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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Fixed Citizen Animations
przez 76561198211802676
IF IT DOES NOT WORK, EXTRACT THE ADDON INSTEAD Fixed Citizen Animations - Fixes male and female pistol animations - Fixes shotgun reloads for all human NPCs - Fixes male medics - Fixes Alyx's animations with her gun - Faster shooting transition animations - Consistency between male and female swing animations - Added shotgun racking sound for male characters May conflict with other citizen animation replacements, check your load order! Join the discord server if you want to discuss my addons! Tags: improved, patched, anims, rebel, refugee, human, npc
ttt_templar_b2
przez 76561198052589582
The author of this map is unknown. I found it here: http://gmod.gamebanana.com/maps/180453, where it was redistributed by Exho (also not the creator). If anyone knows who made this map I'd appreciate it if I could contact them about uploading it. The images are also from that page. Features: Traitor Traps Easter Egg: Hint, bring the baby to the altar Plenty of weapons and ammo Tight corners and hiding places This map has a very medieval feel but doesn't look worn or damaged. It makes for some interesting game play in a strange, foreign environment.
Realistic Breaking Crates
przez 76561197960487064
From maker of Realistic Leaking Barrels, another quality of life script that makes crates drop more gibs, just like in Half-Life 1. The props will vanish over time and won't collide with the player. ConVars: -real_crates_fadetime 20 | in seconds, when props start to fade out -real_crates_fullamountmax 15 | max amount of props that can drop by a crate -real_crates_fullamountmin 0 | min amount of props that can drop by a crate -real_crates_fullchance 0.75 | chance for a crate to gib -real_crates_maxgibs 512 | maximum gibs on map from crates -real_crates_useCustomProps 1 | if 0, don't use included BMS and HL2 beta gibs More QoL addons Tags: Movie, Shootout, Realism, Box Genocide make sure to check out my other addons if you are interested. My Workshop Addons
NEOTOKYO° - Sanai
przez 76561199006886017
| Original by Knights | | Ported to GMOD - Not my map! | Beautiful three floor building for close quarters combat. Navmesh and AI nodes included nt_sanai_ctg Bugs: crabs at spawn wont stop bleeding. Content Files (Required): https://steamcommunity.com/sharedfiles/filedetails/?id=2809149404
VRMod Simfphys Fix
przez 76561198125066688
About This addon allows Simfphys vehicles to be driven with VR controllers through emulating a joystick. Emulated inputs are completely analog, allowing for finer control over acceleration and steering compared to binary keyboard input. Some oculus users may experience issues with the brake/reverse button. I haven't yet been able to track down the root of the issue, but it seems to only affect Oculus Touch controllers. If you have a oculus headset and you'd like to help me test this addon, feel free to join this discord server: https://discord.gg/ThgPBDv Feel free to report any bugs in the discussions section.
[ArcCW] MP5 (Call of Duty: Black Ops Cold War)
przez 76561199096874448
"Full-auto submachine gun. Fast fire rate with low recoil. Good visibility and control while firing." The most known and recognizable SMG in the world. Ported from TFA to ArcCW base. Have fun! FEATURES: -c_hands -Switchable firing sounds(between BOCW and Warzone). -10 attachment slots. -Stats made closest to the original game. -Fixed and tweaked animations from the TFA port. -Custom Pack-a-Punch camo -Additional integrated attachments if you have the Black Ops Pack. BOCW Attachments I am planning on converting all of Laby's BOCW TFA weapons to ArcCW. Here's a list of stuff I will or might convert in no order: -Bullfrog -FFAR1 -Groza -Hauer 77 -Krig-6 -Mac 10 -Milano 821 -XM4 CREDITS: Treyarch: Assets from the game CoD:BOCW. Arctic: ArcCW Base Laby: The original TFA weapon Owlie: Pack-a-Punch camo 8Z: Super helpful Steam guide Scobalula: Greyhound 76561199014834279: Hands Counter Strike+: Attachments. Black Ops Pack: Attachments.
GM_Gilmancity Remastered (Zombie invasion map)
przez 76561198282591161
Zombie Master's Gilman city remastered by me using Global's V3 as a base. Gm_gilmancity is a zombie invasion map, where your goal is to survive as long as possible. Start the zombie invasion by using the radio in the main house and stop it by using the smaller device next to it at any time. If you prefer to just explore the place or put your own npcs, don't use the radio. The map doesn't give you weapons, so you have to spawn those yourself, but you'll find a lot of ammo around. The map has music tracks, which do get affected by the music volume. Make sure you turn music volume up if you want to hear them. There is also a dev room under the main house if you need the music off. The map has navmesh and ai nodes. What does this remaster include compared to the previous versions? ● The ability to stop the zombie invasion without cleaning up the map. ● Rainy day, night and nightmare version of the map. ● More enterable buildings! ● Difficulty increases as you play (survive an hour and experience the bloodmoon difficulty alongside with it's tense music). ● More interactable objects and events. ● Previously inaccessible sewer pipe is now accessible. ● Added zombine. ● AFK room for your friends when they have to use the bathroom. ● Clipped stairs. ● A lot of details added everywhere, 3D windowsills, more soundscapes, improved lighting, redone brushwork with higher poly counts, skybox improvements with moving clouds and dynamic weather effects (ex. thunder, bloodmoon) Turned most prop_dynamic entities into prop_static ● Friendly Alyx shop owner and her clone friend. Credits: Zombie Master: The original creator of the map. Global: Ported Zombie Master's zm_gilmanhouse_v2 and edited it for V3. https://steamcommunity.com/sharedfiles/filedetails/?id=739139559 Echo: Remastered version of gm_gilmancity, made using Global's V3 as a base. Development time ~3.5 months (before any updates). Music used on the map is from following games: -7 days to die -Tomb raider the angel of darkness -Crazy machines elements -Braid anniversary edition
Combine Auto Gun
przez 76561198065894505
Donate to support me and for more stuff A stationary Combine Pulse Turret.(Entity) Work as Automatic Airboat Gun. Can destroy:Helicopters,Striders,Gun Ships,Floor Turret,Rollermines. This addon also contains Remote Controller which allows you control Auto Gun.(Turrets will shoot in your aim position.) Requires Half-Life 2 Episode Two content. Auto Gun can be found in category:Entities>HL2 Remote Controller can be found in category:Weapons>HL2 CVar Options can be found in:Spawnmenu>Utilities>Scripts>Auto Gun. Features 100% original effects. Kill icon. Original model. Original sounds. Properties are similar to Auto Gun from 'The Junk Yard'.(Half Life 2 Episode Two 'Under the Radar' Chapter.) Remote Controller SWEP. Multiplayer Support. Admin Only. You should aim remote controller to metal plug to control autogun. If you want to make autogun hostile or friendly, go to:Spawnmenu>Utilities>Scripts>Auto Gun.
Aucun son derriere le mur / No sound behind the wall
przez 76561198186354377
French : Cette addon permet que derrière un mur aucune personne ne vous entend English : This addon allows that behind a wall no one can hear you ! Avertissements ! - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. © 2020 - 2021 - DevSource.fr - Tous droits réservés, Maxouuuuu.#7316 Groupe Development Source Development Source Github DarkRP LifeRP DevSource
[Photon] Dacia Duster Police nationale
przez 76561198102765620
Informations Dacia Duster Police nationale Le Dacia Duster Police nationale est la reproduction d'un véhicule utilisé par la police. Il n'est pas très rependu en France métropolitaine, mais est beaucoup utilisé sur l'Île de la Réunion. Il est utilisé pour tout type d'intervention. Tous les éléments de ce véhicule sont fonctionnels et ont été vérifiés avant d'être mis en production. Pensez à évaluer et à partager cette addon cela m'encourage à continuer. FAQ Q: J'ai un ou des problème(s) de texture(s), que faire ? R: Assure toi d'avoir bien tous les addons requis. Tous les éléments requis sont dans la colone à droite. Q: Comment faire spawn le véhicule ? R: Pour faire spawn le véhicule, rendez-vous dans le menu des props puis clique sur "Véhicules" puis "Guillaume's Cars" et enfin clique sur le véhicule que tu veux faire apparaitre. Q: J'ai une suggestion ou une question, où puis-je te la poser ? R: Si tu as une question, une suggestion ou une demande, pose-la dans les commentaires. Q: Comment faire des skins pour mes véhicules sur Garry's Mod ? R: Rendez-vous ici (document Anglais) Liscence Copyright 2016 Guillaume. Ce contenu est interdit de publication sur Steam, sauf par le compte Steam Guillaume.
CS:GO New M9 Knifes / Custom Knifes
przez 76561198083158409
If u find any Errors just post it down bellow. Its mixed, this Addon contains Official CS:GO Knifes and Custom. Knife List: M9 Bayonet Marble Fade M9 Bayonet Black Laminate M9 Bayonet Doppler Black Pearl M9 Bayonet Case Hardenet M9 Bayonet Combat M9 Bayonet Crazy M9 Bayonet Doppler Phase 2 If u want to Support me: Donate: https://www.paypal.me/OmnitirixBotOmni My Youtube Channel: https://www.youtube.com/Omnitirix And dont forget to Like and Favourite This :3
RDR2 Mechanics
przez 76561198143649253
For urgent questions or bug reports refer to my profiles info box. Red Dead Redemption 2 Mechanics Current features: Deadeye, Killcam, Low HP Effects, Death/Spawn effects bind "key" "deadeye_mark" bind "key" "deadeye_toggle" key can be mouse3, mouse4, mouse5 or whatever the hell you want - Deadeye works in multiplayer but with slowmotion forcefully disabled. It gives you a 50% chance of ignoring the damage dealt to you when in it. You can regenerate deadeye faster by smoking a cigarette from the optional mod list. Allows you to mark explosives and grenades to make them explode prematurely. Bind deadeye_mark and deadeye_toggle to use it. - Killcam only works for singleplayer. It slows down the game massively so NPC's can't really damage you, but just in case there's damage immunity during the killcam segment. - Low HP works everywhere and with no limitations. Only problem is that it's pretty performance heavy. - Death and spawn effects can be toggled in the q-menu. Death effect slowdowns the game in singleplayer, in multiplayer it might act funny. Optionally you may install these mods for extended functionality: - https://steamcommunity.com/sharedfiles/filedetails/?id=1699435498 - Lets you regenerate deadeye faster. Don't overdo it though, you may contract throat cancer. If something doesn't work make sure to try these steps before reporting a bug: - Disable anything that might change the pace of time in your game. In ARC9 for example you must disable slow-mo breathing. - Disable anything that might do things differently based on time. For example TFA does some sound manipulation and might warp the sounds, so sv_tfa_soundscale must be disabled - Play on singleplayer... It's most tested on SP and most features wont work right anyway because you're not able to change timescale or give someone extreme accuracy - Disable mods that might interfere with this one. Mods that hook into entityfirebullets and return a non NIL value from it WILL mess with deadeye because it's used to detect shots and reliably remove marks. - Disable mods that might change your view. Killcam might interfere and not work reliably if such mods are loaded. - SHMovement will cause visual issues due to it relying on timescale for viewbobbing effects. Check out the options menu for configuration or alternatively modify the cl_rdrm_ commands!
[ARCHIVED] [TFA] Psycho Killer Axe
przez 76561198061973831
This mod is old as hell and my no longer work! I've long since stopped working on it! If you're having problems with them, take it into your own hands! Edits are fine, just re-upload with proper credits! I will not do anything to these old mods! HEEEERE'S JOHNNY! The original addon can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=789393714 Credit to Nopeful for almost everything else. Features: c_hands Heavy and light attacks Standard TFA melee features, doorbusting, etc spookum. Before you ask- Playermodel: http://steamcommunity.com/sharedfiles/filedetails/?id=951736106 Map: http://steamcommunity.com/sharedfiles/filedetails/?id=128002457 "How did you chop off that NPC's head?": http://steamcommunity.com/sharedfiles/filedetails/?id=795055947
VOCALOID - IA School
przez 76561198291983872
This is my first time to upload Garry's Mod model. - Jigglebones (hair and skirt) - Facial Animations - PlayerModel and NPC - Firstperson view arms Special thanks to ZeniCrow who teach me how to make facial animations Model: mqdl
MW Unofficial MAC-10 (Remake)
przez 76561198454729207
非常感谢Modern Warfare 2019 SWEPs的所有制作者,没有他们的框架就不可能有这个武器。 点我加入STEAM讨论组以关注使命召唤现代战争武器包的进度! Languages Supported Translator English Yes Pathfinder_FUFU Simplified Chinese Yes Pathfinder_FUFU Traditional Chinese Yes Oguri Cap 【GM】 Russian Yes berry Swedish Yes Moka_Akashiya85 The Military Armament Corporation Model 10, officially abbreviated as "M10" or "M-10", and more commonly known as the MAC-10, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. It is chambered in either .45 ACP or 9mm. A two-stage suppressor by Sionics was designed for the MAC-10, which not only abates the noise created, but makes it easier to control on full automatic (although it also makes the gun far less compact and concealable). Military Armament Corporation never used the "MAC-10" nomenclature in its catalogs or sales literature, but "MAC-10" is frequently used by Title II dealers, gun writers, and collectors. For a decade, the semi-automatic pistol version of the weapon was forbidden in the U.S. under the assault weapons ban enacted by Congress in 1994. ---wiki This is Earthman's Mac10 but reworked to current base, he gave me permission to upload it myself so here it is (I have no idea where the models so no credit, yet)
[VRChat] MamaGen - [Playermodel]
przez 76561199473847465
idk - 20 Jigglebones - Playermodel (obvious) - Ragdoll - Eye Tracking / QC Eyes - Bodygroups - Texture Variation - C-Hands / Viewmodel This item is not authorized for posting on Steam, except under the Steam account named Alvaro; Steam id "hatred1999" Modifications or Redistribution of this addon without explicit permission is prohibited. Tags protogen furry cyborg idk lol Roleplay Cartoon Movie female Fun Scenic Furry
[Gmodstore] [#1770] HUDHive DarkRP HUD [Resources ONLY]
przez 76561198135875727
After a HUGE request for a DarkRP HUD by customers; I decided it was time to do so. HUDHive has two goals in mind; the first one being to continue to keep a color scheme going across the board but also giving it a unique personality, and a package that will contain multiple styles. I plan to keep HUDHive going for awhile in regards to new schemes coming out once in awhile, meaning you'll get updated looks for a one-time purchase. Also, introducing a new idea to HUDs; instead of keeping the GUI images within a workshop collection, having them actually loadable from a website URL just like my other scripts have done. Instead of having to manually upload a workshop if you want to modify the HUD's visual appearance (or FastDL), you can actually upload images to your own webhosting, and simply modify the image path within the configuration. As always, I will keep pushing out updates as I get new ideas or customer suggestions come in. Features * Compatible with Hunger Mod * Compatible with TCB Stamina System (https://github.com/TheCodingBeast/TCB_Stamina) * Compatible with Leveling System (https://github.com/vrondakis/Leveling-System) * Compatible with ScriptFodder Advanced Leveling System (https://scriptfodder.com/scripts/view/55/) * Ability to position each HUD panel. * Over 50+ customization options which include colors, positioning, and much more! * Main images of HUD can be hosted via a website and loaded; instead of using workshop collections. Making it easier than ever to customize the HUD however you want. (Does not include the icons). * Solid background color w/ blur effect available. * Ammo system displays current clip and reserve ammo, as well as a progress bar * New Agenda GUI * New /admintell GUI (default DarkRP style available as well) * New Over-Head HUD * Wanted/Lockdown Notification System * Icon pulse animations based on actions * Custom titles feature based on ranks or Steam32 ID * Works with all cloaking tools (over-head HUD disappears if player is cloaked) * All areas can be toggled between ICON or TEXT mode. * Much more! Available At https://scriptfodder.com/scripts/view/1770
Black Ops 2 AN-94 [CW 2.0]
przez 76561198042718533
I watched a friend play some Black Ops 2 recently, and I really like the AN-94 model in that game. I decided to make a CW 2.0 Gun of it. Requires CW2.0 only. It's located in the Rysingson's Guns tab. Addon the model was taken from Addon the attachments were taken from Thanks a lot to Megadeth9811!
Spillable Drinks
przez 76561198015206549
By: Sakarias88 Now you can pour out liquid from the different bottles and other liquid containers! These entities might be useful in RP to add some realism, comics or you can just screw around with them. You can open all bottles but you can only close some of them after they have been opened. You can also shake them until they pop! Entities description: To open a bottle just press the use button and you will hear a sound and to close it you press the use button on it again (if you can close the bottle). To pour out liquid simply tilt the bottle more than 90 degrees Beer It contains 40 units of beer. You can shake it. You can both open and close the bottle. Small Beer It contains 20 units of beer. You can shake it. You can open the bottle but not close it. Milk It contains 40 units of milk. You can't shake it. You can both open and close the liquid container. Waterbottle It contains 20 units of water. You can't shake it. You can open the bottle but not close it. Soda It contains 40 units of cola. You can shake it. You can both open and close the bottle. Small Soda It contains 20 units of cola. You can shake it. You can open the bottle but not close it. For some reason Sakarias88 didn't upload these to the workshop if he wants this addon deleted I will delete it. Yes, I suck at posing and thumbnails so don't annoy me with it.
Fidget & Ahrah from "Dust: An Elysian Tail"
przez 76561198000695508
UPDATE: Fidget *should* now be posable like a normal ragdoll, although I'd still recommend using the Ragdoll Mover tool since her bones are small and glitchy. I also added the little pink highlights on the edges of her eyes and gave Ahrah a lightwarp. If it's not updating, try resubscribing and leave a comment if that doesn't work. At university I had an assignment to model a fictional character and a prop, so after choosing and creating these two in Maya I figured I'd texture and rig them for Source Filmmaker; pictured is the end result. This is the first time I've done proper models so there's much room for improvement, but I'm generally happy with how they turned out. That said, constructive criticism would be much appreciated, especially if you've had modelling experience. I am aware that Fidget does /not/ yet have movable eyes or fingers, facial flexes or fully foldable wings and her elbow deformation isn't great, but I plan to add/fix these in future versions. Info dump: Ahrah has exactly 3000 tris, baked ambient occlusion, phong shading/masking, phong exponent and normal maps and self-illuminated symbols on the blade. Fidget has 7310 tris, a custom lightwarp and jiggleboned ears. Dust: An Elysian Tail © Dean Dodrill/Humble Hearts (of course)
Crisis Response
przez 76561198447129180
A small CQB map set somewhere in downtown Ascot. I was playing this game called Crisis Response. It's basically a 2D tactical shooter and has some really cool mechanics that I had never seen in other games such as a simulating bodily functions like pulse, breathing, blood oxygen and what not. It's kind of gnarly actually. The main game mode took place in a small alley where you have to raid a small apartment area or or something and take down the perpetrators. It was really interesting as I had never played a side scrolling tactical shooter before and wanted to see if I could translate the style and feel over to 3D. This was the work of a good few weeks of drinking a shit ton of ginger tea. Credits: Valve - textures and models Loiste Interactive - some textures Crisis Response Game: https://www.indiedb.com/games/blood-bullet Cold CityNight 1032PM 210209_0248.wav by klankbeeld -- https://freesound.org/s/625668/ -- License: Attribution 4.0 room-tone apartment 8am.flac by klankbeeld -- https://freesound.org/s/369216/ -- License: Attribution 4.0 Police helicopter operating. by SoundsnapFX -- https://freesound.org/s/583974/ -- License: Attribution 3.0 https://freesound.org/people/ERH/packs/2107/ Foley_Object_Fridge_Motor_Humming_Loop_Mono_NTG4.wav by Nox_Sound -- https://freesound.org/s/556369/ -- License: Creative Commons 0 Psst Pst Hey by landonbrine -- https://freesound.org/s/709641/ -- License: Creative Commons 0
Perfect MapVote
przez 76561198064760097
(Thank you Vox Andrews for the great workshop icon) A collection with all gamemodes: https://steamcommunity.com/sharedfiles/filedetails/?id=811646720 Ladies and gentleman, the time has come! Now is the time for Gmod multi-gamemode servers! Let's call them MG servers. How it works: The addon detects installed gamemodes and maps for each gamemode automatically. Install the addon und you're good to go. At first players get to vote for a gamemode and then they can vote for a suitable map. It works with ULX's Mapvote Blacklist. So if you wanna remove a map from mapvote just do it in the ulx !menu. (Optional) Features: + Voting for a gamemode and map + Switch between list layout and a fancier image layout + Deactivatable gamemode vote + Map Previews + Different languages supported + Statistics about how often a map has been played + Customizable gamemode descriptions during gamemode vote + Skip Mapvote if there's just one map/gamemode + Alphabetical sorting of gamemodes and maps or sorted by rating possible + Vote Option to replay the current map+gamemode + Automatic recognition of installed maps and gamemodes + Automatic selection of suitable maps for the chosen gamemode + Manual setting / blacklisting of votable gamemodes and maps + Have commands run automatically when a specific gamemode is loaded + Enable/disable gamemodes depending on current player count automatically + Extend a map session when in sandbox + Set a cooldown for mapvotes after one has been cancelled + Adjustable countdown for switching from sandbox so people have enough time to save their creations + Vote menu scales with monitor resolution + Allow players to rate gamemode and map and show ratings during Map Vote + Config option to block maps containing css content + Automatically downloads missing map icons from workshop and saves them in files + Allow players to send out pings during a mapvote Currently supported languages: + English (en) + German (de) + Spanish (es) + Chinese (zh) + Russian (ru) + Turkish (tr) + French (fr) + Japanese (ja) Additional Addons: + Create and Synchronize Map Icons between Server and Client: https://steamcommunity.com/sharedfiles/filedetails/?id=2991367425 + Set up automatic, gamemode-specific downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2965162101 HELP SECTION: The help section exceeds the character limit of this page so it was moved to here: https://steamcommunity.com/sharedfiles/filedetails/?id=2900030705 Tags: Mapvote, Map Vote, Mapvoting, Map Voting, Gamemode Voting, Gamemode Vote, Gamemodevote, Fretta-like, gmvote, vote, voting, system, server This work is licensed under CC BY-NC-ND 4.0
Map Icons Plus
przez 76561198035855642
Over 600 original map icons to help fill out the blank spots in the New Game menu. Contains icons for all Black Mesa: Source maps, many custom Garry's Mod, CS:S and HL2DM maps, as well as several custom map categories. Does not actually include the maps themselves. (This should be obvious.) I'm taking suggestions for other maps so long as I'm able to run them; please post them in the "Icons Request" discussion. Redistribution and that sort of thing is permitted so long as credit is given. If you found it useful, please rate it! Comments are welcome too, and stay subscribed for further updates!
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