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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Jenssons Stalker Bolter Weapon (Warhammer 40k) – Garry's Mod Mod

Jenssons Stalker Bolter Weapon (Warhammer 40k)

przez 76561198044525091

The Stalker Bolter is a mini sniper weapon for the space marines. let the emperor guide it Npc support DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w

16,568 pobrań Szczegóły →
Carnotaurus Playermodel + NPC – Garry's Mod Mod

Carnotaurus Playermodel + NPC

przez 76561198044004718

the hands don't even reach some of the weapons Features • Two skins: red & white • Playermodel • Ragdoll • Viewmodel hands • Jigglebone jaw, tail and tounge for maximum jiggle • NPCs: citizen & combine Questions • Console command? ► cl_playermodel "Carnotaurus" ► cl_playermodel "Carnotaurus white" (case sensitive) Credits Base mesh and textures from Dinosaurs (Primal Carnage) Rigging by me

25,840 pobrań Szczegóły →
The Boys A-Train SWEP – Garry's Mod Mod

The Boys A-Train SWEP

przez 76561198096621984

CAN'T STOP THE A-TRAIN BABY! SWEP of A-Train from the comic or TV series The Boys Found in Weapons>numbskull sweps>A-Train Controls : Passive abilities - 500hp + regeneration Left attack - Punch Right attack hold - Slowmo (The fun part) E(Use) - Grab enemies and run them around,This mechanic lets you grab Players,NPC and ragdolls it will kill NPCs instantly so you can drag them but players will still be alive with an automatic death counter of 6 seconds. How this works is you press E on anyone and they will turn into a ragdoll then you can press E on that ragdoll to 'grab' them and then they will be on you until you press Alt(Walk) and they will be released Alt(Walk) - Let go of grab enemies Shift - Faster running speed and can kill/damage anyone you run into Holding Shift + R - Boost fast running speed tags - the boys, reggie franklin, prime, amazon, speedster

37,023 pobrań Szczegóły →
Tourist Joker NPC/Playermodel – Garry's Mod Mod

Tourist Joker NPC/Playermodel

przez 76561198117485945

Well, Ive been gone for a while, but im back. Few new updates, ill be uploading by Charater Packs in the future, with exception to the DLC characters. Character packs will include all skins for a given character My First Character Pack Will Be The Joker Pack, which will have: - Joker ~~~~~Finished - Arkham City Joker ~~~~~ Finished - Final Confrontation - Killing Joke ~~~~~ Finished - Insurgency Joker - Red Hood ~~~~~ Finished ________________ Tourist Joker ( A.K.A The Killing Joke Skin) NPC/playrmodel from injustice god among us If you like this or any of my others, keep those positive rating rolling so i can make more! And if you happen to like this, feel free to check out my others! http://steamcommunity.com/sharedfiles/filedetails/?id=304616957 To do list -fix any bugs -make more models Credits Netherealm and WB for the character, model and the likeness' Me for porting, rigging, reskinning, lua coding, uploading to workshop and all that jazz My Line Up: - Joker Pack - Lobo - Green Arrow Pack - Zod - Deathstroke Pack - ????

28,346 pobrań Szczegóły →
Titanfall IMC Grunt NPCs – Garry's Mod Mod

Titanfall IMC Grunt NPCs

przez 76561198005503078

This workshop item does not contain materials. Get them at the link below along with some playermodels. http://steamcommunity.com/sharedfiles/filedetails/?id=432153287 These Titanfall NPCs spawn with random bodygroups, which are toggleable with the context menu. There are two NPCs, one using citizen AI and another with Combine Soldier AI. They can be used in roleplaying servers like Clockwork and Nutscript unlike playermodels. Be sure to thumb up.

17,283 pobrań Szczegóły →
Talking Portal Turrets – Garry's Mod Mod

Talking Portal Turrets

przez 76561198053347166

Actually spawn now! This addon requires that you have Portal 1 or Portal 2 mounted; otherwise, this will just spawn HL2 turrets :Y These turrets will spawn in Portal 1 maps (and even some recompiled Portal 2 maps on the workshop) like in the actual portal games, and will talk. You can even spawn Defective turrets with different voices! If a turret is ignited (or a defective turret is tipped over) they will explode (and even complain, if you have Portal 2 mounted). Please report any errors you may find, as this is my first addon. Update 1: Non-defective Turrets now have laser pointers! Joy! Update 2: -Turrets now will talk immediatly after being tipped over, making them use previously unused voice lines ("ow ow ow ow ow!" and "malfunctioning" for example) -Added a feature from Portal 2, where turrets talk when they kill you. When you die, the turret that killed you says "Gotcha!". If another turret is nearby, then after it will say something ("She was provoking you..."). This requires Portal 2 to be mounted to be noticable. -Turrets will now surrender and dispense cake if you're a ninja. This requires Portal 3 to be mounted. Update 3: -Added several new turret types. --Oracle --Repaired Defective --HL2 Enhanced --HL2 Defective -Added support for one or two Portal 2 keyvalues. This slightly improves Portal 2 map compatibility. -Made the code a little less hard coded, so maybe more cool stuff can be done.

15,959 pobrań Szczegóły →
zs_abandoned_subway – Garry's Mod Mod

zs_abandoned_subway

przez 76561197998501462

A subway zombie survival map Does not require counter strike to play! Features: -Npc nodes -Compiled cubemaps -Detailed areas -Detailed shadows -Many areas to barricade -Works well with other gamemodes like murder too -Tested many times, should not have any or minimal bugs! -Fully optimized! Enjoy and feedback is really enjoyed! Enjoy my maps and want to see more? Donate tf2 or cs:go items if you want to support my map making! Click here! If you wish to edit this map please credit me!

18,280 pobrań Szczegóły →
Chuck Chica Playermodel – Garry's Mod Mod

Chuck Chica Playermodel

przez 76561199013455592

The classic Five Nights at Freddys I mean Angry Bird character

50,060 pobrań Szczegóły →
[HORROR] School Incident – Garry's Mod Mod

[HORROR] School Incident

przez 76561198842707613

MAP BY: POT TEAM SINGLEPLAYER MAP, MULTIPLAYER CAN BROKE MUCH STUFF STORY One autumn evening, you went to school for extra classes, but something went wrong... The extra classes turned into a true nightmare... INFO Its own first serious map Building time: 29.11.2023 - 02.02.2025 (holy fu...) Special thanks to Fanta & SuperMany Rumor has it that movich is still sitting in the last toilet stall... Soviet Human: Discord: didgit_thededyshka. Telegram: @Didgit_TheGrandpa Active Steam: https://steamcommunity.com/id/JustASoviet/ never give up: Discord: new_mega Telegram: @csalo_vagy

32,550 pobrań Szczegóły →
Marty Mcfly – Garry's Mod Mod

Marty Mcfly

przez 76561198005509036

Not mine, however no one ever uploaded it. It is a play model, npc, and a ragdoll. also theres no face or finger posing. Just for the record, when you select the player model it comes up as Kleiner, but rest assured it's Marty once you use him.

27,817 pobrań Szczegóły →
Arkham Origins Robin NPC/playermodel – Garry's Mod Mod

Arkham Origins Robin NPC/playermodel

przez 76561198117485945

Arkham Origins Robin Npc/playermodel Features: -Playermodel -Npc ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 I now have a Steam group, feel free to join, ill post Announcements on new released and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and the Arkham Batman games and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Joker - Asylum - Poison Ivy - Asylum - Riddler - City - Zsasz - Asylum - Firefly - Robin - Origins Tim Drake - Mister Freeze - Origins - Vicky Vale - City ^ lets throw Batman in there somewhere *note this order is subject to change, and or disregarded in favor of personal choices

23,832 pobrań Szczegóły →
Minecraft in GMod | Voxel World – Garry's Mod Mod

Minecraft in GMod | Voxel World

przez 76561198309641803

Recommended Optimization Module: See Pinned Discussion English is supported. Use mc_language en_us for English, mc_language zh_cn for Simplified Chinese, or mc_language auto to follow Garry's Mod's language setting. This project is still under active development. Due to its complexity, the current version may contain numerous bugs, visual differences, or compatibility issues. :( Main Features - Approximately 1,196 Blocks with Switchable Texture Packs Block data is based on Minecraft 26.2 Pre-Release 4. Supports the default texture pack and the classic Programmer Art texture pack. - 32,366 Complete Block States Supports directional states, slabs, stairs, doors, fences, walls, glass panes, and many other state-based models. - High-Performance Chunk Rendering Blocks are not spawned as individual entities. They are batched into 16×16×32 sections for rendering. - Minecraft-Style Creative Inventory Includes categories, search, pagination, a nine-slot hotbar, and a full block-state selector. - Block Placement and Destruction Includes dedicated SWEPs, pick block, selection outlines, placement previews, and client-side prediction. - Basic Redstone System Supports redstone wire, levers, buttons, pressure plates, torches, repeaters, comparators, observers, pistons, redstone lamps, and more. - Dynamic Blocks Doors, trapdoors, fence gates, stairs, fences, walls, glass panes, and iron bars react to their block states or neighboring blocks. - Editable Signs Supports regular signs, wall signs, and hanging signs. Signs can display multiple lines of text with both Chinese and English characters. - Voxel Lighting and Day/Night Cycle Includes block light, skylight, a day/night cycle, warm and cool color grading, and multiple shadow and lighting styles. - GMod Damage Interaction Weapons and explosions can destroy blocks. Block health and explosion resistance are based on Minecraft data. - Structure Grabber Converts Minecraft blocks into GMod entities. VPhysics-Jolt is recommended. - Building Presets Select and save buildings with automatic cover images, projected previews, 90-degree rotation, and overwrite mode. - Named World Saves Includes a save manager, save cover images, autosave options, and split storage for large worlds. - Java Edition World Import Import selected areas from Java Edition Anvil Region saves, including the Overworld, Nether, and End. - Fluids and Movement Water and lava include fluid surfaces, flow direction, underwater effects, swimming resistance, and buoyancy. Ladder movement is also supported. How to Play Find the following weapons in the spawn menu: - MC Creative Block Placer Left click to break, right click to place, and press R (Reload) to open the creative inventory. Middle click picks a block, while Shift + Middle Click copies its complete block state. - MC Preset Placer Press R to open the preset manager. Left click selects or places, right click undoes, E toggles overwrite mode, and G rotates the projected building. Client Commands - mc_config Opens the MC settings menu. Players can configure language, lighting, shadows, render distance, and client-side collision. Administrators can also configure server permissions, world limits, saves, damage, networking, and performance. - mc_language Changes the MC interface language. mc_language auto mc_language zh_cn mc_language en_us - mc_texture_pack Switches the client-side Minecraft texture pack. The available options are the default texture pack and the classic Programmer Art texture pack. mc_texture_pack default mc_texture_pack programmer_art - mc_save_manager Opens the save manager. Create named world saves, automatically capture cover images, overwrite or load existing saves, and view map information, block counts, and save times. By default, only administrators can save and load worlds. Servers can use mc_save_public 1 to allow regular players to use these functions. Deleting saves always requires administrator permissions. Server Commands - mc_fill or /fill Fills a rectangular area between two coordinates with a selected block. Use air to quickly clear an area. The console version of mc_fill supports aimed-coordinate autocompletion. - mc_daycycle Enables or disables the MC day/night cycle. mc_daycycle 1 // Enable the day/night cycle mc_daycycle 0 // Disable the day/night cycle Notes and Limitations - This addon is a voxel building and interaction system, not a complete recreation of Minecraft survival mode. - Complete furnace, chest, crafting, and inventory systems have not yet been implemented. - Java Edition world import primarily preserves blocks and block states. It does not fully reproduce mobs, container inventories, command block logic, or similar data. - Some specialized or newly added blocks may still have visual, collision, or behavioral differences. - Large imported worlds require additional memory, network bandwidth, and loading time. Adjust the settings according to your server's capabilities. - The project will continue to receive updates. Optional Compatible Addon Atmos - Day / Night and Weather Modification Subscribe to Atmos on the Steam Workshop This addon can integrate with the Atmos day/night system. After installing Atmos, server administrators can use mc_daycycle_follow_atmos 1 to synchronize the voxel world's time, skylight level, and day/night lighting with Atmos. Atmos is not a required dependency. When Atmos is unavailable or integration is disabled, this addon continues to use its own day/night system. Authors and Credits - Addon Author: schweiziske - Optimization DLL Development and Addon Testing: ABSD - Showcase and Testing World: Land of Equestria (MLP) - Planet Minecraft Copyright Disclaimer The Minecraft name, trademarks, game assets, and related intellectual property belong to Mojang Studios and Microsoft. This is an unofficial community-made Garry's Mod addon. It is not affiliated with, sponsored by, or endorsed by Mojang Studios, Microsoft, Facepunch Studios, or Valve. All rights to Minecraft-related content belong to their respective owners. tags: Minecraft, MC, Minecraft in GMod, Minecraft Addon, Minecraft SWEP, Voxel, Voxel World, Blocks, Block States, Chunk Rendering, Shader, Shadow Map, Voxel Lighting, Redstone, Piston, Water, Lava, Building, Sandbox, Creative Mode, World Import, Java Edition, Building Presets, Save System, Destruction, Physics, IMesh, Optimization

52,588 pobrań Szczegóły →
[ArcCW] Metro 2033 Weapons – Garry's Mod Mod

[ArcCW] Metro 2033 Weapons

przez 76561198126773315

Metro 2033 weapons: I've always wanted to see the metro weapons with non cs animations, and since i wanted to learn animation, i figured i might as well give it a try, but first, a few things to keep in mind. 1. I'm just starting out in animation, so some of them might be a bit rough and i eventually plan on redoing them once all of the weapons i can work with are in an useable state, also i'm currently restricting the amount of time i spend on each otherwise it would probably take me too much time to just put out a single functional weapon. 2. The focus right now is to make all weapons i have models for available useable, so it is why some animations looks unpolished and also as i stated earlier, i'm pretty new at this, for now i think they're alright tier except one. 3. I had to edit some of the models for including attachments, for example, i removed the default muzzle brake of the Kalash/2012 so you could put any of the other ArcCW attachments instead, i will add them back to in the form of attachments once i figure how to do those. Currently available weapons: ( Done in this specific order ) - Kalash - Duplet - Kalash 2012 - VSV - Bastard Gun - Revolver - Helsing - Abzats - Tikhar To do: - Basically every Metro 2033/Last light weapons, first the Metro 2033 ones then the Last Light next. - Attachments (if i figure how to) - I haven't found a Bigun model so i can't do the weapon, but if anyone has it, feel free to contact me. Soon™️ - New things will be added eventually but not really feeling up to it rn. Credits to everyone who made this possible: - 4A Games for making the game, sounds, textures and models of the weapons. - DaRs for extracting some models out of the game. - Arctic/ArcCW team for making an awesome weapon base an idiot like me is able to figure out. - 8Z for the great guide on how to make ArcCW weapons. - BOO342 for making the viewmodel tutorial that still holds up today. - Dr.Arxangel & Sample Name for letting me use the assets of their Metro last light weapons. - Kally for letting me use the assets of their Metro 2033 weapon props. - ᵐᵉ ᶦ ᵍᵘᵉˢˢ for animating, rigging most of the weapons, mesh editing and UV editing. Final notes: I document every change i do in the change notes tab, if you're curious as to why the addon was updated, as i most likely won't post a comment for a small update. Please report bugs here, i'll try to fix them if i can manage to, i will most likely not fix if you messed with some ArcCW settings like viewmodel FOV and things like that. Yes, the Kalash(AK) reload is awful, it's going to be the first one i'll redo. Default ArcCW bash anims for now, i may do custom ones someday. There is currently no attachments included so you may want to download the official ArcCW packs to get some. The creator of the weapon props has been offline for a long while so i couldn't ask for permission, it is the main reason his addon is needed otherwise you'll get missing textures, if he comes back and wants me to delete the models i modified from his pack, i'll comply. Special thanks to the other people who made other metro sweps which inspired me to do this.

11,646 pobrań Szczegóły →
Death Trooper Playermodel Pack – Garry's Mod Mod

Death Trooper Playermodel Pack

przez 76561198158509927

Death Trooper Playermodel and NPC Pack By Zatomus Death Troopers where the resualt of the Empire trying to create immortality, they had elite scientists stationed on a Star Destoryer named the Vector. They where working on creating importality for Emperor Papatine and codenamed the project Blackwing. While working on this however, the sustance they created killed it's host then took over it's body essentaly turning it into a zombie which had a unquenchable hunger. The now virus could communicate with itself through the hosts and could learn to use blasters, fly spacecraft, and operate controls. Read more on Death Troopers here: http://starwars.wikia.com/wiki/Death_Troopers Included in this pack: -Death Trooper -Death Trooper Scout -Death Trooper Commando Planned Additions: -Blackwing Props -Better NPCs -Infection SWEP -Clone Death Troopers I have a TON of stuff planned for Death Troopers, so if anybody whos has knowledge on SWEPs, NPCs, or modeling and you'd like to help please contact me! NPCs:http://steamcommunity.com/sharedfiles/filedetails/?id=760893461 I do not own the base models or base textures in this pack I only edited them to fit my needs, but the edited models are textures are mine and i'd prefer that nobody edits them without my permission. I really hope you enjoy this pack! If you do feel free to like and comment! All of the models in this pack can be used by everybody. If you have any models or changes to existing models you'd like to see added please comment below! Also if you have any suggestions for other packs please leave a comment as well! I cannot stop listening to this song it's amazing! https://www.youtube.com/watch?v=NC4ekBXECqY Thanks to 💕♥Fluffle Bottom♥💕 who made the last couple screenshots! More screenshots with be added soon! Enjoy, Zatomus

11,082 pobrań Szczegóły →
gm_drift_little_akina_nv – Garry's Mod Mod

gm_drift_little_akina_nv

przez 76561198175618723

CREDITS: ICON MAP by Bulavka Все нужные ресурсы вшиты в карту. Дневная версия моей карты вот тут. Ссылка Длина трассы ≈ 5,5 км. И так, наверное мне следует сразу прояснить, почему так много отличий с оригинальной трассой? ЛИМИТЫ ДВИЖКА, оригинальные масштабы карты просто не влезет, и потому мне пришлось сжать её примерно в 7 раз, и сместить вторую половину трассы так, чтобы другой конец был в зеленной зоне. В общем, мне как всегда не нравиться что я делаю, судить только Вам. Но я рад, когда Вы хвалите или ставите Лайк моим картам или комментируете, это придаёт мне сил делать карты дальше. Касательно карты, на ней есть недочеты, к примеру скайбокс, модели деревьев неправильно друг-друга перекрывают, из-за чего можно увидеть неприятную картинку. Далее, туман, я не могу определиться с палитрой для ночных карт, выбрал что-то среднее. Ну-с, в заключении, карта вроде получилась неплохая, есть над чем работать, возможно в ближайшем будущем я сделаю из неё конфетку, но это не точно. All the necessary resources are sewn into the map. The day version of my map is here. Link Track length ≈ 5,5 km. And so, probably I should immediately clarify why there are so many differences with the original track? LIMITS ENGINE, the original scale of the map just does not fit, and therefore I had to compress it about 7 times, and shift the second half of the route so that the other end was in the green zone. In general, as always, I don’t like what I'm doing, it's up to you to judge. But I'm glad when you praise or Like my maps or comment, this gives me the strength to make maps further. Regarding the map, there are flaws on it, for example a skybox, tree models incorrectly overlap each other, because of which you can see an unpleasant picture. Further, the fog, I can not decide on the palette for night maps, I chose something in between. Well, in conclusion, the card seemed to be quite good, there is something to work on, maybe in the near future I will make candy out of it, but that's not for sure. NOT FINAL VERSION Map Version: 1.0.4

21,672 pobrań Szczegóły →
GM Orbis Terrarum Flatgrass – Garry's Mod Mod

GM Orbis Terrarum Flatgrass

przez 76561198012197737

Build map consisting of Planet Earth and the Moon. Enjoy :)

19,053 pobrań Szczegóły →
MW2019 SWEPs - Black M4A1 – Garry's Mod Mod

MW2019 SWEPs - Black M4A1

przez 76561198103554508

Black and darker textures for the M4A1. This mod adds black reskin for the M4A1. (Included glowing iron sights.) This also included the black textures for "Task Force", "XRK" and "Zip-Tie" blueprints. - CREDITS - Activision, Infinity Ward - Assets. Viper - Porting models, animations, sounds and compiling the models. Mushroom Guy - Coding the base. UEF - Texture editing, taking a screenshots and editing the screenshots. Tags black m4a1 m4 m16 m16a1 m16a2 m16a3 m16a4 lvoa-c xrk usa assault rifle mw mw2019 mwswep cod call of duty modern warfare 2019 reskin injector

12,068 pobrań Szczegóły →
Fallout New Vegas Model Pack – Garry's Mod Mod

Fallout New Vegas Model Pack

przez 76561197974371379

NPCs and Playermodels from Fallout New Vegas, Some have a Half Life 2 Spin.

17,686 pobrań Szczegóły →
[LVS] - Beriev Be-6 – Garry's Mod Mod

[LVS] - Beriev Be-6

przez 76561198370438731

Ignore the skin on the last screenshot, it's just a placeholder for now The Be-6 The Beriev Be-6 was a flying boat capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This addon includes the Be-6 with 5 paintjobs. This pack was commissioned by ImWallace.

20,190 pobrań Szczegóły →
[Undertale] Frisk Model – Garry's Mod Mod

[Undertale] Frisk Model

przez 76561198008183525

ATTENTION!!! THIS IS NOT A PLAYER MODEL! My Frisk model imported from SFM into Gmod! Enjoy it! Remember to give me credit if you make pictures or videos, and send me a link to them! I'd like to see it Thanks to Benno950 for helping me importing the model and being so patient with me. Remember to rate it so people can see it!

17,461 pobrań Szczegóły →
Dragonball Xenoverse Goku Playermodel – Garry's Mod Mod

Dragonball Xenoverse Goku Playermodel

przez 76561198108636046

Hello everybody, this is a modification of WinterMyth's Goku Playermodel Features: Goku Base Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan God Super Saiyan Blue Super Saiyan Blue 2 Super Saiyan Blue 3 Viewmodel Hands IMPORTANT!!! Credit: Wintermyth: Model/Textures, and c_arms GrimStudios: Bone and rig fixture, bodygroups and Thumbnail.

28,218 pobrań Szczegóły →
Dissonance – Garry's Mod Mod

Dissonance

przez 76561198056968393

It's been too long since the last trippy map was released, so here is something new to add to the collection. There's a little bit of everything in this map, and I think it all turned out nicely. Enjoy! If you like my trippy maps, then you might like my game: Cube Control! Check it out here: https://store.steampowered.com/app/2002830/ Check out the other "trippy" maps: Contains custom textures and models created by me. If you want to use them, sorry, you'll have to look elsewhere.

28,625 pobrań Szczegóły →
Citizen Clothes Male – Garry's Mod Mod

Citizen Clothes Male

przez 76561198078950810

Test version of models for the Character & Clothes script. The full version will be released in the future. The addon includes: • playermodels Models include: • Heads: Male_01 - Male_07 • Body: 1-12 (3 skins) • Trousers: 1-3 • Footwear: 1-4 Do you want to order a model? Add me to steam!

16,262 pobrań Szczegóły →
[DK] Ferrari J50 2017 – Garry's Mod Mod

[DK] Ferrari J50 2017

przez 76561198132964487

I didn't create original model, sounds, textures (except some) Fixing model, rigging, porting, texture editing - me VCMod support Working steering wheel Q. How did you turn on the lights? A. Just buy VCMod to use it Q. simfphys? A. Ask Willi302 or Robert Schuman. I can port vehicle or write scripts for money: https://dangerkiddy.com/services JOIN STEAM GROUP: *Click*

16,872 pobrań Szczegóły →

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