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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
HD Clone Troopers Playermodels Pack (Part 2)
przez 76561198112700215
HD Clone Troopers Playermodels Pack By: Sono, Venator, Ashura, spartanmark6 & Kalix THIS REQUIRES PART 1 TO WORK! Hello everyone! I know many of you have been waiting for these for quite some time now. And at last, they are here! The original models and textures were created by the amazing Ashura DX, and can be found here . Be sure to show support to Ashura for spending so much time and effort in creating these in the first place by going to that link and voting up his mod! It truly is a masterpiece. Ashura DX's profile Be sure to leave a like and favourite on the mod! Any support is a massive help and is much appreciated by all the contributors to the mod. I wanted to originally upload these in November, yes, November. But time and time again we ran into issue and so on, but finally, today, here they are. I really hope you all enjoy these, as a lot of work has gone into getting them here onto Garry's Mod. So, what's in this mod? Contents Clone Trooper Clean Clone Trooper Dirty Clone Trooper Commander 501st Trooper 501st Commander Appo 212th Trooper 212th Commander Cody 327th Trooper 327th Commander Deviss 327th Commander Bly Shock Trooper Shock Trooper Commander Thire 187th Trooper 187th Commander 442nd Trooper 442nd Commander Green Company Trooper Other Mods Part 1: http://steamcommunity.com/sharedfiles/filedetails/?id=878090416 NPC's: http://steamcommunity.com/sharedfiles/filedetails/?id=879188279 Source FilmMaker: Work In Progress Credits Ashura DX: Original creator of the model, clean, dirty, 501st and shock trooper textures. Free Radical: Created the pauldron and kama models. Sono: Creating the rest of the textures, model edits, porting from JKJA, uploading and posters. Kalix: Rigging and porting model. spartantmark6: Rigging and porting model. Venator: Finishing off the rigging/porting, editing model, porting pauldron and kama. Yevocore: You did rig and port the model for me but I went and used Kalix's version ;c thechrist: Fixing the models Known Bugs The legs do clip with the kama when walking. We are trying our best to fix and improve this Check out the Trello board here! Used by myself and other great modders: https://trello.com/b/qW8peS47/star-wars-retexturing Hope you all love this mod! Be sure to leave a like and favourite! Sono
Simfphys Crysis Military Cars
przez 76561198414710707
Это подправленная версия одного классного аддона, который добавляет технику из игры "Crysis 1" Все оружие, установленное на технику, полностью рабочее. Что добавлено: - колеса у грузовика - фары - нормальный разгон и повороты - перезарядка стволов - увеличена скорострельность Я НЕ ЯВЛЯЮСЬ АВТОРОМ ОРИГИНАЛЬНОГО АДДОНА. Все права на аддон принадлежат авторам: https://steamcommunity.com/id/gameguy12 и https://steamcommunity.com/id/Valkyries733. Оригинальный аддон: https://steamcommunity.com/sharedfiles/filedetails/?id=1390924424&searchtext=crysis This is a tweaked version of one cool addon that adds technique from the game "Crysis 1" All weapons installed on the equipment are fully operational. What is added: - wheels at the truck - headlights - normal acceleration and turns - reloading guns - increased rate of fire I AM NOT THE AUTHOR OF THE ORIGINAL ADDON. All rights to the addon belong to the authors: https://steamcommunity.com/id/gameguy12 and https://steamcommunity.com/id/Valkyries733. Original addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1390924424&searchtext=crysis
Rayman Playermodel
przez 76561198027277623
Witness the birth of a thingamajig! Introducing a fully featured Rayman playermodel! With several bodygroups and skingroups to choose from. Different bodygroups include his variations from Rayman Origins, Rayman 2, and Rayman 3. His body parts also scatter when the player dies. (They bounce, too!) Contents: - Head bodygroup (3 variations) - Torso bodygroup (3 variations) - Shoes bodygroup (3 variations) - 6 skingroups (Normal, Hoodlum Havoc power-ups) Credits: Arcfluke - Modeling, rigging Lena - Materials, textures, workshop icon Disclaimer: Rayman is ©Ubisoft and Michel Ancel, and is used without permission.
TTT Spartan Kick
przez 76561198078338275
THIS IS SPARTAAAAAAA! Converted by Porter and reworked by BocciardoLight Tags: TTT, Traitor, Shop, Item, Sparta, Kick
Ronnie's Cars -- The Flintstones Car
przez 76561198063053513
For inquries contact [email protected] "Yabba Dabba Doo!" Its finally here, it took me way too long, but it's finally here! A fully driveable car from the Flintstones! ---------------------------------------------------------------------------------------------- The Flinstones Car, I hope this car doesn't flop like the GTO did, because I put way too much work into that. The model is from an unknown source, uploaded on The Model Resource. ----------------------------------------------------------------------------------------------- It's great to finally start making Gmod cars again, I hope you guys enjoy! Rig, Scripted, and Complied by Steele Everything else probably by me. ------------------------------------------------------------------------------------------------ *If you guys make a video featuring this car, please send a friend request and link me to the video! I will feature it below!* ------------------------------------------------------------------------------------------------ Enjoy! Ronnie
COD Zombies: Scavenger SWEP
przez 76561198055986334
Remember that I said that I wouldn't make this a swep? Well I was going to but some a$$hole posted an "I hate you" comment just because I didn't make a swep version of this rifle. I just stopped making this swep and sat down, put my hand on my forehead and wept because of how stupid that comment was.... F*ck COD fanboys. Anyway this here is the Scavenger. The most bada$$ wonder weapon I've ever seen :D You maybe wondering what makes this weapon so bada$$? Well, it shoots a flechette that creates a big explosion that's what. And yes, the reloading is pretty bad. I'm new to making viewmodels so be nice..... Or you can just leave. Make sure you leave a like on this... 'Cause I worked really hard on this weapon. Honestly, reloading animations are annoying as hell >.< Q and As Q: what is this? A: a wonder weapon Q: can you make more weapons? A: follow my workshop items or join my swep group for updates and such http://steamcommunity.com/groups/deikaswepgroup Q: Can you make A: if you want me to make a weapon for you, you gotta donate to me. Q: is this thing overpowered? A: yeah, duh Q: how much damage does the explosion do? A: 11500 damage Q: will you improve the animations? A: yeah, I need to fix them. (probably not) Q: is there a way to prevent myself from inflicting damage from this? A: try the perk-a-cola addon hoff made, it works every time. Q: will you make more wonder weapons? A: I honestly wanna go back to my other projects.... you know Credits: Me for making the viewmodel Roach for the sounds Mr mind for providing me the flechette code Trearch for the weapon model and the sounds originally Staniel for this weapon for his fallout NV wonder weapon mod
CSGO Separatists Enhanced V3
przez 76561198015206549
“I hate these chickens, scrawny little birds, just feathers and bones.” Images are a bit blurry, just click on them to view them in full resolution. Valve's CS:GO Separatist crew models enhanced by me. Features: - Doesn't need CS:GO. - Extra details for the textures. - Custom made bodygroups. - Custom made eyeposing. - Custom made props. - All official gloves from the game. (That are in the game files) - Finger-posable. - ValveBiped. (Male , GMod and Combine animations) - Enhanced physics. - Full DirectX 8 support. - Weighted to the original CS:GO bones. - All original CS:GO bones. - Friendly and Hostile NPCs. - PlayerModel. - Custom hands. (c_arms) - Probably something more I forgot. 11/3/2017 Update: - DMX format. - Ragdoll Mover compatibility. - Improved/Fixed hitbox. - Improved/Fixed physics. - Improved/Fixed the viewmodel arms. - Removed backface culling on the mask. - Scaled down the eye pupils. 20/7/2017 Update: - Added a ragdoll version, that uses the enhanced physics, the NPC version now uses the default physics. - Removed the gloves from the NPC and PM versions only the ragdoll version uses it, this was made to remove the FPS issue, if the issue still exists tell me and I'll add the gloves back. - Re-organized paths. (Model paths stay the same so saves won't get broken) - Improved smoothing. - Improved materials and textures. - Added subtle reflectivity. - Added procedural bones. - Edited the .lua code. - Improved/Fixed the viewmodel arms. Q&A: (not really questions but whatever) Q: Make more pls. A: I'll make more when I want to. Q: I want this and that and that too I want everything! A: I'll do whatever I want when and how, if you don't like it make it yourself. Q: I am a human being with a low amount of intelligence, so I copy paste stuff because I think it will make me a super cool kid. A: I don't really care if you copy paste, it's not gonna make me mad but it makes me sad, your comment will be deleted and you will be blocked. Tags: (ignore) cs csgo counter strike global offensive counter-strike counter-strike: counter strike: separatist separatists euskadi 'ta askatasuna eta spain spanish france french terrorist terrorists
Thresher Maw SNPC
przez 76561198043140165
Requires Vj Base to work properly. People who spam in the comments will be blocked, this is your only warning. _______________________________________________________________________ Includes: - Thresher Maw _______________________________________________________________________ Features: - Burrowing (will burrow anywhere with a NAVMESH, if the map doesn't have one, it wont go anywhere) _______________________________________________________________________ Credits - Dragoteryx - Trajectory code - Bizz - Utilizing his nextbot code to allow the thresher to burrow - Darken217 - Special FX - Cpt. Hazama - Code help - Me - conversion to source and coding - Bioware - Any and all assets used to make this a thing, animations, sounds, textures, etc. - Robert Fgt. - Spawn icons and screenshots _______________________________________________________________________ Copyright © 2021 by Mayhem, All rights reserved. Nothing in this addon may be remade or modified without typed consent of the original author, Mayhem. Doing so would be violating the Steam Workshop Rules. If you like my content, consider donating. It takes time and effort to make addons for the community.
Jenssons Thunderhammer Weapon (Warhammer 40k)
przez 76561198044525091
Thunder hammers are weapons of ancient design, utilizing a power field similar to a power sword or fist. DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
[VJ Base] Crab SNPC
przez 76561198039995522
The best kind of animal in the world (objectively) is now officially (and properly) on the workshop! Essentially, this is the Atlantic ghost crab from far cry 3. Or at least I'm guessing it's an Atlantic ghost crab. Honestly it just looks like a mix between an Atlantic and golden ghost crab, even though both of them don't live even remotely close to where the game actually takes place. Still, this is by far the most accurate crab model I've ever seen in a video game. FEATURES: -Fully custom animations -Ragdoll physics -Sexual dimorphism (random skins for male and female) -Custom blood decals (because the default blue decals were way too big) Did you know that: - Some species of ghost crabs can change color to match the color of the sand (without molting!). - Ghost crabs walk on 8 legs, run on 6 legs and run (real fast) on 4 legs. Credits: Far Cry 3 - Mesh, original textures. Black Mesa (non-steam version) - original template used to make blood decals Me - Animations, rigging, physics model, texture edits.
[simfphys] Hyundai Solaris
przez 76561198128823009
Adaptation of Hyundai Solaris 2010 for simfphys ● Exterior and Interior Lightning works ● 4 Passenger seats ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect.
Warhammer 40k Laspistols
przez 76561197990608388
One Laspistol, one Hellpistol. Credits to Bloocobalt for the model from DOW2. If you are interested in Warhammer 40K Roleplay, please visit the site below. ******************************************* http://forums.auspexroleplay.com/ *******************************************
Dragon Warrior
przez 76561198015840918
Black Dragon Warrior from Dark Souls 2. Playermodel. Credits: From Software for models and textures. NikouT for porting.
Throwable Crowbar
przez 76561197997486016
It's a Crowbar, With a twist... You can throw it at enemies! Look under the "Throwable Weapons" catagory. Also, Check out the throwable stunstick!
Bomb C4
przez 76561198192216725
WIRE MOD See the complete description of the mechanism! To activate the bomb , press the button. To deactivate the bomb , click on the button again , and then enter the password " 1228 " on the KEYPAD. So , as a tool to "duplicate " runs in a game with mistakes , then maybe someone mechanism will not work or will not work as it should. I offer my apologies for that. Reference: Reference to my dupe New model of the bomb C4 http://steamcommunity.com/sharedfiles/filedetails/?id=959947239&searchtext=Bomb+C4
Huntsman Knife Collection: Phase 2
przez 76561198084945479
2024 update: for everyone asking, i am not updating this or any of my other gmod addons, i made them like 7 years ago for fun. if u want to re-upload, fix etc go right ahead i do not care :3 This is the Huntsman Knives (Some are custom) from Counter-Strike Global Offensive. This is a prop and weapon. They are detailed so they can be used for scenes/posing. Doesn't require anything but the addon. Throw it by clicking reload. (In most cases "R" is the button to throw.) Credits: Samaritan*s Desperate - For the model and skins. INCONCEIVABLE! - For the M9K base. Roby - making our art.
ttt_castle_black_v5
przez 76561197987536954
Game of Thrones Trouble in Terrorist Town Map You won´t need CSS to play this map. I tried to copy CastleBlack (Night´s Watch) from the GoT Series.
Combat Intelligence AI
przez 76561199085218911
The smartest NPC AI system ever created in Garry's Mod Our project is volunteer only, we are sustaining the development thanks entirely to community support. Please continue supporting us on Patreon to keep the project alive. Check out the nightly version for latest unstable updates. v1.5.5 (8/17/2026) Added - Debug Overlay UI Redesign: Completely overhauled the debug overlay interface for improved readability, clearer visualization of NPC decision-making data, and better usability during development and testing. - New flashlight: flashlight is now a proper mounted weapon light cone. - Heat Map System: Implemented a spatial heat map system to evaluate area safety. This system now informs patrol route generation and cover selection logic. - Collective Patrol Planning: NPC squads are now capable of executing coordinated group patrol plans. - Danger Hotspot Avoidance: NPCs exhibit a behavioral bias toward avoiding high-threat zones. This facilitates emergent tactical behaviors, such as circumventing locations where allied units were neutralized or navigating around high-risk corners. - Tactical & Empty Reload System: Introduced a brand-new reloading mechanism that distinguishes between tactical reloads (retaining the chambered round) and empty reloads (full cycle). This replaces the previous monolithic reload routine. Changed - Line-of-Sight (LOS) Detection: Enhanced LOS detection algorithms for NPCs to improve target acquisition accuracy. - Cover-Finding Mechanism: Refactored cover evaluation into a fixed-interval squad-level detection job. Cover spots are now cached based on spatial grid cells, replacing the previous per-frame calculation method. - Bullseye Directional System: Migrated the bullseye directional shooting system to the Fireaim helper module to consolidate related logic. Performance - OODA Manager Optimization: Overhauled the underlying manager system for the OODA architecture. Implemented a round-robin scheduling approach for NPC decision cycles, resulting in improved overall system performance and smoother "thinking" updates across large NPC populations. - Spatial Caching: Optimized cover-finding routines through grid-based caching, yielding a notable performance improvement during squad-level operations. Fixed - Memory Leak Resolution: Addressed a persistent npc_bulleye memory leak by relocating the directional shooting logic to the Fireaim helper, ensuring proper resource management when the helper is utilized. - Endless Reload Loop: Resolved a critical issue where NPCs would get stuck in an infinite reload cycle due to mid-reload interruptions. The new tactical/empty reload system now correctly handles state transitions during the reload process. - State Thrash Reduction: Significantly reduced NPC state thrashing, eliminating the frequent "seizure-like" jitters previously observed during rapid decision-making transitions. - Aggression Response: Fixed an overarching aggression logic flaw that prevented NPCs from properly returning fire when engaged by hostile targets. - Shoot-and-Move Handling: Fixed poor state management that previously prevented NPCs from reliably shooting while moving. Both actions can now be performed simultaneously without interrupting one another. HAVING ISSUES? UNSUBSCRIBE AND RESUBSCRIBE Features - Smart cover - Spots are scored on distance, enemy sightlines, danger zones, flank exposure and squad history. Compromised cover gets abandoned and remembered as bad. Covered routes, commit to attacking on arrival, squad pins while one flanks, judged on escape routes and high ground, varied peek angles, hold fire when you're exposed - Memory - NPCs remember where they last saw you, they sweep nearby rooms (including other floors), and at some point eventually give up. - Spatial Mapping - NPCs learn chokepoints, high ground, and flank routes to fight smarter - Squads - They share knowledge with each other on the battlefield, they communicate through radio comms, and they have dynamic roles (Leader, Suppressor, Flanker, and Breacher) with instant leader succession. Squad adopts a range of tactic: fire and maneuver, staggered fire, adaptive formations, reload cover - Morale - deaths, explosions and close calls shake them; pinned NPCs go to ground, broken ones run. - Weapon recognition - They rush your pistol, spread out from your rocket launcher, and refuse to hold sightlines against your sniper. - Personalities - every NPC rolls traits so they all fight differently. - Voice lines - They actually give communications to each other. - Battle Awareness - They can hear footsteps, doors, glass, reloads. But Suppressed weapons carry far less. Pinned NPCs call for help, allies respond to nearby gunfire and regroup with their squad - Engagement & Range - weapon-appropriate engagement distances, no suicidal charges, shoot on sight - Melee Defense - backpedal while firing when swarmed, bail out when overwhelmed or dry - Adaptive CQB - real doorway slicing, short rushes, shoot-move-reposition - Self-Preservation - avoid kill zones, hold angles on unknowns, guaranteed suppression, realistic corner pushes - Search Improvements - favor chokepoints and high ground, fresh sounds redirect the hunt - Friendly Fire - won't shoot through squadmates (if toggled to avoid), blocked shooter calls it and teammate steps aside - Suppression - stay grouped, go hunting if target is lost too long, suppressors hold position - Smarter Patrol - sweep the map, avoid recent ground, favor map features, never freeze - Performance - This can work with 100+ NPCs no issues Console cai_debug 1 - See every NPC state to see what they are thinking and doing. cai_difficulty 0.5–2 - Reaction speed and accuracy cai_dump - Stats Settings If you don't want to head to console just go to options and change the settings there! V1.6.0 Releasing 8/30/2026 - My birthday! If you like the NPC in the images download it here Contributors - Kenni - Fortunate Rat Interested in contribute to the project? Check out our github.
SCP-1499
przez 76561198042422678
Features: scp1499entity.mdl scp1499mask.mdl scp1499entity.mdl is a ragdoll only. Sketchfab model info: SCP-1499 SCP-1499 is a Soviet GP-5 single-filter gas mask. The gas mask retains its pristine functionality, but the anomalous effects of SCP-1499 transpire when a human plenarily secures the mask around its head. Person wearing the mask vanishes from view and is no longer optically discerned. Person who wears the mask will be circumvented by tall black towers around the area, floor composed of an ash-like substance. Person wearing the mask would withal visually perceive humanoid creatures walking around. SCP-1499-1 SCP-1499-1 is a nude humanoid creature with its tissue circumvented by light blue ocular perceivers and mouths. Its tissue is composed of obscure material, and the creature possibly suffers from high caliber of radiation exposure since the mask itself is refering to chemical warfare and its body is in a deformed state.
ROBLOX Doors Map
przez 76561199104498543
READ ME I'm done working on this map, but you can finish this map yourself (you will need to fix a couple thing first to get it to work, you will probably need some decent hammer knowledge.) Make sure to read the txt file that comes with the drive. VMF Files if steam takes it down https ://drive.google .com/drive/folders/ 1tNZrrXfdKuLaqkC6YVvh-gr2go1dJtKb?usp=share_link Thanks for all the support Roblox Doors in Gmod! TYPE NAV_GENERATE INTO THE CONSOLE TO GENERATE A NAVMESH Or just spawn some sanic clone i dont care Highly recommended for the Drgbase Rush and Ambush nextbots and the Roblox Doors Nextbots for the hiding system in this map. To hide in a closet, walk up to the doors of the closet. To exit, press the black button to either the right or the left of you. Do not hide with more than 1 person, or you will probably get stuck. Includes AI Nodes Custom Textures Tags - Roblox Doors Door Closet Hide Run Rush Ambush Seek The Figure Jack Glitch 420 Hide n seek hide and seek Horror Scary Jumpscare Nextbot Npc SNPC runner thrill Credits Me - Creating the map LSplash - Creating Roblox Doors You for downloading!
Republic Commando NPCs
przez 76561197992145696
Republic Commando NPCs Requires: Star Wars Republic Commandos I did not create the models, I only created the lua file so that they could be spawned as NPCs.
The Witcher 3 - Viper School Geralt [PM/NPC]
przez 76561198213209436
Geralt of Rivia from The Witcher 3. Models, Textures, and Basically Everything - CD Projekt Red Rigging, Materials, Lua, Render - TFA "If I'm to choose between one evil and another, I'd rather not choose at all." — Geralt of Rivia in The Last Wish (short stories) Like all witchers, Geralt is a monster hunter for hire. He possesses superhuman abilities and is a master swordsman. During the Trial of the Grasses, Geralt exhibited unusual tolerance for the mutagens that grant witchers their abilities. Accordingly, Geralt was subjected to further experimental mutagens which rendered his hair white and may have given him greater speed, strength, and stamina than his fellow witchers. Features: Playermodel Bodygroups NPC
Strona 398 z 82647 (1,983,528 wyników)
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