Przejdź do treści

Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

[TacRP] ExoOps Weapon Pack – Garry's Mod Mod

[TacRP] ExoOps Weapon Pack

przez 76561198027025876

An indulgent pack of 38 weapons with incredible variety, from antique to cutting edge and everything in between. There's guaranteed to be familiar favorites and obscure ones never seen on the Workshop. About TacRP TacRP is a weapon pack featuring weapons and animations from Tactical Intervention, an ill-fated Source shooter featuring animations from Minh "Gooseman" Le, the original animator for Counter-Strike. With effort and passion, TacRP revived these weapons and animations and brought it to Garry's Mod, remaking its unique mechanics like blindfiring and quickthrowing in pursuit of tactical realism. About the addon ExoOps is the 7th expansion pack to the TacRP arsenal. Initially started as a pistol-focused pack, we shrugged and started loading it up with many cool weapons we wanted to do. Several of these have never been seen in the GMod workshop before, ported from new sources by speedonerd and Arctic. This pack was also known as the anniversary pack, intended to be released one year after InterOps' release. We may have missed that date slightly. Features: - 38 new weapons with worldmodels, c_hands, NPC support and stylish animations from Tactical Intervention. - Customize your weapons with a wide range of attachments. Make meaningful decisions and adjust your guns to your preference, and gain an advantage with unique tactical attachments like blind-fire cameras, blinding flashlights, and radars. - Visible weapons on your back when holstered, and reloading drops magazine models. - Melee bash close enemies, Blindfire above and around cover or quickthrow grenades, with animations for every weapon Weapon List - Jericho 941 - HK P7 - Walther P99 - SIG P210 - S&W Mk 22 Mod. 0 "Hush Puppy" - Star Megastar - Browning Hi-Power - Chiappa Rhino 20DS - S&W Model 29 "Satan" - Dueling Demons (Dual M29 Satan) - Mauser M712 Schnellfeuer - Beretta 93R - Calico M950A - SIG MPX - HK MP5SD - HK MP5K - Magpul Masada - Bushmaster ACR - Colt Model 733 - Enfield L85A2 - HK G36C - Beretta AR70 (AR70/223) - FN F2000 - SCAR-L - AUG A1 - Benelli M3 Super 90 - HK CAWS - SPAS-15 - MG42 - M60 - Winchester M1873 - FN FAL (Israeli Pattern) - SIG Stgw 57 (SG 510) - Howa Type 64 - FN FAL (StG 58) - SIG MCX SPEAR - Steyr Scout - HK PSG-1 Credits: - Tactical Invervention: Original animations. - speedonerd: Rigging, animation edits, stats. - 8Z: Code, rigging, animation edits, stats. - Arctic: Rigging, porting. Images taken on gm_erie_canal.

34,143 pobrań Szczegóły →
Logos lamps – Garry's Mod Mod

Logos lamps

przez 76561198437268577

This adds new lamp textures based on logos in Valve games. (aka projected textures) Includes: - aperture (fixtures, 40s, 70s and modern) - black mesa - lambda - hl alyx - c17 - combine (+ overwatch) - tf2, blu and red - mann co. - tf2 all 9 class emblems - nova prospekt - source - counter strike - left 4 dead - SCP (I know it's not valve, it was requested)

21,053 pobrań Szczegóły →
Steel's Cars - 1971 Plymouth Barracuda Hemi 426 – Garry's Mod Mod

Steel's Cars - 1971 Plymouth Barracuda Hemi 426

przez 76561198051495624

I don't do requests. Please don't ask. Join the Steel's Cars group! PLEASE REPORT A BUG IF YOU FIND ONE INFO Drivable Hemi Cuda, ported from Forza Horizon 2. All rights for the original model go to Turn10 Studios. Sounds are from Project CARS, recorded by me. Some credits: Me: Rigging, animating, porting, sounds Vehicle can be spawned from the 'Vehicles' tab in the category 'Steel's Cars'. It's marked as 'Plymouth Barracuda Hemi 426'. Bodygroups: Antenna Wheels Brakes Hood Rollcage Wing Front Bumper Rear Bumper

33,194 pobrań Szczegóły →
Metro 2033 Weapons PROPS – Garry's Mod Mod

Metro 2033 Weapons PROPS

przez 76561197983268072

THESE ARE JUST PROPS. THEY ARE NOT USABLE WEAPONS. This pack contains a small selection of weapons from Metro 2033, Metro Last Light, and Metro Redux. Every model is fully rigged and bodygrouped with all the in-game upgrades available, some models include extra skins, and the DSHKM and Duplet are ragdolled. Several magazine and ammunition props are included as well. Full contents list: .44 Magnum revolver Lolife/Padonak automatic pistol Duplet double-barreled shotgun DSHKM DSHKM on tripod DSHKM tripod .44 Magnum revolver shells (bonemergeable) 5 round Lolife/Padonak magazine 10 round Lolife/Padonak magazine 12 Gauge shotgun shell 12.7x108mm round 5-round 12.7x108mm belt segment DSHKM ammunition can Duplet cleaning rod Every weapon has every available upgrade available as bodygroups, and the Duplet and revolver have skins to choose between the original Metro 2033 skins and the improved Metro Redux/Last Light skins. Everything is rigged for use with the joint tool, and I highly reccomend it for using the revolver. The revolver ammo prop can be bonemerged onto the revolver if the empty chamber bodygroup is selected, and using the bodygroups on the revolver ammo prop, you can select whatever you want in whichever cylinder you want. If you just want one live round in the cylinder or a mix of spent and unfired shells, the bonemergeable ammo is what you want. A tripod-mounted version of the DSHKM is included along with a standalone tripod prop. It can be awkward to pose, but using the ragdoll mover and phys_timescale 0 in the console, it's a lot easier. A segment of rigged and bodygrouped ammo belt is also included, which is best used with the joint tool. This is not a complete pack of all the Metro 2033/Last Light/Metro Redux weapons and it never was going to be. I have no plans to port any of the other weapons. Credits: 4A Games - Original models, textures, making the Metro series of games. Ninja Nub - Extracting the meshes and textures for me to use. Huntingrifle - Extracting the meshes and textures from Metro Redux. Kali - Porting, rigging, bodygrouping, doing the textures, etcetera. This is part of Kali's Summer Release Thread, which can be found here: facepunch.com/showthread.php?t=1479337&p=48364756 The maps used in the screenshots are all just stock HL2:EP2 maps. The guys holding the weapons in the screenshots are Ninja Nub's Metro 2033 guys.

15,006 pobrań Szczegóły →
Sound Muffling Effect – Garry's Mod Mod

Sound Muffling Effect

przez 76561198184851091

About Have you ever thought how odd it is that sounds do not seem to care about walls? Why do gunshots behind 3 meters of concrete sound the same as when it's they go off right in front of you? Well if so, then this addon might just be what you're looking for. Features - Dynamically determine the appropriate muffling effect using a sensible occlusion detection. - Three muffle effect variant. One for each distance range. - Distant muffling for things that are far away regardless of obstruction. - Customisation via console variables. - Works for every sound other than voice chat as far as I know. - Multiplayer compatible. Each player will hear different muffling levels based on their position. Commands sme_active (serverside) - Enable or disable sound muffling. sme_attenuation - Enable or disable custom attenuation. Disable this if you think sound radii are too low. sme_sound_bouncing - Enable or disable sound bouncing. You can turn this off if you're experiencing performance problems. Note that this makes sound muffling way less accurate. sme_sound_launch_dist - Part of sound bouncing. How far can a sound launch from a source before it starts bouncing. sme_min_thickness - How much distance between you and where a sound source hit a solid for muffling effect to apply. Increase if you think sounds get muffled too easily. Decrease if you think that sounds hardly gets muffled. Setting it to 0 effectively disables it. sme_far_muffle_dist - How far away should a sound be for it to be muffled regardless of occlusion. Setting it to 0 effectively disables it. Reporting Bugs You can report bugs in the comment or even better, in a thread. Please note that only reports with steps to replicate will be investigated. Thank you! Miscellaneous The mod is compatible with Echo/Reverb Everywhere. In fact, this was supposed to be a part of that addon, but I thought it deserves its own identity. The map in the video is gm_vyten: https://steamcommunity.com/sharedfiles/filedetails/?id=1449731878

40,413 pobrań Szczegóły →
Decals On – Garry's Mod Mod

Decals On

przez 76561198029942789

Show Vortigaunt decals. They are off by default. -------------------- FREE and always will be.

10,984 pobrań Szczegóły →
DOOM Revenant Playermodel/Npc – Garry's Mod Mod

DOOM Revenant Playermodel/Npc

przez 76561198131471506

DOOM Revenant The Revenant now in Garry's Mod took me a while rig. Materials might look a bit crap, thats because Im really just a beginner with materials. Thanks to k_thod, NoirSuccubus and everybody else at the Facepunch thread for the hard work they put in for the community. Anyway thats enough of me talking, not like anybody reads the description anyway. Enjoy! Includes: Revenant Good & Bad Npcs Viewmodel Arms Glowing Lights Proportion Size Bodygroup for the armor Anything else I forgot My Group Join If You Wanna Get Updates On My Next Mods: http://steamcommunity.com/groups/mlgpizzarollnbluntsmokers# My Gmod Addon Collection: Credits: k_thod,NoirSuccubus and everyone else that helped get this model id Software - DOOM,Revenant,Model,Assets MLG Pizzaroll - Rigging,Compiling,Icons,Pictures

26,715 pobrań Szczegóły →
rp_venator_providence_battle – Garry's Mod Mod

rp_venator_providence_battle

przez 76561198064071669

This is a modification of the Star Wars RP Venator map to include a CIS Providence capital ship. This map is intended for use on Star Wars Roleplay. Feel free to use this map on your servers. If you would like me to alter this map for your server, contact me to commission an edit. Basic Instructions: * There is initally a black wall between the ships. Press the green button to bring down the wall, and the red button to reactivate the wall. * The providence ship has a teleporter room for enemies. Set the enemy spawn in this room, and press the green teleporter icon button on the venator to enable enemy spawning (and red to disable) * The providence is fitted with alarms. There is a console in the roof of the top bridge of the providence ship. Press the unlock icon to deactivate the alarm. Note: Due to source engine limits, the first floor of the venator has been removed.

15,979 pobrań Szczegóły →
Steel's Cars - 1970 Plymouth Roadrunner – Garry's Mod Mod

Steel's Cars - 1970 Plymouth Roadrunner

przez 76561198051495624

MEEP MEEP! I don't do requests. Don't ask. Join the Steel's Cars group! INFO Drivable Plymouth Roadrunner, ported from Forza Horizon 2. All rights for the original model go to Turn10 Studios. OK I triple checked for a tachometer gauge and couldn't find one so I dropped in the tachometer from a forza nascar. Sounds are from Project CARS, recorded by me. Some credits: Me: Rigging, animating, porting, sounds Vehicle can be spawned from the 'Vehicles' tab in the category 'Steel's Cars'. It's marked as 'Plymouth Roadrunner'. Has some bodygroups, you can change the bumper and wing, and add a rollcage.

28,832 pobrań Szczegóły →
Battlefield 4 Pain sounds – Garry's Mod Mod

Battlefield 4 Pain sounds

przez 76561197997451562

Hello! This simple addon will let you scream when you get hurt,just like in Battlefield 4. It has 22 different sounds just like in the game.That's it,hope you like it!

17,129 pobrań Szczegóły →
[simfphys] Subaru Impreza WRX STi 2008 – Garry's Mod Mod

[simfphys] Subaru Impreza WRX STi 2008

przez 76561198128823009

Adaptation of the Subaru Impreza WRX STi 2008 for simfphys. All the lights work, there are indicators on the dashboard, there are seats for passengers in it. Also it has sounds from Forza Horizon 3. Adaptation was made by my friend. He's in creators of the addon.

20,599 pobrań Szczegóły →
TTT_Catacombs – Garry's Mod Mod

TTT_Catacombs

przez 76561197968225716

REQUIRES CS:S TO BE INSTALLED TO WORK PROPERLY. IT IS RECOMMENDED YOU READ THE MAP GUIDE BELOW. PLAYER MODELS NOW WORK PROPERLY AND ARE VISIBLE. (I will change back to the custom model once Gm13 fixes that issue) Custom sounds and music used from: Tomb Raider 2 - Eidos Interactive (Nathan McCree) Custom textures based on CGtextures.com resource and edited by me. The newest Trouble In Terrorist Town map from the creator of Lost Temple and Urban Ruins. Catacombs takes place in the underground labyrinth beneath Paris known as the Catacombs of Paris. The map is a confusing system of dark passageways full of the remains of thousands of people from centuries of deaths in Paris. Find the matching keys and locked doors to unlock new passages, secrets, and even a traitor tester. The map includes an optional objective for both Traitors and Innocents to recover the legendary dagger from the darkest depths of the Catacombs Catacombs also uses a new system of traitor traps that deals in increasing chances of random, deadly, events for a credit cost. Are you ready to brave the dangers that lurk deep within the Catacombs of Paris? Enjoy! Note: Keys will not spawn unless played in TTT Gamemode -------------------------- In Depth Map Guide -------------------------- Map objectives/mechanics: -------------------------------------- Traitor events Traps in this map function a bit differently from conventional traps. Each "trap" or "event" button requires 1 credit to activate unless otherwise specified. By activating it you do NOT start the event instantly, you only increase the odds that it will occur when a non-traitor walks into it's activation area. (The percentage increase is indicated on the traitor button). All traps CAN occur without any interference from a traitor, they all start with a very SMALL chance that they will activate on a non-traitor. Some events are multiple use and others single use. Multiple use are usually less likely to occur, but if triggered, will remain active and can happen again. Single use have a higher chance of occurring but once triggered, will remain INACTIVE the remainder of the round. ALL events will almost always result in the death of the victim if it occurs. Keys and Doors Scattered throughout the map are different types of keys. Each key has one corresponding door in the map that it can unlock. In order to unlock a door you must find it's matching key (Gold keyhole needs gold key, silver keyhole needs silver key, etc.) and bring it to the keyhole. Once pressed against the keyhole it will insert itself and turn to open the door. Each key randomly spawns throughout the map, so you'll have to search every game. KEYS CAN BE SLIGHTLY HARD TO SEE WHEN PICKED UP FROM A CERTAIN ANGLE, look for it's shadow on the ground to know if you still are carrying it. Traitor Checker The "traitor checker" is found behind the doors opened with the IRON key. Once unlocked you must bring one freshly stripped skeleton (Freshly stripped skeletons acquired by throwing players/corpses into the grinder, they have a bloody appearance that distinguishes them from other skeletons) to the resting place (square pit) and throw it in. DO NOT place inside resting place when a player is in it, as it WILL kill them. Once fully inside the pit will close up and a green glow will emerge signalling the rituals completion. This will open the door to the checker. To test yourself, you MUST kneel (crouch) before the cross and HOLD E on the cross for 10 full seconds. Once the 10 seconds are up, a bell will ring and the verdict is displayed above the chamber for 8 seconds before automatically resetting. Traitors CAN DECIEVE the checker by spending 3 credits before THEIR use of it resulting in it showing them as innocent. This works only for ONE test and another consecutive test will provide the real result unless they spend another 3 credits. Objectives These objectives are optional, but can provide innocents AND traitors with something to do. The first task you must accomplish is the opening of the portal to the floating islands. This is done by finding the COPPER key (appears as bluish green) and using it to open it's corresponding door. Behind the door are TWO resting places where a freshly stripped skeleton must be placed in each. Once the two are sealed, the portal doors will open. Go inside of the portal and find the dagger. You must then bring the dagger back through the portal. If you want to win as a TRAITOR, then you must bring the dagger in between the two large doors (one where the portal is and the other where the traitor checker is) and activate the traitor button to reveal the dagger's shrine. Once opened, place the dagger in it's holder to win. If you want to win as an INNOCENT, then you must simply bring the dagger to the open crate in the back of the parked truck, located at the surface, the door leading to it opens once the dagger is reached. There will be a rope ladder you must climb up first and then upon putting dagger in the crate, you will win. -------------------------------------------- Thanks for downloading! Feedback always appreciated.

46,717 pobrań Szczegóły →
Arts and Crafters From Baldi's Basics in Education and Learning Nextbot – Garry's Mod Mod

Arts and Crafters From Baldi's Basics in Education and Learning Nextbot

przez 76561198366365605

Arts and Crafters From Baldi's Basics in Education and Learning as a Nextbot Mah Youtube: https://www.youtube.com/channel/UC0LxSXxhkzBwZ95pqkCIN3g? Bully: https://steamcommunity.com/sharedfiles/filedetails/?id=1400820613&searchtext=baldi+nextbot Gotta Sweep: https://steamcommunity.com/sharedfiles/filedetails/?id=1397566886&searchtext=baldi+nextbot Principal of the thing: https://steamcommunity.com/sharedfiles/filedetails/?id=1400548157&searchtext=baldi+nextbot First Prize: https://steamcommunity.com/sharedfiles/filedetails/?id=1401696944

23,189 pobrań Szczegóły →
resort_house_06 – Garry's Mod Mod

resort_house_06

przez 76561197983515304

IMPORTANT: You need (Full is avalaible) in HDR video parameter for enjoy the skybox. Vacation home design with contemporary lines. The walls are colorable.

27,743 pobrań Szczegóły →
The Lost Wallet [Horror/Suspense Map] – Garry's Mod Mod

The Lost Wallet [Horror/Suspense Map]

przez 76561197984982035

This is my second map (sorry for the delay, but I was consumed by laziness :(... but I'm back;) you dropped your wallet down the drain that takes you to the sewer but you don't find her around. so you explore more and end up getting lost in the sewer. but something is strange there. This sewer is much more different than you imagine. What does this strange place hold for you? Is this your imagination? Is something manipulating this place? What matters is that you need to find your lost wallet. Designed for single player only. This map has some hidden jumpscares. so I recommend that you be curious. This map has three endings. and some friends :) ❤ Thanks for playing and have fun ❤

47,411 pobrań Szczegóły →
TTT Detective Randomgun – Garry's Mod Mod

TTT Detective Randomgun

przez 76561198050015583

A gun with random fire modes every shot for detectives. Fire modes: - normal 50 damage bullet - barrel - explosive microwave - burning dart ( aka Flare Gun ) - kinetic push ( Newton Push ) - health for target - change your HP with your target ones - swap your and your targets` position --- inspiration for explosive microwave: http://steamcommunity.com/sharedfiles/filedetails/?id=294564108 Icon created using GIMP and http://www.freeiconspng.com/free-images/dice-png-27666

64,025 pobrań Szczegóły →
Jenssons Bolter Weapon (Warhammer40k) – Garry's Mod Mod

Jenssons Bolter Weapon (Warhammer40k)

przez 76561198044525091

The Bolter is the standard weapon for the space marines. let the emperor guide it Npc support DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w

22,532 pobrań Szczegóły →
2016 Chevrolet Silverado 2500 HD – Garry's Mod Mod

2016 Chevrolet Silverado 2500 HD

przez 76561198067111915

Must have VCMod to turn on the lights. PD and FD Photon version coming soon. To spawn the vehicle you must go into your vehicles tab in your Q menu, Under ST Cars. See black and pink?? You need SGM Texture Pack, Look under "REQUIRED ITEMS" and download it.

27,537 pobrań Szczegóły →
[SFM PORT] Integrated 5.1 Speaker Set – Garry's Mod Mod

[SFM PORT] Integrated 5.1 Speaker Set

przez 76561199196707058

THE MODELS HAS PHYSICS NOW You’re from the skibidi toilet series aren’t ya?… Well, here it is! The Logitech Z906/Speakermen's head officially just got ported from SFM to Garry’s Mod. "Logitech Z906 delivers authentic surround sound straight out of the box. Tuned to the highest standards, this THX-certified 5.1 speaker system is engineered to decode Dolby Digital and DTS encoded soundtracks providing you with a premium audio experience." -Logitech Official ----------------------------------------------------------------------- Thanks To ivip for making the mod. ilovetf201 (myself) for porting it to GMod. Acclipse for creating the meshes. ----------------------------------------------------------------------- Link for The Original one (SFM): https://steamcommunity.com/sharedfiles/filedetails/?id=2684729253&searchtext=integrated Don't forget leave the rate button and award it. Also, follow ivip on facebook: https://www.facebook.com/ivipek If you have any questions or problem, please write it in the comment or in the pinned discussion. Thank you!

27,764 pobrań Szczegóły →
Five Nights at Freddy's 3 - Phantom Balloon Boy – Garry's Mod Mod

Five Nights at Freddy's 3 - Phantom Balloon Boy

przez 76561198160328317

Here is a ported Phantom bb model (More Coming Soon). Phantom BB Model by Xpanix I just edited the BB model to make it phantom BB. SFM Description for Phantom BB: Second of Phantom series, Balloon Boy! This one is a bit special, you may notice is very "grey". Don't worry, put it on the office, the "green" color will appear beacause of lights! Just try it out. Includes: xpanix\By_Splinks\FNAF\PhantomBB\phantombb.mdl No Broken Physics. Next Update: Phantom Mangle (I hope)

23,370 pobrań Szczegóły →
Sebastian Castellanos - The Evil Within - [Ragdoll/NPC/PM] – Garry's Mod Mod

Sebastian Castellanos - The Evil Within - [Ragdoll/NPC/PM]

przez 76561198063395443

Detective Sebastian Castellanos from Bethesda's The Evil Within This addon includes: - Two main models (Sebastian and young Sebastian) - Ragdolls - NPCs (Enemy, Ally) - Playermodels - Bodygroups (3 costumes, normal, coat and professional / young Sebastian) - Jigglebones for coat - Eyes, finger and face posing Maps in some of the screenshots (recommended): * Death Gear (by Emnu) * Asylum (by Teikoto)

24,166 pobrań Szczegóły →
superidol Nextbot – Garry's Mod Mod

superidol Nextbot

przez 76561199060291851

Super Idol的笑容 都没你的甜 八月正午的阳光 都没你耀眼 热爱 105 °C的你 滴滴清纯的蒸馏水

45,136 pobrań Szczegóły →
Gm_Construct_Desert – Garry's Mod Mod

Gm_Construct_Desert

przez 76561197984506167

A retextured version of gm_construct with a few extras (shooting range, suite, underground apartments) Credits to Goldeneye Source,Insurgency modern combat, and gmod tower for models/textures

21,532 pobrań Szczegóły →
Lithium Printers [Content] – Garry's Mod Mod

Lithium Printers [Content]

przez 76561198001332269

Content Pack for Lithium Printers Get Lithium Printers on Gmodstore! 15 custom upgrades models - Fuse and converter - Soundproof panel/silencer - Cooler - Storage - Overclocker - Power supply 6 custom printer models including donator/premium printer - Economic - Bronze - Iron - Silver - Obsidian - Donator Custom rack for storing and maintaining bought printers - Withdraw money from printers - Turn printer on/off - Unload from rack - Store up to 6 printers Overheating and malfunctions mechanics - Printers heat up over time. After overheat they need to cool down - Random printer malfunction's appear. After malfunction players need to restart printer Optimized UI for more performance Very simplistic mechanics design You can customize printers/upgrades simply by editing config, changes are easy You can customize script language with added config - You can edit almost every aspect of printers - Print time, print amount, storage size, upgrades amount, upgrades and more - Everything is carefully explained in easy to edit config file Full sound implementation. Including UI sounds and printing sounds.

24,823 pobrań Szczegóły →

Strona 415 z 82654 (1,983,676 wyników)

Serwer Garry's Mod z obsługą modów

Uruchom własny serwer Garry's Mod w kilka minut.

Wynajmij serwer Garry's Mod