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Mody i pluginy do Factorio

22 000+ modów dostępnych Źródło: Factorio Mod Portal ↗

Ten katalog zawiera 22 000+ projektów Factorio ze źródła Factorio Mod Portal. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Vintage Spidertron Deluxe

przez MorganLeFey

Retrofits spidertron with colorable inserter legs

261 pobrań Szczegóły →

Better Roboport

przez realtux

No more lazy robots. 4x charging ports, 20x charge speed, 5x energy buffer.

22,891 pobrań Szczegóły →

No Wall Repair

przez Pawz

Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.

17,672 pobrań Szczegóły →

Increase Sound Distance

przez reapa

Increases the distance of some sounds. Currently, it's only the artillery firing sound.

139 pobrań Szczegóły →

Safe Inserter Upgrades

przez robot256

Disables upgrading from bulk to stack inserter to avoid breaking multi-item setups.

73 pobrań Szczegóły →

Get Fish From Space

przez beepster4096

Automate fish production in base game 2.0 by sending space science to space again.

111 pobrań Szczegóły →

Beethoven TV

przez estgamer

Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.

268 pobrań Szczegóły →

Stone From Oxide

przez coolcharlie_84

Allows oxide asteroid chunks to be processed into stone, as rock is mostly made out of silica or silicon di(oxide). From the oxide asteroid crushing recipe, and it's advanced counterpart, we know that these asteroids are mostly made out of calcite (CaCO3) and ice (H2O). This mod adds some (a configurable amount) stone (SiO2). !!Yields of all outputs can be changed in mod settings!! Chuck me an email if there are any bugs or if you have an idea for a feature

460 pobrań Szczegóły →

Global Multiplier

przez heav_

A configurable mod for multiplying the resource cost of everything, that can handle nonintegers too.

213 pobrań Szczegóły →

Happy Feet

przez CaptainDapper

Concrete (and other tiles) will place at your feet! That's as simple as it gets. There is a blacklist in the mod settings so you don't use up all your stone in early game. Use the item name, not the tile name, in the blacklist (eg. stone-brick NOT stone-path). Shift + Numpad+ : Increase Size Shift + Numpad- : Decrease Size Shift + Numpad* : Pause/Unpause Happy Feet

439 pobrań Szczegóły →

Trupen Rocks

przez CaptainDapper

Whenever you mine a rock, you get to hear beautiful Trupen saying "rrock". That's it, and there are definitely zero easter eggs featuring ambiguousamphibian.

3,998 pobrań Szczegóły →

Alternate Science Packs

przez CarmineEmbershard

Science packs are now more distinct!

5,533 pobrań Szczegóły →

Auto ground cover (Beta)

przez fe3dback

The mod allows you to automatically place ghost tiles under buildings and on any surface. You can flexibly customize what type of ground coverage will be under what types of buildings, using a constant combinator.

210 pobrań Szczegóły →

Maze Wall 2

przez Tengtor

This mod makes walls indestructible. Enemies bypass walls without destroying them to get to their destination. This wall can be used to craft a maze for enemies. The gate is still a target for enemies to destroy. Mod originally by hsp9513 I just updated it to version 2

260 pobrań Szczegóły →

Builder Bot Start

przez Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

38,685 pobrań Szczegóły →

Energy Combinator

przez VinDust

Fork of PowerCombinator by Peter Meter, updated to 2.0 Quality ignored. Currently not working in global electric networks (Space Platform) Have power consumption and power production as signals in your circuit network. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network.

1,689 pobrań Szczegóły →

Tank Handling Tweaks

przez tak_galaman

This mod makes the tank accelerate and come to a stop more quickly.

446 pobrań Szczegóły →

Larger barrel capacity

przez iMoonlight_r

Barrels can now store x5 times more fluid

359 pobrań Szczegóły →

Electric Priority

przez Stargateur

Twerk electric priority. Tired of your mining drill slowing down making you running out of coal in a spiral of death ?

405 pobrań Szczegóły →

Alien Loot Economy Adjustments

przez Merikolus

Adjusts Alien Loot Economy's recipes to require the base vanilla item instead of components as an ingredient, so that changes made by other mods affect these recipes automatically, preventing them from becoming imbalanced/cheaty.

7 pobrań Szczegóły →

Dequalitier

przez thelordodin

Dequalitier is a chest that downgrades high quality items to its own quality. How to use: craft dequalitier of, say, rare quality. If you put a legendary item into it, it will convert it to rare item. Putting an item with lower than rare quality won't affect it at all. Also works with modded quality levels. The mod is quite the same as Quality Down-Binning and was inspired by it. But this mod supports modded quality levels. Mods are compartible, if you'd like you can use both togather.

1,356 pobrań Szczegóły →

Revised Scrap Recycling

przez TheNetherQueen

This mod replaces the default space age scrap recycling recipe with a different one with no random chance.

138 pobrań Szczegóły →

Barrel Capacity Modifier

przez VerisZG

Changes fluid barrel capacity with configurable amount in mod settings (by default it's 10.000 instead of default 50)

1,249 pobrań Szczegóły →

Love Lamp

przez reapa

This mod makes no change to lamps. Instead, Nauvis, Fulgora, Gleba & Aquilo are darker. Also, nightvision is green and glary... not particularly useful while toiling about in the safety of your base. All these things should further incentivize and help cultivate a love for lamps.

194 pobrań Szczegóły →

Strona 438 z 959 (23,009 wyników)

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