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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Harry Potter Music Speakers Part.1 – Garry's Mod Mod

Harry Potter Music Speakers Part.1

przez 76561198054186628

This addon is the same as Star Wars Music Speakers (Extended) but in the Wizarding World of Harry Potter ! Includes: - Battlefield (Year 7/2) - Big Beat Repeat (BONUS) - Broomstick and Fire (Year 7/2) - Chess Game (Year 1) - Christmas (Year ?) - Courtyard Apocalypse (Year 7) - Dark Mark (Year ?) - Death Of Cedric (Year 4) - Diagon Alley (Year 1) - Duelling Basilisk (Year 2) - Entry Hall (Year 1) - Fireworks (Year 5 - B.U.S.E.S) - Flight of The Order of The Phoenix (Year ?) - Hagrid The Professor (Year 1) - Harry Waltz (Year 4) - Harry World (Year 2) - Harry In Winter (Year ?) - Hogwarts March (Year ?) - In Noctem (Year ?) - Leaving Hogwarts (Year ?) - Living Death (Year ?) - Lockart (Year 2) - Longbottom_Flies (Year ?) - Lovegood (Year 7) - Malfoy Manor (Year 7) - Ministry Magic (Year 5) - Neville Waltz (Year 4) - Patronus Light (Year ?) - Quidditch (Year 3) - Quidditch Match (Year ?) - Quidditch World Cup (Year 5) - Reunion Friends (Year 1) - Sirius Deception (Year 5) - Sky Battle (Year 7) - Statues (Year 7) - Umbridge (Year 5) - Window Past (Year 3) To download the second part of the addon: http://steamcommunity.com/sharedfiles/filedetails/?id=704131325

23,664 pobrań Szczegóły →
Coke Vending Machine HD – Garry's Mod Mod

Coke Vending Machine HD

przez 76561198008857650

This was a asset I purchased for my map in progress rp_metro. I figured people would want to have it as a subscribable model, so hear you go! What's included: - One sexy coke vending machine Development story: So porting this model was such a pain in the ass (probably because this is my first model I've brough to the Source Engine), and took me almost a dozen hours, if not a couple nights to finally get a finished product that I was okay with. First there was buying the model. I purchased this model off of TurboSquid for $12. It came in a zip with different file formats such as obj, 3ds, fbx, etc. It also came with the zip of all the textures, which let me tell you was a challenge to figure out how to apply them at first. The model was orignally made in 3DS Max by who ever made the model, but I work in Cinema 4D, so I had to use one of the 3d model exports that weren't all that great. Once all that stuff got sorted out, I baked the textures onto a single file the size of roughly 6000x6000 with supersampling of 2. I probably had to bak e the textures atleast 6 or 7 times before everything worked out well. Then I fired up CrazyBump and make a nice normal map (or bump map) so that the model would light nicely in maps. I tried adding a specular too the model, but I can't quite figure out how to do it properly, so maybe a future update will have a better specular map? Time will tell. Then I compiled everything from the .smd to the .vtf's and the vtm's and used GUIStudioMDL to make the final product. So long story short, this is what my workflow looked like: Bought model > Baked Textures in Cinema 4D > Imported to Blender and Exported to SMD format > Imported to MilkShape as SMD and applied the baked textures from earlier and exported as another SMD > made a .qc file that told GUIStudioMDL what materials and models to put together, what it should feel like, and where to put them > Final product > Gmod Workshop. That's my story and Im sticking to it :P Oh and the thumbnail isn't ingame. It was a VRAY Render of the obj model.

20,513 pobrań Szczegóły →
Star Wars TFU Sith Acolyte – Garry's Mod Mod

Star Wars TFU Sith Acolyte

przez 76561198256142832

Description: PlayerModel NPC (hostile\friendly) Имперские ситхи-аколиты (англ. Imperial Sith Acolyte) — чувствительные к Силе солдаты, служившие Галактической Империи в 1 ДБЯ. Программа обучения ситхов-аколитов на Камино фактически служила Дарту Вейдеру прикрытием для его собственных экспериментов с клонированием Галена Марека, хотя солдаты, постигшие основные способности Силы, принимали участие в определённых миссиях Галактической гражданской войны вместе с имперскими гвардейцами-мечниками. Imperial Sith Acolyte Imperial Sith Acolyte is a force-sensitive soldier serving the Galactic Empire in 1 BBY. The training program for the Akino Sith Acolytes actually served as a cover for Darth Vader for his own experiments with the cloning of Galen Marek, although the soldiers who had grasped the Force's basic abilities took part in certain missions of the Galactic Civil War along with the imperial sword guardsmen.

12,052 pobrań Szczegóły →
The Ultimate TF2 Weapon Collection Revised – Garry's Mod Mod

The Ultimate TF2 Weapon Collection Revised

przez 76561198231718148

THIS NEEDS TF2, IF YOU DO NOT HAVE IT MOUNTED, IT WILL NOT WORK! Also HUGE thanks to Iris for helping me with the creation of this mod! So I've decided to reupload this addon as a revised version. Some bugs are fixed, but others remain. I am currently working to make the weapons more like they are in TF2 and to be more accurate and less buggy. Anyways this pack contains every TF2 weapon, some of which have never been seen on the workshop before. (items not included, only weapons, so no jarate or mad milk) If you find any bugs, have any questions, want to request a weapon, or find a missing weapon, please leave a comment and let me know. This pack contains: Scattergun Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter Pistol Lugermorph Winger Pretty Boy's Pocket Pistol Bat Holy Mackerel Unarmed Combat Sandman Candy Cane Boston Basher Three-Rune Blade Sun-on-a-Stick Fan O'War Atomizer Wrap Assassin Rocket Launcher Original Direct Hit Black Box Liberty Launcher Cow Mangler 5000 Beggar's Bazooka Air Strike Shotgun Reserve Shooter Gunboats Righteous Bison Shovel Equalizer Pain Train Half-Zatoichi Disciplinary Action Market Gardener Escape Plan Flame Thrower Rainblower Nostromo Napalmer Backburner Degreaser Phlogistinator Shotgun Reserve Shooter Flare Gun Detonator Manmelter Scorch Shot Fire Axe Lollichop Axtinguisher Postal Pummeler Homewrecker Maul Powerjack Back Scratcher Sharpened Volcano Fragment Third Degree Neon Annihilator Grenade Launcher Loch-n-Load Loose Cannon Iron Bomber Stickybomb Launcher Scottish Resistance Quickiebomb Launcher Bottle Scottish Handshake Eyelander Horseless Headless Horsemann's Headtaker Nessie's Nine Iron Scotsman's Skullcutter Pain Train Ullapool Caber Claidheamh MÚr Half-Zatoichi Persian Persuader Minigun Iron Curtain Natascha Brass Beast Tomislav Huo-Long Heater Family Business Fists Apoco-Fists Killing Gloves of Boxing Gloves of Running Urgently Bread Bite Warrior's Spirit Fists of Steel Eviction Notice Holiday Punch Shotgun Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Wrench Gunslinger Southern Hospitality Jag Eureka Effect Syringe Gun Blutsauger Crusader's Crossbow Overdose Medi Gun Kritzkrieg Quick-Fix Vaccinator Bonesaw Ubersaw Vita-Saw Amputator Solemn Vow Sniper Rifle AWPer Hand Huntsman Fortified Compound Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker Classic Submachine Gun Cleaner's Carbine Kukri Tribalman's Shiv Bushwacka Shahanshah Revolver Big Kill Ambassador L'Etranger Enforcer Diamondback Knife Sharp Dresser Black Rose Your Eternal Reward Wanga Prick Conniver's Kunai Big Earner Spy-cicle Saxxy Conscientious Objector Frying Pan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan CHANGELOG: Update 1.01 - Fixed Stickybomb Launcher (The entity wasn't included in the original file lol), fixed Neon Annihilator Update 1.1 - Stock Sniper Rifle now has experimental charge function to match it's TF2 Counterpart, all rocket launchers now use TF2 Rockets and particle effects, scottish resistance fixed Update 1.11 - Fixed Arrows and Rockets, Fixed equalizer and neon annihilator Update 1.2 - (IRIS) Fixed many melee weapons Update 1.21 - Rockets now have knockback, making it easier to rocket jump. Update 1.3 - (IRIS) Fixed more weapons, added kill icons Update 1.4 - (IRIS) Cow Mangler is now more optimized, Force-A-Nature now has knockback (TREE) Loose cannon can now double donk, candy cane now drops a small healthpack, fixed flamethrower damage rates, (they can no longer instakill), grenades now have tf2 effects and sounds Update 1.41 - Re-enabled Spy-cicle EXTRA CREDITS: SlightlySimple - some base code: https://steamcommunity.com/sharedfiles/filedetails/?id=1286926684 tags: tf2, tf2 sweps, tf2 weapons, tf2 ult weapons, team fortress 2, team fortress 2 sweps, team fortress 2 weapons, team fortress 2 ult weapons.

22,356 pobrań Szczegóły →
Military SNPCs - Soviet Union (World War 2) – Garry's Mod Mod

Military SNPCs - Soviet Union (World War 2)

przez 76561198081978526

VJ BASE request for these SNPC's to work! Adds 40 new SNPCs: T-34-85 (Enemy & Friendly) IS-7 (Enemy & Friendly) T-28 (Enemy & Friendly) T-150 (Enemy & Friendly) T-50 (Enemy & Friendly) KV-1 (Enemy & Friendly) KV-2 (Enemy & Friendly) LTP (Enemy & Friendly) T-26 (Enemy & Friendly) BT-2 (Enemy & Friendly) ISU-152 (Enemy & Friendly) SU-85i (Enemy & Friendly) SU-122-44 (Enemy & Friendly) Soviet soldier (World war 2) (Enemy & Friendly) IS-2 (Enemy & Friendly) IS-2 mod.1944 (Enemy & Friendly) IS-3 (Enemy & Friendly) IS-4 (Enemy & Friendly) IS-6 (Enemy & Friendly) T-34 (1941) (Enemy & Friendly) New npc weapons: Mosin-Nagant DP-28 PPSH-41 PPSH-43 Credits: DrVrej - Vj base. Professor Heavy, Half-dead - models Me - create this addon Donate if you want support the creator

8,143 pobrań Szczegóły →
[simfphys] Commission Pack #8 – Garry's Mod Mod

[simfphys] Commission Pack #8

przez 76561198104495607

DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - Turret max elevations are realistic - Main cannon ammunition capacity is adjusted according to real life - Tracks are animated! - Sounds fade to distant sounds when you're far away from the tank - Average models from BF1 and WoT - Hatches - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle Addon contains the following tanks: - Renault FT - Rolls Royce - Armored Car FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby Materials - Moon Models/Rigging - DICE/Shelby Sound - Shelby Discord server for commissions Commissioned by this guy No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.

11,249 pobrań Szczegóły →
[LFS] Aircraft Defense Searchlight – Garry's Mod Mod

[LFS] Aircraft Defense Searchlight

przez 76561198075554953

The 90 centimeter Searchlight was powered by a Lister generator at 90 watts at 120 amperes to create a 2 billion candlepower focused beam of light out to 5 miles (8 kilometers). This model was installed in fixed fortifications, mobile trucks, and on ships for night defense. There were also 120cm and 150cm versions. Controls: - E to enter/exit - Left-click to turn light on/off - Right-click to turn AI on/off I take no credit for the models, sounds or textures used. Want a specific craft made? Have a question or need to report a bug? Consider joining: LFS Skunk Works Want to fly aircraft against others in large scale air battles? Want to fly unreleased commissioned aircraft? Join here: Nebulon Networks No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198075554953", or without permission from said account.

13,366 pobrań Szczegóły →
Realistic Sounds for CS:S Weapons – Garry's Mod Mod

Realistic Sounds for CS:S Weapons

przez 76561198053905819

(This mod is clientside, which means that if you download it, it will work on any server using the sounds that are replaced in this mod.) This is a sort of, sequel and alternative to my previous mod, "Improved Sounds for CS:S Weapons", these sounds are much more realistic than my previous mod for those wanting less "action-movie" type sounds, and more realistic sounds for their CS:S Weapons. Replaces the Counter Strike: Source weapon sounds with these. This mod is clientside, that means it will work on any server or gamemode using CS:S weapons. TFA CS:S Weapons Used in Video. Improved Sounds for CS:S Weapons (Previous Mod)

7,550 pobrań Szczegóły →
DDLC school map
 – Garry's Mod Mod

DDLC school map

przez 76561198947904501

A map from the game Doki Doki Literature Club. It is recommended to play with HDR enabled. Thanks and have fun!

31,418 pobrań Szczegóły →
Ice Queen (Terraria) [Ragdoll] – Garry's Mod Mod

Ice Queen (Terraria) [Ragdoll]

przez 76561197985824774

"The Ice Queen cometh." The Ice Queen, the frosty monarch that finalizes the onslaught of the Frost Moon. She glides about the battlefield on her icey wings, throwing waves of pure cold energy and sharpened icicle shrapnel. Her form is largely mysterious, and her origin unknown. Why she reigns over the Frost Moon and its minions is anyone's guess. Once again, another event themed boss to go along with the the current upcoming holiday. This time, it's the Ice Queen, a weird royal bat-like frost banshee. More info about her design is covered in the SFM post, so I'll keep it pretty light here. I'd argue she might be one of the best bosses I've made so far. From a technical standpoint, she's much more complex than the other bosses, and is a bit more well rounded. For me, the arms are the most exciting part, as they are the first fully functional arms I've been able to rig. This is extremely promising, as it means I can move towards making full bipeds now. Her wings, on the other hand, are kind of crap. They look ok, and they move about fine, but they clip with the shoulders, and generally do weird stuff when the arm rotates. I guess that's to be expected. A full bat wing is a very difficult thing to pull off. You can turn the bat wings off via bodygroups if you don't want them. Notes -She's pretty bottom heavy(heh), which means most of her weight will swing from the hips. Occasionally, this will cause her to do a complete loop of her body when you are carrying her around by her head. -Due to the weight of the wings, it causes her arms to roll backwards, exposing the course icey underside. Just roll them back the other way when you are posing the arms. -I recommend posing the arm and head first, then letting the bottom half swing and fall to a decent resting position. Attempting to pose her lower body manually is a bit of a pain. That, or I just suck at GMod posing. -Wings tend to clip a bit around the shoulder. It's the best I can do without ripping out the wings and reworking them. -Basic Face posing. Nothing fancy, just some eyebrow movements. -Finger poser support is suprisingly decent. -Wings have bones that you can tweak. It's pretty unwieldy, you'd be better off rolling the arms instead. -Her ice spikes and crown are included as props. I couldn't figure out how to make an "ice wave", so that's excluded. The original concept and design of "Ice Queen" is the intellectual property of "Re-Logic". Links SNPC by ERROR: https://steamcommunity.com/sharedfiles/filedetails/?id=2504518588

18,847 pobrań Szczegóły →
Blood Pools Redux – Garry's Mod Mod

Blood Pools Redux

przez 76561198128463363

textures made with ink splatters/splashes and love - 12 red blood pools - 6 yellow/alien blood pools - optimized (under 4 mb file size) - shading and detailed textures - console commands... bloodpool_clear bloodpool_lifetime blood_pool_chance "70" bloodpool_max_size "60" bloodpool_min_size "40" bloodpoolalien_mode "1, 2, 3" 1 = default, 2 = glowing, 3 = none glowing alien blood: https://steamcommunity.com/sharedfiles/filedetails/?id=3379679115

25,783 pobrań Szczegóły →
ttt_67thway_rework_b1 – Garry's Mod Mod

ttt_67thway_rework_b1

przez 76561198012397042

Full version. (_b1) Version without farm. (_b1_w_f) http://steamcommunity.com/sharedfiles/filedetails/?id=577929679 Description: A modified version of ttt_67thway_v3. Mostly processing appearance on the streets, nothing special. Poor performance or other problems? Try turning off the grass in the game ( r_drawdetailprops 0 ) Direct BSP file link: I do not know why Valve removes direct links to my BSP files. Please manually extract the files. https://steamcommunity.com/sharedfiles/filedetails/?id=431638110 The original (v3) creator of the map (Nugget) http://steamcommunity.com/id/curious_mcnugget Beta testers: Kasa :* Used software: Nem's Tools software http://nemesis.thewavelength.net/ BSPSource http://ata4.info/bspsrc/ Valve Map Batch Compile Tool for Source Mapping (Kevin Ottalini (qUiCkSiLvEr)) http://qsextreme.com/vbct/ Garry's mod publishing utility (alatnet) VIDE http://www.tophattwaffle.com/downloads/vide/ GIMP Gimp VTF Plugin (Tom Edwards) http://therazzerapp.de/tools/gimp_vtf_plugin.html Used prefabs: Detail Grass (Anthracite) https://facepunch.com/showthread.php?t=1242856 Skybox from gm_construct Used models: Trees from Resistance and Liberation (Half-Life 2 mod) (Resistance and Liberation dev team) Used particles: Sakura particles from koth suijin map (Freyja, E-Arkham) Used textures: Sky36 (komaokc) http://css.gamebanana.com/textures/3009 Textures For the Realworld (TopHATTwaffle) http://css.gamebanana.com/textures/2573 ARCHANOR'S TEXTUREPACK (ARCHANOR) http://css.gamebanana.com/textures/2301 ICECREAMLOCK`S (icecreamlock) http://css.gamebanana.com/textures/2605 (づ。◕‿◕。)づ THANKS VALVE Special thanks to Redcow Requirements: Only GMOD If I forgot anyone please let me know. I apologize for grammatical errors because I use Google translate. FAQ Q: Can you rework %input_version_67way_here%? A: I am sorry but no, most of these maps are broken after decompiling, in addition there are many other problems.

41,155 pobrań Szczegóły →
GM_Black Collection – Garry's Mod Mod

GM_Black Collection

przez 76561197998218505

Scenebuild in an Empty Hammer Grid-Sized Void The GM_Black map series. You can use the sky/fog/sun editors to edit the skybox. Includes - GM_Black - GM_Black_v2 - GM_Black_v2_Reflective - A mirrored floor - GM_Black_v3 - Increased map/skybox size - GM_Black_v3_Reflective - A mirrored floor - GM_Black_v3_Colourable - A colourable floor in segments, as well as a skybox that has colourable floor segments.

18,620 pobrań Szczegóły →
2D Construct – Garry's Mod Mod

2D Construct

przez 76561198237162348

Ogres Constructs have layers! This is a map intended for sandbox that makes gm_construct into a sidescroller with four layers connected by teleporters. All of your sandbox addons should work as intended on this map, however some may interact strangely with the 2D or put you in first person. Default vehicles are locked automatically as they allow the player to "break free" from the 2D.

12,922 pobrań Szczegóły →
MGS4 PMC Pack (PM+Rag) – Garry's Mod Mod

MGS4 PMC Pack (PM+Rag)

przez 76561198036943222

Hello, i'm Piggo and uploading the 2020 version of NinjaNub's ports from Metal Gear Solid 4 These include: Praying Mantis mercs Pieuvre Armement operators Froggo ladies and the Raven Sword fatties They're all fully bodygrouped with lots of options THESE ARE NOT THE SAME AS HIS UPLOADS THEY HAVE UNCOMPRESSED NORMAL MAPS FOR BETTER QUALITY (tags, ignore) military soldier army merc military soldier army female women woman woman soldier operator soldier mercenary posing poser metal gear military soldier army merc mercenary operator operators mgs4 mgs metal gear metalgear metalgearsolid metal gear solid metal gear solid 4 posing pose ragdoll

11,626 pobrań Szczegóły →
[LambdaPlayers] Admin Module – Garry's Mod Mod

[LambdaPlayers] Admin Module

przez 76561198262653584

Admin Module A module for Lambda Players that allows Lambdas to become admins and enforce certain rules. GitHub: https://github.com/IcyStarFrost/lambda-admin-module Voice Types This module adds two new Voice Types: - adminscold | This Voice Type is used when a Admin scolds a offender - sitrespond | This Voice Type is used when a offender responds to a Admin Text Types This module adds two new Text Types: - adminscold | This Text Type is used when a Admin scolds a offender - sitrespond | This Text Type is used when a offender responds to a Admin Literally the same thing. You can add custom punishment lines as well via the text panel. All punish lines are labeled as punishreason Profile Panel Integration Admin module settings are located at Lambda Players>Admins

20,667 pobrań Szczegóły →
[TTT2] Pirate [ROLE] – Garry's Mod Mod

[TTT2] Pirate [ROLE]

przez 76561198052323988

Pew. A bullet hit the person in front of him right to the head. The body of his master fell lifeless to the ground. But he felt nothing, he was paid in advance. Now he needed another fool to fight in his pointless battles. You have to use TTT2 in order to use this role. Report bugs concerning this role here and submit new role ideas here. A list of all currently available roles can be found here. Discord: https://discord.gg/9njYXGY Source: https://github.com/TTT-2/ttt2-role_pir TLDR: The Pirate is a mercenary, who always fights for the player, which owns his contract. The Pirate Captain spawns with an item called the ‘Contract’. The Contract doesn’t have any direct abilities. It is, however, what binds the Pirates to another player: If the Captain throws the Contract and it gets picked up by someone, all Pirates are automatically on the same team as this person, their 'master'. The Pirates doesn’t gain the teammate's abilities, but they can follow his orders and basically becomes somewhat of a sidekick However, since the Contract is what binds the Pirates to his team: When the master dies, the Contract is dropped. Whoever picks it up will be the Pirates new boss. But there is another clue: if the Captain dies the Contract gets removed and a new Captain is designated among the Pirates. The new Captain is not bound to the vows his predecessor made and can search for a new master on his own. Plays best with: - Jester - Spy - Jackal -- Credits: LeBroomer: creator of this role addon Skatcat: for the idea and concept Mineotopia: designer of the role and workshop icon Additionally credits go to FlujierJupiter for creating the Contract model. It was ported to source engine and used for the world and view model. The original can be found here: https://sketchfab.com/3d-models/scroll-7450e494eb654e9b937bb52724220e77 and is licensed under the CC BY 4.0 license

44,356 pobrań Szczegóły →
[MW Base] Modern Warfare 2022 - Lockwood MK2 – Garry's Mod Mod

[MW Base] Modern Warfare 2022 - Lockwood MK2

przez 76561198087980487

"The Lockwood Mk2 is a high-power, lever-action rifle with old-west sentiments and modern-day aesthetics." — In-game descriptions Included : - MWII Animations - Ammo Types (Also visually changes including the ones on Wingman Comb) - Lots of fun (Not really). Credits & Special Thanks: - Activision, Infinity Ward - All the MWII assets that were used. - Viper, Mushroomguy - Modern Warfare Base - Gnasher - New shotgun reload system that made this gun possible

24,076 pobrań Szczegóły →
Half-life 2 Propper models – Garry's Mod Mod

Half-life 2 Propper models

przez 76561198064039303

A bunch of meshes from half-life 2 turned into props, around 140. You should expect a lot of differents kinds of barricades and stuffs. Sorry for the model path name, i've made it for an old community of mine No credits or whatever, its literally parts of half-life 2's maps turned into props Hopefully you enjoy !

28,174 pobrań Szczegóły →
RP_World – Garry's Mod Mod

RP_World

przez 76561198043846650

RP_World is a large Role-Play map with large open areas and plenty of buildings and variety built into the map. FEATURES: - Police Station (With Jail, Interrogation Rooms, Car Parking, Lobby, Mayors Office, Office.) - Hospital (2 Medical rooms, Lobby.) - Club (2 Bathrooms, Reception Area, Kitchen, Garage, Office.) - Bank (Alarm System / Raid system built into the level, Secure Vault.) - Working Train (Including 2 working stations and 2 subway stations.) - Hotel (4 Apartments included.) - 4 Warehouses (Each increasing with size and number of entrances.) - Sewer system stretching below the majority of the map. (5 entrances / 5 bases available too.) - Church (Including graveyard.) - 8 shops (Each with metal shutters to keep unwanted visitors out.) - 17 Houses / Apartments (Not including warehouses / Sewers.) - Rooftop access to lots of buildings. - Large Beach. - Huge Event Area. Want to see more images of the map? You can see more images of the map Here: If you own a server The map is free to use! Please feel free to use this map on your servers! You do not need permission for this! If you do use it on your server, please let me know as I would love to see it in action! Disclaimer: By using this map. You accept that you will not edit content created within this map without my permission. Failure to follow this may result in a DMCA Takedown on any content taken. However, if you are interested in having custom content added to the map that suits your server. Please contact me and we can discuss the many benefits that come with using the original author. SPECIAL THANKS TO: - TopHattWaffle - For his amazing tutorials and putting up with my many... many... questions. - /r/SourceEngine - Thanks for all the help with fixing any errors I received when creating this map. - Interlopers Website - Without their Compile Checker and issue solver. This map would not be possible. - KDG Community - For hiring me to design the map for them! ENJOY THE MAP? The best way to support the map is to Like and Favourite the workshop post! This means more people will see it and the rating will increase!

17,216 pobrań Szczegóły →
Five Nights at Freddy's: Secret of the Mimic - Jackie pill – Garry's Mod Mod

Five Nights at Freddy's: Secret of the Mimic - Jackie pill

przez 76561199121525686

--------- RULES --------- - Do not copy any of the code, animations or vmts, nor claim it as your own - If used, give credit --------- Abilities and keybinds --------- Stretch: (Left click/Right click): Stretch out your left/right arm in the direction you are looking, click again to pull it back or to pull you towards where it landed Slam: (Activates automatically upon player/npc/nextbot collision with your hand): Grab a player/npc/nextbot and start slamming them around, dealing a total of 30-40 damage, it then stuns you for a few seconds letting the player/npc/nextbot slip away Pick up/Throw: (Picking up happens when you pull a prop towards you with your hand. Throwing happens by pressing left click/right click again depending on which hand is holding the prop): Pick up, carry and throw a prop Door unhinge: (Happens automatically when one of the hands touches said door) Unhinges a door, knocking it down and making it unusable. Tip: If the door is in the way after unhinging, pick it up and throw it to the side Jumpscare: (Press e on a player/npc/nextbot): Jumpscare the player/npc/nextbot and kill them Voiceline: (Press r): Plays a randomized voiceline Laugh: (Press g): Plays a randomized laugh Flashlight: (Press f): Toggles an orange flashlight on/off --------- Extra features and info --------- The amount of health you have changes the model and voice/laugh pitch. The pill has by default 2000 health, and starts of as normal jackie (as seen in the second image). When your health has dropped to 1500 the model switches to a more broken version (the one seen in the first image). At this point the voice/laugh pitch matches with the mimicy jackie voice You CANNOT run as this pill and you have a slow movement speed. The stretching is your main way to move and traverse environments. The pill is VERY SKILL DEPENDENT, IT'S NOT MADE FOR THOSE WITH SKILL ISSUES. First person is highly recommended We're not making a Jackie nextbot with these abilities and such, the ai would be too complicated to make in a way where it works well. If you want drgbase nextbots, just wait for whynotboi to finish his Sotm nextbot back We're not making a Big Top pill, there's just no potential for well working and accurate abilities and such, he would just end up being an average walk, run, jumpscare pill. We might make the rest though -- CREDITS -- - LiminalPixel - Directing and texturing - Noodles/Nick - Coding, importing and animating - ZenitsuYT/Bendy - Porting and extracting game files - Steelwool and Scott Cawthon for making Five Nights at Freddy's: Secret of the Mimic -- Discord server -- https://discord.gg/U6pZUSmhSH

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przez 76561198067111915

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