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Mody i pluginy do Counter-Strike 2
Ten katalog zawiera 144 000+ projektów Counter-Strike 2 ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
jb_blank_b4
przez 76561198869049016
Original map created by smoGG https://steamcommunity.com/sharedfiles/filedetails/?id=367474113
Coeptus - Hostage
przez 76561197985854658
A map originally made for Doom 3 multiplayer, then changed to a single player map, then converted to a temple environment demo in Unity for a level design class, and now made into a hostage map in CS2.
massacre_cs2
przez 76561198009217669
gg_ar_massacre, rebuilt using cs2 assets and lighting
de_Terminus
przez 76561198053847467
de_Terminus is set in a modern fascist city center/terminal. You are part of a rebellion task force that has been given 2 targets, and told: take out whichever one you can get to with the least resistance. Target A: Important military equipment that is being readied for transport outside of the facility or Target B: A political statue of the leader placed within the terminal, which happens to be under construction. A-site's open nature allows for easy utility usage allowing for team executes and split takeovers but also makes for a hard site to defend if your team mates don't survive your you run out of utility. B-site only has one direct entrance for the terrorists unless they can make it through mid, which will leave them exposed. The trains have been stopped perfectly for you to make your way through the box cars and onto Bombsite but CTs can push through first and you'll have to engage them before you can get there. If you can make it through and take over the site, there are plenty of vantage points and hard angles for you to defend it, making it difficult for the remaining CTs. ***This is in early development so all textures are temporary and layout is subject to change based on feedback and playtesting. I made some bold decisions with this layout, and thorough playtesting is the only way to see how viable some of these decisions are. Mid is huge and open, and rotations can be very long if you are in the wrong part of the map. I want to focus on giving Ts the ability to create big setups/exectues while having the choice of either taking a site that is easy to take and hard to defend or a site that is hard to take and easy to defend.
Storage [Wingman]
przez 76561199062677085
Hi everyone. Its my first map sooo dont hate me. Please download and rate map ^^
Arbalest
przez 76561197994752825
Release v1.12 of de_Arbalest! Huge update using feedback from a Playtest! There are TONS of changes in the patch notes! Tailored for balanced action packed competitive 5v5! Thanks for checking out the map, and feel free to comment or leave feedback!
de_idea
przez 76561198036510262
de_idea | Wingman | 1 bombsite (A) | Urban/industrial | Graybox | 5v5 test Map is under development (graybox). Found an issue? Have a suggestion? Write below / it will help improve the map. ⚠ Карта в разработке / Нашли проблему? Есть идея? Пишите ниже — это поможет.
РАНДОМНЫЕ ПЕРСОНАЖИ (sandstone_new)
przez 76561199889524403
РАНДОМНЫЕ ПЕРСОНАЖИ (sandstone_new)
COLONIZERS
przez 76561198138337916
В настольной игре "Колонизаторы" (Catan) вероятность выпадения ресурса зависит от числа на гексе, с которым он связан, а не от самого гекса. Сумма цифр на двух стандартных кубиках (от 2 до 12) не распределяется равномерно: числа 6 и 8 выпадают чаще всего, а 2 и 12 — реже всего. Вероятность выпадения чисел на кубиках: 6 и 8: Наиболее вероятные числа, так как их можно получить при большом количестве комбинаций кубиков (например, 6 = 1+5, 2+4, 3+3; 8 = 2+6, 3+5, 4+4). 5 и 9: Выпадают чуть реже, чем 6 и 8. 4 и 10: Еще реже. 3 и 11: Следующая по частоте вероятность. 2 и 12: Наименее вероятные числа, которые можно получить только одной комбинацией (1+1 и 6+6 соответственно), что делает их самым редким исходом.
de club (WIP)
przez 76561199082929635
2 Московских студента устали от постоянного шума из клуба в ТЦ неподалёку от их общежития, и решили решить всё довольно радикальным методом, взрывом сцены с оборудованием. Карта ориентирована на режим "Напарники" Карте в разработке, будет ещё много изменен
Anubis_Arena1v1
przez 76561199229174798
RUS: Добро пожаловать на Anubis Arena 1 на 1, совершенствованную площадку для индивидуальных поединков. Созданная для самых честных и интенсивных схваток, эта арена обеспечивает идеальные условия для тренировки вашей меткости и рефлексов. Особенности карты: 1. Четкая Симметрия: Дизайн карты учитывает равные условия для обоих игроков, что делает её мастерским полигоном для отработки стрельбы и тактики. 2. Оптимизированная Геометрия: Карта имеет открытые пространства для дальних выстрелов и укромные места для ближнего боя, создавая разнообразные сценарии, требующие разных умений. 3. Динамическое Освещение: Высококачественные световые эффекты добавляют реалистичности и напряжения в каждом поединке. 4. Детальная Проработка Интерьера: Элементы окружения тщательно проработаны, что помогает создать впечатляющую атмосферу и предоставляет тактические возможности для продвинутых игроков. 5. Минимальное Мешательство: На карте отсутствуют излишние элементы, что позволяет сосредоточиться исключительно на игровой механике и меткости стрелка. Подготовьтесь к эпическим сражениям! Испытайте свои навыки и улучшите свои показатели на Anubis Arena ENG: Welcome to Anubis Arena 1 on 1, an advanced platform for individual duels. Designed for the most honest and intense fights, this arena provides ideal conditions for training your accuracy and reflexes. Map Features: 1. Clear Symmetry: The design of the map takes into account equal conditions for both players, which makes it a masterful training ground for practicing shooting and tactics. 2. Optimized Geometry: The map has open spaces for long-range shots and hidden places for close combat, creating a variety of scenarios that require different skills. 3. Dynamic Lighting: High-quality lighting effects add realism and tension to every match. 4. Detailed Study of the Interior: The elements of the environment are carefully designed, which helps to create an impressive atmosphere and provides tactical opportunities for advanced players. 5. Minimal Interference: There are no unnecessary elements on the map, which allows you to focus solely on the game mechanics and marksmanship of the shooter. Get ready for epic battles! Test your skills and improve your performance at Anubis Arena
My House 2
przez 76561198980463233
i miss the good old days... making maps in cs 2 isnt that fun for me
Wildfire Custom Assets
przez 76561197966909956
Custom Assets for wildfire servers
de_village
przez 76561198156103163
Map based upon British village. This is a WORK IN PROGRESS map, it's very unfinished and is currently in the "playtesting" phase to ensure it's competitively viable before detail work begins. Most up-to-date version (playtesting (mesh-only) version): https://steamcommunity.com/sharedfiles/filedetails/?id=3230803203
bhop_placeholder_playtest2
przez 76561198106341655
NOT FINAL -- playtest 1. made for all tickrates, hopefully 128 someday or 100. let em know. excuse lighting bugs still testing
Freight
przez 76561198170834949
Shipment from MW19. 1v1, 2v2, or 3v3. No bomb sites.
Winston World Offices
przez 76561198058617451
The offices and testing grounds of new Winston World members.This is a work in progress map.
dm_LAFA high school / 鲁美附中
przez 76561198864045469
【这是一个关于鲁美附中的地图 / This a map about The Attached Secondary Art School of Luxun Academy of Fine Arts】 _欢迎大家使用控制台指令在校园中游玩 / Everyone is welcome to use console commands on this map sv_cheats 1 (开启作弊) noclip(穿墙模式) bot_kick(删除人机) mp_roundtime 60(60min时间) give weapon_...(获得...武器) _和朋友联机 / Play with friends status(查找自己的 steam id) connect (朋友输入 可以加入) CN / 本作品使用《反恐精英2》(CS2)的地图工具,对作者的高中校园(鲁美附中)进行了数字化处理,并在游戏创意工坊中向全球玩家开放订阅。 作者将那些曾在互联网上关于学校的暴力事件谣言,转化为在虚拟空间里的具象化战斗。作品通过这种黑色幽默,将网络虚假信息变成可互动的游戏体验。 与此同时,作者在地图中开放了一楼的艺术展厅,可供全球玩家在战争的同时体验艺术展。 EN / This work uses the map tool of Counter-Strike 2 (CS2) to digitize the author's high school campus and open subscriptions to players around the world in the game creative workshop. The author transforms the rumors about school violence on the Internet into a concrete battle in virtual space. Through this black humor, the work turns online false information into an interactive game experience. At the same time, the author opened the art exhibition hall on the first floor on the map, where players around the world can experience the art exhibition at the same time as the war. IT / Questo lavoro utilizza lo strumento di mappa di Counter-Strike 2 (CS2) per digitalizzare il campus del liceo dell'autore e aprire abbonamenti ai giocatori di tutto il mondo nel laboratorio creativo del gioco. L'autore trasforma le voci sulla violenza scolastica su Internet in una battaglia concreta nello spazio virtuale. Attraverso questo umorismo nero, il lavoro trasforma le false informazioni online in un'esperienza di gioco interattiva. Allo stesso tempo, l'autore ha aperto la sala espositiva d'arte al primo piano sulla mappa, dove i giocatori di tutto il mondo possono sperimentare la mostra d'arte contemporaneamente alla guerra. GLHF! Let's do some legal destruction online. e-mail:[email protected]
De_khorum_before_version
przez 76561199252050970
This project is an environment design created for Counter-Strike 2, themed around “Khorum,” and inspired by the historical urban planning and commercial streets of the 13th century. The environment has been reinterpreted through a modern perspective while preserving its historical atmosphere. The main concept of the project is to depict a conflict and combat zone set within a historical site that is currently being restored and redeveloped into a modern theme park. Narratively, the environment is based on the ruins of the ancient city of Karakorum, where reconstruction and development activities are actively taking place. Historical buildings, market streets, and central plazas are being restored and modernized for tourism purposes, yet the process unfolds in an unstable and conflict-ridden situation. The environment design emphasizes the intersection of the past and the present by combining traditional architectural elements with modern construction features, creating a unique visual identity that blends historical heritage with contemporary interpretation.
surf_starfire
przez 76561198396672712
Original map by Benchmarked Difficulty: Tier 1 Type: Linear Bonuses: 3 Max Vel: 3500 NOTE: The boosters will only work if the server has CustomIO installed.
DE_CLOWN MODELS
przez 76561198869304077
Гайд: включение автоподключения Guide: enabling auto-connection ПКМ по Counter-Strike 2 → «Свойства» → «Общие». В поле «Параметры запуска» введите: -disable_workshop_command_filtering Right-click Counter-Strike 2 → “Properties” → “General”. In “Launch Options”, enter: -disable_workshop_command_filtering
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