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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
WW2 German Motorized Division Models NPCs and Playermodels
przez 76561198057656117
Credits: Taggart, Lt_Commander, RRDRL, Syntax_Error752, Krieg_Strunam and Professor Heavy. Includes all males 1-9 All models have bodygroups Enjoy!
[WAC] Messerschmitt Bf 110G-2
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Background NPCs - Custom models example module
przez 76561198127131103
An example of a module that changes the default configuration of an addon. This module replaces and / or complements the default models. For which NPC Link to addon Citizen 1. https://steamcommunity.com/sharedfiles/filedetails/?id=654132664 2. https://steamcommunity.com/sharedfiles/filedetails/?id=1649131424 Special police https://steamcommunity.com/sharedfiles/filedetails/?id=1180644069 Special force https://steamcommunity.com/sharedfiles/filedetails/?id=1179864141 Gangster https://steamcommunity.com/sharedfiles/filedetails/?id=2024676351 GitHub https://github.com/Shark-vil/background-npcs-example-module Attention! I am not going to support or add new models to this addon unless it is technically necessary. This addon is mostly a demo for other developers.
PlaySound
przez 76561197983480787
Used to play in-game sounds and music. You know that thing most admin plugins come with nowadays, when you can play some game sounds and everyone will hear it? Well, that's that. Comes with a playable Orange Box soundtrack and Overwatch announcements, accessible through Options -> Sounds menu. In Multiplayer, sounds played by admins will be heard by all clients; if a non-admin user plays it, only they will hear it. Yes, you can use it on other people's servers to listen to some music while you're playing. The console command itself is "playsound soundnamehere", works just like default "play" command (for example: "playsound music/file.mp3"); use "playsound stop" to stop all sounds currently playing.
1891 Mosin Nagant
przez 76561198089282101
Bolt action, internal magazine fed rifle. Classy. Credits: Razor505 Animation/Compile Navaro Sounds Rafael De Jongh Bullet Model/Textures Eprdox Mosin Model/Textures MSKyuuni Insert Round Sound Martysek Original Compile
Mobenix Fast Water
przez 76561198167644704
Adds the low quality water into gm_mobenix_v3_final. It uses cubemaps for reflections.
[MW Base] Izhmash AK-103
przez 76561198296543672
Description: My six Blyat in MG Base, A Izhmash AK-103 Assault Blyat with Custom Sounds, Custom Attachments and Custom Stats covertible to various specimens from the AK Series 100 including: Izhmash AK-100 (AK-74M for the friends), Izhmash AK-105 and Izhmash AK-9. Credits: Original Port: Farengar Model and Materials: Stoy79 Sounds: Many Sources Animations: Infinity Ward, Modern Warfare SWEPs Devs Rerigging, Animation Edits, Model Stacks, Material Work, Sound Edits, Compilling, Icon and Lua: mE Discord: Join to my Discord Server if you want be tunned about my next releases and unofficial uploads.
Neo-Smash
przez 76561197992189064
Don't forget to leave a rating! If you leave a negative one, please let me know why! Smash! The good ol' minigame from CS:S brought into GarrysMod. What is Smash? Smash is a gamemode where you have two teams: Ants and Smashers The Ants spawn on small platforms, while the Smashers spawn somewhere where they can see the whole map (depends on map). The Smashers are equipped with the "Smasher"; a gun that fires Vending Machines. Smashers have to kill the Ants by either killing them with a direct shot, or by knocking over the platforms. Ants have to survive by dodging Vending Machines and jumping from platform to platform, until the timer hits a certain amount (depends on server and map) FEATURES: * Throw Yourself as Ant. If you press shift while in motion you will become a ragdoll with alot of motion applied to it, meaning you can reach platforms that you normally wouldnt be able to reach. This is risky as you can easily fall off the platform, use it with care. * Custom KillFeed * Custom sound effects (round end, round start, last man standing, etc...) * Custom mapvote * Bunny Hop support ...and more! SERVER CVARS/COMMANDS: smash_gun_force x -- gunforce*x. Where X is by default 1. This sets the gun force. smash_max_rounds -- By default 15, sets the amount of rounds before mapvote starts smash_round_time -- By default 100, sets the round-duration in seconds smash_break_time -- By default 10, sets the break-duration in seconds smash_god_time -- By default 0.4, sets when the "next phase" starts (round time - (round time* god time)). EG: 0.4 starts at 60 seconds mark smash_freeze_time -- By default 3, sets the durastion of the freeze phase
Zs Obj Vertigo
przez 76561197970868224
A HUGE map, perfect for zombie survival or intense roleplaying. Made by me, enjoy! Note, doors are based on the Zombie Survival gamemode. There are more up-to-date versions on line specifically for Zombie Survival, this version is kindof just for building. Doors don't really work.
Manhattan Mega Mall Night V1
przez 76561198165373573
Wanted to get this version of the map completed as more practice with night environments! New projects are on the way! Fast food, video games, and teenage angst! New York City --/--/200X XX PM -Requirements- Map is packed with all needed games! TOP FLOOR Retail -Bath and Body Works -Sam Goody -Sony PlayStation Store -Silus Video Food Court - Hot Dog on a Stick - Taco Bell - Lin's Chinese Gourmet - Sbarro - KFC - Wetzel's Pretzels Security Office - Lobby with reception desk - Private Office - CCTV Security Room BOTTOM FLOOR Retail - Hot Topic - GadZooks - GameStop - Structure - Scholastic Book Store - Waldenbooks - Kay Bee Toys Independent Eatery - Silly Swirls Other - Subway Entrance - Seating Area - Vending Machines (Soda and Snacks) - Payphones - Car Display Map now supports TTT and Murder Special Thanks to Micheal is Very Vintage on YT (Micheal Goes To The Store) for motivating me to remake my first map! Also thanks to Valstia on Steam for providing the art for "Silly Swirls" Addons Used The beautifully created/ported props used around the map NOT in L4D or CSS! - "pBMRP | Black Mesa Office Props" created by Big Time and hypusine https://steamcommunity.com/sharedfiles/filedetails/?id=2868209772 - "Car Props (Consumer Pack) v0.7" created by Rush_Freak https://steamcommunity.com/sharedfiles/filedetails/?id=438975885
Ugly Ass Cookie Player Model
przez 76561198172777897
my magnopus inspired by ultranite enjoy!
SPSA-10
przez 76561198051652134
Powerful automatic shotgun. Model and primary code by Heavy-D
Tda Distorted Princess Miku Classic (v2)
przez 76561198121582436
Playermodel includes -Faceposing -Eyeposing -Hands -Bodygroups -Proportions Links! :o CaptainBigButt's Workshop CaptainBigButt's Website CaptainBigButt's Group Xoriu's DeviantArt Dj Mackie's Workshop Carrot's=^● ⋏ ●^= Workshop Sorry I made this private sisters. Oopsie :)
CrossBow Reskin
przez 76561198046559045
Simple blue flame texture with some new sounds. The ammo doesn't glow for some reason.
ttt_minecraft_expedition_small
przez 76561198051457161
Are you ready for yet another adventure? A modified and smaller version of the popular ttt_minecraft_expedition map for the Trouble in Terrorist Town Gamemode. Improved versison by Virunas: https://steamcommunity.com/sharedfiles/filedetails/?id=3417327779 === Feature List === Theme: Expedition Location: On top of a jungle mountain ledge/plateau Map size: Medium Unique locations: - The explorer camp - Jungle area - Old hollow tree - Lake - Anchient temple - The Nether Changes compared to the original map: The goal was to compress or remove areas of the map to allow for a smaller layout. The throne room has been directly integrated into the temple entrance hall. The large cave and the teleportation mines have been removed and replaced with paths connecting different parts of the map, which should allow for more freedom when it comes to walking around. All map interactions like traitor buttons, crafting, traitortester activation, ect are mostly untouched, some are given a new position to fit into the new layout such as the crafting and traitor room. While the jungle and nether are untouched, the whole traitortester has been redesigned and now works with a single person. === Missing Features (To-Do List) === - remove Herobrine === Credits === Maps (i used some brushes from these): ttt_minecraft_b5 ttt_minecraftcity_v4 Textures: minecraft eNnerGy marca Sounds: minecraft Feel free to leave some feedback and/or suggestions. I will keep improving this map with your help. Have fun playing.
Hardlight Deployable Shield [Un-supported]
przez 76561198027094164
how to: bind a key "deploy_force_shield"
[JJBA] Revamp Pack 2
przez 76561198158548802
These are complete revamps of some JoJo's Bizarre Adventure All Star Battle models, this includes Playermodels and Ragdolls, huge thanks to BULLYHUNTER for his work on this. THIS PACK INCLUDES: Joseph Joestar Caesar Zeppeli Lisa Lisa Vinegar Doppio Vanilla Ice Silver Chariot Requiem INCLUDES SKINS/BODYGROUPS FOR: Shadow Doppio Doppio alternate hair Vanilla Ice with missing limbs Silver Chariot holding Requiem Arrow & More CURRENT ISSUES: Joseph, Caesar, and Lisa Lisa have messy textures DOWNLOAD THE OTHER REVAMP PACKS HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=1701612922 WARNING: Silver Chariot Requiem has something called custom envmapping, some people might see him being all shiny and weird instead of how he should look, to fix this, type mat_specular 0 in the console and it will fix for whatever server you're in. CREDITS: Joseph Joestar - BB Poison Caesar Zeppeli - BB Poison Lisa Lisa - BB Poison Vanilla Ice - BULLYHUNTER Silver Chariot Requiem - BB Poison & BULLYHUNTER Vinegar Doppio - BB Poison & BULLYHUNTER Images were made by myself
sb_twinsuns_fixed
przez 76561198026871682
Workshop version of map by bynari. Fixed version of sb_twinsuns. Odd skybox reflections have been fixed and the particle effects have been toned down. Requires HL2 & CS:S Original download: http://www.garrysmod.org/downloads/?a=view&id=77436
L4D2 Fixed Common Infected
przez 76561198066095875
Includes infected from "The Passing"! These are NOT NPC's You WILL NEED Left 4 Dead 2 for this to work Subscribe AFTER mounting Left 4 Dead 2, otherwise it won't work This addon fixes the textures used by the Common and Uncommon Infected from Left 4 Dead 2. Features: - Normal, rain and swamp variations. - Fingerposing. - Faceposing (with the Advanced Bone Tool). - Glowing eyes. - Bodygroups for different heads/suits. - Phong shading. - Gibs. In order to have faceplates in CEDA's and riots, you must bonemerge cim_faceplate.mdl with CEDA's or cim_riot_faceplate.mdl with riots Most textures made by JohnMcB
[OLD] TTT_Nuclear_Power_b1
przez 76561198020969103
If you'd like to support my work, please give it a which really helps me out! THIS IS AN OLD VERSION - VERSION 4 HAS BEEN RELEASED! Find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1198663315 Feel free to add this to your TTT server! You don't need my permission. (As long as you don't modify the map or claim it as your own.) TTT_Nuclear_Power, AKA Vanguard Nuclear Power and Atomic Research Facility, is a large-scale TTT map for Garry's Mod. The map features the following: Features: - Large main lobby area with restrooms - Reactor control room area with a futuristic nuclear reactor - Lower and upper lab areas - Decontamination chambers - Server room - Nuclear waste disposal area (must put on a radiation suit to enter) - A few traitor traps (with one VERY large trap) - Traitor tester (powered by a randomly hidden uranium canister) - Anti-gravity testing chamber - AI nodes for single player fun - Supports up to 32 players You will only need Counter-Strike: Source in order to properly use the map! Special Thanks: Violation - Beta Testing 404 - Beta Testing PK02 Texture Pack - Textures TopHATTwaffle - Textures Acegikmo - Textures BabyFawnLegs - Labware Models ProgSys - Laptop Model Goldeneye Source - Models, Textures This map is my first map release and is considered to be in beta stage. Re-upload of this map is forbidden unless the author's consent is given. Please give me feedback on bugs, suggestions, or improvements! If you'd like to contribute toward my mapping efforts, feel free to use the donate button at the top of the description! Thanks, and have fun! :) -Matt2468rv
Goldeneye: Source v5.0 Sweps
przez 76561198198766323
These are the Goldeneye Sweps from version 5.0. All the content belongs to the Goldeneye Source development team and credit goes to them for the weapon sounds, particles, and models. As well as the maps used in the preview, I take no credit other than coding the weapons. These weapons are from the free mod called Goldeneye Source which can be downloaded on the official Moddb page found here. http://www.moddb.com/mods/goldeneye-source The base is the modifided Mad Cow base created by GundamX and it assimilates the same gun play the Goldeneye Weapons are used in the mod that include the style Crosshair as sights and the animations to replicate the way the original Goldeneye operates. Coding: The Devils Own/Gundam X Base: Mad Cow/Gundam X Original Base Coding: Gundam X Models/Materials: Goldeneye Source Development Team Sound/Particles: Goldeneye Source Development Team To diffuse any complaints about there being no hands and the reload animations having only a dip down feature, that's how the Sweps are intended from the original mod. So before you complain, play the actual game and you'll understand. If you have any questions, comments, or concerns, please let me know in the comments below and I'll attempt to answer them to the best of my ability. Thank you for subscribing and have a great day. Weapon List AR33 Automatic Shotgun Cougar Magnum D5k Deutsche D5k Deutsche Silenced DD44 Dostevoi PP7 PP7 Silenced Silver PP7 Gold PP7 Golden Gun Grenade Grenade Launcher Hunting Knife KF7 Soviet Klobb Moonraker Laser Phantom RC-P90 Remote Mine Rocket Launcher Shotgun Slappers Sniper Rifle ZMG
rp_city8_canals
przez 76561197987624522
City 8 Canals A map by Dave Brown, created for Taco 'N' Banana's Half-Life 2 Roleplay server. City 8 is the Combines Citadel based in what used to be Tokyo, Japan. Outside the city walls runs a maze of sewers, canal runoffs, tunnels and so forth that allow the resistance to smuggle refugees out towards the wastelands beyond. The map runs in a double-linear design, allowing Combine forces to patrol the topside whilst refugees can operate along a parallel route underneath them, occasionally crossing paths in trainyards and other intersections. Features - A huge maze of tunnel systems that lead from inside the city, under the Citadel walls and out towards the wastelands. Double-Linear design. Multiple crossing paths and tunnels means there is always at least 2 ways out of any place! Doors scripted for use with Tacoscript1/2 Huge 3D skybox puts you deep within the dirty canals, as the highrise city looms above. Custom graffiti and many other props/textures such as Ramen stands and animated neon signs. Citadel moves when "Judgement Waiver" is activated Hologram Dispatch signs Interactive Dispatch control interface Resistance stronghold operates a stolen "Combine Interface Core" - uplinked to laptops, this can hack open some security checkpoints. Combine outposts along the canals give many ideal spots for sniper teams etc. Interactive terminals Custom Dispatch voice TacoNBanana.com Requires CSS.
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