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Mody i pluginy do Garry's Mod

1 984 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Defcon HUD [Customizable ingame] – Garry's Mod Mod

Defcon HUD [Customizable ingame]

przez 76561198139733880

NEW in v1.1.3 : Fixing hud positions a bit glitchy, Adding simple gradient defcon hud COMING : Customizable Text for each defcon Please be sure to report issues, or give suggestions you would love to see beside of unrating the addon. I will be happy to make you happy ! Sandbox and so on. Exclusive features for darkrp gamemode (restrict job access for defcon commands) Report if it doesn't work on your gamemode ! Choose multiple design for your defcon hud and change levels using chat commands. - 5 Custom Design - HUD Position Custom - Defcon Levels Color customizable - Level notification sound customizable - Enable/disable - DarkRP Module ( jobs restrictions ) - be an admin/superadmin and type "/defcon menu" in chat then the config menu will pop up - customize as you wish and don't forget to "save" the config using the bar menu - force levels using chat commands "/defcon 1", "/defcon 2", "/defcon 3", "/defcon 4", "/defcon 5" - no levels ==> "/defcon 0" - Have fun - Go to the config panel "/defcon menu" - Then click on module in the bar menu - Click Enable DarkRP Module - Go to the new tab "DarkRP Settings" and add jobs to the "defcon jobs" list - Save the config Original Idea: Karma

11,481 pobrań Szczegóły →
HD Carl Johnson - GTA SA – Garry's Mod Mod

HD Carl Johnson - GTA SA

przez 76561198072998972

Here it is, HD Carl Johnson from GTA SA (Mod) Includes Player model Ragdoll NPC Finger-Posing feature Credits and Huge Thanks To Rockstar- Clothes, Textures, models Spike10164 (me)- making it to a player model, porting models and textures from GTA SA & rigging the model. Ezekiel- For the HD Carl Johnson (Link to the original mod)

20,750 pobrań Szczegóły →
Ban Hammer! (ULX Support!) – Garry's Mod Mod

Ban Hammer! (ULX Support!)

przez 76561198292127650

Ban people and npcs with this ban hammer! Actually bans people! (and npcs) Ban length can be adjusted with these console commands) banhammer_length (ban length in minutes, 0 for permanent) banhammer_reason (just type a reason) How to unban (without ulx) go to C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\cfg delete banned_user.cfg

20,831 pobrań Szczegóły →
Saul Goodman (Better Call Saul) – Garry's Mod Mod

Saul Goodman (Better Call Saul)

przez 76561198326833762

James Morgan "Jimmy" McGill, also known by his business name Saul Goodman and later by the alias Gene Takavic, is a fictional character who appears in the television series Breaking Bad and serves as the titular protagonist of its spin-off prequel series Better Call Saul. He is portrayed by Bob Odenkirk, and was created by Vince Gilligan and Peter Gould. The character is an Albuquerque-based lawyer who embraces his tendencies as a former scam artist and begins to represent criminals while he himself becomes increasingly involved in the city's criminal underworld. Saul is an Irish-American but pretends to be Jewish to attract clients. His business name, "Saul Goodman," is a play on the phrase "it's all good, man." -Wikipedia This is a re-upload of this model due to the original addon being taken down. I am the owner of this model, though I did not make it. The person who made this model in conjunction with me is Azkabath, if you would like to have a model made you can contact them via Steam or Discord (Azkabath#4752) . Features - Ragdoll (no finger-posing nor face-posing, don't ask me to add it 'cause I don't know how.) - Playermodel - 2 different suits! (One with an exclusive Breaking Bad tie) Credits Azkabath for Making the model Deadeye_Jace (me) for the Idea and screenshots If you have any questions, comments, or concerns; please contact me via commenting on this addon or via discord (Deadeye_Jace#6136) Uploaded with gmpublisher

29,024 pobrań Szczegóły →
SPONGE BOB NEXTBOTS PACK – Garry's Mod Mod

SPONGE BOB NEXTBOTS PACK

przez 76561198081978526

Credits: Roach,Dragoteryx - for the base Screenshots by Mondo Paid by - JustJoeKing

19,105 pobrań Szczegóły →
Unknown World Part 4 – Garry's Mod Mod

Unknown World Part 4

przez 76561198010514035

"Unknown World" is a mini-campaign; consists in a series of maps to fight against enemies and pass across atmospheric places. This is the fourth map of the mini-campaign! You can use any weapon you want, I hope you have fun! Note: ·If you have problems with lighting, set mat_specular 0 in the console. ·You need Half-Life 2: Episode One and Two. Tags: fun coop co op singleplayer scary adventure atmospheric atmosphere

16,411 pobrań Szczegóły →
BSMod Essence of Brawler Killmoves – Garry's Mod Mod

BSMod Essence of Brawler Killmoves

przez 76561198067213684

Here are 3 Yakuza related killmoves ported from Yakuza 0. They are all taken from the brawler style heat actions. 1. Essence of Brawling - Activates through the front 2. Essence of Finishing Blow - Activates through the front 3. Essence of Disarming- Activates through the right side I left out the rest of the brawler heat actions since they are already on some other Yakuza related killmove addons, if you want them then download those instead. Thanks again RandomPerson189 for the template. Playermodel: Yakuza Kiwami - Kazuma Kiryu You need to have the BSmod punch weapon swep in order for this to work After that go on the console and type bind "key" bsmod_killmove and replace "key" with your prefered key of choice.

15,525 pobrań Szczegóły →
Rainbow Six Siege - Ameli – Garry's Mod Mod

Rainbow Six Siege - Ameli

przez 76561198050628951

Maestro's lmg from siege, fully rigged, and bodygrouped. Doesn't have any attachments except for the acog, because that's how i play with it. Credits: - Ubisoft for creating and owning R6S assets - Player147proman - for sharing the mega folder with me - Me for porting, rigging, materials, etc - Luxox for extracting and sharing

14,129 pobrań Szczegóły →
rp_metro_refuge – Garry's Mod Mod

rp_metro_refuge

przez 76561198013064750

Metro tunnels! Metro stations! Underground stuff! An entire surface area for building stuff! Original map: http://steamcommunity.com/sharedfiles/filedetails/?id=337486491 This is here because the original never seemed to receive any updates. Shame. The map's great for S.T.A.L.K.E.R. and Metro style stuff, moreso the latter, due to not having underground labs around (yet, at least). The map now has a surface area, flat but should work well for your own scenarios. Seriously, that is the point of the surface, to customize it to your flavor. Get creative with your ideas! I fixed the map up and added some more stuff to it, such as space-time anomalies for less dead ends, and a couple of rooms. Also optimized brushwork to the best I could. Radio song was changed to "Dirge for the planet", familiar to S.T.A.L.K.E.R. players. You may need Prone Mod to access all areas on foot. Includes HDR lighting, and AI nodes for regular NPCs. And no more glowy props. All screenshots are vanilla, HDR enabled. No mods used. BUG REPORTS ARE APPRECIATED. IF YOUR FRAMERATES ARE TERRIBLE TRY USING gmod_mcore_test 1 IN DEVELOPER CONSOLE. Don't ask me for edits, go figure making one yourself, I won't help. I am not your personal tutor on how to fix leaks or errors either. This map's been a real pain in my ass ever since.

9,876 pobrań Szczegóły →
[simfphys] GTA 3D Era Vehicles – Garry's Mod Mod

[simfphys] GTA 3D Era Vehicles

przez 76561198029046483

IMPORTANT: Hi so this pack isn't actually complete, nor do I think it will ever be. It's missing the majority of GTA 3 and VC vehicles still, because I just never finished it back when I made it 2 years ago. Also, LVS and Glide weren't even a concept when I started making this pack, so that's why it's on simpis. The publishing date for this would be 2025/02/21 Features: - (MOST) vehicles from the 3D Era, especially San Andreas, as simfphys vehicles - Extra features work. (Raising bed on dumper, working bucket on dozer, spinning cement mixer) - For vehicles that arent on simfphys, the pack includes PROPS you can pose. Originally planned features: - NAK 3 Stage hitbox system support. (If anyone wants this, the models ARE set up for it. You just need to make the lua scripts. I'll add it as a required addon) - Working tow truck (Again, if someone wants to script this, the tow truck model IS set up for it. I'll add it to the mod if you do) - LFS Aircraft, which obviously won't happen now THIS ADDON IS NOT IN DEVELOPMENT RN Controls further explained: Use or to operate extra functions on some vehicles. Use to lock cars into place on the Packer. Note that a high impact collision will break the weld constraints and the cargo will still fall off! Credit goes to Luna of LVS for helping with scripts, NotAKid for making the 3 stage hitbox script, and others who helped me over 2 years ago who I may be forgetting tags for nerds simfphys, gtasa, gta, gta:sa, gta:vc, gta3, grand theft auto, san andreas, vice city, liberty city, vehicles, vehicle pack, tuning, tunable, dozer, forklift, lawn mower, sedan, coupe, hatchback, truck, van, trailer, trailers, police car, cop car, ambulance, emergency vehicle, tank, military vehicle, race car, stock car

30,848 pobrań Szczegóły →
[PM][NPC] SCP: МОГ Постсоветский – Garry's Mod Mod

[PM][NPC] SCP: МОГ Постсоветский

przez 76561198357014956

Background: I had plans to make SCP-themed models. Security, MTF, and maybe others. But then I started making them, and... there aren't enough good M50 gas masks in the workshop. Then I read some more info about MTF soldier gear, and... "Ulbricht AM95" eww. And I thought "Oh, why not make Russian ones? You don't see Russian MTFs very often." General description: This model is a Post-Soviet MTF (МОГ ну или не смог?) soldier, which is based on the description from the foundation's website, personal thoughts, and asset limitations. Model base on asset from COD:MW (Modern Warfare) NPC rebel and combine included The model has: Bodygroup Heavy Helmet and helmet "Tor-2". Bodygroups Tor-2 visor, headphones, camera, flashlight, NVG, for helmet Gas mask PMK-4, with different colors of glass Many bodygroups on the body 3 uniform skins - black, white, green camouflage C_arms Credits: Body base - https://steamcommunity.com/sharedfiles/filedetails/?id=3038115934 Helmet Heavy - https://steamcommunity.com/sharedfiles/filedetails/?id=2961376939 Helmet Tor 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2940745687 Balaclava, flashlight, headset, NVG - https://steamcommunity.com/sharedfiles/filedetails/?id=3478026130 Medkit - https://steamcommunity.com/sharedfiles/filedetails/?id=3416292726 Backpack, camera - https://steamcommunity.com/sharedfiles/filedetails/?id=2986820303 Mag AK-12 - https://steamcommunity.com/sharedfiles/filedetails/?id=536024402 Sholders - https://steamcommunity.com/sharedfiles/filedetails/?id=2972595766 Glass - https://steamcommunity.com/sharedfiles/filedetails/?id=3275245221 Texture Stripe - https://steamcommunity.com/sharedfiles/filedetails/?id=1941303121

25,500 pobrań Szczegóły →
[Deltarune] Rouxls Kaard (Playermodel/Ragdoll/NPC) – Garry's Mod Mod

[Deltarune] Rouxls Kaard (Playermodel/Ragdoll/NPC)

przez 76561198102716353

WRONGE! Here is thou greatest duke, for Garry's Mod! Models, textures, rigs by myself, ported for GMod usage by Charma. In this addon, you will have... - One Rouxls Kaard playermodel (with skins, and a colorable skin!) - One Rouxls Kaard ragdoll (with face posing and finger posing!) As per the Workshop Steam TOS Rules, you may not reupload nor edit and reupload.

27,149 pobrań Szczegóły →
Dangerous Criminal Home (Prop_hunt map) – Garry's Mod Mod

Dangerous Criminal Home (Prop_hunt map)

przez 76561198144411397

Have fun. Update (03/05/2018): -No need for Autise and CSS content nomore; -Added icon;

32,845 pobrań Szczegóły →
TPS Gaming: Smoke System – Garry's Mod Mod

TPS Gaming: Smoke System

przez 76561198024562209

TPS Gaming Only the Best JOIN TODAY 74.91.120.12:27015 Realistic drugs, enjoyable effects. Tired of pressing "E" on drugs to get high? Well, this mod gives you 4 new types of interactive drug SWEPs - A blunt, joint, cigarette, and a meth pipe, each with their own effect. Not only that, but there is also 5 different strains of weed to choose from for blunts and joints. That's 7 different effects to choose from, all with different clientside effects and some with world effects. Weed strains, meth pipes, blunts, joints, cigarettes, all the above passable, realistic smoking, smoke trails, config options, ashtrays, lit models, you get it all! What you're getting (Features) 4 different SWEPs that will get you high, each with unique effects Several different effects 5 different strains of weed, each with their own unique effects Enjoyable weed effects Serverside effects on some Custom animations for smoking the SWEPs A realistic way of smoking things, has a lighter that lights the object and you bring it to your face to smoke Smoke trails around lit blunts / joints / cigarettes A spark when you light the blunt A world model drug model that finds the playermodel's mouth and (barring models with bad skeleton structures) will accurately stay in the position of their mouth If the SWEP is lit, you will see the world model change A smoke cloud when a person exhales An ashtray that you can place all 4 SWEPs in that's also configurable to any amount of joints as you want If you put a lit model in the ash tray it will be lit in the ashtray and have a smoke trail coming from it, as well as give the player a lit model back. A custom indicator of how much more uses you have with the weed All SWEPs are passable to another player, if it's lit it will be lit when the player gets it. 3 sets of models - one lit and one unlit blunt, joint, and cigarette model A meth pipe model An ashtray model 4 viewmodels for the SWEPs Tons of config options to modify the system how you want IMPORTANT NOTE Due to the way workshop works, it does not pack particles with it. You will need to disable the fire for players unless you have FastDL, then as long as you correctly FastDL'd the files it should add the particles to people's gmod. Otherwise you can download this and put it in your garrysmod/garrysmod/ folder. Thanks to these swell people CustomHQ Max (known scammer) - For the custom models that LegendOfRobbo did not make LegendOfRobbo (God of Garry's) - For some custom models that Max didn't make and the weed picture Mike Cummuta - For the sounds of the lighter TakeTHe16SHOT - For making the banner Copyright © 2018 by Cyber Ninja. All rights reserved. All trademarks are property of their respective owners. No parts of this workshop submission may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated. Doing so would be violating the

16,836 pobrań Szczegóły →
ttt_office_complex – Garry's Mod Mod

ttt_office_complex

przez 76561198057037670

A large office complex including a garage. This map is built for the TTT gamemode, The map requires CS:S. This map isn't a retexturing of my old office map, but a new one as I wasn't very happy with the final outcome of the first office building I made. The map ingame is named ttt_office_complex. RECENTLY UPDATED JULY 2016 - TOTAL OVERHAUL Thanks to: OCDEV for Vehicle Models in Garage If you notice any problems please comment below. If You're feeling generous, and want to contribute some cash towards me and my work, feel free to donate! Just click the image below.

25,646 pobrań Szczegóły →
Gear Assembly Tool – Garry's Mod Mod

Gear Assembly Tool

przez 76561197988124141

Description This script can give you the ability to connect prop-segmented gear pieces fast. It is optimized and brings the gear building time consuming to a minimum. It uses pre-defined radius-vectors to snap the segments the best way there is in Garry's Mod Feature List - Gear precise alignment relative to the mass-center - Extendable database via text file or a lua script - Extendable database via text file load list and list prefixes categories - Switching database storage between Lua table and SQL - Spawning pieces on the map - Snapping/spawning at the center if checked - Snapping the first piece yaw to user defined angle - Automatic gear-anchor constraint creation when building - Custom point position angle and orientation adviser - Advanced duplicator can be used on the gearbox created - Custom entity properties ( weld, freeze, no-collide ) - User can disable phys-gun grabbing on a piece - Ability to list up the most used pieces on the server ( E + Right ) - Ability to search among the most server popular pieces by Lua patterns - Ability to export server and client database as a file - Tool-tips for every button are available and can be translated easily - Ability to spawn scripted gear switches of other class - Ability to modify the bodygroups and skins of a gear piece ( with duping ) - Gear surface behavior automatically set to super-ice ( Optimal performance ) For detailed manual, please refer to Readme.md Readme: https://github.com/dvdvideo1234/GearAssemblyTool/blob/master/readme.md Git repository: https://github.com/dvdvideo1234/GearAssemblyTool Report errors to: https://github.com/dvdvideo1234/GearAssemblyTool/issues Releases: https://github.com/dvdvideo1234/GearAssemblyTool/releases Reuploading and source stealing will not be tolerated ! Selling it is also out of option, as the open source suggests ! If you want to support me and you like what I do: paypal.me/DeyanVasilev

16,804 pobrań Szczegóły →
Rust Racers Miscellaneous Car Pack - Awesome Scrap Cars & Giant Boss Fight – Garry's Mod Mod

Rust Racers Miscellaneous Car Pack - Awesome Scrap Cars & Giant Boss Fight

przez 76561198302955689

More information: https://facepunch.com/showthread.php?t=1523987 Website: https://rustracers.xyz Steam Group: http://steamcommunity.com/groups/rustracers Console Commands & Settings neurotec_madmax_gearup - Gear Up ( rebindable ) neurotec_madmax_geardown - Gear Down (rebindable ) neurotec_rustracers_upgrade <type> <level> - If you want to make your own menu integration. Example: neurotec_rustracers_upgrade engines 12 would give you last level engine upgrade. Calls the MadMax_PurchaseUpgrade. neurotec_rustracers_buyvehicle - Entname, calls MadMax_CanAffordCar hook. neurotec_rustracers_repaircar - Repair your current vehicle. rustracers_camera_mode - 0 to 9. Mapped to Numpad by default. rustracers_automatic_gearbox ( 1 or 0 ) - Default 0, manual is the shit rustracers_lamp_toggle - Toggle Headlights (rebindable) Default Keybinds Start Engine - Jump Turn Off Enginge - Reload Brakes - Jump Turbo Boost - Sprint(Shift) Gear-Up: 1 Gear-Down: 2 WASD - Controls Jump / Flip Car - Duck/Ctrl Toggle Headlights - F (Impulse 201) Upgrade Menu - Walk (Default left alt) REQURIES RUST RACER BASE

12,375 pobrań Szczegóły →
CGI Clone Troopers: 212th Attack Battalion – Garry's Mod Mod

CGI Clone Troopers: 212th Attack Battalion

przez 76561198046697627

UPDATE LOG 1/21 - Cody updated to be lore accurate. Body mesh re-weighted. Re-packaged. UPDATE LOG 1/22 - BARC, Cody, Waxer textures updated. 327th Star Corps has been released. Click here to visit the addon page! 501st Legion has been released. CLick here to visit the addon page! 21st Nova Corps has been released. Click here to visit the addon page! The 212th Attack Battalion was a military battalion of the Grand Army of the Republic, a clone army engineered to serve the Galactic Republic. Led by Jedi General Obi-Wan Kenobi and his subordinate, Clone Commander CC-2224, Cody. This model pack contains 11 player models: - 212th Trooper - 212th BARC Trooper - 212th ARF Trooper - 212th Heavy Trooper - 212th Pilot - 212th Medic Trooper - 212th Sergeant - 212th Officer - 212th CC-2224 Cody - 212th Boil - 212th Waxer All models are in this pack contain extensive body groups and skins, excluding Cody. Please report any issues relating the pack by commenting below. This will allow for issues to be resolved quicker. suno - New Textures, Re-texturing, Mesh optimization, UV Mapping Adjustments, Renders ThaHerminatar - UV Mapping, Mesh optimization Helios - Model & Textures Base Preditor - Renders These models were made with a modified TC v12.1 Base. USAGE DISCLAIMER This pack was made for all to use! Please do not re-upload this content or claim it as your own. Re-uploads and re-textures of this pack will result in a formal takedown request from me. I apologize in advance, please heed this as your only warning. However, the TC v12.1 Base is free to use and can be found on Helios’ profile!

13,835 pobrań Szczegóły →
[MW Base] Bushmaster ACR – Garry's Mod Mod

[MW Base] Bushmaster ACR

przez 76561198451596822

"The Adaptive Combat Rifle (ACR) is a modular assault rifle, modified with full auto switch designed by Magpul Industries of Austin, Texas, and known initially as the Masada." README!!! In late January 2008, Bushmaster Firearms International entered into a licensing agreement with Magpul whereby Bushmaster would take over production, future development, and sales of the Masada It was then known as the Bushmaster ACR. However, Remington Arms is contracted to manufacture the rifle for the US military and US law enforcement agencies, in which it is known as the Remington ACR. Hence, Remington Arms is responsible for the selective fire version of the ACR, while Bushmaster Firearms International is responsible for the semi-automatic only version. The Remington ACR was one of the weapons displayed to U.S. Army officials during an invitation-only Industry Day on November 13, 2008. The goal of the Industry Day was to review current carbine technology prior to writing formal requirements for a future replacement for the M4 Carbine. It was also part of the Individual Carbine competition to replace the M4. Included : - Tons of Custom Attachments From MWB Shared 2.0 - High Quality Texture - 2 Skins Tan and Black Crystal - HQ Sound - Lots fun Special Thanks: - Lorenzo de Vriez (for Original ACR Assets maker) - Michael Karel (for Ironsights) - JSRS studio (for Original Fire and Suppressed sound) - Navaro (for Reload Sounds) - Aidenzappering (for Materials and Teaching me how to do it) - 勿忘地球人 (for atts from his mwb 2.0 attachments) - me (making this, that, and other stuff :p) This Works Based On https://sketchfab.com/3d-models/customized-acr-bushmaster-537c6823abb6484682dc33da538a211b

9,182 pobrań Szczegóły →
[VJ] John Cena SNPC – Garry's Mod Mod

[VJ] John Cena SNPC

przez 76561198188475222

John Cena now with soundtrack (sorry for earrape) and throws dew grenades.

12,191 pobrań Szczegóły →
rp_newexton – Garry's Mod Mod

rp_newexton

przez 76561197986725885

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ NewExton 2 is now avaliable ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ New Exton - An Australian themed Role-Play Map The map is set in Australia so all the roads are configured for left-hand driving. Features: • 14 Stores • 13 Apartments • 4 Warehouses • 10 Homes • 2 Mansions • 2 Jail Cells (+ 1 Holding Cell) • 5 Skyscrapers with roof access • 2 Shopping Malls • 1 Hobo Shack • A large police station with garage compound and offices. • Large forgiving roads designed for garry’s mod. • Plenty of hideouts and buildings for hostage situations • Mayor's Office with boardroom and roof access • Lots of Australian bootleg shops for roleplay npcs. • Multiple entrees to buildings & zones for gunplay balancing. • Elevators which never break (and they are quick too) • Atmos compatible • Supports helicopters (cityzone only) • Smart traffic lights (that activate only when cars are nearby) • Crafted Npc based roleplay gamemodes. • Optimised for terrible pcs. (high fps) • Designed to handle 64+ Players • 1.2km express highway loop (Plenty of driving action) • 1/4 Mile drag strip with working drag tree lights • Optimized building interiors (never tank fps while inside a building) • Every building is enterable. • And much more!?!? Feel free to decompile, modify & publish as this map is no longer supported

15,476 pobrań Szczegóły →
Jujutsu Kaisen - Sukuna (Kimono) – Garry's Mod Mod

Jujutsu Kaisen - Sukuna (Kimono)

przez 76561198368102325

Sukuna (Kimono) - Jujutsu Kaisen : 1 Player Model 1 Ragdoll 1 BodyGroups Jiggle Bones Face Rigged cs_arms -------------------------------------------------------- o-DV89-o -------------------------------------------------------- Don't Forget to Like ! Tags : manga , anime , jjk , japan , shibuya , sogeki , Yuji , megumi , exorcist , sukuna , fléau

34,436 pobrań Szczegóły →
Ultras Matrix 357 Python – Garry's Mod Mod

Ultras Matrix 357 Python

przez 76561198065894505

Donate to support me and for more stuff It a Colt Python with matrix style slow bullets and cinematic killcam. Made by ultradr3mer,I just fixed it and modified. He also made another swep:Ultras Rail Gun KillCam works when you kill player/npc or break props. Features: Custom effects. Slow bullets with tracer. Heavy damage. Cinematic KillCam. Custom crosshair. Zoom(secondary fire). Multiplayer. What's new in modified version: Added KillCam visual effects. Added bullet time to KillCam. Added impact effect(heat warp,blood bleed,decals,etc). Added trail effect. Added sound effects. Added icon,selection icon(HL2 Font),killicon(HL2 Font). Changed refraction ring effect(Compatible with DirectX 8.1). Fixed damage force. Fixed base lua code. Fixed some bugs. Fixed multiplayer errors. Crosshair disabled when player in killcam,vehicle. Zoom disabled at reload.

18,520 pobrań Szczegóły →
COD Modern Warfare Weapons PROPS 2 – Garry's Mod Mod

COD Modern Warfare Weapons PROPS 2

przez 76561198162695783

These are not my models/materials, all credit goes to the developer artists who made these beautiful art assets. These are not usable weapons, but props for posing. REQUIRES COD MISC PROPS PART 4, 5 , and MW Weapons Part 1 FOR SHARED TEXTURES: PT4: https://steamcommunity.com/workshop/filedetails/?id=1942797716 PT5: https://steamcommunity.com/workshop/filedetails/?id=1963034427 MW: https://steamcommunity.com/workshop/filedetails/?id=2020444996 Update #1 (April 28) -Added MW 2019 PP-19 Bizon Update #2 (April 29) -Added MW 2019 AX-50 Sniper -Added MW 2019 revised Dragunov Update #3 (April 29) -Added MW 2019 HDR Sniper Update #4 (April 30) -Moved MW 2019 SKS from Part 1 Update #5 (May 22) -Added MW 2019 .50 GS aka Desert Eagle Update #6 (June 16) -Added MW 2019 M91 aka MG5 Update #7 (June 30) -Added MW 2019 EBR-14 -Added MW 2019 Bruen Mk9 -Added MW 2019 Model 680 Update #8 (July 9) -Added MW 2019 Uzi -Added MW 2019 Oden aka ASh-12.7 Update #9 (July 16) -Added MW 2019 Moral Argument Bizon -Added MW 2019/MW2R Vector Update #10 (October 2) -Added MW 2019 Big Red Model 680 -Added MW 2019 Anime Oden Update #11 (April 9, 2021) -Updated MW 2019 HDR -Added MWR Barrett .50 Cal -Added MW2R Intervention Requires either Advanced Bone Tool or Joint Tool to move the bolts, slides, levers, etc. This is also compatible with SFM. Requires a bonemerge tool to use attachments. Ran out of space on the first one, haha. Same plan, will continue to update this every other day or so, I have ample free time (for now). The Dragunov and SKS were moved here from Part 1, to allow the addition of the "Plague Sore" blueprint and make some adjustments to the M4s in Part 1. Contents: Weapons: MW 2019 AUG + bonemergeable attachments + magazine MW 2019 Tavor 21/7 (RAM-7 ) + bonemergeable attachments + magazine MW 2019 Carl Gustav M4 (Strela-P) + bonemergeable attachments + magazine MW 2019 PP-19 Bizon + bonemergeable optics + magazine MW 2019 AX-50 + magazine + bullet MW 2019 Dragunov SVD + magazine MW 2019 HDR (Hadir's Sniper Rifle) + magazine MW 2019 MG5 (M91) + attachments + magazine MW 2019 M14 + attachments MW 2019 Mk9 Bruen (Minimi) + attachments MW 2019 M680 (870) + attachments MW 2019 Uzi + attachments MW 2019 Oden + attachments MW 2019 / MW2R Vector + attachments MWR Barrett .50 Cal + attachments MW2R Intervention + attachments Credits: Activision for Call of Duty Peter Chen, Mike Velasquez, Ben Garnell, Jeremy Thurman, Ziemowit Piasecki, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck. and all artists at Infinity Ward/outsourced studios for various weapon models/textures and all artists at Infinity Ward/outsourced studios for various weapon models/textures from MW 2019. Infinity Ward / Raven Software for the models/textures from MW 2019, MW Remastered Beenox for the models/textures from MW2 Remastered All artists at Treyarch/outsourced studios various weapon models/textures from BOCW . EA/DICE for the models/textures from BF3/4 Scobalula / DTZxPorter for the Greyhound extractor tool Offworld Industries for the ACOG, 1P29 and CompM4 models/textures New World Interactive for AN/PEQ-15 model/textures from Insurgency: Sandstorm Trek for some help with phong Firearm manufacturers/designers for the original designs Blender team for Blender ZeqMacaw for Crowbar compiler Blender Source Plugin team for the AMAZING Blender Source Plugi

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