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Mody i wtyczki do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Horror Maps (Gamemode)
przez 76561198288630995
github This is a gamemode specially made for horror maps. If you are a map author, please change your map name to the name of hr_ or horror_, so it is convenient to make RTV system. Gamemode includes: - Brand new HUD - Limited sprint - New menu system - New switching weapon system - Weapons of the same slot can only take one Game mode blocks all hooks and lua_run code that affect game mode. Menus can add content through hooks Custom hook: - QTG_HorrorMapsAddMenu (Menu) - Called when adding a main menu - QTG_HorrorMapsAddSettingMenu (Menu) - Called when adding a setting menu - OnMapRunLua (activator,caller,code) - Called when lua_run runs code, returns true to block, returns string override Custom function: - Horror.AddMenuTabs (Menu,label=name,icon="icon16/plugin.png",function(menu2)) - Horror.AddSettingMenu (Menu,label=name,icon="icon16/plugin.png",function(menu2)) - Horror.AddSettingMenuTab (Menu,label=name,icon="icon16/plugin.png",function(menu2)) - Horror.AddPlayerModel (ModelName) - Horror.AddPlayerLoadout (Slot number,WeaponClass=Name) Server ConVar: - horror_randomplayermodel - 0 - horror_player_ff - 0 - horror_respawntime - 30 - horror_ondeathdropweapon - 1 - horror_sprint_durable - 200 Client ConVar: - horror_menu_r - 0 - horror_menu_g - 0 - horror_menu_b - 255 - horror_show_all_weapon - 0 - horror_show_playerhalo - 1 Due to the variety of horror map names, I am not planning to make a voting rtv system for the time being. You can try this mod The scoreboard doesn't know what to add yet, and will add content later in the update. More game modes will be gradually updated after. The weapon menu is only visible to administrators!
Garbage (Shadow of Chernobyl)
przez 76561198102995140
A vast machinery graveyard. Right after the first accident whole heaps of radioactive waste were dumped there. Mostly ruins of old buildings infested with mutants. Much like the outskirts of the Zone, the place swarms with rookie stalkers, with an occasional bandit loitering around, always on the lookout for freebies. Some artifacts to be found here, but most of them are just not worth the effort. You'll be better off elsewhere. Going North, you will get to the Wild Territory, West lays the entrance to the Dark Valley, with the road to the Agroprom Research Institute to the East. This map was ordered by This guy special for his own russian Stalker Warfare Server. Original level from S.T.A.L.K.E.R. Shadow of Chernobyl by GSC Gameworld and it ported on Source engine by my hands. Map features: - Usable campfires - AI-nodes for NPCs - All content included - Compatibility with StormFox - Proximity to the original level
Surf Mesa
przez 76561198014468272
This is a surf map. Been working on it for some time. It is hosted on this server for now, if you would like your server added to this list, please just leave a message below. 107.217.68.51:27015 - @bsolute Territory Surf If you don't host a server or can't find one hosting this map and want to play this in single player, you will need these commands to surf - sv_airaccelerate 175 sv_sticktoground 0 If you don't know how to surf - http://www.youtube.com/watch?v=43lvxFAjGsk Thanks for subbing, and have fun.
Monolith: Roleplay Playermodels - EMS Model Pack
przez 76561198046621634
Description
[ MW Unofficial ] PDX 300(Read the introduction)
przez 76561198045229954
请订阅修复版 / Please subscribe to the repair version https://steamcommunity.com/sharedfiles/filedetails/?id=2972496879
NPC Attack Point
przez 76561198094729536
A small script made in 5 hours. Can make npcs far away detect and attack it. Can be used in a npc attack&defend fight. Does not support SNPCs. Located in "Fun + Games" Folder. This is a editable entity.Its disabled at first. Hold C and right click to active it or edit some other things such as affect distance and so on.
Zar Police K9 -Playermodel | UPDATED Jul 29
przez 76561198290392006
WITH HELP OF KONNI AND YEVOCORE THIS COULD BE MADE DONE!! ______________________________________________________________________________ Updates: -Fixed Animations Features: -Playermodel -Nothing really just a playermodel Need To Be Fixed: -Materials -Some custom made anims CREDIT: /////////////////////////////////////////////////////////////////// YEVOCORE - Anims and Bone Reference KONNI - Anims fix COLD - Textures and Guidance
[WAC] McDonnell Douglas F-4 Phantom II BUFFED
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires WAC Community 6 Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Michael Myers (The Shape) - Dead by Daylight - [Playermodel/NPC]
przez 76561198063395443
This is the Dead by Daylight version of Michael Myers, as a playermodel. This addon includes: - Playermodel - Ally NPC - Prestige skin - Weapons as props I used the map "SFM - Stage Maps" in the screenshots Download the map here: http://steamcommunity.com/sharedfiles/filedetails/?id=1168102267 The models are extracted by me, and they are all property of Behaviour Interactive and Starbreeze.
BestBuy
przez 76561198014205872
"YOU NEED CSS OR DOD TO FIX THE RED ERRORS!!!!!!" CSS : http://store.steampowered.com/app/240 DOD : http://store.steampowered.com/app/300 Re-uploaded from the old version of Garry's Mod. Map by MDS https://steamcommunity.com/id/MDS31781
Better Particle Enhancer (MysterAC + FA:S2)
przez 76561198970247611
IMPROVED PARTICLES FROM THE BEST ADDONS This modification combines addons that improve particles from MysterAC and Spy (FA:S 2.0) I have edited some LUA files of the addons to better match them. MysterAC - Improved explosions - Improved burning effect - Muzzle Flame Effect (Standard HL2 weapon) FA:S 2.0 - Improved bullet impact effects Q&A Q: Is it compatible with VFire? A: Yes, it is. Game will use VFire without changing models Q: How much does he spend FPS? A: Depending on the number of addons. There may also be FPS dropping if you have more particle addons Possible problems - You might have crash of game or red crosses instead of particles. You should delete (including turned off) related to particles addons, then type "menu_cleanupgmas" in console. Restart game and try again. If not - re-download GMOD completely Notes - In-game dynamite created with a tool when exploding does not cause updated explosion particles (Lines responsible for dynamite created LUA errors) - Explosive barrel and can of gasoline don't emmite new particles (only rpg / grenade and other) (idk why) - May conflict with gredwitch base (may have broken impact effects) - May conflict with other addons that change effects I AM NOT THE DEVELOPER OF ORIGINAL ADDONS I CAN'T CHANGE ANY EFFECT, ONLY REMOVE AND REPLACE WITH THE EXISTING _________________ _________________ _________________ Maps: gm_fork_night gm_flatgrass Credits: · EWD - changing original addons and LUA files · MysterAC - Explosion effects, burning effect and muzzle flame Original addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1752929412 · spy Bullet impact effects Original addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2915947204 (Original deleted, unofficial re-upload) tags= particle, gmod, enhancer, explosion, explode, better, fire, burn, impact, concrete, wood, boom, particles, fas20, fas 2.0, fa:S2, fa:s20, fas, fa:s2.0, reupload
Easy Jetpack
przez 76561198052460534
Are you tired of using the buggy and unreliable rocketboots? Looking for something more balanced for your server? Well my Jetpack addon has you covered!!! Features: -Fuel System -Works even when the weapon is holstered. -Hovering (bye bye fall damage) How to use: 1.Take out the Jetpack Weapon. 2.Press LMB once, you will see the "Jet Activated" message. 3.Press the Jump button. 4.Release the Jump button while in air to hover. 5.Fly to your heart's content. Not working for you? Heres some ConVars (Console Variables) that may work. jetpack_fly_power : Change the upward force of the jetpack. (Should be 10 for Singleplayer and 10-30 for Servers depending on tick) jetpack_hover_power : Change the hovering force of the jetpack. (Should be 3 for Singleplayer and 3-9 for Servers dpending on tick) jetpack_drain_fuel :Change how quickly the Jetpack drains fuel. (Default: 3) jetpack_max_fuel : Change the maximum fuel of the jetpack. (Default: 1000) Do remember to thumbs up and favourite it if you like it, this will help this mod gain more popularity with the Gmod community.
[Retail-Like] Metropolice Animations Replacement
przez 76561198018489153
PLEASE READ: This mod can work with other animation replacements. Just make sure that mine is the first loaded (check the first screen shoot). "Updated Metropolice animations with all 'missing' animations for weapons and more. While I've tried to keep them in the spirit of the retail Half-Life 2, I took some liberties. Tough cookie.". WHAT'S INCLUDED: - Revolver Reload Animations, - New Pistol Reload Animations, - Custom AR2/Rifle Animations, - Custom Shotgun Animations, - Custom RPG Animations, - Added breathing layer for a little bit more realism? - Custom Idle Animations, - All Male Citizen' Gestures/Postures/Scripted Sequences Animations, - A optional chance for Metropolice to spawn with AR2/Shotgun/357 Magnum when "Weapon Override" is set to "Default Weapon", - Probably more but I forgot. 💀 CREDITS: - Me - Coding/Animating, - Valve - Half-Life 3. Have Fun! :B1: PRESS ME \/ -- Item Donation. If you feel like my shi**y job is worth something. tags: npc ai hl2 retail animations replacement
Brothers in Arms: Road to Hill 30 US Tank Crew
przez 76561198057656117
WW2 British Tank Crew Original models and textures by Valve, Gearbox Software and Ubisoft Hand model and textures by taggart and simkas Head Hacked, ported and rigged by Professor Heavy Better phys by Bloocobalt Ripped by Luxox Includes all males 1-9 npc and playermodels Also includes Sgt.Risner Map is from Resistance and Liberation Enjoy!
Skycrafted Minecraft
przez 76561197976065313
So this is my first attempt at using Sourcecraft 2.12 in porting a Minecraft map. Here's my Second Attempt at another map! Fortcrafted! I borrowed a map I found by "iNietNiet" and tried to see how it works, worked out well! I had to edit it heavily to make it work, however, as Garry's Mod wasn't initially made for Minecraft, nor vice-versa. The map I used is found here: Skywars Jungle The program I used to port part of it over is found here: SourceCraft 2.12.zip Here's my Guide on how to do this! Zero-PAiN's Minecraft Mapping Guide Problems with the map thus far to be fixed: -Water seems to have problems when you look at it, however when you're submerged it looks fine. (Just fixed it! Need to update map) -No weapon spawns -Chests don't open -No Torches I'm currently using this for my Murder server, come on over if you wish! IP: gmod.randomservertitle.com I probably should contact the creator of this map, iNietNiet, and let him know I've made this using some of his work. --- Thanks guys! We've surpassed 10,000 Subscriptions! Just updated the map! Added: -Explosive TNT -Breakable Blocks (more to be added soon!) -Minecraft Skybox -Pathing on blocks so that you don't have to crouch jump everywhere (still fixing it up too) I've also contacted iNietNiet, waiting for his response. -- Next update will also include prop locations for Murder!
[AAD] Advanced Ammo Dispenser [DarkRP,SWRP,MilitaryRP, etc.] // Major Update 02/2021
przez 76561198113939387
Advanced Ammo Dispenser V2.0 - MAJOR UPDATE 02/2021 Just a simple and versatile ammo dispenser for all your needs Description This addon introduces an ammo dispenser entitity. All its aspects can be changed in real-time from the config (Q > Utilities > Advanced Ammo Dispenser). Must have for any DarkRP, MilitaryRP or SWRP. It should work with every weapon on the workshop. Config Options - Change the amount of ammo and secondary ammo players get per use - Enable dynamic ammo to give players one full magazine instead of a fixed amount - Total Ammo Cap - Cooldown and cooldown sound - Change the model - Other minor quality of life features Disclaimer - Perma Props 4 can only save the model persistently between sessions, the ammo dispensers fetch the current config whenever they are being spawned. Permaprops respawns them after every restart/map change, so keep in mind: If you change the config in betwen sessions, all current ammo dispenser will be updated with these values in the next session. - Best practice is to modify the config, spawn a single box and immediatly permaprop it, if you spawn multiple boxes and change their model in the config, they will all have the same config if you permaprop them. - If you have any issues, post them down in the comments, remember to attach any error messages! 2.0 Update Its been about 5 years (March 2016) since the first prototype of the "simple ammo dispenser" has been developed. It was quite successfull back then, so A-10 and me made a new version, the advanced ammo dispenser, back in late 2016. A lot of time has passed and I've quit gmod a long time ago. After a user's suggestion I decided to give this addon the love it deserved and made a major update: - Major rewrite of 90% of the code - Tremendously optimized performance and security - New config menu - More config options that couldn't be accessed earlier - Quality of life features such as a cooldown sound
BSMod FAR CRY Takedowns
przez 76561198121336036
DEATH FROM ABOVE, DEATH FROM BELOW, HEAVY BEATDOWN, AND MORE!!! Introducing the project I have been wanting to make since the very beginning; Far Cry 3 and 4's takedowns brought to Garry's Mod, as accurately as I could recreate them! Watch the video or read the description of the BSMod addon for a guide on how to perform the killmoves. There are a total of 20 takedowns!!! -4 Front -4 Back -6 Death From Above -2 Cover -2 Death From Below -2 Death From Below Underwater Customize your experience under Options>BSMod>FAR CRY Takedowns -Toggle for Cover/Death From Below killmoves -Toggle for Heavy Beatdown killmoves -Toggle for FOV effect -Slider to choose knife model: Kukri, Machete, Tanto or CSS Knife
Ball Rifle
przez 76561198046208908
It shoots streams of bouncy balls! Create ball pits in seconds! The balls lack collisions on some objects for better performance. Primary attack for a chaotic stream of balls, secondary attack for a straight stream. Pressing the reload key removes ALL bouncy balls from the map, good for saving your game from crashing because you're shooting too many balls. Holding E while shooting allows you to eat the balls and gain health rapidly. You can also use it as a jetpack using the knockback.
ZONA Stalker Props Pack [1/4] [Base]
przez 76561198036921278
EN: Description - Huge pack of props in Steam Workshop! - About 1850 props in this pack! - No missing materials! I'm not an author, all credits go to GSC Game World Special thanks: z-o-m-b-i-e, razor, maver1k_XVII RU: Описание - Наиболее крупное собрание моделей в мастерской стима! - Около ~1850 предметов! - Нет розовых текстур! Я не являюсь автором, все права принадлежат GSC Game World За конвертирование благодарим: z-o-m-b-i-e, razor, maver1k_XVII Внимание! Для правильной работы требуется скачать дополнительные аддоны! Они указаны в правом блоке > Have a problems with downloading via Workshop? Download archive! https://mega.co.nz/#!l8BHUDpD!-GfsvkiuApDpWqCHKH5StQX8Z4K7FoETu5156mY7kgk
Zombie Survival NextBots 2.0
przez 76561198025778976
Subscribe to NEXTBOTS 3.0! REQUIRES: NextBot Zombies 2.0 _______________________________________________________________________ HOW TO USE Nextbots use a navigation mesh instead of an ai node. You can generate one for a map by typing in the following command: "nav_generate" Depending on the size and complexity of the map it can take from several seconds to several minutes. Once the process is finished, the map will be restarted and once you've loaded back into the map, make sure to type in "nav_save" so you don't have to generate the navigation again. No walkable seed positions If "nav_generate" gives you a message saying "No walkable seed positions" then type in: "nav_edit 1" then point into complex spots on the map and once finished, type "nav_mark_walkable" then type "nav_generate" Zombies are frozen / moving in place This means the map has no navigation mesh, or that the area they're spawned in has no connection to a navigation mesh. _______________________________________________________________________ Features: - Uses garry's mod nextbot ai - Targets in a line of sight and will not see past walls ( can be changed via commands ) - Includes 15 zombies, including the flesh fire from Fearsome Gaming - Each zombie is almost exactly identical to the Zombie Survival zombies _______________________________________________________________________ Commands: ( to be typed into the console ) - "nb_stop 1/0" = Stop/Start all nextbots - "nb_npc 1/0" = Activate/Disable npc targetting - "nb_attackprop 1/0" Activate/Disable prop/door attacking - "ai_ignoreplayers 1/0" Nextbots ignore/target players - "nb_targetmethod 1" Nextbots target in a cone and will not see past walls. - "nb_targetmethod 2" Nextbots target in a very large sphere around them. - "nb_ignoreteam x" Nextbots ignore the team index with x being the team index. _______________________________________________________________________ Addons that work well together: - Simple Prop Damage - Dynamic Zombie Spawning _______________________________________________________________________ Credits: - Valve, Models and sounds - Jetboom, Wraith model and sounds and also zombie survival
Smooth Mouse Look (Minecraft's Cinematic Camera)
przez 76561198029133445
Smooth & floaty mouse input. Many of you will see the title and immediately know what this is. It's an acceleration filter on your mouse input, with a short attack and a long release. And it's probably best known as "Cinematic Camera" in Minecraft. Origin In fact, this addon truly is a faithful copy of Minecraft's Cinematic Camera, replicated exactly from its source code. You can use it just how you would in Minecraft - pretty useless in most gameplay scenarios, but helpful when you need to record some quick first-person footage and you want it to look like it has slightly-more-than-zero production value. It's most useful when you need a stabilized or smoothed first-person take, like when panning over a scene, tracking a target, moving around, or any combination of all three. That was the scenario I had which led me to create this addon. How to use & Customization Open the Spawnmenu, click on the Options tab, and find the Smooth Mouse Look section. Basics On the main Settings page, check the box to enable Smooth Mouse Look. - Use the Floatiness slider to control the strength of the filter. Low values like 0.2 are subtle and responsive. Similar to L4D. High values like 0.8 are slow and broad. Similar to Minecraft. - Expanding the Advanced section will show additional options for atypical use. Hotkeys On the Hotkeys page, you can set a keybind to quickly toggle Smooth Mouse Look on and off. By default, it's set to F8 - just like in Minecraft. Advanced (These options all have descriptions while in-game; this screenshot just omits them for bevity.) Generally, you should leave all of these options enabled & at their default values. - If your mouse sensitivity changes when you enable Smooth Mouse Look, try adjusting Inverse Turn Rate until it matches your normal (unsmoothed) mouse sensitivity. - Disabling InputMouseApply hook override might improve compatibility with other addons that use the mentioned hook, but it can introduce errors in your mouse input. When disabled, it is critical that Inverse Turn Rate is set correctly (usually 45). Lastly... Attention Commenters! Yes, that means YOU! Are you an impulsive brainlet currently typing up a "smooth mouse bad u rеtаrd stpuid addon" comment? Can you count your all chromosomes and brain cells on just one hand? Are you utterly incapable of performing basic tasks like reading addon descriptions? If you answered yes to these questions, then STOP! and instead look at this very different addon I made! I promise it is very helpful and useful to apes like you! But seriously, some of the comments here are bizarre. Very few people will actually need a tool like this, so the rest of you really have nothing else better to do.
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