- Mody
- /
- Garry's Mod
Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Eliden Homicide | gm_eliden_hmcd
przez 76561198105993696
Welcome to gm_eliden_hmcd! The wastelands are beautiful and the wastelands are dangerous. There are few places in the wastelands where you can sit and relax in peace, or you can even say - there are none. But there is one place, an abandoned Eastern Block bunker, which contains everything necessary for life. The Resistance took control of the bunker, but the Combine forces got wind of the place and are planning an assault... Features - Entirely new bunker with vents and secrets - Unique features for Gamemode 'Homicide' and 'Z-CITY' - ZERO Requirements - High-resolution cubemaps - Great opitmization - Wasteland with deadly gas - Some secrets Original map By some unknown reasons, the original creator of the map, Jackie, decided to delete all of his maps, so original is lost, forever. (Maybe, but now for sure, lol) https://steamcommunity.com/sharedfiles/filedetails/?id=3050689920
TF2 map CP Convoy
przez 76561198084475701
A map I uploaded to the TF2 Workshop, now also available directly to gmod! Head over to the workshop page for TF2 for more information. Just follow this link: http://steamcommunity.com/sharedfiles/filedetails/?id=486029412 Even if you're subscribed to that one, you should still subscribe here, too. That way, you'll get a proper icon for it in the map list. If you feel like supporting me and my projects, feel free to donate anything here: https://steamcommunity.com/tradeoffer/new/?partner=124209973&token=eMuak0BW The map is in the Team Fortress 2 Category on the main menu.
C4 for DarkRP (Works with sandbox too!) (FIXED)
przez 76561198072790128
Hey there, CVARS: c4_cooldown DEFAULT: 3600 (Sets the amount of time in seconds between being allowed to place a C4) c4_candefuseownbomb DEFAULT: 0 (If set to 1, allows defusing of own bomb) SWEP NAME: usm_c4 This is a modified version of the M9K C4, especially made for DarkRP. It has a 1/2 chance of being disarmed. When planted, there is a notification in the middle of the screen saying "A bomb has been planted". When the bomb is disarmed successfully there will be a notification saying "PlayerName has defused the bomb. It also has a greater timer amount, so people can't abuse it. This is also wholely compatible with sandbox. I do not own M9K and if I need to do so, I will remove this if the creator desires me to. It is fully compatible with M9K specialities, so you do not need to remove it for this to work. Please consider signing up @ http://www.usmgaming.net , it helps a lot. I also have my own DarkRP server, so if you would like to check it out it is called USM, just search for it under the DarkRP gamemode. Right, I uninstalled all my addons and installed M9K Specialities + my C4 and guess what? It worked with my addon. At least try uninstalling your addons instead of going straight to me. Anyway, enjoy! Please give credits to me if you use this for your server, Shad0w
Colorable Black Mesa HEV Mark IV Playermodel
przez 76561198027193285
Colorable HEV Mark IV Finally! Has: non chunky c_models colorable spark effects Retarded Spam Comments will be deleted! Credits: Lenoax: for original hev mark iv playermodel port. http://steamcommunity.com/id/lenoax An update for this model removes the content that was from this user but the credit is still there anyway. CnicK The Crocodile: For original hand textures! http://steamcommunity.com/id/cnickthecrocodile
Anime Bleach Sonido Swep (Hollow Teleport)
przez 76561198257880338
"He slipped completely past my pesquisa. That wasn't a flashstep he just did now... that was a sonido." "Sonīdo; Spanish for "Sound", Japanese for "Sound Ceremony", is a high-speed movement technique of the Arrancar. It is equivalent to the Shinigami's Shunpo and the Quincy's Hirenkyaku, which are roughly equal in terms of speed." "Left Click To Disapear (Run Key Down = Quick Disapear Sonido, Walk Key Down = Slow Disapear Sonido), Right Click To Reapear, press the use key while teleporting to be creepy" I highly suggest you use (Uclip)-link Below http://steamcommunity.com/sharedfiles/filedetails/?id=850858362 and put the command found bellow in console uclip_ignore_admins 0 Part of the bleach swep compilation I am working on creating Other Sweps Made include: Bala: http://steamcommunity.com/sharedfiles/filedetails/?id=1345758879 Shikai Zangetsu: http://steamcommunity.com/sharedfiles/filedetails/?id=1350961475 I am currently looking for videos and screen shots of good quality of the addon, leave a comment if you want to send me one.
160 STALKER Props
przez 76561198013929066
160 props from STALKER: CoP Pack of STALKER items for RolePlay servers. Contains a lot of quest items, equipment, ammunition, animated (!) artifacts, crafting tools and weapon upgrades. List of models: - 35 ammunition models (ammo bags) - 27 animated artifacts - 38 common items (medkits, e.t.c.) - 47 quest items ( keys, laptops, cases ) - 6 weapon upgrades - bunch of extra items Credits: spec45as - models export and adaptation GSC, STALKER: CoP - original source of models See also: Soviet vehicles: https://steamcommunity.com/sharedfiles/filedetails/?id=2341035960
gm_nexus_v1
przez 76561198124261876
A small sandbox map with a city and some flat space. If you have anything you think should be added, feel free to say it in the suggestions discussion. Also, the screenshots are a bit outdated. This map includes: -Painted Skybox (You can change the way it looks with the Sky Editor) -3D Skybox -Detailed City -Enterable Buildings -Gates -Water Canal -Flat Area -Dev Area -Train Track -Skyscrapers -Strider Nodes -Easter Eggs Thanks for subscribing, remember to upvote and leave feedback in the comments!
Fallout 4 Deathclaw Ragdoll
przez 76561198044004718
Fallout 4 другs now as a ragdoll Features • друг • Ragdoll • Finger posing • More posing with bone tools: Ragdoll Mover Advanced Bone Tool • Various skins • 5 horn designs • друг Questions • друг? ► друг • Why does the ragdoll spawn halfway into the ground? ► I'm not sure either. You can easily pull it out, or spawn it in the ceiling. • How do I change the skins? ► Hold C and right click the ragdoll, and select your desired skin from the menu. • Can you make this into a playermodel/npc/snpc???? ► Check out the playermodel, it has generic NPCs that will run around and get killed. ► No, I can't make a 'real' snpc out of this. However, anyone else is free to use this model for such a purpose (assuming this doesn't get taken down for copyright) Disclaimer The textures and the original mesh is an Intellectual Property of Bethesda Game Studios, and all rights belong to them. This model was ported without permission. I will remove this addon immediately if a copyright holder contacts me and wishes it be done. Screenshot credits Fiery deathclaw screenshot by Petri
[PLAYERMODEL] Kanna Blaster master zero 2 NSFW+
przez 76561199303911504
If I didn’t create a player model, I don’t know how to do it Original PM: I don't remember Includes: -Face posing -Bodygroups I'm sorry this model weighs 475.160 MB
[ArcCW] DMR 14 (Call of Duty: Black Ops Cold War)
przez 76561199096874448
"Semi-auto tactical rifle. Increased fire rate with minimal recoil. Maintains reliable damage over longer range encounters." DMR14 Ported from TFA to ArcCW for use of attachments. Enjoy! FEATURES: -c_hands -2 Firing Sounds(BOCW and Warzone) -10 attachment slots. -Stats made closest to the original game. -Bolt locking back properly after last shot. -Custom Pack-a-Punch camo -2 Perks; Base perks + if you have the ArcCW Black Ops Pack, you are able to choose perk-a-colas from the slot "Perk 2". BOCW Attachments I am planning on converting all of Laby's TFA weapons to ArcCW. Here's a list of stuff I will or might convert in no order: -Bullfrog -FFAR1 -Groza -Hauer 77 -Krig-6 -Mac 10 -Milano 821 -XM4 -MP5 CREDITS: Treyarch: Assets from the game CoD:BOCW. Arctic: ArcCW Base Laby: The original TFA weapon Owlie: Pack-a-Punch camo 8Z: Super helpful Steam guide. Scobalula: Greyhound 76561199014834279: Hands used in the screenshots. Counter Strike+: Attachments used in the screenshots. Black Ops Pack: Attachments used in the screenshots.
gm_small_bank
przez 76561198447129180
"TOC to entry team. Negotiations have fallen. There are reports of a dozen suspects and 4 civilians. The suspects have full control of the area. Proceed with extreme caution." INFO: This was made as a tribute for many of the tactical shooters I've played. Swat 4, Zero Hour, Ground Branch and now Ready or Not. This map specifically was inspired by Ready or Not's claustrophobic map design and low-key lighting style. This map was in development far longer than I expected, mainly because I wanted this to look nothing like many of my previous maps. I went for a much cleaner aesthetic, nearly every surface used a custom texture courtesy of AmbientCG and most props came from CS:GO. There are a total of 8 projected textures in this map and includes a custom animated texture which I had to painstakingly modify to not look awkward. To be put simply, a stupid amount of effort was put into this one map to be as polished as it possibly can. And my hands have never hurt so much from the amount of props I had to place. Credits: VHS Clip - https://www.youtube.com/watch?v=8mob40qHJJc Custom textures - https://ambientcg.com/ https://www.getpaint.net/ - literal saviour and the best photoshop Glowstick props from No More Room in Hell - Lever Games FOOL's Neon signs: https://gamebanana.com/mods/289443 Bob - you have sent me your reshade pictures and my cat.
[simfphys] Need For Speed Hot Pursuit Cars
przez 76561198251326850
There is pack of 6 police/racing cars, Bugatti Veyron 16.4, Lamborgini Reventon, McLaren MP4 12C, Lamborgini Murcielago LP640-4 SV, Koenigsegg Agera R and BMW M3 E92 from NFS: Hot Pursuit (2010) Simfphys is required Features: - Working lights - Police/paintable skin - Working police flashing lights - Sounds from NFS: World - Automatic spoiler for Veyron Credits: - All lua coding (lights/police flashing lights/characteristic/setting): NFS-NIK - Porting of models, textures, sounds record: GAnimator ©NFS-NIK, GAnimator (Goonya Animator) DO NOT REUPLOAD ADDON WITHOUT AUTHORS PERMISSION
SSBB Ganondorf Playermodel
przez 76561198108636046
Hello people of the internet it is My Newest Mod: Ganondorf PLAYERMODEL(SKIN CHANGER!) Omg im speechless but here are its features Skin Changer includes: Different Hair and clothing colors Custom Ganondorf arms Couldn't Get Ragdoll working so i removed the ragdoll animation -------------------------------------------------------------------------------------- New Features: Jigglebone Cape, Ragdoll death animation, fixed icon. Special Thanks to Sinful Mario and ogniK for helping me make the model ------------------------------------------------------------------------------------------------- Just a heads up for the Zelda Playermodel pack i will include the following characters: Skyward Sword Zelda Skyward Sword Link Fierce Deity Link Twilight Princess Link Wind Waker Link Dark Link Ganondorf Twilight Princess Zant Midna Twilight Princess Zelda Ocarina of Time 3ds version adult Link and of course... Princess Zelda from wind waker
Lady Maria of the Astral Clocktower (Bloodborne) [PM/NPC]
przez 76561198078102212
"Lady Maria of the Astral Clocktower (時計塔のマリア Tokei-tō no Maria lit. "Maria of the Clocktower") is a Boss in Bloodborne. She was added with The Old Hunters DLC" - Bloodborne wiki This addon includes: - Original size and resized (human size) playermodel - Friendly and hostile NPCs (resized and not resized) - First person hands - 7 weapons Features: - Bodygroups (cape and coat). - Jigglebones for the cape, coat, hair and hat. - Eye posing and eye movement. - Finger posing. - Bones for the jaw and eyelids. - Hitboxes for TTT. - Only 8.8MB. I only respond comments on discussions, for better communication. Memes and copy-paste comments will be deleted and the author blocked. Credits: Sony Computer Entertainment & From Software for original model and textures All I did was to port these assets into gmod as a mod Reuploading this addon or any of its contents without permission is not allowed and will result in a report to appropiate authorities. In order to do some modifications and distribute them, you must ask me first and get my approval.
Rocheste [Vindictus]
przez 76561198010780650
Vindictus map port for Garry's Mod You do NOT need to mount other games and addons ! What about the map with Castle ? I fussed a few hours with this map and found that normal Source is not able to overpower such a map (the compiler complains about the number of brushes). Purely physically impossible to compile this map, without removing it from the huge number of geometry that will bring to naught all the beauty. There are some ways to compile part of the brushes as a model, but it's not worth it. Too much work and too little return. Support me Patreon Boosty
[UPDATE] Father - The nextbot that hides from you
przez 76561198967393005
DISCLAIMER This nextbot has loud sounds, and is not recommended for people with heart problems or Coulrophobia (Pathological fear of clowns). Works only in Singleplayer. What is the Father? I created a nextbot that makes the player reverse roles. Instead of you hiding from the nextbot, the nextbot hides from you. Good luck if you find him. He doesn't like to be found! Father's Functions HIDDEN: He will be hidden for 2 minutes in the same place. When the two minutes are up, he will change places, or he will be the seeker. SEEKING: The roles are reversed, and he will now look for you. If he finds you, he'll either hunt you down, or he'll hide again. CHASING: He's chasing you... ᶠᵃᵗʰᵉʳ ᵈᵒᵉˢⁿ'ᵗ ˡⁱᵏᵉ ʳᵘⁿᵃʷᵃʸ ᶜʰⁱˡᵈʳᵉⁿ -------------------------------------------------------------------------------------------- Inspired by Terminus and Gargitron Inspired by Hide and Seek - It Steals --------------------------------------------------------------------------------------------
Hands & Fists SWEP
przez 76561198152600344
A combination of a hands SWEP and fists SWEP. Does everything that a typical hands swep does, but can also act as a highly customizable weapon if needed, as well as being capable of picking up small objects if the reload key is pressed while the fists are down. Use: Every time the fists are equipped, the fists start lowered, and you will appear neutral in third person. To raise them, you can either left/right click or hold your reload key for a quarter of a second (like a Fallout game). This will also change your third person stance to the fist animation set. To lower them again, press your reload key. To pick up objects, press your reload key on the object with the fists lowered. The swep is in the "Other" category in weapons. Features: Standard Hands: When not being used as a weapon, the swep will not show a viewmodel and give your character a neutral stance. Standard Fists: Quickly defend yourself or battle it out with other players/enemies by using the customizable fists. Hold Things: Want to pick up a prop, but your E key is broken? Kidding, the real purpose of this is to be able to hold entities that have an E key functionality without picking them up (ex. ArcCW weapons with manual pickup can be carried around with this). Press your reload key (default R) on an object with the fists lowered to pick it up like a small prop, as long as it is small enough. The weight limit is changeable (see CVars), but is the same as the default limit for E key interactions (40 kilograms), and the range of it is the range of the fists (see CVars) multiplied by 2. Combo system: Every third successful hit will be a critical attack, showing an uppercut animation and dealing 4x damage. This can be kept and saved, but unequipping the fists, lowering them, or missing a target (hit nothing or hit object) will cancel it. Random damage: Using options, the fists can deal random amounts of damage in between 2 values, giving the fists a somewhat interesting combat quirk. This can be "disabled" by setting the minimum and maximum to the same value. Spawn on spawn: If the command is enabled, the fists will be given to every player on spawn, giving them a neutral/defensive item along with their toolkit without needing to spawn it in. Simple and non-conflicting: The addon is simple by design. The code is self-contained, it will not conflict with other addons, and contains only 3 texture files for icons. VManip Compatible*: As of a recent update, the SWEP will show VManip actions, even if the fists are lowered! Customizable!: There are 9 commands which allow you to change the properties of the fists very easily. Just navigate to the options panel to the right of the spawnmenu, and navigate down to "Fists/Hands". There, you can easily change the options. To change them with the console instead, enter the text along with the given variable (or use the options menu). kfists_damagemin <number> (Default: 8) The minimum amount of damage an attack deals. This is the minimum damage that can be randomly selected for attacks. kfists_damagemax <number> (Default: 16) The maximum amount of damage an attack deals. When dealing damage, a number between this and the minimum is selected randomly as a base damage value, which can then be multiplied by the crit multiplier if it is a crit attack. kfists_nocombo <0/1> (Default: 1) Whether or not the fists can do a combo attack. Set to 1 to disable the combo system, which makes every attack a regular one. kfists_combonum <number> (Default: 3) The amount of successful hits needed to do a combo attack. For example, if it is 3, then the third successful hit will be critical. kfists_range <number> (Default: 50) The distance (in Source units, which is inches) that the fists can reach and hit something. This default is 4 feet and 2 inches. This also determines the reach of the grab function (multiplied by 2). kfists_critchance <number> (Default: 10) The chance, in percentage, that the fists will deal a random crit. Set to 0 to disable random crits. kfists_critmult <number> (Default: 4) The number by which the damage is multiplied when a critical attack is done. kfists_delay <number> (Default: 0.8) The time in seconds before the fists can swing again. kfists_force <number> (Default: 5000) The force that is exerted upon an entity when hit, or the force exerted on a death ragdoll when killed. Ensure your value is high for there to be any noticable effect. kfists_spawn <0/1> (Default: 0) Whether or not the fists will be given to players when they spawn. 1 will give them to players upon spawning, and 0 will not give it to them. kfists_strength <number> (Default: 40) How much the pickup feature can lift, in kilograms. The iconic steel barrel is 30 kg, for reference. If you have an issue while using this, report it in the bugs discussion! NOTES: - You may NOT reupload this addon without my permission. - *Since VManip halts reloading actions while an animation is occuring for ALL weapons, you will not be able to lower your fists at all, or raise them with your reload key if there is one occuring. You can still raise them with your attack keys, though.
LOTR - Gondor Mage (Player + NPC)
przez 76561198079436600
Gondor Mage model from Lord of the Rings Conquest This model does have finger posing and jiggle bones for the arms but no face posing. If this model gets enough likes and favorites, I'll start porting a lot more of these models so request them in the comments! Credits: Ripping: Hexenjagd (https://facepunch.com/showthread.php?t=1550534) Rigging: Konnie Model : Electronic Arts Check out some of my GoT models!
Mr Krabs (SpongeBob BFBB Rehydrated) Playermodel & NPCs
przez 76561198262859063
"Sure, but no free ketchup" Here's another BFBB Rehydrated model. I would like to thank Mister Prawn for the model. Please don't bug me or him to port models. Includes: Playermodel, Face Poses, Ally & Enemy NPCs, and multiple EyeStock bodygroups.
MWIII Unofficial RAM-7
przez 76561198045229954
新年快乐,这是个小礼物 Happy New Year, this is a small gift ------------- ------------- MWII Anims/model:Activision、internet Anims processing / porting : NizcKM Repair and Link Anims: me ------------- 此模组使用了视觉后坐力模块,目前存在帧数不稳定时会触发BUG,比如,旋转,黑屏或者崩溃,在游玩时如果要切屏请按ESC暂停游戏 This MOD uses a visual recoil , there are currently unstable frame rate will trigger a bug, such as, spinning, black screen or crash, if you want to cut the screen while playing, please press ESC to pause the game! ------------- this is an unofficial mod that is not perfect. 最低配置 / Minimum Configuration : 操作系统 / System : Windows 7 处理器 / CPU : AMD Ryzen 3 1300X, Intel Core i5-4590 内存 / RAM : 8 GB RAM 显卡 / GPU : AMD Radeon RX 480, NVIDIA GeForce 1060 推荐配置 / Recommended Configurations : 操作系统 / System : Windows 10/11 with updates 处理器 / CPU : AMD Ryzen 9 7950X, Intel i9-14900K 内存 / RAM: 128 GB RAM 显卡 / GPU: AMD Radeon RX 7900 XTX, NVIDIA GeForce RTX 4090
Flutterbat
przez 76561198022260139
Flutterbat playermodel, NPC and Ragdoll :3 TAG´s: fluttershy mlp player model npc ragdoll my little pony bat vampire blood wings flutter sky fly pegasi pegasy
Dragon Ball Z: Sagas - Playermodel Pack (12)
przez 76561198117285524
Dragon Ball Z: Sagas is a 3D action-adventure video game developed by Avalanche Software and published by Atari, based on the anime Dragon Ball Z. It is the first Dragon Ball Z console game to be developed by a non-Japanese developer, and the first Dragon Ball Z game to be released on a non-Japanese console, the Xbox. It also ended up being the only Dragon Ball Z game to be released on the Xbox, while the Japanese machines continued to get a steady stream of Dragon Ball related games, all of which are still made by Japanese developers. *Pack was commissioned by Pyro Swarm *Ape Models include Jiggle Bones | Glowing textures* *The Android 18 model is from DBX2* Pack Includes: - Bardock - Burter - Raditz - Android 18 (DBX2) - Vegeta (Ape Form) - Gohan (Ape Form) - Saiberman - Recoome - Jeice - Captain Ginyu - Android 17 - Broly If you enjoyed this pack, press that rate up button! These models were made by the Dragon Ball Z: Sagas team and they hold the rights.
Fallout 3 Firearms Pack
przez 76561198130086388
Somewhat legendary Weapons from somewhat legendary Wasteland have finally come to GMod! (not really, they were already here before in some other iterations, but who's counting?) All of the rifles, shotguns, pistols, SMGs and BB Toys from Fallout 3! Fully usable with janky first-person animations created by me, and inspired by anims from original game. Stats are similar to their counterparts from Fallout to some extent (including everybody's favorite degradation system, yeah). You can also give your copies of them to our beloved NPCs, so they would be able to experience the full power and potential of these weapons by themselves. And after latest update this addon also includes almost all of the energy weapons as well! And if you were looking for a good model of these weapons for posing - look no further, since this add-on also includes customizable prop version of all of those guns, with parts from FNV (and some F3) weapons as optional bodygroups and some skins (small portion of which was created by me) to help your imagination. (Versions for posing simply called by their names in add-on's files, not W_<insertweaponnamehere> and certainly not C_<insertweaponnamehere>). Still not enough? You can change some of the parameters for these weapons like damage type, custom ammo, jamming style, disintegration chance and more in one-of-a-kind menu, made specifically for those guns. You can find it in the Utilities Tab, under my nickname. Since I've changed some of those weapons' stats just so their design would make more sense (for Infiltrator & Double-Barrel Shotgun in particular), there's also an option to disable this in add-on's Settings menu. And if even this isn't enough, then... well there's nothing more so idk how else to engage you to download this add-on, sry. Full Weapons List: - Assault Rifle - Infiltrator - Chinese Assault Rifle - Hunting Rifle - Sniper Rifle - Lever-Action Rifle - Lincoln's Repeater - 10mm Submachine Gun - BB Gun Toy - Combat Shotgun - Sawed-Off Shotgun - Double-Barrel Shotgun - 10mm Pistol - Silenced 10mm Pistol - Scoped .44 Magnum - .32 Pistol - Chinese Pistol - Railway Rifle - Dart Gun - Laser Rifle - Plasma Rifle - Plasma Pistol - Laser Pistol - Tri-beam Laser Rifle - Gauss Rifle - Alien Blaster - Captain's Sidearm - Alien Atomizer - Alien Disentigrator If you have found a bug or there's something wrong with one of your copies of those weapons or you don't like some of their animations, then don't be shy and let me know in a corresponding Discussion sections. If you want to support this addon - then just enjoy it! It is the most gratitude you can give towards it. But if you want to, you can also support me financially here: Still, that is completely optional and really, you, playing with those guns are already more than enough support for me! Special thanks to everyone who rates this add-on or adds it to their favorites; this really means to me a lot. If you want to use something from this add-on for one of your own add-ons, then... well, use it, i can't really stop you, but please, at least mention me or contact me through comments or feedback discussion section first. Enjoy!
Strona 619 z 82761 (1,986,254 wyników)
Garry's Mod Guides
Konfiguracja serwera Garry's Mod i aktywacja trybu TTT – krok po kroku
Postaw serwer GMod i skonfiguruj TTT: kolekcja Workshop, narzędzie administracyjne ULX i konfiguracja TTT wyjaśnione krok po kroku.
Instalacja addonów Workshop do Garry's Mod
Zainstaluj addony Workshop do Garry's Mod na swoim serwerze: Collection-ID, Steam Web API Key, automatyczne pobieranie i rozwiązywanie problemów.
Wynajem serwera Garry's Mod – TTT, DarkRP i PropHunt
Skonfiguruj serwer Garry's Mod: wybierz tryb gry, dopracuj server.cfg, podłącz kolekcję Steam Workshop i testuj TTT, DarkRP lub PropHunt.
Serwer Garry's Mod z obsługą modów
Uruchom własny serwer Garry's Mod w kilka minut.
Wynajmij serwer Garry's Mod