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Mody i pluginy do Factorio
Ten katalog zawiera 23 000+ projektów Factorio ze źródła Factorio Mod Portal. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Kehrweeks Configurable Electric Poles
przez Kehrweek
Adds settings for wire reach and supply area for all power poles in the base game and supported mods (see optional mods).
Astrotech Industries: Heatsinks
przez TheFallenEngineer
Adds new cooling systems and heat sinks to more advanced circuitry and buildings. You don't want your factory melting on you, right? The more optional dependencies enabled, the more features and recipes this mod will have. Check the mod settings, too! This is my first mod, so please tell me anything I can improve, or any suggestions. Feedback is greatly appreciated. I was inspired by my own overheating toaster of a computer!
Cast Artillery
przez Ph0en1x
>imagine manually clicking each biter nest in artillery range lol
Tmas' QoL Modpack
przez tntmasta
A collection of QoL mods that I personally use. Created to spread awareness of Utilization Monitor by Blargh2015.
Galactic Pioneers
przez Armagedon13
deprecated i don't have time to update this
HeroTurrets
przez btarrant
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Unstoppable Train
przez GongT
Prevent an automatic train from destroy by the biters.
BiodomeIndustries - Tweaks
przez MrLumme
Performs a lot of smaller changes to BiodomeIndustries.
SE Early Logistics
przez Kehrweek
Logistic System and following AAI Warehouse techs only require chemical science.
small-exoskeleton-equipment
przez Encoded404
adds a smaller less effecient version of the exoskeleton.
button
przez HansJoachim
Outdated but keeping it for the old testbench. First version of Control GUI for the Throughput testbench. /viewtopic.php?f=194&t=94795
Example mod + auto-publishing + etc
przez ZwerOxotnik
Lightweight modular example mod with various features and compatibilities See info on GitHub
UMR: Ultimate Modular Reactor -SqueakThrough
przez Crazy_Rain
This mod adds a universal reactor, consisting of different modules. It can turn vanilla and modded fuels into power, furnace or crafting machine fuel. Will supply all the power you ever need! This is the Custom Version without Squeakthrough
Customized God Module more OP
przez KingEternal1999
Manually Fix Research Tree
przez What42
Allows you to easily fix a broken research tree with very little coding
Peaceful Tweak - Bob's Equipment
przez Aronson
Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.
Train Station Skip
przez peterwy22
Allows train to skip station/s when their waiting conditions have been already met.
K2 Fuel Category
przez GeneralTank
Adds the fuel category to various other mods
Various Tweaks for Space Exploration
przez Blackclaws
Contains various tweaks we use in our multiplayer game of K2SE
Better Flamethrowers
przez eflernicolas
Makes Flamethrower turrets attack enemies directly in front of them, have 360 attack capacity and also makes them not damage friendly placeable-entities/buildings (Except Player)
Modified TSM
przez pherl
Modified TSM version to test better circuit requesters.
Strona 566 z 964 (23,121 wyników)
Factorio Guides
Instalacja modów Factorio na serwerze – poradnik
Zainstaluj mody Factorio poprawnie na swoim serwerze: portal modów, folder mods, mod-list.json, synchronizacja graczy i rozwiązywanie problemów.
Wynajem serwera Factorio – zbuduj fabrykę multiplayer
Skonfiguruj Factorio Dedicated Server: server-settings.json, opcje mapy, mody, prawa admina, testy i troubleshooting w zwięzłej formie.
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