Przejdź do treści

Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Azok30 - MBK BOOSTER SPIRIT [Version BETA] – Garry's Mod Mod

Azok30 - MBK BOOSTER SPIRIT [Version BETA]

przez 76561198183398967

MBK BOOSTER SPIRIT ✓ FULL VCMOD SUPPORT / COMPATIBLE ✓ Informations - Model basse qualité. - 2 places VCMOD. Bugs connu - Guidon qui ne tourne pas. - Conduite pas terrible. Template skin - Pas disponible. Code and Modeling Envie d'un props entièrement personnalisé ? Un véhicule ou un SWEP inédit, unique à votre serveur à très bas prix ?Commandez le votre sur www.CodeAndModeling.com ! Ou alors, rejoignez notre groupe Steam en cliquant ici de nombreux concours sont souvent organisés afin de vous faire gagner des commandes gratuitement! Me suivre Pour être tenu informé de mes prochains addons, screenshots, artworks et autres, rendez-vous sur cette page puis cliquez sur le bouton Suivre Azok30. Avertissements - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. Crédits - Model 3D : GTA SA - Textures : ghost36, moi - Sons : SGM - Importation, rigging : Moi © 2015 - 2018 - Azok30's Creations - Tous droits réservés, propriétaire de cet addon (Azok30)

31,508 pobrań Szczegóły →
[R4Cars] Land Rover Defender 110 – Garry's Mod Mod

[R4Cars] Land Rover Defender 110

przez 76561198038505889

Info I am not the author of the model or textures. Full VCmod support. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.

27,143 pobrań Szczegóły →
GM_Ghosthunt – Garry's Mod Mod

GM_Ghosthunt

przez 76561197963316039

There's now a dedicated mod for these maps. Check out my profile for a link. The original ! Hunt ghosts in an abandonded asylum. Go it alone or bring your friends. --- 2015 --- This map is really old, so you may experience issues when running it through Garry's Mod. You can however extract the content manually and run it in Episode 2. You will need Half-Life 2 and both Episodes.

35,449 pobrań Szczegóły →
Dismemberment Gore Reconstructed – Garry's Mod Mod

Dismemberment Gore Reconstructed

przez 76561197999564113

Dismemberment Gore: Reconstructed is a mod focused on blood, dismemberment, organs and gibs effects to give more realism to NPC combats and wars, without losing performance and without adding new particle effects, since the game has a limited amount for load particle files. Although there are other Gore mods, none of the ones I tried lived up to my expectations... some were too heavy, losing performance in NPC wars, others have some bugs, and others add too many resources and new particles to the game, causing the crash or typical error of red X "X" in some effects. You must enable "Keep Corpses" for this addon to work properly. DG:R Features - All the particles used for blood are files that already exist in the HL2 games, that is, they are already included in the game. This avoids consuming more particle slots, allowing you to use them for other mods that include particles (particle slots are limited in Gmod). - Compatible with antlion corpses of NPC Variants and other mods that include different skins - Supports custom NPCs (if any don't work, let me know in the comments) - Compatible with Nextbots corpses - Code optimized to the maximum to avoid memory overflows when multiple dismemberments occur (for example, with the explosion of a grenade), avoiding performance losses when there are many corpses to control. - Auto regulation of effects when too many effects happen simultaneously, avoiding FPS drops. - Full control over the gibs generated in the mod menu (max amount of gibs, kill time) - Allows you to choose if the gibs should be removed before the player's sight or not, for better quality of immersion (If you don't move and look away, they can accumulate and affect performance, caution) - Allows you to choose whether or not the gibs should interact with corpses, and react to external forces such as explosions or shots (only for powerful PCs) in addition to other settings that allow you to adjust collisions so as not to lose performance depending on your PC. - Corpse resistances to damage types adjustable separately (bullet damage, physical damage and explosion damage) - DG:R automatically reads the material type of a corpse. Depending on the material of the model, the correct blood type and effects are applied to the model. If a corpse does not perform the correct type of effects, it is because the designer of that model did not apply the correct type of surface material to that model. - The gibs and organs that come out of the corpses have a complex selection system, and it will depend on the part of the body that is lacerated. - For human corpses and the like, visors, intestines and pelvic bones will be generated if the pelvic area is dismembered. Lungs, liver and other organs for the chest area. Feet, hands, arms, legs and head also have their distinctive gibs. - For antlions there are distinctive gibs depending on the dismembered part - Configuration to dismember or not the ragdolls created by the players MORE BLOOD DECALS By default, the game only comes with six (6) blood decals to use. With this small file you can expand the limit to up to 10 different decals, to give more variety to your game. Additional decals are included in DG:R (includes 10 for red blood and 10 for yellow blood), but they cannot be used until you put these script files into your game. However it is not required for the mod to work. you should extract these files in "Steam\steamapps\common\GarrysMod" DG:R More Blood Decals Dismemberment Reconstructed - HL2 Blood If you want the original bloodstains, download and extract this pack in your game. You can also use it to introduce your own custom blood stains or other mods! you should extract these files in "Steam\steamapps\common\GarrysMod\garrysmod" DG:R HL2 Decals I HAVE FOUND A ERROR/BUG! In order to help you, you must comment all the details, all actions and steps you followed to be able to reproduce the error and also, if it is a lua error leave the error line. all this in the comments. If the information mentioned above is missing, you will be possibly ignored. ONLY FOR OTHER DEVELOPERS The development done here, is my property and you may NOT use all or part of my source code for another plugin (much less upload it to a workshop or other site web) without my explicit consent. Any attempt to use this for another plugin will be considered property theft and I will initiate proceedings against that user's Steam account. When I no longer work on this plugin and no longer support it, it will be communicated in the description, and only then can you modify it yourself or use this plugin in another plugin. as long as i'm supporting this plugin, you can't do it, be careful. Credits This mod is inspired by an old mod develop by ralle(or Rama), from Gmod versions already discontinued. In this link you can get the original mod, which was a good attempt to make a gore mod, although it doesn't work anymore and it didn't end either, so it contains several lua errors https://garrysmods.org/download/5587/dismemberment-mod-15-old CMasta then continues to support the "Rama" mod called "dismemberment mod" until said work was lost in time (many compatibility problems with the most recent versions of Gmod) *Rama - Original creator of the initial idea in 2008, calling it "Gore Mod" *CMasta - Continuing with bug work and maintenance, changing name to "Dismemberment Mod". Over the years the mod became obsolete for Gmod 13 *TR@VIESO - Reworked mechanics to be supported in GMod 13, removed the old mechanics of bones and skeletons for ragdolls. The entity creation system was eliminated and a new one was created with less resource expenditure and more efficient processes were implemented, other functions, effects and visual and gameplay improvements, gib count, adjustable amount of damage of different types to activate the dismemberments, different skins for the gibs depending on the skin of the corpse, among other things. This is how Dismemberment Gore: Reconstructed was born. Thanks for dvpweb for finding the corpse stretching bug for some users (fixed) Enjoy! Development path (next update) -Add dismemberment of metallic bodies (generic metal parts and hydraulic fluids) -The bodies will explode completely with a very strong explosion -Bodies will explode if the damage is too high -Shotgun damage See also: Immersive Battle Cleanup Spawn Platforms Deluxe HL2 Features Advanced TRATools NPC Variants Universal Army Skins (7 hours war) War Machines NPCs Better Explosions Pack Copyright 2022 . This article/content is not authorized to be published on Steam, except under the Steam account with the name TR@VIESO

38,947 pobrań Szczegóły →
Five nights at Freddy's Plushes (remake) Part3 – Garry's Mod Mod

Five nights at Freddy's Plushes (remake) Part3

przez 76561198084037115

Download part 1!! Part 1: http://steamcommunity.com/sharedfiles/filedetails/?id=582263215 (Note:Post comments to part1!)

29,329 pobrań Szczegóły →
CrSk Autos - Saab – Garry's Mod Mod

CrSk Autos - Saab

przez 76561198017348899

↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Saab Automobile AB was a manufacturer of automobiles that was founded in Sweden in 1945 when its parent company, SAAB AB , began a project to design a small automobile. In 1968 the parent company merged with Scania-Vabis, and ten years later the Saab 900 was launched, in time becoming Saab's best-selling model. After struggling to avoid insolvency throughout 2011, the company petitioned for bankruptcy. Cars in this pack: (screens are sorted according to this list) - Saab 900 Turbo 1989 (Full VCMod support) - Saab 9-3 Aero 2002 (Full VCMod support) Skin template available Saab 9-3 Aero 2002 https://drive.google.com/open?id=1OQ4UBfSUnnMEuCJDjmSBE69ZnqzwL9Cb name it skin2.vmt, skin3.vmt, etc Additional information Map from screenshots I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by TDM Porting cars to GMod is a hobby for me. Thus, what and when I'm porting depends on my desire. You can request/suggest, but don't expect that I will obligatory port what you want.

28,859 pobrań Szczegóły →
CIS Vehicle Models – Garry's Mod Mod

CIS Vehicle Models

przez 76561198063061458

Separatist "CIS" models from Star Wars ------------------ ==Features== ------------------ These models were ported by Stefano. Featured in this pack are a MTT, Tri-Droid, Hailfire Droid, Munificent, Lucrehulk, Recusant, and a Tri-Fighter. Some of the hit boxes arent perfect and aren't the easiest to move around, but I'm sure you all can figure it out. This are just models and not vehicles yet! The models were gathered from the canceled battlefront 3 game and from the Empire at War game mods. ----------------- ==Location== ----------------- The model is in the "addon" folder of the spawnlist. It's called CIS Vehicle Models. ------------------- ==Feedback== ------------------- Remember to rate and subscribe! Thanks!

21,213 pobrań Szczegóły →
(Rick and Morty) Smith Residence [Beta] – Garry's Mod Mod

(Rick and Morty) Smith Residence [Beta]

przez 76561198049993590

Burger time! This map is based of the Smith Residence from the show Rick and Morty, and isn't %100 accurate (mostly due to inconsistencies.) There is only a day version for now, as I'm currently finding a way to make the skybox modifiable (while still keeping the cartoon-ish skybox.) You don't need anything for this map as far as I know. The map is rp_rickandmorty_v2. I would change it to simply rp_rickandmorty but I'm not sure what it would do with saves. ...and that's the wwwaaaayyy the news goes! If you are interested, stick around for updates and such. Credits M95 (me) - The map + modeled washing/drying machine models, the Basket Ball Hoop model and the Satellite model. Chrontron - Modeled a few alternate props + the Desk and Film board (I created the textures and modified the film board however.) Virtual Rick-ality - Provided the props for the shed, the other houses and etc. ph1l-dk - Created the Simpsons-like skybox. komaokc - Created the "Starry Night" Skybox Justin Roiland and Dan Harmon - Created Rick and Morty :) Points of Interest Here is a list of things you need to know about this map, just for informational purposes. - The garage door is functional (hopefully.) - The house is included with Rick's lock-down system from Episode 4 of Season 2. The buttons can be found in the garage. - The living room is more wide now. - All the rooms are empty and smaller than what they appear in the show (ESPECIALLY Morty's room and Summer's room... sorry.) not counting the garage and the living room (it's all compacted, might be remade at some point.) - This is meant for roleplaying purposes, so decorate as you please. You can use it for other purposes though like using it in a video or something (props will be added in slowly, no worries.) - The map is larger but still cuts off for now, there will be a 3D skybox added in later down the line. - There are a few trees now. - The basketball hoop looks almost like a trash can (will fix it at some point.) - ALL windows are breakable! - This map should include a nav mesh. - The Rick that won't let you down is in the backyard. If you want to check out the Rick and Morty collection, it's above this description under "Rick and Morty (M95)"

41,385 pobrań Szczegóły →
Modern Warfare Remastered - Cpt. McMillan [PM, Ragdoll] – Garry's Mod Mod

Modern Warfare Remastered - Cpt. McMillan [PM, Ragdoll]

przez 76561198050628951

Preview machine broke Features: - full posing set: flexes(facs), fingers, eyes - bodygrouped gear and additional bones to pose - Jigglebones and procedural bones - PM with c_hands Credits: - Raven Software, Activision - For MWR and it's assets. - Me for porting, extracting, rigging, materials, flexes, etc. tags: mwr, callofduty, ghillie, sniper, calladuty, modernwarfare, cod4

19,365 pobrań Szczegóły →
Buggy Upscaled Textures [4K] – Garry's Mod Mod

Buggy Upscaled Textures [4K]

przez 76561198055459634

Another AI-upscaled Half-Life 2 vehicle, except this time it is the Buggy! I hope you enjoy! === Features === - AI-Upscaled Textures - Custom Bumpmaps - Custom Specular Masks - Rim Lighting - Phong It looks much better than the upscaled Airboat since I learned a bit since then. I will fix the airboat to looking better soon. Please let me know any bugs you find with these addons down in the comments. If you want to see something else upscaled, please also let me know in the comment section below. Credits to Valve for the original model and textures. This wouldn't be possible without them.

13,780 pobrań Szczegóły →
Full Body First Person – Garry's Mod Mod

Full Body First Person

przez 76561198033321448

With Full Body First Person, you will see EXACTLY what your character sees. This isn't just another Legs mod with limited animation compatibility, this will ALWAYS be compatible with EVERY animation. CVARS: Server: fp_enabledbydefault <0 or 1> Enables fbfp when the player joins. Client: fp <0 or 1> Enables fbfp. fp_complexity <0-2> Disables certain processor heavy functions. FAQ: Q: I unsubscribed, but it's still messing with my game! A: Restart GMod. If it still doesn't go away, just disable it (fp 0 in console) Q: Hasn't someone else already made this? A: Yes, but I had no idea at the time, and there's nothing wrong with a little competition. Q: My view is stuck looking straight up! A: Still haven't figured out that one, please post a list of all of your addons. A quick fix is running 'fp_complexity 0' (WITHOUT QUOTES) in the console. Please report any issues in the discussions tab.

7,975 pobrań Szczegóły →
[R4Cars] Peugeot RCZ – Garry's Mod Mod

[R4Cars] Peugeot RCZ

przez 76561198038505889

Info I am not the author of the model or textures. VCmod is not yet supported. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.

29,127 pobrań Szczegóły →
[PILL PACK] The Indoraptor – Garry's Mod Mod

[PILL PACK] The Indoraptor

przez 76561198375733367

OUR BEST PILL YET OMGGMGMG!!! behold, the apex predator... Abilities Passive 🟢 Thermal Vision Hold Right Click to use Thermal Vision, a perk of the Indoraptor's keen eyes. Players Glow Bright White. Passive 🩸 Thrill of the Hunt For every kill you get as the Indoraptor, gain buffs to your stalk ability. Buffs are applied to Stalk Time, Stalk Speed, Stalk Buff Time. R 🔊 Echoing Roar The Indoraptor roars, and uses echolocation to find targets around it (30 Second Cooldown) Mouse 2 👁️ Stalk When Holding Right Click, hover your crosshair on a player for 3 seconds to stalk them, gaining a speed boost, and player trail to know their every move. Space 💨 Leap simply jump. Credits nexus | Animations & Code | DA MAIN GUY Dark Star | Animations & Code Slice | da thinker?? idea guy?? sum light

68,420 pobrań Szczegóły →
TTT Randomat 2.0 – Garry's Mod Mod

TTT Randomat 2.0

przez 76561198076733538

As Seen in the Yogscast TTT Videos! This is an edit of the Randomat. All credit for coding the original weapon goes to the original creator Hagen. Join Jensson's discord to talk to me about stuff! Watch me code new events on my youtube channel! Click here to see all events and console commands, or subscribe to the randomat 2.0 ulx menu to change settings easily Link to my other addons Follow me on twitter to get news on all Randomat updates!

59,875 pobrań Szczegóły →
zs_closure – Garry's Mod Mod

zs_closure

przez 76561198070555429

You can go home now. Doesnt it make you feel better? A Sorta Small-ish Stormy Rainy Coast map taking place well into the Zombie Apocalypse, most light sources have stopped working and graffiti and debris lies everywhere as a sad reminder of what used to be. Defend the abandoned Echofour Harbor Outpost offices until rescue arrives while the storm sets in. Featuring: -Detailed Lighting -Cubemaps -AI Nodes (for those sandbox npc battle people like me :v) -Sigil Support -Custom soundscapes -Foliage using the brand new $treesway feature -Lots of detail in general May add another building in the future, depends on how this plays out. meh Credits: -Komaokc for making the Skybox (sky11) -Valve for some HL2 Beta Assets -OBJ Vertigo for the desk cubicles models thingy and the Ceiling truss -Foliage models made by ???? (I have absolutely no clue who originally made the RNL Foliage pack, i tried to trace it back but didnt find anything since the upload at garrysmod.org is a reupload without credit. if you know please leave a comment and i'll give proper credit thanks) -Music by Nine Inch Nails and Death In Vegas **REQUIRES CSS**

24,341 pobrań Szczegóły →
Call of Duty: Modern Warfare 3 - Survival [Old] – Garry's Mod Mod

Call of Duty: Modern Warfare 3 - Survival [Old]

przez 76561198201651767

Survival Mode from MW3. MAP MUST HAVE NAVMESH FOR NORMAL WORK! This mode requires you to download additional addons, this is important! This mode adds all enemies, supports multiplayer, and you can create your own configs! Tutorial file in description of second video. Support russian and english language. Features: - Enemies have stun, death, last stand animation ported from game - All enemies copied from game - Revive System - Shop System - Difficulty System - Config System - And more... Please don't forget download neccesary files! If anims dont work, you need restart game, delete other anims addons. If this not help, dm me in discord. Join to our discord for report bugs and give ideas: https://discord.gg/M49ewrbmFn Credits: HarionPlayZ - Main Developer Sledgehammer Games & Raven Software - Original assets from game Delta - Helping with shop Player Brojou - Helping with radar StarFrost - MW3 Survival Spawn Effect Moka_Akashiya85 - MW3 Redux Weapons Linux55 - Little help in nextbots

34,351 pobrań Szczegóły →
Gravity Falls - Dipper And Mabel – Garry's Mod Mod

Gravity Falls - Dipper And Mabel

przez 76561198055013302

Why'd I port this?, because I actually really like these models, and because a new friend of mine is a gravity falls fan, and TBH I think the hitboxes and physics I did for dipper, mabel and vestless dipper are the best I've ever done. FAQ: Q: These models look ugly! A: That's up to opinion, I personally like them. Q: What map did you use? A: This one http://steamcommunity.com/sharedfiles/filedetails/?id=580300902 Q: Why doesn't the original mod contain vestless dipper? A: That's because I made him by removing dipper's vest. Q: Will you make a sweaterless mabel? A: No. Q: I can just subscribe to this and I'll get the mod right? A: Yes you will, that logic only applies to spawn menus. Q: Why won't the finger poser work on them?, also how do I pose their eyes? A: You use the advanced bone tool for their hair, eyes and fingers. Q: Make more gravity falls characters! A: What?, how?, I didn't make these models, I just ported them to Gmod. Q: How do I facepose them? A: Use the bodygroup tool along with the advanced bone tool, bodygroup for their eyelids and mouth and advanced bone for their eyebrows. Q: I can't find it. QnQ A: In your addons thing it should be called (Gravity Falls) - Dipper And Mabel, which is near the top due to how the non-letter characters are sorted in the alphabetical system. Q: How do I remove Dipper's hat? A: Advanced bone tool Features: -3 ragdolls. ((Dipper, Mabel and Vestless Dipper)) -2 props ((the journal and dippers hat)) Original mod and icon by Ratchetnimations The idea for adding Dipper's hat belongs to Mabel Pines The physics, vestless dipper and dipper's hat were made by TitaniumSpyborgBear ((me))

35,623 pobrań Szczegóły →
Supa Mayro [NPC] – Garry's Mod Mod

Supa Mayro [NPC]

przez 76561198049722710

We all know know about Sanic, but what about his rival in Memes, Supa Mayro? Note: Made through the code by Xyxen and picture editing. Spawning: Mayro is found in Nextbot NPC category and is only admin spawnable. New sounds ripped straight from the Supa Mayro Games New music, slightly harder to hear (Scariness increases) Teams up with all simular NPCs (Sanic, Jushi, ETC)

34,750 pobrań Szczegóły →
[VJ] Wolfenstein TNO Robots SNPCs (part 1) – Garry's Mod Mod

[VJ] Wolfenstein TNO Robots SNPCs (part 1)

przez 76561198137375634

Guard Robot, Damaged Guard Robot, Heavy Robot, Mecha Deathshead, Damaged Mecha Deathshead and Baltisches Auge SNPCs from Wolfenstein The New Order. Robots take less damage from bullets: - Heavy and Guard robots 25% (damaged version 60%) from bullets/buckshot, - Mecha Deathshead 10% from bullets/buckshot and 40% from airboat gun - Damaged Mecha Deathshead 35% from bullets/buckshot and 80% from airboat gun - Baltisches Auge doesn't take damage from bullets VJ Base is required! Credits: -MachineGames: original models, animations, textures and sounds -DTZxPorter: Colossus extractor -DrVrej: VJ Base -Me: porting models to gmod and scripting P.S.: non nazi versions are skingroups now

21,273 pobrań Szczegóły →
Left 4 Dead Hunter PlayerModel – Garry's Mod Mod

Left 4 Dead Hunter PlayerModel

przez 76561198042962783

He an INFECTED one NOT HUMAN This is the Left 4 Dead hunter, recompiled as a player model. Works with most, if not all animations for players, although, he is a little hunchbacked, I think a bone may be missing but it works like others without it.

48,226 pobrań Szczegóły →
MW Unofficial SIG sauer mcx spear 3.0 – Garry's Mod Mod

MW Unofficial SIG sauer mcx spear 3.0

przez 76561198045229954

Thank Modern Warfare 2019 SWEPs All developers MWII Animation: NizcKM Warning:When running at low frame rate, the visual recoil module will cause the arms and arms to rotate 点我加入STEAM讨论组以关注使命召唤现代战争武器包的进度! MWII inspect Animation I ported this free model to Gmod

18,909 pobrań Szczegóły →
Hunt Down The Freeman - OWF Weapons – Garry's Mod Mod

Hunt Down The Freeman - OWF Weapons

przez 76561198070062572

Brings the complete arsenal from the Operation Whisky Freedom build of Hunt Down The Freeman into Garry's Mod. Some of these weapons have either not been added yet or have been discarded. The weapons included are: - M1911 - AKMS - AR2 - AWP - Axe - Binoculars - Claymore - Double Barrel - Flare - Flare Gun - Gas Mask (Protects 100% against nerve gas and 90% against radiation) - Glock - MK3A2 Grenade - USP Match - Kar98 (Includes an iron sight variant) - Knife - M16 - M4A1 - M67 Grenade - Machete - Revolver - Minigun - Molotov - MP5 (Includes variant with suppressor) - Night Vision - Painkillers - M9 - Remington 870 - SPAS-12 - Sig 556 - MP7 - Skorpion - TMP - Synth Grenade - Wrench Main Features: - C_hands. - Aim down sights. - Special attack bind assigned to the mouse wheel button by default (for AR2, M16 and Double Barrel). - OWF build crosshairs, sounds and particle effects. - NPC usable weapons. - Some NPCs can Alt-Fire (e.g., Combine Soldiers, Rebels). - Render Target scopes (with customizable resolution). - Entities category with ammo and pickups. - Customization from the Spawnmenu category "Hunt Down The Freeman" in the "Utilities" tab. Console Variables (customizable from Spawnmenu): ConVarDescriptionDefault hdtf_crosshairShow crosshair.1 hdtf_default_crosshairUse Garry's Mod default crosshair.0 hdtf_ads_sensitivityADS sensitivity multiplier (only affects weapons that change the FOV).1.0 hdtf_adsADS restrictions (0: Snipers & M16, 1: Allow all, 2: Snipers, M16 & Revolver).1 hdtf_ads_toggleToggle ADS.0 hdtf_rt_resScope resolution (0: 128, 1: 256, 2: 512, 3: 1024, 4: 2048).3 hdtf_zoom_mp5Zoom-in with the MP5 while ADS.1 hdtf_zoom_m4Zoom-in with the M4A1 while ADS.1 hdtf_zoom_k98Zoom-in with the Kar98 (Iron Sight) while ADS.1 hdtf_muzzleflashUse HDTF Muzzleflashes.1 hdtf_shellsUse HDTF shells.1 hdtf_barrel_smokeEnable barrel smoke trail after firing.1 hdtf_shell_smokeEnable smoke trail on ejected shells.1 hdtf_bind_alt_attackBind for special attack.MOUSE3 hdtf_start_clipsAmount of clips for weapons selected from Spawnmenu.4 hdtf_start_alt_ammoAmount of Alt ammo for weapons selected from Spawnmenu.3 hdtf_damage_multiplierDamage multiplier.1.0 hdtf_damage_multiplier_meleeMelee damage multiplier.1.0 hdtf_npc_damage_multiplierNPC weapon damage multiplier.1.0 hdtf_npc_accuracyNPC weapon accuracy (0.0: Poor, 1.0: Normal, 2.0: Perfect).1.0 hdtf_npc_subthink_fireAllows NPCs to fire faster than they can by default (It may cause problems, as it is forcing the NPCs to fire).1 hdtf_npc_alt_attack_m16Allow NPCs to alt-fire with the M16.1 hdtf_npc_alt_attack_ar2Allow NPCs to alt-fire with the AR2.1 hdtf_npc_alt_only_combineAllow only Combine Soldiers to alt-fire.0 hdtf_ignore_alliesAllies can set off claymores and be ignited by flares.1 hdtf_flare_effectUse HDTF flare particle effects.1 hdtf_explosion_effectUse HDTF explosion particle effects.1 hdtf_combine_grenade_effectUse HDTF synth grenade particle effects.1 hdtf_fovViewmodel FOV adjustment (Viewmodel FOV is also affected by viewmodel_fov).0 hdtf_ads_fovViewmodel FOV adjustment while ADS.0 hdtf_skip_first_drawSkip first draw animations.0 hdtf_skip_sprintSkip sprinting animations.0 hdtf_aim_runningSprinting doesn't skip ADS fire animations.1 hdtf_flare_lifetimeAmount of seconds new created flares will last for.30.0 hdtf_flare_scaleScale of flare's light.2 hdtf_recoilRecoil multiplier (affects ADS recoil).1.0 hdtf_spreadSpread multiplier (this is the added bullet spread after firing).1.0 hdtf_nvg_radiusNight Vision's radius.1000 hdtf_max_shellsMaximum amount of ejected shells (doesn't affect own ejected shells).50 hdtf_minigun_rev_timeHow many seconds does it takes for the minigun to start firing.0.4 hdtf_minigun_walk_speedHow much to slow down players holding the minigun.1.0 hdtf_use_default_ammoUse Garry's Mod's default ammo types.0 There are also ammo limit related console variables, these start with hdtf_maxammo_* followed by the ammo type. For these to work gmod_maxammo has to be set to 0 (changes will only take effect after restarting the server). The minigun will have infinite ammo if hdtf_maxammo_minigun is set to 0. Credits: All assets, including models, textures, sound and particle effects, belong to Royal Rudius Entertainment and the Operation Whisky Freedom team. I may only be credited with the code used on this addon, everything else should be credited to the Hunt Down The Freeman Development Team and the Operation Whisky Freedom team members who are working to improve the game.

59,371 pobrań Szczegóły →
Oxygen and Stamina System (And Flashlight Battery) – Garry's Mod Mod

Oxygen and Stamina System (And Flashlight Battery)

przez 76561198990487146

Attention Before you make a post about the new update breaking things, please make sure you've changed the addon settings first. Your old settings will not work! I apologize for the horrendous video quality before hand, OBS doesn't like my Garry's Mod If you're anything like me, you probably don't like the existing Suit Power system. Drowning because you left your flashlight on isn't exactly realistic, but at the same time neither is breathing forever. The Solution? An addon that adds Oxygen, Sprint Stamina and the Flashlight Battery as separate values independent of one another. This addon. Features - Three Separate Modules for Oxygen, Stamina and Flashlight Battery that can be turned on independently of on another - Running Out of Stamina prevents the player from sprinting (And Jumping too if you want) - Running Out of Oxygen causes the player to drown at a configurable rate - Running out of Flashlight Battery uhh... Turns your flashlight off - Configurable Settings for How Fast Each module runs out and regenerates - Configurable HUD Pos and Size for each meter Config Variable What It Does sv_oxygen_maxoxygen How Much Oxygen The Player Has sv_oxygen_recoveramount The Rate at Which to Recover Oxygen sv_oxygen_damage_timer How often to damage a drowning player sv_oxygen_damage_amount How much to damage a drowning player sv_stamina_recoveramount The rate at which to recover stamina sv_stamina_recovertime How long after the player stops sprinting/jumping to start recovering stamina sv_stamina_sprint_at How much stamina the player needs to sprint, this will not come in to effect if they are already sprinting sv_stamina_jumpcost How much stamina jumping uses sv_stamina_jumplimited Whether or not you need stamina to jump sv_stamina_swimuses If and how much stamina swimming uses sv_flashlight_maxbattery How Much Battery the flashlight has All Config options are under the tool menu at Oxygen & Stamina => Server If you have any suggestions, or run into any bugs, please start a discussion prefixed with or respectively Planned Features - Improve the manipulation hooks - Add more configuration to the low stamina and oxygen effects - Add configurable panting sounds for running and coming out of the water A special thanks to the members of the Garry's Mod Discord for helping me debug some things my moronic self couldn't have alone

43,908 pobrań Szczegóły →
Starkiller Sith Stalker Armor Playermodel – Garry's Mod Mod

Starkiller Sith Stalker Armor Playermodel

przez 76561197963098122

For those of you who need this! Made for: Undead Servers I'm not claiming this as my own work, full credit goes to LucasArts, Aspyr, Krome Studios, THQ, Universomo, n-Space and MrSheep for porting the model to the Source engine.

20,138 pobrań Szczegóły →

Strona 333 z 82585 (1,982,023 wyników)

Serwer Garry's Mod z obsługą modów

Uruchom własny serwer Garry's Mod w kilka minut.

Wynajmij serwer Garry's Mod