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Ten katalog zawiera 1 974 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[SRSP] CGI Phase 2 - ARC Troopers
przez 76561197987585742
This addon contains 22 clone trooper models! Made by ReizeR I have remade the base textures for these clones. They now look much better! Here is a list of whats inside this addon: - ARC Echo and Fives - ARC Commander - ARC Captain - ARC Sniper - ARC Medic - ARC Trooper - ARC Assault Unit - Rancor Battalion - Colt, Blitz, Havoc, Hammer, Rancor ARF Commander, Rancor ARF Trooper - ARC 501st (3 models) - ARC 327th, 41st - ARC Dread (v2) - ARC Unassigned All of the above models have BodyGroups. ------------------------------------------------------------------- You can use or edit this models if you want. Models made for SRSP Star Wars RP Server ------------------------------------------------------------------- For more of my work click this line or the button below! Credits: WaterlordChris - original chest armor and pauldrons model and texture ReizeR - everything else Tags: star wars, clone wars, srsp, cgi, arc trooper, echo, fives, rancor, colt, blitz, havoc, hammer, phase 2
[SCP: UNITY RM] NEO-SCP-173
przez 76561198866571732
Playermodel/ Ragdoll C-menu/ C-arm compatibility Multiple Skins (For Face) Physics Mesh TAGS P̴̡̟̭̥̂̌̂̆sycedeliCum, PsycedeliCum, scp, secure, contain protect, unity, game, 173, playermodel, pm, ragdoll, statue, sci-fi, monster, surreal, abstract, ink blobs, tripod, rebar, stone, rock, remake, public domain, peanut, penis, addon, skins
GM_BigBridge
przez 76561198126286732
Big bridge in ocean Here's a night version too: https://steamcommunity.com/sharedfiles/filedetails/?id=2193864156 Hey also you might like my Halloween Map
Star Wars the Clone Wars NPCs | 501st Legion
przez 76561198132321347
Star Wars the Clone Wars: 501st Legion The 501st Legion was an elite division of the Grand Army of the Republic. These Clone Troopers served under Jedi General Anakin Skywalker and Clone Captain CC-7567 "Rex". They would often carry out various types of missions across the galaxy, eventually taking on missions for the Supreme Chancellor himself during the waning months of the Clone Wars. Learn More about the 501st Clone Legion Here: http://starwars.wikia.com/wiki/501st_Legion/Legends This NPC Pack Contains various CGI Clone Trooper Models from the Workshop. Not all of these are Canon Characters, and some would fall into the "Fanon" Category. That being said, the troopers included in this pack are: - 501st Legion Trooper - 501st Legion Lieutenant - 501st Legion Medic - 501st Legion Pilot - 501st Legion ARF Trooper - 501st Tango Company Trooper - 501st Torrent Company Trooper - 501st Noble Company Trooper - 501st Rainfall Company Trooper - Clone Trooper Jesse - Clone Trooper Hardcase - Clone Trooper Kix - Clone Trooper Hunter - Clone Sergeant Kano - ARF Sergeant Boomer - Lieutenant Trap - Lieutenant Hunter - Lieutenant Spade - Lieutenant Angel - ARF Lieutenant Danse - ARF Lieutenant Silver - Captain Rex Credits: Disney and Lucasfilms LTD: Star Wars the Clone Wars The Guy and thechrist: Original Release and Retexturing of the Models kev675243 and Syntax_Error752: Making the Star Wars Weapons Used by these NPCs Me: Turning the Models into NPCs Q/A: Q: Models Are Errors/Missing Textures or NPCs Aren't Spawning with Their Weapons! A: Make Sure You're Subscribed to the Required Items! Q: What Map/Mods Did You Use in the Screenshots? A: Map - gm_emp_escort; Addons - StormFox Weather/Day-Night Cycle, Life Mod. Q: Can You Add This/Make This an NPC? A: Depends on the Model. I need a Model to Work With, and I need Permission to use Some Models. Q: When I Use Your Packs Together, Some Don't Show Up! Help! A: I Don't Know What Causes That or How to Fix It. I had the bug myself, but after a fresh GMod Install they worked fine. I've been unable to accurately recreate the bug myself, but if you know a solution, please message me or leave a comment below!
Eat SWEP Remake
przez 76561198065894505
Donate to support me and for more stuff Anyone remember EAT SWEP from ToyBox? My favorite weapon and therefore I made remake of this weapons.(With some additions) Keys: Left Click - Eat. Right Click - Drink. Left Click + Right Click - Puke. Reload Key + Left Click - Do a crap. Reload Key + Right Click - Do a pee. When you eat/drink something, you will gain excess weight. Each excess weight will slow down you and you will become a fat man. To lose weight, you need to do a pee,or crap,or engage in physical training(press "Sprint Key" and "Jump Key") You also can use puke to lose weight but it will hurt you and even kill you so be careful. You can also drink the water in the map. Credits: Hds46 - Lua scripting,design. Dzakub - for original Eat SWEP.
[RP] City 17 - Transit Block
przez 76561198064063639
Finally, after a very long and arduous process...a sequel to rp_trainstationdistrict! //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17transitblock_v4", minus the quotation marks. Do note that while no game should be required, the size and scope of the map WILL cause issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map. //Gameplay// - Combination of unique geometry from 12 maps from Half-Life 2, including every d1_trainstation map, two d1_canal maps, and four d3_c17 maps! - Five shops; two of which are in and near the plaza, two of which are down near the apartments seen in Half-Life 2, and one on the eastern side of the map close to the highways. - Four different apartment buildings; including the one seen in the trainstation levels, one custom building, and two seen in the d3_c17 maps. - The entire train station including an alarm and a control room where several Combine announcements can be made and several placeable Combine turrets can be found. - Part of the canals including Boxcar Joe's train car hideout - Three secluded courtyards - Spawn room with four teleport destinations, spawnable Civil Protection officers that will fight back if they or their allies are attacked, and a working, optional Breencast - Part of the underground highway - Kleiner's lab including the HEV suit room and teleport room (the teleporter itself isn't). - Small medical building on the eastern side of the map near the highways - Some interior spaces have been cleaned a little to let people decorate and set-up how they want - AI nodes across the map. A few aerial nodes in certain areas. NEWLY ADDED FEATURES AS OF JUNE 11, 2023 - Multiple offices near the underground highway - Navmesh support While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This map has in some form been in the works since the release of rp_trainstationdistrict a long while ago. Originally this map was supposed to be a lot bigger and have more stuff in it but unfortunately engine limits were hit pretty quickly and FPS and compile times began to suffer. So some compromises were made. I think in spite of that, it still turned out pretty close to my original vision and is still a unique and interesting experience. One of the big things I knew for this map was that I wanted it to feature new props and textures, to help make it look better, as well as to help with making things run better due to the high amount of brushes in the original maps. The big ones being decorative doors and windows. The other thing I wanted to do was also to fix the way some of the original maps lined up in trainstationdistrict, as I didn't quite like how it ended up there. I think the new scaling and placement of things works well to preserve more of Valve's original vision then what I did previously. Thanks to all the other maps I have done, I've managed to learn a number of new techniques to help optimise the map better in comparison to trainstationdistrict. And make it look quite good in the process. The big one being the skybox. It helped so much with this map and is a big part of why it is playable at all since many different pieces of the original map were moved there. I think after all of this, this has become my largest map. Maybe one of the largest maps rp maps on Steam. Certainly when it comes to the ratio of detail to pure size. And maybe in regards to the various maps that have attempted to merge various HL2 maps together. //Closing// I am so happy to finally have this out and in the world! Thank you to everyone who made suggestions and critiques in trainstationdistrict, you helped a lot! While I will monitor the map, do bug fixes and the like, major additions or expansions might not be completely possible as the map is very close to several different engine limits. I have a few new map plans and do plan on doing some updates to already released maps. Oh and yes, this map will become the basis to a new pre-war City 17 map... Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Want to support me and my maps? Donate here! Any amount helps! Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine! //Links// (Gmod) Town - Pre-war | Click Here (Gmod) City 17 - Trackside | Click Here (Gmod) Town - Complete | Click Here
ScareZone 2
przez 76561198084475585
!!! WARNING !!! Type this into console when the map is loaded: mat_specular 0 for better light effect !!! Gmod Horror/Scary Map, part 2 of ScareZone. MAP REQUIRES HL2 + CSS. Best experience with Horror Story Gamemode: http://steamcommunity.com/sharedfiles/filedetails/?id=124828021 Btw the cart is not made for more then 2 people, if you still want to go in with more people use horror story it have noblock otherwise the cart will get stuck. BSP FILE DOWNLOAD: http://workupload.com/file/49LysOTp
[DIZ] Dark Souls 3: Abyss Watcher [PM]
przez 76561197961768086
Game: Dark Souls 3 Character: The Abyss Watcher Addon has a Playermodel with finger posing and first person hands Have Fun! Leave a like and share! Because its free! my thanks for that :3 Models list: models/dizcordum/abyss_watcher_set.mdl models/dizcordum/hands_aw.mdl Ported from sfm https://steamcommunity.com/sharedfiles/filedetails/?id=1100026185
Undertale : Dummy
przez 76561198084681705
Original by Toby Fox. This is not an offical model,this is just a fan-made It's Dummy. Includes: fn_maddummy.mdl fn_gooddummy.mdl
[wOS] Advanced Lightsaber Attack System V2
przez 76561197987779820
UNLIMITED POWER! This is a wiltOS Week 2020 Item: www.wiltostech.com/wosweek/2020/3 Description The newest version of our free combat system, this time upgraded to be extra deadly. Experience new animations, new force powers, new controls, you know the jive. Become a jedi class or go all out, the choice is yours! Check out the video for the demonstration! Features - 6 Player Classes for Lightsabers - Multiple animations per attack - Blade Dancer combo lightsaber ( YongLi ) - 10+ New Force Powers with Advanced Customization ( StarLight ) - Forcepower restrictions ( or console command to give you all of them! ) - Easy to create your own lightsabers ( Developers only ) How To Use Spawn the weapons from the Advanced Lightsaber Attack V2 Category and start killing About Each Class Defensive Balanced: Your classic lightsaber fighter, equipped with defensive and offensive capabilities Defensive Heavy: A support force user, with the ability to heal and undo debuffs Aggressive Balanced: An aggressive force user specializing in swift strikes and chasing Aggressive Heavy: A master of aggression, focuses on debuffing enemies Arrogant Balanced: The master of the dark arts and destruction, with devestating force powers Blade Dancer: A master of the blade, uses the force only to aid his strikes. Flourish your combos Controls Dodging: While ignited, SPRINT + JUMP + BACK/LEFT/RIGHT Blade Dancer Combinations These are essentially the same as the Simple Sword Art Relentless Attack: ATTACK -> ATTACK -> ATTACK -> ATTACK Masterful Strike: ATTACK -> ATTACK -> ATTACK -> -> ATTACK -> ATTACK Swift Strike: WALK + FORWARD + ATTACK Upward Slash: WALK + BACK + ATTACK Aerial Flurry: (MIDAIR) ATTACK -> ATTACK -> ATTACK -> ATTACK Downward Slam: (MIDAIR) WALK + BACK + ATTACK Console Commands wos_alasv2_allpowermode 0/1 --Grants lightsabers ALL available powers instead of class based Credits RobotBoy for the original lightsaber addon Puny Human for Blade Symphony animations YongLi for the custom combo base and animations StarLight for the force powers and force power customization King David to make it all work with lightsabers, and improving on the original base to fix multiplayer Animations Not Working? Please type this into console and follow the instructions printed: wos_base_help Still need help? Just paste it here! THERE ARE A LOT OF WORKSHOP REQUIREMENTS SO MAKE SURE YOU HAVE THEM ALL Need live help using the addon? Want to keep up to date with wiltOS Technologies? Consider joining our Community Discord!
[VJ Advanced] Day Of Infamy Advanced SNPC - Stationary Turret and Spawners
przez 76561198218871089
Require VJ Base Addon and other required items to work. Add 8 SNPC: WW2 Gun Emplacements: German MG42 Heavy Machine Gun American M2 Browning Heavy Machine Gun WW2 Structures (Spawners): German Heer Infanterie Regiment HQ (Enemy) German SS Infanterie Regiment HQ (Enemy) German SS Pz.Gren Regiment HQ (Enemy) German SS Infanterie Regiment HQ (Friendly) American Infantry Regiment HQ (Enemy) American Infantry Regiment HQ (Friendly) The HQ acts as spawners to continuously produce soldiers snpc in a limited amount, where different HQ spawns different sets of soldiers. The spawned soldiers wil automatically go to the nearest enemy to start a firefight. The HQ can be destroyed, where it will stop spawning soldiers. The Gun Emplacements are initially spawned without crews, so one must spawn a soldier snpc to man the gun emplacements. Only snpcs with suitable animation sets can man the gun. The soldiers manning the gun may dismount when the enemy moves out of the gun's fire arc, and re man the gun when its enemy is in the field of fire of the gun emplacements. The crew will also dismount when the gun is destroyed. Please be awared that the emplacements are made for DOI advanced SNPC only. NOTES: Playermodel of the snpc are not included. For the best result, please only spawn them with their default weapons. The NPC are in Day of Infamy tab. If you subscribe this addon, please also give a thumb up Credits: Panzer Elite - coding DrVrej - Vj base , sounds. New World Interactive - created the soldiers and weapons models Gredwitch,Fatigue,Полковник,Knife Kitty, RnL - models, other resources. Also other people who I cannot remember that made the resources I used. I do not own or made the models or its textures , sounds .etc. I only modified the code and pack them into an addon. I apologise if I had used your contents without your required permission. If the addon does not work, unsubscribe incompatible addons: http://steamcommunity.com/sharedfiles/filedetails/?id=840889184 http://steamcommunity.com/sharedfiles/filedetails/?id=1129493108 If there is any more bugs, feel free to inform me at the comments If you subscribe this addon, please also give a thumb up Links for DOI german models: https://steamcommunity.com/sharedfiles/filedetails/?id=1427117498 Links for DOI US models: https://steamcommunity.com/sharedfiles/filedetails/?id=1412368867
Colored Chat Tags (ULX only!)
przez 76561198040514703
Cool colored chat tags for your server. Support ULX (Admin panel) only. This chat not for DarkRP. Tested on sandbox only, you can test other gamemodes. About bugs report to comments. IF "Manage teams" button is gray The built in UTeam only supports Sandbox gamemode. If you are running any other gamemode this will be grayed out. IF YOU HAVE "Unassigned" IN CHAT 1. Open Groups in ulx menu. 2. Select group you want. 3. Press Manage teams. 4. There create new and edit it as you want. 5. Dont forget assign "Team" to "Group". 6. Profit. // Team its just name and color of group, it can contain any symbols and be assigned to multiple groups.
TTT_minecraft_Shattered
przez 76561198074062984
This map will revolutionize your Trouble in Terrorist Town experience. It Features special traitor traps never seen before. The dangerous lava basement and a never seen sandstorm are just some of them. This map features a floating library in the middle of shattered rocks and two smaller islands. Be prepared to be attaked from different angles since this map is winding. Disclaimer: This Creation is not an offical creation of the mojang company and should not be connected with the doing of the mojang company. Textures: The "Rasie lava" texture is based on a texture from TripStep which was published on Minebook. The sykboxtexture is a tranformation of hipshots stormydays-skyboxtexture published on gamebanana. The watertextures are selected out of topHATTwaffles water & waterfall texture packages. Tool directory: Created with: Minecraft -> Hammer, Source SDK Textured with: Base textures provided by SourceCraft Crazybump vtfedit Packed & Published with: Pakrat GarrysMod Publishing Tool
[VRChat] Nico - [Playermodel]
przez 76561199473847465
This Model Belongs to bratbun Features: - Shapekeys - Jigglebones - 2K Textures - Bodygroups - Texture Variation - Playermodel - C-Hands / Viewmodel Required Mod: red hair fox cute hot Roleplay Cartoon Movie female Fun Scenic Furry
Lost Coast Remastered
przez 76561198414640282
Description In the workshop, I did not find a normal remade version of Lost Coast. I wanted to do it myself for fun. That's what happened. The original map was not designed for sandbox ttt and murder, optimization in some places can be bad. All content in the map. You don't need to download anything. Features - Ambient Occlusion. - StormFox(2) support. - Murder support. - TTT support. - SandBox support (he-he). - New apartaments. - Easter eggs. Issues - Minor optimization issues. (map is not for potato pc). - Lightmaps issues. - problems with content Credits and contributors - Azuri - Valve (models, models, models, lost coast game) - several models from this map(LSOLGN) Bug reporting Found a bug? Please, report it with more information, as well as you can. Thank you. Links Love this map? Then please rate, add to favorites, write a comment and preferably repost it.
BodyCam airsoft | map
przez 76561198283509105
ALL RIGHTS RESERVE TO THE BEST Reissad Studio! NEW MAP BodyCam Building | map https://steamcommunity.com/sharedfiles/filedetails/?id=3265718010 About the map -This map is a port of the map from the new game BodyCam. Attention, the map WIP development! There are some inaccuracies and unfinished places! The future of the map and its updates =We are planning to move the map 1:1 =Transfer all models from BodyCam to the card =Optimize if necessary =make Ai nodes Have fun playing on the map! Tags: airsoft, realism, BodyCam, SQB, sqb
Perry the Platypus for Agent P Player Model + NPC
przez 76561198271128781
test model player like Perry the Platypus for Agent P from phineas & ferb
*OLD* ttt_mcnpcvillage v2c map
przez 76561198133358514
New (day) version: https://steamcommunity.com/sharedfiles/filedetails/?id=644073837 Originally made for Murder, then i thought this would be a cool TTT map. This is a Minecraft map based on a npc village for TTT. Includes a nether region with a Traitor trap. *The Buffalo Wizards group played this map!* Day version: http://steamcommunity.com/sharedfiles/filedetails/?id=411858058
Project Bodycam Base 1.2.x
przez 76561198136035794
Project Bodycam Project Bodycam is a camera and movement system overhaul for Garry’s Mod that replaces the stock Source first‑person perspective with a hybrid, third‑person body‑attached camera. Instead of a floating eye at the player origin, the view is driven from a world‑space camera that is physically attached to your character’s body (head and weapon bones), so it actually exists in the scene and inherits your stance and motion. Camera behaviour is governed by inertia, acceleration, and stabilisation logic to keep it readable and responsive, so even though it’s technically a third‑person, body‑mounted rig, it still feels like a tight, controllable first‑person view. On top of this, Project Bodycam adds a configurable movement model—covering acceleration, overhang, direction changes, crouch and stair handling—to match the camera’s physical feel and produce a cohesive, weighty experience. Beta Notice This addon is currently in beta (v1.2). It's a personal project I've been working on when I have time, which unfortunately isn't as often as I'd like. Some features may not work perfectly, and there are still known bugs I'm working through. Version 1.2 brings a fully rewritten in-game GUI, a new inertia-based movement system, improved default presets, and a bunch of stability fixes. Because of these changes, some older presets may need slight adjustments (see "Preset Compatibility" below). If you run into issues, feel free to leave a comment. I'll do my best to address them when I can. Thanks for your patience. What This Addon Does The addon changes the camera view to follow your player model's head bone and also is influenced by other factors like inertia, hand movement, and movement direction (and a bit of magic ;) ), giving a more grounded perspective. The camera moves dynamically with the player body rather than being a fixed floating viewpoint. It includes a settings UI (press H or type !bodycam) where you can adjust most aspects of the camera behavior to your preference. In v1.2 this UI has been fully rewritten with a cleaner custom layout and less clutter. Customization The addon is highly customizable. Through the UI or console commands you can adjust: - Camera position offsets and field of view - Movement smoothness and camera shake intensity - Roll effects when strafing - Crosshair style and colors - HUD appearance - Movement physics (walk/run speeds, acceleration, overhang/momentum) - and many more ;) Multiplayer Features On servers, players can: - Save their own camera presets locally - Share presets with other players on the server - Download and apply presets others have shared Some settings (like movement speeds) require server admin permissions to change. Preset System The addon comes with a few built-in presets (Default, Cinematic, Tactical) as starting points. You can create and save your own configurations through the Presets tab in the menu. In v1.2, the default presets have been improved to better match the original showcase video, as requested by the community. Preset Compatibility (v1.2) The new inertia-based movement system in 1.2 adds acceleration, overhang, and smoother direction changes based on the original alpha behavior. I’ve tried to keep backward compatibility with older preset settings, but this may not fully work now and might break in future versions. For best results with old presets: - Import your existing presets into v1.2 - Adjust the new movement-related settings (acceleration, overhang, etc.) to your liking - Save them again as new presets - Test them in-game to make sure everything feels right What’s New in v1.2 - Fully rewritten in-game GUI with a cleaner custom layout and old helper clutter removed - New inertia-based movement system with acceleration, overhang, and smooth direction changes (based on the original alpha version) - Improved default presets to better match the original showcase video - Various minor and major fixes and patches to improve overall stability Console Commands General bodycam_enable - Toggle on/off (1/0) bodycam_toggle_ui - Open settings menu bodycam_open_menu_key - Menu key (KEY code) Camera bodycam_offset_updown - Vertical offset (-20 to 20) bodycam_offset_leftright - Horizontal offset (-20 to 20) bodycam_offset_forwardback - Forward offset (-20 to 20) bodycam_default_fov - Field of view (50-120) bodycam_smoothness - Movement smoothness (0.0-1.0) bodycam_hide_head - Hide player head (1/0) Effects bodycam_enable_roll - Roll on strafe (1/0) bodycam_roll_intensity - Roll amount (0.0-2.0) bodycam_enable_shake - Camera shake (1/0) bodycam_shake_magnitude - Shake amount (0.0-0.5) bodycam_run_stabilization - Stabilization (1/0) Crosshair bodycam_crosshair_enable - Enable (1/0) bodycam_crosshair_style - 0=Cross, 1=Dot, 2=Frame bodycam_crosshair_size - Size (0.5-2.0) bodycam_crosshair_color_r/g/b/a - Color (0-255 each) HUD bodycam_hud_enable - Enable custom HUD (1/0) bodycam_disable_default_hud - Hide default HUD (1/0) Movement (Admin for speeds) bodycam_movement_enable - Enable movement system (1/0) bodycam_walk_speed - Walk speed bodycam_run_speed - Run speed bodycam_walk_acceleration - Acceleration (0.0-1.0) bodycam_movement_overhang - Momentum (0.0-1.0) Full command list available in the addon files or through the UI tooltips. Recommended Addons Works standalone. If you're looking for weapon addons that work well with this: - ARC9 Weapon Base - EFT Weapons Notes - Version: Beta 1.2 - Works in singleplayer and multiplayer - Some player models may have compatibility issues with bone detection - Server-side features (movement speeds, NPC effects) require admin - Old presets are mostly compatible but should be re-saved in v1.2 after adjusting movement settings Support If you find bugs, please leave a comment with any error messages from the console. I can't promise quick fixes but I'll look into issues when I have time. - Ch4os If you want you can support me and my work here ❤️
Magnum's Train Model Pack (Consolidated)
przez 76561198004847743
Welcome to Magnum's Consolidated Train Model Pack! I have decided to consolidate my Rolling Stock pack and Locomotive pack into one big happy addon. The file paths remain the same, so hopefully nothing will be broken. Important! This addon requires Shadowscion's Sprops Addon In order to avoid flooding your spawnlists with lua-generated lists, you can find a hard copy of my 'fun box' spawnlist for my stuff, as well as GrovestreetGman's stuff and a few other odds and ends here. What this Pack Contains Locomotives: EMD NW2 / TR2 EMD F7A / B EMD E7A / B EMD GP7 EMD SD40 / SD40-2 EMD GP38 EMD DDA40X EMD SD70MAC GE U23B GE C44-9W ALCO RS-3 ALCO FA / FB ALCO PA / PB ALCO RS11 ALCO C425 ALCO C628 MLW M420 (GroveStreetGman) Budd RDC-1 Rolling Stock: Boxcars Tank Cars Flatcars Open-top Hoppers Covered Hoppers Gondolas Ore Jennies Autoracks Intermodal Well cars Cabooses Budd Streamliner Coaches Budd Gallery Coaches Pullman Heavyweight Coaches Amfleet Coaches Superliner Coaches Miscellaneous Freight Car Trucks Passenger Car Trucks AAR Type A Switcher Truck AAR Type B Truck ALCO "Blunt" Switcher Truck Tri-Mount C Truck ALCO Hi-Ad B Truck ALCO Hi-Ad C Truck Dofasco ZWT C Truck Dofasco ZWT B Truck (GroveStreetGman) Blomberg B Truck Blomberg A1A Truck Flexicoil B Truck Flexicoil C Truck Flexicoil D Truck HTCRII Truck GE Hi-Ad C Truck EMD Dash1 and Dash2 Composite Control Stands EMD F/E Unit and E8 Control Stands EMD GP7/9 Control Stand ALCO FA/PA Control Stand ALCO RS/Late RS and MLW Control Stands ALCO Century Unit Control Stand ALCO S2 Control Stand Various Flatcar Loads Many, if not all, models have multiple skins and bodygroups to maximize the creative experience. The pack is a continuous work in progress, and models are always being added or improved. Credit where it's due: The textures used on these models are from Shadowscion's Sprops model pack, used with permission.
gm adventure
przez 76561198075578123
it's from disneyworld I DID NOT MAKE THIS JUST REUPLOADED
[simfphys] Chevrolet Tahoe + FBI (REWORKED)
przez 76561198128823009
Adaptation of Chevrolet Tahoe for simfphys ● Exterior and Interior Lightning works ● 3 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) ● FBI Version Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps
Half Life 2 Maps
przez 76561198039211699
All maps from original Half Life 2, without episodes Half-Life 2 episode 1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2847585552 Half-Life 2 episode 1 - http://steamcommunity.com/sharedfiles/filedetails/?id=2934170088 Half-Life 2 episode 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2962556835
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Garry's Mod Guides
Konfiguracja serwera Garry's Mod i aktywacja trybu TTT – krok po kroku
Postaw serwer GMod i skonfiguruj TTT: kolekcja Workshop, narzędzie administracyjne ULX i konfiguracja TTT wyjaśnione krok po kroku.
Instalacja addonów Workshop do Garry's Mod
Zainstaluj addony Workshop do Garry's Mod na swoim serwerze: Collection-ID, Steam Web API Key, automatyczne pobieranie i rozwiązywanie problemów.
Wynajem serwera Garry's Mod – TTT, DarkRP i PropHunt
Skonfiguruj serwer Garry's Mod: wybierz tryb gry, dopracuj server.cfg, podłącz kolekcję Steam Workshop i testuj TTT, DarkRP lub PropHunt.
Serwer Garry's Mod z obsługą modów
Uruchom własny serwer Garry's Mod w kilka minut.
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