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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
[Photon] Hummer H1 RAID & GIGN
przez 76561198193124314
Merci de demander avant de reskin une de mes créations . FAQ : Q. Salut , j'aimerais cette voiture en police nationale R. Ajoute moi sur steam ! Q. Salut , photon me dit qu'il me manque un requirement pour le véhicule R. Veille bien a avoir télécharger ce qu'il y a sur le coter de la page !
Wolfenstein II TNC - ÜberSoldat
przez 76561198015206549
Übersoldat robot from Wolfenstein II: The New Colossus. Features: - Extra detail for the textures. - Weighted to the original bones. - All original bones. - Few bodygroups. - Finger-posable. (3 fingers) - ValveBiped. - PlayerModel. - Friendly and hostile NPCs. - Viewmodel c_arms. - Full DirectX 8 support. - Probably something more I forgot. Additional features: - Custom made prop. - Jiggle bones. - Uncompressed textures. SFM version CREDITS: - ArachnitCZ (me): Extracting, porting to the Source Engine, re-rigging, materials, pictures and more sh!t. - MachineGames & Bethesda Softworks: Creating & owning this model and Wolfenstein II: The New Colossus. COMMENTS: - Spam and dumb copypasta comments will be REMOVED AND BLOCKED. (You won't be able to post any more comments on ANY of my work if you get blocked.) If you plan on redistributing this model credit me, MachineGames and Bethesda Softworks. Addon file name: - "Wolfenstein II TNC - UberSoldat" Texture and material path: - "materials\models\arachnit\wolfenstein2\ubersoldat\" Model path: - "models\arachnit\wolfenstein2\ubersoldat\" Tags: (ignore) wolfenstein german nazi national socialist robot soldier soldat soldaten
Smoker Playermodel + NPC (L4D)
przez 76561198073006536
Information This addon will install a Smoker Playermodel from Left 4 Dead. Does not require Left 4 Dead Includes Smoker Playermodel (L4D) First Person Arms Hostile NPC Friendly NPC NPC Spawn Icons Feel free to leave a like if you enjoy this addon.
Star Wars: The Old Republic Playermodels (Fixed)
przez 76561198128337715
This was intentionally made for Apex Jedi v Sith RP. Apex Jedi v SithRP: 216.105.171.228:27055 Yes, sauron did make these models, I just made them into a playermodel, since the originial ones were T-Posed. Original Models: http://steamcommunity.com/sharedfiles/filedetails/?id=536802852\ If you like this addon, please hit the thumbs up button!
wac_sand
przez 76561197991225047
An map for WAC addon. You can dowload WAC here : http://steamcommunity.com/sharedfiles/filedetails/?id=104990330&searchtext=wac Features: -Scripted and destroyable: Dropshops, Gunships, Fueltrucks, Combines, Helicopter, Rebels. -Destroyable and respawnable buildings. -One airfield. -Large space for flying. -Cordon texture, you will see map borders when it close. Content used: Half-life 2 (include episodes) Counter-Strike: Source. Tags: wac fly flying big desert npc airfield battle sand scripted
[ TFA ] [ AT ] G36A1
przez 76561198136976811
G36A1 By The Master MLG Alright, dont even ask why i´ve uploaded another modern weapon again. I mean, i actually know some people that might know the reason why i keep uploading weapons with this kind of aesthetic, but being honest the g36a1 is one of the models of the g36 that stands out a cursed double optic scope with 2 different reticles. A reddot covered with a green background and kinda translucid at the same time located in the top. A x3 Scope located under the reddot sight. despite said facts, the weapon is still boring and repetitive for me, and yeah lets say that someone had commissioned me this thing to do, which is correct at some point. Anyways enjoy the weapon and dont forget to thumb up. Credits: Mr. Brightside, Noodum: Models Domcha: Materials ImBrokeRU: Materials, Models MZK: Anims The Master MLG: Lua, QC, Shader Set. Steel Rain: A huge help with the mod, and the person who had ordered me this whole thing. Shadow_RUN: VMT Code
Azur Lane Yukikaze [PM&NPCs]
przez 76561198098400454
Credits Original Source, all rights on this model belongs to IDEA FACTORY, Idea Factory International. Clancy - For really helping me out on how to actually port stuff. dewobedil - For Custom Taunt. Me - For porting the model. Model includes: - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Bodygroups - Ragdoll - Custom Hitboxes - C_arms in First Person View - Jigglebones - Custom Taunt support - Ship Part Known issues: - Legs may clip through skirt SFM Version.
gm_hillfoot_construct
przez 76561198218379705
A unique XL Construct experience! This is a map created in 2010 by Billi999 / Cyan . A huge Construct-like compound nestled in the foot of scenic hills, set during an overcast day. (Features) - Generous grassy building space and pond - Numerous unique interior spaces for RP / base building (Explore them all!) - Secret room with 1-way walls to spy on everyone - Underground tunnels to explore - Large open skybox HL2 E2 required for the skybox to show! (Credits) - Billi999 / Cyan : Map design - Firegod522 : Optimization (Credited in Youtube video) I take no credit in any aspect of this map's creation. I am simply redistributing it.
Roleplay Playermodels
przez 76561198100564287
Uploaded from garrysmod.org!!!!!This addon contains my Medic Models but playermodels!And they contains more civilians with different clothings!Report the bugs!Credit goes to RedNinja!
Outline Shader
przez 76561198146498441
Customizable, cartoony outlines! This adds a shader which outlines the world. You can find this addon in the Post Process Tab > Shaders > Outline (vlazed). Features - Colorable edges - Luminance, normal, and depth buffer edge detection - Debug mode (which can also be used to render an outline pass) This shader uses the GShader library. You must subscribe to it, and have it checked (Post Process Tab > Shaders > GShader library) for the outlines to work properly Notes Using `poster 2` (or any number greater than 1) does not upscale the outline effect; it results in a weird overlaying of the scene. If you wish to render at double your resolution, change the resolution in the video settings. There may be some weird issues with rendering outlines with translucent or invisible materials. This issue is inherent with the shader buffers produced from GShader and may impact your usage of the tool. If you are an artist, here are some workarounds to consider: - Use an alternative model that allows toggleable bodygroups for most of the character (e.g. this addon) - Shrink part of the mesh that is supposed to be invisible (using Advanced Bonemerger, Ragdoll Mover, etc.) - Port the character into 3D modeling software, and remove the parts that cause the outline issue The information above is no longer relevant: you can render outlines at any `poster` resolution, and you can use properly use this effect with translucent materials! Note that to render outlines at higher resolutions without edge artifacts, switch the GShader reconstruction method to 4-Tap. You may also need to set the scale of your outlines to account for the new scale Your mileage may vary with the use of this shader. Credits The following websites for the edge detection shaders - Roystan's Unity Outline Shader - Alexander Amereye's Unity Outline Shader Posters The first few images showcase the effect in-game. In the Poster gallery, the outline effect is used for artistic purposes, with the images being shown either in-game or post-processed (using Debug mode) - Flan's Motorcycle Steering: Penol Akushari - Zer0: Sac - Cyclops: Solid Green - Diego and THE WORLD: Me - Jetset Heroes: Me - The Aura Farmer: Me - Riamu Gaming: Me Source Code Outline Comparison Feel free to use this addon in your artwork or videos without attribution, although I highly appreciate it if you do.
TF2 parts pack V4
przez 76561198051987092
All Credits goes to the following: Valve, HeadBOx, and Jason278. this addon includes the following parts of TF2 stuff you see in the picture, in V4, the Materials, gold and Ubercharge is now fixed. thanks, and have fun. :) P.S. if you don't know how to put the stuff on models, go to your tools, and equip no-collide, then hit right click on the model or item. if you want to make it collide again, simply hit left click. requires Team Fortress 2.
Razborka!
przez 76561197986690883
Welcome to Razborka! This is a gamemode that is not meant to be taken seriously and is therefore meant for a goofy gameplay experience. Nevertheless, the weapons were designed for a competitive style, namely in the vein of Counter-Strike. The weapons do have ironsights, but their role is very minimal and therefore they're optional (and there are going to be situations where firing from the hip will save your life whereas ironsights won't) - it only provides a 15% recoil decrease, a slight zoom, a 50% decrease in spread when moving, and a slight decrease in movement speed. So, without further ado, here are the features: - 5 Game types! (Bandit War, Bandit Shootout, Steal the Vodka, Drunken Superiority and Death to the Vodka Thief!) - 6 Primary firearms (including a guitar!) to choose from, with their own advantages and disadvantages, providing a unique gameplay experience! - NO player classes! The primary weapon you select determines your 'class'! (aka weaknesses and strengths) - A very light-weight weapon base that has dynamic accuracy, ironsights, custom viewmodel movement, damage-over-distance scaling as well as surface penetration and ricochet! - A simple map and gametype voting system! - Dangerous amount of russian in one package! - Pain and death sounds from STALKER featuring Bandits! - A talk menu with sounds from STALKER's Bandits as well as a unique CHEEKI BREEKI option which every Bandit adores and loves! - Random profanity screams from STALKER's Bandits as you attack your enemies! - Plenty of Bandit sounds to ensure hilarity and "replayability" (read: to make your laugh your ass off in case you're russian) value! - Vodka and Sausage are your healing items! - Only 1 custom map so far :( And now a bit more about the game types: Bandit War: * Has 2 opposing teams * Consists of 4 stages and a Rematch stage in case both teams win 2 stages * First team to reach the specified amount of kills wins the stage * The stages are: Fist-fight, Knife-fight, Fire-fight and WAR! * During the WAR! stage players can use ANY primary weapon and during the Fire-fight stage all players are given a Makarov pistol * Amount of Vodka and Sausage on spawn is gradually increased as the stages advance Bandit Shootout: * Imagine Bandit War, but with 100 required kills, all weapons allowed, only the WAR! stage and no Rematch stage Steal the Vodka: * Has 2 opposing teams * All weapons are allowed in this game type * The Attacking team has to steal all enemy vodka within the time limit * The Defending team has to protect their vodka until time runs out * If the Attackers stole vodka from the enemy team, the Defenders can steal it back * Everyone starts out with 20% Vodka and 30% Sausage Drunken Superiority: * Free-for-all * Fists only * First player to reach a certain amount of kills in fist-fights wins the round Death to the Vodka Thief: * One player is picked out as the Vodka Thief, others are Drunken Seekers * The Vodka Thief has to hide and stay alive until time runs out * The Drunken Seekers have to find the Vodka Thief and kill him, unfortunately every Seeker is drunk throughout the entire round * The Vodka Thief can only use his fists for self-defence, the Drunken Seekers have the entire arsenal at their disposal * The Vodka Thief starts out with 100% Vodka RECOMMENDED MAXIMUM PLAYER COUNT: 20 (but if you want, go ahead and host with a larger player count, it should work fine) Console commands and variables: razborka_gametype (server-side) - selects the game type to start with or change to once the round limit was reached. Available game type names: banditwar, banditshootout, deathtothevodkathief, stealthevodka, drunkensuperiority. If you set the variable to "any", then when the round limit gets reached, it will initiate a gametype vote. Required content FOR CLIENTS: Click here! The gamemode already has this content. Players will download it automatically, but if they don't, link them to it and tell them to download it. Supported maps so far: cs_militia, de_inferno, cs_office, de_cbble, de_nuke, de_piranesi, de_train, de_tides, cs_compound Credits: tayley - BM-16 animations, Guitar animations GSC Game World - STALKER sounds Croteam - 'Hero' track heard in the Rematch stage of Bandit War Danny - Guitar idea Rus_Ivan, M4tlock, Thanez, Maligant, Agent17, Millenia, Niea, Anders, vagrant - Mosin Nagant model/animations/textures/sounds FA:S 2.0 - Mosin Nagant firing sound OLAF - ported AKS-74U model and animations from STALKER: Shadow of Chernobyl modderfreak - ported AK-74 model from STALKER: Shadow of Chernobyl modderfreak, Sick420 - ported VSS model from STALKER: Shadow of Chernobyl NanoCat - optimization tips For mappers: Team Gopnik/Attackers use info_player_terrorist for their spawn points Team Bandit/Defenders use info_player_counterterrorist for their spawn points In Drunken Superiority all players use info_player_terrorist, info_player_counterterrorist and info_player_start In Death to the Vodka Thief all players use info_player_counterterrorist resupply_cabinet_team1 is the entity that Team Gopnik and Attackers use resupply_cabinet_team2 is the entity that Team Bandit and Defenders use vodka_bar is the entity that is placed all around the map on rz_bar vodka_crate is the entity that Attackers have to steal vodka from vodka_secure_crate is the entity that Attackers have to carry the vodka to
scary black man (hood irony) Playermodel
przez 76561198390149671
the scary man found in the very scary and dark room of gm_construct (scary) this mod is clearly haunted and if you sub to this you will find a text written in white liquid saying "do the thug shaker" or, you stick with the real hood information, and realize this guy is actually the hood irony and therefore he is a very friendly and loyal person especially to hood it is only a playermodel, has glowing eyes as bodygroup and so here are the tags hood irony cursed haunted shadow gmod 9 arg horror hood irony man walking gangsta note: the name is not meant to be racist at all but i think people started getting too sensitive over words since 2020
Steam Controller
przez 76561197970934689
Just a simple model (prop) of the steam controller based of the pictures from the announcement. You can find the model under Show Menu(Q) - Spawnlists(tab) - Browse - Addons - Steam Controller Link to the controller announcement: http://store.steampowered.com/livingroom/SteamController/ SFM version: http://steamcommunity.com/sharedfiles/filedetails/?id=184420977
SF2 Boss Pack P3 Nextbots
przez 76561198324260085
Adds 6 creepy nextbots to the game! This is a NPC pack from SF2 that does some cool stuff like, Open doors, Jumpscare, FAST, Works insanely in the maze! "in the maze you have to find him since wandering wont make them follow you in the whole maze" Chris walker is from outlast and will charge at you and play a custom jumpscare. Joe is from Family Guy, he is a simple chaser that says HEY PETER when you spawn him, does a custom jumpscare. Phasmo is a ghostly thing with glowing red eyes that will jumpscare you. Fleshpound is from KF1 and will yell and charge at you and jumpscare you. Construct infected is from SOMA and will charge you with a blue glow on the head of it, plays a jumpscare. Gargantua is from Black Mesa and plays the track and jumpscares you. Has wandering Tabs = NPCs = PhantomXEN's Horror Have fun with nightmare stuff!!
[CTVehicles] 2020 Ford Mustang Shelby GT500
przez 76561198051637331
Info A 2020 Ford Shelby GT500 ported by me Features -High-Poly exterior -Well-detailed interior with bumpmap textures -Stripe colour bodygroups (No stripe, white, black, red and blue) -Removable wing bodygroup -Rigged doors. (Use the Advanced Bone Tool to move them.) -Full VCMod support Upcoming Features -TBA Known problems None Q/A Q: Missing Textures!!1 A: Download Shared Textures Q: Can u port xxxx car?! A: I don't take requests. Q: How 2 git lights A: Get VCMod Join the CTVehicles Group to stay updated for releases and events! Credits Porting, Animating and Handling script by me Textures from ProjectCars and Forza. All texture rights go to Slightly Mad Studios and Turn 10 Sounds recorded by me from Forza Horizon 4 DO NOT MODIFY OR REUPLOAD THIS ADDON WITHOUT MY PERMISSION.
Kryterion Networks Custom Map
przez 76561198138871196
Map name: rp_kryterionmrp CONTAINS: -Three military bases -Village -Admin sit room -Runway -Helipads (American base only) -Firing ranges -Training course -Bunks -Simiulation house (American base only) -Two Hangars (American base only) -Massive skybox (So airplanes and helicopters can fly around) All steam workshop items are free to use however you would like.
TTT AUG
przez 76561198011131785
Just the gun from the TTT weapon pack, but by itself so that some servers can use it that way. http://steamcommunity.com/sharedfiles/filedetails/?id=194965598 Thats the pack
The Shelter
przez 76561197998094254
THE MAP WILL SHOW UP AS "Horror Map" IN YOUR OTHER FOLDER AFTER DOWNLOADING! HALF LIFE 2 EPISODE 2 IS ALSO REQUIRED TO PLAY OR ELSE YOU WILL GET ERRORS AND MISSING TEXTURES!
TES:III Long Sword Pack SWEP [REUPLOAD]
przez 76561198023778924
This is a REUPLOAD of the original SWEP. I did NOT create this, I only need it on workshop so I can add it to my servers content collection. I CANNOT UPDATE OR EDIT OR ANYTHING BECAUSE I DONT KNOW HOW! ITS SIMPLY A REUPLOAD...
Daft Punk: Guy-Manuel & Thomas Bangalter (PM&NPC + Ragdoll)
przez 76561198389624531
Original assets are not mine and I don't claim ownership over them. I really wanted to creatively celebrate Daft Punk in a way I thought would be useful for people; currently I still feel really guilty for this addon getting more popular than the original SFM addon. I highly advocate that you check out both of the creator's profiles and view the rest of their works. I also want to appreciate all the people that have used this addon; you guys gave me a boost into pursuing a creative hobby I had no idea I would try going for. It still feels like yesterday when they retired, but I appreciate every moment they were around. Daft Punk 2017 - SFM Model by Neverstops577 and TheScoutExe - Kerosenn I wanted to do something to commemorate Daft Punk's retirement; so I did this. This is my first GMOD project so I apologize in advance for any dissatisfaction. Currently the addon is complete, but as time passes I'll possibly refine certain aspects through user-feedback or whenever I learn and understand new techniques that can be used in this addon. Includes: Guy-Manuel and Thomas Bangalter Playermodel and Viewmodel along with their Roblox and NPC variants. If you want the models to have a metallic sheen, type mat_specular 1 in console. I generally advise not doing this since it doesn't function properly on a lot of maps. Daft Punk and the original base models and textures are not owned or created by me. These are the original basemodels: Daft Punk 2017 - SFM Model by Neverstops577 and TheScoutExe Roblox PM Pack - GMOD Model pack by ImAnAverageNormalMan The first two images are not made by me. These are the original creators: Daft Punk (1993 - 2021) by Turbino Daft Punk by Teutonic Support me: My Ko-Fi! My PayPal! Please support the original creators!
Friluft (Expansive Forest)
przez 76561198298993275
Night version: https://steamcommunity.com/sharedfiles/filedetails/?id=3648149909 gm_friluft Get your digital shinrin-yoku on with gm_friluft - an expansive and lushious forest with various types of areas to explore and play around in. Features multiple enterable buildings and areas, as well as a complex cave system underground. The terrain is inspired from forests I've hiked in in Norway. The map features custom "precombined" models, which leaves room for good performance. The goal for the map was to challenge myself and fully utilize the archaic displacement tools to create a map with detailed natural terrain. Features: - Large forest area with steep cliffs, dense forests and a seaside view - Some roads aswell as smaller paths through the forest - Several buildings and structures to explore - Cave system beneath the ground to explore - River with functioning water and water current - Fully AI noded - Fully AI Navmeshed - Custom soundscape (field recording of a norwegian forest and birds, made by me) Known bugs: The displacements dont match up everywhere. This is apparently an obscure bug, where if the brush of a displacement is weirdly shaped it will become off-grid when the map is compiled, but looks aligned in hammer.
Vietnam Helicopter Crew RAGDOLLS
przez 76561197983268072
THESE ARE RAGDOLLS. A pack of Vietnam War-era US Army Air Force/USMC styled helicopter crewmen. Contains 9 models with HL2 Citizen heads and a helmet prop. All models have bodygroups for sleeves, flak vest, belt gear, helmet visors up/down, mic/no mic, OD helmet, 1st Cavalry Division helmet, or no helmet at all. The helmet prop has bodygroups and is joint tool compatible so you can pose the visor and microphone. The flak vest, helmet, and holster & knife on the belt are from Black Ops, and the bodies are the same as those used for Taggart & Simkas' vietnam soldiers. Credits: Treyarch - Flak vest, helmet, and belt gear models & textures. Taggart & Simkas - Bodies. Valve - Heads. Rusty - Nomex glove textures. Bloocobalt & Lt_C - Enhanced citizen heads and textures. Kali - Hacking these together, tweaking rigging, adding bodygroups, and texture work. Extra thanks to whoever the original authors of the facemaps are, i just gathered up a bunch of the ones i liked and don't know where they all came from. THIS IS PART OF MY 2013 CHRISTMAS RELEASE EXTRAVAGANZA - For more stuff and things too big to fit on the workshop, check the FP thread below: facepunch.com/showthread.php?t=1338260 THE HELICOPTERS USED IN THE SCREENSHOTS ARE FROM HERE: http://facepunch.com/showthread.php?t=1338271 But please do read the thread, because they might not work for some people.
Strona 571 z 82732 (1,985,551 wyników)
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