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Mody i pluginy do Factorio

23 000+ modów dostępnych Źródło: Factorio Mod Portal ↗

Ten katalog zawiera 23 000+ projektów Factorio ze źródła Factorio Mod Portal. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Normalized Science Ratios

przez Gabby-Violet

This mod normalizes the cost of technologies so that they all require the same quantity of each type of science. For example: A technology that costs: '(10 red + 5 green + 2 blue) x 300' would become '(1 red + 1 green + 1 blue) x 300'.

57 pobrań Szczegóły →

Baron Turrets

przez wasmoo

Adds three new turrets that compliment each other for an ideal defense

1,658 pobrań Szczegóły →

Science ratios tweak

przez jaaaco

This mod adds changes all science pack ratios to be 1:1 for equal SPM

99 pobrań Szczegóły →

Assembler Assay Fixes

przez Strategic_Sage

Typo corrections and a pre-requisite change.

12 pobrań Szczegóły →

Even Research Costs (Updated)

przez Gabby-Violet

Changes all technology science costs to be equally required. This is a re-upload of this mod for the latest version of factorio (1.1).

16 pobrań Szczegóły →

pyanodons warehousing Resizing MOD

przez yaoya_totan

364 pobrań Szczegóły →

Baron Two At A Time

przez wasmoo

Machines are smaller and can only combine 2 ingredients at once, resulting in intermediate products and additional process steps.

318 pobrań Szczegóły →

Baron Many Little Things

przez wasmoo

Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.

341 pobrań Szczegóły →

[placeholder]

przez kuxynator

8 pobrań Szczegóły →

P.U.M.P. with H.O.T.K.E.Y. (pulled and deprecated)

przez sicksicksix

DEPRECATED: GO USE P.U.M.P. BY XCONE. WE GOT OUR PULL REQUEST ACCEPTED BOIZE AND GOILZE!!! WOOOOOO! P.U.M.P. with H.O.T.K.E.Y. (Prevent Unwanted Manual Pump-placement, Hold On - That Kills Efficiency, Yo!) adds a hotkeyed selection-tool for oil wells to plan the layout of pumpjacks and pipes without having to doitchaself or *shudder* click a ui button.

19 pobrań Szczegóły →

Jeffroid Extensions

przez QuirkyCat

A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse

274 pobrań Szczegóły →

SA-Humvee-K2-Compat

przez Beathoven

Fixes the Humvee's equipable items in the grid for Krastorio2.

121 pobrań Szczegóły →

Electric Train (Microhawk Edit) Krastorio2 Grid fix

przez Beathoven

Enables K2 compatibility for the train/wagon grid.

143 pobrań Szczegóły →

No Handcrafting Burner Start

przez Strategic_Sage

Adds an inefficient burner assembling machine to Schmitt's No Handcrafting mod, to allow scaling up before getting electrical power.

74 pobrań Szczegóły →

Twitch_Blade's edits for mods

przez Twitch_Blade

A group of edits I have made for various mods I use on my servers.

35 pobrań Szczegóły →

Integration Helper [ALPHA]

przez Sil3ntSt0rm

[ALPHA] This is an early access release, as such errors and bugs may happen, which might cause you to lose progress in your save game. Provides some helper functionality for stream integration. Intended for Factorio streamers that seek to spice up their game by having viewers trigger actions in the game. This mod does not do anything on its own. It merely provides a remote interface which needs to be called (e.g. via RCON) for things to happen.

166 pobrań Szczegóły →

Gas-fired furnace [updatedfixed]

przez GeneralTank

Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.

229 pobrań Szczegóły →

Schall Suit K2 Fix

przez Beathoven

Enables Roboport equipment in K2

159 pobrań Szczegóły →

HC Exotic Industries tweaks

przez Hardcode

My personal tweaks for Exotic Industries mod, nothing to see here.

30 pobrań Szczegóły →

Recipes Reload

przez AivanF

This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.

7,124 pobrań Szczegóły →

Factorissimo2 Inception

przez oof2win2

Start the game inside of a Factorissimo2 factory. No escape from the factory now!

9,372 pobrań Szczegóły →

Farther Reach

przez Atria

Removes maximum limits of Far React's mod settings

615 pobrań Szczegóły →

Rubber and Resin K2 Edition

przez GeneralTank

Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles. This works K2's own greenhouse and recipes.

88 pobrań Szczegóły →

Plantable & Printable Trees - RampantFix

przez problemlow

Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.

249 pobrań Szczegóły →

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