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Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[TFA][AT] MW2CR - LMGs
przez 76561198107702313
support for these addons has been dropped until further notice feel free to modify and reupload fixes or private versions, just please give credit to every listed REQUIRES TFA BASE All lmgs from MW2CR ported to gmod with c_hands and attachments Weapons List: - L86 LSW - RPD - MG4 - AUG HBAR - M240 Credits: - Delta - Original shrinking belt bones code - Loyalist - Heartbeat sensor code & Thermal scope - Krazy Monkey - AT4 Dispose code - ak47toh - Tac Knife attachment & Thermal sight - TFA - TFA base, stencil sight code & QCI - Yura - TFA base, stencil sight code & material method - Moka_Akashiya85 - Heartbeat sensor screen texture & Thermal sight - Қatka - PCF converter - Scobalula & Porter - Greyhound - New World interactive - Insurgency particles & sounds not accepting friend requests at the moment, post ur questions in the comments instead Map is cs_office from CS:GO Playermodel is private
Advanced Shadow Guy Nextbot [Highly Intelligent AI]
przez 76561199219255816
Advanced Shadow Guy Nextbot Completely rewritten from the ground up! Advanced Shadow Guy transforms the classic background figure into an intelligent, dynamic threat. He actively hunts you using sound, movement, and environmental cues. Stay quiet, or he will find you. ✨ Features 👁️ Creep & Stalking Mode Shadow Guy adapts to the environment, detecting whether you are indoors or outdoors to set up ambushes. Instead of mindlessly chasing, he wanders the map, stalks from a distance, and waits for the perfect moment to strike from behind. 👣 Intelligent Tracking System He hunts by sound! Sprinting leaves an invisible trail, and opening doors alerts him. He uses these clues to track your location even without direct line of sight. Running away might lead him right back to you. 💡 Interaction System Dynamic world interaction makes him feel more present. While stalking, he may quietly nudge props. During a chase, he can violently fling them. Lights may flicker or cut out entirely when he is near, leaving you in total darkness. 🚪 Door Mechanics Whether chasing or creeping, he smoothly opens doors in his path. Closing doors may slow him down, but it will not stop him. (Note: he may pause briefly to handle complex doors before continuing the hunt.) ⚡ Dynamic Speed No fixed speed! He adjusts based on player distance, chase duration, and RNG. If you are far away, he accelerates. If he is close, he can match your pace. This helps support many different playstyles and player movement speeds. 🔪 NPC Interaction He treats NPCs just like players: hunting, chasing, and killing them. When caught, NPCs are launched across the room with massive force. (Includes Lambda Player support.) 🎮 Multiplayer (BETA) Multiplayer is fully playable, though chase movement may appear jittery in some situations. Core systems such as stalking, chasing, doors, sound tracking, and world interactions are functional while we continue smoothing things out. ⚙️ Utility Menu Customize your horror experience! The Utility Menu allows you to fine-tune his aggression. Make him passive, unpredictable, or a relentless nightmare. It is your sandbox. Play how you want. (Note: picture is outdated.) 🎭 Dynamic Behavior System 🌀 Teleport 👣 Creep ⚡ Charge 🏃 Chase ⚡ Dynamic Encounter System To keep gameplay unpredictable, Shadow Guy uses a Dynamic Encounter System, meaning no encounter plays out exactly the same way. Phase 1: The Spawn Roll Before spawning, he rolls for a behavior. He might teleport to a random spot and wait, or enter creep mode to actively search for targets. Phase 2: The Sight Roll When he spots you, he rolls a reaction. He may teleport away, start chasing, or charge instantly. Special Feature: If he finds you during creep mode, he can sneak up behind you and wait for you to turn around before striking. 📌 Important Information 📂 Location: Spawn Menu ➜ NPCs ➜ Reverie Flow's Nextbots Requires a map with a NavMesh! 🗺️ Recommended Maps Optimized for medium-sized maps with light switches, doors, and physics props. - Recommended Map 1 (No light toggles) - Recommended Map 2 - Recommended Map 3 (No light toggles) - Recommended Map 4 🔧 Recommended Addons - Ghost Hunting Utils Track Shadow Guy with an EMF reader. - Simple Destructible Doors Allows Shadow Guy to destroy doors. - NextFX - Stylish Chase FX Add your own sounds to Shadow Guy! 💬 Player Feedback "After I went to City of Silence I got to the God is dead room and THEN the shadow guy appeared... absolute cinema." WorsethanWorst "This gave me like 120931 heart attacks." Evil Daisuke "This next bot is actually fun, I love it!" steven.smith5 💭 Final Notes 🚧 Active Development: We read every comment! If you have feature ideas, bug reports, or feedback, let us know. We are dedicated to making this one of the smartest Nextbots on the Workshop. 👋 Credits: This was a passion project by Reverie and Conrad to push the limits of Nextbot AI. Thank you for playing, rating, and supporting our work! 🏆 Team - Lead Dev: Conrad - Co-Developer: Reverie - Original Concept: potato1234_x ⭐ Please Rate & Favorite ⭐ Your support motivates us to make Shadow Guy even smarter! Horror, Entity, AI, Stalker, ARG, Creepy, Paranormal, Interactive, Horror Chase
Harrower Class Dreadnought - Star Wars Map
przez 76561198059080160
REPOST Original Author: http://steamcommunity.com/id/pmbaird93
Clone Assassin playermodel
przez 76561198046931535
Become an elite assassin trooper, that was trained for close combat and can defeat even some jedis! Enjoy your being as clone assassin in Star Wars galaxy! ---------------------------------------------------------------------------------- Ok, I've already made the 2nd version with Shoulder corp for the blade and kama! I can't download image of it, because steam doesn't let me do this! ---------------------------------------------------------------------------------- Made especially for Empire Roleplay Server! Model icon in model list has got red mark on the head. ---------------------------------------------------------------------------------- You will also need that weapon - http://steamcommunity.com/sharedfiles/filedetails/?id=357205143&searchtext=hidden+blade to fill yourself more like a clone assassin.
Aftermath
przez 76561197999218116
The ONLY Garry's Mod map ever OFFICIALLY released by myself and the FalloutMod team, FOR the FalloutMod gamemode! A post-apocalyptic landscape suffering from the hardships of war, Gm_Aftermath sports a wide range of environments, from a muddy marsh to a harsh desert. Set in a cool, foggy atmosphere, the map features a train station, military compound, supermarket, technology building, and more! A fully working train, ventilation fans, and a rocket launch (visible in the skybox) round off the ambience. While the official FalloutMod by Airslide is no longer in production, keep your eyes peeled for future maps and gamemodes by myself and the former FalloutMod team! The first of these new productions, Aftermath Night and Day, is now available on the Garry's Mod Workshop. Map Features: -Huge map size; great for Build, RP, and more -Highly optimized for performance -Fully noded for both ground and air NPCs -Relatively low filesize -Tons of locations; trailers, bogs, deserts, ruins and more -Fully-controllabel train -A spawnroom that is self-cleaning, has over 30 spawnpoints, and allows players to choose a destination to travel to upon spawning Requirements: -May require Half-Life 2 to be mounted. No other games required. Credits: Author - Nanospork Some Mapping Contributions - Da Fat Cat Key Testers and Inspiration - Zhengiskhanh, Airslide
rp_evocity_v33x
przez 76561198060979630
So this is a map in my opinion one of the best gmod maps ever i am not sure of the original creator of the ma but it was taken off the workshop and you can only get it on garrysmod.org so enjoy :)
HOMIGRAD CONTENT 1
przez 76561198311349723
Контент для режима HOMIGRAD. https://steamcommunity.com/sharedfiles/filedetails/?id=3307615372.
Shadowpup Husky Playermodel
przez 76561197993282531
A husky playermodel based on a good friends fursona. http://steamcommunity.com/profiles/76561198058862571/ This model is based on a personal fursona and you may not claim it as your own for it is not your own Fixing Missing From List Some say adding this to your Gmod Launch Options helps (Look at the bottom of the playermodel list too) -nod3d9ex Also try changing your Resolution, it helped a few No reselling this model, sold modified or used for monetary gain. Notes: This is an old model so quality isn't that good. Credits Sculpted, Modeled, Textured - SPYNeox VMT Material pro - Wolvindra Guidance, inspiration - ShadowPup
[VJ] Combine Jump Trooper (NPC)
przez 76561198232116500
Join My Discord Server! RYCCH Workshop Official Discord ----------------------------------------------------------------------------------------------------- If you enjoy the addon, don't forget to leave a thumbs up! May I introduce you all to the Combine Jump Trooper. I would call him a "Jet Trooper", but by the definition I would use for that I have some other things in store. This is Combine soldier with jump kit that allows it to jump to many exciting places on a map to get the elevated advantage over or flank the enemy. This is another experiment of mine. I wanted to override the jumping mechanics within VJ base to make an NPC that can effectively use a Jump pack, or Jet pack. All overrides exist solely in this npc and do not effect other VJ Base npcs. Features of this npc include: - The ability to jump to any valid nav mesh location on a map - Three weapons: AR-2 with ball launcher, Pulse Carbine, and Light Pulse Shotgun - Custom made jumppack / jetpack added to its model - Smoke trails and sound effects Feel free to offer feedback and suggestions. Such things help me with future development of addons If any Gmod devs out there would be interested in working on some projects with me, please feel free to reach out. For those who may want to support me in some way in my modding endeavors, I may be looking into options. In the mean time, enjoy! Feel free to join our discord for updates, discussions, and feedback. Official Discord Credits: Zippy - Original weapons and npc code
gm_forestforts
przez 76561198011140625
gm_forestforts is a simple, symmetrical map with a focus on large scale fight and battles between NPCs, players, or a mix of both! This map includes extensive NPC noding to make NPCs move, flank and take cover realistically for more dramatic battles. You start out in a special spawn room, and from there you can choose to either teleport to one of either the red or blue base's "spawn rooms". Each base has a front entrance with an openable/closable front door, a side entrance, and a upper sniper deck around the base, as well as a hidden entrance in the back that needs to be blown up or smashed through before using it. There are different routes to take to get to and from each base, as well as a large amount of obstacles and cover in between. Highly recommended addons for this map: Note: If an addon has a "spawn flag" setting, set the spawnflag to "256" to enable long-range behavior for NPCs. This enables them to see and attack at a much longer range than normal! - iNPC - Artifical Intelligence Module or Enhanced Sandbox NPCs - Zombie/NPC Invasion+ for automatically spawning enemies; has spawn flag setting - NPC Tools/NPC Tools 2 for manually setting up NPC spawn points; has spawn flag setting - Any other addon of your choice that spawns HL2 NPCs or affects their behavior - For NPCs that require a navmesh, you can either create your own or download one, like this one here: gm_forestforts Navmesh Optional suggested addons for this map: - Any spawn protection addon (not needed for singleplayer, obviously) - Any addon that allows custom player spawnpoints to skip going to the main spawnroom - Any addon for land vehicles (unfortunetly, does not support air vehicles) - Any weapon/gun addon (Note: if you are using M9K weapons, type "M9K_disablepenetration 1" to prevent bullets from going through glass and doors of the bases's spawn rooms) Other notes When starting up the map for the very first time, the game may freeze for a few seconds after the map completely loads to compile NPC nodes. Afterwards, it should not do that. Please rate and/or leave a comment if you like or dislike this map. In the future, I may remake this map based on your compliments and criticisms!
TTT MG42
przez 76561198132553433
If you want to support me or have suggestions join my discord! :) https://discord.gg/vGPQuY7 The MG42 from DoI ported. This model has working iron sights, reload sounds etc. Basic stats: autospawn = Yes Damage = 15 Rate of Fire = 1200 Magazin = 50 Rounds Tip for Serverowners: Unpack the addon and balance it :) If you need help setting the weapon up add me on steam I only ported the weapon to TTT. Original credit to the creators of Day of Infamy You want to have a server using this addon and many more custom made addons? Join my Server! :) If you want to support me join my Steamgroup, I would highly appreciate it :)
Battle Droid Combine Voice Replacement
przez 76561198059408794
This addon is designed to replace all the voice clips from the Combine Soldier with Battledroid Voices/Noises for you SWRP fans. This is completly client-side so only those with this mod will hear the droid dialogue, meaning its friendly for any server! This addon was based on a addon from way back by (bees) http://steamcommunity.com/sharedfiles/filedetails/?id=495604665 <-- check out the addon here. WARNING Any other conflicting voice mods will cause issues. Credits (bees) - Inspiration for the addon LucasArt/Disney - For the Voice assests. If you like Republic Commando, check out my Republic Commando Music pack! http://steamcommunity.com/sharedfiles/filedetails/?id=1323128906
House With Garden
przez 76561198042007093
House with garden. *******Updated version now available********* Update: http://steamcommunity.com/sharedfiles/filedetails/?id=160586516 Bigger version: http://steamcommunity.com/sharedfiles/filedetails/?id=163188949 Complete version: http://steamcommunity.com/sharedfiles/filedetails/?id=163188949 It should be in the Other map category with the name housewithgarden1992. Map made by me.
Headcrabs & Zombies: Remastered (GMOD)
przez 76561199069555547
The original upload was by Zoe0Zantern on the HL2 workshop but Slenderman helped significantly to get it working on GMOD thanks C: HL2 VERSION Welcome! This mod is a Remaster of the Headcrabs and Zombies, it adds the HL:A Headcrabs + Zombies along with their sounds and animations (except the Zombies animations are left untouched). The additions onto these though is the CMB branding, HL2 Styled HLA Fast Zombie and Eyes added to the Headcrabs and their variants which are lore accurate except for one assumption which has a lot of reasoning behind why it is lore accurate, there is also a replacement for Lamarr special to him which makes him look like the Headcrab from Half-Life (1). Credits OG MODS: Headcrabs & Zombies: https://gamebanana.com/mods/484084 HL:2 Styled HL:A Fast Headcrab: https://steamcommunity.com/sharedfiles/filedetails/?id=2374931888 Lamarr: https://steamcommunity.com/sharedfiles/filedetails/?id=1520452327 Animations: https://gamebanana.com/mods/479974 Sounds: https://gamebanana.com/sounds/46767 Valve: Original models, animations, sounds and textures Zoe0Zantern: Bundled all the mods and added CMB branding + eyes to Headcrabs. CrazCrypto: Porting animations ACRO: Sounds to HL2, Repackaging seriousw00f: Restored fast zombie textures jQueary: Combine Soldier port Elizabeth Edwards: Lamarr model and texture Starscre4M: Rigging Lamarr thewalter: Debeaked the Lamarr model Jorge de Guzman: Classic Combine Soldier texture restoration Whynotll83: Zombine blood and dirt textures Volkolak: Porting JosephtheKP: Recolo(u)red the Fast Headcrab to be beige SophieBaybey: Edited Fast Headcrab Mr Funreal: For tutorials Just Jacob: For tutorials tags: fast black normal standard classic lamarr black blue red gore blood ragdoll torso head crab headcrab zombie headcrabified sounds sound audio volume material texture text combine brand nsfw reanimation reanim anim animation move movement skibidi
[DrGBase] DLZ Robotics
przez 76561198354805207
This does not require Team Fortress 2 For a long time, I've gotten tired of how there are not many (if any) bosses on the workshop that were both fair and fun to fight against. Since no one else would make any, I took things into my own hands and created an entire line-up of possessable combat nextbots. Each are custom-tailored to be unique in both design and combat style to make a point. Recommended Weapon Strength: Destiny 2 or Armor-Based Weapons Tested Kill Time: 40 Seconds with a 50 DMG weapon (Seriously, it shouldn't take 30+ minutes) Contains: Bulwark Frisk Creep Little Miss Disk Master Skelter and the Doomed To Be Added: Dr. Zuckerberg Scrim Iron Will Ree-Qee Nightshade Configurations (DrGBase/DLZ Robotics/Settings) Enable/Disable Possession HUD Enable/Disable Music Enable/Disable Friendly to Players A list of all of the soundtracks are included Pathway for Personal Modding: "steam/steamapps/workshop/content/4000/3391429423/gmpublisher.gma" Sources of Model Parts Bulwark's Minigun Arm: nut.'s "Churchkhela" (Gamebanana Exclusive) Bulwark's Bio-Drill: FiveEyes' "Bio Breaker" Frisk's Skirmisher Cannon: Astute's "Skirmisher (Sentry Gun)" The Fiendish Turret Topper: The Fun Police's "Turret Topper" Little Miss' Base Vessel: mochi's "Mimi-Sentry" Little Miss' Optic: "Cyber Eye" from mods.tf (too unstable to get the author's name) Little Miss' Scythe Arm: Zoebot's "Hypodermic Dilemma" and "Doombringer" Disk Master's Hammer: Spike Nitro's "Steel Smasher" Skelter's Legs: Heataker's "Ambassador Girl" Everything Else: Valve's "Team Fortress 2" Soundtracks Used "The Only Thing They Fear Is You" by MrModez Pineapple "Dementia" from the "Guilty Gear" Korean OST "Crimson Cloud" from "Devil May Cry 5" The Crowsworn 2nd Anniversary Trailer's unnamed and unreleased soundtrack "Fire Inside" by Casey Edwards "The Attack of the Dead Men" by Sabaton Down below is a link to a Steam trade. You are not obligated to, but if you would like to:
[TTT2] Barnacle [Improved]
przez 76561198077223010
This addon is for TTT2 only! It will not work with normal TTT and is incompatible with the non TTT2 version of the addon! See here for a normal TTT version: https://steamcommunity.com/sharedfiles/filedetails/?id=2067939864 This mod adds a barnacle placer as a buyable weapon to the Trouble in Terrorist Town 2 gamemode, with which players can place 2 barnacles to any close ceiling. These barnacles then turn invisible and pick up whoever is walking beneath it, rendering the victim completely helpless, slowly eating away their health. The only way for a player to survive is, if the barnacle is killed by another player. The barnacles position is marked for everyone in the same team as the placer. My changes make the barnacles a bit less damaging and a bit easier to kill, but makes you able to place 2 of them. I also changed the icon and description and made them draw icons on allied players screens, so they can be seen. Additionally I changed the code, that draws the HUD icons of the barnacles for everyone in the same team, so it would work for TTT2 and support all roles. Stat Changes: Health: 50 Damage: 60 Charges: 2 The original addon can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1349701821
Left 4 Dead 2 Survivors - Day One
przez 76561197960440071
NOTE: The December 2025 update included changes that broke compatibility with saves and dupes using the models prior to this point. For those needing compatibility with old saves and dupes, I've given permission for legacy versions of these addons to be uploaded. Grab them HERE and HERE. The Left 4 Dead 2 survivors, before the grime and grit of the zombie apocalypse. GET THE LEFT 4 DEAD 1 DAY ONE SURVIVORS FOR GARRY'S MOD HERE. These do NOT replace the default models or textures, and you should not need any other games mounted to use this addon. By popular request, this is the Left 4 Dead 2 survivor models (Nick, Rochelle, Coach, Ellis) using the Day One reskins, as originally released on the Left 4 Dead 2 workshop. The Day One reskins are cleaned of dirt, blood, and grime to an everyday wear look. The models have been further enhanced for Garry's Mod usage including detail texture overlays, loose physics, bodygroups for removing or adding certain items, and alternate skins to revert them back to their original dirty textures. The original dirty textures have been edited to keep any enhancements done to their textures. FEATURES: - Enhanced textures with bug fixes, detail overlays, and improved face texturing more in line with the L4D2 survivor models. - Full eye, finger, and face posing. - Clean and Dirty textures included, along with skingroups to manually enable their face wrinkles. Use the Easy Bodygroup Tool to select the skins or hold C, right click the model and use the "skin" options. - Bodygroups, including for readding holsters, removing Ellis's hat, and giving Coach that football helmet from his concept art. - Ragdolls with loose physics for easier posing. - Tweaked hair shaders to address transparency issues when using Lamps on the models. NOTES/ISSUES: - No, these are not player models or SNPC's. I have no plans to make these player models or SNPC's. Yes, I know other people have made player models out of them. That's because they rerigged them to be compatible with Gmod's animations, while these keep the original bones that aren't. - The eye shaders may require a DirectX 9-capable video card to work properly. - Several elements of the models, like Rochelle's hair, can be moved around using the Joint Tool or Advanced Bone Tool CREDITS: Valve: Original models and textures. Porky-Da-Corgi, Rockstar Games: Hatless Ellis MSF: Mesh fixes from the Vanilla+ collection.
A fully edited fedhoria V8.4 Death facial animation and Death camera and Overkill
przez 76561198814881044
A fully edited version of fedhoria plz don't use ragdoll death/death facial expression/first person death with it together Thanks Rama for coding the original fedhoria mod it is almost a fedhoria combined with ragdoll death,have a try! with a fully animated death facial expression!!!!!!!!!!!!!!!!!!(made by ESC and ME),it is cod19 like(maybe) while a player or citizen die, the combine will try to shoot the ragdolls to overkill them(you can edit the hit count).You can also overkill combines! Customizable playermodel ragdoll, almost from ragdoll death(more than 1 or not, time they preserve,collide with player or not). set sv_fedhoria_eyelid_trend to make you model die with their eyes open more frequently.(sorry for my poor description) hf,and if you like it, plz give me a thumb.Thank you so much. Thanks Jackie for making test video. 5stars!Thank you so much for your thumbs! A new function: print toggle_FedCamState in death cam to enable free death cam
John Xina Nextbot
przez 76561198257840144
(I made this bot because i couldn't find the original, this bot was not made to offend anyone) THE WOK NEXTBOT: https://steamcommunity.com/sharedfiles/filedetails/?id=2685280648 very good john xina bot
Guts Playermodel [Berserk]
przez 76561197986957989
Well this took quite a long time but heres Guts. This Guts model is from the Berserk PS2 Game Berserk: Millennium Falcon Hen Seima Senki no Shō. Let me know if theres any issues; i'll try to update the model if theres any problems or weighting issues. If you want the Dragonslayer model, you can go to my workshop page, you'll find it there. Credits: -mk64n: For originally ripping the model a couple of years ago -Myself: I had to rerig and weight the model to a valve skeleton (as well as fixing textures)
[VJ] Silent Hill 2 Remake NPC
przez 76561198127088638
You can disable the functions of NPCs in SNPC Configures. The movement animation of Mandarin is made by Hayakawa (this monster cannot move on the ground in the original game). Closer animation is made by Hayakawa. Pendulum animation is made by me. Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3362335449 ==================================================== Features: Some enemies will immediately keep a distance from you after attacking you and look for the next attack opportunity. The mannequin (statue) will find a new place to resume its statue state when there are no enemies. Pyramide head and Abstract Daddy can break down doors. ==================================================== Update: The movement animation of Closer has been remade. The health, defense and attack of most monsters have been reduced. All enemies will not call for help.(but they can still hear your gunshots). ==================================================== Content: Abstract Daddy(Boss) Closer(SH3)(custom) Pendulum(SH3)(custom) Creeper Lying Figure Pyramide head Nurse Dark Nurse Mandarin(Ground) Flesh Lip Mannequin Spider Mannequin ==================================================== If you find some bugs, it may be due to conflicts with other NPC base. Credits: SILENT HILL 2 REMAKE ---- Konami Code & Model porting & particle effects -- Me Animation - Hayakawa, Me VJbase - DrVrej Copyright © 2024 - 20XX by Lawrence, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Lawrence belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules. Please do not modify and re-upload this MOD
[simfphys] Centurion Mk.3
przez 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - 84mm 20pdr OQF Mk.I cannon - Drives at a speed of ~50km/h - Turret max elevations are realistic (-10°/+20°) - Main cannon has a stabilizer from Gredwitch Base which allows the gunner to stay on-point in movement - Main cannon currently has these shells: APCBC, APDS, HE, Smoke - Main cannon ammunition capacity is currently 65 shells on spawn, according to IRL information - Suspension, tracks and hatches are animated! - Sounds fade to distant sounds when you're far away from the tank - Nice models from War Thunder - Hatches - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle - Skins! Addon contains the following tanks: - Centurion Mk.3 FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby Materials - Shelby Models/Rigging - Shelby Sound - Shelby Planned vehicles spreadsheet Discord server for commissions Commissioned by this guy No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
Woodee DE Cewboy SNPC
przez 76561198002492237
Important: This mod was created long before the Steam Workshop was flooded with Nextbots like Sanic. Please do not harass me for being a "small child" who uploads random crap and kindly waste your time somewhere else. Thank you "Well, I keep them here in this cage. A long trail of Rice Krispy Treats" - ZACHxFULLER 2016 Sanic belongs to Xyxen Woody belongs to Disney/Pixar Attention: There are more than likely people out there claiming to be the creator of this reskin. Do not listen to any of them. I only have a Steam, Discord and YouTube (YT uses my old name, SonicPC94). Woodee de Cewboy is my creation Adds: -Custom Sounds -Custom Textures
FNAF-Security-Breach- Roxy Playermodel
przez 76561198262875729
I am not the original author of this model. The model was taken from this pack https://steamcommunity.com/workshop/filedetails/?id=2686641966 Video https://www.youtube.com/watch?v=BtiR9_32ejs Security models ported by: https://steamcommunity.com/sharedfiles/filedetails/?id=2685053029
Strona 485 z 82680 (1,984,308 wyników)
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