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Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Among Drip PM/Ragdoll
przez 76561198823305914
get on among drip ------ Original Among Drip model by RTFKT Studios Original compiled ragdoll done by Kaesar (https://steamcommunity.com/sharedfiles/filedetails/?id=2313802230) Rigging and shoe remesh/retexture one by me Tags: among us drip shoes jordans nike emergency meeting vent impostor imposter crewmate ttt get on sus innersloth rtfkt
Mike Ehrmantraut PM
przez 76561198257434908
Playermodel and ragdoll only I'm not taking requests Reached the front page, thank you so much Mike Ehrmantraut from Breaking Bad / Better Call Saul, portrayed by Jonathan Banks. Glory to Los Pollos Hermanos. If you want to post a modify version of this model anywhere on the internet, credit me. Waltuh... Put ur dick away Waltuh. I'm not havin' sex with u right now Waltuh. Also check : Hank Schrader PM Jesse Pinkman PM
Murder Drones Pack
przez 76561198182603981
Welcome to the Murder Drones Model Pack! The models within this pack take inspiration from the models used by Glitch Productions in their "Murder Drones" show on YouTube. This addon is in no way endorsed or supported by Glitch Productions, nor does it show their intentions. This is the Garry's Mod Version. The SFM version can be found here Credits This addon would not exist without the help of the people below: MrTheWizard - project lead, 3D modelling, texturing artist, screenshots, testing C_art - 3D modelling, texturing artist, screenshots, testing FEATURES This addon pack features a custom spawnlist containing all of the props and ragdolls (except for the playermodels) used in this addon. CHARACTER RAGDOLLS - N - J - V - Uzi - N - no tail/wing physics - J - no tail/wing physics - V - no tail/wing physics The default ragdolls (minus Uzi) have physics for their wings and tails. J has additional physics for some of her hair strands. Additionally, the characters have HWM flexes (similar to the TF2 characters) instead of the standard flexes we have made in the past. The components for control over the eyes and teeth are also included in the flex poser, so that the next person who asks me where they can make the "X" flex, go to the face poser! BODYGROUPS - N -- Tail Bodygroup -- Wing Bodygroup -- Hat Bodygroup -- Hand Bodygroup (swap between claws and none) -- Hair Bodygroup - V -- Tail Bodygroup -- Wing Bodygroup -- Hand Bodygroup (swap between claws and none) -- Hair Bodygroup -- Scarf Bodygroup - J -- Tail Bodygroup -- Wing Bodygroup -- Hand Bodygroup (swap between claws and none) -- Hair Bodygroup -- Scarf Bodygroup - Uzi -- Beanie Bodygroup -- Hair Bodygroup -- Necklace Bodygroup PROPS The addon features the following props/extra ragdolls: - Flag (with physics) - Blades (left and right - can be attached to the main models using the bone merger) - Missile (explodes if hit - handle with care) - Railgun (has a magazine bodygroup and changeable light skin. Also has a skull key chain) - Railgun Magazine - Railgun Cannister - Drone Head (doesn't have any flexes) - Drone Torso - Drone Arms (fingers are controlled with physics) LIGHTING If you see a light on any of the models in this pack, chances are it is colourable. To do this, you'll need to use the Self Illumination Color Tool. The only exception to this rule is the charging up light on the railgun, which cannot be coloured due to its programming. PLAYERMODELS All of the character models have their own playermodel. The tail on V, J, and N is disabled by default. They also have their own first-person viewmodels.
XDE Thirdperson (free look)
przez 76561197960487064
Standalone thirdperson script from LemonCola3424's fishing mod, that lets you 360 around yourself like GTA for instance. Enable it in the Utilities tab or via keybind, lets you zoom in and out using your scrollwheel and it can be configured with plenty of settings. Holding E will keep your angle when moving. This relies on CalcView, so it might not work well with any viewbobbing or SWEP base addons Credits: -LemonCola3424 | Providing code and allowing for this to work -Bearishplane17 | Idea & request -NextKurome76 | Uploading, fixing spectator and zoom / scope compability -22050hz | QoL fixes and improvements, TacRp support Tags: Minecraft, Roblox make sure to check out my other addons if you are interested. My Workshop Addons
Gm_Dynamic_House 2
przez 76561198034967849
THESE MODELS WERE MADE BY MARK 2580 https://steamcommunity.com/id/mark2580/ ALSO SUBSCRIBE TO HIS PATRON https://www.patreon.com/mark2580 This is a recreation of my very first map. Its a pretty basic map that only took me 4 days to make but I've been sitting on it for about 3 days doing fuck all with it lol. Its not really as "dynamic" as the first one but hey, it looks way better. Depending on the support I get from this map I might update it with more "dynamic" features, and yea I know that word is a buzz word and is over used as hell. UPDATE NEW 2025: So, I’m just going to come out and say it—I don’t think this map is going to be updated. The only reason I can give is that I’m currently focusing on other things, and I don’t think the map needs much. I may or may not make a sequel one day, so keep an eye out for that (no promises). Also, I would not recommend reusing the map’s assets since they are owned by another creator. Again, I may remake or update this map in the future, but honestly, it’s just not in the cards for me right now. UPDATE (OLD): So lets just say this map did way better than I ever thought possible... Im going to start to update this map way more! I probably will start with a night version and then work my way up from there. However im working on moving out of my house rn so it might be a while. Thank you for so much support it means the world to me!! This map is really good for screenshots and recordings. Again depending on the support I might make it more "sandboxy" and "dynamic" but until then just use it for addon showcases, etc. I really hope you enjoy the map and if you do please rate it and show it some love (or not) its up to you! This map also includes AI NODES if yall are wondering You can play the original map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1231653529 Just be warned its probably not very good... Also check out my other map!! https://steamcommunity.com/sharedfiles/filedetails/?id=2527279446
[LVS] Fairchild Republic A-10C 'Thunderbolt II'
przez 76561198116854607
LVS has been updated a lot since these aircraft were made/developed, possible compatibility issues may arise using them. This is not the fault of Luna/Blu. I simply just haven't had time or interest in updating them. The big, 50 year old, slow meme plane that really isn't as good as people make it out to be. Figured I'd just stack this thing with bombs and some rocket launchers on each wing. To stay consistent with all the other cartoonish loadouts, this A-10C carries 4800 gun rounds, 100 missiles, 40 bombs, and 56 rockets (each rocket counts). Features: - Animated turbines - Reloading and tracking missiles - Animated landing gear - All functioning control surfaces - Functioning airbrakes - Gib models - Alternate skins - Osea - Erusea - Buffle (Ace) Found under - RoyCombat in the "Entities" tab. FAQ: Q - It doesn't work/broken/has missing textures/no sound A - Subscribe to the required items, be sure to restart the game at least once and actually let it load your workshop items. There's no picking and choosing, you need the LVS - Planes base for this. Otherwise, it's likely LFS | Indev causing issues, based on reports. Q - Why is it so big (physically)? A - Because it is. Q - How can I make a skin for this? A - Templates are out there for Ace Combat 7 models, can easily be found with a search. Path to override skins if you haven't started using submaterial instead yet -> "models/roycombat/a10c/override" Q - Do you plan on making more aircraft? A - Yep, just wait and be patient. Q - Can you make plane X or Y? Q - How do I turn of the Ace Combat-style HUD? A - Set 'cl_roycombat_tachud' in your console to 0 None of my addons are to be edited or re-uploaded under under any circumstance. Legal and Credits: Textures, Models, Sounds - Project ACES ACE COMBAT™ 7: SKIES UNKNOWN & © Bandai Namco Entertainment Inc. (Seriously, support the devs, buy the game. We want an Ace Combat 8, don't we?) All addons are made under the "Derivative Work" and "Fair Use" clauses of the Creative Commons License
[HNS] MallParking V2
przez 76561198300589095
Tweaked version of https://steamcommunity.com/sharedfiles/filedetails/?id=2959834876 and https://steamcommunity.com/sharedfiles/filedetails/?id=2619660952 for Hide and Seek servers. The differences are that I restored the elevator and accompanying pit to the original / v1 version of the map, I removed an isolated room, I removed suggestive posters, and I compiled the map to support HDR (hopefully). The internal name of this map is hns_mallparking_v2 to avoid conflicts with the original map.
[DrGBase] Slender Fortress Pack 1
przez 76561198396321420
Well... I know hoovydundy was removed by the creator of the model the problem was that it was a private model, I did not know that it could not be exported to gmod ALL THE MODELS HERE ARE PUBLISHED ON THE SLENDER FORTRESS GITHUB INSANITY FOR L4D2: https://steamcommunity.com/sharedfiles/filedetails/?id=2785801719 Ayuwoki / Michael Jackson zombie was authorized by the creator of the model called "Joelías_N1" NPCs LIST: -Ayuwoki -Corrrupted Woody Deuxe -Rage Sniper -Villager -Villar NEW -Corrupted Jessie -Deathclaw -HER -Insanity -Sawrunner Credits: White bear made Ayuwoki animation and Corrrupted Woody Deuxe Glubbable made Villar and Deathclaw Painkiller_76 made Corrrupted Jessie and Sawrunner Pootvich made Rage sniper Villager was animated by LuigiMario of Lunar Republic Gaming Dookster made HER llfredbearll made Insanity Rage Sniper can't break the doors because there was an error when he was doing it, so he will have to open the doors.
Nerf Gun Jolt SWEP
przez 76561198428684096
A simple SWEP that recreates the beloved Nerf Gun, the Jolt! Features: Fun Nerf Gun c_hand support Spin animation Controls: Primary Attack: Shoot Reload: Spin gun Model Credit: Jolt Pistol and Dart created by jcsoenksen on Sketchfab Model rigged and animated by me Do NOT reupload this addon ANYWHERE without permission please. Nerf Strongarm SWEP now available: https://steamcommunity.com/sharedfiles/filedetails/?id=3494822907
Halo: Reach - Elite
przez 76561198009627692
The Elites/Sangheili/Dinosaurs from the coveted and flawless Halo game; REACH by some guys. Playermodels/NPCs can be found below. http://steamcommunity.com/sharedfiles/filedetails/?id=195216064
50 Cent Player Model
przez 76561198026175948
50 Cent playermodel for GMod. Ripped from Blood in the Sand by someone on Gamebanana (cannot find it now, please link in the comments if you know).
[ArcCW] [UC] GM6 | Unofficial |
przez 76561198319904471
i gaslit myself into thinking the Shinx line is electric/dark .v. -NOT- affiliated with Urban Coalition, don't expect the usual and so concluded this batch big hungry gun big calibre vampire be afraid -This project was made solo so do apologise for the inconsistency in audio and material comparing to the other mods under the same banner -forgor to do jamming, not like anyone like it -underbarrel slot also includes ubgl slot for the funnies Credits models butchered from Warface(?) and other stuff most audio by rzen1th any 'Request' or 'Suggestion' is a guaranteed block
[MWB] 1911 | Cold War
przez 76561198292912187
The 1911 is a weapon featured in Call of Duty: Black Ops Cold War and Warzone. Semi-auto pistol. Good accuracy with a modest ammo capacity. High damage in close range encounters. You can get it by selecting1911 preset in Gunsmith menu for M1911 lol. The mesh still differs from MW19 so expect some mistakes in allingning, but they are mostly unnoticable. All assets were provided by multinet, additional help from Mushroom guy. Additional variant from Warzone Cooler materials made by Viper
Insurgency: Modern Infantry Combat Machine Guns
przez 76561198116561652
Machine Gun pack from Insurgency: Modern Infantry Combat. You don't need to have this game installed. Models, textures and sounds made by New World Interactive. Ported to GMod by me. Included: M249 SAW RPK-74 Press E and R to switch fire mode. If you found a bug - write about this in description, and I will fix this bug. The map on screenshots is ins_haditha.
Five nights at Freddy's Plushes (remake)
przez 76561198084037115
Hello every one! Afther almost a year i remade my plushies.Hope fully you will like them ;) and Merry Chirstmas every one! THIS ADDON REQUEST PART 2.WHEN YOU ARE SUBSCRIBE IT WILL ASK FOR DOWNLOAD PART 2 Updated: -Fixed some issue -Added PART3 Make sure you have it. If you have missing textures try to unsubcribe and then resubcribe.
Random And Silly Death Voices (for HL2 NPCs and players)
przez 76561197984313961
This add-on replaces NPCs death sounds by an entirely random and silly death sounds. This also applies to players. Replaced Half-Life 2 NPCs original death sounds The original NPCs sounds are muted by a clean way through LUA without changing the sounds files and plays an entirely random sound. It also differentiate female NPCs. A very wide variety of sounds There is over 100+ different sounds across many sources and memes such like Half-Life, Deus Ex, Turok, Redneck Rampage and sounds used by Kitty0706 and similar Gmod animations from the Hollywood Edge sounds library. Grunts, scream, silly meme sounds and some "non-death" sounds used in a creative way such like "I hate you!", the Spy screaming because of jarate and other profanities. I also added a function that limits the chance of repeated sound. Also for players Death sounds is also played for players. You can define the gender through the spawn menu option or just mute yourself. Sounds credits display For people wondering where sounds are from I also added a credits display that shows the source of the sounds effects of the NPC or player you kill and when you die. This option is disabled by default and can be enabled through the spawn menu options tab or with the console command rsdv_credits 1 Thanks to the Soudeffects Wiki that provided many sources for the sounds, The Sounds Resource that hosts many sounds files for many video games and the many files extractor tools that allowed me to gather those clean sounds files. F.A.Q. What are the mods used in the video? - gm_hammertime - Perfect Dark Zero HUD and health system - SYNTHETIK targets health bars - Modern Warfare SWEPS - Quick Grenades (HL2) - Simple Weapon / Item Highlights - DSteps: Dynamic Footsteps - iNPC - Artifical Intelligence Module (Improved NPC AI) - NPC Weapons - True Firepower Unleashed - Zombie/NPC Invasion+ - Half-Life 2: MMod - Weapon Replacements Redux - Blood Changer - Pack: Call of Duty: Modern Warfare 3 Also some mods and scripts I made but I haven't released: - Apex hitmarker & damage indicator - Risk of Rain 2 item drop - Adaptive universal ammo - Scoring system - Respawn on AI nodes - Random weapons on respawn - NPCs infight for iNPC Can you support more NPCs? Each NPC are programmed and emit sounds in different way. It will be time consuming to figure out how they emit sounds and how to mute each individual NPC the Workshop has. So, no. Are you taking sounds suggestion? I may take them in consideration IF their sources are easily gatherable or recordable without background sound. Will this work if I join a server that doesn't have this addon? No, everything is processed in the server in order for the clients to hear them. Does this work with other gamemodes? Yes, this should work with any gamemode.
[wOS] The Ultimate Animation Pack
przez 76561198289473902
YOU'LL NEED THE WOS DYNABASE ADDON FOR THIS PACK TO WORK! This addon adds a bunch of animations for your Garry's Mod models, mainly dances, emotes and some poses. There are 471 animations in total. The pack has 4 animation categories: Fortnite: Emotes/dances from the game and some idle poses (290 animations) TF2: Mannrobics, Conga and Kazotsky Kick taunts from all 9 classes (28 animations) MoCap: Motion capture animations from Bomb Rush Cyberfunk (46 animations) Other: Animations from various other sources (107 animations) To animate a ragdoll you can use a tool like Easy Animation Tool or Ragdoll Puppeteer then search for sequence names that start with wos_uap_ Example: wos_uap_mocap_breaking You can also animate your playermodel with the console command wos_uap <anim_name> Example: wos_uap breaking Use wos_uap stop to stop the animation. You can find the complete animation list here: ANIMATION LIST The animations are from VRCMods I used Unity and Blender to bake them to a ValveBiped model and import them on Source. If you encounter any issues, be sure to check the FAQ, ISSUES & HELP
ttt_cyberia_a3
przez 76561197972958598
A small (bad) map for trouble in terrorist town. A nightclub called Cyberia. Includes animated dancefloor and music. no guns, you must create a rearm script with this https://steamcommunity.com/sharedfiles/filedetails/?id=119928922 This map is considered 'finished' and will not be recieving more updates.
Ryu-Gi's Muzzleflash Props
przez 76561198018135321
The idea behind this was to create a set of props of the kinds of effects that people usually have to edit into their pictures, such as fire, explosions, muzzle flashes, rain, and blood. This particular pack contains the muzzle flash effects. READ THE DESCRIPTION; THERE'S IMPORTANT INFORMATION ON HOW TO ACTUALLY FIND THESE IN YOUR SPAWN MENU! Features: - Seven different varieties of color for each muzzleflash effect, which can be changed via the bodygroup tool or by right-clicking the spawned model in the context menu and changing it from there. - Five different effects with an alternate version for each effect, doubling the effectiveness of each effect for its intended purpose. - Compatible with the resizer tool. - Compatible for use in Source FilmMaker (I'll provide a link to the SFM version when I can). Known Bugs: - None at the time of posting. Things should be all good to go here. Credits: Ryu-Gi: Created the original models and texture resources that were used in the creation of this pack. Joazzz and BlueFlytrap: Helping to fix the previously cartoony-looking appearance the effects had during an earlier stage of development for these effects. Ganryu: Creating the extra color variants for the muzzleflash effects and compiling them for use in GMod. Care to follow the progress of this and the rest the effect props? Just follow the Facepunch thread where this all began. This pairs greatly with the Blood Effect Props pack. The SFM version can be found here. Curious about where to find the models in the last image? You can find them by clicking each of the following words on the Steam Workshop. Side note: Yes, I'm aware that the image at the end doesn't have the left hand on the foregrip properly. That's not the main focus for this workshop item, so those of you who notice it out-right, please keep it to yourself. How to find the mod: Either search for "Ryu-Gi" in your spawn menu, or use the Extended Spawnmenu addon.
Nodegraph MegaPack
przez 76561198040858993
This addon allows NPCs to navigate through a lot of maps that previously didn't supported NPC navigation, and improves the navigation on maps that supported it. List of maps afected by this addon: asylum cs_assault cs_compound cs_havana cs_italy cs_militia cs_office de_aztec de_cbble de_chateau de_dust de_dust2 de_inferno de_nuke de_piranesi de_port de_prodigy de_rush de_school de_tides de_train de_wanda dm_inevitableconflict fnaf2noevents gmt_virus_facility202 gm_aftermath_day_v1_0 gm_aftermath_night_v1_0 gm_arena_submerge gm_backalleys gm_bestbuy gm_desertconstruct gm_desertconstruct_night gm_excess_island_night gm_freddypizza-daytime gm_laboratory_alt mlp_canterlot_a2 noamz ph_restaurant rp_fs_coast_07_003_pak rp_locality rp_mountainvillage_fix rp_nova_prospekt_v4 rp_nova_prospekt_v5 rp_nova_prospekt_v6 rp_saari_dark rp_terminal6 slender_infirmary ttt_amsterville ttt_bb_outpost57_b5 ttt_bunker_01 ttt_casino_b2 ttt_fallout ttt_glacier ttt_mars_colony_v1a ttt_powerplant ttt_retrospect ttt_skyscraper ttt_stone_v2 ttt_terrortrainb2 ttt_theship_v1 ttt_vessel zs_antarctic_hospital zs_barren zs_dockhouse zs_infirmary zs_last_mansion_v3 zs_slugde zs_snowedin zs_subway_v8 This addon only features ground nodes, so only ground NPCs will be able to navigate. This addon has been made with the help of Silverlan's Nodegraph Editor. ________________________________________________________________________________ Make sure ai_norebuildgraph is set to 1 and that the folder "\Steam\SteamApps\common\GarrysMod\garrysmod\maps\graphs" doesn't have any 1 kb-sized .ain files or this addon won't work for you!
[TV] Cougar 4x4 - BRI Police
przez 76561198056858396
Informations: • Vehicle created by : http://steamcommunity.com/sharedfiles/filedetails/?id=305324670&searchtext=cougar+4x4 • VCMOD : yes • Customizable body group • addon works without additional addons • If you do not see the addon unsubscribe and re-subscribe ---------------------------------------------------------------------------------------------------------------------
Improved Advanced Combat Roll
przez 76561198143649253
For urgent questions or bug reports refer to my profiles info box. Go fast, press CTRL and do the roll.
Battlefield 4 338-Recon
przez 76561198011219147
Battlefield 4 338-Recon on GDCW Base. All stats are based off BF4. Credits: Generic Default - GDCW Weapon Base Animations - Rancor12 Model, Sounds & Textures - EA/DICE Compile, World Model - RETOUR Port - AdrianTheShepard Sounds - Vunsunta Picture - http://guides.gamepressure.com/battlefield4/gfx/word/696673180.jpg Map: RP_Retribution
Zero´s Factory - Contentpack
przez 76561198013322242
Strona 286 z 82539 (1,980,921 wyników)
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