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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Kancolle - Yamato Swimsuit [PM & NPC] – Garry's Mod Mod

Kancolle - Yamato Swimsuit [PM & NPC]

przez 76561198062671681

I decided to disable comments on my addons because people kept asking me for adjustments/fixes and I keep getting bothered by notifications. I retired from Source Engine modding/comissions. If you'd like to do adjustments by yourself,you're free to do so! --Features-- • Ragdoll • NPC • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups • Faceposing • Eyeposing (via faceposer) • Fingerposing • Jigglebones • Hitboxes for TTT • Shaders to the materials to make it look like anime stylish • Custom Taunt Support • Jiggles clipping trough the model --------------------------------------------------------------------------------------------------------------------------------- CREDITS: Me for turning it to playermodel. 8sianDude for fixing the fingers and the viewmodel. Sculp for making the first picture. ぽんぷ長 for making the model and rest of that stuff.

20,950 pobrań Szczegóły →
GMC C5500 Skins – Garry's Mod Mod

GMC C5500 Skins

przez 76561198073265803

Some skins for TDM's GMC C5500. Includes: -iPostParcels -UPS -UHaul Minnesota -UHaul Canada More will be added soon. TDM Cars is required, Download them here Learn how to download an SVN here

19,761 pobrań Szczegóły →
[CTVehicles] 1968 Alfa Romeo Carabo (+simfphys) – Garry's Mod Mod

[CTVehicles] 1968 Alfa Romeo Carabo (+simfphys)

przez 76561198051637331

Info The 1968 Alfa Romeo Carabo Concept by Bertone ported by me as a driveable source vehicle (prop_vehicle_jeep), converted to Simfphys by HUSKY Features -Highly detailed exterior with refract glass -Rigged louvre headlights with pose parameter -Spawns with random skin and colour (these can be changed) -Full VCMod support making use of the animated popups Configurations Serverside ConVars: ctv_selective_color_enabled - Enables the vehicle to spawn with certain selected colours ctv_random_skin_enabled - Enables the vehicle to spawn with a randomly chosen skin ConVar Values: "0" - disabled "1" - enabled Skin Template Note: The side uvwmap overlaps, so only symmetrical liveries work. -12 Skin slots are available: skin4.vmt to skin15.vmt -Try not to replace default skins : skin.vmt to skin3.vmt Existing provided skins 0: Official Livery 1: Glossy paint 2: Matte paint 3: Synthwave-esque Q/A Q: Missing Textures!!1 A: Download Shared Textures Q: Can u port xxxx car?! A: Only commissions are accepted. Q: How 2 git lights 4 src veh? A: Get VCMod Q: Simfphys no work!!1 A: Download Simfphys Base . Q: Since u have simfphys, poot it in req items! A: Simfphys base is an OPTIONAL pack. If you want the simfphys version, download Simfphys Base . Q: Da hek why texture still no show but I dl shared Tex alr? A: Steam downloading bug, delete both shared texture and vehicle .gma files to allow a complete redownload. Q: Nu interior? A: Sorry, not in this model Join the CTVehicles Group to stay updated for releases and events! Visit HUSKY's profile for more simfphys vehicles. Credits Porting, Animating and prop_vehicle_jeep Handling script by 𝓒𝓣𝓥 Sounds recorded by 𝓒𝓣𝓥 from Forza Horizon 4 Conversion to Simfphys, liveries by HUSKY Model and its textures by their rightful owners. No copyright infringement intended. Compressed Size: ~24.2MB DO NOT MODIFY OR REUPLOAD THIS ADDON WITHOUT MY PERMISSION.

20,055 pobrań Szczegóły →
[DrGBase] Slender Fortress Pack 4 – Garry's Mod Mod

[DrGBase] Slender Fortress Pack 4

przez 76561198396321420

Kazuya was removed because the model is private INSANITY FOR L4D2: https://steamcommunity.com/sharedfiles/filedetails/?id=2785801719 PACK 4 IS FINALLY HERE, AND I'M ALSO HAPPY TO FINALLY DO IT :D this pack had to be the "Deathcam Pack" but some characters had errors or were missing some things now bosses can take critical damage and as seen in the images they have deathcam YOU NEED TEAM FORTRESS 2 NPCs: -Astolfo Bean Plushie -Frank Manera -Goro Majima -Insanity V2 -Insanity OLD -Yakuza Kiryu -Claudia (GOHOME) -The Rake (From the game "In Silence") if there is something wrong with an npc or you don't like it let me know Credits: Vince_sf made Astolfo Bean Plushie and Frank Manera Sterben Gunther made Yakuza Kiryu and Goro Majima Astolfo Alter made Claudia Mentrillum made Rake and Insanity V2 and OLD Insanity Tags: fatality grab camera cinematic deathcam brutal slender tf2 sf2 horror creppy scary gibs drgbase gohome plush plushie

19,605 pobrań Szczegóły →
[Dota 2] - Pudge playermodel and more! – Garry's Mod Mod

[Dota 2] - Pudge playermodel and more!

przez 76561198334406934

If you like this item, rate and favourite! Features - Some flexes - Fatty fat, fat fat - Custom physics - Weapon hook (works like crowbar) - New Chain texture for ropes I think to continue work on adding models from Dota 2, not only heroes, but also map prop with creeps. Let me know if you want to see more models from Dota 2. https://steamcommunity.com/workshop/filedetails/discussion/2091271999/2247803885922907276/

28,855 pobrań Szczegóły →
The Ghouls Forest 3 SNPCs – Garry's Mod Mod

The Ghouls Forest 3 SNPCs

przez 76561198023744778

THESE SNPC'S CONTAIN SCARY IMAGERY/NOISES. NOT FOR THE FAINT OF HEART! 4 Ghoul SNPCs, based off of the classic Doom 2 horror WAD The Ghouls Forest 3, created by CutManMike. Jitterskull - A huge skull with a strange movement pattern and a charge attack. Sjas - A fast, transparent screecher. Creeper - A a shadowy figure which pops up in your face up close. Yurei - A slender, stalking figure. The boss of the ghouls. Credits - CutManMike for the original WAD for which these SNPC's are based off. Most textures and sounds were taken directly from his wad "Ghoul's Forest 3". - ID Software for the fire sprites/sounds. FAQ Q: Are they all 1 hit kill? A: Yes, but at least they don't have thousands of HP. They're balanced off crossbow shots. Each take different amount of hits, but no one should take more than 5. Q: Sjas does not teleport away when shot, he just moves away. Why? A: The map where you're playing does not have navigation meshes. Do nav_generate in the console. Q: SNPC's get stuck on things! Help? A: They're coded from scratch, AI and everything. As a result, they're not very good. Sorry. Q: How does Yurei work? A: I can't tell you as that spoils the fun. Q: Multiplayer? A: Yes, these are coded to fully function in multiplayer, even with 200+ ping. Q: What kind of pictures show up? A: The images are all from movies or tv series. You won't get any gore bullshit with me. If you're still hesitant, here's the list of images. Q: Gmod says "The Ghouls Forest 3 SNPCs is Creating Script Errors" A: Watch this video. Q: What map? A: gm_horrorforest, gm_shambles, slash_selvage Q: What weapons? A: Custom made for a WIP gamemode. Q: Where are the ghoul sprites from? A: They're taken mostly from halloween masks. This thread contains the information. Q: Can you please make X? A: No. I'm fine with taking suggestions but don't ask me to make stuff for you. I have my own projects and things to do, and making something for someone I've never met for no incentive whatsoever is not one of them. I am perfectly fine with adding additional content to my current work, however.

18,860 pobrań Szczegóły →
TF2 Heavy PM + Hats – Garry's Mod Mod

TF2 Heavy PM + Hats

przez 76561199084562989

TF2 MUST BE MOUNTED TO AVOID MISSING TEXTURES! "Cry some more!" - heavy team fortress 2 This is a playermodel of the heavy from team fortress 2 with bodygroup hats. -c_hands/c_arms -Playermodels for blue and red team -24 Cosmetics in total (NEW!) NPCS https://steamcommunity.com/sharedfiles/filedetails/?id=3230034504 tags: heavy, heavy weapons guy, tf2, team fortress 2, playermodel, pm, hats, customizable, custom,

27,428 pobrań Szczegóły →
HL:A Barnacle [Replacement]
 – Garry's Mod Mod

HL:A Barnacle [Replacement]

przez 76561198365411625

Replaces Half-Life 2 Barnacle with Half-Life: Alyx Barnacle Credits: Key Authors: CLAINSHING_14 The Port Original Authors: Valve The Model Thanks To: Upload Acc: The SFM port RizGBlue: For letting author using his sound pack

9,945 pobrań Szczegóły →
DarkRP Content: Materials, Textures & Sounds – Garry's Mod Mod

DarkRP Content: Materials, Textures & Sounds

przez 76561198093010135

Only DarkRP's Materials, Textures & Sounds NOT CS:S

18,052 pobrań Szczegóły →
rp_city24_v3 – Garry's Mod Mod

rp_city24_v3

przez 76561198002319944

Presenting the latest version of City 24, featuring high quality visuals, lighting and a new layout from previous iterations, mainly from version two, where its eery similarities can be deduced making for a much darker tone to the once luxurious loyalist capital. The map provides a nexus zone, a small loyalist district opposite the nexus, a centralised plaza complete with a ration centre and shops. Furthermore, a small industrial alley, residential zone with a park and a separate slum nearby. All zones are meshed and interlocked together preventing long distances with multiple flexible routes for sneaky manoeuvring. Beneath the surface you will find no sure safe haven; a sizeable xen infested subway designed with no bases to encourage surface activity and to act as a tunnel network between the rest of the map through multiple entryways. The underground is maze-like and dark, suitable as a “mini dungeon/loot gathering” zone. It connects back to the surface with four elevators. Special thanks to TheDeNuke, Fungle the Bungle and Hawke for helping out with ideas, posters, concepts, etc. WWW.WILLARD.NETWORK https://discord.gg/HbDjUQd You may make your own edit of the map, but you will need to add me and ask permission beforehand. If accepted, I'll provide you with the required files! Released edits need to link back to this original version with credits visible. You are not allowed to edit out credit graffiti placed in the map. I do not accept simple reskin edits

13,285 pobrań Szczegóły →
[TFA] Helldivers 2 Weapon Pack – Garry's Mod Mod

[TFA] Helldivers 2 Weapon Pack

przez 76561197982397816

A collection of Helldivers 2 weapons from the original game, with somewhat accurate representations of the in-game weapons, such as magazine count and rate of fire. Most weapons were animated by me, some weapons use animations from Call of Duty. (Peacemaker: Cod WW2 1911, Verdict: Cod Bo4 Strife) Also includes a variety of scopes and some weapon attachments. Enjoy! Weapon list: --PISTOLS-- -P-113 Verdict -P-2 Peacemaker -P-4 Senator -P-19 Redeemer --RIFLES-- -AR-23 Liberator -AR-23C Liberator Concussive -AR-23P Liberator Penetrator -R-2124 Constitution --SMG's-- -SMG-37 Defender -SMG-72 Pummeler --SHOTGUNS-- -SG-88 Break-Action Shotgun --STRATEGEMS-- -MG-43 Machine Gun -AC-8 Autocannon I may add more guns to this weapon pack over time. I animate these weapons myself, which take a great deal of time and effort, since I am not very proficient at it. So expect any additional weapons to come much later. Map used in screenshots: RP_Malevalon_Creek_V2 (Helldivers 2) Credit goes out to Akasha Saraswati's Sidearms & Grenades Models, Primary Weapons Models (Helldivers 2), Call of Duty assets from Wavy's nZombies Weapons, and the people at the Helldiver's Archive Discord server for the porting of some models and textures. PLEASE NOTE: This addon is NOT compatible with Akasha Saraswati's Helldivers 2 Weapon models, listed above.

35,986 pobrań Szczegóły →
fnia texture pack – Garry's Mod Mod

fnia texture pack

przez 76561199430097103

18,104 pobrań Szczegóły →
Volnograd – Garry's Mod Mod

Volnograd

przez 76561198094658895

And so after 6 months of development, I can present to you my new work ❃Medieval city with several districts ❃Small sewer system ❃Town Hall, Bank, Several taverns, Hospital, Warehouses, Shops, Houses, Farms ❃Most houses have a well-designed interior ❃3D skybox ❃Easter Eggs If you have problems write. I don’t think that the map will work well on weak computers, maybe even on good ones. I put a lot of effort into optimizing this, but to the fullest it failed. Useful Commands: gmod_mcore_test 1 - Increases Productivity on a Multi-Core Processor r_3dsky 0 - Disables skybox r_farz 3000 - Turns on visibility restriction. -1 normal value mat_specular 0 - Turns off reflection

16,453 pobrań Szczegóły →
gm_battlefield_1 – Garry's Mod Mod

gm_battlefield_1

przez 76561198149668013

It's time you suit up, soldier! This here's a small map full of action packed combat interaction that will keep you on the edge of your seat every step of the way. Travel back in time to the early 1900's and experience a soldier's life in a World War 1 battlefield. -The map is entirely dedicated to the single player campaign game "Battlefield 1" In this map, you should expect: -harmful mustard/chlorine gas -loads of combine soldiers and medics -half destructable zeplin with allied soldiers -4 lethal snipers -trenches -random explosions -an enemy apc driver -2 destructable buildings -ember particles -an admin room accessible by a teleporter in the front-left side of the map (room allows for control over: mustard gas damage, zeplin propellers, battlefield sounds, npcs present or absent, fog on or off, and ember particles on or off) -another hidden teleporter for access to the zeplin -cameras for the map intro and operating machine guns (cameras for the machine guns do not work after the "clean up everything" is used) -loads of ammo crates -lots of fire -radio chattering (just ignore it) =============================================== In this map, YOU ARE NOT EXPECTED TO LIVE LONG! This map is supposed to be hard, as there is almost no likelyhood of living on the battlefield. (Screen texts are based on a 1600 x 900 resolution, in case if you're wondering why the intro text is cut off) =============================================== Known Bug: The decals (dirt road, bomb craters, zeplin logo) cause gliches in the 3d skybox when looking toward the background city. As a result... This map started production in October 4, 2017. I am sorry if the npc helmets in the slide show above are not World War 1 helmets (those soldiers are VJbase military npcs, the player wears helmet gear from the Defense Solutions mod) ________________________________________________________________________________ gm_battlefield_1_empty : https://steamcommunity.com/sharedfiles/filedetails/?id=1540922508 ________________________________________________________________________________

13,523 pobrań Szczegóły →
Battle of Britain – Garry's Mod Mod

Battle of Britain

przez 76561198063061458

Beachfront of Britain during WWII ------------------ ==Features== ------------------ This is a large map that was inspired by the map in Battlefield 1942 titled Battle of Britain. There are 2 runways, a factory, bridges, outposts, etc. ---------------- ==Support== ---------------- This map has taken me a very long time and a tremendous amount of effort to complete. The more you donate will allow me to create more maps and custom content for the community! ------------------------ ==Requirements== ------------------------ The only requirement is Counter Strike Source. ----------------- ==Purpose== ----------------- This map was created for Sestze ----------------- ==Location== ----------------- The map is named britain and is located in the "other" category. ------------------- ==Feedback== ------------------- I would greatly love feedback in the comments below! You can provide what you think, future map ideas, different rooms to be added in future updates, etc. Remember to rate and subscribe as well! Thanks! Make sure to take some screenshots and make some videos on this map! I'd love to see them!

12,413 pobrań Szczegóły →
Steve Harvey Nextbot SNPC – Garry's Mod Mod

Steve Harvey Nextbot SNPC

przez 76561198326955655

Donate? :) https://steamcommunity.com/tradeoffer/new/?partner=366689927&token=XXM7i9JB This is a Nextbot Smart NPC of a Steve Harvey's face. Steve Harvey Nextbot SNPC Run while you still can. Thanks to my brother Horse (the creator of the fidget spinner SNPC) for helping me not at all to make this. </3 Features: None. This is just cancer. This behaves exactly like the Sanic SNPC... because it is the Sanic SNPC, but reskinned, with replaced sounds, so it is Steve Harvey. This means that it is 100% credit to the original creator: Xyxen (https://steamcommunity.com/id/xyxen) Original version: https://steamcommunity.com/sharedfiles/filedetails/?id=174117071 I DO NOT TAKE ANY CREDIT FOR MAKING THIS, ALL CREDIT TO XYXEN, WHO MADE THE SANIC SNPC.

29,613 pobrań Szczegóły →
Cyberpunk Quickhacks – Garry's Mod Mod

Cyberpunk Quickhacks

przez 76561198054342556

somebody should redo this Cyberpunk 2077 Quickhacks Console Command to open hack menu: vcpqh or just do "bind x vcpqh" in console Controls: Hold down Number Keys 1 - 8 to use the desired hack. L-ALT zooms in and out to scan easier. Console Commands: vcpqh_ramregen (1-6) - How fast your ram deck recharges in seconds. vcpqh_colormod (0-1) - Extra screen effect while in the menu. Hack Description Suicide Forces the person to commit suicide. Reboot Optics Blinds the person temporarily by rebooting their optics. Detonate Grenade Arms the person's grenade and blows up anyone nearby. Short Circuit Shock the person with heavy damage. Synapse Burnout Set fire to the person with heavy damage. Glitch Systems Glitch out the screen and weapon of the selected person. (Way better when used on players.) Jam Weapon it jams their weapon Destroy Technology Self destruct any tech near the selected electronic. ShadowBonnieRUS made the outline code

17,693 pobrań Szczegóły →
[SCars] M60A1 – Garry's Mod Mod

[SCars] M60A1

przez 76561197998218505

Welcome to the Jungle Includes - M60A1 with 105mm gun - M60A1 with 90mm gun - Driver/gunner, gunner-only, commander with .50 turret - Smoke launcher - Several bodygroups - HUD that shows turret angles Requirements - V92 Base - SCars Slim - SCars Content Credit Where It's Due - World of Tanks - Original assets - Kally - Porting to GMod - V92 - SCar, edits

19,317 pobrań Szczegóły →
gm_fiction – Garry's Mod Mod

gm_fiction

przez 76561197992936012

Another modern house for gmod. This time with some foliage, and beach for relaxation. Rooms have some furniture, however still provide enough space to add your own props. Half Life 2 Episode 2 is required to run this map.

16,757 pobrań Szczegóły →
FNAF2 Withered Foxy NPC – Garry's Mod Mod

FNAF2 Withered Foxy NPC

przez 76561199043698985

https://steamcommunity.com/sharedfiles/filedetails/?id=371061848 for original

23,890 pobrań Szczegóły →
Indoor Hotel – Garry's Mod Mod

Indoor Hotel

przez 76561198072942714

It's been a long trip and you finally arrived at your hotel. Time to unpack and relax around the pool. I guess this is a second "indoor living area" map I've made, but not as dystopian as my previous one. As most (all) of my liminal space maps, this one is also inspired by images of indoor balconies and windows. Map has multiple apartments, a pool, a mini pool, night and day relaxation areas and... A storage closet? Textures used. Skybox used. Contains AI nodes and a nav mesh. Easter egg hint: Arnie and his friends would like to join you, but they're too busy looking for Alzar's head :(. Maybe if you help them find it they can finally go back to having fun. Music is now togglable, use the radio as a button. And yes, breaking the crystal does more than just spawn particles this time. Link to the song that plays in the secret area.

25,012 pobrań Szczegóły →
Fallout 3 Winterized Combat Armor [PM/NPC] – Garry's Mod Mod

Fallout 3 Winterized Combat Armor [PM/NPC]

przez 76561198078102212

Winterized Combat Armor, from Fallout 3 Pictures taken in ttt_icebreaker_final_fix This upload includes - Playermodel - NPC - Viewmodel hands Features of the models - Finger posing - Custom physics model - Hitboxes for TTT Credits - Bethesda Softworks & Bethesda Game Studios: original model and textures - Kuma: porting Reuploading this addon or any of its contents without permission is not allowed and will result in a report to appropiate authorities. In order to do some modifications and distribute them, you must ask me first and get my approval.

16,217 pobrań Szczegóły →
DarkRP 2.5.0 Precious Printers V2.0 – Garry's Mod Mod

DarkRP 2.5.0 Precious Printers V2.0

przez 76561198060921386

-------------------------------------------- NOTE These only work for darkRP 2.5.0 ! It's a NEW version ! Credit to TCWilliam and Koz (idk why they harassed me for it, but..) And also, as Xavier (a Steam user) pointed it out, if you're using a new version (like 2.6) don't forget to change the entities code so that AddEntity becomes DarkRP.createEntity ! -------------------------------------------- EDIT: VERSION 2 IS OUT :D ! Five more printers ! And more to come... Hey everyone ! This is my second addon, the first was another Money Printer addon that Koz asked me to take down so I made this one ! First of all, there's a code down here ↓, YOU ABSOLUTELY NEED IT if you want to make the printers work ! Just copy/paste the code into the DarkRP Modfications/lua/darkrp_config/settings.lua file, under mprintamount value. Also, here are the entities names : quartz_money_printer opal_money_printer aquamarine_money_printer malachite_money_printer beryl_money_printer garnet_money_printer tanzanite_money_printer chrome_money_printer obsidian_money_printer diamond_money_printer musgravite_money_printer jeremejevite_money_printer grandidierite_money_printer redberyl_money_printer lava_money_printer Now, the code to put in settings (Addons/DarkRP Modifications/lua/darkrp_config/settings.lua): -- quartzprintamount - Value of the money printed by the quartz printer. GM.Config.quartzprintamount = 10 -- opalprintamount - Value of the money printed by the opal printer. GM.Config.opalprintamount = 15 -- aquamarineprintamount - Value of the money printed by the aquamarine printer. GM.Config.aquamarineprintamount = 20 -- malachiteprintamount - Value of the money printed by the malachite printer. GM.Config.malachiteprintamount = 25 -- berylprintamount - Value of the money printed by the beryl printer. GM.Config.berylprintamount = 30 -- garnetprintamount - Value of the money printed by the garnet printer. GM.Config.garnetprintamount = 35 -- tanzaniteprintamount - Value of the money printed by the tanzanite printer. GM.Config.tanzaniteprintamount = 40 -- chromeprintamount - Value of the money printed by the chrome printer. GM.Config.chromeprintamount = 45 -- obsidianprintamount - Value of the money printed by the obsidian printer. GM.Config.obsidianprintamount = 50 -- diamondprintamount - Value of the money printed by the diamond printer. GM.Config.diamondprintamount = 55 -- musgraviteprintamount - Value of the money printed by the musgravite printer. GM.Config.musgraviteprintamount = 60 -- jeremejeviteprintamount - Value of the money printed by the jeremejevite printer. GM.Config.jeremejeviteprintamount = 65 -- grandidieriteprintamount - Value of the money printed by the grandidierite printer. GM.Config.grandidieriteprintamount = 70 -- redberylprintamount - Value of the money printed by the red beryl printer. GM.Config.redberylprintamount = 75 -- lavaprintamount - Value of the money printed by the lava printer. GM.Config.lavaprintamount = 80 And, yes another thing that a lot of peeps requested, the ENTITIES COOOODE :D : AddEntity("Quartz Printer", { ent = "quartz_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 1000, max = 2, cmd = "buyquartzprinter", }) AddEntity("Opal Printer", { ent = "opal_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 1500, max = 2, cmd = "buyopalprinter", }) AddEntity("Aquamarine Printer", { ent = "aquamarine_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 2000, max = 2, cmd = "buyaquaprinter", }) AddEntity("Malachite Printer", { ent = "malachite_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 2500, max = 2, cmd = "buymalachiteprinter", }) AddEntity("Beryl Printer", { ent = "beryl_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 3000, max = 2, cmd = "buyberylprinter", }) AddEntity("Garnet Printer", { ent = "garnet_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 3500, max = 2, cmd = "buygarnetprinter", }) AddEntity("Tanzanite Printer", { ent = "tanzanite_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 4000, max = 2, cmd = "buytanzaniteprinter", }) AddEntity("Chrome Printer", { ent = "chrome_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 4500, max = 2, cmd = "buychromeprinter", }) AddEntity("Obsidian Printer", { ent = "obsidian_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 5000, max = 2, cmd = "buyobsidianprinter", }) AddEntity("Diamond Printer", { ent = "diamond_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 5500, max = 2, cmd = "buydiamondprinter", }) AddEntity("Musgravite Printer", { ent = "musgravite_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 6000, max = 2, cmd = "buymusgraviteprinter", }) AddEntity("Jeremejevite Printer", { ent = "jeremejevite_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 6500, max = 2, cmd = "buyjeremejeviteprinter", }) AddEntity("Grandidierite Printer", { ent = "grandidierite_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 7000, max = 2, cmd = "buygrandidieriteprinter", }) AddEntity("Red Beryl Printer", { ent = "redberyl_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 7500, max = 2, cmd = "buyredberylprinter", }) AddEntity("Lava Printer", { ent = "lava_money_printer", model = "models/props_c17/consolebox05a.mdl", price = 8000, max = 2, cmd = "buylavaprinter", }) And you're done ! Enjoy !

21,738 pobrań Szczegóły →
[simfphys] Renault Trezor – Garry's Mod Mod

[simfphys] Renault Trezor

przez 76561198128823009

● Exterior and Interior Lightning works ● 1 Passenger seat Write to В.И.Лкин about commission.    ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette

16,166 pobrań Szczegóły →

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