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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Splatoon Smart AI
przez 76561198037340244
FINALLY Original uploader has put those playermodels back in workshop now! YOU NEED SQUID SISTER, INKLING, AND OCTOLING NPC FOR THIS TO WORK. Listed in Required Item, Thanks to them to make this NPC. And Thanks to Vaultdroid for telling me to fix eyes size. To fix this, type "r_eyesize 0" without quotation mark in console, this fix that problem. Thing you should try. type "ent_fire npc_citizen startpatrolling" in your console to make "nice" NPC patrolling around, type "ent_fire npc_combine_s startpatrolling" in your console to make "rude" NPC patrolling around Apply everytime you summon new NPC or they'll not walking around, If thet face each other. Hehehe.. Gunfight start there. ========== Thanks to Squad KeyValue, I can manage to make them more smart. Work best in AI noded maps. They can follow you even when you're running so fast like Sonic. Enemy can hunt you, call reinforcement. BUT!. I can't managed to make every Inkling has random color, You need to color them manually using Ragdoll Colorizer, Here ( http://steamcommunity.com/sharedfiles/filedetails/?id=267610127 ) If you know how please tell me in comment section, Or report any bugs , I'll fix that. Splatoon's assets are ©Nintendo and are used without permission.
Bendy and the Ink Machine V1.4.0.4 - Allison Angel (Ragdoll, PM, NPC)
przez 76561198042422678
Allison from the end of Chapter 4. Includes: 4 Bodygroups Hair jigglebones Hostile and friendly NPCs C_Arms Face Flexes Sword prop Credits: Coda - Port (SFM), rigging, flexes. jQueary - Port (GMOD), player model, poster. RobGamings - Material assistance Beast Bendy: https://steamcommunity.com/sharedfiles/filedetails/?id=1549604989 Bendy playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1378770908 Lost Ones playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1380722782 Sammy Lawrence playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1379953352 Tom playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1382819587 Norman Polk: https://steamcommunity.com/sharedfiles/filedetails/?id=1389589849 Brute Boris: https://steamcommunity.com/sharedfiles/filedetails/?id=1413684752 >>Check out the original SFM addon here<< -Check out Coda's YT Channel -Check out RobGamings DeviantArt
Mordecai the Hunter BL2 [player/npc]
przez 76561198010780650
Mordecai the Hunter from the game Borderlands 2. Player model, npc and ragdoll. There are 2 skins. The first to be painted in a different color. Second painted standard colors of the game. Use this tool
Schwarz's SWEPS Reupload
przez 76561198049524525
This is reupload of my SWEPS from Beta to GMOD-13 Includes: Glock-17 M4 M4 v2 MP5 Pipe Wrench (Fixed) And I'am want to announce next SWEP pack..
Breath of the Wild - Bow SWEPs [v0.9]
przez 76561198013113952
PLEASE NOTE: THIS ADD-ON IS NOT COMPLETE! I HAVE UPLOADED THIS TO LET PEOPLE TRY IT OUT! This is a Scripted Weapon Recreation of some of the bows from : Breath of the Wild. Features: -Arrow physics designed to work well in multiplayer! -Modular arrows system, very easy to add onto! I will add a guide for creating custom arrows and bows closer to completion. -Set up for AutoIcons Bows in this pack: -Wooden Bow -Traveller's Bow -Soldier's Bow -Knight's Bow -Royal Bow -Royal Guard's Bow -Boko Bow -Phrenic Bow -Golden Bow -Ancient Bow -Savage Lynel Bow Arrows in this pack: -Arrows -Fire Arrows -Ice Arrows -Bomb Arrows -Ancient Arrows -And some funny arrows not from the game Each bow features a unique damage value and draw speed. The Golden Bow has increased zoom, and the Ancient bow has straighter shots. I will be including every single bow from the game that i can once i get more done with the code. This also contains Scripted Entities. You will need to collect ammo for your bow before you can use it. CVars: -botw_arrow_ammo_max <#> - Maximum amount of regular arrows you can carry -botw_arrow_<type>_ammo_max <#> - Same as above, but for other kinds of arrow. -botw_arrow_destroytime <#> - Number of seconds arrows will remain on the ground as items if they collide with the world. You can use -1 to make them stay forever, and 0 to make them never drop in the first place. -botw_bow_<class>_damage <#> - Override the damage this weapon's arrows do. Tip: If you're interested in seeing how the projectile collisions work, use the console command 'developer <0 or 1>' the debugoverlay will show the hitbox movement Incomplete Elements -Particle effects -Arrow damage effects -Missing some sounds -Arrow physics -Arrow Models Please let me know what you think! Compatible with Spawnmenu Nested Categories! Credits: https://www.models-resource.com/submitter/Trikeboy/ - Model ripping Nintendo - Assets
Dark Valley (Lost Alpha)
przez 76561198093517798
A gloomy area just east of the Garbage, with the Truck Cemetery in the north, and the Darkscape and Waystation to the south. It is a place frequented by some of the most experienced stalkers, though they are outnumbered by the bandits, who have taken the construction site to the north for their base. To the east lies a derelict administration block and factory complex. Legends say that this complex was the hideout of the Monolith group before they crossed the Barrier, and that there’s an underground lab buried within somewhere. No one has returned from there alive though, so no one can tell for sure just what nasty surprises await. This map is a recreation of the Dark Valley level from S.T.A.L.K.E.R.: Shadow of Chernobyl builds by GSC Game World. It is featured in the Lost Alpha mod. Due to Hammer/Source limitations, the map may differ from the original level. It can be found under the Roleplay section, as rp_darkvalley_la. Features - Admin room beneath the Abandoned Pig Farm, with buttons for ambient music featured in the Dead Air mod, blowouts, day and night - AI nodes for NPCs - Ambient sounds - Compatibility with StormFox - Dynamic interior props and emptiness for unique prop placement - Navmesh for Nextbots - Usable campfires Locations - Road to Darkscape - Abandoned Pig Farm - Anomalous Scrapyard - Old Army Camp - Gas Station - Admin Bloc (Old Monolith Base) - Lab X-18 - "Devil's Fingers" Anomaly - Construction Site (Bandit Base) - Road to the Truck Cemetery All rights of course belong to GSC Game World, as the developer of the S.T.A.L.K.E.R. series.
WH40K Bolters and Bolt Pistol (Tweaked)
przez 76561198034663118
NOTICE: The bolt pistol weapon will require CS:S to be mounted or else it will show up as an error. Original versions by StevenCortez here: Bolter and storm bolter: http://steamcommunity.com/sharedfiles/filedetails/?id=264382227 Bolt Pistol: https://steamcommunity.com/sharedfiles/filedetails/?id=265495171 New bolt pistol model by Quinnjdq, hexed and hosted by Twister980 here: https://steamcommunity.com/sharedfiles/filedetails/?id=125441161 Space marines! Have you ever wished you had more firepower? Do your bolters feel more like autoguns? Or worse, lasguns? Not enough armor-piercing explosions for your taste? Wish you had ordinance that could do more than mildly annoy a carnifex? Well I've got just the thing for you. Introducing the re-made, re-tweaked, re-armed Bolter! Featuring: * Three weapons currently included, a standard bolter, a storm bolter, and a bolt pistol. All bring the fear of the Emperor to the enemies of the Imperium, with the bolters offering selective-fire capability and full-size magazines, with twice the firepower in the case of storm bolters! * Functional iron sights, re-aligned to actually match up with your point of aim. You're not an ork, so don't aim like one! * Explosive impact effects, guaranteed to send the enemies of The Imperium running for cover! And as a bonus... * Explosive impact effects actually DO something. Want to shoot down that xenos gunship or tripedial war machine? Don't reach for a flashlight, reach for a REAL weapon! Near-misses shall not save your foe. * Fear not the power of your bolter, for bolter shells have a minimum arming distance. * CHARGE the enemies of man, bolter fire blazing across the battlefield! Translation from Imperium-speak: A tweaked version of Steven's bolter and bolt pistols SWEPs, with rebalanced firepower. Gave them a more visually impressive effect via changing the tracer, and added code to generate an explosion if the impact is a certain minimum distance away from you. It also now lets you reload even if a canned animation isn't finished yet, and you can fire while running (though this disables aiming). Also eventually revived the distinction between the standard bolter and the storm-bolter, with the latter having 60-round magazines and twice the rate of fire, at the expense of accuracy. The bolt pistol also uses a newer, better-looking model, as the original model seemed very glossy and low-res compared to the bolter's model. The radius effect is able to damage Striders, Gunships, and certain other bulletproof NPCs. Basically everything except choppers and dropships, which seem to be immune to explosions outright. Bugs and Other Oddities: * Certain bulletproof NPCs remain unaffected by this weapon, mainly Hunter-Choppers and Combine Dropships. * No fancy kill icon, despite having been able to add in a spawn icon and weapon select icon. Credits: Steven: Original source of SWEPs. Quinnjdq: Creator of improved bolt pistol model. Twister980: Hosting said model. Garry's Mod Wiki (both the old and new ones): The usual code information. Games Workshop: Well no scheisse Sherlock, this is a Warhammer 40,000 weapon.
Dynamic Combine Hunter Jumping Down
przez 76561198014156036
Combines have added Long Fall Boots to their three-legged hunters . Features - Combine Hunters will now jump down from great heights if their target is on the lower ground - This will prevent more situations where if they are spawned somewhere on a small high platform, they can't move at all. - Disable their Long Fall Boots by typing "wblhunterjump_enable 0" - Set the distance on how far they can jump down using "wblhunterjump_maxdist" (4000 default) - Hunters are now more mobile and can live up to their name better Try fighting The Combine faction now and see how it goes Do they jump upwards? - No, they have Long Fall Boots, not jetpacks. (and they are heavy) - Although the arc goes higher for some reason when they jump off a very high place Like and Favorite if you loved it! ^w^ Check out my other mods! Donation would be appreciated for my work ^_^ https://ko-fi.com/wblack57 Have fun getting Hunted Down! tags: hunter, jump, NPCs, AI, movement, optimization, pathfinding, combat, Tacticool, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side
[simfphys] GAZ 2975 Tiger
przez 76561198109116632
The GAZ Tigr (Russian: Тигр and English: Tiger) is a Russian 4x4, multipurpose, all-terrain infantry mobility vehicle manufactured by GAZ, first delivered to the Russian Army in 2006. Primarily used by the Russian Federation's armed forces, it is also used by numerous other countries and organizations Original: https://steamcommunity.com/sharedfiles/filedetails/?id=887414609 Only thing that is different: There is no LMG on top of the car as it's not working.
[LVS] HMP Droid Gunship
przez 76561198058919858
Requires LVS-Framework and LVS-Star Wars This is NOT a port of the LFS HMP Gunship, this is an entirely new addon The HMP droid gunship, otherwise known as the HMP Predator gunship, was one of the deadlier autonomous vehicles designed by the Geonosians and produced by Baktoid Fleet Ordnance and Haor Chall Engineering Corporation to be fielded by the Droid Army of the Confederacy of Independent Systems. Debuting late in the Clone Wars, The first reports of HMP droid gunships on the battlefield came when they were deployed during the Onderonian Civil War by super tactical droid General Kalani to defeat the Onderon rebels who had established themselves in the Onderon highlands. This Addon Contains:-CIS HMP-Droid Gunship Features: - Fast Driver Triple Laser Cannons - 1500 Powerful Custom Concussion Missiles based on TCW Appearance - 2 Gunner Seats on each side of the Nose - 16 Seats - 4.000 health and 950 Shields - HD Textures - Hovering from side to side - Gibs when destroyed Map in Showcases: gm_drivershaven Salty: Vehicle Creation, Mesh Importing, Physics, LUA Editing, Luna: LVS Base Code EA/DICE: HMP Mesh and Textures Apollo: BF2 Sounds This item is not authorized for posting on Steam, except under any steam accounts listed under the "Contributor(s)" section. If you decide to ignore the warning above, I will DMCA any packs holding these vehicles. This is your only warning. Tags: ships, LVS, Star wars, , cis, republic, starfighter, lfs , hmp, bomber, cis, trade federation, confederacy of independent systems, vulture, droid,
Injustice Superman New52 NPC/playermodel
przez 76561198117485945
New 52 Superman from Injustice Gods Among us Features: -Playermodel -Npc -no tights ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 I now have a Steam group, feel free to join, ill post Announcements on new released and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models Credits Netherealm and WB for the character, model and the likeness' I port all my models directly from Injustice and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Line Up: - Stuff - Batman Stuff - Just stuff
NPC Welder STool
przez 76561198031873235
Entity (such as DRGBase or car) blocked by tool? Hit "R" to enter unrestricted mode! "Welds" NPCs! Uses Gmod's constraint and parent functionality to simulate welding props to NPCs. An alternative name would be "Set Parent tool". What is this for? - Machinima (custom NPC cameras) - Riding (seats) - Goofing around (toggling unrestriced mode and parenting NPCs to props / NPCs to NPCs / props to props) Have fun! Player Welder STool Rideable Antlion Guard dupe Turret Elite dupe
[One punch man] Tatsumaki PM/NPC/Ragdoll.
przez 76561198090009574
My Telegram for talk and all. Extracted by: grazekai. Shape keys/flexes by me. Ported by my own will and for non-commercial distribution. Enjoy. Extracted from the Superdimensional. Please support the official release.
Monolith: Rako's Content Pack (1)
przez 76561198042534511
[CW 2.0] COD: MW Remastered SWEPs - DLC Weapons
przez 76561198095855095
Requirements (SUBSCRIBE ALL REQUIREMENTS) Customizable Weaponry 2.0 Extra Customizable Weaponry 2.0 COD: Black Ops III SWEPs - Essentials MWR Branch: - Assault Rifles - DLC Weapons Welcome to the release of COD:MW Remastered SWEPs,this mod will bring various weapons along with its features that performed in COD:MW Remastered into your game. Weapons: - XM-LAR - D-25S - BOS14 - PK-PSD9 - Fang 45 Features: - Improved graphics effects - Firstperson camera(based on $attachment) jiggles when playing the particular animations - HQ models,animations and textures - Varied models for each attachment used in different weapons - Animated first draw, ADS fire, hip fire, holster and probably more activities - CSGO-like weapon inspecting - Grenade Launcher aka Noobtube - Firstperson & thirdperson attachments - Internal implementation of c_arms - And more! Credit: Black Ops III Activision - Original game contents/assets Treyarch - Original game contents/assets Infinity Ward - Original game contents/assets Raven Software - Original game contents/assets DTZxPorter - Creator of the Wraith Spy - Codes references (Nightvision, CW 2.0), description references Knife Kitty - Codes references (KK INS2/DOI SWEPs, KK HK416), description references gunsandpugs18 - Game assets exporting & processing, misc assistance E3245 - Game assets exporting Loyalists - Porting and other stuffs CSS Rigs Kiyoshi - Rigs (Hands) Valve - Original Mesh Mr. Brightside - Mesh Tweak James - Mesh Tweak W1LLDAB3AST - Sleeves Mesh Teh Snake - Sleeves Textures
Nimo's House
przez 76561198026714018
This is a small but prop-rich house, including a garden. It was modeled after my actual house, altough the in-game version is a bit bigger, to improve Prop Hunt gameplay. There is also a secret hidden in the map... Try and find it :D Have fun! Original map name: ph_house_nimo Made by Nimo (Spioner) in 2014
[simfphys] Apollo Intensa Emozione
przez 76561198128823009
● Exterior and Interior Lightning works ● 1 Passenger seat ● 3D Sounds System (Sounds from Forza Horizon 4) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette
DOOM 2016/Eternal HUD & Misc Features
przez 76561198296209419
Welcome to the DOOM / DOOM Eternal HUD & Misc Features Mod! This mod contains: -- DOOM 2016 HUD -- DOOM Eternal HUD, with possibility to assign custom colors to it. -- Double Jump & Dash. -- Buff Totem & Spirit. ( Both work with almost any NPCs, but will probably be removed and replaced by newer versions when my NPC Pack comes out ) -- Extra Life system. -- Couple of toggleable features, such as DOOM 2016 Player sounds and ability to remove sprint completely. -- Meathook Traversal Points ( They only work with my DE SSG ) Coming soon: -- IDK? Mod customization options are placed under Utilities>>DOOM Go check my other DOOM mods: DOOM & DOOM Eternal Weapons & More: https://steamcommunity.com/sharedfiles/filedetails/?id=2296325632 Credits: -- Rex - Porting 99% of the assets, image editing, coding. -- ID Software - DOOM 2016 and DOOM Eternal, two virtual masterpieces and their original assets. -- other1 & Danny S. - DOOM Eternal sounds I was unable to convert myself.
CSGO - Office
przez 76561198005423910
Enjoy the og cs_office from csgo --------------------------------------------------------------------------------- About the map: The map has no restrictions so you also can go outside the map The map has a paintable sky (Make your own) The map has Npc nodes The map has a nextbot navigation You dont need CSGO for it --------------------------------------------------------------------------------- If you have problems with the map 1. Check your addons may you have some addons which making trouble 2. Redownload the map may it didnt downloaded correctly 3. Verify your game files 4. Should you still have cubemap issues turn "mat_specular" off Credits Combine me for fixing up the map and some content Valve for CSGO and its content If you want to donate me some items
TFA-VOX Extra Callouts
przez 76561198029198420
NOTE: If the addon begins spamming "Attempt to index TFAVOX_SOUNDS" errors, do tfa_vox_pack_reload in the console If the addon is instead spamming "Attempt to call global TFAVOX_GetPack" or "Attempt to index global 'self' (a nil value)" errors, do tfa_vox_module_reloadall in the console These are not errors I can fix. Adds a whopping 37 new modules to TFA-VOX: Enemy Grenade Active grenades near the player will trigger a callout Grenade Warning Active grenades that land near friendly NPCs/Players but away from the player trigger a callout Self-Grenade Grenades thrown by the player that remain in proximity trigger a callout Grenade Throw Trigger a callout when throwing a grenade. Now supports multiple types and individual weapons Explosive Barrel Burning explosive barrels that land near the player will trigger a callout Friendly Fire Taking damage from a friendly NPC/Player will trigger a callout. Adjustable delay to allow the callout to trigger after pain callouts Friendly Killed Friendly NPCs/Players that are killed will trigger a callout. Separate callouts for friendlies killed by Friendly/Enemy NPCs/Players and for Enemy NPCs/Players using Sniper/XBow ammo weapons Compliment Ally Trigger a callout when a nearby friendly NPC/Player kills an enemy NPC/Player. Further supports Multikills and Players on killstreaks Healing Trigger a callout when using the Med Kit weapon on a friendly NPC/Player or self healing Landing Grunt Trigger a callout when landing after being airborne for a minimum period of time Barnacle Grab Trigger a callout when grabbed by a Barnacle, and remaining in a Barnacle pull Item Spotting Trigger a callout when pressing the +USE key on an item/ammo/weapon (Similar to NPC spotting.) Out of breath Sprinting for a set period of time will trigger a callout Idle Breathing Constant callout for when the player is not emitting any other callout Idle Chatter Periodic callouts when the player is outside of combat and no enemy NPCs/Players are visible Takedown Trigger a callout when performing a BSMod/MWIII Takedown on a NPC/Player or getting takedowned Combat Callouts Firing a weapon when an enemy NPC/Player is in sight triggers a callout. Enemy NPCs that hide during combat triggers a separate callout Killstreak Players that kill multiple enemy NPCs/Players in a row trigger a callout. Three types of callouts depending on the streak, with gradual decay when not killing enemies Multikill Players that kill multiple enemy NPCs/Players at once trigger a callout Overwhelmed Players that are surrounded by an overwhelming amount of enemy NPCs/Players trigger a callout. Friendly NPCs/Players increase the number required to be overwhelmed Melee Attacks Attacking with a melee weapon triggers a callout depending on the animation type of the weapon Roadkill Trigger a callout for running over a enemy/friendly NPC/Player with a vehicle. Separate callouts for both enemy, friendly and neutral kills Vehicle Enter/Exit Entering/Exiting a vehicle triggers a callout. Separate callouts for entering a driver and passenger seat (Simfphys tested) Airborne Vehicle Staying airborne in a vehicle triggers a callout Vehicle Collision Players in vehicles colliding with world or physics objects triggers a callout. Separate callouts for colliding with other vehicles Specific weapon pickup Trigger a callout based on the ammo type used by the weapon, rather than a generic callout (Will revert to default if the approriate callout is not found) Specific Reload Reloading triggers a callout based on the type of ammo the weapon uses Specific No Ammo Attempting to fire or reload a weapon with no ammo left triggers a callout based on the type of ammo the weapon uses Weapon Jamming Trying to fire/clearing a jammed weapon triggers a callout (ArcCW/Arc9 weapons) Submerge In Water Going fully underwater triggers a callout Emerge From Water Emerging from water triggers a callout React to Cannibalism Witnessing a Player devouring a corpse using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk triggers a callout. Requires the Fallout 3 Perks addon. Perform Cannibalism Using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk to devour a corpse triggers a callout. Requires the Fallout 3 Perks addon. Mourn Ally Pressing the +USE key on the body of a friendly NPC/Player triggers a callout. Shoot/Taunt Enemy Corpse Pressing the +USE key or shooting a hostile body will trigger a callout. Banter When two or more players are in proximity, trigger three different callouts between two players. Hard Landing Players doing a hard landing or roll trigger a callout. Requires the Hard Landing addon. See pinned discussion for how to integrate these features into TFA-VOX Packs.
[Sandbox] Orbital Friendship Beam
przez 76561198040707292
- Notes - Modified merge between OFC and OBC. Added custom MLP: FiM sounds. Original OFC: http://steamcommunity.com/sharedfiles/filedetails/?id=124648402 Original OBC: http://steamcommunity.com/sharedfiles/filedetails/?id=295891462 Difference form the TTT version: There is no laser for aiming assistance. This is a 1 shot weapon. Sandbox Version (Spawnable by Admins): http://steamcommunity.com/sharedfiles/filedetails/?id=326688340 TTT Version: http://steamcommunity.com/sharedfiles/filedetails/?id=323013982 Mod/Merge made by SgtConti For all the Bronies out there! (Or people that just likes Rainbows & MLP :)
Darkdolina Part 2
przez 76561197995765503
This is ADDON 2 needed to play the map Darkdolina. It is a STALKER-themed roleplay map. You must get ADDON 1 too for all the content and functionality: http://steamcommunity.com/sharedfiles/filedetails/?id=174264310
Strona 612 z 82760 (1,986,226 wyników)
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