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Mody i pluginy do Factorio
Ten katalog zawiera 23 000+ projektów Factorio ze źródła Factorio Mod Portal. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Ultimate Research Queue Filtered (WIP)
przez XXdaugonXX
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies. Now with a filter (Work in progress)
Perimeter Paver
przez notnotnaught
Create blueprints to prettify existing tiles.
Industrial Revolution 3: Deep Space Mining
przez Deadlock989
Add-on for IR3. Launch mining probes, plunder asteroids and comets, beam ores and ice back to your base.
Industrial Revolution 3: Forestry Combinators
przez Deadlock989
Add-on utility for IR3. Constant combinators in the same chunk as forestries are updated with a signal representing the number of husbanded trees.
Omega Drill-MK2-SE Patch
przez yourzone
Adds a large, Powerful Drill and MK2. Also patch for mining resources from Space-Exploration
Cnc's Plasma Shotgun Shells
przez cncr04s
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Beautiful Bridge Railway for Cargoships
przez GeneralTank
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole (now optional as Cargoships has it's own Floating Power poles) and rail-signals to be placeable on water.
K2SE Fusion Balancing
przez RABHP
Basically redundant, I find the way that https://mods.factorio.com/mod/K2SE-fusion-rebalance handles things far better than how my mod does it. That one arguably makes fusion quite powerful... but also, its fusion, so yes it should be quite powerful. This is especially important when considering that K2 now makes most K2 machines far more power hungry, so I think its pretty fair.
Spidertron Orbit Stop
przez fgardt
Detect when a spidertron is stuck orbiting around a waypoint and set it free again.
Time Slow Down
przez Haborn
Slow down game speed by small steps. Shift+S to Slowdown Shift + R to Reset
Logistic Artillery
przez DiGra
The Logistic Artillery mod for Factorio allows you to complete the game without using trains. It has an easy-to-use interface and requires only steel, plastic, and explosives. The mod extends your logistic reach and prevents artillery from firing if the target net is full. There is a 200 limit of max count of logistic artillery. You can customize gameplay for you deepest wishes in mod settings
Fluid Permutations X Space Exploration - crude oil processing
przez Quezler
Fixes productivity modules not being allowed in variations of that specific recipe.
Itemized Nuclear
przez EncodedChanses
This adds in new items and buildings that try to mimic vanila nuclear power as close as posible but uses items instead of fluids and heat pipes.
Special turrets
przez Ikalpi
This mod adds some special turrets like various sniper turrets.
Banjo Train
przez FaolonPlayz
Changes the sound of the Train to be way better :).
Armored Train (Turret Wagons) Nayfall_Fixes
przez Nayfall
Turret Wagons and Armored Train (T.W.A.T.) Nayfall_Fixes. Forked version of https://mods.factorio.com/mod/Armored-train
No Angel Bioprocessing Sounds
przez thealmightyzfactor
This mod simply remove the farting sounds from the puffer-refugium in Angels Bioprocessing
Pyanodons AE Softcore Logistics
przez momosundeass
Add overhaul compatibility for Ultimate Belts & Miniloader. Improve inserters speed. Add extra underground belt. Miniloader and Transport Drone unlocked in first science pack.
Upgradable Advanced Fluid Handling
przez momosundeass
Allow upgrade planner to upgrade Advanced Fluid Handling pipes to the next tier
Honking Trains
przez highfrequent
Placeholder, Coming soon. Lets trains approaching the player honk their horns.
Strona 545 z 962 (23,082 wyników)
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