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Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Star Wars AT-ST walker – Garry's Mod Mod

Star Wars AT-ST walker

przez 76561198019703903

Not made by me AT-ST Walker from SWBF2. Ragdoll 4 different skin Credits to Pandemic for model, Lord Trilobite for normal maps, and nayr7259 for rigging and porting.

23,479 pobrań Szczegóły →
Drivable BO2 MRAP(NEED SCARS) – Garry's Mod Mod

Drivable BO2 MRAP(NEED SCARS)

przez 76561198039683471

This is for you,love you,guys! Need C&C!(comment&criticize)

24,980 pobrań Szczegóły →
Tda Sakura Miku – Garry's Mod Mod

Tda Sakura Miku

przez 76561198116406786

This is my first playermodel so tell me what you think of her! I give credit to Xoriu for making the textures and Captainbigbutt for making the Tda Miku classic :D follow Xoriu in Deviantart and subscribe to Captainbigbutt's addons :3 Xoriu's Deviantart- http://xoriu.deviantart.com/art/TDA-Miku-Trio-DL-449399661 Captainbigbutt's workshop- http://steamcommunity.com/id/CaptainBigButt/myworkshopfiles/?p=1 Playermodel includes: -faceposing -eyeposing -hands -bodygroups -Proportions -being adorable Tell me if there's any problems with her :3

43,732 pobrań Szczegóły →
TTT - Portalgun ( Portal Gun ) - ✯ Updated & Lag Free ✯ Detective Only – Garry's Mod Mod

TTT - Portalgun ( Portal Gun ) - ✯ Updated & Lag Free ✯ Detective Only

przez 76561198131841826

This is a Trouble in Terrorist Town Portalgun! Thx for "ώħèâţļèŷ" a Russian coder, maper, modeler, game developer with very good English skills for the Base code of the Portalgun. I ported it to the Gamemode TTT with bug fixes and some extras! His steam Profile: https://steamcommunity.com/id/wheatley_wl The Base addon: https://steamcommunity.com/sharedfiles/filedetails/?id=303205738 This addon doesn't need Portal 2 or Portal because it have changed models added to it! This is a Portalgun what shoots Portals and nothing else! The gun uses the slot 9 in TTT, what makes it have more weight than other weapons because you can't buy other shop items what are in slot 8 and you can't drop the Portalgun, to drop it you have to die! You can buy the Portalgun in the shop of the Detective, in the game mode Trouble in Terrorist Town (TTT). TTT - Portalgun - Traitor Only http://steamcommunity.com/sharedfiles/filedetails/?id=697844536 TTT - Portalgun - Traitor & Detective http://steamcommunity.com/sharedfiles/filedetails/?id=494644385

61,140 pobrań Szczegóły →
GTAcity RP - Stuff #4 – Garry's Mod Mod

GTAcity RP - Stuff #4

przez 76561197984232597

Copyright 2018 - GTAcity RP Ce contenu est interdit de publication sur Steam, sauf par le compte Steam : http://steamcommunity.com/id/pb_mika32 Created by Mika32

42,826 pobrań Szczegóły →
Cake's Computer Models – Garry's Mod Mod

Cake's Computer Models

przez 76561197999236080

3 computer models for you to play with. Yes, the first computer (antect 900) is the same one you see in dasboschitt's latest gmod idiot boxes.

30,474 pobrań Szczegóły →
Realistic VHS Effect2 – Garry's Mod Mod

Realistic VHS Effect2

przez 76561199077934588

VHS emulation in Garry's mod! This effect emulates the analog VHS recording system with the PAL color system 720x576 with 25 full frames per second. Completely rewritten addon, which now includes the following: 1. Support for installing TV tables for testing. 2. Advanced channel settings: general blur, colour blur, luminance noise, colour noise. Colour channel dropouts, general dropouts(comets) on the recording. 3. Horizontal sync failures: wave movement of the image. 4. Interlaced scanning. 5. Advanced OSD: now the date position can be changed, time elements can be removed, time elements can be added, swapped. Change the fixed size of the time elements. Also, you can now add text in the center. This effect has been optimized for displays with an aspect ratio of 16:9. Any suggestions for addon are welcome. Use Instruction

59,180 pobrań Szczegóły →
[SWEP] King Crimson Time Skip – Garry's Mod Mod

[SWEP] King Crimson Time Skip

przez 76561198050446624

Have you ever wanted to erase time? Have you ever wondered what that even means? Well wonder no longer, your search is over! Recently Updated with new effects! King Crimson will allow you to skip time. What does this mean?: - Players in multiplayer will be blinded and deafened as though they lost connection. - Players will be stuck doing the same thing they were doing at the moment of the skip. - When King Crimson's grasp is released, the freeze lifts and they will see what is actually going on. - King Crimson will allow you to predict the movement paths of entities, players, and NPCs. - King Crimson slows down time for everything except the user. - NPCs will not see the user moving, and will continue to attack as though the user was where the skip started. - Only the results remain! The user is intangible to attacks during the duration of the skip. Controls: - Left Click to do a barrage attack. Right Click to Donut Punch. - Reload to start and stop skippiing time. Convars: - king_crimson_epitaph_length - Clientside. Adjust the length of King Crimson's prediction trails, from a multiplier of 1 to 15. - king_crimson_slow - Serverside. Adjust the slowdown speed of King Crimson, from a multiplier of 1 to 5. NOTE: Values of 2 and above are unsupported and can be extremely laggy! King Crimson's arms will be seen above the player and punching around the player when the player attacks. Want more of my work? Follow development of gStands here Classic King Crimson Time Skip is still available under the name "King Crimson Time Skip". If you don't have a viewmodel, make sure you have a King Crimson model installed. https://steamcommunity.com/sharedfiles/filedetails/?id=1700980217 Want this for TTT?: https://steamcommunity.com/sharedfiles/filedetails/?id=1807428210

29,142 pobrań Szczegóły →
[TFA] Modern Warfare 3 Sweps – Garry's Mod Mod

[TFA] Modern Warfare 3 Sweps

przez 76561198025534457

Released In Anticipation Of Black Ops 3 Requires TFA Base DOWNLOAD THE BASE HERE This addon was not designed for TTT. DarkRP may work with minor reconfiguration, but It will never officially support either. Donate Donate Here Donation will encourage me to make more content for you guys. Updates I'd prefer you joining here if you'd like updates or just wanna be really supportive. Join My Steam Group Part 2 Will Be Relased Eventually Spent couple hours sorting this addon out and in all honesty i enjoyed it so if you guys give me some decent feedback and rates i'll definately be sure to add some more sexy guns. - Cheers Zayn Includes: 11 Functional Sweps. - CM901 - Assault Rifle - MK46 - Light Machine Gun - M4A1 - Assault Rifle - AK-47 - Assault Rifle - Deagle - Pistol - L118A - Sniper Rifle - MP412 - Revolver - MP9 - Machine Pistol - P99 - Pistol - PM-9 - Sub Machine Gun - PP90M1 - Sub Machine Gun Credits: Porting Models Was Done By Xplor3r. Swep Base Was Provided By TriFluoroacetic Acid Relased To Public/Lua coding/Model Rigging Done By Zayn (Myself)

21,223 pobrań Szczegóły →
Stick Man Player Model – Garry's Mod Mod

Stick Man Player Model

przez 76561198044621770

This is a player model of a Stick Man. Credits go to CaptainDeagle62 and conex for the original piece. I changed the LUA so it would show up in the single player skin menu. Feel free to add me to speak about the model and report errors, it is a massive help. Rate and subcribe:D

40,929 pobrań Szczegóły →
[WAC] Focke-Wulf Fw 190F-8 BUFFED – Garry's Mod Mod

[WAC] Focke-Wulf Fw 190F-8 BUFFED

przez 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires WAC Community 6 Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.

21,161 pobrań Szczegóły →
Gameboy Advance – Garry's Mod Mod

Gameboy Advance

przez 76561198039783201

" Who are you? " Includes: Gameboy Advance - paintable with 5 skins for screen Gameboy Advance SP - paintable with 5 skins for screen Gameboy Advance Cartridge - 10 skins You need Advance bone Tool to move bones. Version for SFM : http://steamcommunity.com/sharedfiles/filedetails/?id=872024790 THIS IS JUST A PROP. If you use this model in a video or a picture i'd love to see it! Please post a link in the comments or in my group . DON'T ADD ME IF YOU HAVE NO REASON OR JUST WANT TO SAY THAT YOU LIKE MY MODELS TYPE THAT IN THE COMMENTS. I DONT PLAY GMOD DONT ADD ME TO PLAY GMOD WITH ME. Follow me for all my new stuff: You can also follow me on Twitter : Join the group if you have any requests or suggestions for new models : You can also gift me stuff: If you like my works you can support me by a small donation. tags: nintendo

31,134 pobrań Szczegóły →
CAR CAR CAR CAR CAR CAR – Garry's Mod Mod

CAR CAR CAR CAR CAR CAR

przez 76561198214604117

57,632 pobrań Szczegóły →
GoW3: Zeus P.M. and Ragdoll – Garry's Mod Mod

GoW3: Zeus P.M. and Ragdoll

przez 76561198066223715

Zeus, father of the gods and the human being, Kratos's worst enemy, now in Gmod for unexplainable reasons. Still, he doesn't cares at all, if Kratos was in Mortal Kombat IX, why would Zeus not be in Gmod to kick his ass? Credits: SCE Studios Santa Mónica - Model and textures. Me - Re-rigging, coding and face poser. CMDR. Rama - Images.

23,488 pobrań Szczegóły →
DragonBall Z Budokai Krillin Playermodel – Garry's Mod Mod

DragonBall Z Budokai Krillin Playermodel

przez 76561198130690905

"SENZU BEAN!!!!" It's everyones favorite Space Duck, Krillin!! Only people who watch DragonBall Z Abridged will understand that first part. So here he is, Goku's little bald friend Krillin, the guy who at one point in time was actually as strong as Goku. I made this playermodel quite a bit smaller than the average playermodel so some of the animations look a little weird. I used a height chart of DBZ characters to see how tall Krillin is supposed to be in comparison to Goku. My next playermodel will probably be Perfect Cell. I did not make this character model it is Property of DIMPS and Bandai Namco, I simply made it into a playermodel. I do not own DragonBall Z or any of it's characters. DragonBall Z is property of Toei Animation and was created by Akira Toriyama. My official Steam group http://steamcommunity.com/groups/The_Sc4recroW_Squad

47,658 pobrań Szczegóły →
Chino Kafuu P.M. & NPC – Garry's Mod Mod

Chino Kafuu P.M. & NPC

przez 76561198081734787

Chino Kafuu (Default & Winter) from Is the Order a Rabbit? It's about being cute >.< =3= Features : Playermodel ✓ NPC Enemy Friendly Ragdoll ✓ Firstperson view arms ✓ Bodygroups ✓ Hitboxes/TTT Ready Jigglebones Hair Skirt Cloth Ribbon Pose Face Eyes (Only using faceposer) Fingers Proportions ✓ BONUS MODEL: Tippy (with facepose) INFO: You can resize her hat or move Tippy's body using Advanced Bone Tool Credits : Model & Textures: icemega5 Model rigged into Valve Skeleton: by me

33,813 pobrań Szczegóły →
Combine Invasion: Storeyard Survival – Garry's Mod Mod

Combine Invasion: Storeyard Survival

przez 76561198070435501

After a successful raid on a Combine storage warehouse at City 17, you have been continuously on the run from the Combine. You have fought hard, but now stand at an abandoned chemical storage site, cornered by the Combine. And they would drag themselves through the firey depths of hell to have you eliminated. --------------------------------------------------------------------------------- This is my third Combine Invasion map. It is based around Grand Theft Auto Online's 'Survival' Jobs and, with my recent discoveries, is the first map built with multiplayer in mind. The objective of this map is to survive 8 waves of attack from the Combine. The amount and type of enemy will escalate with each wave. Check out every Combine Invasion map Here! --------------------------------------------------------------------------------- If you find that the map for some reason does not seem to work properly, please try the following: >DISABLE ANY OTHER ADDONS =>This is a very important step, as many addons on the workshop modify the behavior of entities that this map utilises >VERIFY YOUR GAME CACHE =>In a few cases, Steam may not have downloaded Garry's Mod correctly, or it's file system became corrupt. Usually as a result of poor/unstable internet. Verifying game cache can sometimes locate corrupted files and replace them with working ones. >REINSTALL GARRY'S MOD =>See "Verify your game cache"; In even fewer cases, Verifying game cache might not even solve this issue. In this extreme case, you may need to reinstall Garry's Mod all together. >WHERE TO FIND THE MAP =>The map is located in the 'other' section in the map browser and is called 'cmbinv_survival' >Other people get the 'MAP cmbinv_survival.bsp IS MISSING FROM DIRECTORY' error when joining =>All players wishing to join your listen server must subscribe to the map to be able to join.

22,979 pobrań Szczegóły →
Viewfinder - Found Footage & Camcorder SWEP – Garry's Mod Mod

Viewfinder - Found Footage & Camcorder SWEP

przez 76561198295521147

Viewfinder - Found Footage & Camcorder SWEP A hand-held or body-mounted camcorder with a full VHS tape simulation, human camera motion, viewfinder OSD, reactive built-in-mic audio and real video capture. Raise it and the game HUD disappears into a worn, recorded picture. HOW TO USE | FAQ & TROUBLESHOOTING | HOW TO RECORD | SETTINGS | BUG REPORTS | SUGGESTIONS | CHANGELOG ⚠️ The new tape renderer is in beta The composite signal shader (the NTSC renderer, on by default) is still a work in progress and is the part most likely to look wrong or cost frames on your hardware. The previous renderer is still here, complete and unchanged. To go back: Tape > Renderer > Tape simulation > Legacy RGB design, or ffcam_vhs_renderer 0 in the console. Nothing else changes. If it looks wrong rather than merely different, please post on BUG REPORTS with your GPU and the shader tier line shown under Tape > Renderer. Features - Full tape simulation: a composite signal built the way a recording is, with 31 tape and camcorder presets (JVC, Panasonic, analog TV, capture cards and 20 VHS tapes). Interlacing, separate colour and brightness channels, chroma bleed, dropout, sync errors, wrinkle, static, phosphor trails and a burnt-in date/time you can set. - Human camera movement: motion-captured idle, walking and running blended with procedural drift, footstep impacts, slope roll, stair jolts, corner peeking, crouch settling, inertia, fatigue and re-grip fumbles. - Bodycam mode: wear the camera on your chest, shoulder or helmet while fighting, building or using tools, and physical mounts render your real body and weapon. Recoil and aim-down-sights from ARC9, ArcCW, TacRP and VManip are preserved. The nowhere mount applies the tape to ordinary play. - Physical interaction: the operator lowers the camera to use doors, buttons and levers. Vehicles add chassis vibration, acceleration lag, corner lean, braking and crash impacts without stopping the recording. - Camcorder hardware: motorised optical zoom, autofocus hunting, battery and cassette drain, transport and timecode. Other players see a real camcorder model with a moving flip-out screen, one-handed carry pose and blinking recording light. - Night shooting: green night vision over a real infrared illuminator, plus a separate white on-camera lamp. Both cost extra battery; the server can publish the lamp for other players. - Recorded sound: cheap-mic automatic gain raises quiet ambience and hiss, clips gunshots, explosions and wind, then recovers. Directional/stereo pickup, a peak meter, breathing, zoom motor and handling foley are configurable. - Real video capture: optionally writes the processed picture and sound to WebM in garrysmod/videos. It can include your own voice chat, hide chat and OSD, cut takes without ending the file, and browse recordings in-game. - Physical death camera: dying drops a still-recording camera by default for somebody else to pick up; players can disable it or choose a private version. The camcorder can also apply configurable walking-speed and crouch delays. Basic controls Spawn it from the Weapons tab under Viewfinder, or type give weapon_ffcamcorder. - Left click / Right click - zoom in / out - R - load a fresh battery and tape while handheld - P - record / standby - N - night vision and infrared illuminator - L - white on-camera lamp - I - force a focus pull - G - put the camera away (holster) - M - cut/start a video file when file recording is enabled - O - open the Viewfinder Control Deck while the camera is equipped Pressing USE on a door, button or lever lowers the camera automatically, and walking up to a corner peeks around it. Every camera action can be rebound; zoom can also use the mouse wheel or hold-to-zoom. To fight or build while filming, bind Wear the camera / take it off and Eject / fresh battery + tape under Controls & help, then choose a mount on the Bodycam page. Settings - The Control Deck Press O with the camcorder equipped, open the top-level Viewfinder Q-menu tab, or enter ffcam_menu. Basics puts Styles, master Camera movement, Tape damage, zoom, battery, walking speed, the hide list and the date stamp in one place with a live preview. The fine-tuning pages — Bodycam, Tape, Movement, Zoom & focus, Audio, Recording — keep the everyday dials in the open and fold calibration into collapsed Fine tune blocks the search can see into. The same pages exist as plain panels in the Q-menu tab as a fallback; every page has tooltips and its own reset button. Most settings save immediately. Tape settings save every 60 seconds while filming; press Save tape settings now before quitting after detailed tape edits. Compatibility and performance - Weapons: worn mode composes ARC9, ArcCW and TacRP recoil and aim-down-sights with the body mount instead of replacing their camera. VManip animations are composed once, without doubling Viewfinder shake. - Kill animations: DrGBase and VJ Base nextbots are supported, along with compatible pills, scripted sequences and custom kill cameras. The recording stays open while the animation controls the view. - Vehicles: stock Half-Life 2 vehicles, Glide, LVS and simfphys are supported, along with other Source vehicle bases. Viewfinder preserves their cameras and can hide their HUDs while filming. Disable other VHS and camera-shake addons while using Viewfinder: their effects will stack. If performance suffers, lower Tape resolution first; on the Legacy renderer, turn off full-frame noise, tape wrinkle, comets and phosphor trail in that order. The picture, sound, motion and local video files work clientside. Install it on the server as well for the walking-speed, crouch and worn-camera policies, shared physical death cameras, server-only explosion pickup, and lamps visible to other players. Need help? Read FAQ & TROUBLESHOOTING or HOW TO RECORD & WATCH YOUR FOOTAGE. Post reproducible bugs in BUG REPORTS and ideas in SUGGESTIONS. Support development Viewfinder is free. If you enjoy it, you can optionally support future development.

95,577 pobrań Szczegóły →
SCP:CB MTF SNPC – Garry's Mod Mod

SCP:CB MTF SNPC

przez 76561198106848439

This needs VJ Base to work! Alright guys this is my first SNPC so I hope you enjoy! This adds two SNPCs one friendly and one hostile. Here is the link to the amazing game: http://www.scpcbgame.com/ Credits: DrVrej: VJ Base Cremator: Spawn Icons, Helping out Me: Coding SCP Team: Sounds, model, texture, etc Vinrax: Porting Model

15,092 pobrań Szczegóły →
Noodles nextbot Client Side Chase Music – Garry's Mod Mod

Noodles nextbot Client Side Chase Music

przez 76561199210323645

--Features being added next (During project playtime days): In trouble music (when monster is near) on new enemy function

53,969 pobrań Szczegóły →
GTAcity RP - Stuff #2 – Garry's Mod Mod

GTAcity RP - Stuff #2

przez 76561197984232597

Copyright 2018 - GTAcity RP Ce contenu est interdit de publication sur Steam, sauf par le compte Steam : http://steamcommunity.com/id/pb_mika32 Created by Mika32

42,644 pobrań Szczegóły →
Kazuma Kiryu (Yakuza 6) – Garry's Mod Mod

Kazuma Kiryu (Yakuza 6)

przez 76561198010134457

Kazuma Kiryu is the primary playable protagonist of the Yakuza franchise. Born in Yokohama, Japan in 1968, Kiryu was raised in the Sunflower Orphanage following the deaths of both of his parents at a very young age. The orphanage's main benefactor Shintaro Kazama took young Kiryu under his wing, acting as a father figure and later inducting both Kiryu and his friend Akira Nishikiyama into the Kazama yakuza family, a subsidiary of the powerful Dojima Family and its parent Tojo Clan. As a yakuza, Kiryu built a reputation for himself as the "Dragon of Dojima" thanks to his unyielding resolve and incredible ferocity as a melee fighter. Stoic and trustworthy almost to a fault, Kiryu constantly strives to uphold his personal code of honor while protecting those he cares about, despite his own inescapable affiliation with Japan's criminal underworld. Features: - Playermodel - Viewmodel arms - Ragdoll - Eye, face and finger posable - NPC - TTT Compatible Hitboxes - High quality materials (PS4) How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! Credits Models and textures: SEGA Porting, rigging and compiling: Voikanaa

45,696 pobrań Szczegóły →
GTA 4 Drivable Vehicles 2of2 – Garry's Mod Mod

GTA 4 Drivable Vehicles 2of2

przez 76561197980545731

Well here it is finally. Sicknessmodel uploaded to workshop. This upload does not include any of the evocity props however. It does have the trailers though. This is a 2 part download so get both. Includes some 50+ cars from GTA4, mafia 2, nfs hp2 and a couple I threw together. Cars are colorable, most of them anyway. Change the skin of the car until you get to the white skin. That skin is colorable with the color STool but this is NOT on every car. Only works on most GTA4 cars. None of the NFS cars etc. Lights on the cars only work if you have VU mod. VU mod is NOT INCLUDED with this. LIST OF VEHICLES 360 Spyder 911 Turbo Vanquish BMW M5 Diablo 6.0VT Ferrari F50 Cod4 Bus Blista Cavalcade Dilettante Emperor Faction Hakumai Police Cruiser Landstalker Lokus Minivan PMP 600 Phantom Police Stockade Primo Speedo Stallion Steed Stretch Virgo Yankee Willard Voodoo Bus Oracle Hummer H2 Lincoln MK4 CL55 AMG Murcielago Zil 130 International 2674 Flatbed Lotus Elise Super Diamond Mule Buffalo Huntley Firetruck Ambulance Fixed Stockade Shubert truck and plow version Sultan RS Cognoscenti Tow Truck Bobcat Serrano Merit Romero Hearse Esperanto Regina Rhapsody

29,956 pobrań Szczegóły →
CW 2.0 TF2 Flamethrower Skin Pack – Garry's Mod Mod

CW 2.0 TF2 Flamethrower Skin Pack

przez 76561198073293323

Rate & follow my workshop for future addons REQUIREDMENT CW 2.0 TF2 Also you can use material tool but it has to be a c_models. Credit: Me - screenshot, thumbnail Valve - Team Fortress 2 texture

17,160 pobrań Szczegóły →

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