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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Dying Light | Jade Aldemir | NPC + Playermodel – Garry's Mod Mod

Dying Light | Jade Aldemir | NPC + Playermodel

przez 76561198018172012

I have made this ragdoll model there already exist in Garry's mod to a Playermodel. I have made it for a friend. NOTE: There will not be made more Dying light models from me! ______________________________________________________________________________ • Ragdoll • Friendly and Enemy NPC • Playermodel • View hands ______________________________________________________________________________ Jade Aldemir is from the game Dying Light ______________________________________________________________________________ Credits to Takashi Komuro for the Jade model and texture. "Btw I could not get the eye texture to work. So I have made my own eye texture" Join my group for see the news about my playermodels, and who the next will be Pictures is taking on gm_flatgrass If you have any questions, so comment below Please do not reupload this anywhere!

18,722 pobrań Szczegóły →
MW Unofficial TTI JW4 Pit Viper – Garry's Mod Mod

MW Unofficial TTI JW4 Pit Viper

przez 76561198045229954

非常感谢Modern Warfare 2019 SWEPs的所有制作者,没有他们的框架就没这个mod了。 点我加入STEAM讨论组以关注使命召唤现代战争武器包的进度! 模型/MODEL: Flykes作者 base大更坏了不修 If the damage caused by the Base update is no longer fixed. 这质量绝对值200MB With a size of 200MB, you won't be disappointed The cat is out of the bag! The new pistol of John Wick Chapter 4 is the TTI Pit Viper! Taran was called upon once again to create the ultimate pistol to help John, quite simply put, kill them all. The Pit Viper was created specifically for JW4, to be the apex fighting pistol. Not only is this gun poised to take the crown for the most badass handgun in Hollywood history, Taran sent it (incognito) to take the overall title at the first ever USPSA 2-Gun Nationals in 2021. The Pit Viper was designed before the Sand Viper, but had to wait in the shadows to strike until now. The Pit Viper let its sister take the limelight—which completely set the industry on fire with no Hollywood movie behind her... (yet) Like the Sand Viper, nothing has been compromised in making this serpents hidden fangs strike. With a built in static fiber optic front sight, single port compensator, ghost profile adjustable rear sight, Extreme Engineering LiteSpeed Fire Control System, Aftec Extractor, and seamlessly blended grip safety delivers reliability, accuracy and ergonomics like no other. This is the ultimate handgun.

10,933 pobrań Szczegóły →
PlaySound Improved – Garry's Mod Mod

PlaySound Improved

przez 76561198871386386

This is an unofficial improved version of Draco_2k's PlaySound addon. Credits goes to the original creator. PlaySound enables you to play any sound and music in the game. If an admin of the server plays a sound/music, it will be heard in the whole server. But as a regular player, doing so would only play the sound/music clientside instead. The lists are accessible in the Options tab of the spawnmenu. Soundtrack lists included: - Half-Life 1 & Opposing Force - Half-Life 2 (with the Episodes & Combine Overwatch sounds) - Portal 1 - Team Fortress 2 - Left 4 Dead 1 & 2 Check out the custom lists that are currently available here. FAQ - "Is there a way to loop the tracks?" As an option, no. It is simply not possible due to engine limitations. The only other way to make sounds loop is by using Wavosaur and add loop points in your audio file, make sure it is a WAV file. In Source Engine, only WAV files support sound looping, MP3 and OGG files do not. - "Why do some of the music tracks don't play?" Some tracks come from games that require you to own and mount them, for example like Portal and Left 4 Dead 2. Or in other cases like if you're making your own PlaySound list, make sure the sample rate of your audio is at least 44100 kHz. It will not work if the value is higher than that.

29,528 pobrań Szczegóły →
TTT_abbottabad_d – Garry's Mod Mod

TTT_abbottabad_d

przez 76561198031473814

I take absolutely no credit for this map, and I am only uploading this to workshop so players who play on the Evocati server have ease of access to it and can download the map faster and more efficiently. The original creator from garrysmod . org is: XLoad3d ***Willing to take down upon request of XLoad3d or Valve, to avoid any type of ban.***

27,029 pobrań Szczegóły →
TTT Richland Remix – Garry's Mod Mod

TTT Richland Remix

przez 76561198022493588

- Overhauled visuals significantly across the whole map - Lighting overhaul and feels more real - Audio reworked across every part of the map - Remade reception building - Introduced showers - Introduced a T room - Underground is remade underneath the reception building - Vents to roof is now breakable - New Rooms underground - New path to both attics - Breakable single person T tester - Almost all traps toggled by a wall button are now Traitor buttons - Added consistency to the townhomes textures and door frames - Fixed breakables to show the player those areas can be accessed - 6 New T traps introduced - Added a goal for both Traitors and Innocents to achieve - Fixed weapon spawning (you got no idea how many shotguns there were) - Some hidden eastereggs Thanks to these helpful people Feedback / Support Name Help With Profile Link Mka0207 Programming https://steamcommunity.com/id/mka0207/ Bagel Feedback https://steamcommunity.com/id/bageltm/ Name Assets Profile Link TopHATTwaffle Real World Textures https://www.tophattwaffle.com/ Rich McNinch Orignal Map Creator https://steamcommunity.com/id/richmcninch Who are we? FWKZT is a community aimed at making servers for players to enjoy, have fun, and feel welcomed. We span servers across multiple gamemodes, with much more content, unique gamemodes, and systems in the future to come. Our TTT Server(s) offer plenty of content to keep you engaged in our servers and community. - Custom gore when killing players - Challenges with achievements coming - Shop with plenty of things to buy and wear - Blackmarket to spend your currency on weapons - Custom Traitor and Detective items - Balanced aresnal of weapons Make sure to like and favorite!

39,186 pobrań Szczegóły →
Battlefield 1 models: SMG PROPs – Garry's Mod Mod

Battlefield 1 models: SMG PROPs

przez 76561197997398945

It's time for Battlefield 1 models baby. A posing prop of the smgs from Battlefield 1 The first military-deployed submachine gun, the MP18 wrecked havoc among Allied forces in 1918. After the war it became the base for most smg's, and is the direct ancestor of the MP40 Name: MaschinesPistole 18 Manufacturer: Bergmann Waffenfabrik Class: submachinegun Caliber: 9x19mm ParaBellum or 7.63x25mm Mauser ROF: 500 rounds per minute Ammunition type: detacheable Trommel TM08 box magazine Ammunition capacity: 32 round detacheable box magazine weight: ~4.18 Kg Initially designed as a semi-automatic rifle, the Beretta 1918 eventually became the first Italian submachinegun, being used in late WW1. It paved the way for further Beretta automatic weapons. Name: Beretta Model 1918 Manufacturer: Beretta Class: submachinegun Caliber: 9mm Glisenti ROF: 900 rounds per minute Ammunition type: detacheable box magazine Ammunition capacity: 25 round detacheable box magazine weight: ~3.3 Kg Credits: DICE for Battlefield 1 The fine people of facepunch for the extraction tools Devil's Own for texture settings Nem for VTFEdit Cannonfodder for his plugins

11,456 pobrań Szczegóły →
Metrostroi Subway Simulator: 81-717.5П Аквариум – Garry's Mod Mod

Metrostroi Subway Simulator: 81-717.5П Аквариум

przez 76561198397959030

Электропоезд 81-717.5П/714.5П "Аквариум". Выполнен в вариациях Московско-Петроградской линии (ТЧ-6 "Выборгское") и Правобережной линии (ТЧ-3 "Московское"), Санкт-Петербург. Скрипты: Creat!ve Модели и текстуры: metropacker Информация по электропоезду: Narniy Обработка звуков и спонсирование проекта: SL1DE Трейлер, иконка и скриншоты: Richard Sen АСПС и КТС-О: Ven ЕЦРС: Αλέξανδρος Выражаем благодарность: _ilya2000_ за модель трафарета, Maksim_Belkin (V) за фотоматериал по салону, RloudMeister за видеозаписи по работе бегущей строки.

30,129 pobrań Szczegóły →
Kobralost NewWay - Content Weapons #1 – Garry's Mod Mod

Kobralost NewWay - Content Weapons #1

przez 76561198107512648

• Creator : Kobralost • Gmodstore Account : Kobralost • Discord : Kobralost#2710 To have a support for one of my addons you need to go on my developper discord To have a support for my server you need to go to the Kobralost Roleplay discord and to have more information about this ressource feel free to comment here.

39,046 pobrań Szczegóły →
Jalopy (SCar) – Garry's Mod Mod

Jalopy (SCar)

przez 76561197993970271

This addon adds a Musle Car Jalopy The Junker to SCars spawnlist. For right work requires Half-Life 2: Episode 2 or content.

13,253 pobrań Szczegóły →
TTT Chickenator (T Weapon) – Garry's Mod Mod

TTT Chickenator (T Weapon)

przez 76561198044525091

All love goes to https://steamcommunity.com/sharedfiles/filedetails/?id=922334896&searchtext=ttt+chicken for the chicken ai i made this after a recording session. DISCORD join me on discord if you want updates on mods or be apart of our awesome community! https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w

41,100 pobrań Szczegóły →
Team Fortress 2 Special Delivery Set – Garry's Mod Mod

Team Fortress 2 Special Delivery Set

przez 76561198116561652

This mod doesn't require TF2. Special Delivery set from Team Fortress 2. Weapons made by me. Models, textures and sounds made by Valve. Included: Holy Mackerel Mad Milk Shortstop If you found a bug - write about this in description, and I will fix this bug.

12,008 pobrań Szczegóły →
SHOOT BANG 2 - Sandbox Maps – Garry's Mod Mod

SHOOT BANG 2 - Sandbox Maps

przez 76561198201955599

SHOOT BANG 2 has been tested and should be played in the "x86-64 - Chromium + 64-bit Binaries" branch! Counter Strike: Source and Half Life 2: Episode 2 are REQUIRED for SHOOT BANG 2 to function properly! Additional Content for SHOOT BANG 2. Adds Sandbox Versions for all the campaign maps of SHOOT BANG 1 and SHOOT BANG 2. Recommended to be played after beating the Main Campaign at least once. REQUIRES the main addon! Explore around, build, create large scale battles, fight your friends in a head to head deathmatch, pose a scenario, survive an endless onslaught of bad guys, roleplay as Chad Chinlong going for a stroll or just do something else entirely, your imagination is the limit. Features: - Sandbox Versions for all Campaign Maps of SHOOT BANG 1 and 2. Enemies, triggers and music have been removed. - High quality AI Nodes, enemies are able to traverse almost the entire map unless they're blocked off by elevation. - A handful of campaign maps have been expanded and certain areas are now more opened up. - Unlike the Main Campaign, you are able to play these maps in Multiplayer with other people with no downsides or issues. - Teleport points where Chad Chinlong is supposed to seamlessly teleport to a different part of the map during the Main Campaign. - Maps are split in their appropriate category in the main menu. - Unique gameplay enhancing characteristics (Destructible Cover, Exploding Cars, etc.) Credits: - Fart: Creator of SHOOT BANG. - Coffee Man: Co-Creator of SHOOT BANG. - Valve Corporation: Creating the Source Engine as well as the majority of custom assets, ranging from models, materials as well as sounds used in Shoot Bang. - Crowbar Collective: Creating custom assets, mainly models and materials used in Shoot Bang. - SNK Playmore: Creating the Metal Slug music used in Shoot Bang. - Konami: Creating Metal Gear Solid and all the music used in Shoot Bang. - New World Interactive: Creating sound effects in the game Insurgency used in Shoot Bang. - Bohemia Interactive: Creating sound effects used in Shoot Bang. - Dub: Creating the particle effects in the GWarheads addon used in Shoot Bang. - Kali: Creating the M1 Abrams tank model, TOW Launcher as well as many other props used in Shoot Bang. - Eleven Labs: Providing the speech synthesizer service used to generate some voice lines in Shoot Bang. - Loiste Interactive: Creating the game INFRA and providing materials and models used in Shoot Bang. - Gunslinger: Creating the PMC Ragdoll Pack addon used in Shoot Bang. - Contron and Spicy_Apples: Creating the Play Station 1 Prop used in Shoot Bang. - ★♛★ AronMcZimmermann☛♛☚: Porting the UH-60 Blackhawk model used in Shoot Bang.

18,269 pobrań Szczegóły →
Metro VJ Base NPCs – Garry's Mod Mod

Metro VJ Base NPCs

przez 76561198131599141

A set of four NPCs from the Metro series NPCs include: -Ghosts (Must shine a light on them to see, insta-kill if you touch them. They will be visible as human models when you originally spawn them, just approach them and they'll initiate their 'invisibility'.) -Librarians (Friendly unless provoked) -Nosali (Hostile instantly) -Watchers (Hostile instantly) Uses assets from: https://steamcommunity.com/sharedfiles/filedetails/?id=416203814

6,684 pobrań Szczegóły →
[FNAF HW] UnWithered Animatronics – Garry's Mod Mod

[FNAF HW] UnWithered Animatronics

przez 76561198152874093

I DID NOT MAKE THESE MODELS, MYLES THE HEDGEHOG DID =====| Includes |===== -UnWithered Freddy Ragdoll -UnWithered Bonnie Ragdoll -UnWithered Chica Ragdoll -UnWithered Foxy Ragdoll -UnWithered Fredbear Ragdoll -Endoskeleton Ragdoll -Abomination V2 Ragdoll -Abomination V2.1 Ragdoll -Cupcake Prop -Guitar Prop -Withered Bonnie Mask Prop =====| Credits |===== Me - Porting to Gmod Myles the Hedgehog - Editing the Withereds to look like UnWithereds ( SFM MOD : https://steamcommunity.com/sharedfiles/filedetails/?id=1870276195 ) Steel Wool Games - For the model Scott Cawthon - For Creating FNAF =====| RULES!!! |===== 1. No NSFW/R34. 2. Don't be a jackass about the little things, let people enjoy what they want to do. That includes these.

22,032 pobrań Szczegóły →
Terrible Screen Recorder Overlay – Garry's Mod Mod

Terrible Screen Recorder Overlay

przez 76561198364995903

This addon allows you to overlay early 2000's screenrecorder watermarks. Included are: GMOD 9's watermark, Bandicam, AVS4YOU, Fraps, Hypercam 2 & 3, Screen Recorder Gold, zdsoft, LiveLeak and more. You can also use an experimental JPEGify feature that.... compresses your game window. Change the watermarks by going to Spawnmenu --> Utilities --> Recorder Options --> Settings (below Recorder Options) You can have up to 10 watermarks of choice. Uploaded by me (HaYtReZ), made by jack

21,735 pobrań Szczegóły →
GM Metropolys – Garry's Mod Mod

GM Metropolys

przez 76561198036717712

Please read description Hello everyone! At last after bugs, bugs, and many other headaches... I managed to finish an improved version of my previous GM Big Metropolys map. Remember that this map is a modification of gm_bigcity, not all the credit map I deserve it. This version brings several changes and improvements. This version includes: - New buildings. - Skyscrapers. - New skybox with more buildings in the distance Landscape chord with beautiful skybox textures (from Black Mesa). - Details. - Spaces. - Illumination. - Fixes. - Version day, night and sunset. The map pack Requires: - Half-Life 2: Episode Two. - Counter-Strike: Source. This is the final version, I doubt there is another so, there may be an update to fix any bug that is. For more information about my maps or artworks, visit my DeviantArt or follow me on Steam :D My DeviantArt Only if you wish. Thank you for your attention and subscriptions, I hope you enjoy the map! I would love to see your videos, pictures or posters made on any of the 3 maps!

12,307 pobrań Szczegóły →
[NSFW] BunnySimp Playermodel&Ragdoll – Garry's Mod Mod

[NSFW] BunnySimp Playermodel&Ragdoll

przez 76561198830229696

This is my edit of BunnySimp model for Garry's Mod. Original Gmod addon. Credits: GabryTheSniper: Port a L4D2 Model into Garry's Mod DLZ: Creator of the L4D2 Addon that replaces as Ellis. (Credits goes to him) Features: Playermodel Viewmodel Arms. Face Flexes Bodygroups which you see in the screenshot. I hope you liked my work. Enjoy!:)

18,020 pobrań Szczegóły →
Kobralost NewWay - Content Models #2 – Garry's Mod Mod

Kobralost NewWay - Content Models #2

przez 76561198107512648

• Creator : Kobralost • Gmodstore Account : Kobralost • Discord : Kobralost#2710 To have a support for one of my addons you need to go on my developper discord To have a support for my server you need to go to the Kobralost Roleplay discord and to have more information about this ressource feel free to comment here.

38,893 pobrań Szczegóły →
[VJ] GTA 5 Army SNPCs – Garry's Mod Mod

[VJ] GTA 5 Army SNPCs

przez 76561198127974873

VJ Base required: https://steamcommunity.com/workshop/filedetails/?id=131759821 Using a brand new random voice system, that uses only 1 entity for all voices instead of 1 entity for every voice, meaning they won't have friendly fire issues and should work a little better. I took it from a sentryandreas addon and used my amazing copy and paste skills to make it work with 6 different voices (So thanks sentry) check sentry's own GTA 5 army SNPCs: https://steamcommunity.com/sharedfiles/filedetails/?id=1863871779 Before you even think about asking for playermodels: https://steamcommunity.com/sharedfiles/filedetails/?id=1952036014 4 NPCs: Soldier (Basic soldier with no armor. 70 HP) Armored Soldier (Basic soldier with armor. 95 HP) Grenadier Soldier (Basic soldier armor and a grenade launcher. 95 HP) Juggernaut (Armored dude with an MG or a Minigun. 1000 HP) NPCs will have 6 different voices 8 NPC weapons: Pistol SMG Carbine Assault rifle Combat MG Minigun Grenade launcher Shotgun 2 Commands: vj_gta5army_gasmask (0/1) -- Disables soldiers spawning with gasmasks vj_gta5army_friendly (0/1) -- Makes them friendly Credits: DrVrej (VJ Base) Krazy (Weapons) Sentryandreas (Random voice code) Me, making the addon and porting the marines Rockstar (GTA 5, Models, Textures, sounds, etc)

9,766 pobrań Szczegóły →
gm_cyan_dreampools – Garry's Mod Mod

gm_cyan_dreampools

przez 76561197991353295

Big thanks to all who have engaged with my map, whether that is positive or providing advice. It's taken many years for something I have made to be so noticed and I am touched and humbled to see people from many places and your words of encouragement. I put my all into this map and it will be difficult for me to surpass, and I have responsibilities to many other things both creative and not, but I will try to honour you again someday with such a thing. Soundscapes are currently not allowed by gmpublish.exe, so the custom soundscapes will not work. All other required content should be packed into the map. Also, this map has only HDR lighting to save on download size. gm_cyan_dreampools is a sprawling, interconnected complex of around 100 rooms and corridors of many sizes and shapes, arranged to disorient and inspire exploration. There is somewhat of a puzzle, but it's mostly just exploring, interpreting what you see and hear and collecting stuff. I was inspired by demos of upcoming games such as Dreamcore and Pools after being impressed by their photorealism and environment design, but something that stood out to me that could possibly be improved on by the Source engine was how these use real-time ray-tracing and how it can lead to odd artifacts sometimes. I wondered how doable it would be to try to create such a photorealistic experience in Source. Knowing where to get very high quality textures and the best possible mapping tools helped with that! But let's be real: if you're here, you probably already know what to expect. Features - Large complex of interconnected rooms and corridors of a variety of shapes and sizes - Significant amount of verticality - Very high resolution textures and careful selection of higher lighting quality in many places - A light puzzle element and stuff to find and collect - Custom soundscapes (i.e. setups for ambient sound) which reuse base HL2 assets - A handful of vanilla sounds warped beyond recognition into unsettling ambiance - AI nodes & nav mesh (though not manually tuned) - Color correction - A lot of cubemaps - No entities - Easter eggs - Optional soundtrack using QR code links with in-game fallbacks - Some parts of the map converted to models (not the railings as you might think though, those are displacements) to free up resources so the map could be made larger - Surreal lighting model subverts standard Source environment lighting for a unique vibe A common problem with Source in poolrooms maps is that you can't have more than level of water height on-screen at the same time without the graphics bugging out. I've had to structure the entire map around trying to avoid this without having large, boring expanses or contrived winding and dry corridors all over the place. Combined with trying to avoid having dead ends, this was a challenge. There are a couple of places where you can experience water rendering problems still, but for the most part you have to go out of your way to find this. I've been mapping since 2007 so know how to work with Hammer well and do stuff to get out that extra 10%, like setting advanced VRAD settings and deeper .vmt editing with detail textures and such. This map is very close to the Hammer limits and these are even already extended by the tools I'm using, so until these can be worked around further there isn't going to be any kind of V2 which would extend the map. The only updates at this point would be ones that don't involve significantly changing the map geometry. The development of this map also spans a PC upgrade, I went from an i7-6700k/LGA1151 to i5-14600KF/LGA1700 which is no slouch! This helped a lot with being able to compile with the high lighting quality, at one point the map compile was just terminating early and unfinished with no error message because of too much lighting data because I made it so high quality. This illustrates that it got to a point where engine limits were more of a problem than time taken to compile. Credits - Tools - ambientcg.com - textures - github.com/koerismo/PBR-2-Source - PBR to VTF texture conversion - ficool2.github.io/HammerPlusPlus-Website/index - Hammer++ - knockout.chat/thread/992/1 - Slammin' Source Map Tools by slartibarty - github.com/tuxxi/propper-2013 - propper/converting map geometry to models - Testers - Dry - foxdryeternal - dDefinder - BakaKemono

23,921 pobrań Szczegóły →
Iron Man Proton Cannon [SWEP] – Garry's Mod Mod

Iron Man Proton Cannon [SWEP]

przez 76561197960487064

"Target Acquired, PROTON CANNON!!" a gigantic repulsor cannon, that fires off an enormous beam. for those who don't like anime, nor black mesa Findable under Weapons Tab-->Other-->Proton Cannon LeftMouseHold=Shoot Beam (100000DMG, admin version: 500000000DMG, vaporizes props) RightMouseClick=Ironsight make sure to check out my other addons if you are interested. My Workshop Addons

20,276 pobrań Szczegóły →
Friendly Manhack&Rollermine – Garry's Mod Mod

Friendly Manhack&Rollermine

przez 76561198065894505

Donate to support me and for more stuff New buddies for Resistance! Adds friendly manhack and rollermine for Gmod. These friendly behavior is defined in engine.I just unlocked it with lua script. Manhack have green glow light and rollermine have orange skin and lightning attack. Rollermines will also follow you and shocks combine soldiers corpses. You can also spawn entities with them that have save and dupe support. They are inactive until you load save or dupe with them. You can test my Manhack Battle save that uses this addon. Tab:Spawnmenu->NPCs->Humans + Resistance Save&Dupe Entities Tab:Spawnmenu->Entities->Save&Dupe Stuff

13,022 pobrań Szczegóły →
[tsp] Assault Rifles '21 – Garry's Mod Mod

[tsp] Assault Rifles '21

przez 76561198013190538

A collection of random assault rifles. Mostly EURO-Trash. Alt/Ctrl = Steady E+RMB = Firemode E+LMB = Suppressor LMB = Magic RMB = Sights R = Reload - Beretta AR70 - Beretta AR70 M145 - Beretta ARX-160 - CZ 805 - CZ 805 Holo - FB Radom MSBS - FN F2000 - FN F2000 Tactical - FN FNAC - FN FNAC ACOG - FN FNC - FN FAL - FN FAL (Scoped) - FN FAL-OSW - FN L1A1 (Scoped) - FN M240 - FN Mk 17 Mod 0 - FN SCAR-L - FN SCAR-H - IMBEL MD97 - SIG SG550 - SIG SG552 Commando - SIG SG552 Commando Betamag - SIG SG552 Commando CQB Preview videos and hi-res screenshots are needed, if you have high resolution videos/stills of this addon in action, link it in the comments below and I will feature it, thanks! Requests: https://steamcommunity.com/workshop/filedetails/discussion/319899597/1607148447824513475/ Other releases: http://steamcommunity.com/sharedfiles/filedetails/?id=1232751938 FAQ: http://steamcommunity.com/sharedfiles/filedetails/?id=493558238 Please read the FAQ before posting comments. Discussion thread: http://steamcommunity.com/workshop/filedetails/discussion/319899597/1621726179582380828/ I take no credit for the original base, the original models/animations, and the original textures. All credit for the models/animations rests solely with the extremely talented community on gamebanana. Enjoy!

15,503 pobrań Szczegóły →
Clark (backrooms movie) Faceposing – Garry's Mod Mod

Clark (backrooms movie) Faceposing

przez 76561198978606502

Clark from the backrooms movie! Faceposing for all clarks! Includes 5 bodygroup outfits! * clark's plain outfit * captain clark * clark's plaid outift * clark's work outift * clark's red coat outift Other playermodels: Mary: https://steamcommunity.com/sharedfiles/filedetails/?id=3746213214 Kat: https://steamcommunity.com/sharedfiles/filedetails/?id=3758611551 bobby: https://steamcommunity.com/sharedfiles/filedetails/?id=3775413787 Phil: https://steamcommunity.com/sharedfiles/filedetails/?id=3780692089

48,417 pobrań Szczegóły →

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