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Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Haydee - Redux [PM, Ragdoll, NPC]
 – Garry's Mod Mod

Haydee - Redux [PM, Ragdoll, NPC]

przez 76561198019489563

If you enjoy the model, be sure to give it a like. Sappy needs his cheevos. Haydee from the eponymous game Haydee. Specifically, this is the Haydee Redux v2 model created by CreepyChimera and ported to SFM by NoduSFM and PlanetMojo. Features Custom proportions Colorable legs Jigglebones for the bouncy bits First person arms (still WIP) Bodygroups for the vest Finger posing for the ragdoll Friendly NPC Credits Original model by Haydee Interactive Redux v2 by CreepyChimera Further model edits by NoduSFM Textures by PlanetMojo Preview images by scrungusbungus Garry's Mod port and further texture work by Sappykun Known issues Fist animations are broken due to the way the redux model was rigged. I tried my best to make it work, but the fist animations were made for a hand with longer fingers than the default Gmod playermodels.

27,201 pobrań Szczegóły →
Simple Thirdperson – Garry's Mod Mod

Simple Thirdperson

przez 76561198055197932

Easily switch into Thirdperson, with one Key. Does not require sv_cheats or something similar. Default Key: "T" Have fuN!

26,138 pobrań Szczegóły →
No More Room in Hell Explosives – Garry's Mod Mod

No More Room in Hell Explosives

przez 76561198116561652

Explosives from NMRiH. Textures, models and sounds made by Lever Games. Weapons are made and ported to GMod by me. Hold E and left click to shove. Included: Grenade Molotov TNT Map on screenshots is de_chateau. If you found a bug - write about this in comments, and I will fix this bug.

17,181 pobrań Szczegóły →
Star Wars CWA : Misc Props – Garry's Mod Mod

Star Wars CWA : Misc Props

przez 76561198160329909

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Star Wars Clone Wars Adventures : Props Pack I made this addon a few months ago, recently I began to "rework" on these props and I added a few new props, I plan to add more props later, probably in the weeks to come, for now there is a total of 24 props. There are surely problems with collisions and with other addons, let me know in the comments if you have any problems with this addon.⠀⠀⠀⠀⠀ Props List : ● Vulture Trophy ● Trophy ● DJ Droid ● Box/Crates 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 ● Ice Holo Table ● Party Disco Light Pole ● Mandalore Dorm Computer ● Archives Desk ● Party Deck Torch ● Club Sign 01 ● Club Sign 02 with 6 others textures ● Training Room Screen ● Republic Screen 01 ● Republic Screen 02 ● Republic Screen 03 To be Added : ● ??? Credits : Daybreak Game Company (models,textures,etc) thd Akiran

16,887 pobrań Szczegóły →
Fortnite: Raven Team Leader (Playermodel + Ragdoll) – Garry's Mod Mod

Fortnite: Raven Team Leader (Playermodel + Ragdoll)

przez 76561198112288706

You guys really wanted me to do this, huh? Using some new tricks and an updated YouTube guide, I managed to get this model finished in a single day! How cool is that?? Features: - Toggle-able Facial Expressions! (Bodygroups) - Alt Skin! - Cloth physics! - Viewmodel hands! - Proportion trick! (More accurate to playermodel's skeleton) Rigging and Playermodel Creation by KeepItWilde (Me) Model, Textures, and Game by Epic Games All rights go their respectable owners.

44,964 pobrań Szczegóły →
gm_charon – Garry's Mod Mod

gm_charon

przez 76561198329411793

Charon, moon of Pluto. Highly recommended to play this map alone, in complete silence and with HDR enabled. There is a comic book on the map. To find it, you need to go down the elevator shaft. Map doesn't require any content. Big thanks to: ЛСОЛГН - playtest, ideas, help with hammer editor and source engine, ventuus.mdl model Nakazato - playtest, ideas Tags: space, loneliness, solitude, desolation, liminal, liminal space, cosmos, космос, not horror Map by chunchengchai.

47,341 pobrań Szczegóły →
US Jet Pilot: Ragdoll & Playermodel *UPDATED* – Garry's Mod Mod

US Jet Pilot: Ragdoll & Playermodel *UPDATED*

przez 76561198078905639

An updated version of the previous added Jet Pilot. This addon comes with a US Jet Pilot rigged with valve biped bones. He consists of body parts from the Battlefield series and Call of Duty series. The pilot comes as a ragdoll + playermodel. Hopefully you all enjoy this Workshop Addon! Thanks for looking. Credits: Viscreal Games, EA, and Infanity Ward: For the orignal models Simkas for putting the model together and orignally rigging him. Sub just edited some .qc stuff and edited the shaders of the model. *Do not contact our accounts, just leave comments here.*

20,416 pobrań Szczegóły →
The End (Liminal Space / Backrooms map) – Garry's Mod Mod

The End (Liminal Space / Backrooms map)

przez 76561198065913874

(PLEASE READ BEFORE YOU COMMENT) listed as "gm_theend" in the menu ---------------------------------------------------------------------------------- Inspired by the classic liminal space photo, "The End" often associated with the backrooms, is an abandoned Border's Bookstore left empty and alone. This map is a recreation of the most popular depiction of it. I made this as a quick little map just for fun while working on other projects, so expect another A.R.E.S. map at some point in the near future. ---------------------------------------------------------------------------------- Credits and other info (PLEASE READ BEFORE YOU COMMENT) Credit to valve for assets and textures. Models from L4D2 and CSGO. This map does not have AI navigation. Lastly, I read your comments! If you have any issues, I will make very sure to do what I can to help. I will warmly appreciate any and all constructive criticism.

39,365 pobrań Szczegóły →
Halo Reach - NMPD Player & Character Models – Garry's Mod Mod

Halo Reach - NMPD Player & Character Models

przez 76561198044940237

After a bit too long of a wait, here are the refurbished NMPD officers. Since i wasnt quite happy with the quality of the Halo 3 originals I ended up meshmodding parts of them together with the Halo Reach marine base. They also contain two new skins that make it possible to change the NMPD decals to just say "PD" for a generic police department or "MP" if you want some kind of military police. The models, just like the Marines, ODST, and Off-Duty models contain a ton of bodygroups, these have 4 or 5 different visor types, a couple of which have animated text on them. Here is a collection with all my Halo Reach models and addons: Halo Reach Collection Please do not re-upload or repack these models. Credits Original Models - Bungie Porting, Rigging, Modifying - Ishi

18,183 pobrań Szczegóły →
Sanes NEXTBOT – Garry's Mod Mod

Sanes NEXTBOT

przez 76561198173837779

It's my first addon! SANESSS! DO YOU WANNA HAVE A BAD TOM!?! I hope you'll enjoy it. --------------------------------------------------------------------------------------------------------------------------------- Original Nextbot script by Xyxen (check out his Sanic Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=174117071) --------------------------------------------------------------------------------------------------------------------------------- Thanks 030z TRAP for video! --------------------------------------------------------------------------------------------------------------------------------- If you have any questions please put them in the comments below! V V VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

29,996 pobrań Szczegóły →
gm_gilmancity - A Zombie Apocalypse map (now with CSM support!) – Garry's Mod Mod

gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

przez 76561198023714190

GM_Gilmancity WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you! No games required! Play this in Sandbox! A faithful port of Zombie Master's zm_gilmanhouse_v2. If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods. Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn. There's a giant spinning arrow right above it. Features: - NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows! - Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide. - Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though... - Full on HDR, compiled with the -final switch. Better lighting all across the board. - Fitting ambience. Everyone's favorite Ravenholm soundscapes! - Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only) - Many enterable buildings. Doesn't stop you from hiding from the zombies, though. - Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available. - Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset. Differences from zm_gilmanhouse_v2: - All objectives removed. Your objective now is to survive for as long as possible. - Barricades trying to direct players were removed. The entire city is open to your disposal from the start. - Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only) - Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion. - Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well. - More barricades have been placed around Gilman House Inn. Not many, though. Credits: - Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked. - Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)

23,592 pobrań Szczegóły →
Onda energetica - Arma – Garry's Mod Mod

Onda energetica - Arma

przez 76561198132278024

WARNING - I'm not a fan of Dragon Ball; - If you get errors, make sure you downloaded the required addon (you can find it on the right side of this page) Controls: Left Click: Fists Right Click: Kamehameha (Wait until it shoots) Spacebar: Flight -------------------------------------------------------------------------------------------- How to find it: Open the menu (press Q), click on "Weapons" and look for the subcategory "Dragon Ball CZ" -------------------------------------------------------------------------------------------- CREDITS: GearFighterCZeta

39,667 pobrań Szczegóły →
Penumbra Infected snpc + pmodel – Garry's Mod Mod

Penumbra Infected snpc + pmodel

przez 76561198023744778

"The Tuurngait Infected are the most common enemies in Penumbra: Black Plague. In layman's terms, they are re-animated human corpses. This does not mean that they're merely zombies. The Tuurngait Infected are far more intelligent than a simple zombie, and are "connected"." Now you can have it in garrys mod! Along with a playermodel! And before you comment "eww is that a penis?" the answer is no. Its an umbilical cord. Penises don't grow on your abs sicko. Anyway, the original code was by dan, but i fixed it myself edited it to fit the snpc. The sounds are from penumbra. The original model is obviously from penumbra, and it was ripped by someone here on workahop, i just edited it so that it worked as an snpc and Playermodel.

25,022 pobrań Szczegóły →
Haydee [P.M] – Garry's Mod Mod

Haydee [P.M]

przez 76561198127131103

Tags: PM, P.M, Playermodel. This model was taken from the project Steam GreenLight Support this game! Thanks to developers for sharing this model. More about the project: http://store.steampowered.com/app/530890 <-------------------------------------------------------------------------> Have fun!

20,406 pobrań Szczegóły →
Borat_09 PM – Garry's Mod Mod

Borat_09 PM

przez 76561199069705239

- That almost looks like you. - What is this? "Stupid foreigner reporter"? - Yeah. Kind of looks like you. This is male_09, cosplaying as Borat, wearing the costume you can see in Borat 2. This model includes: - Hair (not curly sadly) - Viewmodels - Gуpsу tears - Working face-flexes known problems: his hair is glitchy :( credits: Hands Suit Haircut and mustache Borat, pm, playermodel, player model, movie character, RP, roleplay, meme

51,528 pobrań Szczegóły →
Gina and Rachael Foley - Resident Evil Revelations 2 - [Ragdoll/NPC/PM] – Garry's Mod Mod

Gina and Rachael Foley - Resident Evil Revelations 2 - [Ragdoll/NPC/PM]

przez 76561198063395443

ATTENTION: EACH ONE OF THE ASSETS PRESENT IN THIS ADDON ARE PROPERTY OF CAPCOM. THIS IS NOT INTENDED FOR PROFIT, JUST FOR FANART PURPOSES. This addon includes: - Ragdolls - Playermodels - NPCs - Faceposing, fingerposing and eyeposing (at least for Gina).

29,684 pobrań Szczegóły →
212th Clones Mega Playermodel Pack V4.9.1 – Garry's Mod Mod

212th Clones Mega Playermodel Pack V4.9.1

przez 76561198112700215

212th Attack Battalion Mega Pack By Sono This is a pack of models that I have put together, with the help of Doctor Jew, using some models by Doctor Jew and some custom ones by me. This pack is ONLY 212th Attack Battalion and any division within it, no other legions, regiments, battalions etc. I will be updating this pack as I create other models of the 212th Attack Battalion. This pack includes: 212th Trooper 212th Medic Trooper 212th Heavy Assault Trooper 212th Heavy Assault Officer 212th ARC Trooper 212th Elite Trooper 212th Jet Trooper 212th Marksman 212th Lieutenant 212th Hazard Trooper 212th Elite Sharpshooter 212th Engineer Trooper 212th Combat Specialist 212th AT-RT Driver 212th BARC Trooper 212th BARC Lieutenant 212th Heavy Trooper 212th Trooper Red 212th Trooper Crimson 212th Trooper Jack 212th Trooper Kem 212th Hazzard Trooper Losrevan 212th Sergeant Hoax 212th ARF Trooper Waxer 212th Captain Knux 212th ARC Captain Roltes 212th Major Dav 212th ARC Major Kane 212th Lieutenant Colonel Kralich 212th Colonel Yin 212th Commander Guire 212th Commander Sono Have an idea for a 212th trooper? Comment below or add me on steam, and let me know! Many thanks to Doctor Jew for helping me out, letting me use some of his models. Doctor Jew's profile- http://steamcommunity.com/id/doctorjew Feel free to use any of my content on your server or for fun, that's why it's up here! Be sure to check out all of my other content! I have many other clone trooper packs on the way! Check out my newest pack of clones! http://steamcommunity.com/sharedfiles/filedetails/?id=696374642 Known issues: None. THIS PACK DOES NOT INCLUDE: Commander Cody Basic 212th Trooper Basic Paratrooper Like this mod? Wish to support me and my work? Feel free to donate here! https://steamcommunity.com/tradeoffer/new/?partner=152434487&token=7U9uKw6Q Feel free to check out commissions or commission something yourself here: http://steamcommunity.com/groups/nisusstudios Hope you enjoy this mod, ~Sono

17,055 pobrań Szczegóły →
[DEPRECATED] CalcView Priority System – Garry's Mod Mod

[DEPRECATED] CalcView Priority System

przez 76561198019402537

C.V.P.S. CVPS is a library/system that allows you to create CalcView hook camera manipulation mods without every camera mod breaking the other one, while also allowing you to have Layered CalcViews on top of the highest priority "Base" CalcView. (Useful for viewbob, breathing, etc.) This is achieved by running only the highest priority CalcView hook and then adding to it the returned data from all the "Layered" ones. The point of this library is to allow devs to create camera mods that do not interfere with each other in jarring ways. For Developers The library is contained inside a global table named "CalcViewPS" and runs a hook called "CalcViewPS_Initialized" when it has loaded. ENUMs CalcViewPS.PerspectiveENUM = { FIRSTPERSON = 1, THIRDPERSON = 2, TOPDOWN = 3, ISOMETRIC = 4, OTHER = 5 } Argument Explanations name - Unique string ID for the hook func - The function to be ran if the hook is of the highest priority, or is a layered hook. Works like normal CalcView, function must return a table like a normal CalcView hook would. In the case of the hook being layered, the hook should not be layering the returned values on top of the provided base position, angles and FOV. The library already takes care of the layering. priority - The priority number the hook should have. The higher it is, the bigger the chance it will be the "camera" that is running. Value is clamped to be between -100000 and 100000 perspective - The perspective ENUM for the hook. Layered hooks will only be applied if they have the same perspective ENUM as the current running Base hook. This can be one of the ENUMs above or a number. Functions CalcViewPS.Add(name, func, priority, perspective) - Adds a "Base" hook to the queue with the specified priority. CalcViewPS.AddToTop(name, func, perspective) - Adds a "Base" hook to the queue above the current highest priority hook. (Priority 9000 if one does not exist.) CalcViewPS.AddToBottom(name, func, perspective) - Adds a "Base" hook to the queue below the current lowest priority hook. (Priority -9000 if one does not exist.) CalcViewPS.AddLayered(name, func, perspective) - Adds a "Layered" hook to the table, which will be layered on top of the current running "Base" hook. CalcViewPS.Remove(name) - Removes "Base" hook with the specified id from the queue CalcViewPS.RemoveLayered(name) - Removes "Layered" hook with the specified id from the layered hooks table. CalcViewPS.GetLowestPriority() - Returns the lowest priority number that is present in the current "Base" hook queue. CalcViewPS.GetLowestPriorityHook() - Returns the table of the lowest priority "Base" hook in the queue. Returns nil if no hooks exist. CalcViewPS.GetHighestPriority() - Returns the highest priority number that is present in the current "Base" hook queue. CalcViewPS.GetLowestPriority() - Returns the table of the highest priority "Base" hook in the queue. Returns nil if no hooks exist. Support Links

23,988 pobrań Szczegóły →
Gun – Garry's Mod Mod

Gun

przez 76561198086508302

Very cool

50,086 pobrań Szczegóły →
TTT_Torre_Entel – Garry's Mod Mod

TTT_Torre_Entel

przez 76561198031676012

English: This is my second map made by me, inspired in my city, Santiago, Chile, specifically a communications tower in the center of it. Hope you like it. Español: Este es mi segundo mapa echo por mi, obviamente. Inspirado en la torre entel, de santiago, Chile (La wea la raja). espero que les guste (: Credits: Me - The whole map Lickwim - The tank prefab (From Gamebanana) panach - The helicopter prefab (From Gamebanana) Chrazini - Letters prefabs (From Gamebanana)

43,135 pobrań Szczegóły →
Car Trash – Garry's Mod Mod

Car Trash

przez 76561198071656568

Mini-game map, where you can survive against crazy-car-trash apocalipse. In this map you can play pvp, or, if you are forever alone, against AI. If you like this map so much, that you can gift us something, here's our trade offer: Zmirli (he's main developer) - https://steamcommunity.com/tradeoffer/new/?partner=186403339&token=tqq6g0ov Spok (still ze best :D) - https://steamcommunity.com/tradeoffer/new/?partner=111390840&token=sw8zFfXD Original idea of this map - mg_car_survival_v4

37,966 pobrań Szczegóły →
Halo Reach Customizable Spartan Playermodel – Garry's Mod Mod

Halo Reach Customizable Spartan Playermodel

przez 76561198101846376

Customizable Halo reach spartan playermodels. Features: -Colorable -Helmet attachments -Visor colors -Proportion trick -Every Armor piece from Halo Reach -C_hands To do: -CQB Helmet -Jun's Backpack -Helmet props (with bodygroup for cracked visor) Credits: Valkyries733 - Porting, adjusting UVs, making photoshop PSDs to combine textures Bungie/343 - Models, textures, updated textures from Master Chief Collection. Keyes/Batman/Cutter - Did absolutely nothing. An annoying person, if he says that I'm only a Addon creator because of him, call him retarded. Soulburnin - Visor materials Don't post copypasta crap in the comments, I'll just delete your comment

32,870 pobrań Szczegóły →
[GM] City 17 Trainstation Pre-War – Garry's Mod Mod

[GM] City 17 Trainstation Pre-War

przez 76561198064063639

I present to you a new screenshot/sandbox/roleplay map! Night time version now available here! //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "gm_c17trainstation_prewar", minus the quotation marks. //Gameplay// - Cleaned up the train station and removed all the Combine stuff to fit the new pre-war aesthetic. - Lighting fixed and added across the map - A few back office and storage areas - Two train bays, one under construction/renovation - A few interactive sinks/toilets - Three enterable shops (two of which are kiosks). Ticketing booth is also enterable. - Explorable train yard - Spring/summer time setting - AI Nodes. Should work with almost all AI. While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This concept was something that I had tossed around several years ago. Eventually I started a concept map but it's scale was a bit too big for what I could do, so it got shelved. Fast forward to the release of Trains Station District and people wanted to see a pre-war cleaned up version of the station. So, with some extra experience under my belt and a bit more focus I managed to re-approach the idea and make it a lot better than what I had originally tried. Part of how I decided how to clean things up was to take a look at textures used. I noticed hidden trims and missing paint and tried to search for textures that were as close as possible to what I thought they would look like cleaned. The wrapping around the bottom of the wall required multiple more brushes in order to get to a 'clean' state. The red detail at the top of many walls came from the flecks of red I noticed in the original dirty texture. I previewed part of the map in a breakdown I did of the train station I did here. //Closing// I hope you enjoy the map! Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Thank you Valve for making some great assets and great engine! //Links// (Gmod) Among Us - The Skeld - https://steamcommunity.com/sharedfiles/filedetails/?id=2252935891 (Gmod) Half-Life Alyx Styled Apartments - https://steamcommunity.com/sharedfiles/filedetails/?id=2195403394 (CS:GO) Station - https://steamcommunity.com/sharedfiles/filedetails/?id=2012613378

21,396 pobrań Szczegóły →
[ TFA ] [ AT ] M16A1 [ Old Version ] – Garry's Mod Mod

[ TFA ] [ AT ] M16A1 [ Old Version ]

przez 76561198136976811

M16A1 By The Master MLG finally, the usa m16a1 has been released. and now, i can say: enjoy. credits: Born To Kill Vietnam Team: Materials/Models/Anims New World Interactive: Sounds Magmacow: BoltBack & Fire Sound The Master MLG: Lua Scripter TFA: TFA Base Prokiller2214: help with the optic sight. know bugs: - it has a error in the reload anim, but its not noticeable. New Version has been released: https://steamcommunity.com/sharedfiles/filedetails/?id=1929139396

12,314 pobrań Szczegóły →

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