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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Automatic Airboat Gun – Garry's Mod Mod

Automatic Airboat Gun

przez 76561198065894505

Donate to support me and for more stuff A heavy pulse rifle with automatic system.(Entity) Can destroy helicopters. This addon also contains Remote Controller which allows you control Airboat Gun.(Turrets will shoot in your aim position.) Airboat Gun can be found in category:Entities>HL2 Remote Controller can be found in category:Weapons>HL2 CVar Options can be found in:Spawnmenu>Utilities>Scripts>Airboat Gun. Features 100% original effects. Kill icon. Original model. Properties are similar to Emplacement Airboat Gun from Gate 5.(Half Life 2 Canals Chapter.) Remote Controller SWEP which works like a TF2 Wrangler. Multiplayer Support. Admin Only. Also I made Airboat Gun SWEP: http://steamcommunity.com/sharedfiles/filedetails/?id=228161717 Map on the screenshots - rp_coast05 from Taco 'N' Banana Roleplay Maps Collection. https://steamcommunity.com/workshop/filedetails/?id=132917948 You should aim remote controller to metal plug to control airboat gun.

14,104 pobrań Szczegóły →
FnaF AR: Ragdoll Part 5 Pack – Garry's Mod Mod

FnaF AR: Ragdoll Part 5 Pack

przez 76561198416646030

With the Fazbear Funtime Service, you'll never be alone again" ----------------------------------------------------- Scott Cawthon and Illumix - original models Credits go to tetTris for importing it into sfm -------------------------------------------------------- Includes: tetTris\FNaF\SD\toy_chica_catrina.mdl tetTris\FNaF\SD\toy_chica_catrina_nobeak.mdl tetTris\FNaF\SD\toy_freddy_woodland.mdl tetTris\FNaF\SD\toy_bonnie_boulder.mdl tetTris\FNaF\SD\ballonboy_swamp.mdl tetTris\FNaF\SD\frostbear_blackice.mdl tetTris\FNaF\SD\ballora_arctic.mdl tetTris\FNaF\SD\balloonboy_frostbite.mdl tetTris\FNaF\SD\plushtrap_frost.mdl tetTris\FNaF\SD\bonnie_blackheart.mdl tetTris\FNaF\SD\baby_heartsick.mdl ------------------------------------------------------------------------------------ please dont judge how the ragdoll was made or if you do i will delete your comment -------------------------------------------------------------------------------------- Artworks By Esgleal6 DarkLeftBonnie --------------- Updates Added Swamp Balloon Boy Added Blaceice Freddy Frostbear Added Arctic Ballora Added Frostbite Balloon Boy Added Frosted Plushtrap Added Blackheart Bonnie Added HeartSick Baby --------------------------------------------------------------------------------- by the way i import this into gmod and yes my friend help me ---------------------------------------------------------------------------------- sorry for reupload this again i had to add a gmod icon

21,386 pobrań Szczegóły →
[E2] WeaponCore – Garry's Mod Mod

[E2] WeaponCore

przez 76561198009585032

For more information, go to the GitHub Page WeaponCore WeaponCore is an extension for the Expression 2 chip that allows you to manipulate weapons and ammo. It also allows you to run code when a player switches weapons or equips a weapon. Workshop Installation The WeaponCore is available on the Steam Workshop! Go to the WeaponCore Workshop Page and press Subscribe. For can go to the Expression 2 Core Collection for more extensions. Manual Installation Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons folder using this command if you are using git: git clone https://github.com/sirpapate/weaponcore.git Documentation Console Commands sbox_E2_WeaponCore_allow_all_users If set to 1, all users will be able to use the WeaponCore on there prop protection friends or themselves. If set to 0, only admins will be able to use the WeaponCore. default: 0 Events Declaration Replacing event weaponSwitch(Player:entity, OldWeapon:entity, NewWeapon:entity) runOnWeaponSwitch, weaponSwitchClk Triggered when a player switches weapons. event weaponEquip(Player:entity, Weapon:entity, OnSpawn:number) runOnWeaponEquip, weaponEquipClk Triggered when a player equips a weapon. event weaponDrop(Player:entity, Weapon:entity) Triggered when a player drops a weapon. Tick Functions Function Return Description runOnWeaponSwitch(Activate:number) void If set to 1, the chip will be executed when the player switches weapons. weaponSwitchClk() number Returns 1 if the player has switched weapons. lastWeaponSwitchPlayer() entity Returns the player that switched weapons. lastWeaponSwitchOld() entity Returns the weapon the player switched from. lastWeaponSwitchNext() entity Returns the weapon the player switched to. runOnWeaponEquip(Activate:number) void Is set to 1, E2 will run when a player equips a weapon. weaponEquipClk() number Returns 1 if the E2 is run because of a weapon equip. lastWeaponEquip() entity Returns the last equipped weapon. Player Functions Player functions are restricted to admins only. Function Return Description entity:plyGive(WeaponClass:string) void Give the player a weapon. entity:plyGiveWeapon(WeaponClass:string) void Give the player a weapon. entity:plyGiveAmmo(AmmoType:string, Amount:number) void Gives ammo to a player. entity:plySetAmmo(AmmoType:string, Amount:number) void Sets the amount of of the specified ammo for the player. entity:plySelectWeapon(WeaponClass:string) void Sets the player active weapon. entity:plyDropWeapon(WeaponClass:string) void Drops the player's weapon of a specific class. entity:plyDropWeapon(Weapon:entity) void Forces the player to drop the specified weapon. entity:plyStripWeapon(WeaponClass:string) void Removes the specified weapon class from a certain player. entity:plyStripWeapon(Weapon:entity) void Removes the specified weapon from a certain player entity:plyStripWeapons() void Removes all weapons from a certain player entity:plyStripAmmo() void Removes all ammo from the player. entity:plySetClip1(Amount:number) void Lets you change the number of bullets in the given weapons primary clip. entity:plySetClip2(Amount:number) void Lets you change the number of bullets in the given weapons secondary clip. Getters Function Return Description entity:getWeapon(WeaponClass:string) entity Returns the weapon entity whit the class. entity:getWeapons() array Returns a table of the player's weapons. entity:hasWeapon(WeaponClass:string) number Returns if the player has the specified weapon.

20,113 pobrań Szczegóły →
House – Garry's Mod Mod

House

przez 76561198042360389

One more physical model for Garry's Mod

16,173 pobrań Szczegóły →
[simfphys] Ford F350 Super Duty – Garry's Mod Mod

[simfphys] Ford F350 Super Duty

przez 76561198128823009

Adaptation of Ford F350 Super Duty for simfphys ● Exterior and Interior Lightning works ● 6 Passenger seats ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect.    ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by nothing

15,400 pobrań Szczegóły →
Unknown World Part 3 – Garry's Mod Mod

Unknown World Part 3

przez 76561198010514035

"Unknown World" is a mini-campaign; consists in a series of maps to fight against enemies and pass across atmospheric places. This is the third map of the mini-campaign! You can use any weapon you want, I hope you have fun! Note: ·If you have problems with lighting, set mat_specular 0 in the console. ·You will need Half-Life 2: Episode One and Two in next maps. Tags: fun coop co op singleplayer scary adventure atmospheric atmosphere

18,894 pobrań Szczegóły →
Metal Gear Rising: Sundowner – Garry's Mod Mod

Metal Gear Rising: Sundowner

przez 76561198017969032

Sundowner from Metal Gear Rising: Revengeance, and his swords He's got loads of bodygroups and pretty flexible physics. His sheaths are also moveable via the joint tool. Credits to: Dryann: For ripping the model files from Metal Gear Rising Kojipro and Platinum Games for making Metal Gear Rising SN, Blooper Reel, for test posing. And Ninja Nub for porting, settting up physics, bodygroups, faceposing, and rigging

21,148 pobrań Szczegóły →
Simple Speed Changer – Garry's Mod Mod

Simple Speed Changer

przez 76561198143649253

For urgent questions or bug reports refer to my profiles info box. As of 2026 this mod is very old and I have not tested it if it works or not. There's potentially much better choices somewhere on the workshop, but if this works for you - great, keep using it. Features: - Change player speed for about anything - Override hooks from TFA, arcCW, Tactical RP weapon bases that change the player speed All the settings are available in the q-menu for the server owners, alternatively you can use the console commands (they start with "sv_player")

13,945 pobrań Szczegóły →
gm_skylife – Garry's Mod Mod

gm_skylife

przez 76561197968854249

This map requires Episode 1, Episode 2 and Counter-Strike:Source!! Made by myself, reuploading from garrysmod.org! Facepunch thread Theres a few bugs that I'll iron out for v1-1, like physgunning certain trunks or crystals! Hey guys, glad you like the map! Just so you know, if I see a server on it with low amounts of lag (I live in the UK) I'll come and chill out with you guys! Another thing. Please don't edit this without my permission! This map was an old project of mine a long time ago, when my maps were not very good when it came to quality. I revisted it with a friend, and he said he liked the idea, so I expanded on it. The original island has gone, and now it is more based off the islands in the sky on Unreal. This map includes 7 main islands & 2 smaller ones 2 spawn islands A Nali chapel based off the one in Harobed Village A custom skybox :3: A forest island, with a cave! An awful lot of Tarydium! Three secrets! A portal system between 4 of the islands (I added one extra button on the left hand side, sorry guys) Two custom particle effects Thanks to: EPIC Games & Digital Extremes - Nali statue from Unreal! FirePaw - Mapping, texture creation, testing! Perpetual - Mapping, testing! Erosion84 - Ripping Unreal models, testing! TwoYearLurker - Advice on fixing particles in lua!

16,229 pobrań Szczegóły →
Fazbear's Fright V1 [FNAF3 Map] – Garry's Mod Mod

Fazbear's Fright V1 [FNAF3 Map]

przez 76561198416646030

Tags: FNAF3 FNAF 3 Fazbears Fright Includes: Fazbears_Fright_BetaV1.bsp Fazbears_Fright_BetaV1_Dark.bsp cedits go to TF541Productions and EternalDarknessOfMoon

16,010 pobrań Szczegóły →
ttt_mc_teenroom – Garry's Mod Mod

ttt_mc_teenroom

przez 76561198059016732

ttt_mc_teenroom is the minecraft version of the populare TTT map ttt_bb_teenroom Based on the original map ttt_bb_teenroom I've created a minecraft version trying to get a good recreation in Minecraft. > Informations - Playerspawns: 24+ - Weapons: Every weapon (workshop weapons too) - Size: Medium - Traitor Button: Not available - Traitor Tester: Not available I've created this map in Minecraft and ported the map into the source engine. You can support me by playing this map on your server and give this map a like Newest version of this map these issues (ttt_mc_teenroom_b2_a2): - Added new Playerspawns - Added new player clips - Changed weapon spawns - Changed playerspawn position - Fixing some performance issues - Fixed a missing texture If you find any bugs. Please report them in the comments Wish you good Traitor rounds on this map Lesh

45,118 pobrań Szczegóły →
Unknown World Part 6 – Garry's Mod Mod

Unknown World Part 6

przez 76561198010514035

"Unknown World" is a mini-campaign; consists in a series of maps to fight against enemies and pass across atmospheric places. This is the sixth map of the mini-campaign! You can use any weapon you want, I hope you have fun! Note: ·If you have problems with lighting, set mat_specular 0 in the console. ·You need Half-Life 2: Episode Two Tags: fun coop co op singleplayer scary adventure atmospheric atmosphere

18,826 pobrań Szczegóły →
[TTT] Za Warudo – Garry's Mod Mod

[TTT] Za Warudo

przez 76561198205142865

Za Warudo! This Traitorshopitem allow you to take control of the stand The World. Controls: LMB will unleash The World's Muda Rush, dealing significant damage in bursts of punches. RMB will unleash a Super Punch, dealing catastrophic damage. It can also send props flying. Pressing R will activate the Time Stop ability, freezing players in their tracks for a period of time. You can control Time Stop using these convars: warudo_timestop_length warudo_timestop_cooldown Credits: Original SWEP item: https://steamcommunity.com/sharedfiles/filedetails/?id=1486445570 Original creator: https://steamcommunity.com/id/its-jaek Sound: JoJo's Bizarre Adventure: Stardust Crusaders

26,294 pobrań Szczegóły →
Ipari Transmit – Garry's Mod Mod

Ipari Transmit

przez 76561198447129180

An NMRiH styled map has long been on my mind but I couldn't quite nail down the launch pad for it. That was until I played nmo_anxiety, and figured that this map was perfect since I had already made Oakley Subway Station and was in the mood to make a dirty metro station once again. My goal for this map was pretty simple. Make a map within a week and push hard on the visual effects without a care in the world while keeping the NMRiH aesthetic. This map was actually created on January 17th and was going to be worked on until Villa 118 came around. Credits: Valve - models and textures paintnet - used a lot for billboard textures

24,227 pobrań Szczegóły →
DodgeBall – Garry's Mod Mod

DodgeBall

przez 76561197994646829

DodgeBall Gamemode by StealthPaw! (Version 2.1) ☉ Win by hitting the score cap or having the highest score at the end of the round timer ☉ You can catch balls if you have nothing in your hands and have precision timing ☉ If the a ball bounces then you can touch/pick it up (delay to allow for wall rebounds and rolls) ☉ Balls will disappear after x amount of time if they are not picked up ☉ If you do not pick up a ball in x amount of time, you are given one ☉ Primitive map voting (can be disabled) ☉ Primitive admin menu (can be disabled) ☉ Primitive motd menu (can be disabled) ☉ Kill announcer (first blood, double kill, etc) ☉ Bot AI (difficulty can be configured/disabled) Server Content: http://steamcommunity.com/workshop/filedetails/?id=473783835 Garrysmod-org: https://garrysmods.org/download/46627/dodgeball Facepunch: http://facepunch.com/showthread.php?t=1474203&p=48110556 GitHub: http://mattkrins.github.io/dodgeball/ Please direct all your questions to the GitHub issue tracker: https://github.com/mattkrins/dodgeball/issues Console Commands: "bot_toggle": Toggles bot thinking (enable/disable) "bot_add name": Adds bot with the specified name (default: random from table) "bot_kill name": Kills bot with the specified name (default: kill all bots) "game_end team": Ends the current round with a specified winner (default: draw) Notes: To play with bots you must start a multi-player game, then add one using the in-built admin menu or using a console command. Feel free to post suggestions!

34,760 pobrań Szczegóły →
Zeros Vendingmachines - Contentpack 3.0.0 – Garry's Mod Mod

Zeros Vendingmachines - Contentpack 3.0.0

przez 76561198013322242

Same version as the original but the vendingmachine model has its skins / lod / exponent maps removed to work with the custom skin system. THIS CONTENT VERSION DOES NOT WORK WITH ANY PREVIOUS VERSION OF THE SCRIPT.

23,758 pobrań Szczegóły →
[LFS] F4 Phantom (NAPALM + BOMBS) (OLD) – Garry's Mod Mod

[LFS] F4 Phantom (NAPALM + BOMBS) (OLD)

przez 76561198255402392

ORIGINAL LFS F4 PHANTOM MADE BY https://steamcommunity.com/id/zIBxllraD HE HAD ROCKETS AND MINIGUNS ON HIS HE ALSO DID THE OTHER STUFF TO MAKE THIS THING WORK. SHOW HIM SUPPORT :) . 10/6/22 Update Note: Old bugs are fixed, such as the bomb bug. I ADDED NAPALM AND ADDITIONS TO THE F4 PHANTOM Bombs: Mk82 x1 Bombs: Napalm x1 Guns: 20MM Cannon x2800 rounds Seats: 1 This was made for VietnamRP on GarrysMod. Enjoy :)

13,554 pobrań Szczegóły →
Better Saitama Fists – Garry's Mod Mod

Better Saitama Fists

przez 76561198108636046

I DID NOT MAKE THIS FROM SCRATCH before you guys ramble about how i stole this... The original author was Madervice go to their profile to see the original mod in their workshop. Well we are all hyped for one punch man season 2 which should premier anywhere from late 2017 to early 2018 ONE PUNCH!!!! XD I cant wait!!!!! Which is why im giving you guys this handy SWEP. {So...} {Special effects } {Controls: [Shift(while in midair) - Jump in air in direction you're facing } All additional Credit goes straight to Madervice for providing the base code, I merely edited it and added my own features... Enjoy!!! :D:D:D:D:D:D:D:D:D:D:D:D:D:D::D:D

26,688 pobrań Szczegóły →
gm_highwaydmm – Garry's Mod Mod

gm_highwaydmm

przez 76561197994897359

Pretty self explanatory really :o)

17,294 pobrań Szczegóły →
Rainbow Six Siege: House – Garry's Mod Mod

Rainbow Six Siege: House

przez 76561198168159618

WARNING / To make the barricade spawn press the steering wheel of the boat This is a reproduction of the map "House" of the famous game Rainbow Six Siege. You can, with your friends, create scenarios from the game with that map. Breakable walls and trapdoors were reproduced for your enjoyment. Texture : Ripper By LooopAir ------------------------------------------------------ TRANSLATE BY DAVID ------------------------------------------------------ FORBIDDEN TO USE THIS WORK

20,249 pobrań Szczegóły →
ttt_bf3_ziba_tower – Garry's Mod Mod

ttt_bf3_ziba_tower

przez 76561198031676012

Hello guys, this is my 3rd map, and the one that took me the most time of my life If you have any question, please, let me know YOU NEED CS:S FOR THIS MAP Content -32 spawns -An unlocable tester with a hidden key -Only random weapons spawns -HDR -Cubemaps for HDR and LDR -Custom Textures and Props -Traitor room with working cameras -Some laggy spots Credits -KENNITHH: For making the map prefab and sharing the map textures -Komaokc: For making the Skybox Texture -Me: For making the rest of the map, the custom props and a few materials, making the sky compatible with HDR History At first this map was made for soldier of fortune, you can see the entire thread in the link down Here and Here I started working with this map 2 years ago, but i quit it, then suddendly the summer for my country this 2016 i begin to make it again, when i downloaded the map prefab it came bugged, and i had to remake every single brush, i had half of that done, then when my map started to look pretty my computer went in a blue screen frenzy, and got my map corrupted, lucky me, i got a compiled version of it, so i decompiled that version and continued with the work, but that slowed me a lot, the map was very buggy again and i fixed later on, and now here we are, been able to play it. well i guess that's all. thanks for the time you've given this upload! And sorry for my basic english

44,619 pobrań Szczegóły →
Timorous Nextbot – Garry's Mod Mod

Timorous Nextbot

przez 76561198324260085

Adds a really scary nextbot to the game! Timorous is an photograph on a piece of paper, the image appears to be of a "person" with pointed teeth and white eyes holding a baby with no mouth or eyes anyone who views the picture without forgetting it by the end of the day will be chased by the creature until morning or the individual dying. story made by mr.unoriginal This is a NPC from SF2 that does some cool stuff like, Open doors, Jumpscare, Earrape, SUPA FAST, Works insanely in the maze! Tabs = NPCs = PhantomXEN's Horror Lose your socks!

23,261 pobrań Szczegóły →
gScripts - Content Pack – Garry's Mod Mod

gScripts - Content Pack

przez 76561198116676107

Description

18,073 pobrań Szczegóły →
ttt_deadwood_a2 – Garry's Mod Mod

ttt_deadwood_a2

przez 76561198041632993

This is a wild west themed map with custom models. Version a2 is a bit more stable than the newer, buggy a3 - thus, uploading for server use. This map was originally made by someone else, not me! If you are the creator and do not wish to see it posted, please let me know, and I will remove it accordingly.

26,094 pobrań Szczegóły →

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