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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Bendy and the Ink Machine V1.4.0.4 - Sammy Lawrence (Ragdoll, NPC, PM)
przez 76561198042422678
Updated model of Sammy Lawrence. Includes: Sammy has on/off body group for the mask. Mask prop. Hostile and friendly NPCs. C_Arms. Jaw can be opened just like in the game. Credits: Coda - Port (SFM), rigging, flexes. jQueary - Port (GMOD), player model, posters. RobGamings - Material assistance 4K poster can be downloaded via: https://jqueary1991.deviantart.com/art/Sammy-Lawrence-743793920 Bendy playermodel/ragdoll: https://steamcommunity.com/sharedfiles/filedetails/?id=1378770908 Lost Ones playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1380722782 Tom playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1382819587 Allison Angel playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1381966901 Norman Polk: https://steamcommunity.com/sharedfiles/filedetails/?id=1389589849 Brute Boris: https://steamcommunity.com/sharedfiles/filedetails/?id=1413684752 >>Check out the original SFM addon here<< -Check out Coda's YT Channel -Check out RobGamings DeviantArt
Star Wars - Yuka [Republic Base]
przez 76561198000495399
WARNING! THIS MAP IS NOT GETTING ANY UPDATES A large Venator Class Stardestroyer has crashed on the planet Yuka. Instead of scrapping the Venator, they have made it into a base. The base is complete with rooms, and hangars. Supports up to any amount, though it is reccomended that you have above 10 people so they may find eachother. - Three Primary Hangars - Engine Room - Medical Bay - Hangar Control Room - Two Offices - Three Elevators - Six Regiment Areas (Each Regiment areas are including 3 rooms that you for example use to: Barracks, meeting hall & office) - Shooting Range - Training Room - Two Sim Rooms - Openable Hangar Doors (Button Activated) - Alarm Noise (Button Activated) - Turn On/Off All Lights (Button Activated) - A flying Venator over the base - Brig (Updates to this will be coming soon) Map Creator: Sloxy Big Supporter: Lukazz12 Special Thanks: Kings Realm Community. You need the Materials from CSS to be able to see some of the textures
[WAC] Consolidated PBY-5 Catalina BUFFED
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
CW 2.0 TF2 Wrench Skin Pack
przez 76561198073293323
Rate & follow my workshop for future addons REQUIREDMENT CW 2.0 TF2 Also you can use material tool but it has to be a c_models. Credit: Me - screenshot, thumbnail Valve - Team Fortress 2 texture
Playermodel - Vibri
przez 76561198013113952
This is a playermodel and also works as a ragdoll! I decided to try to recreate Vibri from Vib Ribbon into a 3d character. I guess i succeeded. I hope you enjoy it, infinite white line not included.
Zeros Snowball Swep [vFire Support]
przez 76561198013322242
The Snowball swep can shoot a snowball on left click and collect a snowball on right click if the materials has the surfaceprop snow. The Snowball Crate gives the player the snowball swep on use or gives the player a snowball if he allready has the snowball swep. The swep can be modified in the config file. Configs are: Damage per Hit and max Snowball Count Snowballs can now extinguish Fire & vFire.
PickleRick playermodel
przez 76561198074371675
pickle rick from rick and morty deleted the original by accident.
Mass Effect: Turian Defences
przez 76561197983268072
THESE ARE PROPS. This is a pack of assorted defences, cliffs, and rocks from the Turian moon base level in Mass Effect 3. Some of the props such as the gates are ragdolled, and some have bodygroups and skingroups. Contents: 12 Wall Pieces 8 Bunker parts 15 Assorted props such as wires, lights, and cargo nets. 28 Landscape pieces such as cliffs, rocks, and ground planes. Credits: Bioware - Original models & textures. Kali - Porting, adding bodygroups, and everything else.
RP_SouthSide A.I. Nodes & Nav Mesh (Complete)
przez 76561198035971292
"Lock n' Node" This addon provides both RP_SouthSide & RP_SouthSide_Day with complete Nav Meshes, and nearly complete A.I. Nodes. Hand-crafted by myself over many hours. Play without limits and have fun! Remember to download the maps, as they are separate from this addon. Really quick, let's get the bad stuff out of the way. This map is huge. It's literally the biggest map that I have ever attempted to node. Unfortunately, GMod has an A.I. Node limit of 4096 in it's Engine. You can bet your a*s that I hit that limit pretty quick. Due to this, some areas couldn't be noded. Trust me, I wanted to - but that's something the Facepunch team will need to adjust. The areas I wasn't able to node are: The Motel Rooms, The Apartment Buildings, The Vehicle Tunnels, Most Rooftops, and Some Basements. Each A.I. Node was hand-placed by myself, so I had to choose which areas would be the least important for NPC's. It'll have to stay that way until Garry, or a Facepunch team member increases that limit. Besides that, nearly everything else has been given A.I. Nodes. All interiors & exteriors, some rooftops, the sewers, alleys, the docks, warehouses, you name it. Now, some places have very few nodes, again that's because of the limit - not laziness. Regardless, they all work and about 90% of the map now functions with all ground NPC's. Why did I make this? This map is incredible, I couldn't wait to play some singleplayer campaigns on it. Then I quickly realized, it wasn't A.I. noded. For me, that's always a slap in the face when you find an amazing map with no NPC support. It's a shame, and a darn waste. Well, Crunch Man doesn't have that philosophy. I think everybody should be able to enjoy any map, without limits. So I took it upon myself to spend the time and give it proper NPC support. Have fun, and hopefully I can complete the missing nodes if GMod gets the limit increased. RP_SouthSide: https://steamcommunity.com/sharedfiles/filedetails/?id=2010286798 RP_SouthSide_Day: https://steamcommunity.com/sharedfiles/filedetails/?id=2028581413
[simfphys] Shelby GT500KR
przez 76561198128823009
Adaptation of the Shelby GT500KR for simfphys. All the lights work, there are seats for passengers in it. Adaptation was made by spicy ( https://steamcommunity.com/profiles/76561198327703831 ) Edited by RedBlued ( https://steamcommunity.com/profiles/76561198315073335 )
Animal Pack (Dragon Age)
przez 76561197972426406
Contains a raven (standing), barn owl (standing), cat, dog, wolf, and a stray mutt. Both the dog, wolf, and mutt have eye posing, the dog and wolf have lots of face posing (something like 20 flexes including tongue) (some on the mutt too), and a few skins. Thanks to Haxxer on Facepunch for providing the wolf skins. (Tint maps.) Thanks to FloaterTWO on Facepunch for providing the dog skins. (Tint maps.)
Deltarune | Hometown Map
przez 76561198165239338
Support me on Ko-Fi! Discord server for my projects: discord.gg/9VAEuGT It's time to go home Representing almost three weeks straight of work is a semi-faithful recreation of deltarune's Light World, or Hometown as I call it. Every inch of the exterior has been recreated in 3D (with some concessions). Not only that, but every building that featured an interior in deltarune has one here too! Walk from Toriel's house to the school seamlessly, listening to music from the actual game. There is almost no stone left unturned! And when you get bored of the light world? Take a trip to the school's utility closet, and you'll find yourself in the Castle Town. With its exterior given as much love as the rest of the map. Featuring custom particle effects and a large, ominous fountain looming in the distance... F.A.Q Why didn't you include (X Feature) I didn't feel like it Why does this map look so terrible? I tried my best okay :( What does the egg do? Egg? I saw something weird Sounds like a bug. Tell me about it. Credits Toby Fox, Temmie Chang, and all artists working on deltarune Providing the base for all art on this map TF2maps & Garry's Mod Hammer discord Answering my stupid questions Me :D Everything!!!!! Viba, Charma, Lewis, Cally3D, Virn, Cock Blocker, Various Artists Models used in promotional posters SFM Version: here
Travis Scott [Fortnite]
przez 76561198138548814
Travis Scott from Fortnite event Features: Arms Jigglebones Bodygroups Model used: Author: VasiaKlimov https://www.deviantart.com/vasiaklimov/art/Fortnite-Travis-Scott-839334038
Azok30 - CITROEN BERLINGO 2017 [Vescoze]
przez 76561198183398967
CITROEN BERLINGO 2017 ✓ FULL VCMOD SUPPORT / COMPATIBLE ✓ Propriétaire(s) de l'addon - Azok30 - Vescoze Tu veux un véhicule personnalisé? - Ajoutes moi en ami, tout se passe par message privé. Avertissements - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. © 2015 - 2019 - Azok30's Creations - Tous droits réservés, propriétaire de cet addon (Azok30)
Half-Life 2 Campaign Gmod Base
przez 76561198142607687
It's very important for Half-Life 2 campaign
Particle Effects+
przez 76561198010202238
Adds all particle effects from all mounted games and addons to the spawnmenu as spawnable objects. Features: - Particles are used for all sorts of different visual effects - explosions, fire, weather effects, bullet tracers, smoke clouds, water splashes, blood splatters, electricity, dust and debris, unusual effects and more. Gmod already comes with hundreds of effects by default, while games and addons can add thousands more. - In the spawnmenu, you can browse effects from any mounted game or addon in the "Browse Particle Effects" dropdown, search for them by name in the search box, and add them to your own custom spawnlists just like props. Also includes pre-made custom spawnlists for some games (Gmod, HL2, TF2, CS:S, HL:S, Portal), organized like prop spawnlists to make it easier to find the effects you want. - This addon automatically parses all mounted .PCF files, getting a list of all effects and what functionality they have; this means that newly added effects from any game, addon, or update should work right out of the box, without any hassle for devs or players. Also supports non-PCF effects using the util.Effect function, though these ones do need to be defined manually in code (devs see here). - In the context menu (hold C), right-click a spawned effect (or a model it's attached to), and select "Edit Particle Effect" to edit settings on the effect - you can restart or pause it in place, turn it on and off with a key, control how often it repeats, and set effect-specific settings like color control points. - Includes a Particle Attacher tool (found in the Render category) to attach effects to models and their attachment points. Effects are also attachable with the Advanced Bonemerge Tool, which can attach them to any bone of a model, and move and rotate them freely (recommended for TF2 unusual hat effects). - Also includes 3 "Special Effect" entities that control particle effects in useful ways - Tracer Effects fire particles out like bullets, Projectile Effects launch models with attached particles, and Beam Effects make particles work like a laser pointer. All 3 of these can be used with any particle effects, have a ton of customizable options, and can be attached or bonemerged to models themselves. - All effects are 100% dupe and save compatible. FAQ: - How can I hide the big arrows, numbers, and rings on effect control points? Control point helpers are only shown when you have the physgun or toolgun out. You can also hide them by unchecking Draw Effect Rings in the Drawing tab of the C menu. - How do you remove or edit effects attached to yourself? If you select yourself with the Particle Attacher tool, it'll show a list of attached effects in the tool's control panel, which you can click on to open an editor for them in the C menu. From there, you can detach the effect from yourself. - Why do tracers and projectiles start to disappear when I tell it to spam a whole lot of them? The convar sv_peplus_particlesperent sets a hard limit on how many effect instances (or projectiles) a single entity can have active at once, to try to prevent crashes from insane particle spam. The default is 32 (which is still a lot), but you can set it higher at your own risk. - How do I increase the "Particle Effect limit" in multiplayer? You can set the convar sbox_maxpeplus in the console, or open the spawnmenu and go to Utilities > Admin > Sandbox Settings to control it with a slider. Known issues: - Some obscure effects may have control points that work unintuitively. Usually, that's because these effects were only intended to be used by their developers in some very specific way, not spawned as decorations - that's just how they were designed, nothing to be done about it. - Loading a large number of PCF files (from either mounted games or addons) will increase map startup times as this addon processes them all; more to read = longer load times. I've optimized this where I can, including caching info to the data folder to make subsequent loads over 75% shorter, but it can only read thousands of effects so fast. - If an effect is attached to a model (with either the PE+ Attacher tool or Advanced Bonemerge), then attaching that model with Easy Bonemerge will break the effect (merge-via-constraint turns the effect entity into a melon prop) - Existing particle effects on the map (from map ents like info_particle_system and env_fire, or spawned by other addons) may be removed if this addon loads a conflicting effect with the same name. Map effects can be restored by resetting the map with "Clean up everything" in the admin options. Github page: https://github.com/NO-LOAFING/ParticleEffectsPlus
National Flag Materials
przez 76561198055013302
Do you want materials for all the world's flags?, me neither, but I spent three days doing just that, why?, because nobody had made an addon like this before, I tried using the world flags mod with the submaterial tool but the textures from that mod had invisble spots, so I had to stand up for myself and make something that wasn't a hex, that being this, here's a list of the countries included within this mod, and if you're wondering there are 200 countries in this, mostly cause I included the countries in the UK, also why's it require the submaterial tool?, cause the submaterial tool includes a search box that makes it very easy to find countries via typing them instead scrolling and hoping you find the right one. Afghanistan Albania Algeria Andorra Angola Antarctica (I was bored. XD) Antigua (Antigua and Barbuda) Argentina Armenia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bhutan Bolivia Bosnia and Herzegovina Botswana Brazil Brunei Bulgaria Burkina Faso Burundi Cabo Verde Cambodia Cameroon Canada CAR (Central African Republic) Chad Chile China Colombia Comoros Congo ( Republic of the Congo) Costa Rica Cote d'Ivoire Croatia Cuba Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic DRC (Democratic Republic of the Congo) Ecuador Egypt El Salvador England Equatorial Guinea Eritrea Estonia Ethiopia EU (European Union) Faroe islands Fiji Finland France Gabon Gambia Georgia Germany Ghana Greece Greenland Grenada Guatemala Guinea Guinea-Bissau Guyana Haiti Honduras HongKong ((Yes, I know it's not a country but it's independent enough for me to add it, that and I like it.)) Hungary Iceland India Indonesia Iran Iraq Ireland IrelandN (Northern Ireland) Israel Italy Jamaica Japan Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Liberland ((Cause why not?)) Libya Liechtenstein Lithuania Luxembourg Macau ((Yes, I know it's not a country but it's independent enough for me to add it, that and I like it.)) Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Mauritania Mauritius Mexico Micronesia Moldova Monaco Mongolia Montenegro Morocco Mozambique Myanmar (Burma) Namibia Nato (North Atlantic Treaty Organisation ) Nauru Nepal Netherlands New Zealand Nicaragua Niger Nigeria Niue North Korea Norway Oman Pakistan Palau Palestine Panama PNG (Papua New Guinea) Paraguay Peru Philippines Poland Portugal Qatar Romania Russia Rwanda SKN (St. Kitts and Nevis) Lucia (St. Lucia) SVG (St. Vincent and The Grenadines) Samoa San Marino STP (Sao Tome and Principe) Saudi Arabia Scotland Sealand ((just for fun you know)) Senegal Serbia Seychelles Sierra Leone (Sierra Leone) Singapore Slovakia Slovenia Solomon Islands Somalia South Africa South Korea South Sudan Spain SriLanka (Sri Lanka) Sudan Suriname Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor-Leste Togo Tonga Trinidad (Trinidad and Tobago) Tunisia Turkey Turkmenistan Tuvalu Uganda Ukraine UN (United Nations) UAE (United Arab Emirates) UK (United Kingdom) USA (United States of America) Uruguay Uzbekistan Vanuatu Vatican City (Holy See) Venezuela Vietnam Wales Yemen Zambia Zimbabwe Is geography not your thing?, you into history?, then check out the History flags pack. This mod was made by TitaniumSpyBorgBear
Running zombies
przez 76561199215059236
Using the zombine's animations, zombies now run towards you in-game, using a sort of kit bash of their animations. It is fully playable beginning to end (although admittedly more difficult) and is heavily recommended to more experienced players for a harder experience. I can most definitely say Ravenholm is a hundredfold more scary with zombies running toward you. To nerf them as well, they have been given their firewalk animations to slow them when you set them on fire. Hopefully makes them easier to handle. If you want something easier to handle, I recommend Shambling Zombies mod, link is here. Should be compatible with reskins. Enjoy! Ported from: https://gamebanana.com/mods/420505 All credits goes to TwoTime If author asks me to delete it, I'll do so.
[CW 2.0] Stevens Model 620
przez 76561198115058785
PLEASE READ THIS DESCRIPTION BEFORE DOING ANYTHING! A Stevens Model 620 made by me using Mr.Rifleman's model and Customizable Weaponry 2.0 (CW 2.0); I made this for my server - GoldenGrizzly MafiaRP - however since the server stopped working in the Garry's Mod update and it is no longer up, I am happy for anyone to use it. FAQ: Q: Where do I spawn it? A: Q > Weapons > GoldenGrizzly CW:2.0 > Stevens Model 620 Q: Where do I spawn ammo? A: Q > Entities > CW 2.0 Ammo > 12 Gauge Q: What are the CSS hands that are used in the screenshots? A: Here: https://steamcommunity.com/sharedfiles/filedetails/?id=204889444 Q: What map is that that is used in the screenshots? A: Here: http://steamcommunity.com/sharedfiles/filedetails/?id=229642590 NOTICE: this addon was totally scripted by me from just the CW base and Mr.Rifleman's Stevens Model 620 model; after completing this addon I suddenly realised that a Stevens Model 620 was already on the workshop in this pack: 'Hey Look More Guns!'. I decided to upload it anyway as mine is different with more sights, different sounds, iron sights etc. Please do NOT comment "You just re-uploaded this you thief" or something along the lines as the creator of 'Hey Look More Guns!' did not create the model and I scripted this gun myself, I did not copy that addon's code at all - not one line. If someone does happen to comment this I will just delete it as they are being retarded or not even bothering to have the respect to read my notice.
[TFA][AT] AK 74M Custom
przez 76561198328634772
ENG: Hello! This weapon is AK-74M from Escape From Tarkov Features: All attachments on this weapon from EFT besides the scopes/sights EFT Sounds Standard INS2 attachments C_Hands Nice Flashlight :) RUS: Привет! Данное оружие - AK-74M из игры Escape From Tarkov Особенности: Все обвесы на данном оружии из Таркова, кроме прицелов Звуки из EFT Поддержка обвесов из Insurgency Кастомизируемые руки Крутой Фонарик :) Credits NWI: Anims GroveZ: port some parts from EFT Battlestate games: Meshes and textures Leshy: The rest of the work
ULTRAKILL BETA WEAPON PACK UPDATE
przez 76561198139810670
Original addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2824736215 This addon only updates the original, it is not necessary to be subscribed to the original for it to work I will be working on it these days, leave your suggestions and bugs in the comments, I will be happy to read them and fix them. The requiered item is optional but i suggest anyone to subscribe to it if you want some coins that work more like in the original ultrakill ty to @A Masked Dude thanks to him u have this update
[DK] Toyota Supra JZA80 RocketBunny Drift {simfphys}
przez 76561198132964487
I didn't create original model, textures (except some) Fixing model, rigging, porting, texture editing - me Working steering wheel, lights with passenger seat I don't take any requests JOIN STEAM GROUP: *Click*
[LVS] A-10
przez 76561198849152333
PLANES: Name A-10 Health 3000 units Loadout Weapons Internal 1x "GAU-8" 30mm cannon, 4x "AIM-9" air-to-air missiles 1st var 126x "Hydra-70" rockets 2nd var 21x "MK81" bombs 3rd var 21x "MK82" bombs 4th var 7x "MK83" bombs 5th var 6x "MK84" bombs 6th var 21x "MK81 Snakeye" bombs 7th var 21x "MK82 Snakeye" bombs 8th var 21x "MK82 Air" bombs 9th var 7x "MK83 Air" bombs 10th var 7x "MK84 Air" bombs 11th var 21x "GBU-12" bombs 12th var 6x "GBU-10" bombs 13th var 21x "GBU-38" bombs 14th var 6x "GBU-31" bombs 15th var 21x "AGM-65" air-to-ground missiles Discord for commissions: SW Military Industries Map from screenshots: gm_desertdriving_2017 No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198849152333
Fallout fortifications
przez 76561198043642553
Props from fallout. All credit to the Fallout franchise and the original creator of this addon. Uploaded for https://www.endgaming.org
Strona 397 z 82647 (1,983,518 wyników)
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