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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

[INFMAP] Full GTA 5 Map + HD Los Santos – Garry's Mod Mod

[INFMAP] Full GTA 5 Map + HD Los Santos

przez 76561198023707889

FULL COLLISION VERSION HERE REQUIRES Infmap Base 64 BIT BRANCH GMOD VERSION NEEDED TO RUN THIS MAP FULL GTA 5 Map (Low poly) + Los Santos in HD - READ DESCRIPTION Min specs: 32Gb RAM Recommended: 64Gb RAM Best: 128Gb/256gb RAM Map name: gm_infmap_gta5map_fullhd The HD Los Santos part has REDUCED collision for increased performance so it's not good for car driving so try flying instead. The LQ part of the map has FULL collision and can be used for driving/landing. If you don't see any map after a while type KILL in console to respawn How much does this map take to load? It took =24 MINUTES= on 12GB RAM with Nvidia Geforce GTX 970 and intel i5, after that I could play with high FPS smoothly without any crashes/drops. ->It crashes if you noclip altering noclip speed to very high speeds. WARNING -> DO NOT TRY TO RUN THIS MAP ON A LOW SPEC COMPUTER This map will take up to 10/11 GB Of your RAM while loading, so I recommend closing any unnecessary programs while loading. If the camera freezes while looking around means it's still loading so be patient. Enjoy! Credits: Rockstar Games / Unknown

20,952 pobrań Szczegóły →
[TFA] Isaac's Tears – Garry's Mod Mod

[TFA] Isaac's Tears

przez 76561198031441545

Isaac's Tears and Items from The Binding of Isaac, now in Garry's Mod!       This addon will add a weapon, "Isaac's Tears" and various items from The Binding of Isaac: Afterbirth+, including Dr. Fetus and Homing tears! Toggle them with the "Suit Zoom" key. Features: - Passive Items:      You can customize your tears with items from Afterbirth+ by pressing the "Suit Zoom" key. - Search Bar:      Item list too confusing? Type the item's name and it will appear! - (Almost) exactly like ingame!:      The weapon uses values and calculations straight from the game.

19,659 pobrań Szczegóły →
Disney Infinity Groot PlayerModel – Garry's Mod Mod

Disney Infinity Groot PlayerModel

przez 76561198228656608

Hows it going everybody! TWBHD back again, with another Disney Infinity Playermodel, this time Groot from "Guardians of the Galaxy". This one was a bit easier funny enough, so I hope you guys have fun with it. Credits ShadeDBZ (Textures Resource) Enjoy!!! Groot belongs to Disney, I don't take credit for him.

27,502 pobrań Szczegóły →
TTT Sawed-Off Shotgun SWEP – Garry's Mod Mod

TTT Sawed-Off Shotgun SWEP

przez 76561197960883815

This is a fun SWEP that I DID NOT CREATE. I simply took the other model and made it a working version for the TTT gamemode ONLY. If the author of the original addon wants me to remove it I will instantly. *** Once again - this is for TTT ONLY **** If you are running a dedicated server all you need to do is add this to your collection. Feel free to comment with suggestions. If you like this go ahead and rate it a 'thumbs-up'! tags: SWEP; addon; fun; TTT; gmod

41,861 pobrań Szczegóły →
[TFA][AT] Remington R5 (Black) – Garry's Mod Mod

[TFA][AT] Remington R5 (Black)

przez 76561198039285999

A black version of the Remington R5 from Call of Duty: Ghosts originally made by Ghost_Lead_OneSix, ported from the Insurgency workshop with model animations fixed by YuRaNnNzZZ. Also adds one new sight, the Tracker. Faetures -High quality model from CoD:Ghosts -New Tracker sight from CoD:Ghosts -INS2 attachment support -c_arms Map used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=249817261

9,556 pobrań Szczegóły →
RedMatter Bomb (T Weapon) – Garry's Mod Mod

RedMatter Bomb (T Weapon)

przez 76561198044525091

I hear this is great for Copper DISCORD join me on discord if you want updates on mods or be apart of our awesome community! https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w

48,943 pobrań Szczegóły →
[TFA][AT] INS2 Broken Sights Pack – Garry's Mod Mod

[TFA][AT] INS2 Broken Sights Pack

przez 76561198039285999

Broken and cracked sights for TFA! This pack includes 6 broken sights for use with TFA weapons, ported from the Insurgency workshop. Any weapon that can use the standard attachments should be able to use these. Update 1: Fixed conflicts and cleaned up the files and folder structure. Update 2: Fixed size issues and added custom optics Sights: Kobra Coyote C-More EoTech HD33 Custom EoTech Credits: Damaged Kobra lens Coyote C-More EoTech Lens HD33 Custom EoTech Map used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=249817261

9,272 pobrań Szczegóły →
Old Freddys! – Garry's Mod Mod

Old Freddys!

przez 76561198157379179

READ ME Map requires CS:S. This map is no longer updated or supported by me! This is a very poorly made map from when I was younger. It is public for nostalgic/backwards compatibility reasons. Credits Alec Denston - Map and custom materials Scott Cawthon - Creating the FNAF IP. I am not affiliated with Scott Cawthon. This is by no means an official FNAF map. Feel free to decompile and modify this map to your hearts content. You can even reupload this map with/without credit to me.

17,569 pobrań Szczegóły →
[LVS] General Dynamics F-16C 'Fighting Falcon' – Garry's Mod Mod

[LVS] General Dynamics F-16C 'Fighting Falcon'

przez 76561198116854607

LVS has been updated a lot since these aircraft were made/developed, possible compatibility issues may arise using them. This is not the fault of Luna/Blu. I simply just haven't had time or interest in updating them. The F-16C Fighting Falcon, also referred to as the Viper. The plane can carry 70 Missiles, 2400 gun rounds, and 16 alternate missiles. Based on the base loadouts given by Ace Combat 7. Features: - Fully animated jet nozzles and flame effect - Reloading and tracking missiles - Animated landing gear - All functioning control surfaces - Functioning airbrakes - Alternate skins ‎ ‎ ‎‎‎‎- Osea ‎ ‎ ‎‎- Erusea ‎ ‎ - Bayonet (Ace) Found under - RoyCombat in the "Entities" tab. FAQ: Q - It doesn't work/broken/has missing textures/no sound A - Subscribe to the required items, be sure to restart the game at least once and actually let it load your workshop items. There's no picking and choosing, you need the LVS - Planes base for this. Otherwise, it's likely LFS | Indev causing issues, based on reports. Q - Why is it so big? A - Because it is. Q - How can I make a skin for this? A - Templates are out there for Ace Combat 7 models, can easily be found with a search. Path to override skins if you haven't started using submaterial instead yet -> "models/roycombat/f16/f16c/override" Q - Do you plan on making more aircraft? A - Yep, just wait and be patient. Q - Can you make plane X or Y? Q - How do I turn of the Ace Combat-style HUD? A - Set 'cl_roycombat_tachud' in your console to 0 None of my addons are to be edited or re-uploaded under under any circumstance. Legal and Credits: Textures, Models, Sounds - Project ACES ACE COMBAT™ 7: SKIES UNKNOWN & © Bandai Namco Entertainment Inc. (Seriously, support the devs, buy the game. We want an Ace Combat 8, don't we?) All addons are made under the "Derivative Work" and "Fair Use" clauses of the Creative Commons License

24,373 pobrań Szczegóły →
TTT - Portalgun ( Portal Gun ) - ✯ Updated & Lag Free ✯ Traitor Only – Garry's Mod Mod

TTT - Portalgun ( Portal Gun ) - ✯ Updated & Lag Free ✯ Traitor Only

przez 76561198131841826

This is a Trouble in Terrorist Town Portalgun! Thx for "ώħèâţļèŷ" a Russian coder, maper, modeler, game developer with very good English skills for the Base code of the Portalgun. I ported it to the Gamemode TTT with bug fixes and some extras! His steam Profile: https://steamcommunity.com/id/wheatley_wl The Base addon: https://steamcommunity.com/sharedfiles/filedetails/?id=303205738 This addon doesn't need Portal 2 or Portal because it have changed models added to it! This is a Portalgun what shoots Portals and nothing else! The gun uses the slot 9 in TTT, what makes it have more weight than other weapons because you can't buy other shop items what are in slot 8 and you can't drop the Portalgun, to drop it you have to die! You can buy the Portalgun in the shop of the Traitor, in the game mode Trouble in Terrorist Town (TTT). TTT - Portalgun - Detective Only http://steamcommunity.com/sharedfiles/filedetails/?id=697845903 TTT - Portalgun - Traitor & Detective http://steamcommunity.com/sharedfiles/filedetails/?id=494644385

38,947 pobrań Szczegóły →
TTT Convenience Store – Garry's Mod Mod

TTT Convenience Store

przez 76561198023192357

(Gifs in the description will be fixed around the end of September, long story) This map is a "port" of a level from Due Process. 24+ player spawns but this is a pretty small map so I wouldn't suggest having that many people on it. After a year of planning, the Crims have taken control of a convenience store to act as ground zero for an extremely powerful bomb, threatening to detonate it if their demands for reform are not met. Due to the volatility of the situation, an ARGUS squad has been sent in under the cover of extra hip clothing to defuse the situation. Features Randomised Playermodels Each round every player will have a random playermodel. Randomised Prop Details Prop details will be randomised every round. Lights Out System Disable the lights as a traitor. Not dark enough? Shoot out the emergency lights. Don't worry Innocents; Detectives can brighten your day with flares! Other Features - UAV Traitor trap, don't get caught outside at the wrong time - Alternative Traitor objective, kill all Innocents or defuse the bomb - No weapon or ammo spawns, everyone is given a random weapon with max ammo when they spawn. You can refill ammo using several crates around the map (One time use of each crate, per player) Re-roll your weapon at the weapons rack in the office area - Detective room that has access to the shutters, flares and a FREE health station (The booze rack) - AND MORE! Server Owners THIS MAP USES LUA, IF YOU HAVE LUA DISABLED A LOT OF THE MAP FEATURES WILL BE BROKEN! Now Buy Something or Get Out!

21,721 pobrań Szczegóły →
TOB - Velvet Crowe Playermodel & NPC – Garry's Mod Mod

TOB - Velvet Crowe Playermodel & NPC

przez 76561198102348071

So shortly after when I finished Tales of Berseria twice in about 170 hours, I've decided to search the internet for a Velvet Crowe model to port to Gmod. I couldn't find any MMD ports of the model, however I did end up stumbling upon a XPS/XNALara port of the model. On the downside, the facial flexes took me hours to personally make as XPS models use bones for facial expressions. Anyhow, enjoy devouring daemons in gmod, i guess. Velvet Crowe, a former human and now a therion seeking for revenge after the events of the Scarlet Night, is the main leading protagonist from the 16th main Tales franchise JRPG: Tales of Berseria. Ported from XPS. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (hairbangs, hair tail, left bandage, coat, boobs) - Bodygroups (check screenshot) - c_arms - NPCs, both friendly and enemy found under Tales of Berseria - Hitboxes - Ragdolls - Blinking animation - Custom Taunt support - Demon Arm replacement for her left arm. *Known Bug(s): - Velvet's inner mouth part has some glitched texture alignment, which was due to me fixing this stupid issue caused by the porting process - Coat will clip during crouched animations. Credits: - Original character design: Bandai Namco - Original XPS author: GlemyToto - Proportions: CaptainBigButt - Porting and rigging to Valve skeleton: 8sianDude Leave all model suggestions in this group pls oh yeah, and velvet is a pretty good wife material ( ͡° ͜ʖ ͡°)

20,380 pobrań Szczegóły →
[FNAF AR Special Delivery] FNAF 2 Toy Chica Playermodels V2 – Garry's Mod Mod

[FNAF AR Special Delivery] FNAF 2 Toy Chica Playermodels V2

przez 76561198152874093

they are finally finished after all this time =====| Includes |===== -Toy Chica V2 Playermodel\NPC and viewport model -Highscore Toy Chica V2 Playermodel\NPC and viewport model =====| Credits |===== tetTris - SFM Port Part 1 SFM Port Part 2 SFM Port Part 3 SFM Port Part 4 Alejenus - Me studying her FNAF HW Playermodels to see how the lua file works Me - Taking the FNAF AR models and adding a_proportions (yes i figured out how to do it) Tim Scott - Making the FNAF AR Models Scott Cawthon - For Creating FNAF (his website)

24,860 pobrań Szczegóły →
ttt_town – Garry's Mod Mod

ttt_town

przez 76561198044467306

This is the town it all started in. The terrorist are in the process of preparing to go to de_train on some mission, but they soon realize that their transport has been sabotaged. They must now work together to fix the train, by collecting various parts that has been scattered around the map, whilst at the same time try to figure out who betrayed them.

38,777 pobrań Szczegóły →
SW Map : Emperors Tower – Garry's Mod Mod

SW Map : Emperors Tower

przez 76561198032764397

>>Protect your maps against decompiling here<<                                                                 Prop Hunt Version The iconic Emperors Tower from Star Wars Episode VI: Return of the Jedi. It's a very detailed small map aimed to recreate the feel of that location as close as possible. This map is great for Roleplay, Guess Who and other gamemodes                                                                    Basic Information The map is called gm_emperors_tower. It will run just above 60fps on lower end Pcs and on graphics cards that do not have dedicated ram (mostly laptops). The doors to Palpetines apartment will only stay locked for a few seconds by default after they have been locked. This can be changes in the admin room which is only avaliable with noclip. Buttons to respawn broken holo-screens or the catwalk can also be found there Comes fully noded and with a .nav file for NextBot.                                                                             Credits KingPommes for creating the map and all its textures and models LordTrilobite for allowing me to use the skybox x-wings, creating the wallpanel texture, overall motivation and playtesting P4sca1 for the amazing lua script that makes the towers in the 3d skybox track the x-wings Stefano for the tie-fighter model 03C0 for figuring out how to increase performance by batching models                                                                             Disclaimer Do not copy, reupload, edit or in any other way distribute the content that comes with this map. It is all forbidden by the Steam User Agreement and considert a Copyright infringement. Tags: Star Wars, Clone Wars, Roleplay, Map, KingPommes, Deathstar, Emperors, Tower, Imperium, Imperial, SWRP, prop hunt, guess who, murder, Episode, 6, 4, IV, VI, IMPERIAL:rp,

15,988 pobrań Szczegóły →
Ghillie Suit [Winter] Player Model – Garry's Mod Mod

Ghillie Suit [Winter] Player Model

przez 76561198041450607

Finally, after many requests, the winter version of the first forest ghillie suit with its snow variants! Customizable player model: you can change the foliage bodygroup and the color of the meshes with the suit. Useful for roleplay and realism games. • The map used in screenshots is an upcoming multiplayer level for Day of Defeat Source. The weapons used are snipers and rifles from M9K Weapons Pack. Take a look to the first ghillie suit, forest variant! ► For potential issues and suggestions, feel free to contact me and explain your problem. I'll be pleased to read you! However, always be mature and responsible, we have an incredible workshop to share the best creations, we're always glad to have constructive, honest and argued feedback. Immature and childish messages without explanation will be ignored. If you have specific issue, do some cleanup on your game and addons. Please avoid asking for support if your game had hundreds of addons installed or dozens actives. Most of users problems usually come about game overloaded by too many addons, so unrelated with the addon itself.

13,315 pobrań Szczegóły →
Dynamic Footstep Reverb – Garry's Mod Mod

Dynamic Footstep Reverb

przez 76561199077228646

WATCH ATTACHED VIDEO Feel like gmod is NOT REALISTIC enough? This addon fixes that. Dynamic Footstep Reverb adds a reverb/echo like effect to your footsteps when you're indoors in a map. Features - Dynamic Material Sounds. Has reverb sounds so far for Concrete, Metal, Wood and Dirt. - Supports reverb footsteps for human like npcs. - Server-sided - Can toggle on/off for both players and npc. tags; hl2 gmod combine reskin animation memes rp_ gm_ roblox minecraft vj swep ep1 ep2 zombine hla alyx ttt prop scp mod pm scanner beta leak skibidi realism tracer muzzleflash cool nuke nextbot replacement AR2 MMOD Effects Tracer nextbot

27,684 pobrań Szczegóły →
Contagion – Garry's Mod Mod

Contagion

przez 76561198063061458

Cooties has broken out in America. It spreads like wildfire. Now the zombie apocalypse is upon us. This map was created for the murder game mode and CSS textures and models were used. Please comment, like, and subscribe! I created this map for the GameBanana Halloween Mapping Contest 2015. The map is fully AI Noded! Enjoy! ---------------- ==Support== ----------------

15,843 pobrań Szczegóły →
Star Wars: Battlefront II - Officer Pack – Garry's Mod Mod

Star Wars: Battlefront II - Officer Pack

przez 76561198042930650

ISB, Navy, Trooper, Medic Features: Bodygroupable heads, 4 for female and 4 for male Bodygroupable armor and medic bandage Addon is not include helmet from last screenshot. UPD: Added ranks and regional government officer UPD: Added more ranks, optional chimaera logo, extra code cylinders. One head and body from: http://steamcommunity.com/sharedfiles/filedetails/?id=1133511197 If you use that addon for your works, make sure you indicate this in desription

14,961 pobrań Szczegóły →
Destructible Chinook 9 seats – Garry's Mod Mod

Destructible Chinook 9 seats

przez 76561198018919031

Arrow keys to move. Space to go up, Shift to go down. LALT for boost. X for Hook camera. Enter for hook magnet toggle.

23,352 pobrań Szczegóły →
[LVS] - Tournament – Garry's Mod Mod

[LVS] - Tournament

przez 76561197995010235

Ever wanted to use LVS vehicles in the way they were intended to be used? Try LVS Tournament! To start the gamemode, you need atleast 2 players with a spawnpoint. To create a spawnpoint use the spawnpoint swep. Additional Info: some console commands - lvs_start_money 1000 // how much money you start with - lvs_build_time 240 // how long the build phase is in seconds - lvs_match_duration 1200 // how long the battle phase is in seconds - lvs_weapons 1 // give player weapons? Hooks to modify the loadout Help us translate this into your language! Links This Project on GitHub - Framework - Planes - Pack - Star Wars - Pack - Helicopters - Pack - Military - Pack - Cars - Pack - Tanks - Pack - DIPRIP - Pack GitHub Discord No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561197995010235

28,752 pobrań Szczegóły →
Editable SWep – Garry's Mod Mod

Editable SWep

przez 76561198089945134

About Say goodbye to generic weapons, soundguns etc. because with this simple tool you can replicate them in a matter of seconds! Editable SWep is a fully editable weapon - you can change it's sound, damage, projectile, enable the iron sight, scope and so on! After customizing it you're able to save the preset to quickly come back to it later. How to Go to the Spawn menu, Weapons, Jakub Baku category and click the "Editable SWep v2". To open up the editor - reload while holding "use" key (most likely "E"). Change some settings or select a preset and click the "X" close button. Settings View model - the model you see from the first person view, View model FOV - field of view of the viewmodel. Default for HL2 is 57 World model - the model you and other see from the third person view, Hold type - how do you hold the weapon in the third person view, Use _c hands - enable this when using "c_" viewmodels Projectile - what do you shoot? Grenades, bullets, flechettes etc. Automatic - is the gun full auto or semi-auto, Delay - time to wait between firing, Sound - sound of firing, can be a path to sound or a sound script (ex. "Weapon_SMG1.Single"), Enable Ammo - whether or not you'll need to reload or have unlimited ammo, Clip size - if ammo is enabled this will be the amount of bullets in the clip, Reload sound - just like with firing sound but played during the reload, Bullets per shot - how many bullets per one shot, Damage per bullet - how much damage per bullet, Physprojectile speed - applicable to physical projectiles like flechettes, grenades or rockets, Spread - the bigger the spread the lower the accuracy of a weapon, Aiming spread mul - used to lower the spread while aiming, 0 means perfect accuracy while aiming, Recoil - how much the gun "kicks", Burst mode - enable/disable the burst fire mode, Delay between bursts - time before you can burst fire again, Burst bullets - how many bullets in a row, Tracer - bullet tracer effect, Impact effect - effect shown on bullet impact, Muzzle effect - muzzle flash effect, Aim type - no aiming, iron sight or scope, Crosshair when ironsight - show crosshair while aiming with iron sight? Aim toggle - whether to hold the button to aim or just press it once, Ironsight X, Y, Z position - allows you to position the weapon while aiming, Scope FOV - field of view while aiming, the lower the more zoomed your view will be, Scope overlay - whether to show the scope effect when scoping. Bugs and TO DO - The reload animation is kinda retarded, I'll try to fix it. - I'll try to make some "weapon sharing" system so you'll be able to share your preset with other players -------------------------------------------------------------------------------------------------- Copyright © 2021 by AwesomeGraczGie47 (ex. Jakub Baku), All rights reserved. All trademarks belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author (unless for private use). REUPLOADS NOT ALLOWED. ---------------------------------------------------------------------------------------------------

17,041 pobrań Szczegóły →
[RP] City 17 - Transit Block Pre-war – Garry's Mod Mod

[RP] City 17 - Transit Block Pre-war

przez 76561198064063639

The ultimate pre-war map is here! This is City 17 before the Combine and Xen... If you would like to see the map at night, click here. //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17transitblock_prewar", minus the quotation marks. Do note that while no game should be required, the size and scope of the map WILL cause issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map. If you don't want to/can't play this map but still want to experience prewar City 17 in some way, try City 17 Trainstation Prewar. It's smaller, but gives off the same vibes styles! //Gameplay// - Combination of unique geometry from 12 maps from Half-Life 2, including every d1_trainstation map, two d1_canal maps, and four d3_c17 maps! - Six shops; two of which are in and near the plaza, two of which are down near the apartments seen in Half-Life 2, and two on the eastern side of the map close to the highways. - Interiors and exteriors de-combined, and cleaned up overall. Trees and grass are fully green - Four different apartment buildings; including the one seen in the trainstation levels, one custom building, and two seen in the d3_c17 maps. - The entire train station, cleaned and de-combined - Part of the canals with higher water levels - Three secluded courtyards - Spawn room with four teleport destinations - Part of the underground highway - Kleiner's lab including the former HEV suit room and teleport room. - Working traffic lights and quite a long stretch of road, running from the d3_c17 maps back towards the d1_trainstation maps - AI nodes across the map. A few aerial nodes in certain areas. While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This map has been the one I have had in the can the longest. In a sense at least. I originally planned a cleaned up, non-Combine City 17 map back when I made trainstationdistrict, nearly 2 or 3 years ago. That never went anywhere, but it did help me make the pre-war trainstation maps. Those in turn helped make other maps which finally culminated in this. This is based on the transitblock layout but with cleaner textures, buildings and interiors. Something I planned for once I seriously started to get into making that map. Working on this map also helped find extra issues that weren't reported in that one, so it's been a blessing to work on this. //Closing// I am utterly relieved to have this up and out. It's taken a lot of work and feels like the culmination of many projects coming together. While I will monitor the map, do bug fixes and the like, major additions or expansions might not be completely possible as the map is very close to several different engine limits. As for what's next? I think I will be bringing down the scale of my maps going forward. These last two have been massive and unwieldy to test, compile and design, and likely exclude a portion of those who would like to play these maps. As well, I have another project in the works that is of some size, and I think that will need my attention going forward. That isn't to say I won't be doing Gmod maps, I will! They will just be a bit smaller in scale. Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Want to support me and my maps? Donate here! Any amount helps! Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine! //Links// (Gmod) City 17 - Transit Block | Click Here (Gmod) Town - Pre-war | Click Here (Gmod) City 17 - Trackside | Click Here

16,069 pobrań Szczegóły →
Machete SWEP – Garry's Mod Mod

Machete SWEP

przez 76561197967530252

-------------------------------------------------------------------- Model, Textures, and sounds Made by TheGammaGhost, Animations, Arms/Hands model, and Sounds by VALVE

16,456 pobrań Szczegóły →

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