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Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

SCP Sweps & Models (Blinking system) – Garry's Mod Mod

SCP Sweps & Models (Blinking system)

przez 76561198146366026

SCP Sweps & Models Updates frequently Inside: BLINKING SYSTEM: blinking_time # For modify the time between blink blinking_duration # For modify the duration time of blinking To config the location of pocket dimention, go to the pocket dimention and type: scp106_set SWEPS: - SCP 106 Swep (weapon_scp106) - SCP 173 Swep (weapon_scp173) - SCP 682 Swep (weapon_scp682) - SCP 457 Swep (weapon_scp457) - SCP 1048 Swep (scp_1048) - SCP 1048a Swep (weapon_scp1048a) - SCP 066 Swep (weapon_scp066) - SCP 939 Swep (weapon_scp939) - SCP 049 Swep (scp_049) - SCP 860 Swep (weapon_scp8602) SCP 1048 SWEP Transform a player to SCP-1048a, and give the weapon automatically MODELS: - SCP 682 OLD Model (models/vj_blackmesa/bullsquid.mdl) - SCP 682 NEW Model (models/scp_682/scp_682.mdl) - SCP 999 Model (models/scp-999/scp-999.mdl) - SCP 066 Model (models/player/mrsilver/scp_066pm/scp_066_pm.mdl) - SCP 1048 Model (models/clutter/teddybear.mdl) - SCP 006 FR Model (models/player/p_butcher.mdl) - Eye Pod A & B Models (models/scp-131-b/scp131b.mdl, models/scp-131-a/scp131a.mdl) - SCP 1048-A Model (models/player/mrsilver/scp-1048-a.mdl) - SCP 939 Model (models/player/thechicken/scp-939.mdl) - SCP 860 Model (models/props/forest_monster/forest_monster2.mdl) - NTF Male (models/player/ntf_male.mdl) - NTF Female (models/player/ntf_female.mdl) The Blinking system was compatible to SCP 173 swep My other addons: SCP Custom Death Sound SCP MOTD (French) SCP MOTD (English) SCP Sweps & Models

14,777 pobrań Szczegóły →
(HDN) Neptune NPC – Garry's Mod Mod

(HDN) Neptune NPC

przez 76561198241645574

This is Neptune from Hyperdimension Neptunia. NPC Citizen and Combine located in neptune section at spawn menu Sometimes when she attacks she stops shooting and t-poses. This is NOT a bug. This is how she asserts her dominance to her enemies. She also does this when she's got no weapon and an enemy gets close Credits: Unknown: for ripping the model for gmod Sophie-Bear: rigged the model and skeleton Me: made this into an NPC Enjoy and have fun!

40,266 pobrań Szczegóły →
TTT Rollermine Traitor Weapon – Garry's Mod Mod

TTT Rollermine Traitor Weapon

przez 76561198021181972

This is a TTT traitor weapon, useful for discouraging players from staying in parts of the map. The rollermines will attack fellow traitors, so make sure to warn your teammates! They will give the appearance of trying to kill the player who threw them, but they won't do any actual harm. Rollermines have a configurable health, but can also be easily destroyed with water. 3 seconds after death, the rollermine will explode, causing damage to anyone nearby. Using the Poltergeist weapon on a rollermine can be quite devastating... Configuration This is done through some console variables. Set these in your server.cfg file or through console for singleplayer/self-hosted. - Health - weapon_ttt_rollermine_health - Default: 2500 - Damage Scale - weapon_ttt_rollermine_damage_scale - Default: 1.5 - Side attacks = scale x 5HP - All other attacks = scale x 10HP - Death Explosion Maximum Damage - weapon_ttt_rollermine_explosion_damage - Default: 75HP Source code https://github.com/BadgerCode/TTT-Rollermine

53,243 pobrań Szczegóły →
Undertale: W.D. Gaster – Garry's Mod Mod

Undertale: W.D. Gaster

przez 76561198027447537

Beware of the man who speaks in hands... He is now up on the sfm workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=579526463

24,639 pobrań Szczegóły →
Episodic Zombie Animations Fix – Garry's Mod Mod

Episodic Zombie Animations Fix

przez 76561198260188725

The zombie model has been officially updated and I don't think you have to use this mod. The new zombie animations come from EP1 and EP2, you will see some uncommon animations, and it is not recommended to use Sabrean's Headcrab Zombie Mod.

21,619 pobrań Szczegóły →
scp – Garry's Mod Mod

scp

przez 76561198369724671

it doesn't work, don't try it, i was a kid when i made this lol

50,897 pobrań Szczegóły →
CoverSnap: A Simple Cover System – Garry's Mod Mod

CoverSnap: A Simple Cover System

przez 76561198036728754

Hey, the addon broke with Garry's Mod's new update. I've read in the forums that some people are waiting for this to get fixed. Anyway, the command that isn't working is "GetNWvector". I'll wait a while and maybe'll fix it afterwards. The thing is, I'm no longer making gmod addons so, yeah. ----- Hey, this is a Simple Cover System addon. There's nothing more to say about it. Controls: Default Cover: Cover: Press "Alt"(Walk key) Get out of cover: Press "Alt"(Walk key) Peek out of cover (to shoot): Hold "A" or "D" Press "SHIFT" to stand up or peek (when auto-crouch is enabled) Auto Cover: Cover:Walk to a wall. Get out of cover: Walk backwards to the wall Peek out of cover (to shoot): Double tap "A" or "D" Commands: Change to Third Person: cl_covercamera 0 Change to First Person: cl_covercamera 1 Default cover: cl_coverauto 0 Autosnap to cover: (old cover) cl_coverauto 1 Disable text (Press alt to...) : cl_covertext 0 Enable text: cl_covertext 1, (English) cl_covertext 2, (Spanish/Español) cl_covertext 3. (Polish/Polszczyzna) (Thanks to Kocayine #Infamous (http://steamcommunity.com/id/Karanix20/) for the translation!) cl_covertext 4 (German/Deutsch)(Thanks to Wolf(http://steamcommunity.com/profiles/76561198059771960/) for the translation!) cl_covertext 5 (French/Français)(Thanks to Redboard340 (http://steamcommunity.com/profiles/76561198054508575/) for the translation!) cl_covertext 6 (Italian/Italiano)(Thanks to Zeh Marione43(http://steamcommunity.com/profiles/76561198051188000/) for the translation!) cl_covertext 7 (Russian/Русский)(Thanks to Assad Chinterbuha(http://steamcommunity.com/profiles/76561198107056340/) and xXxToshkaEnderxXx(http://steamcommunity.com/id/toxa-ender/) for the translation!) Sorry for the bad english! Changelog: 2/2/2014-Addon was published/uploaded. 2/3/2014-Update 1:-You now have to walk slowly or stop near a wall to get in cover.(Fix to the involuntary getting in cover) (same day)-Update 2:-Now you will no longer be stuck when you get out of cover! (That's a pretty large fix) 2/5/2014-Update 3:-Now it will be harder to get in cover without wanting it. You can move your camera quickly to get out of cover. (pretty buggy, works when It wants to) 2/7/2014-Update 4:-Pretty large update. Fixed a lot of things. Now the camera is closer (like it was in the Update 1 and in the video) and you dont stuck when you want to get in cover! Changed keys so you double tap, because it was fucking around with the Customizable Weaponry addon. This is probably the last update, because its working pretty well, unless I find a way to do this crouch cover thing. (I'll try to) 2/13/2014-Update 5:-Added camera movement so it looks nicer. (Also some commands) Also, you can't get out of cover anywhere, you only can on edges. 2/21/2014-Update 6:-Now you can get in cover on normal objects and not only on the "World",(Map) You also get in cover by pressing ALT and get out of cover by pressing ALT too. 2/23/2014-Update 7:-You now get out of cover(to shoot) when you hold A or D and there is a command for thirdperson camera. 2/23/2014-Update 8:-Now I added text that says "Hold A to peek", "Hold D to peek", "Press Alt to get in cover",ect. 2/23/2014-Update 9:-Fixed third person (kinda) 2/24/2014-Update 10:-Fixed uncompatibility with custom HUDs, fixed third person view and added new font. 2/24/2014-Update 11:-Added colors to the "key fonts". Fixed third person view so you cannot see trough walls.You can use the old cover system now, too. Now the commands "save", so if you had cl_coverauto 1 and then you open gmod again, It'll still be cl_coverauto 1 and not the default number. 2/24/2014-Update 12 and 13: Uploaded another file to the workshop. Sorry! Its already fixed 2/25/2014-Update 14:-Fixed the ConVars so they save. 2/26/2014-Update 15.-Fixed a thing popping out on the console. 2/28/2014-Update 16:-Fixed NoClip bug. 3/10/2014-Update 17:-Added Polish and Spanish languages and a new crouch camera when the player is on low covers. 3/15/2014-Update 18:-Added auto-crouch when the cover is low, also, fixed the crouch camera and added French and German 3/19/2014-Update 19:-Fixed into-cover tracer so its not so buggy. Change the get out of cover while crouching to SHIFT. 3/20/2014-Update 20:-Added Italian 7/20/2014-Update 21:-Added Russian, fixed the cover on non-static objects too!Now it works properly, fixed the crouch bug and the cover is easier to use now! Thanks a lot to Robotboy655(http://steamcommunity.com/id/robotboy655) for answering my stupid questions on Facepunch! Things to do: -A slide to cover/run to cover thing when you press the button to get in cover. -A Move from cover to cover system(WIP) Known Bugs: -Customizable Weaponry, Sharpeye and Dynamic Movement/bobbing bugs the third person camera.It also bugs with the leaning camera (Just the animation)

12,278 pobrań Szczegóły →
Shadow of Chernobyl SWEPs – Garry's Mod Mod

Shadow of Chernobyl SWEPs

przez 76561197997367822

DISCLAIMER: THIS ADDON IS OBSOLETE AND NOT WORKED ON ANYMORE, BUGS WILL OCCUR FOR A MORE UP-TO-DATE VERSION PLEASE REFER TO MY CALL OF PRIPYAT PACK: http://steamcommunity.com/sharedfiles/filedetails/?id=1235315805 S.T.A.L.K.E.R.: Shadow of Chernobyl Weapons. Includes: -0% GameBanana CS:S Models -0% M9K -Ported S.T.A.L.K.E.R.: Shadow of Chernobyl Weapon Meshes and Animations -New SWEP Base -Dynamic Recoil -Dynamic Accuracy -Sprint Animations -Ironsights -Scopes -Silencers -Breath Holding -Jamming -Attachment Menu (like in FA:S 2 SWEPs or Customizable Weaponry) -STALKER Style ViewModel Movement -Bullet Chambering -Diet Sausage (Compatible with TSBE) -Crosshair Customization -Delayed Holstering -Idle Movement -Bullet Penetration -Bullet Ricochet -STALKER HUD HOW TO USE: PRIMARY ATTACK KEY - SHOOT SECONDARY ATTACK KEY - IRONSIGHTS RELOAD KEY - RELOAD CONTEXT MENU KEY - ATTACHMENT MENU USE + PRIMARY ATTACK - HOLSTER SECONDARY ATTACK + SHIFT - HOLD BREATH To Do: -World Models -Gauss Rifle -Call of Pripyat SWEPs Weapon List: AC-96/2; AKM-74/2; AKM-74/2U; Beretta 92F; Binoculars; Black Kite; Chaser 13; Fort-12Mk2; FT-200M; GP37; HPSS-1m; IL 86; Knife; Kolbasa; Kora 919; PMm; PMm Silenced; SA Avalance; BM-16; SGI-5K; SIP-t M200; SPSA14; SVDm-2; SVUmk-2; TOZ-34; TRs 301; Tunder S14; UDP Compact; Vintar BC; Viper 5 9x18; Walker P9m. Customizability: To edit the Appearance, like HUD, Sleeves or Crosshair: Q-Menu -> Options -> STALKER SWEPs -> Client To edit serverside commands, like Damage, Recoil or Accuracy: Q-Menu -> Options -> STALKER SWEPs -> Server Credits: Type stalker_credits in console OR GSC Game World - Textures|Sounds|Meshes|Animations|Attributes Matsilagi - Porting|Model Fixing|Betatesting CSPSpy/LEETNOOB - Attachment Panel Idea|Optimization Help Teh Snake - Custom Hand Texture Necrosis - Custom Hand Textures

18,685 pobrań Szczegóły →
nuke – Garry's Mod Mod

nuke

przez 76561198138978997

hit e close to it and throw it in air ;)

56,196 pobrań Szczegóły →
4K Alien Blood [Replacement] – Garry's Mod Mod

4K Alien Blood [Replacement]

przez 76561198365411625

Replace HL2 Alien Blood on 4K Alien Blood Original: https://gamebanana.com/effects/6406 Credits: Key Authors: Shadow_RUN: Creator mystic1: Uploader

10,683 pobrań Szczegóły →
Trench Whistle SWEP – Garry's Mod Mod

Trench Whistle SWEP

przez 76561198117369504

Audio has now been clipped! 2020-04-08 Trench whistle from the future?

15,779 pobrań Szczegóły →
Ragdoller Swep [UPDATED & UPGRADED] – Garry's Mod Mod

Ragdoller Swep [UPDATED & UPGRADED]

przez 76561198269637418

MOD Update! I found Some Free time recently and decided to Update and upgrade this old mod of mine, fixing some very bad code spaghetti ( but being lazy to fix some others ) and Fixing broken features and mechanics the mod had. Feel Free to check the new video added on displays to see What the update adds! Also Added new Stuff, such as = - Ragdoll Damage on Impacts ( can be deactivated ) - Ragdoll Screams on Impacts ( can be deactivated ) - Ragdoll Bleeds on Impacts ( can be deactivated ) - Player can Move Ragdoll with WASD ( can be deactivated ) - Modifiable Speed and Max speed of Movement - Fixed First-Person cam not working in SinglePlayer and Also Cvars, so Hosts and Admins can Edit them to change the mods' new Features from this Update: Cvars: ° d_ragdollerswep_allowmoving (0/1): Allows Players to Move their Ragdolls ° d_ragdollerswep_maxmovespeed (1/1000): Max Speed that Players can move their Ragdolls At, if the Current velocity is above this, doesn't allow player to move the ragdoll. ° d_ragdollerswep_moveforceapplied (1/1000): Force Applied while Moving with WASD. ° d_ragdollerswep_ragdollappliesdamage (0/1): If Impact Damage done on the Ragdoll should Transfer to Player. ° d_ragdollerswep_ragdollbleed (0/1): If the Ragdoll should Bleed on Impact. ° d_ragdollerswep_ragdollscreams (0/1): If the Ragdoll should Scream on Impact. Yes, this is a remake of the old Ragdoll swep. never really used that swep but i've seen some people talking about it not being on the workshop anymore so i decided to code my own version i think the guy who originally created the ragdoll Swep was this guy = https://steamcommunity.com/id/lowlymesh (BUT I'M NOT SURE ABOUT IT! ) The swep is pretty simple = Left Click = become a ragdoll Right Click ( or jump key ) = re-spawn at the ragdoll ( your eye angles will be positioned according to your camera when you were spectating your ragdoll ) the ragdoll comes with the player's colors and body groups. you can throw yourself at others and others can drag your body around while you watch. ----------------- UPDATE -------------- since many people asked before, i added a first person view mode to the swep Press V while as a ragdoll to switch between FPS and TPS ( FPS can't look around ) ( Won't work with models that don't contain the Eye attachment ) you can change how further away or how closer the FPS view distance will be with the client convar = ragdoller_fps_viewdist Oh and if you'd like to support me, even half of a dollar would help me a lot ( i'm a broke brazilian ) i made a Ko-fi, Here: https://ko-fi.com/dragon_red

39,216 pobrań Szczegóły →
Winnie's Mines – Garry's Mod Mod

Winnie's Mines

przez 76561198221774200

Nice and easy WWII mines Feel free to download it and modify it. I DO NOT OWN THE MODELS ! Complimentary addon : Winnie's Mines Ammo Thanks to BUTTHE4D for porting parts of the models ! Thanks to Moon. for porting parts of the models ! Thanks to Piggo for porting parts of the models ! Thanks to ฿итковскiй for the posing ! Simple and easy to use mines, you can plant them and defuse them, originaly made for symfphys vehicles, but should work fine with other vehicle mods. And they work like props (you can manipulate them as you wantjust so you can make traps). anti personnel Mine : The planter can't detonate the mine, but he can defuse it.(and nobody else can defuse it... peacefully). Hope you like it. If there is anything you want/need comment it. : ^ ) Mines List: - : - S-Mine (AP) - Tellermine 42 (AT) - Tellermine 43 (AT) - Tellermine 35 (AT) - Hafthohlladung (AT) - : - M2A1 Mine (AP) - M1A1 Mine (AT) - : - MK2 Mine (AP) - MK5 Mine (AT) - N°74 Anti-tank Grenade (AT) - : - MLE 1939 Mine (AP) - MLE 1935 Mine (AT) - : - TL35 Mine (AT) - : - TNT Features: {S-Mine ; M2A1 Mine ; MK2 Mine ; MLE 1939 Mine} : - Plantable - Defusable - Jumps in the air and explodes if a player is too close {Tellermine 42 ; Tellermine 43 ; Tellermine 35 ; M1A1 Mine ; MK5 Mine ; MLE 1935 Mine ; TL35 Mine} : - Plantable - Defusable - Explodes upon contact with vehicle or prop {Hafthohlladung Mine} : - Plantable only on vehicle - Explodes after fuse time {TNT} : - Plantable anywhere - Throwable - Explodes after fuse time {N°74 AT Grenade} : - Throwable - Explodes after fuse time - Sticks to vehicle surface Models from : - https://store.steampowered.com/app/1238810/Battlefield_V/ - https://store.steampowered.com/app/736220/Post_Scriptum/ - https://store.steampowered.com/app/476600/Call_of_Duty_WWII/ BY Winnie

19,854 pobrań Szczegóły →
[PILL PACK] Backrooms Bacteria – Garry's Mod Mod

[PILL PACK] Backrooms Bacteria

przez 76561198166038351

TO CUSTOMISE THE PILL GO TO UTILITES AND GO TO BACTERIA This Is The Official Backrooms Bacteria Pill pack here Are the powers below Press R to Enable a scream that makes players screen blurry Press RIGHT CLICK to lunge at the player and wrap them up forcing them to play a mini game that if they don't complete they become infected and if a player becomes infected and dies after they become a mini bacteria Mini Bacteria: Press R to send out a shockwave that highlights all players on the map to the mini bacteria and the big one SUBSCRIBE TO BLASTNIT ON YOUTUBE

72,889 pobrań Szczegóły →
[READ DESCRIPTION] "Realistic" Flashlight Sound Replacement – Garry's Mod Mod

[READ DESCRIPTION] "Realistic" Flashlight Sound Replacement

przez 76561198433636877

August 25, 2025 Updoote It's been a while since I've touched Garry's Mod and all that addon/modding stuff. This was one of my first dumb addons with a sound I just stole on freesound, but looking back, it's just... okay. If you've been wondering, I have gotten more into making games. If you can, make sure to check out Vantangle on GameJolt and my studio, Noirgami on itch. Also, please check out Vinavil's flashlight addons. He did it better than me! Flashlight Texture Overhaul. Flashlight Sound Overhaul. was tired of that one HEV flashlight sound Sound by dersuperanton on freesound.org (cool website!!!) https://freesound.org/people/dersuperanton/sounds/435845/ Map in thumbnail + video is Gm_AbyssalPlain https://steamcommunity.com/sharedfiles/filedetails/?id=2819207400 tags: flashlight, flashlight sound, sound, sound replacement, flashlight sound replacement, holy caca, realism, realistic, i boil dogs alive

33,796 pobrań Szczegóły →
Expanded Gibbed Tf2 Characters – Garry's Mod Mod

Expanded Gibbed Tf2 Characters

przez 76561198000373363

Fully bodygrouped and rigged gibbed character pack! Featured in the Frontline! - A Call To Arms video: Check out the SFM version too! The pack features: - Bodygrouped dismemberments - Full original bodygroups (hats, grenades, ect...) - Red/Blu skins - Collision models Currently each character has 9 different points of dismemberment. Original bodygroups, such as hats and granades are included. Additionaly, because flexes do not work well with bodygroups, the pack includes flexed heads. Expect updates with additional blood textures and more gibblets! Requires Tf2 content to be installed.

25,569 pobrań Szczegóły →
Squad Shield Swep – Garry's Mod Mod

Squad Shield Swep

przez 76561198391837832

Star Wars Squad Shield DISCLAIMER: I did not make this, with that being said I can only make small edits to the original code due to my knowledge with LUA, if any issues or bugs occur with the addon please feel free to contact me. Features: -Will stop any bullets, blasters, or explosives. -Stays up for 30 Seconds with a Cooldown of 60 Seconds Controls: Left Click - Places it down DO NOT EDIT, OR REUPLOAD. If you want something changed or added for your version, add me on steam. Credits: Me - Uploading to the workshop, and some small edits to the LUA Boy - Original Creator Chrome - LUA Nicolas - Helped me with some issues I had

22,008 pobrań Szczegóły →
Meow Skulls Player & NPC - Fortnite – Garry's Mod Mod

Meow Skulls Player & NPC - Fortnite

przez 76561198806171279

This is a Playermodel & NPC of the skin MeowSkulls from the game Fortnite: Battle Royale, Fortnite is owned by Epic Games. Includes: - Player model - NPC - Viewmodel arms - Hitboxes - LOD Models - 2 Bodygroups

43,751 pobrań Szczegóły →
Zap Gun Dual Wield – Garry's Mod Mod

Zap Gun Dual Wield

przez 76561198034487277

With the inclusion of this weapon in the TFA Wonder Weapons pack, this addon is now deprecated. The Zap Gun Dual Wield / Wave Gun from the game Call of Duty: Black Ops. You can combine the two zap guns into the Wave Gun by holding E and R at the same time, as well as separate the two guns the same way. Credits: Hoff - Porting the model, some particle effects. Raven - Some code and particle effects. Me - Final code assembly and upload. Map used in screenshots: Moon http://steamcommunity.com/sharedfiles/filedetails/?id=1242809766 Important note: If you have no reserve ammo, it means you have too many addons with custom ammo types. Also, Speed Cola breaks the weapon in nZombies. If you like the stuff that i make, please consider donating. Making addons like this one takes a lot of effort and i often don't get anything in return. Your help will surely allow me to keep working on them.

33,866 pobrań Szczegóły →
[E2] DamageCore – Garry's Mod Mod

[E2] DamageCore

przez 76561198009585032

For more information, go to the GitHub Page DamageCore DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities. Workshop Installation The DamageCore is available on the Steam Workshop! Go to the DamageCore Workshop Page and press Subscribe. For can go to the Expression 2 Core Collection for more extensions. Manual Installation Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons folder using this command if you are using git: git clone https://github.com/sirpapate/damagecore.git Documentation Events Declaration Replacing Description event damage(Victim:entity, Damage:damage) runOnDmg, dmgClk, lastDamage, lastDamageVictim Triggered when an entity takes damage. event trackedDamage(Victim:entity, Damage:damage) Triggered when an entity in the list of tracked (with "E:trackDamage()") entities takes damage. event playerDamage(Victim:entity, Damage:damage) Triggered when a player takes damage. Tick Functions Function Return Description runOnDmg(N) If set to 1, E2 will run when an entity takes damage. runOnDmg(N,E) If set to 1, E2 will run when specified entity takes damage. runOnDmg(N,R) If set to 1, E2 will run when specified entities take damage. E:trackDamage() E2 will run when the specified entity takes damage. T:trackDamage() E2 will run when the specified entities take damage. E:stopTrackDamage() E2 will no longer run when the specified entity takes damage. R:stopTrackDamage() E2 will no longer run when the specified entities take damage. getDamageTrackedEntities() R Returns a array of all tracked entities. E:isDamageTracked() N Returns 1 if the entity is tracked. Returns 0 otherwise. dmgClk() N Returns 1 if the chip is being executed because of a damage event. Returns 0 otherwise. lastDamage() XDM Returns the last damage. lastDamageVictim() E Returns the victim of the last damage. Damage Type Function Return Description damage() XDM Makes an empty damage. XDM:clone() XDM Returns a copy of the damage. XDM:toTable() T Converts the damage into a table. XDM:getDamage() N Returns the damage amount. XDM:getAttacker() E Returns the attacker of damage. XDM:getForce() V Returns a vector representing the damage force. XDM:getPosition() V Returns the position where the damage was or is going to be applied to. XDM:getType() N Returns a bitflag which indicates the damage type of the damage. XDM:getInflictor() E Returns the inflictor of the damage. This is not necessarily a weapon. XDM:isBulletDamage() N Returns 1 if the damage was caused by a bullet. XDM:isExplosionDamage() N Returns 1 if the damage contains explosion damage. XDM:isFallDamage() N Returns 1 if the damage contains fall damage. XDM:setDamage(N) XDM Sets the amount of damage. Returns itself. XDM:setAttacker(E) XDM Sets the attacker of the damage. Returns itself. XDM:setForce(V) XDM Sets the directional force of the damage. Returns itself. XDM:setPosition(V) XDM Sets the position of where the damage gets applied to. Returns itself. XDM:setType(N) XDM Sets the damage type. Returns itself. XDM:setInflictor(E) XDM Sets the inflictor of the damage for example a weapon. Returns itself. Applying Damage Functions Function Return Description canDamage(E) N Returns 1 if the entity can be damaged by the player. E:takeDamage(XDM) Applies the damage specified by the damage info to the entity. E:takeDamage(N,E) Applies the specified amount of damage to the entity. (Damage Amount) E:takeDamage(N,E) Applies the specified amount of damage to the entity. (Damage Amount, Attacker) E:takeDamage(N,E,E) Applies the specified amount of damage to the entity. (Damage Amount, Attacker, Inflictor) blastDamage(XDM,V,N) Applies spherical damage based on damage info to all entities in the specified radius. (Damage, Position, Radius) blastDamage(E,E,V,N,N) Applies explosion damage to all entities in the specified radius. (Attacker, Inflictor, Position, Radius, Damage Amount)

29,093 pobrań Szczegóły →
StarWars - Starkiller/Galen Marek Playermodels – Garry's Mod Mod

StarWars - Starkiller/Galen Marek Playermodels

przez 76561198108896543

I DID NOT MAKE THESE MODELS! I AM JUST RE-UPLOADING THEM! ALL CREDIT GOES TO http://steamcommunity.com/profiles/76561198177769390/ The original owner removed the addons from the workshop. Fortunately, I will be keeping these up!

19,907 pobrań Szczegóły →
Star Wars - Droid Gunship – Garry's Mod Mod

Star Wars - Droid Gunship

przez 76561198048518704

Star Wars - Droid Gunship Now this will disappoint you all, but this is a scenic addon. This is a model ONLY, but can be used to create awesome scenes and pictures related to Star Wars. Check above for some cool scenes that have been created using this prop. A droid gunship was a transport of basic droid units, deploying them quickly and was a strong and heavily armed fighter. It is equipped with missiles and laser cannons and is a great opponent, usually beating it's smaller enemies. This has multiple skins to spice up your scene, or if you want to use this for your community! Contributors Funky: porting this model & textures in to the Source Engine, allowing it to be used in Garry's Mod. An unknown modeller: for creating this model and providing the textures. Facepunch. The Garry's Mod Community: for giving me awesome feedback and throwing ideas at me and really making my day. You guys encourage me to continue on, I love you all, seriously. Delta1116732: providing me with links to the models.

19,399 pobrań Szczegóły →
RP_Geonosis – Garry's Mod Mod

RP_Geonosis

przez 76561198008404358

Do what you want with all my maps.You can upload your own version on the workshop as long as you give me credit in the description! _______________________________________________________________ Map takes place in the Hive area of Geonosis. The map is a mix of all things Geonosis. Map doesnt have AI nodes or a Nav mesh. I may add a nav mash later on in the next update. Map supports: Event Servers / RP _______________________________________________________________ Quick Map Features _______________________________________________________________ - Clone Landing Area (Spawn) - Geonosian Hive (Huge Middle Structure) - Big Caves - Tunnel Systems - Geonosian Arena - Geonosian War Room - Weapons Factory - Large Open Areas for Battles - Geonosian Hangar - Fully Flyable _______________________________________________________________ Special Thanks _______________________________________________________________ -Diomonder : Ideas, Helped with Arena/War Room, Testing -Kingpommes : Helped with optimization tips -Jakobi O'Brien : Helped fix the map at the end. _______________________________________________________________ Credits _______________________________________________________________ CWA Prop Pack : AkiranSWFS Clone Turbo Tank : Blackflogger/Sim//Deno Star Wars CGI Ships Prop Pack : Salty™ If you are a server and you want the map files please message me on discord and not steam. 122jimbo Tags: star wars , geonosis, cwrp, 122jimbo ______________________________________________________________ I stream a lot of my maps that I make! Come leave a follow on my Twitch! Twitch Link Follow me on Twitter Twitter Link

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Bio-Annihilation Extended (Unofficial) – Garry's Mod Mod

Bio-Annihilation Extended (Unofficial)

przez 76561198054195602

BIO-ANNIHILATION II OUT NOW!!! PLAY WITH THAT INSTEAD!!! End of Support: This addon will no longer be updated. Bio-Annihilation is a large content addon that brings a deadly bioweapon to Garry's Mod that can quickly kill and zombify its victims. Features - Viral Infection: Not much is known about this life-threatening, highly contagious pathogen. Untreated hosts show symptoms in seconds, including coughing, unconsciousness, pale skin, hypertension, and violence. It is heavily advised to avoid contact with all infected individuals. - Zombies: Infected individuals are highly aggressive and able to spread the infection on contact, but their bone structure is weakened. Crush their heads to quickly put them out of their misery, blast their arms off to reduce the damage they deal, or break their legs to bring their mobility to a halt. - Entities: Numerous objects exist at your disposal to either fight or spread the deadly epidemic, including sprays engineered to kill the virus on contact, barrels loaded with heavily concentrated infection, gas masks for use in contaminated environments, and air waste that transforms the surface of Earth into an inhospitable wasteland. - Custom Model System: You can set which models zombies can use when they spawn! Simply open garrysmod/data/ba_altmodels.txt and add model paths to it. Set ba_altmodels to 1 within the game to allow them to show. By default, Infected Citizens models are set up. You will need to download them seperately. - Full Customization: Don't like the default settings? Numerous configuration options exist to allow you to fine-tune Bio-Annihilation to your liking. Type ba_menu in the console for a convenient place to tweak away! Recommended Companion Addons - Zombie/NPC Invasion+: Automatically spawn zombies across the map! - gm_hartseer: A very well optimized map that is great for playing with large amounts of zombies. - Gruesome Blood Impact Effect: That's gotta hurt! This addon will be removed from the workshop at the request of FiLzO, should the occasion arise. I take no credit for any of the code in the original addon.

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