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Mody i wtyczki do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Baldi Education
przez 76561198053698755
Welcome to My Schoolhouse! Here at Here School, we have an open house inviting any local resident inside our schoolhouse, because learning is for everyone. Explore our classrooms and hallways filled to the brim with learning material our students study. Play with your friends outside on our new playground and trampoline. Enjoy the open house, just remember, no running in the halls. Baldi Education re-imagines the Baldi's Basics in Education and Learning school map in a fully detailed cartoon environment. Includes AI support with integrated nodegraph and navigation. This is the official Garry's Mod port of Baldi Education and all content is sewn in the addon. Subscribe & Play, but have TF2 mounted for a bug-free experience! Visit the original TF2 Map! Gamebanana Mirror Ko-fi (support me)
Custom Motion Tracker!
przez 76561199151091896
A Custom Motion Tracker, which is using the addon: Alien: Isolation - Motion Tracker as a base and I wanted to add more things to improve it. Base Vmanip Used: Alien: Isolation - Motion Tracker Map Used: gm_cyan_dreampools Entities/Npc used: Hide Nextbot's Bio-Annihilation II Combine Kshatriya Scarab Synth's SNPCs Half-Life Resurgence HUD Used: BAHUD - Boreal Alyph HUD Healthbar Used: Enemy Healthbars - Call of Duty Modern Warfare Zombies Inspired Features: - Movement Detection: The device detects moving entities. It can identify players, NPCs, and NextBot-class entities. - Detection Colors: - Green: Detects only entities that are moving. - Orange: Detects entities that are at higher or lower elevations, either above or below the player. - Reddish-Orange: Indicates entities that are very far away and difficult to detect accurately. - Red: Indicates entities that are stationary or marks the last detected position of a moving entity. - Settings Menu: Access the settings menu by pressing R or use the command cmt_menu. - Settings: - Main - Explanation of what each dot color means. - Enable Original Style - Button Reset Configuration to Default - Entities - Select Entity Type to detect - Effects - Disable Detection Sound - Disable Red Dot - Enable Original Dot Style - Disable Death Menu - Disable Motion Tracker Sounds - Visual Effects: The tracker's screen displays a radar with detection points that vary in size and color based on the proximity and movement of entities. It also includes interference effects and glitches, adding realism to the experience. Commands: - cmt_menu: Opens the custom motion tracker menu. - +cmt_motion: Equips the VManip motion tracker. - -cmt_motion: Unequips the VManip motion tracker. - cmt_motiontoggle: Toggles the VManip motion tracker Equip and Unequip. Changelog: - Fixed Custom Entity Type - The props, vehicles and custom detection system was improved (now custom can detect any entity) - A second entity type was added for Custom Old Changelog: - Fixed compatibility issues and entity issues - Several options were added to detect entities and also a custom one :) ( You can use this addon in case you don't know how to get the class name for the custom: View Info Property Thanks Gabriel Morales for the idea of props and vehicles :) - Added support for VManip. - Added an option in Effects to disable the death menu. - Added an option in Effects to disable the sound made by the motion tracker. - Added a choice for which type of entity to detect in the Entities category. - Added a button in Main to reset the configuration to default. - Compatibility fix with the original addon. - Moved "Disable Detection Sound" to the Effects category. - Added an option to disable the red dot color in the Effects category. - Added an option to enable the original dot style in the Effects category. - Added a "Connection Lost" interface when the player dies while the menu is open. - Added sounds to the menu for a more immersive experience. - Added a description of what each dot color represents in the Main category.
[WAC] F/A-18F Super Hornet
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires WAC Community 6 Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Procedural Wall Destruction
przez 76561198165485048
Rainbow Six Siege Style Procedural Wall Destruction. To spawn it in, look for the "spawnwall" tool under the construction category. Right click with the tool to rotate There are some extra materials for it in the material tool. This wall can cause some lag, it is recommended to use ~128x128 wall size. Larger wall with lots of small holes = maximum lag Known Issues: Avoid using physgun: If you physgun it, the hitbox won't properly update until it is shot again. Also you go blind :( Avoid Bump Mapped Materials: Bump mapped materials cause black triangles. To use the breakable walls in hammer, download the example VMF and FGD: https://drive.google.com/file/d/1CUwfljdzN9Q7-mzCx1mx8ln7Bp5UVtJG/view?usp=sharing Gmod does not have good compatibility for brush entities, so the prop_breakholes spawns the wall in with the set height, width and thickness. Its not ideal but it works with hammer. Credits: EgoMoose - LUA Port of Sean M Connelly's PolyboolJS https://github.com/EgoMoose/PolyBool-Lua?tab=readme-ov-file David Gayerie - LUAPoly polygon ear clipping algorithm https://github.com/spoonless/luapoly Source Code: https://github.com/Moot1n/GmodWall Donate: https://ko-fi.com/moot1n
ttt_CrystalMaze
przez 76561197990108931
A trouble in terrorist town map based on the game show "The crystal Maze" Featuring: # 4 zones: Aztec, Futuristic, Medieval and Industrial. # Teleport rooms for the traitors # A chance to win a luxury caravan holiday in Skegness, Lincolnshire (Not yet implemented) The series is set in "The Crystal Maze", which features four different "zones" set in various periods of time and space. A team of six contestants take part in a series of challenges in order to win "time crystals". The show ended in 1995 and the hanger which housed the set lay unused until a bunch of rag-tag terrorists moved in 2013. Their intention was to rebuild the set to it's former glory while using it as a base to run their dodgy counterfeit VHS tape operation out of. All seemed well, but somehow the word got round that there is now a traitor in the group.... It's not clear what traitorous activity may be afoot, but one thing is for sure, there is now trouble in this terrorist town. Uses only custom files and hl2/hl2:ep2 files. Do not extract this addon and upload the seperate files, if you do, everyone on your server won't be able to join when I update this. Read this if you are a server operator and the workshop system is new to you: http://t.co/c119Um4Rq5
Ratskitchen TTT
przez 76561198044542687
10.06.17: Two years ago I lost the data after ongoing work on the map. After achiving 10K Subscribers which i did really not expect (and the comment of ProAmerican, to be honest ;D) , i spent a week off from University and tried to fix some problems, rework some textures and make a few features for Traitors and Innocents in the map. It still has some points I am not completely happy with, but I need something to change in the next 2 years... 25.5.2015: I didnt make the most parts of the map, i just turned it into a little ttt styled map. This is the "Alpha" kind of the map. So please be patient.
[STool] GParticles
przez 76561198044940228
# If you are not using this: https://steamcommunity.com/sharedfiles/filedetails/?id=3684885115 You're doing it wrong here, my system works but holy WOW the one that this guy made is freaking amazing... View any particle that's installed in your game and spawn it without needing to find the particle definition GParticles will look up all your PCF and read those files to display all possible particles available and also allowing you to spawn those by using it tool There are no smoke neither mirrors for magic tricks, this script will read the binaries and then return all particles on it file Notes: Can cause crash if you open every file since you're loading and displaying lots of particles at once, recommended to check some files, close spawnmenu, wait few secs and then look for other particles as well, this cannot be fixed, don't be dumb dumb Disclaimer: Not every particle shown it's in game, get TF2, CSGO, any content that might bring particles and it will automatically show in this tab Wanna checkout source code? https://github.com/gonzalologorg/gparticles And remember pipis, the G on Gmod it's for Gonzo 😎👍
[VJ Base] Assault Synth SNPC
przez 76561198039995522
This is a combine synth from a piece of concept art from Raising the Bar made into a model and SNPC, it is found in an illustration fighting alongside an oversized crabsynth. Since it never had an official name, I've dubbed it as "assault synth". Credits Original concept art piece, design: Valve Modeling, animating, porting, some textures, physics model: Me VJ Base: Dr.Vrej
MysterAC Explosion Enhancer GTA V edition
przez 76561198126043982
Important: Download the required item, it contains the textures and materials. Doesn't need the original Explosion Enhancer addon. This is the GTA V version of this addon(Incompatible) which is a cutted version of this one(Incompatible). Crazy, you know. Anyways. This mod has the same functions than the original: -New RPG explosions effect (For Land) -New Grenade explosion effect (Yes, It works. Also For Land) -New SMG1 grenade explosion effects (Also works and it's totally different than the others.) -Now supports barrels and gascan (Basically the default generic explosions effect) -New explosion particles. (Well, yeah, obvious) I'm pretty sure it's better that you try it for yourself. You will like it. This uses a code modified by me from gExplo and gExplo Universal Tweak Credits gExplo : For its incredible code. MysterAC : (Again) For be awesome with particles. Interesting facts: -This doesn't have the same shading that in GTA V. -I used the original textures from GTA V, even so, i had to edit ones.
PCMod 15 [Fixed] + UPDATED
przez 76561198039166378
ByPoLaT - Fixed current version. кю9щч - Fixed bugs. Riekelt - Uploading my fixed version to the workshop. CrazyScouter - Contributed some fixes to PCMod 15 Thomas - Original author of PCMod //////////////////////////////////////////////////////////////////////////////////////////////// Addon is working correctly. Checked all functions (10.11.2016) (Sometimes giving error because have bugs i want fix this bugs, help me give more details for error) Please remove the broken version !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! pc_rp - Open the PCShop menu (for darkrp) pc_settings - Open the PCMod Settings menu If you find a error please say this. I did not do this addons but I fixed it !!! If you're gonna use alarmz, need rt camera addon! Wireless is working for router to router connection I/O device working for Wiremod!! If change settings: 1-Decompile addon in addons folder (addons/pcmod_15_258842949.gma) 2-Edit addons/pcmod_15_258842949/lua/pcmod/ sh_config.lua and sh_baseconfig.lua 3-Enjoy or add custom songs 2-Edit addons/pcmod_15_258842949/lua/pcmod/sh_baseconfig.lua in "cfg.Music = {" on start line 174 3-Enjoy For DARKRP Job: TEAM_COMPTECH = DarkRP.createJob("PC Technician", { color = Color(20, 150, 20, 255), model = { "models/player/Group01/Female_01.mdl", "models/player/Group01/Female_02.mdl", "models/player/Group01/Female_03.mdl", "models/player/Group01/Female_04.mdl", "models/player/Group01/Female_06.mdl", "models/player/group01/male_01.mdl", "models/player/Group01/Male_02.mdl", "models/player/Group01/male_03.mdl", "models/player/Group01/Male_04.mdl", "models/player/Group01/Male_05.mdl", "models/player/Group01/Male_06.mdl", "models/player/Group01/Male_07.mdl", "models/player/Group01/Male_08.mdl", "models/player/Group01/Male_09.mdl" }, description = ], weapons = {}, command = "technician", max = 0, salary = GAMEMODE.Config.normalsalary, admin = 0, vote = false, hasLicense = false, candemote = false })
TFA Base + Insurgency and other shared parts
przez 76561198367342954
I'M NOT FIXING ANYTHING UNLESS THE ADDON IS ABSOLUTELY BROKEN (FOR SERVER OWNERS OR ANYONE WHO WANTS AN OLDER VERSION OF TFA) https://steamcommunity.com/sharedfiles/filedetails/?id=3136061522 2022 https://steamcommunity.com/sharedfiles/filedetails/?id=3653841742 2024 This was an upload i did when tfa got taken down from the workshop. apprently people are still using it for some reason so i updated it credit to yanky, tfa, yurannez (or however the fuck spell his name), and tool guy kunz for created the original uploads also check out my other addons
Colourable Teletubbies PMs & NPCs
przez 76561198047164438
These are colourable Teletubby playermodels and NPC. You can find the original playermodel here: https://steamcommunity.com/sharedfiles/filedetails/?id=356485444 Any issues? Comment them below! If you enjoyed this addon, why not rate it? Black Teletubby: http://steamcommunity.com/sharedfiles/filedetails/?id=268874004 Horror Teletubbies: http://steamcommunity.com/sharedfiles/filedetails/?id=272106391 Slendytubbies playermodels and NPCs: http://steamcommunity.com/sharedfiles/filedetails/?id=1130114820
Mygeeto - Event Map
przez 76561198060720110
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Mygeeto Mygeeto was a frigid, crystalline planet located in the galaxy's Outer Rim Territories that was the homeworld of the Lurmen species. An InterGalactic Banking Clan stronghold, it was aligned with the Confederacy of Independent Systems during the Clone Wars. It was the site of the Third Battle of Mygeeto, and the Galactic Republic assaulted Mygeeto during the Outer Rim Sieges. During the early rebellion against the Galactic Empire, Mygeeto was the site of a battle between the Empire and the Alliance to Restore the Republic's Sixty-First Mobile Infantry. During the Galactic Civil War, the planet's Imperial forces were attacked by the Plasma Devils. Featuring: - Hangar - 3D Skybox - Main door - Generator - Fog and Snowfall effect - +7 Rooms - Ambient sound - Medium Space for Ship around the bridge - Large Bridge for battle - More.... See my profil for planned Maps. ------------------------------------------------------- Credits: Created by Akiran Updated by Servius Commissioned by Aranir For the Community Sovereign Gaming Tag: Star Wars Mygeeto Disney EA Roleplay Clone Wars
[Simfphys] WW2 German Vehicle by Neiremberg
przez 76561198119236166
Require : simfphys lua : https://steamcommunity.com/sharedfiles/filedetails/?id=771487490 simfphys armed : https://steamcommunity.com/sharedfiles/filedetails/?id=831680603 include : - Sdkfz 222 - Opel Blitz credits: - William model (sdkfz) : https://steamcommunity.com/sharedfiles/filedetails/?id=887455538 - Opel blitz (extract of call of duty WWII) - me : rigging and convert into simfphys
Dr. Matt's Cores - Personnel
przez 76561198009927934
ALERT: http://steamcommunity.com/sharedfiles/filedetails/?id=104490409 is required for this to work! Welcome to the Personnel core group. This group includes my personal friends, and requests. Each core group will be limited to probably four/five core's to save on file-limits and will be under 100MB. In this core pack we have: • BBD Core • Legendary Core • Matt Core (Texture Updated) • Nortonv8 Core V2 Again, any suggestions or constructive criticisms, go ahead. Dr. Matt. :)
[ TFA ] Gras MLE 1874
przez 76561198136976811
Gras 1874 By Stained Soldier "formerly named The Master MLG" i've been kinda despondent due to having been boning up on stuff for my finals, but i'm here again, pulling myself out to work on further weapons that will be quite feasible to indescribably exult in your senses engraining such effervescence. the weapon for which i decided to bounce back to this place once again, was one that had been put at bay during eons due to it not being functional for no apparent reason at all. my mate, Lol123 somehow plowed it ahead, and thus, we could unrevealingly and unerringly bring this weapon out for your very entertainment. many people were enthused over the fact that i was working on weapons with such epoch-making traits when it comes to imbuing fancifulness and certain whimsicality into the great and wide catalog of weapons that are coded under TFA. in other words, i finally dug out from under this weapon that was revolving 'round my mind for an amount of time that god only knows. it's such an oddball that i'm always being abashed by my own descriptions that i kinda torpidly scribe for every single mod of mine, just only for them to never be read by anyone xD. regardless, have fun and don't forget to endorse my mods, and, additionally, don't forget to provide feedback in instance of getting any bug or smth like that. My discord server - Click here, if you wanna join us and be a part of our grandiose family Credits: RedRogueXIII: Models Little Illustrations: Anims Lol123: Anims, and airtightly aid inputted on patching some stuff up The Master MLG: Materials, Sounds, Lua, QC, Heavy anim edits.
Zaza SWEP
przez 76561198818018878
Zaza SWEP ported from gmod-prsbox. Includes JMod workbench craft. Project's Git.
[MW Base] Black Ops: 6 - Ray Guns
przez 76561198158121255
"The all-time classic Wonder Weapon from the Golden Age of blasting maggot-sacks to atoms. " -Ray Gun's Ingame Description The Ray Gun and Ray Gun Mark II are Wonder Weapons featured in Call of Duty: Black Ops 6. This addon features all the animations for both of the Ray Guns right out of BO6. - Black Ops: 6 Animations - Actual projectiles with flashy effects - Accurate RPM/Fire Rate - Tac-Sprint - Custom Particles - Pack-a-Punch conversions - Sounds from Black Ops: 6 - Lots of fun. - Activision, Treyarch, Raven Software - All Warzone & Black Ops 6 assets that were used in this gun. - easy4115 - Creator - Viper, Mushroomguy - MWB - Scobalula - Greyhound & Cordycep - Matin Catorce - Original particle and impact coding - Roach and FlamingFox - Original Ray Gun particle effects - Archom - Emotional Support
Toasty Fatality SWEP
przez 76561198065894505
Donate to support me and for more stuff Scorpion Playermodel is not included! My special contribution to Mortal Kombat fandom and Spooktober. This is Scorpion's Toasty Fatality ported to Garry's Mod as SWEP. There's Mortal Kombat 2 and Mortal Kombat 4 versions of Toasty Fatality. This addon also changes your appearance - it turns your head into flaming skull. Category: Weapons->Other Left Click - to toast NPCs/Players(MK4 style) Right Click - to toast NPCs/Players(MK2 style) CVars: "toasty_attachment_type" - Attachment type. Not recommended to set value to 1. (Def. 2) Should work fine in multiplayer. Additional Links: My YouTube Channel Acid Puke Fatality SWEP Scorpion Playermodel Credits: Hds46 - For scripting and design. Midway & Ed Boon - For Mortal Kombat series, Scoripon and sound effects.
[simfphys] Bentley PM Continental GT
przez 76561198128823009
Adaptation of the Bentley PM Continental GT for simfphys. All the lights work, there are indicators on the dashboard, there are seats for pasangers in it. Also it has sounds from Forza Horizon 4. Adoptation was made by NFS-NIK (http://steamcommunity.com/profiles/76561198251326850) Edited by me
ZONA Stalker Props Pack [4/4]
przez 76561198036921278
BASE: http://steamcommunity.com/workshop/filedetails/?id=430077474
[CTVehicles] Bugatti Chiron Super Sport 300+
przez 76561198051637331
Info The 2021 Bugatti Chiron Super Sport 300+ ported by me as a driveable source vehicle (prop_vehicle_jeep base), converted to Simfphys by Willi302 Vehicle Features -Highly detailed interior and exterior -Door animations (Rigged, Use the Advanced Bone Tool for manual posing.) -Full VCMod support, with seats and submaterial lighting -Fast -Smart Sound System (SIMFPHYS EXCLUSIVE, not available on source version.) Depending on whether you are in third person or first person view, the vehicle sounds will change accordingly. For configuration purposes, Use client cvar "simf_firstpersonsounds_enabled" to enable/disable the smart sound system. "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Known problems -None Q/A Q: Missing Textures!!1 A: Download Shared Textures Q: Can u port xxxx car?! A: I don't take requests. Q: How 2 git lights 4 src veh? A: Get VCMod Q: Simfphys no work!!1 A: Download Simfphys Base Q: Since u have simfphys, poot it in req items! A: Simfphys base is an OPTIONAL pack. If you want the simfphys version, download Simfphys Base together with this car. Q: Y nu rollcage and recording stufff?? A: This model is not the record prototype. This one is intended to be the production model instead. Q: Y wang not go up?! A: The wing is actually fixed in place, at least on the pre-production model. Q: Da hek why texture still no show but I dl shared Tex alr? A: Steam downloading bug, delete both shared texture and vehicle .gma files to allow a complete redownload. Join the CTVehicles Group to stay updated for releases and events! Credits Porting, Animating and Source Handling script by 𝓒𝓣𝓥 Sounds recorded by 𝓒𝓣𝓥 and Willi302 from Forza Motorsport 7 and Horizon 4 Conversion to Simfphys by Willi302 Models and their textures by their rightful owners. No copyright infringement intended. DO NOT MODIFY, REUPLOAD OR CONVERT TO SIMFPHYS WITHOUT MY PERMISSION.
SCP 3008 The not so infinite IKEA
przez 76561198318591316
I noticed there wasn't any SCP 3008 maps on the workshop, so i decided to make my own and share it! Build bases, roleplay with your friends (if you have any), or spawn some NPCs to play around with! Just enjoy yourself! The map is not too big but is a decent size and has a lot of props, so be careful if your computer is not good with that. The map has been updated and now features a day/night cycle. The navmesh will come in a future update. let me know if you have any problems, thank you. This is my first proper map so it is not the greatest. map contains: - AI nodes for NPCs - Navmesh for Nextbots (not working) - lots of props and furniture - ambient sounds - fog (mainly to make the place look larger than it actually is) - small cafeteria that acts as the spawn point - pathways to help you navigate incase you get lost Map name: scp_3008 (found in the "Others" tab) Day ambience from Five Nights at Freddy's 2 Night ambience from SCP - 3008 Lone Survivor SCP and IKEA are not owned by me
TRON Quorra Playermodel
przez 76561198022455826
Quorra from Tron: Evolution Player Model Viewmodel Arms Colourable Stripes Disc Bodygroup CREDITS Models and textures: Propaganda Games Porting, rigging and compiling: Rokay "Rambo" ko-fi.com/rokay If you enjoy my work, please consider leaving a tip!
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