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Mody i pluginy do Factorio
Ten katalog zawiera 22 000+ projektów Factorio ze źródła Factorio Mod Portal. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Bots Bots Bots! FORKED
przez Upsidedowneye
Forked to rebalance the mod as a whole for space age, higher tier bots are now required on higher tier planets (also this removes vanilla bots so this is technically an overhaul now). Logistic robots are available from the start (without requester chests). Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
Technology signals
przez teemu
Adds virtual signals representing technologies so that you can use their icons e.g. on map tags
Alternative Pentapod Egg Recipe
przez Jonasso
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Aircraft (Old version)
przez Thomasnotused
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Lithium Balance
przez Hesperia_
Substitutes the holmium plate requirement on Aquilo for uranium.
Maraxsis_patch (100% quality fix)
przez Ashe_X
this is a patch for the notnotmelon's mod Planet Maraxsis to be used with infinite-quality tiers this fixes the hydro plant 100% quality bug (its a work around but it works)
TJ's Yumako Box
przez TravelerJoe
Yumako, Jellynut and Agricultural-science-pack can be compressed into box. Their freshness is preserved for 48 hours. It's trade-off between labor and freshness.
Teammate Revival Mod
przez Fresh2212
This mod allows players to revive their teammates by holding F. NOT WORKING AT THE MOMENT
how do i delete old mods?
przez ynthra
Better Scrap Stacking
przez DaveMcW
Scrap recycling is more likely to stack the output items on belts.
Stop Chasing Belt Items
przez billbo99
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Early Cliff Explosives
przez turtledog
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Biter_Fertilizer
przez Clonearmy
Spawns a tree at the location of a biter's death with a certain probability.
FactorioExtended-Core
przez NathGamer
A library of source code used through all the other modules of Factorio Extended! All other updates are coming soon!!!
More Alloys!
przez MrEktidd
This mod just adds a variety of new alloys to the game. Currently adds 9 types of alloys, as well as gears, wire, sticks, and beams for each. To be used as a dependency for myself and others.
Promethium Processing
przez Director_K1
Adds multi step space platform processing for promethium asteroids.
Modular Turrets are affected by projectile damage repeatable technologies
przez Mashaa
Makes it so that the turrets from the Modular Turrets mod are affected by projectile damage repeatables in a way analogous to the vanilla gun turret.
Death Location
przez matiaslawwliet
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Burner Anything
przez engineer-in-a-box
Lets you turn anything into a burner version of it
Finite Oil (and more) [2.0 Port]
przez GTrista
Makes oil finite with a consistent mining rate. Also includes the offshore oil if Cargo Ships is installed and sulfuric acid geysers on Vulcanus if Space Age is enabled.
Russian Translation Space Age: Hardcore Mode
przez Returner_org
The mod is now integrated into Space Age: Hardcore Mode| Мод теперь интегрирован в Space Age: Hardcore Mode
Barrels to End
przez MiG53
Change barrels to put them at the end of the item list.
Strona 407 z 959 (23,001 wyników)
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