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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Hitbox Renderer – Garry's Mod Mod

Hitbox Renderer

przez 76561198006021894

A useful tool for debugging why hits aren't registering the way you might expect. It's a very simple script, less than 40 lines of code in total, but definitely useful. use hitbox_togglerender to turn it on and off. hitbox_renderragdolls and hitbox_renderlocalplayer will toggle the visibility of the hitboxes for ragdolls and your own player respectively. hitbox_rendernpcs will toggle rendering the hitboxes of npcs hitbox_renderall will show all the hitboxes possible.

23,157 pobrań Szczegóły →
Igor (Persona 5) – Garry's Mod Mod

Igor (Persona 5)

przez 76561198081734787

Igor from Persona 5 ● Playermodel ● 2 NPCs Enemy & Friendly (Persona) ● Ragdoll ● Firstperson view arms ● Bodygroups (Tie, Tissue) ● Facepose / Eyepose (using bones) / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, Tie, Cloth) ● More than 85 Bones ● Game shader ● Eye blink animation ● Mouth animation mic talk ● Move bones angles, scaling and the location using Advanced Bone Tool ● 64 - 128 Facepose/Faceflexes data support use Enhanced Faceposer ● Custom taunt feature supported DOWNLOAD DOWNLOAD WIP Credits : Model & Textures: Atlus, Bandai Namco Entertainment, Nippon Ichi Software Model rigged into Valve Skeleton: by me Requested by: MrXade, Monomaru I didn't own any model i only port/convert them into source engine

35,860 pobrań Szczegóły →
TTT Ignite Station – Garry's Mod Mod

TTT Ignite Station

przez 76561197996736826

This creates a Traitor "Health" Station similar to the Detectives Health Station, however when used, will drain life from the person using it for 20 health by setting them on fire. Please note that any means to prevent the Ignite feature will cause this thing to fail to work as intended. == Configuration == This addon has one configurable server sided variable. ttt_ignite_station_ticks - This is the duration of the ignite, each whole number increases overall damage by 5. The default is 4, meaning total damage is 20. Decimal values are accepted. Any non-numerical value will essentially equate to 0, causing 0 damage but will still partially show the fire animation. Any decimal places that are not in increments of 0.2 will most likely not cause additional points of damage. You can use this formula to determine the amount of Health dealt based on the current console variable: ticks * 5 = health dealt Or if you wish to know what to set this setting to for a particular amount of damage, use: health dealt / 5 = ticks ttt_ignite_station_hurt_traitors - This will allow (true) or disallow (false) the station to ignite traitors. == History == Version 0.3 - Added Console Variable "ttt_ignite_station_hurt_traitors" Version 0.2 - Added Console Variable "ttt_ignite_station_ticks" Version 0.1 - Initial setup == Source Code == The source is publicly available on https://github.com/Kalbintion/TTT-Addons

46,588 pobrań Szczegóły →
Arkham City Poison Ivy NPC/playermodel – Garry's Mod Mod

Arkham City Poison Ivy NPC/playermodel

przez 76561198117485945

Arkham City Poison Ivy Npc/playermodel Features: -Playermodel -Npc ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 Also have a Game group, feel free to join, ill post updates and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and the Arkham Batman games and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Electrocutioner - Copperhead - Nightwing - Firefly - Zsasz - Riddler - Anarky ^ lets throw Batman in there somewhere *note this order is subject to change, and or disregarded in favor of personal choices

20,356 pobrań Szczegóły →
[VJ] Combine Tank Buster (NPC) – Garry's Mod Mod

[VJ] Combine Tank Buster (NPC)

przez 76561198232116500

Join My Discord Server! RYCCH Workshop Official Discord ----------------------------------------------------------------------------------------------------- If you enjoy the addon, don't forget to leave a thumbs up! May I introduce you all to the Combine Tank Buster. This is a Combine Soldier that specializes in destroying tanks and other armored vehicles. Equipped with the Combine Dark Energy launcher crowds and other fortified enemy positions are not out of the question either. The Tank Buster tags their target with a targeting laser for a few moments before shooting as they zero in on their target. Those unfortunate enough to get caught in the blast of the Tank Buster's shoulder mounted weapon will likely be dissolved by the energy blast just like something hit by a combine energy ball. If an enemy gets too close though, the Tank Buster has the self control not to blow themselves up with their own launcher, most of the time. In these instances they will usually switch to their pulse pistol side arm to fend off hostiles. The pulse pulse pistol has a slight knock-back effect on target which is great for keeping distance between them and hostiles. While holding their side arm, their launcher is safely slung over their back. Once back at a safe distance, the Tank Buster will once again equip their launcher from their back and begin reacquiring targets. Features of this NPC include: - Weapons: Combine Dark Matter Launcher, Combine Pulse Pistol - Targeting laser - Weapon swapping - Dynamic behavior based on distance to target - Male citizen and and specific Metropolice animations Feel free to offer feedback and suggestions. Such things help me with future development of addons. This is the first NPC I have tried adding weapon swapping to. Thus far I think it looks good, not sure how much I will use this in NPCs going forward. Thank you everyone for the support. In the meantime, enjoy! Feel free to join our discord for updates, discussions, and feedback. Official Discord Credits: Lemon the Immortal - Metropolice model and textures Zippy - Original weapon and npc code

25,317 pobrań Szczegóły →
TTT Remington – Garry's Mod Mod

TTT Remington

przez 76561198011131785

Made by lykrast, extracted and uploaded by me (girrrrrrr2) Made a little modification from his pack by upping the damage this gun did. http://steamcommunity.com/sharedfiles/filedetails/?id=337994500 All credits go to Lykrast, i didnt really do crap

37,010 pobrań Szczegóły →
Juniez's Viewmodel Replacements for HL2 - .357 Revolver – Garry's Mod Mod

Juniez's Viewmodel Replacements for HL2 - .357 Revolver

przez 76561198005173328

Juniez's HL2 Revolver viewmodel replacement ported to GMod. Replaces both v_ and c_ models, works in multiplayer. Credits: - Juniez — Models, materials, textures, adapting models to original animations and original compiles - YuRaNnNzZZ — Recompiling new models on c_hands animations - Iñaki — Porting HL2 viewmodels to c_hands rig - Valve — Original assets Readme.txt (included in the GMA) contents: Hello, please enjoy this. LICENSE Please do not redistribute this as a part of a larger package. Otherwise, please feel free to redistribute this zip, as long as this read me is included. Significantly derivative work using these assets are also allowed. Thank you, Juniez Not compatible with animation replacements! This model comes bundled with vanilla GMod/HL2 animations that are overriding any changes. join my discord server: https://discord.gg/4yzDWvMAKJ

8,694 pobrań Szczegóły →
(r18) yuikkonu – Garry's Mod Mod

(r18) yuikkonu

przez 76561198127762291

didn't care, didn't ask my signature playermodel nsfw, pm, r18

24,466 pobrań Szczegóły →
Big Metropolys Night Edition – Garry's Mod Mod

Big Metropolys Night Edition

przez 76561198036717712

Well, this is a mod map just done by me, inspired in gm_bigcity! Why a bigcity's mod? Everyone loves this map (specially me)so, why not make a better edition? featuring higher buildings, new textures and also new sites? The map contain this: -New buildings -Higher buildings -New textures -New props -New sky This map have been done as a purpose of having a new city with different day atmosphere to make new images or sharing it with your friends! Item request for evoid bugs: item request for evoid bugs: -items from CS:S -items from HL2: Episode 2 I hope this map will help us to make beautiful artworks! Enjoy It!

13,306 pobrań Szczegóły →
Star Wars Imperial Officers Insignia Plaques + Other Body Groups [Imperial Gaming] – Garry's Mod Mod

Star Wars Imperial Officers Insignia Plaques + Other Body Groups [Imperial Gaming]

przez 76561198044122040

Additions: One ISB Model BodyGroups: Hat (on or off) Insignia (All possible ranks) Code Cylinders If you have any ideas for what should be added or improved please leave a comment in the description. Credits: DICE / EA - For creating the model. Corra_Ashu - Providing the files. (This man is a legend) Markus - Rigging, retexturing and porting to the source engine. Krieg_Strudel - Helping with some of the retextures. Pablo(me) - Adding body groups Original Model: http://steamcommunity.com/sharedfiles/filedetails/?id=790915596&searchtext=star+wars+ea If you are going to edit the model, please credit Markus and send me a message as I would like to see your improvements. Check Out The Model in action over at Imperial Gaming: 45.121.211.129:27015

12,504 pobrań Szczegóły →
five_nights – Garry's Mod Mod

five_nights

przez 76561198149757645

This is my own version of Five Nights at Freddy's featuring NOT SO TINY ROOMS! I recommend ErrolLiamP's NPC's which you can find here https://steamcommunity.com/sharedfiles/filedetails/?id=317039941&searchtext=five+nights+at+freddies - NPC's not included - Batteries not included

19,450 pobrań Szczegóły →
[VJ base] Horseshoe Crab SNPC – Garry's Mod Mod

[VJ base] Horseshoe Crab SNPC

przez 76561198039995522

This addon was made using the VJ base The horseshoe crab, one of the most peculiar living fossils, now in Garry's Mod. Horseshoe Crab Facts: The earliest known horseshoe crab fossils date back to somewhere around 450 million years during the late Ordovician period in the form of Lunataspis Aurora. Meaning these animals first appeared when there was practically no life on land whatsoever. Currently, there are 4 extant species of horseshoe crabs alive today all of which are very similar in both behavior and appearance. The species depicted here is Limulus Polyphemus, the Atlantic horseshoe crab. This SNPC is made using the animal base meaning all it really does is wander around aimlessly. Features: -Physics model -Custom animations -Custom sounds (footsteps) -Accurate blood color Credits: -Me: Editing original animations, creating physics model -DrVrej: VJ base -Original model/textures from: https://www.nexusmods.com/zootycoon2/mods/38 SNPC is found in the "Animals" category Please report in the comment section if you're experiencing any issues with this addon.

11,052 pobrań Szczegóły →
Map : Asteroidfield – Garry's Mod Mod

Map : Asteroidfield

przez 76561198032764397

>>Protect your maps against decompiling here<< Asteroidfield This is just some vast open space map with a bunch of asteroids scattered about. Its fun to try out new spaceship and stage dogfights. Ive tried to get some great atmosphere in this map and came up with a sort of " fake" volumetric fog. When getting close to the map borders a black haze will slowly fade in the closer to get to indicate that you should probably turn around. The map is called "gm_asteoidfield" Credits KingPommes creating the map and its custom textures LordTrilobite asteroid models Disclaimer Do not copy, reupload, edit or in any other way distribute the content that comes with this addon. It is all forbidden by the Steam User Agreement and considert a Copyright infringement. tags: Asteroid, Fly, Ship, dogfight, build, Star Wars, Space, Imperial, Empire, Roleplay, SWRP, CWRP, Map, KingPommes

16,862 pobrań Szczegóły →
The Enhanced Soldier V2 ( OLD ) – Garry's Mod Mod

The Enhanced Soldier V2 ( OLD )

przez 76561198033547232

This model is out of date. New version avaible at:

16,229 pobrań Szczegóły →
Pillar of Autumn (PROP!) – Garry's Mod Mod

Pillar of Autumn (PROP!)

przez 76561198011462560

This pack includes the following props: *Halo 1's 'Pillar of Autumn' *Halo 1 life pod *2 official Pillar of Autumn blast doors *2 official life pod doors Features: -2-way Pod Bay doubles as 1-way shutlebay -Markers for easy installation of hydraulic doors -'Holographic' RT screen near the front of bridge

13,913 pobrań Szczegóły →
TF2 Cosmetics and Weapons Spawn Menu Folders and Icons ((I've given up on this so please don't comment for help)) – Garry's Mod Mod

TF2 Cosmetics and Weapons Spawn Menu Folders and Icons ((I've given up on this so please don't comment for help))

przez 76561198055013302

Update log 2016/04/20 I upload this mod. 2016/04/21 I fixed a bug in where the pyro weapon folder wouldn't appear. 2016/04/26 Moved the hot dogger and bot dogger to the all class section and some other things. 2016/04/27 Added the styles for the brimful of bullets that I forgot to do last update. ^^; 2016/04/29 This isn't an update but the tutorial is down for now, so unless you already know how to install it you can't install it. :c 2016/04/30 Okay guys, I got the tutorial back. :) 2016/05/02 Fixed the cute suit for pyro and put it in the engineer folder, thank you to ✰Not-6248✰【TH】for pointing out this error to me. 2016/05/07 I added the skeleton arms for sniper and demo and have increased the mod's custom spawn menu limit from 1000 to 9000 ((to most people this means nothing)) 2016/05/07 Added the frenchman's formals for scout. 2016/05/11 ((Test verified)) Moved the Salty Dog, Well-Rounded Rifleman, Federal Casemaker and Universal Translator to the all class sections. Added the DeutschLAN badge because the wiki didn't list it in it's "list of all class cosmetics" Added the Pirate pants for scout cause I forgot it ((couldn't find it's official name cause it was so annoyingly long)) 2016/05/22 This isn't really an update but I just wanted to tell everyone I'm taking a break from modding for now,that includes updating this one. 2016/05/28 I'm done with my break, and this isn't just an annoucement it's also an update, added the summer shades and the Concheror 2016/05/29 Fixed an issue with the spy folder not appearing because I forgot a quotation mark in the code of his folder. ^^; 2016/06/01 Added like a santa beard, weight room warms and a whole lot of other sh!t, and no I don't care anymore... 2016/06/02 I added the pocket medic for heavy, it seems I forgot it the whole time. XD 2016/06/08 We finally have a tutorial video, thank you ✰Not-6248✰【TH】 :D 2016/07/30 I've given up on this, if you want an update for this you're gonna have to do it on your own. 2016/12/25 Steam removed the download link, so this mod is D E A D dead. 2019/02/23 Despite me giving up on this, I fixed the download link, you're welcome, besides that I didn't update anything. Now this mod I actually wanted to be my first mod, but since I didn't know how to upload spawn menu's back then I couldn't upload it, well here it is, my TF2 Cosmetics and Weapons Spawn Menu Folders with pre-rendered icons, you can download the mod, here's the link to the mod https://pastebin.com/xgBEhpeP FAQ: Q: How do I install this? A: Watch the first video, or read this. http://imgur.com/a/3WZ7q Q: That tutorial didn't work A: Read this then. http://steamcommunity.com/sharedfiles/filedetails/?id=670125618 Q: I subscribed to this and I didn't get any spawn menu folders! QmQ A: Read the first part of this Q&A. =n= Q: Hey!, you stole this mod!, here's a link to the original you heartless monster! http://fav.me/d9xw8wa A: Hehe no, that's the original version of this mod, before I knew how to upload it to steam, also stealing?, from who?, that's my old DA account before I was banned, here's my proof. http://fav.me/d9ogi8t Q: Why were you banned? A: I only tell my very close friends the answer to that one. :/ Q: Why do I have to extract it on the desktop? A: To make things short, once upon a time two demonic cosmetics were made, these were the cardboard cut throat and the rotation sensation, what's so evil about that?, well their file names are so long that if you extract my mod on anywhere but the desktop, their icon files won't be extractable. Q: How long did it take you to make this? A: 3 weeks?...I think?, it was probably more though. Q: Why is the folders in game slightly different then the preview images? A: That's cause I updated the mod after making those images, the reason I still use those preview images is to give you a good idea of the sorting system I use. Q: Your sorting system sucks! A: Then don't use my mod. :/ Q: What map did you use in the preview images? A: http://steamcommunity.com/sharedfiles/filedetails/?id=421156997 Q: Why's the first preview image different then the rest? A: It was the old preview for it when I had it up on Deviantart, and I liked it so put it here. Q: Did you change your icon font again? A: Sort of, I swapped from Arialic Hollow size 36 to Arialic Hollow size 36 with the bold effect, which you can download here! http://www.1001freefonts.com/arialic_hollow.font Q: Will you ever update this? A: Yes I will. Q: How do I tell if it's updated? A: Check the update log. Q: How do I install new updates? A: You load up gmod, choose whatever map you want, load up your spawn menu and delete the cosmetics folder and all the class and melee folders from the weapons folder, but don't delete the weapons folder, after that you just reinstall the mod. Q: that method sucks A: There's no other way for me to do it really. :/ Q: Your mod isn't working for me!, I even installed it correctly! A: Try reinstalling it, I found that seems to fix it. Q: How do I uninstall this? A: You do the exact same thing you do when you update but instead of reinstalling the update at the end you don't, then you're gmod spawn menus will be back to normal. ^^ Q: Will this interfere with any other mod? A: It will not interfere with any mod except spawn menu mods. Q: Does this work with macs? A: Yes it does from what I've heard. ^^ Q: Hey!, the download isn't working! A: Dude, that just means I'm in the middle of updating the mod. Q: Why do some updates say ((Test verified)) on it? A: That means there was so many complaints with people and the installation for the mod that I actually had to delay my other mods by testing to see if the version actually worked, if it does have that little tag on it that means I tested it with both tutorials and it worked,which means if you are having issues with a test verified version you should probably try re-doing the tutorials. Q: Why would you need to use the tutorials? A: I don't really need to, but I do it just so I'm acting like everyone else who installs it Q: If I subscribe to this, and use it on my server, will everyone have it? A: No, they'll need to install the mod themselves. Q: Hey you forgot "example" and "example" update the mod with those in it A: No offense but screw you, do you even know how stressful it is updating this mod? it's like a curse I casted on myself that everyone loves me for but I hate it. =m= Q: Why is there so many useless parts of this Q and A? A: I wanna make sure everyone's questions are answered. ^^ Features: -21 folders ((2 main folders and 10 sub folders for each main one)) -icons for every single TF2 cosmetic, weapon and bread ((the bread is in the engineer folder)) Here are links to the two TF2 item lists that help me make this, and credit to the determined people who made these lists https://steamcommunity.com/sharedfiles/filedetails/?id=395367659 https://steamcommunity.com/sharedfiles/filedetails/?id=122763613 The icons and folders were made by TitaniumSpyborgBear ((me)) Hey, wanna become a real cub? click here to join the TSBB fan club, actually wait, who's gonna actually scroll down far enough to see this?

15,002 pobrań Szczegóły →
Raider's Taser – Garry's Mod Mod

Raider's Taser

przez 76561198058686966

Aquí tenéis el contenido del servidor, suscribiros para que os funcione todo bien. Atentamente, Equipo Administrativo de Gamer's Box. www.gamersbox.es

21,040 pobrań Szczegóły →
[TFA] Rising Storm 2: Vietnam Rifles 1 – Garry's Mod Mod

[TFA] Rising Storm 2: Vietnam Rifles 1

przez 76561198404776317

"Anyone who runs, is a VC. Anyone who stands still, is a well-disciplined VC" Type-56 (Foldable Bayonet) Type-56-1 (Retractable Stock) AKM (Detachable/Attachable Bayonet) L1A1 (Detachable/Attachable Bayonet) M16A1 (Detachable/Attachable Bayonet, Extended Mag) XM177E1 (Retractable Stock, Extended Mag) ---------------------------------------------------------------------------- After Months of Coding/modeling I give you a pack of weapons from the realistic Vietnam War video game "Rising Storm 2: Vietnam". This will be a ongoing series of porting weapons from the game to Garrys Mod. More weapons will come soon. Then I will start other series so be patient. Credits Tripwire Interactive, Antimatter Games: For Assets/Developing the game Me: Modeling/Coding Lua Stained Soldier: Fixing Lua/helping me to get where I am at in this mod Stalol: for AK and Bash sounds YuRaNnNzZZ: Bayonet Scripts "PLEASE AND FEEL FREE TO USE THESE WEAPONS ON SERVERS/RP SERVERS

11,822 pobrań Szczegóły →
Five Nights at Freddy's 1 (No Events) – Garry's Mod Mod

Five Nights at Freddy's 1 (No Events)

przez 76561198174266422

"Hello? Hello hello. If you're hearing this, chances are you've made a very poor career choice." CS:S AND CSGO ARE REQUIRED TO BE MOUNTED This map is intended for people who have pill packs for Five Nights at Freddy's to gather their friends and play against each other. Warning, this map has NO ANIMATRONICS, those two images in the preview are for cinematic purposes only! So for people looking for a map with events, this ain't it. For those who have had this since the beginning of its release, I have plans to update it, I do not know when I will, but eventually the update will come, it will include the bathrooms and potentially custom textures or packed in textures for those who don't want to install CS:S or CS:GO. But for the time being you will need those two games or content for those games! This addon will allow use of the cameras in game! **Camera Addon Doesn't Work Anymore It Seems** The phone in the office has a trigger you can interact to have phone guy talk to you, the trigger will then simulate how long a night would last in the actual game, once the timer hits zero the celebration sound will play through out the whole map, after that, the phone guy will talk to you in his night 2 dialogue and the cycle continues! Credits That1Doggo - For mapping and coding. Scott Cawthon - For the Five Nights at Freddy's game genre! TopHattWaffle - For the instructional videos for triggers in Hammer that helped me make the map!

20,505 pobrań Szczegóły →
Vigil Monster [PILL PACK] – Garry's Mod Mod

Vigil Monster [PILL PACK]

przez 76561198166038351

I am a youtuber named blastnit Make sure to subscribe and make sure to have fun FEATURES Idle Walk Run Custom Coded Kill Camera Kill effects

35,647 pobrań Szczegóły →
ph_Barrel_house_x3 – Garry's Mod Mod

ph_Barrel_house_x3

przez 76561197981943903

YOU DON'T NEED ANY ADDITIONAL GAMES FOR THIS MAP This is a prophunt remake i made.... more is coming so keep an eye out for new maps ----Please thumbs up----- you can also check out my other maps on my profile: RIGHT HERE update 0.01 - fixed leak (being able to jump out of the map) - Fixed spawn point (props died at spawn) - replaced tree in the garden (didn't make any sence that it had green leaves) update 0.02 - fixed spawn (re-placed alle spawn points completely)

37,822 pobrań Szczegóły →
Halo 3 - Master Chief PM and NPC – Garry's Mod Mod

Halo 3 - Master Chief PM and NPC

przez 76561197999342335

The Master Chief as he appears in Halo 3, now as a player model and an NPC, and with proper textures! Features: -NPC --Has it's own NPC category labeled 'Halo 3' --Behaves like a Half Life 2 citizen/rebel --Custom NPC spawn icon -Player model --View model arms -General --Detail normal maps These are just up-scaled normal maps with detail textures made into normal maps that were then overlayed onto the R, G, and B channels of the actual normal maps. I wouldn't recommend doing this as it will increase the file size of your normal map(s) depending on how big they are. I only did this because the model looked too flat and dull without them, and it helps make the model look like how it does in Halo 3. --Adjusted proportions In comparison to the Half Life 2 citizens, the Master Chief is slightly taller and has longer arms and legs. Due to his arms being longer than the standard player model, most weapon models may not be positioned in his hands correctly. There isn't much i can do about this.

22,688 pobrań Szczegóły →
[TFA] Valmet Rk. 62 – Garry's Mod Mod

[TFA] Valmet Rk. 62

przez 76561198005173328

Valmet Rk. 62 ported from Left 4 Dead 2 to Garry's Mod and running on TFA Base. Features high-quality assets and melee bashing (+zoom). Credits: - YuRaNnNzZZ — Porting animations to GMod's ValveBiped/c_hands variant, compiling, weapon and soundscripts Lua code; weapon selection, deathnotice and spawnmenu icons - Tööttieläin — Models, animations, materials and original L4D2 compile - AnOldRetiredElephant — Firing sound - Navaro — Handling sounds - Nopeful — Big help with L4D2 porting stuff - TFA — Base my discord server

9,543 pobrań Szczegóły →

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