a minimap, and I'm uncertain about sound or music, fog, sandbox.. etc. Ever wondered why it's named "GyLala"? It's akin to versions and names like "Warhead" or "Warhead Combat Arms" where the name remains consistent. Enjoy and have fun playing workshop maps! Super WOOOHOOOOOOOOO! LOVE THESE COOL MAPS!
am_winterbound
przez 76561198257470369
Short and fast-paced Arena Map for Community servers. Supports up to 32 players. For any map changes (like adding a personalised logo/image) and etc, feel free to contact me. P.S. Some shadow artefacts are present.
Mirage Online
przez 76561199881522883
Когда вы заходите на карту, происходит автоматическая переадресация на сервер. Upon entering the map, you are automatically redirected to the server.
kz_ozark
przez 76561199067702427
Give yourself to the slow tide, walk softly across the island's secret heart, where time forgets to hurry. Tier: 2(CKZ),3(VNL). Please note: kz is ALWAYS meant to be played on servers, not directly from workshop! CS2KZ is a skill-based mod for Counter-Strike 2 where players complete challenging obstacle courses that test their precision, speed, and movement skills. Compete against yourself or others, improve your abilities, and climb the ranks as you master each course. The "Vanilla" (VNL) mode is the standard CS2 experience. The goal is to preserve as much of the default movement mechanics as possible while only providing quality of life adjustments. This means no movement related settings are changed and the gameplay should feel exactly like standard matchmaking. Classic kz (CKZ) mode is less restricted with better airstrafing and bhopping, basically movement on steroids compared to vanilla. Everything is smoother and easier. This is the recommended mode for beginners What are tiers? Tier tells you how difficult map is and how experienced player you have to be to finish the map. Maps always have tiers for both vanilla and ckz, tier 2 map in ckz might be tier 5 in vanilla for example. It's recommended that beginners don't go higher than tier 3 CKZ. LIST OF TIERS - 1 Very Easy - for the average player who has never touched KZ before - 2 Easy - you grasp the basics of CS2 movement, like airstrafing and bhopping - 3 Medium - you have some KZ experience and are comfortable with the basics - 4 Advanced - you are comfortable with strafing, bhopping, surfing, and ladder movement - 5 Hard - you have played quite a bit of KZ now and are comfortable combining the above techniques - 6 Very Hard - tier 5 but harder - 7 Extreme - you can KZ in your sleep and are competing for World Records - 8 Death - you have mastered KZ and can complete the most difficult of maps - 9 Unfeasible - technically possible, but probably not by humans; reserved for TAS runs - 10 Impossible - literally and technically impossible, even with perfect inputs
1v1 Work Break
przez 76561198106613661
A small map for practicing duels. It takes place on a construction site, with graffiti and overhead beams. Perfect for warming up or playing quick 1v1s with friends.
kz_hopeless
przez 76561198980370890
(Some textures are bugged and will be fixed on full release) Let me know if you find any bugs ect <3
Indy
przez 76561198018888328
Making a map without communicating! 5 Level Designers plus 5 Environment Artists, design an 'Indiana Jones' themed map in 5 days with zero communications between them. Level designers were given the first 48 hours to design their respective area, then the next 48 hours were passed to the Environment Artists to apply art to the blockouts. In the last 24 hours, all 5 sections were stitched together and prepared for the blind playtest from all 10 developers. Video to Follow Level Designers Black Picture - A Site Slammers - T Spawn Nitro - CT Spawn Chief - B Site Orb - Middle Environment Artist Frodo - CT Spawn Gkaf - B Site H8yse - A Site Grim - T Spawn Dredile - Middle Broken - Connectors Lydran - Audio Pass
cs_Hatshepsut
przez 76561197981427198
Brief Description: The "Hatshepsut" map transports players into the nowadays, where the famous Hatshepsut temple is partially destroyed and undergoing active reconstruction. The surrounding area blends ancient Egyptian architectural elements with modern construction materials, creating a unique atmosphere. Description of the Area: The map's gaming space is divided into several main zones: Temple Complex: The central part of the map, where the main temple buildings are located. Majestic columns and statues are juxtaposed with construction scaffolding and temporary fences separating reconstruction zones. Ruined Halls: Parts of the temple that have been destroyed over time or as a result of conflicts. Here, players can find shelter among rubble and ruins. Construction Sites: Areas actively being worked on by construction crews, with construction materials, scaffolding, and machinery. These zones offer various tactical opportunities and potential hiding spots to protect hostages. Map Features: Multi-level Design: The gaming space includes different levels, from basements to high balconies and rooftops, promoting diverse tactical decisions and strategies. Unique Architectural Elements: Remnants of ancient structures and modern construction create diversity in architectural style and visual design. Secret Passages and Hideouts: Some areas of the map may contain secret passages or hideouts that players can use for evacuating hostages or organizing defenses. P.S. Yep, original map was taken from Serious Sam Fusion. So big thanks for this game to Croteam. All other changes was made by me.
fy_iceicebaby[1.6]
przez 76561197999733585
fy_iceicebaby straight outta CS 1.6 Enjoy!
kz_protein
przez 76561199001426618
Tier 6 CSGO KZ map by Raunox & plastyc. Fixed, optimized and finished by NEMRUDE Original version: https://steamcommunity.com/sharedfiles/filedetails/?id=2327673618
cbble_christmas
przez 76561199795543539
i remade the cbble map and took as a base the cbble_christmas from Jack who made it in 2010. I added more lights, all the textures are the original ones & the models. Also i tried to cover all the details but because the map is extremely big, i might missed a few things.
de_mirage_fps_boost [V2]
przez 76561198794695982
При входе на карту выполняется автоматическое перенаправление на сервер.
cs_temizhbek
przez 76561198970126981
Guerrilla (CS2) (unofficial port)
przez 76561198105477853
Map Overview This map is a port of Guerrilla (de_guerrilla), originally created by Command3r Data for CS:GO. The ambient sounds make the map really fun to play. If you want to play a version with the ambient sounds, click here. Disclaimer This map is a ported version of a CS:GO Map designed to be compatible with CS2. All original design credits go to the creators of the CS:GO map! To view the original map, please visit: Original Map. Should the original creator wish for this content to be modified or removed, please contact me directly through a comment on this workshop item or via private message. For any technical issues or feedback, please refer to the following collection, containing all my maps: Ported Maps Collection.
ze_alien_mountain_escape_ffvii_v5
przez 76561198300914789
Map requires CS2Fixes for work. ** It's a ported map. ** Original Map - ze_alien_mountain_escape_ffvii_v5 Mapper - simsen
Jywey House SPUBLIC.FUN
przez 76561199678246251
Карта Jywey House для проекта spublic.fun
100 Rooms CS2 De-master
przez 76561198045915310
Lots of things i could do in csgo sdk i cant do in cs2 so i think this version is worse than the original oh well: "There are 100 Rooms ... Find enemy, kill enemy, win. Random spawns, random (ish) weapons, middle 4 rooms have glass walls, all doors make noise when opening, all doors open at 1 minute. Have fun and leave any feedback in the comments."
Strona 480 z 6036 (144,846 wyników)
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