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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[WOS] HF Blade (raiden MGR Sword)
przez 76561198066529220
High Frequency Blade (sword) from Metal Gear Rising Revengeance !!!ONLY FOR THIRDPERSON VIEW!!! Combo List: Ground mouse1 +mouse1 +mouse1 +mouse1 +mouse1 mouse1 +mouse1 +mouse1 +mouse1(pause) +mouse1 +mouse1 mouse1 +mouse1 +mouse1 +mouse1(pause) +mouse1(hold) hold crouch key + mouse1 +mouse1 +mouse1 +mouse1(pause) +mouse1(hold) hold walk key + moveforward + mouse1 hold walk key + moveback + mouse1(can hold) Air mouse1 +mouse1 +mouse1 +mouse1 hold walk key + moveforward + mouse1 hold walk key + moveback + mouse1 Dodge: hold walk key + (W,A,S,D)+ jump key type "bind wos_roll_use" in console for rolling press jump against a wall to do wall kick big thanks to YongLi for the base and KingDavid for WOS
g-food pack
przez 76561198845028508
some eatable food for sandbox gamemode. i dont wanna make for dark rp
gm_emp_mvalley2
przez 76561198003824895
I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP This map was converted from the source mod Empires. ( Empires link ) Spawning may be buggy! Credits to Empires dev team. Click Here to view all my uploads & collections!
Ragdoll Puppeteer
przez 76561198146498441
Need a tool to quickly set poses for you? Use the Ragdoll Puppeteer! This addon adds a tool which allows you to set the pose of a ragdoll or prop to frame of any animation. You can find it under the Posing category. Everything is done through the tool itself; to set the pose for the ragdoll/prop, simply left-click the ragdoll/prop with the tool, and a list of animations will show up for you to use. The tool supports sequences and Stop Motion Helper animations. Note If your ragdoll does not match the puppeteer, try the following: - Find a physics addon that adds more physics colliders to the bones. For TF2, I recommend Another TF2 Physics Override. I'd use this approach if I want less setup (as opposed to the next point). - Use the Ragdoll Stretch and Ragdoll Weight tools. I'd try this approach if I cannot find an addon that overrides the physics colliders. For more info on other issues, I suggest reading the F.A.Q. to troubleshoot before making a bug report or discussion post. I also suggest watching the videos if possible to understand how this all works. There is a Youtube playlist on the right-hand side of this page, above my name in the Links tab Use Cases I made this tool as a companion tool for GMod animators who do keyframe animations; hopefully, this tool will accelerate your animation workflow. If you're interested, here are two ways on how you could use this tool: - "Bake" a sequence onto Stop Motion Helper (SMH) using +ragdollpuppeteer_playback and the SMH physics recorder. You can also use the Ragdoll Mover (RGM) or other posing tools to make a new animation from the existing one. For example, you can either use a premade running animation, or animate your own using SMH. With the animation, use SMH to outline a base trajectory for the ragdoll and use RGM to make adjustments to the pose on each frame. - Initially puppeteer a ragdoll to an animation frame, and then make additional adjustments using the RGM. For instance, you can first set the Heavy to his primary weapon sequence, and then adjust his hands to hold a different weapon. You can also use a pose saved from a SMH animation. To add on the first point, if you have a walking animation that moves a character forward (root motion animations), you can automate the movement by simply playing the animation through ragdoll puppeteer, and setting the frames in SMH, and moving the puppeteer to update the origin of the walking animation. You can also animate the puppeteer's position using SMH, allowing you to quickly make walk sequences using the SMH Physics Recorder! Read the FAQ Console Commands and Variables The list of commands here are not comprehensive. If you want to see all the commands, type "ragdollpuppeteer" in the console and view the options. - & ragdollpuppeteer_nextframe n: decrements (or increments) the ragdollpuppeteer_frame console variable by n frames, where n is a whole number (no decimal numbers). Updates the puppet's position. - : This will move the ragdoll's nonphysical bones (fingers, toes), which is anything that doesn't have a physics collider. It has the same behavior as checking the 'Animate Nonphysical Bones' checkbox. - : A console variable representing the ragdoll's frame. This is an alternate way to change the puppeteer's frame. The control panel needs to be open for the puppeteer to change frame. - : If enabled, players can run "+ragdollpuppeteer_playback" at the cost of server stress due to the pose data. - & : Moves the frame slider automatically. Useful for utilities such as Stop Motion Helper's physics recorder tool. Enabled only if "sv_ragdollpuppeteer_allow_playback 1". - : The framerate to play in if +ragdollpuppeteer_playback is called. Changing this during playback will also affect the playback framerate live. Source Code Do you wish to translate this tool to your language? Click on the source code link above and send me a push request! View the English translations here. For an example translation, view the French translations. Disclaimer This tool has no competing conflicts of interest with Animated Props and similar tools in mind. I developed this tool with partial inspiration by the ragdollize feature in Animated Props and the Stand Poser. I hope that I inspire another improved version of this tool in Animated Props or some other tool. It is recommended to run this tool in singleplayer. Multiplayer is supported, but expect bugs and server lag. Feel free to use this addon in your artwork or videos without attribution, although I highly appreciate it if you do.
Unknown World Part 2
przez 76561198010514035
"Unknown World" is a mini-campaign; consists in a series of maps to fight against enemies and pass across atmospheric places. This is the second map of the mini-campaign! You can use any weapon you want, I hope you have fun! Note: ·If you have problems with lighting, set mat_specular 0 in the console. ·You will need Half-Life 2: Episode One and Two in next maps. Tags: fun coop co op singleplayer scary adventure atmospheric atmosphere
[simfphys] Izh Planeta-5
przez 76561198128823009
● Exterior and Interior Lightning works ● 2/1 Passenger seats Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by ᛭☩✙YORSEG✙☩᛭
gm_miracle_forest
przez 76561198124179776
next forest map :D included ai nodes so i hope they will work good for you. YOU DONT NEED ANYTHING TO PLAY THIS MAP ALL TEXURES ARE MADE BY ME AND PACKED IN THE MAP FILE. SO NO YOU DONT NEED CSS OR CSGO OR ANY OTHER GAME TO PLAY.
DeathRun_Simpson Modified
przez 76561198207569144
j'ai modifier la map pour vous !! ================================ Maps By Satherian Modified by MasterBigStream ================================ changes: the picture of the table has changed duff block the center and add 1 new trap and add new texture La map a juste étés remixé
Battle Cats Basic Pack
przez 76561198853806932
This addon add some of Battle Cats and its enemys and their bases to Garry's Mod if whose happenes bug or error please click this discuss! https://steamcommunity.com/workshop/filedetails/discussion/2009832911/3050608452034692282/ and look the text carefully pls before you comment and subscribe this discuss! Contains: Cat Macho Cat Tank Cat Wall Cat Axe Cat Brave Cat Doge Snache Those Guys ...and more. Features: -Use original data -Can be knock back -Full Effects -Full Animations(not 100% in game) ConVars: battlecats_lv_cats 0.5 -multiple HP and damage battlecats_lv_enemys 0.5 -multiple HP and damage battlecats_movementspeed 1 -multiple movement speed Battle Cats by PONOS Data from Battle Cats Wiki, URL: https://battle-cats.fandom.com/wiki/Battle_Cats_Wiki If you can help me to make NPCs, check this! https://github.com/QQ3088083421/battlecats-template I am just upload this mod, not this mod's maker
An intruder (Albanec) Playermodel
przez 76561198437685462
an intruder This addon was made with the model of Simon from Cry of Fear. map # TTT_Surface updates were released on the Albanian two years later. // new hoodie texture // added hands // no longer conflicts with other addons // a mining program has been added that is quietly sewn into your computer immediately after installing the addon
Moo's Content Pack 2: BO3 - BOCW
przez 76561198162014458
Second content pack of mine for nZ, this one features BO3 up to BOCW related assets. Also includes nZR exclusive assets. The EthorColage
M1A1 Abrams Pack RAGDOLLS
przez 76561197983268072
THESE ARE RAGDOLLS. This pack contains an M1A1 Abrams main battle tank, a wrecked version, a static version to allow for easier posing inside, and an M1A1 AVLB (Armored Vehicle Launched Bridge, aka a bridgelayer) both with and without the bridge. Also includes the AVLB's bridge and some of the M1A1's stowed gear as props. All vehicles are fully ragdolled with bodygroups and multiple skins. The standard M1A1 features a fully modelled (though likely innacurate) interior and all vehicles are rigged for use with the joint tool. Full contents list: M1A1 Abrams M1A1 Abrams wreck M1A1 Abrams static model (This is meant to be an effect. It's not broken.) M1A1 Abrams AVLB M1A1 Abrams AVLB without bridge AVLB bridge Cardboard MRE box Bedroll Road Wheel Track segment 120mm SABOT round Originally ported by Skaarj636 quite some time ago, though never released in its original form. I talked with Skaarj and he agreed to let me use his M1A1 as a base for the M1A1 AVLB and to create the wrecked version, and I ended up doing some improvements to the standard M1A1 to ensure consistency between all vehicles. The interior of the ragdolled M1A1 is awkward to pose in due to the fact it's impossible to pose inside another model's physboxes, so I have provided a 'static' version of the M1A1 with no physboxes to make posing interior scenes more easy. The AVLB is probably supposed to be an M104 Wolverine, the bridgelaying variant of the M1A1, though whoever it was at Infinity Ward who created it modelled the bridgelaying equipment from an M60A1 AVLB and put it on the standard Call of Duty M1A1 instead of making an actual M104. Why they did that is a mystery, but that's why the AVLB in this pack isn't named after the M104. It's worth mentioning that the AVLB is a collosal pain in the ass to pose. due to the amount of moving parts .Use of the Ragdoll Mover tool and phys_timescale 0 console command are highly reccomended. The bridge has a tendency to freak out when folded out flat due to the way the constraints on the hinge work, though it isn't overly hard to pose despite this. If you're unsure how the bridge is supposed to work when posing with it, I reccomend checking out this video and watching how it deploys the bridge: https://www.youtube.com/watch?v=bWMrY49qqDw Credits: Infinity Ward - Original models and textures. Skaarj636 - Ripping the model, rigging, texture work, etc. Kali - Adding bodygroups, rigging, etc. Trek - Some skins & The M2 MG. And to anyone else who may have helped either Skaarj or I at any point with this. This is part of Kali's Spooky Halloween Armored Release Megathread 2014. The thread on FP is here: facepunch.com/showthread.php?t=1432269&p=46286027 The maps used in most of the screenshots are from HL2:EP1, HL2:EP2, Black Mesa, Neotokyo and Insurgency. The soldiers used in the screenshots are AlexVestin's MW2 operators with helmets from my tank crew helmets pack.
Death Star Gunner Player Model
przez 76561198035173184
"It's either you fight or you run." -Death Star Gunner Death Star Gunner from Star Wars Battlefront 2. Perfect for roleplaying servers or just plain fun! Comes with player model, arms and ragdoll. Weapons not included. To check out more models from Battlefront 2, make sure to check this collection: https://steamcommunity.com/workshop/filedetails/?id=300868135 I take no credit for this model, only for uploading it.
Ianna's Temple
przez 76561197997720748
You are an adventurer who found an ancient temple burried in the sand. The temple holds many a treasure, but no one who ventured forth to discover these lived long enough to confirm that. Now it is your turn to unravel the secrets of the temple, solve puzzles, avoid deadly traps, and find what lies within. The project has been abandoned, please do not ask me for more of Ianna's Temple. To clear any misconceptions, yes, the main reason why I abandoned Ianna's Temple was because I wanted to create my own story that wouldn't revolve around content from other games. Even the map names are inspired. That was nine years ago. Having found no one suitable for voice acting, I've decided to scrap the project and move on. Even if I found someone truly amazing, I wouldn't have been able to paid them for their hard work and that was simply unacceptable to me to impose such high requirements for no pay. Additionally, if I really wanted to complete my project, I would have to make a new game altogether, the knowledge for which I neither posess or am able to obtain. I know that some of you really like the map, but asking me to "explain myself" is a bit too far. I don't have to explain anything (even though I just have) since the project is free and was done mainly for my own creative need as a way to vent. I hope you can understand.
Water Falling Damage
przez 76561198004547230
"Water Falling Damage" is a simple addon that'll damage players that hit the water too fast from a respectable height. This was made for realism purposes since the Source Engine by default neutralizes any falling damage when hitting water, thing that in real life doesn't happen. Obviously this isn't meant for gamemodes/servers that rely on fall stopping surfaces like water :v this would break them. It has three available server-side admin only options: - Toggle the addon - Damage multiplier - Calculate damage only based on air speed This addon can be balanced with the proper feedback. For those curious about what is the code composed of, have a look at it on Github: https://github.com/DyaMetR/water-falldamage Have fun!
five night at freddy's map
przez 76561198157215182
secret-peur-toy animatronic-old animatronic-animatronic
Dragon Deagle SWEP - TTT Edition
przez 76561198080097334
Original Description: This is a powerful, stylish, weapon that will truly pack a punch. Primary fire is a single power-packed bullet. Secondary fire is a whole bunch of power-packed bullets. See for yourself. Explosive version can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=158421055 ~Special thanks to Devimon4 for fixing my old code~ https://twitter.com/Rockoman100 Rocko Updates: New code done for Trouble in Terrorist Town gamemode. Used as a Traitor Weapon. Tons of Thanks to Rocko for allowing me to use his sweet skin and sounds!
[simfphys] gaz-24
przez 76561198309058823
The vehicle is made on the basis of Features: - All headlights and dimensions work. - There are five seats. - There is an animation of the steering wheel. - There is a possibility of changing wheels. - Gas tank point. - Working exhaust. - There are several colorings (including winter ones). - Fits well into the atmosphere of Half-Life. - A working police flashing light. - Roof rack. The models and textures from the Snowdrop Escape modification were taken as a basis. Please report bugs.
[LFS] Black Mesa Marine Apache
przez 76561197960487064
excatly that helicopter that you see in the inbound and surface tension level section of Black Mesa Default controls just like the combine helicoper, acts like the combine helicoper, same collosion model as the combine helicopter, but it has a passenger seat and original sounds from Black Mesa... Credits -Luna; for LFS base -Crowbar Collective; for BMS Apache -Valve; for combine helicopter collosion model -Me; smashing stuff together, modifying BMS Apache texture to make it render from inside make sure to check out my other addons if you are interested. My Created GMOD Addons
DarkRP Keys for SandBox (any gamemode)
przez 76561198128524851
This doesn't include door ownership or anything. That just allow locking and unlocking doors fastly. Doesn't support vehicules at this moment. Animations are working. R for knock (Should work in any gamemode) Added Battering Ram and Lockpick!
Dynamic Volumetric Fog
przez 76561198367278639
READ PLEASE You NEED to subscribe to Meetric's Volumetric Fog addon for this to work! Also for people that know about the Mee permission incident. I HAVE asked for permission and this is a completely different addon that uses his addon as a base. So I'm not just copying his entire addon and putting it in this one. Dynamic Volumetric Fog This mod adds clientside fog/lighting from Meetric's Volumetric Fog/Lighting mod! Features - Fully clientside fog. - Supports Multiplayer. - Customizability and preset saving. Extras Map used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=3272554719
NPC Tools SChinese
przez 76561198077472797
NPC Tools Simplified Chinese version Copyright belongs to the original author, THE ORIGINAL VERSION
Grigori russian voice
przez 76561198054220858
Русификатор голоса Отца Григория. Только Half-Life 2. Пожалуйста, сообщайте о недостатках в Комментариях.
Mona Megistus [REUPLOADED]
przez 76561198391879898
Note: I have only reconstituted lua and am NOT the original creator of this addon. Please do not expect support. Original Creator : "Devi von Vessie" Original Uploader : "B E L K", now "ADRENALINE" If the original addon owners above request take down, I will comply. Features Playermodel NPCs(friendly/hostile) Viewmodelhands Jigglebones Bodygroups Faceposing Custom animation maybe more… Uploaded with gmpublisher
Strona 522 z 82697 (1,984,705 wyników)
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