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Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[PROPS] Antenna Pack
przez 76561198321048564
This is a Antenna Pack. It includes 7 antennas. Those antennas are: A jiggly antenna, three antennas slowly getting taller, and three puck antennas slowly getting taller DIRECTORIES models\sentry\antenna.mdl models\sentry\antenna1.mdl models\sentry\antenna2.mdl models\sentry\antenna3.mdl models\sentry\antenna4.mdl models\sentry\antenna5.mdl models\sentry\antenna6.mdl Q&A Q: Do You Take Requests? A: I do but do do not do everything I am sent. Q: Do You Make Skins? A: Yes. Q: Can I Use This Addon In A Video? A: Yes you can, if you do please link it and ill add it. Q: Why Are Their Errors? A: Make Sure You Have The Required Addons. Other questions or issues ask/tell me below. © 2019 All Rights Reserved Have Fun Modding! Do NOT Claim This Addon Is Yours!! Do NOT Reupload This Addon ANYWHERE!!
|SCars| Minecraft Carts
przez 76561198083779573
Мод добавляет вагонетки из Minecraft, на которых вы сможете покататься! Модели были созданы с нуля. Требуется SCars! addon by mixazbos Mod adds minecarts from Minecraft, on which you can ride! Models were created from scratch. SCars required! addon by mixazbos
[VJ] Combine Engineer (NPC)
przez 76561198232116500
Join My Discord Server! RYCCH Workshop Official Discord ----------------------------------------------------------------------------------------------------- If you enjoy the addon, don't forget to leave a thumbs up! May I introduce you all to the Combine Engineer. This is a Combine Soldier that specializes in solving problems. Not problems like, "What is beauty" because the would fall within the purview of your conundrums of philosophy. This combine solves practical problems. Equipped with a smart gun, force barricade, and deployable turret, the Combine Engineer is well equipped to solve any number of problems that come its way. The Combine Engineer carries the turret and barricade with them until an enemy is spotted, at which point they will begin creating their engineer nest starting with the turret and finishing with the barricade. The barricade does well in protecting the engineer, the turret, and anything else behind it. Unlike other energy shield generators, this is hard cover. Once created is will not go away until the barricade is destroyed. Given this power, the Combine Engineer is only able to hold and deploy one of them. The next most important part of the Combine Engineer's arsenal is their personal defense weapon, the Combine Smart gun. It fires small rockets that, when in proximity to an enemy, track to their location to deliver damage. At extreme ranges these tend to loose effectiveness but at medium and short range, the Combine Smart gun is powerful. The projectile seems similar to those used in the Hive Hand of the Alien Grunts that attacked Black Mesa, leading some to wonder if these are actually synth hive projectiles instead of rockets. Features of this NPC include: - Weapon: Combine Smart gun - Destructible energy barricade - Deployable turret - Animated equipment deployment Feel free to offer feedback and suggestions. Such things help me with future development of addons. This is was my first attempt making a custom projectile weapon. Plenty more ideas were spawned from the success of this concept. Enjoy! Feel free to join our discord for updates, discussions, and feedback. Official Discord Credits: DrVrej - Original hive hand tracking projectile concepts Zippy - Original weapon and npc code Trench - Original force field concept EJ_5527 - Half Life styled Combine Ordinal model and textures Checkout addon for rest of credits: https://steamcommunity.com/sharedfiles/filedetails/?id=3346229722
Momo's prop protection
przez 76561198080131369
This addon is not reuploaded and it does not contain malicious code. This addon provides very simple but efficient prop protection features - Anti prop kill - Anti car kill - Anti prop lag - Anti prop surf For now all entities are protected against prop killing & vehicle killing: players, props, NPCs... No extra CPU power will be charged, thanks to its simplicity. Configuration The configuration can be used through the garrysmod/cfg/server.cfg file. No need to reload the map or restart the server when you type these in the server's console. - mpp_nopropkill (default 1) - Prevent prop killing? 0/1 - mpp_nocarkill (default =mpp_nopropkill) - Prevent vehicle killing? 0/1 - mpp_outofworld (default 0) - Can the Physics Gun move props out of the world? 0/1 - mpp_ignoremove (default 0) - Totally ignore when an entity is grabbed with the Physics Gun? 0/1 Notes - The vehicle killing logics only applies when there is a driver. When no driver is present, the prop killing logics is used instead. - Setting mpp_ignoremove to 1 totally bypasses the code that checks for Physics Gun activities. Of course this will make the mpp_outofworld setting useless. - You can setup props to be transportable out of the world with the Physics Gun. This avoids collisions with the world while moving, but it can be annoying because props can be lost thus unreachable. - This addon can optimize the server and the network by reducing the number of collisions when using the Physics Gun.
Playermodel - Undertale - Undyne
przez 76561198013113952
Created this model for fun and practice. This model is colorable. It's a playermodel, and not an NPC. New: Added Bodygroups -Eyepatch / left eye -Normal Hair / Hat friendly hair -Armor Added skins as well, which change which parts of her are colorable Alphys: http://steamcommunity.com/sharedfiles/filedetails/?id=575977956
ph_alcatraz
przez 76561197965484194
My new map ph_alcatraz for props hunt mod. - counter strike : source is required for seeing props like orange, banana etc... - its the first version - 48 cell on 3 stage with a different props location for all cell and the cafeteria - more than 400 props - 46 slots
Rainbow Six Siege - P12
przez 76561198050628951
This addon is a part of my Jager release, but due to workshop size limitations i'm posting weapons separately. RELEASE: Jager - Features - Few attachments - Bodygrouped weapon parts. They are also rigged too - Credits - Luxox_18 extraction from the make - Raven software, Activision for MWR and it's assets - Me, rigging, porting, assembly, etc.
Jenssons PlasmaGun Weapon (Warhammer 40k)
przez 76561198044525091
The plasmagun is the standered Plasma Weapon in the Plasma family. let the emperor guide it i must tell you that you can not reload the plasmagunas it is too difficult to reload that could end up exploding. this task is best left to the sacred ministrations of a Techmarine or Tech-Priest for long hours. Npc support our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
Backrooms Movie (EVERYTHING MUST GO!)
przez 76561199013255582
A24 BACKROOMS MOVIE MAP The most accurate recreation of the Backrooms movie currently on the workshop! Features: - Cap'n Clark's Ottoman Empire + exterior parking lot - Backrooms movie locations (entrance, throne room, Naren's intro footage, etc.) - Pool area, holiday-themed rooms, etc. - Clark's mural, kitchen room, chase scene areas - Fake neighborhood area, endless pit room, Backrooms-copied store - "Everything Must Go" areas connected to intro rooms - Admin room below the store with many options for FPS, VR mode, etc. - High-quality custom assets and reflections with everything packed in AI nodes (separate addon) Credits: - Alexcreeper1006: Funding, textures, roadmap - egglord: Map overhaul/revamp update, new improvised areas, lighting, detailing, optimization - Angrybedroom: Animated workshop icon - Custom assets: Adepticus (movie-accurate toy props), I eat bullfrogs (Clark's mural texture), KerbalCat14 (some chair models and other assets), Aaron (some textures and brushwork), Researcher (ceiling light textures), obsolete_gaming (caveman cutout model), Dominoski (custom signs), FreeHugz (Feliz Navidad audio) - schlimbodimblo/Enso: Inspiration, several assets And of course, Kane Pixels for making all of this possible! Stay updated with this project and more: https://discord.gg/uKnMdkQEue Please contact us if you wish to port, redistribute, or modify this map in any way (full credit must be provided). Ports/reuploads may not be monetized in any form. Map file name: gm_brmovie_complete backrooms, captain clark, gmod, found footage, backrooms movie, map, kane pixels, kane parsons, furniture store, mary, kane, cap'n clark, stay in character, navmesh, accurate, A24 Backrooms, Backrooms A24 I am a fucking architect! I'm just stuck selling shit furniture because someone won't get off their fat fucking ass and help me!
Squid Game Full Facility | Games, corridors, basements, lobby & More
przez 76561198041450607
The complete Squid-Facility Finally released, the whole Squid-Game complex! You can go everywhere you want at every place of the show, starting by the lobby, the staff quarters & corridors, the basement with its incinerators & various spaces, the gorgeous colored stairs and maze, working control room, Frontman suite, and all the secrets locations like caves, clandestine operating room, and many more to discover. High quality custom assets, HDR, Reflexions, Soundscapes and Color-Corrections. 💡Multiplayer server address to explore freely with your friends: 91.121.220.103:27055 📢Support us ⚠️Notice about redistribution © To avoid legal infringement against the company or community backlash, please contact us for special use. Extraction, modifification, reusing or reuploading our original content is strictly prohibited, as defined by the Terms of Service of Steam and FacePunch. For license inquiries, we're not annoying, but we want to know how our work will be used and of course, protect the company's work. Read more on the F.A.Q. Server Owners, If you want to use this for your server, please use server's collection instead raw files extracting, as we update it constantly. When we release updates, your server and all clients will be updated simultaneously. Otherwise, clients will have "Map differs from the server's" error and will not be able to join again. 🔗 https://studio.csc-groupe.fr ✉️ [email protected] Copyright 2026 CSC-Groupe Studio. This item is not authorized for extracting, altering, modifying or reposting on Steam and other platform without explicit consent.
Undertale - Annoying Dog
przez 76561198011297897
Woof! ░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░ ░█░░░░░░░░▀▄░░░░░░▄░ █░░▀░░▀░░░░░▀▄▄░░█░█ █░▄░█▀░▄░░░░░░░▀▀░░█ █░░▀▀▀▀░░░░░░░░░░░░█ █░░░░░░░░░░░░░░░░░░█ █░░░░░░░░░░░░░░░░░░█ ░█░░▄▄░░▄▄▄▄░░▄▄░░█░ ░█░▄▀█░▄▀░░█░▄▀█░▄▀░ ░░▀░░░▀░░░░░▀░░░▀░░░ --------- It's the little white Toby Fox dog from Undertale! I dunno what else to say besides it's a fucking dog. UPDATE: The ears should be shorter now. It should look less like a cat. This is just a ragdoll. Do not ask for an NPC or a Player Model. --------- Contains: - One little white dog. Has two extra skins for faces. - A bunch of Dog Residue. (may not contain Dog Residue.) --------- Recommended: Advanced Bone Tool (You NEED this to move the ears and tail!) --------- Special Thanks: - The usual, even if this was all on my own I think I should thank them anyway. - Syntax for the upside-down pic. - Toby Fox for creating Undertale. I WILL NOT MAKE TEMMIE, LESSER DOG, OR ANY OTHER UNDERTALE CHARACTERS BESIDES THIS ONE, AS THEY ARE ALL OUT OF MY SKILL LEVEL. STOP ASKING.
InGameShop v3 (старая версия ⚠️)
przez 76561198071463189
🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕🆕 🆕👉 АКТУАЛЬНАЯ ВЕРСИЯ 👈🆕 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
ttt_clue_se_2017
przez 76561198004512900
This is an updated and recompiled version of the tt_clue_se map. All textures and sounds are included in this workshop addon. The following has changed so far: - Leaks have been fixed, so that the map shows all models correctly - All ladders have been replaced by actual static ladder models - The balustrade on the upper floor has a player_clip now - Stuck was added to several rooms - The piano room has an rainy outside view now - The attic has a window for more light - The skybox is more appealing The original map is by nipper.
RP_Monsilva_Crimson
przez 76561198000395128
This map is aimed to be used for events on various sci-fi military roleplay servers. This map has been created for the Crimson Gaming SWRP community. The level mainly consists of wide mountainous grasslands, ponds and rivers with a small airbase located near a lake. The visibility is rather low due to the implemented fog, so as to minimize the amount of stuff players can see, thus increasing your server's performance. Feel free to use the map for your events! I don't mind any edits. If you can decompile it - do whatever you wish with it.
Fresh Garbage System - Models/materials
przez 76561198273273963
Description
Mafia: The City of Lost Heaven Weapon Pack
przez 76561198116561652
All models, textures and sounds are created by Hangar 13 Czech. Ported to GMod by me. Those are third person only weapons, don't ask me, how to enable first person view. You can change crosshair color in Options => Mafia: The City of Lost Heaven => Crosshair. Included: Baseball bat Colt 1911 Colt Detective Special Empty hands Grenade Knife Molotov cocktail Mosin-Nagant 1891/30 Pump-action shotgun S&W Model 10 M&P S&W Model 27 Magnum Sawed-off shotgun Thompson 1928 US rifle, M1903 Springfield Map on screenshots in gm_york. If you found a bug, write about this in comments.
Photon 2: Emergency Systems Platform
przez 76561198033238057
Photon 2 is a new platform for Garry's Mod police cars, fire trucks, ambulances, and all other types of emergency vehicles. It provides high-quality emergency lighting, sirens, scene lighting, standard vehicle lighting, and more – all with unparalleled realism. Create your very own emergency vehicles in single player, or use it in multiplayer as the best emergency lighting system (ELS) available in Garry's Mod. Photon 2 is an all new version of the original Photon and was rewritten from the ground up. CLICK HERE to learn more about Photon 2 For more comprehensive information on features, key-bindings/controls, and developer information, visit the Photon 2 Wiki using the link above. Problems? Error? Something not working? CLICK HERE for Help & Troubleshooting. CLICK HERE to download the Starter Package As Photon 2 is merely a platform, the Starter Pack is required for all of Photon 2's demonstrator vehicles to work correctly. If you continue to see error models, verify that you don't have any of the addons disabled. Demonstrator Vehicles To showcase Photon 2's features and capabilities, several demonstrator vehicles are included and available when the Starter Package collection is subscribed to. Most demonstrators are highly-detailed recreations of real-world emergency vehicles. They feature 4K liveries (skins) and use accurate equipment, sirens, and flash patterns as much as possible. Each demonstrator is also equipped with normal vehicle lighting. The code for each vehicle is easily browsable on the Photon 2 Github repository. You are free to reuse and implement any code included in these demonstrators. Current Demonstrator Vehicles: - Arvada, CO Police Department - 1991 Chevrolet Caprice - Boulder Police Department - 2020 Ford Police Interceptor Utility - Boulder County Sheriff's Office - 2020 Ford Police Interceptor Utility - Colorado State Patrol - 2021 Dodge Durango Pursuit - Fort Collins Police Department - 1996 Ford Crown Victoria - Fort Collins Community Service Officer - 2013 Chevrolet Caprice PPV - Fort Collins Police - 2013 Chevrolet Caprice PPV - Larimer County Sheriff's Office - 2015 Dodge Charger PPV - Longmont Police - 2018 Ford F150 Police Responder - Loveland Police Department - 2013 Chevrolet Caprice PPV - Washington, D.C. Metropolitan Police - 2020 Ford Police Interceptor Utility - Seattle Police Department - 2013 Ford Police Interceptor Utility - Las Vegas Metropolitan Police - 2016 Ford Police Interceptor Utility - United States Capitol Police - 2020 Ford Police Interceptor Utility - United States Secret Service Police - 2013 Ford Police Interceptor Sedan - Virginia State Police - 2013 Ford Police Interceptor Sedan - Washington State Patrol - 2013 Chevrolet Caprice PPV Important Links - Errors, Help & Troubleshooting - Photon 2 Wiki & Documentation - Official Photon Community Discord - Photon v2 Github Project FAQ - Do I need delete/uninstall Photon LE (Legacy)? No, Photon 2 is fully independent and can be safely run alongside Photon LE. - Will old components/vehicles/sirens work in Photon 2? While this was initially planned, it is now very unlikely. Photon 2's core assets are almost universally brand new, so using them as 1:1 replacements for their Photon LE counterparts is not possible. Developer utilities are being made to make the conversion process smoother, however. - Why am I seeing ERROR models on cars? You're missing required content or you have one or more required addons disabled. Because it is not possible for addons to automatically subscribe to other required addons, it is important to read addon descriptions so you know the prerequisites. Major Features/Changes - Offers emergency warning lights, scene illumination, traffic direction, cruise lighting, sirens, and more for police cars, fire engines, service vehicles, and all varaties of emergency vehicles. - Supports normal vehicle lighting, including headlights, parking lights and turn signals. Modern vehicles equipped with realistic daytime-running lights with automatic headlights that activate in dark environments. - Support for player-swappable equipment. - Written from the ground-up to resolve Photon LE's problematic structure and code patterns. - Incredibly modular framework unifies functionality of all different lighting types (primary, auxiliary, traffic, basic lighting, etc.) - Dedicated Photon entities are now used instead of actual vehicle entities, allowing Photon to be used on any type of entity when configured, and drastically reducing the chance of conflict with other addons. - Robust component inheritance support allows you to easily construct new components based on existing ones without redundant copying and pasting. - Edit nearly every aspect of any component when adding it to a vehicle in the vehicle file itself, including flash patterns and inputs. No more needing to create dedicated component files every time you want custom behavior. - User-friendly menus and windows make the addon much more approachable for non-enthusiast users. - Highly responsive developer workflow allows for vehicle and component creation/editing with minimal need to ever respawn or restart. Simply save the file and immediately see changes take effect. - Support for different types of engine lighting (2D sprites, 3D meshes, dynamic lights, projected textures and sub-materials) - Support for model animations (via bones, poses, and animations, and more) - Extremely customizable control configuration, allowing for any type of hardware button to be bound (as long as the game itself recognizes it), the ability to have multi-button combination commands, and even multiple input profiles that can be created, swapped, and assigned to individual vehicles as desired. - New, high-fidelity siren sounds (made by me for Photon 2) including modern tones from SoundOff Signal, Federal Signal, Whelen and Code 3. Many new sirens are planned and in progress. - Customizable HUD that can be easily moved around the screen by simply clicking and dragging. - Component and siren library browsers allow for inspecting and previewing all installed Photon 2 content. Tasks in Progress For information about features and bugs being worked on, visit the Photon 2 Project on Github. Credits Photon 2 would not be possible without generous community contributions and volunteer moderators. A very special thanks to: SGM, Doctor Internet, Mighty, Crator, Rin, Afro, and Noble. Special thanks to Roegen, Tyler Designs, Twurtleee, OfficerFive0, and Cj24 for making their content available. Photon is a free and open-source project. It is dedicated to all first responders who gave their lives in service of their communities.
TTT Fixed Golden Gun
przez 76561198042015711
A Version of the addon "TTT Golden Gun", where it doesn't use ammo, if you shoot, when there is nobody in shooting line.
[PM/NPC]DMC5 Vergil Playermodel and NPC
przez 76561198275048380
Vergil Player model and NPC from Devil May Cry 5 C_arms supproted Vergil model from https://steamcommunity.com/sharedfiles/filedetails/?id=1750513967 i edited it and made it into gmod PM and NPC but i cant deal well with the head problem and Half Life 2 weapon handing animation anything else should be fine enjoy!
Arknights - Amiya and Amiya (Holiday) [Playermodel&NPC]
przez 76561198308520221
Profile: The public face of Rhodes Island and its top executive. Although Amiya appears to be a young and inexperienced girl, she is universally trusted and highly qualified for her position. Amiya now leads the island in fighting for the future of the Infected and striving to exorcise the dark shadow of Originium from the land. The model include 2 playermodel and NPC - Amiya - Amiya (Holiday) -2 Playermodel (blinking animation) -NPC -Ragdoll -Hitbox for TTT -Viewarms -Face pose -Jigglebones (Hair, skirt, jacket, ears, and hat) -Custom taunt support Known Issue: -The fingers are too long and also the hand palm -I try to fix the fingers but got still same result Credit: Me: Turning it into playermodel R. Start?: Nicu thumbnails ^3^ cheeseburger85: Found the model @i-fox : Making the model for MMD contest SFM version: https://steamcommunity.com/sharedfiles/filedetails/?id=1979724089
gm_jobsim_convenience (Job Simulator)
przez 76561198043378263
"Are you a fan of slushies and hot dogs? You'll love the convenience store!" ~ Job Bot ===== Map Introduction and Origin===== Job Simulator is a nifty little VR game by Owlchemy Labs (that i'll never get to play because vr is expensive and my own computer can't handle it anyways) where you play the role of a human in the year 2050, going through simulations of human jobs as interpreted by the robot society. One of the possible jobs you can simulate in the game is a convenience store clerk, where you can experience the wonders of working a register, throwing burritos at customers' faces, and getting held at bananapoint. How wonderful! ===== Map Details Summary ===== If I was able to get an HTC Vive and a better computer, Job Simulator is definitely a VR game I'd love to try, because I love gimmicks. That said, I can't get either of those, so a Gmod simulation of the simulation works just as well. (not really, but it's the thought that counts) I remade the Convenience Store level of the game because I got a good look at it from a video on YouTube and it was the simplest set to recreate. It's a small map, but it's got a decent amount of features. Read up on them here; gm_jobsim_convenience Map Details So, for for those of you who are also lacking in the VR capability department, hopefully you can have a good amount of fun here. Meanwhile I'll be here occasionally daydreaming about the real thing. If you have any further questions, please ask Job Bot. If he's not here, then you can drop your queries in the suggestions bin, which is riiiiiiiiight here. \_/ EDIT: Wow! I hoped this map would get some good attention if I posted it here, but it's on the Most Popular section already? What a pleasant surprise to wake up to. Thank you for your appreciation! ===== Support me, maybe? ===== Making things can constitute as a kind of job, but if you don't do it right, you may not get very far with that career plan. Still, in such a type of situation, any sort of financial support is appreciated, even if it's just a dollar for the vending machine. Whether or not you want to kip in that three dollars is up to you. Also, more content is coming! Check the "Models" discussion thread for more info. ===== Support Owlchemy Labs! ===== Try the original game here: https://jobsimulatorgame.com/ https://store.steampowered.com/app/448280/Job_Simulator/
[MW Base] Modern Warfare 2023 STG44
przez 76561198045229954
------------- MW3 Anims/model:Activision ------------- Sound effects: 90 与原游戏中的改造项目有不同] ------------- In a departure from the original in-game modification project -------------
Trinity ragdolls
przez 76561198083947331
Original mod=====>> https://steamcommunity.com/sharedfiles/filedetails/?id=2005968354 Just ported it to gmod
Velocity Killer (Anti-BHop)
przez 76561198041123763
This addon will cut a player's velocity in half upon landing on the ground. The effect can stop players from being able to maintain a speed faster than running or walking. Basically, this stops players from bunny hopping. List of Console Commands vk_enabled - If 0, the script will no longer activate. vk_speedlimit - Sets the speed at which to start killing velocity. If 0, always kill velocity. vk_suppressor - Sets how soft to slow down players. Higher Number = Softer Impact vk_commands - Retrieve a list of console commands. vk_examples - Retrieve a list of command examples. vk_status - Retrieve the current status of the script. vk_blacklist - Retrieve a list of blacklisted gamemodes. vk_blacklist add - Add a gamemode to the blacklist. vk_blacklist remove - Remove a gamemode from the blacklist. Blacklisting Gamemodes Some gamemodes require bunny hopping, so the blacklist is for all the gamemodes you do not want the script to be active on. The default blacklist is a good example of gamemodes you might want to bunny hop on. Default Blacklist: bhop,deathrun,sandbox You can change what gamemodes are on the blacklist with the commands listed above. Some examples of how to use those commands can be found below. Blacklisting Examples vk_blacklist add sandbox - Adds sandbox to the blacklist. vk_blacklist remove terrortown - Removes TTT from the blacklist. Unsubscribing If you decide this addon isn't right for you, then please remember that the "velocitykiller" folder will have to be manually deleted to remove any files that were created by this addon. You can find that folder here: ...\steamapps\common\GarrysMod\garrysmod\data\velocitykiller
Strona 490 z 82682 (1,984,345 wyników)
Garry's Mod Guides
Konfiguracja serwera Garry's Mod i aktywacja trybu TTT – krok po kroku
Postaw serwer GMod i skonfiguruj TTT: kolekcja Workshop, narzędzie administracyjne ULX i konfiguracja TTT wyjaśnione krok po kroku.
Instalacja addonów Workshop do Garry's Mod
Zainstaluj addony Workshop do Garry's Mod na swoim serwerze: Collection-ID, Steam Web API Key, automatyczne pobieranie i rozwiązywanie problemów.
Wynajem serwera Garry's Mod – TTT, DarkRP i PropHunt
Skonfiguruj serwer Garry's Mod: wybierz tryb gry, dopracuj server.cfg, podłącz kolekcję Steam Workshop i testuj TTT, DarkRP lub PropHunt.
Serwer Garry's Mod z obsługą modów
Uruchom własny serwer Garry's Mod w kilka minut.
Wynajmij serwer Garry's Mod