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Mody i pluginy do Garry's Mod

1 974 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Confetti Gun – Garry's Mod Mod

Confetti Gun

przez 76561198140630410

This addon has had a major overhaul recently, if something isn't working for you let me know. Also note as such the video here is outdated, at some point in the future I will be updating it - sorry I can't give a date but currently uni runs my life. I made this weapon with the following in mind: The gun shoots confetti and deals no damage. It was designed to be a donator weapon for TTT servers. This means it will not spawn on the map, it will not be buyable from the detective/traitor menu. If you want to give yourself this weapon in a local server use "weapon_ttt_confetti", make sure sv_cheats is set to 1. Can also be used in conjunction with pointshop Has 5 ConVars (settings you can change via console) > ConfettiDistance - Sets how far the confetti travels, time based > ConfetiParticles - Sets how many particles are shot each tick - I can't spell, this only has 1 t in confetti for the console command, opposed to the rest which have 2 > ConfettiSize - Sets approximately how big the confetti pieces are > ConfettiSpread- Sets how far confetti spreads > ConfettiLife- Sets how long the particles will stay after being spawned > ConfettiPointshop - Can players buy this from pointshop - by default on, but limited to superadmin. You will need to extract this addon if you want to set the usergroups. Note: I am aware there are bugs, unfortunately some are client side and I have no idea what causes these for specific players and as far as I'm aware there is no fix. Others are still client but happen to all, I am attempting to fix this, I'm hoping this latest update has done so, unfortunately its impossible to replicate this and tell if its a single client or all when testing by myself. Also: The bug of not seeing confetti is something I can not fix, its due to there being too many particles already spawned. Try changing confetti_distance and confetii_particles, and if you have a lot of people on server, try changing confetti_delay_time Compatible with sandbox and TTT Icon should work in TTT, but not sandbox as I don't know how to do so, once I figure it out, I will update with an icon. PLEASE READ, if the gun is no longer working for you after the latest update let me know. Having trouble, send me an email: [email protected]

34,404 pobrań Szczegóły →
rp_Zombie_Town – Garry's Mod Mod

rp_Zombie_Town

przez 76561198069060891

rp_Zombie_Town Description: This is another old commission I was given permission to upload. This is zombie town, a full grid zombie roleplay map set in a small town. Every building is enterable and ready to be used for any number of gamemodes. This was originally designed for a dayz style server. Fully AI Noded Features: * Fully enterable town center - Police Station/Survivor Camp - Town Hall - Subway station - Over 20 enterable main buildings (including factories and commercial/residential structures) - Large apartment buildings * Grain mill * Train station * Trailer Park * Military Base - Full bunker with operational lights and alarm system - Heli pad - Barracks * Full farm - Barn - Farm House - Full field - Crashed Plane * Train station * Crashed Train Site Special Thanks: - Gnik for allowing me to share this with you.

20,525 pobrań Szczegóły →
NPC-Information [Revamped] – Garry's Mod Mod

NPC-Information [Revamped]

przez 76561197996924066

This is an addon I created awhile back just to see what I could do with NPC's in an MMORPG type style. It will give them a random level and display their health above their head. With features such as a settings menu to choose what you want on the NPCs, like size, health and levels, it's how you want it! Now 100% more revamped! Github Page: https://github.com/Nookyava/NPC-Information My Website: http://www.jcwcreations.com

17,175 pobrań Szczegóły →
Cry On Grey - Chapter 1 (Cry Of Fear - Grey Crossover) – Garry's Mod Mod

Cry On Grey - Chapter 1 (Cry Of Fear - Grey Crossover)

przez 76561198037657810

Español : !!! IMPORTANTE !!! ¡No es necesario tener ningún modelo, textura o sonidos de los juegos de Valve para poder jugar este mapa! (EP1, EP2, L4D, ETC) , todo el contenido esta en workshop por partes. Asegúrate de tener todos los artículos requeridos para jugar el mapa o experimentaras errores. Gracias a la nueva actualización no es necesario descargar ningún contenido, solamente los artículos necesarios... Es recomendable desactivar cualquier addon que pueda afectar al sandbox. Mapa de terror cooperativa con enemigos de Cry Of Fear y Grey. Incluye solamente armas de Cry Of Fear. Si tienes dudas, asegúrate de leer las discusiones en la parte de abajo. ¡Disfruten en el mapa!. English : !!! IMPORTANT !!! Its not required to have any textures, models and sounds from some valves games (EP1, EP2, L4D, And so on), make sure to download the required addons to play this map or you will experience errors. All the content is in workshop by parts. Thanks to the new update it is not necessary to download any content, only the necessary addons ... It is recommended to disable any addon that may affect the sandbox. Cooperative horror map with enemies of Cry Of Fear and Grey. Includes only Cry Of Fear weapons. If you have questions, be sure to read the discussions below. Enjoy on the map! Tags : Cry Of Fear , Horror , COOP , Campaign, Grey , Cooperative , Terror , Cooperativo, Cooperativa , Campaña

20,625 pobrań Szczegóły →
[DrGBase] Genshin Impact – Garry's Mod Mod

[DrGBase] Genshin Impact

przez 76561198060651213

genshin is a cool game and it does not make you a kiddie fiddler, ur gay if you think it does Contains: Abyss Herald: Surging Torrents Abyss Herald: Frostfall Abyss Lector: Violet Lightning Abyss Lector: Fathomless Flames All-Devouring Shadow Azhdaha Azariq 'Caterpillar' Childe Childe (Lore-Accurate) Childe: Delusion Unleashed Clockwork Meka (Various kinds) Eremite: Clearwater Eremite: Daythunder Eremite: Gaelhunter Eye of the Storm Fatui Cicin Mage Fatui Frost Operative Fatui Mirror Maiden Fatui Pyro Agent Fatui Skirmisher: Anemoboxer Vanguard Fatui Skirmisher: Cryogunner Legionnaire Fatui Skirmisher: Electrohammer Vanguard Fatui Skirmisher: Geochanter Bracer Fatui Skirmisher: Pyroslinger Bracer Fatui Wind Operative Forest Ranger Rana Hilichurl Hilichurl Stray (Hydro + Anemo) Iniquitous Baptist Jebrael Jeht Kairagi Liam Maguu Kenki Milleleth Soldier Raiden Shogun + Magatsu Mitake Narukami no Mikoto Mitachurl + No Weapon variant Rocky Alvidsen Ronin Ruin Drake Ruin Guard Ruin Hunter Serpent Knight: Bearer Serpent Knight: Defender Serpent Knight: Linebreaker Serpent Knight: Windcutter Tadhia Tartaglia: Eleventh of the Fatui Harbingers Thunder Manifestation Treasure Hoarders Wolf of the North Credit to Hoyoverse for models, animations, and sound effects Credit to From Software for sound effects I claim no copyright over any assets I do not own.

35,480 pobrań Szczegóły →
Enhanced Suits & Robbers – Garry's Mod Mod

Enhanced Suits & Robbers

przez 76561198131228406

This is essentially a revamp of the original Suits and Robbers from 12 years ago. We saw the opportunity to make something great for everyone on the workshop to use so we took it. This addon will be updated eventually with balaclavas for all citizens. I also added bonemergable bags and vests. These are not hexes, replacements, NPCs, or playermodels. sky (Creating entirely new suit textures, upscaling textures, creating new normal maps, etc) bombstrap (Original Concept along with creating screenshots.) 66gs (Creating screenshots.) Original Creators Taggart - Model hacking, model porting (most of the shirt bits), qc editing, etc simkas - Porting (suit bits, remainder of shirt bits), texture setup for old suits, etc Lt_Commander - Texture work Bloocobalt - Enhanced citizen phymodels and facial flexes Dean - Trenchcoat model and texture editing and rigging DP Films - Glove textures IO Interactive - Original suit/shirt bits, textures, Kane and Lynch, etc DICE - Waistcoat model (it is from Miller in Mirror's Edge, re-uved to the suit sheet) Valve - Original arms (Ellis), heads, etc Patrick Hunt - Original badass suit models

24,335 pobrań Szczegóły →
[BnHA:MHOJ] Himiko Toga. PM/NPC/Ragdoll. – Garry's Mod Mod

[BnHA:MHOJ] Himiko Toga. PM/NPC/Ragdoll.

przez 76561198090009574

My Telegram for talk and all. Model created by: " Byking Inc. and BANDAI NAMCO.". Work done for informational purposes only. Source, where i downloaded this model: https://www.deviantart.com/asideofchidori/art/MHA-Himiko-Toga-770693164 Thanks to " ASideOfChidori If I stole someone's intellectual property, then tell me sooner. I will rather remove this model or others from the workshop. Please support the original creator, i just a guy who ported this model for Garry's mod. _______________ The model has two new taunts, to activate them you need to write to the console: tkick and fortnite (

29,607 pobrań Szczegóły →
rp_kielce_pog_v42u18d – Garry's Mod Mod

rp_kielce_pog_v42u18d

przez 76561197984566319

Kielce a WWII Themed city map Downtown Edit Created primarily for WWII Occupation themed roleplay (1942RP) Play it at: www.peopleofgaming.com 192.223.31.94:27015 192.223.31.95:27015 Requirements: CounterStrike:Source Content Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=110439336

23,324 pobrań Szczegóły →
[TSK] T-129 Attack Helicopter BETA + Air Vehicles BASE – Garry's Mod Mod

[TSK] T-129 Attack Helicopter BETA + Air Vehicles BASE

przez 76561198039166378

TAI-129 ATTACK HELICOPTER v0.1 + Air Vehicles BASE 3.0 (Alienate) It's a fully functional T-129 developed to be as realistic as we could make it. It is still in development and new features and improvements will be implemented over time. Upon pushing use on the T-129 you will be greeted by a display of gadgets (HUD), mostly for asthetics but they do work, including a compass . Wiki for real T-129: https://en.wikipedia.org/wiki/TAI/AgustaWestland_T129 The T129 was developed by Turkish Aerospace Industries (TAI), with AgustaWestland as the primary partner. The helicopter is designed for advanced attack and reconnaissance in hot and high environments and rough geography in both day and night conditions. Controls: -Bind your own controls via this Console command "AVehicles_vgui_keys" -Pushing R starts the engine. (for Driver) -Pushing W will tilt the T-129 forwards causing the Heli to travel forwards at a speed directly proportional to how much throttle you apply. (for Driver) -Pushing S will tilt the T-129 Backwards in much the same way as the T-129 travels forwards. -Pushing SPACE Increases the ammount of lift/power. Tapping this key is a great way to achieve a smooth take off. (for Driver) -Pushing CTRL Decreases the ammount of lift/power. Use this in conjunction with SPACE to achieve and obtain a hover when level. (for Driver) -Pushing Q and E tilt the T-129 to the left and right. this is usefull for adjusting and trimming when using all the other controls. (for Driver) -Pushing A and D turn the Heli left and right. Using this whilst the T-129 is engaged in forward flight leaves the Heli at an awqward angle. Correct this with Q and E. (for Driver) -Pushing V will change the view. -Pushing X will make you exit the Heli. -MOUSE 1 Fires the turret or rocket. -MOUSE 2 Change the camera mode (for Gunner) -MWHELL up and down the camera zoom effect (for Gunner) -Pushing G Auto-Rotation switch (for Driver) -Pushing M Mouse follow lock switch (for Driver) -Pushing T Change camera view tracking (for Gunner) -Pushing F Change weapon (for Gunner) -Pushing ALT change seat. Features: -Have gunner and driver passenger pod. -Have four weapon: (20MM turret, 40MM grenade launcher, Roketsan CIRIT 70MM missile and Roketsan UMTAS 160MM Anti-Tank missile) -Have a thermal camera. -Two tracking in thermal camera. (Night-vision and FLIR) -Rotating gun and camera for gunner. -Have a radar, give warning of enemy targets. -And etc.... Edited model (Eurocopter tiger) = https://garrysmods.org/download/14260/bf2-mi-35-eurocopter-tiger Animations are made by us.. ByPoLaT - Model, animations, texture and air vehicle base revision Fexa - Model and texture Kael - Texture Lifecell,Warkanum - Air vehicles break version

22,687 pobrań Szczegóły →
S.T.A.L.K.E.R. Bloodsuckers SNPCs – Garry's Mod Mod

S.T.A.L.K.E.R. Bloodsuckers SNPCs

przez 76561198094770332

Hi, my name is WickedRabbit and I want to give you the Bloodsuckers of the game S. T. A. L. K. E. R. Addon contains 5 NPS: Bloodsucker - Young; Bloodsucker - Adult; Bloodsucker - Swamp; Bloodsucker - Old; Bloodsucker - Very Old Bloodsucker enters stealth mode for a while. Credits: WickedRabbit - Porting on Source Engine. GSC Game World - All game files. All rights remain with GSC game world. Tags: S.T.A.L.K.E.R. Bloodsucker STALKER SNPCs

10,191 pobrań Szczegóły →
Combine Conscripts (Playermodels + NPCs) – Garry's Mod Mod

Combine Conscripts (Playermodels + NPCs)

przez 76561198093994888

"Hey, you in the suit, our APC hit a landmine, and that friggin sniper showed up and took out our gunner!" These are Walters (now known as Saloblev) Conscript reskins of Sgt. Shotups WiC headhacks, aswell as the Rusty Female Conscripts and the Hazmat Conscripts all in one neat package, rebuilt from the ground up modelwise, with some enhancements and fixes to textures, bringing it up to snuff with my more modern stuff, LoD models, and polish. Comes with Playermodels and NPCs, with a assortment of features, medics, ammo suppliers and more cool stuff. Credits: V92: Conscript C_hands, edited by me. ddok1994: Hazmat model. Master Shake: Hazmat Conscript C_hands, edited/fixed by me. FiLzO: Further help and development, contributions, old lua script. Wolfyo: New lua. Webslinger05: all facemaps ( https://gamebanana.com/mods/423038 ) Nebo Strelok: Models, Textures, etc.

11,124 pobrań Szczegóły →
FNaF Sister Location - Ballora – Garry's Mod Mod

FNaF Sister Location - Ballora

przez 76561198319776133

Description

21,552 pobrań Szczegóły →
[OpTre] Halo | VJ Covenant NPCs – Garry's Mod Mod

[OpTre] Halo | VJ Covenant NPCs

przez 76561198423382004

"The Covenant Empire, also referred to as The Covenant, was a theocratic hegemony made up of multiple alien species that maintained control over a large portion of the Orion Arm in the Milky Way galaxy. The Covenant was a political, military, and religious affiliation, originally a mutual alliance between the San'Shyuum and Sangheili following a brutal conflict between the two warring races. Its expansion to include at least six other races united in the worship of the Forerunners and the Halo Array soon began after the original formation." "Operation: Trebuchet" is a large-scale project for Garrys Mod, with the creation of high-quality assets in mind, inspired by the "Eridanus Insurrection" mod for ARMA 3. While initially being it's own, standalone server with custom content, the project has grown into a past-time of mine, with assets being released to the general public for their own entertainment. ------------------------------------------------------------------- Tl;dr: This is an NPC collection, built off of the existing VJ Base, designed around the Covenant and making a collection of good-looking, and good-sounding NPCs taking the best elements of the Covenant, from each of their iterations. They're cool, and you should totally tell all your friends. Species Brutes The Brute NPCs are built off the original Halo 3 era models, with Reach era armour. I aimed to get that sort of tribal feel, while keeping the aesthetic of the Halo 3 brute. No shielding, but they take a ton of damage to put down. Explosives are your friend, here. Elites The Elites in this pack are based off of the Halo 2 Anniversary models, with additions from Reach in there for good mix - in this case, the ranger and ultra helmet (which I used for zealots, cause I thought it looked cooler). They have energy shielding, which matches that in-game. Recharging can be interrupted mid-way, and once it's down, they'll start to take proper damage. Health damage taken remains gone - but shield does not. Oh, and there are versions with energy swords, and cloak. Because who needs sleep, am I right? Jackals With infantry holding carbines and needle rifles, to officers and captains carrying the good-old shining energy shields, these guys come in two flavours. I couldn't decide whether to go for the Reach era jackal graphics, or go for the Halo 4 era dino-looking guys. So, I did both. They behave identically, pretty much. Grunts Everyone's favourite cannon fodder - the grunts are smaller than the rest, but they make up for it by having adorably high pitched voices, and being relatively easy to shoot. Don't mistake their prowess, though - despite being larger than life walking meat shields, these guys do actually pack a punch, given the weaponry they have. Shoot their backpack off though, and they'll panic, dropping their weapon and running off - all while suffocating. You monster. Hunters Absolute units. These guys are t o u g h to take down. Their armour is impervious to almost everything bar high-explosives, so you'll want to aim for the exposed worms. The neck, and the back, are your two best options. If they take enough damage to the back, eventually the armour will break off, allowing for maximum damage to be handed out. Just be warned - each variant behaves differently, from the red-stained flood purifier, to the traditional blue-armoured beam cannon. Weaponry Plasma Weaponry Hope you like plasma burns! These weapons have minimal splash damage, but do a lot on a direct hit. They travel fast, but aren't instantaneous, so you CAN dodge them if you're fast enough. Just don't bank on it - a near miss might still do some damage. They do, however, leave some neat custom decals ripped straight from Halo 3. These are: Plasma Pistol Plasma Rifle Brute Plasma Rifle Plasma Repeater Storm Rifle Needle Weaponry Do you like explosions? Do you like homing projectiles? Do you like exploding homing projectiles? These will be for you. They fire needles, that, well, do what you think they do. Similar to the games - they add to the player's total needle count, and if you get hit too many times too quickly - well, boom goes the dynamite. These are: Needle Rifle Needler Hitscan Weaponry Near-instant pain. They're direct hits as soon as the weapon is fired, but they do less damage to compensate. Some are long-range snipers, and have cool effects like cooldown/warmup periods. Others are close-range, and so the NPC will actively bumrush to use them effectively. Either way, if you want to re-enact your Halo 2 Legendary days, just pump damage up to 1000 and whap these out. These are: Covenant Carbine Beam Rifle Focus Rifle Mauler The Spiker Special enough to have his own little section, the Brute Spiker acts like the needler but without homing. Or exploding. The spikes do stick into things, though, which is cool I guess. Explosive Weaponry Fuel Rods, Brute Shots... You get the deal. If you seriously read this far down, props to you, mate. You deserve a cookie or somethin. Requirements: >VJ BASE< The only real requirement for this to work. Without it, the NPCs and their weapons won't even be able to spawn, given that they all derive from various elements of the framework. Credits: Mackaye99 - Mesh porting of the brutes and jackals, rigging, texture work, SWEPs, sound work and NPC coding. Valkyries733 - Grunt models, hunter models, and the brute's armour all came from this guy. Unknown Dude - Whoever got me the initial H2A Elite model, ripped from Killer Instinct. (Feel free to ping me a message if you remember giving it to me, I can swap your name in here) Srgt. Shotup - Storm Jackal armour shader/material stuff. 343 Industries/Bungie - Initial Halo assets. Adjutant - For being an awesome program that facilitated most of the ripping involved in this. This asset is provided as-is, and is free to use by all. However, I ask that you do not repackage, reupload, or take assets from this pack without my express permission. That'd be a dick move. Any questions, ask away in the comments. ---------------------------- Halo © Microsoft Corporation. This Addon was created under Microsoft's "Game Content Usage Rules" using assets from the Halo Franchise, and is not endorsed by or affiliated with Microsoft.

13,081 pobrań Szczegóły →
[simfphys] Volkswagen Pack – Garry's Mod Mod

[simfphys] Volkswagen Pack

przez 76561198095524015

First: Sorry for the long time since the last pack. Here is something new and normal. Well, uh. I don´t know what to write in this description except, that these are simfphys ports of some Volkswagens. Here´s the car list, I guess: -1965 Volkswagen T1 "Bulli" -1968 Volkswagen Käfer -1986 Volkswagen Golf II GTI 16V -1994 Volkswagen Golf III GTI 2.9 VR6 Synchro -2002 Volkswagen Golf IV R32 -2003 Volkswagen New Beetle Convertible -2009 Volkswagen Scirocco III R -2014 Volkswagen Golf VII GTI 2.0 TFSI And some junk too: - Volkswagen Käfer WRX STi, an EJ25 swapped Käfer - Volkswagen T911 Turbo S, a Porsche Flat-6 swapped Bus with all wheel drive - Volkswagen Golf II 1.8T Drag, a too powerful hot hatch dragster thing. Note: - The Golf VII has incorrect lights and exhaust positions. I ran out of motivation to code these fucking LED lights. Both will come soon though. Credits: TDM - original addons, models of all cars. dat rushen boi - wasting his lifetime to port cars to simfphys.

20,359 pobrań Szczegóły →
Camouflage Rebels – Garry's Mod Mod

Camouflage Rebels

przez 76561198047276038

If you require help with something, feel free to join my Addon Group. http://steamcommunity.com/groups/Clanoftwentytwosaddongroup A Next release, just now some completely random Camouflage Rebels, those will NOT overwrite the Rebels of the original Half Life 2, these Models and materials will for be theirselfs. This pack does include Playermodels and NPC's ! Does include these Models: Male_02 Male_03 Male_04 Male_06 Male_09 It does not include some other Textures ! Only these which you can see right after you spawned one, will be available to use, and won't be available to change. Enjoy ! You like my Creations ? Feel free to Donate ______________________________________________________________________________ ===Requests=== If you have a Request, post it here - http://steamcommunity.com/groups/CO20RG

12,567 pobrań Szczegóły →
nuke – Garry's Mod Mod

nuke

przez 76561197972305678

credit goes to the maker of GBOMBS

47,467 pobrań Szczegóły →
Conscripts – Garry's Mod Mod

Conscripts

przez 76561198015387878

This is a reskin of Srgt.Shotup/Zupadupazupadude WIC Style Soldies remade for HL2 leak's conscripts. Thanks for guys in this thread for inspiring me: http://facepunch.com/showthread.php?t=1217453 You can use this models for HL2Roleplay or posing but if you want to pose them I advise you to use Ragdoll mover. Customizable Players made by Lucky9Two http://steamcommunity.com/sharedfiles/filedetails/?id=231131079 Also thanks Colonel_Viper who helped me with ideas and description.

14,458 pobrań Szczegóły →
Nicos Nextbots - Arkade Nexbot – Garry's Mod Mod

Nicos Nextbots - Arkade Nexbot

przez 76561198275946478

34,748 pobrań Szczegóły →
Russian Omon Playermodel – Garry's Mod Mod

Russian Omon Playermodel

przez 76561198201606849

Сorrected hitbox and playermodel

16,483 pobrań Szczegóły →
Tekken Panda Costume (Playermodel) – Garry's Mod Mod

Tekken Panda Costume (Playermodel)

przez 76561198020318841

Tekken from the Hyperdimension Neptunia series wearing a panda suit. My friend really wanted a panda version, so I just recolored it in Photoshop without any prior knowledge of extracting .gma files, hexing models, or uploading to the workshop. Original: http://steamcommunity.com/sharedfiles/filedetails/?id=316178708

27,904 pobrań Szczegóły →
MW2019 SWEPs - Black X16 – Garry's Mod Mod

MW2019 SWEPs - Black X16

przez 76561198103554508

No more flat dark earth and chocolate slide for X16. This mod adds black reskin for the X16. (Included glowing iron sights.) This also included black textures for "Urban Defiler" and "Impossible Task" blueprints. - CREDITS - Activision, Infinity Ward - Assets. Viper - Porting models, animations, sounds and compiling the models. Mushroom Guy - Coding the base. UEF - Texture editing, taking screenshots and editing the screenshots. Tags black x16 glock 21 pistol pistols mw mw2019 mwswep cod call of duty modern warfare 2019 reskin injector

14,004 pobrań Szczegóły →
Grey Force Wardens Playermodels (V3) – Garry's Mod Mod

Grey Force Wardens Playermodels (V3)

przez 76561197966759671

(THE BUGGED PROPORTIONS AND VIEWMODEL HAVE BOTH BEEN FIXED! THIS MODEL IS NOW FULLY FUNCTIONAL!) The Force Wardens were a group of outcast Jedi during the The Old Republic era in approximately 3500 BBY. Their leader was originally a Grand Master of the Jedi order who grew disillusioned with the warring factions of the Sith and Jedi after the death of his padawan, Boom. He learned the ways of the dark side from the force ghost of Grand Inquisitor Palmier, and learned to balance both the light and dark sides of the force in equal tandem. He then recruited two of his former comrades, Jedi Grand Consular Remus and Jedi Blademaster Varonno, in order to help him form a new secret society dedicated to upholding the balance in the force between light and dark. The three became the Force Wardens, using both the light and dark sides of the force, to sustain balance and avoid the apocalyptic futures Krelach, leader of the Force Wardens, had foreseen. In this pack are the following: Force Warden Krelach (Red): Leader of the Force Wardens, and equal user of both light and dark side energies. Force Warden Remus (Blue): Chief negotiator of the Force Wardens with other factions, and tends more towards the light than the dark. Force Warden Varonno (Purple): Blademaster of the Force Wardens who leads combat operations if necessary, and favours dark side energies over light. Each model has a light side and dark side skin variant. There are also three holocrons - purple goes with Varonno, red goes with Krelach, and blue goes with Remus. Their bits glow in the dark.

12,775 pobrań Szczegóły →
ze_jurassicpark_story_v1 – Garry's Mod Mod

ze_jurassicpark_story_v1

przez 76561198058835299

I am not the creator. This map was originally created for Counter Strike's mode Zombie Escape. All credit goes to: https://gamebanana.com/mods/130824 Counter Strike Source required. Zombie Survival is recommended. The map is located under Zombie Survival (Other without Zombie Survival). The end is randomly selected: Helicopter, East Dock Boat, or Bunker. Thanks for subscribing and... "Welcome, To Jurassic Park"

27,195 pobrań Szczegóły →
Carl Wheezer (Jimmy Neutron) Playermodel & NPCs
 – Garry's Mod Mod

Carl Wheezer (Jimmy Neutron) Playermodel & NPCs

przez 76561198262859063

With this playermodel we can all eat croissants. Includes: Playermodel and Ally & Enemy NPCs Also has face poses

44,300 pobrań Szczegóły →

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