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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
SpongeBob SquarePants Ragdoll Pack
przez 76561198115862530
***I DID NOT MAKE THIS*** ALL CREDIT GOES TO THE ORIGINAL AUTHOR I reupload so people could use it YOU SHOULD GET BOTH PACKS A pack of ragdolls from Nickelodeon's SpongeBob SquarePants! Contains: Spongebob Patrick Sandy Squidward Mr. Krabs Plankton Gary Mrs. Puff Larry the Lobster Mermaidman Barnacle Boy Fred (My Leg/ Rev Up Those Fryers guy, also a custom model) Old Man Jenkins A bunch of generic citizens Announcer fish Hans Bus
Icy4me's assorted sweps
przez 76561198063032249
Spec Ops: The Line: AA12, AK47, Desert Eagle and M9A1 more to come. Call of Duty: Modern Warfare 3: SCAR-L with MOH:W camo, more to come. Call of Duty: Black Ops: Enfield, Skorpion and Stakeout. Expect more to come
Stormtrooper Player Model
przez 76561198035173184
"Grenade! Get down!" -Stormtrooper Stormtrooper from Star Wars Battlefront 2. Perfect for roleplaying servers or just plain fun! Comes with player model, arms and ragdoll. Weapons not included. To check out more models from Battlefront 2, make sure to check this collection: https://steamcommunity.com/workshop/filedetails/?id=300868135 I ripped and rigged this playermodel. I do not own SWBF2.
[EVENT] Battle of Umbara
przez 76561198328008299
This addon contains two star wars event maps, one titled "event_umbararidge_haz" and one titled "event_umbarahillbase_haz". The first map "umbararidge" takes place just before the clone troopers land on the planet of 'Umbara'. They spawn in the venator side hangar and prepare for landing. After flying for a while they will find the landing zone marked by a smoothed hill before muddy badlands. Once some LA-ATs land and drop off AT-RTs some will head up and meet umbaran soldiers holding their ground. Just before they reach the ridge they will find another landing zone marked by a divot or trench. The troops will then regroup and attack the ridge with all their force. Once they passed the ridge they will be ordered to set up camp and wait for reinforcements. The second map " umbarahillbase" takes place past the captured ridge where they have set up camp. Just beyond the horizon they can see the mighty hill which had rumoured to have an air base just behind it. The camp of clones regrouped with reinforcements and headed out only to come across the heavy fire from the also regrouped umbaran soldiers. The clones pushed past their fire and held them back until the y-wings could bomb the umbaran tanks. Once cleared, the clones would push to the base of the hill where they would then be greeted by a divit or trench once more. They will be under fire from heavy artillery and fire. The clones would then have to push past all the artillery fire only to come across a 500m tall hill which is almost unclimbable. The clones will have to find a way up the steep, mighty hill while under fire from the fierce umbaran soldiers. Once they find a route they must go up and disable the artillery and secure the hill. They can then call in air support to take over the air base at the base of the hill. This airbase is heavily guarded by towers, tank hangers, aircraft hangers and a command tower. The air base is very vulnerable once the clones have the high ground. Enough about the lore of the maps; these maps would not have been achieveable without the assests made by Hawke. I would like to give an amazing shout out to Davenport for giving me amazing ideas and information about the planet as it speed up building ten-fold. Hawken: https://steamcommunity.com/id/HawkenRouge Davenport: https://steamcommunity.com/profiles/76561198312581419/
Steve Harrington (Stranger Things) - Dead by Daylight [Playermodel/NPC]
przez 76561198063395443
ATTENTION: EACH ONE OF THE ASSETS PRESENT IN THIS ADDON ARE PROPERTY OF BEHAVIOUR INTERACTIVE. THIS IS NOT INTENDED FOR PROFIT. This addon includes: - Playermodels - NPCs - 5 outfits and prestige skin - Viewmodel arms - Face/finger/eye posing
Shinji85's Rails Train Pack
przez 76561197962603247
Shinji85's Rails Train Pack Set of rails for create your personalized track. Working Switchers All pieces are multiples of 128 Units grid for easy positioning and count. All pieces have also bodygroups with special parts, like overhead wire catenary, poles, etc. Al bodygroup are organized like this: The first one is the overhead wire (off, on) except swithchers that have more option (off, both sides, only direct, only deviate) then there is Left pole (off, single, double) and same thing with the right one. The Switcher are WireMod compatible too (just wire the lever) For an easy positioning i reccomand Track Assembly Tool of the great dvd_video. Knows Bugs: Save will not work with switchers. Pieces List: "1x" Straight 128 units piece "2x" Straight 256 units piece "4x" Straight 512 units piece "8x" Straight 1024 units piece "16x" Straight 2048 units piece "Cross 4x" Cross intersection (90°) with both parts long 512 units "X Junction" Cross intersection (30°) "Crossing 4x" Straight 512 units piece with a road crossing in the middle "Double Crossing 4x" Two parallel straight 512 units piece with a road crossing in the middle "Bumper" Straight 128 units piece with a bumper in the end "Double Bumper" Two parrallel straight 128 units piece with bumpers in the end "Right Switch" Straight 1024 units piece with a right curve "Left Switch" Straight 1024 units piece with a left curve "R1 Curve" 15° degree curved piece with a radius of 4096 units "R2 Curve" 15° degree curved piece with a radius of 3840 units "R3 Curve" 15° degree curved piece with a radius of 3584 units "CC Curve" 15° degree curved piece with a radius of 3712 units (Same of Switch. Name mean Counter Curve) "Counter Switch" Straight pieces useful to match Switch and CC Curve lenght "Counter Switch Fix" Difference from 8x pieces and Counter Switch. "Counter X" Straight Straight pieces useful to match X Junction lenght "Counter X Fix" Difference from a 4x pieces and Counter X pieces I'am making a graphic scheme for better explain measures.
[WAC] Nakajima NC and Type 91
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon by Moon. Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Sayori Nextbot
przez 76561197960487064
Sayori, the youthful bundle of sunshine who values happiness the most. Nextbot dedicated to Doki Doki Literature Club, a free game on steam. This was made with an terrible model and outdated nextbot code, don't expect anything fancy. ...if Sayori won't walk use nav_generate in console, the map will restart after this process... Can be killed using combine AR2 balls & op gunz, its also not a sprite nextbot. If she tries to lag your game out like Monika, do an admin cleanup ConVars: sayori_doorprops 1/0 | Enable doors becoming props after being destroyed by sayori. sayori_health 100000 | sayori's health. sayori_speed 150 | sayori's speed. Credits: hidden - sayori model. Me - partwise luacoding, stuffing stuff together. Dan Salvato - Creating DDLC. Crowbar.exe (MDLdecompiler) - Making recompiling models possible. yuri is still better... make sure to check out my other addons if you are interested. My Created GMOD Addons
[LFS] Slave I
przez 76561198082958540
"Slave I belonged to the most feared bounty hunter in the galaxy..." Take the role as either Jango Fett, Boba Fett, or simply claim Slave I for yourself and you'll bring fear into your foes. ____________________________________________ - Jango Fett's Slave I - Boba Fett's Slave I ____________________________________________ Features: - Boba Fett and Jango Fett's Slave I. - Engines that emit light. - Appropriate vehicle and weapon sounds. - Animated wing flaps. - Heavy armor with the addition of some shielding. ____________________________________________ Planned additions: - Create a BF2 version. - Any necessary bug fixes. ____________________________________________ Notes: - You either need Counter Strike: Source or simfphys_base for the particle effects. ____________________________________________ Vehicle Controls: (outside vehicle) - E = Enter Vehicle - ALT + E = Enter closest passenger seat | gunner seat (inside vehicle) - W = Increase Throttle - S = Decrease Throttle or Hover Down when throttle is below 10% - A = Roll Left - D = Roll Right - Spacebar = VTOL mode - R = Start Engine. Make sure you are aiming forward. There will be a signal-sound and red flashing line if your view isn't centered. - Space = Toggle Landing Gear and Flaps - Shift = Pitch Up or Hover Up when throttle is below 10% - Left Mouse Button = Primary Attack - Right Mouse Button = Secondary Attack - ALT(Hold) + Move Mouse = Free Look ____________________________________________ Maps used for the screenshots: - Geonosis - STAR WARS Roleplay : Kamino Standalone - STAR WARS Roleplay : Venator - Rp_Stardestroyer - Tatooine ____________________________________________ Experiencing issues with the addon? Here is a list of known conflicting addons: - Gmod Legs 3 (Breaks Camera) - (CBH's Trains) CBH Trains Base (Overwrites ToggleEngine function) - Enhanced Camera (Locks View, Breaks Camera) ____________________________________________ Enjoy! ____________________________________________ Credits: Luna for creating and updating Planes - Base Luna for creating and updating Planes - Base Liam0102 for the models and materials found in Star Wars Vehicles: Episode 1 and 2 addons. " Models found from various sources including both the Workshop and garrysmod.org " quote from Liam0102. ____________________________________________ Copyright © 2024 by ϟLightning Boltϟ , All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by ϟLightning Boltϟ belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, ϟLightning Boltϟ . Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules ____________________________________________
[CW 2.0] Sci-Fi SPAS
przez 76561198040751970
Not officially made by Lt_Commander like the other sci fi weapons, but i felt it is still a cool idea. This is basically a futuristic SPAS-15 themed around Lt_Commander 's sci-fi white weapons. Weapon was a commission by King Endymion. Also y'all keep asking for sci-fi weapons of basically anything. I will port this into a regular SPAS-15 at some point. Report any problems, concerns or ideas, please do not spam. Want to make a commission? Check out the group: https://steamcommunity.com/groups/QualityMatters ===Requirements=== Customizable Weaponry 2.0 ===Recommended/Supports=== KK HK416 (for the extra attachments and Holo-sight) ===Other Sci-Fi Weapons=== Sci-Fi Aug Sci-Fi Pistol Sci-Fi Knife Sci-Fi PDR ===Sources=== Inspiration and holographic ammo display By Lt_Commander Animations and SPAS-12 model By Stoke Franchi SPAS-15 Model By filosoma USAS-12 Drum magazine By Pete3D Grenade launcher Barrel, and Wodden Stock By Millenia Short Barrel By Crash Tactical Barrels By zexalyuma Grenade launcher magazine By Siemko Shotgun Shells By Rafael De Jongh Salvo 12 By Jemixs Ammo Holder (Unable to find the author, assistance is welcomed) Suppressor Barrel By zexalyuma Beta shoot sound By AnOldRetiredElephant Reloading sounds By Magmacow Pump sounds By SevenZero Suppressed gunfire sounds By Doktor haus Shoot and insert sounds By Navaro Animation edits and magazine reload animations By Lord Blundernaut ===CREDITS=== Inspiration and holographic ammo display models: Lt_Commander Animations and SPAS-12 model: Stoke Franchi SPAS-15 Model: filosoma USAS-12 Drum magazine model: Pete3D Grenade launcher Barrel, and Wodden Stock models: Millenia Short Barrel model: Crash Tactical Barrels and Suppressor Barrel model: zexalyuma Grenade launcher magazine model: Siemko Shotgun Shell models: Rafael De Jongh Salvo 12 models: Jemixs Reloading sounds : Magmacow Pump sounds: SevenZero Suppressed gunfire sounds: Doktor haus Shoot and insert sounds: Navaro Beta shoot sound: AnOldRetiredElephant Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Maker of the HK416 attachment pack: Knife Kitty Sci-fi hand textures and model textures: Blackgrowl Animation edits and magazine reload animations: Lord Blundernaut Coding the weapon for Customizable Weaponry, compiling, bodygroups, error fixing, rigging: White Snow ===Special Thanks=== King Endymion : Commissioner RealNewDeal : Tester Doom : Tester shotgundiplomat1993 : Tester
SB Gooniverse V4
przez 76561197990270667
An old spacebuild map with a some new features, fixes, and optimizations! So, I love Gooniverse. It's one of my favorite SB maps, ever. Massive area, interesting planets, very pretty.. But it has a laggy-PHX station, reflective water that runs terribly, isn't made for SB3.. Well, I decided to fix all that. I made Gooniverse V4 (Made a dumb syntax error in V2, and is definitely now past V3), which is essentially the same map, but a few pretty big differences: - The performance of the map is much, much better now. I fixed the laggy water and removed the buggy PHX station, as well as added one-way occluders to each planet, so framerates should be much more stable. - It is remade for SB3, so it is now fully compatible. All the planets have proper names and resources, as well as a few other things. - It now has a Spawn Room, so no more RSO's on connect! - The cubemaps are greatly improved, so the reflections aren't as weird. - HDR support. Yeah, this isn't an amazing thing, but it looks pretty nice on most planets. - Smoothed out displacements, they aren't as sharp. - Changed water, should be prettier and effected by clientside settings. - Altered the dust clouds on each map to be infinitely less ugly. - Altered Coruscant's (City Planet) and Kobol's (Icy water planet) sky texture to be less retina-destroying. - Tiny little fixes/features to the map here and there, that were bothering me/needed. Keep in mind, this isn't final. I'll probably add some new stuff later, if it's needed. Requires Half-Life 2: Episode 2 and Counter Strike:Source to be able to see all of the textures.
COD Black Ops Hazmat NPCs
przez 76561198127974873
Some Call of Duty NPCs They're on the "Hazmat" tab Friendly and Hostile NPCs 2 Models Both friendly and hostile variants have 50 health Please dont ask me to make X model from Y mission/game unless you have a ragdoll of it (for CSS or GMOD). I didn't port these, I was sent the model and asked to turn it into an NPC.
Withered Freddy & Withered Golden Freddy. (+G. Freddy Head)
przez 76561198158317768
Hi, the Controller's here! Today, I bring you back the FNaF2 Withered Freddy and W. Golden Freddy. This models are NOT by Me, All the credits are for RafaX45. Any hating comment will be Deleted, so, please, enjoy this newest version. Thanks for watching and Enjoy the Dupe! Credits: -Models: RafaX45. -Reupload: The Controller's.
jinx the cat prop
przez 76561199104456939
big foot jinx prop uploaded by me. credits: original model: https://www.roblox.com/catalog/7097542232/Big-Feet-Cat jinx the cat: https://mobile.twitter.com/bigfootjinx rip jinx😥😥
No NPC Weapon Drop
przez 76561198035320226
Very Simple Addon that stops NPC's from dropping their held weapons. - It should work with all NPC's - Saves on Performance - NPC Does NOT Drop Weapon Please do not re-upload
[Simfphys] Halo 5
przez 76561198101846376
Simfphys Halo Redux is an attempt at recreating almost every halo ground vehicle in Garry's Mod Almost Every Warthog Variant M808B, M808C, M808S, and the M820 Scorpions Grizzly and Rhino JackRabbit from Halo Wars 2 Mass Driver from Halo Reach Colorable Vehicles Wraith and Ghosts Cobra from Halo Wars 1 Proper Vehicle Scaling Plans -Kodiak -Grizzly rework -More military truck variants -Bulldog -Gungoose Valkyries733 - Porting SnowySnowtime - Coding help, references 343/Bungie- Assets
[simfphys] Chevrolet Suburban
przez 76561198128823009
● Exterior and Interior Lightning works ● 6 Passenger seats ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by Harold
[WAC] PZL P.11c
przez 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Credits to damik for porting the original model Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
AK-12 [CW 2.0]
przez 76561198042718533
I haven't seen many CW 2.0 AK-12s on the workshop, so I decided to make my own. Requires Customizable Weaponry 2.0 as well as CyberUmbreon's CW 2.0 Attachment Pack and Unofficial Extra Customizable Weaponry 2.0. It is located in the Rysingson's Guns tab. Credits: Spy - Weapon Base Mr.Brightside - Animations & Shaders Maibatsu - Model & Textures Navaro - Sounds Rimuto - Compile Link: http://rimuto.blogspot.com/2015/01/insurgency-brightsides-ak-12.html
gm_harborside (Build/Battle Map)
przez 76561198009094101
I'm now full time military and stationed overseas, I do not have the .vmf so I cannot update this map anymore! That said, I am happy you have enjoyed this map I made (albeit the texture and rail issues, sorry about dropping the ball there but the rails were being actively troubleshooted two years ago to no avail) SO DONT USE THE FREAKING RAILROAD Max map size and very tall skybox City – Features a small but prominent city nestled between a port to the west, an airfield to the east, and finally a bunker just north across a bascule bridge. On the bottom there is a beachfront in case you would like to storm the beaches. The city’s perimeter consists of a canal. Hills – Heading along the road from the city and across a bridge will lead to a hilly quarter of the map where there is a small castle. Crossing the hill will lead to an outpost with a trench on the southeast corner. Southern Coast – A walled red base with structures inside and an alternative harbor facility to invade the city from is encountered by continuing down the road. At the end of the road will lead to a different bunker area with a missile silo. If you follow the road you will end up in a large, enclosed build area. Spawn Room – Teleporters leading to the harbor, airport, and red base Global Features – The environment has fog around it for a fog of war effect and to make the max sized map seem even bigger and is coupled with a 3D skybox. There are custom tree models included in the download, but the skybox, grass textures, and other features will require Counter Strike: Source to be downloaded. The map is approximately 1/3 water surrounded by a horseshoe shaped landscape which is partially split by a river separating the north and south parts of the horseshoe. Northern part is mostly city, while the southern is more open. Any constructive criticism is welcomed and I will most likely be updating this to it. I created a node graph for the AI but I did not do too great of a job. Disclaimer - Used some buildings from released VMFs of: Harbor2Ocean_NavalB1 gm_bigcity gm_bangclaw zombiesurvival_b5
Nicos Nextbots - Trollage Nextbot (Animated)
przez 76561198275946478
Jurassic Park: Operation Genesis Dinosaur Ragdolls
przez 76561198086371841
NOT MADE BY ME. SCREENSHOTS AND THUMBNAIL, HOWEVER, ARE MINE. ORIGINAL CREATOR: (Models) Z_guy, (Skin) TRex-Hunter, (Hexing) webermand Skins resemble the dinosaurs from the game Jurassic Park: Operation Genesis. Includes skins for Spinosaurus, Triceratops, Velociraptor, Ceratosaurus, Stegosarus, Edmontosaurus, and Charcharodontosaurus.
North Yankton [GTA V]
przez 76561198013648950
North Yankton ported from GTA V. Contains the town of Ludendorff, the church & graveyard, and the farmhouse. No games are required. Map has AI nodes. Filename: gm_yankton This map has very rough collisions and you can sink through the snow in some places. This isn't a bug, I did all collisions manually and in Source they can be buggy. SFM version is coming soon! Day version: http://steamcommunity.com/sharedfiles/filedetails/?id=1111909459 Made with OpenIV and GIMS Evo. Any location in GTA IV or V is possible for me to port, so if you have requests, post below with what you wanna see next! Maybe Los Santos is coming soon ;)
Crysis 2 Nanosuits Mk. 2.0
przez 76561197970989204
-- Crysis 2 -- ---------------------------------------------------- Release: Nanosuits Mk. 2.0 Features: Finger posing! Animated Armor mode! Power and Cloak modes! Joint Tool Support! CryTek's skeleton! Meaning NO, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for. Requirements: A legitimate copy of Garry's Mod Easy Bodygroup Tool Joint Tool (Optional, recommended) Known Bugs: There are no known bugs at the time of release. Notes: At near-extreme angles, the wrists will shrink noticeably. Use the Joint Tool to rotate Bip01_L_ForeTwist1 and Bip01_R_ForeTwist1 Bodygroup 1: Armor Mode (On\Off) Skingroups: Power, Cloak ---------------------------------------------------- Credits: CryTek - Original Nanosuit 2.0 and Concept Squiddy - Custom Suit modes, Female Nanosuit, Retextures ---------------------------------------------------- If you decide to edit, hex, or reskin this model, make sure to provide proper credit! ---------------------------------------------------- If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me a message on Facepunch or post in this file's thread. -Squiddy
Strona 416 z 82654 (1,983,696 wyników)
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