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Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Bullet Time Recreated | F.E.A.R.-Inspired Slow Motion
przez 76561199077228646
OH! ANOTHER SLOW MO MOD? GREAT THERES LIKE 1 MILLION OF THEM IN THE WORKSHOP. HOW IS THIS DIFFERENT? Nope. Quite different. - Your weapon fire rate stays the same. - Your movement will be faster to compensate. - Great Visual effects. Directly from FEAR. HOW TO USE Open up garrys mod, go to console (click ` in your keyboard), and type bind <INSERT YOUR DESIRED KEY HERE> FEAR_toggle example: bind j FEAR_toggle CUSTOMIZATION You can go to Q options menu, F.E.A.R.-Inspired Slow Motion for customization. Everything you need to know about this mod, is all there. this addon is a modified version of Spy's bullet time addon, made to replicate fear bullet time effects
Gm_School
przez 76561198056968393
What seems to be an ordinary school turns out to be something much more than that. This map features a gym, a cafeteria, a kitchen, a bottomless elevator shaft, and much more. It's actually loosely based off a portion of my school. I designed it with Sandbox in mind, however it plays great on Prop Hunt, Hide & Seek, and Murder as well. Feel free to give feedback and please report any bugs you find. Enjoy. Art asset credits: Valve - Materials, sounds, and props (some modified by me) from Counter-Strike: Source, Team Fortress 2, Half-Life 2: Episode One and Portal 2 Crowbar Collective - Props and materials from Black Mesa All assets are included with the map; mounting these games is not required. UPDATE 1.9: -Added a classroom hallway off of the rotunda, which includes several new rooms along with a couple of secret areas -Improved prop lighting quality -Added some more spawnpoints -Added another teleporter to the secret room that was added in version 1.5 -Performance optimizations and bug fixes UPDATE 1.8: -Expanded the rotunda area -Improved vent systems -Improved some custom particle effects -Optimizations UPDATE 1.7.1: -Packed all the addon files inside the .bsp file UPDATE 1.7: -Added an entire new section to the map -Expanded the latest secret room UPDATE 1.6: -Expanded the burning rubble hall next to the cafeteria -New secret room -Added some goodies in a previous secret area -Added a few more spawn points -Added some more details around the map -Performance optimizations and bug fixes UPDATE 1.5.1: -Added teleporters that go to other parts of the map in the latest secret room UPDATE 1.5: -Added a new secret room UPDATE 1.4.1: -Fixed door sounds not playing in multiplayer (again) -Fixed NPCs not being able to walk through the sliding doors -Various bug fixes UPDATE 1.4: -Map has been ported and updated for the Garry's Mod engine (previously on Half-Life 2 engine) -Map is now fully noded and optimized for NPCs -Extended one of the secret rooms -Added a new secret room -Expanded the room connecting the elevator shaft to the Portal 2 room -Optimizations UPDATE 1.3.1: -Fixed things that got screwed up in the previous update UPDATE 1.3: -Fixed some door sounds not playing in multiplayer -Fixed missing textures (hopefully) -Bug fixes UPDATE 1.2: -Bug fixes UPDATE 1.1: -Fixed exposed nodraw brush -Tweaked some lightmaps on stairs -Fixed some other minor bugs -Fixed a soundscape not working
[simfphys] Brucektrain Cars Pack
przez 76561198116599640
The author of the models: Brucektrain I just adapted the models for the modification of Simfphys _________________________________ Auto pack on the basis of simfphys. This package includes the following cars: New • 2018 Dodge Challenger DEMON • Ford Fiesta Ken Block • Zakspeed Capri • Mazda RX-7 FC Hoonigan • Toyota AE86 Hachi-Roku _________________________________ • Honda Civic EG6 • Ford Mustang RTR Spec 2 • Mitsubishi Evolution III • Lamborghini Murcielago Drift Setup • Mazda РХ-7 FC • Mazda PX-7 FD • Mazda RX-7 FD S5 • Saleen S7 • Ford Ken Bloсk Hoonicorn V2 • Porsche 962C Work all the lights, turn signals __________________________________ Пак авто на базе симфиз. В данный пак входят следующие авто: Новые!!! • 2018 Dodge Challenger DEMON • Ford Fiesta Ken Block • Zakspeed Capri • Mazda RX-7 FC Hoonigan • Toyota AE86 Hachi-Roku __________________________________ • Honda Civic EG6 • Ford Mustang RTR Spec 2 • Mitsubishi Evolution III • Lamborghini Murcielago Drift Setup • Mazda РХ-7 FC • Mazda PX-7 FD • Mazda RX-7 FD S5 • Saleen S7 • Ford Ken Bloсk Hoonicorn V2 • Porsche 962C Работают все фары, поворотники
SGM Vehicle Spawn-icons
przez 76561197989323181
This addon adds automatically generated SGM vehicle spawn-icons for all of SGM's vehicles. We're you ever annoyed by lack of in-game spawn-icons for SGM vehicles? Miss the ability to spawn the vehicle you need by just glancing over the available list? Be annoyed no more! This is primarely for Sandbox vehicle spawn-lists and RP related gamemode car dealer compatibility. In short: this addon add automatically generated spawn icons for all SGM vehicles. It also fixes the VC_MakeScript error caused by SGM not removing all VCMod compatibility. These icons were automatically generated, converted, sized, logo'ed by VCMod systems. Each icon is 128x128 pixels larger ".png" file. Generating process: * VCMod systems spawn, position, fill background and take a photo of each single vehicle in 1024x1024 pixels. Camera positions are perfectly aligned based on several vehicle atributes; * Run VCMod generate code based on search terms to seperate the needed images; * Run conversion VIA other software to downsize all ".png" files into 128x128 pixels and apply the VCMod logo; No, you do not need any other VCMod addons to run this. But if you want to, there they are: https://www.gmodstore.com/scripts/view/21 https://www.gmodstore.com/scripts/view/489 Do not ask me where to get any of these vehicles. Some of these are private. Search around, if they are not private, you'll find them.
Gm_toxicair
przez 76561198367517775
Thanks for support Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. Welcome to the remain of City 17 gm_toxicair take place in the aftermath of the destruction of the citadel's portal and the fall of Wallace Breen. Gordon Freeman and Alyx Vance are still missing and nowhere to be seen after the massive explosion on the top of the citadel. While both rebel and combine are fleeing the city before the big transmission, the long ago crowed city is now a ghost town with only the hapless deceased citizen as the remaining resident. Features This map was initialy a testing map to handle hammer tool, but over time, I had more and more ideas, and those ideas were made until I'v done everything in mind. I tried to make a roleplay compatible map with everything necesserary for it. In this map you can find: - Abandonned combine warehouse / Citadel interior - Still working traintrack - Canal section - Antlion's nest - CP outpost and ration distribution center - Backyard - Multiple apartement - Sewer and underground section This map also host 4 visual event - A passing razor train - Moving combine wall at the canal section - HL1EP1 Kleiner's speech ( Can only be manually triggered ) - Citadel transmission Automated event can also be disable, a special button to delete timer required for the automation of the event can be found at this devroom. The only way to bring back the timer is to cleanup everything ! And yes, this map is fully ai noded, have cubemap and navmesh built. Minor issues There's some minor bug I still try to fix: - The moving combine wall can have his sound and animation unsynch - The rear spotlight of the razortrain sometimes stuck midair Credits and final note Thanks to Valve for the assets, model, texture, ect... GhostAspirine, Butler and SirPigglin for the support they gave me Stelk for making the original transmission event on zs_pathogen and zs_vector And I would love to thank you for testing and playing on my map, and I would like to apologize for the huge english mistake I could have made in the description. And if you find any bug and issues, you can say it on the comment section. tag ignore: hl2 apocalypse urban city town ep1 ep2 episodic combine war rp roleplay sandbox
[simfphys] Tesla Model S
przez 76561198128823009
● Exterior and Interior Lightning works ● 4 Passenger seats Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by Rombus9
[VJ] Call of Duty: Modern Warfare SNPCs
przez 76561198180831682
"Remember - switching to your pistol is always faster than reloading." - Gaz Hello and welcome to my Call of Duty: Modern Warfare SNPC pack! VJ Base is required for this to work. Addon features: -Adds infantry, tanks, and helicopters from Call of Duty 4, Modern Warfare 2, and Modern Warfare 3 into Garry's Mod as VJ Base operated SNPCs! -Features an all new weapon-switching system that allows the soldiers in this mod to switch to their side arms when an enemy is close! -Each class of soldiers use their side arms differently. Standard and LMG soldiers will only switch to their side arm when their primary weapon runs out of ammo, while rocketeers and snipers will immediately switch weapons when an enemy gets too close. Shotgunners on the other hand only use their primary weapon as it is preferable to use a shotgun up close. -If you have ak47toh's Modern Warfare SWEPs installed, you can enable a setting in this mod that allows you to pick up and use the weapons dropped by soldiers! -Includes a multiple-voice system that gives each soldier a unique voice, so no two soldiers will have the same voice in this mod! -Incorporates an optional auto-replace script that can transform your game into a more MW-like experience by tweaking the attributes of weapons from various VJ Base mods! See the pinned discussion for the list of supported VJ Base mods. -The mod is developer friendly: it includes functions that make it easier for developers to make expansions for it! Faction Information: Allies The Allies faction are every protagonist faction seen in the Call of Duty Modern Warfare series, from the SAS to the U.S Military. They were seen engaging in every major conflict in the series, such as the Second Russian Civil-War, and the eventual Russian Ultranationalist Invasion of the United States. The reason why they are all in the same category in this mod is because they are all seen supported by the same vehicles in the games. Russian Ultrantionalists (CoD4) The Russian Ultranationalists are a revolutionary political party and armed paramilitary force based in Russia. It was founded by Imran Zakhaev shortly after the collapse of the USSR. The Ultranationalists aim to return the country back to what it was during the days of the Soviet Union. They do believe that the Russian Federation has the best interests of the Russian people at heart, but in siding with Western interests both philosophically and economically, they perceive this to be destroying or weakening the Russian state. Tensions between the Ultranationalists and the Russian government begin to arise shortly after the party's initial creation, which eventually leads to the Second Russian Civil-War. OpFor The OpFor is a revolutionary paramilitary faction lead by Khaled Al-Asad that seized power in the Middle East in 2011 following a violent coup d'état. This lead to a United States Marine Corps invasion where various USMC and OpFor forces engaged in an armed conflict. It later became apparent that the Ultranationalists had ties with the OpFor, as they supplied the OpFor with various equipment, including weapons, vehicles, other types of military hardware. Russian Federation Also referred to as the Russian Loyalists during the war, the Russian Federation Military opposed the Ultranationalists during the Second Russian Civil War; aiming to defend the established Russian Federal government. They were aided by various SAS forces during the war, and later the USMC once intelligence that proved the Ultranationalists had ties with the OpFor was found. Russian Ultrantionalists (MW2) The Second Russian Civil War ends with a stalemate. Following the death of Imran Zakhaev, the Ultranationalist party reorganizes its leadership. Many of the extremist members of the party are kicked out, and their actions during the war are kept classified. A few years later, the Ultranationalist party ends up gaining the support of Russia's people, and takes control of Russia via election. As such, many of the Russian Loyalists fled the country to form their own Private Military Company elsewhere. The current Russian Ultranationalist Military is made up of newly enlisted members as well as veterans of the Second Russian Civil War. The Ultranationalist party also re-branded many of Russia's current imagery to be more Soviet, which is especially seen in their military. Because the OpFor were predominately allied with the extremist members, they had cut ties with the Ultranationalists at this point, and are now hostile towards Ultranationalist forces. Inner Circle The Inner Circle is a Russian terrorist organization made up of all the banned extremist members of the Russian Ultranationalist party. The organization was founded by Vladimir Makarov. The Inner Circle opposes the current Ultranationalist government because of their banishment from the party. In 2016, Makarov as well as a few other Inner Circle members caused a massacre at a Russian airport, and had left evidence to suggest that the United States aided them in their attack. Believing this to be the case, the Ultranationalists declare war on the United States, and invade the U.S soon after. Brazilian Militia The Brazilian Militia is a large criminal gang residing in Rio de Janeiro. Circumstances with a Task Force 141 mission in Brazil led them to engage Task Force 141 forces in battle. Shadow Company The Shadow Company is an elite covert unit of Private Military Contractors under the direct command of General Shepherd. While they do have access to American equipment, they have no connections to the official United States Military other than being lead by General Shepherd. They are typically deployed in various covert operations under Shepherd's command. Notes: -Due to technical reasons, the vehicles in this mod do not use their models from the actual games, but they do use their sound effects. Planned updates: -Add Riot Soldiers. -Add Vehicles for the Inner Circle. -Add weapon-pick up support for Fesiug's ArcCW MW2 SWEPs. Credits: DrVrej: Creating VJ Base as well as a few particles used for this mod. Human Grunt: Porting various character models from CoD4 and MW2. TiberiumFusion: Porting various character models from MW3. ak47toh: Porting the weapon models from the CoD MW games. xdshot: Porting the L4D anims that the SNPCs use. Reemiel, neurotec, and Нелегальный хуй! N: Vehicle models ⚔Sуитах_Ёяяоя752⚔: Base effects used for a few tracers in this mod. Helghast Loyalist (me): Creating this mod. Special thanks to both Human Grunt and TiberiumFusion for their fantastic Modern Warfare ports. Links to them directly can be found here: https://steamcommunity.com/workshop/filedetails/?id=2898131673 https://steamcommunity.com/sharedfiles/filedetails/?id=2902653803 https://steamcommunity.com/workshop/filedetails/?id=2404164258 Feel free to suggest any addition to this addon you think would be neat, just remember to keep it reasonable. I hope you all enjoy this addon and have a great time! Copyright © 2025 by Helghast Loyalist, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Helghast Loyalist belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Helghast Loyalist. Any and all content that Helghast Loyalist has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions
[FNAF] Anime Toy Chica Playermodel And NPC
przez 76561198195028601
Anime Toy Chica Model By DamKung Textrue By DamKung Rig By DamKung A New Update - Now I'm Remove a No_Clothes Version (i hope everyone Happy) - i'm fix the shoes textrue, Now Is Black SFM https://steamcommunity.com/sharedfiles/filedetails/?id=1470852036 you can download model, just press green button ^^ Includes: STChica.mdl
Mr. Puzzles - SMG4
przez 76561198965531756
TVTIMETVTIMETVTIME Includes ragdoll, playermodel, and TV prop. Watch SMG4 now! - https://www.youtube.com/c/SMG4
(FNaF) a1234agamer's FNaF 6 Rockstar Ragdoll Pack (Official Release)
przez 76561198307334978
"Say good bye to the band, the Rockstars are here to rock the stage down!" Models by: a1234agamer Original SFM Port by: Salamance ------------------------------------------------------------------------------------------------------------------------------ ..........................................................!!!WARNING!!!..................................................................... ------------------------------------------------------------------------------------------------------------------------------ !!If you spawn too many models it will crash, Idk why but it does!! Rockstar Foxy crashes the game.
OW: Punky Tracer P.M. and Ragdoll
przez 76561198066223715
Here is the Punk/Ultraviolet Tracer model, I do this because I like the Ultraviolet Tracer, and well, if I do one, Why not do both? What about changeable color? This have a place for Envmap, and because that, I can put the changeable color. But wait, where I can do a request? If you want a model, please, put a comment in my profile, not in this addon, and I will see if I can do that or not. ✓ If you put SPAM in this article: DELETED ✓ If you want a model and you don't comment in the correct side: DELETED ✓ If you don't like the model, put me a dislike, but if you comment me "this is bullshit", you know what to do: DELETED Give me your like! or if you want... Credits: Blizzard - Model, Textures. LemonSenpai - Images. Me - Rig and Extract.
Hawkins National Laboratory - The Underground Complex
przez 76561198113597829
The Hawkins National Laboratory was one of many federal compounds devoted to the Project MKUltra program. While conducting mind control experiments with test subjects on the ground floor—mostly on abducted children—the underground was ripped open by an inter-dimensional gate. This rift eventually unleashed an army of creatures in Hawkins. The authorities managed to seal off the facility, but not before the Chicago Sun-Times published an article exposing the operation and its part in the death of Hawkins High School sophomore, Barbara Holland. The laboratory’s multi-story compound still stands, a grim reminder of the disturbing events that happened there, most of which remain undisclosed except to the few who witnessed them firsthand. No extra content required :) Features Mostly accurate layout and design from The game Dead by daylight. Nav mesh. Optimized nav mesh for better nextbot movement. AI Nodes Upstairs clinic area. Multiple rooms. Todo Add LODS to models to improve game performance Add manual locker spawn points. Fix bugs. Credits Jmar (me) - Porting models, and making the map in general BHVR - Original Assets. Netflix Studios - Stranger Things DBD Nextbots Get chased in all of hawkins glory using the DBD Killer nextbots here! https://steamcommunity.com/sharedfiles/filedetails/?id=2545880555 Support for anyone who wants to show support : https://www.buymeacoffee.com/jmartgsteam
[simfphys] Mercedes-Benz G65 AMG 6x6
przez 76561198128823009
● Exterior and Interior Lightning works ● 4 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette and UwU
[GTA V] Meth Prop Pack
przez 76561198058963854
Just some meth props I ported from GTA V. If you want to see other props leave a suggestion below! *THESE ARE JUST PROPS THEY ARE NOT USABLE* Hazmat guys used in the screenshot here!!! Also check out my weed props here!!! *DO NOT RE-UPLOAD* Credits "WinningRook": Exporting from GTA V "Rockstar Games": Original model & textures.
[simfphys] Mercedes-Benz GL63 AMG
przez 76561198128823009
● Exterior and Interior Lightning works ● 6 Passenger seats ● Working fuel, tach, speedo, temperature needles etc. ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about orders. ______________________________________________________________ Skin template: *CLICK* Put your skins at: " materials/models/sim_fphys_mercedes_gl63/skin* ", Where * - is the number of skin Maps used for screenshots - TDM Showroom Maps Supported by Jolan
Warcraft Prop Pack
przez 76561198022395565
World of Warcraft Prop Pack By: Helios and Cody Evans ____________________________________________________________________________ This prop pack, is a collection of models ported from the game "World of Warcraft" by Blizzard Entertainment. All of them should have proper collisions. These props were originally meant for a Warcraft themed server, however due to the project being scrapped they are now released to the public. ____________________________________________________________________________ The pack contains 134 models consisting of stuff like: - Trees - Bushes - Rocks - Fortifications - Tents - Furniture - Food - Logistic crates, barells and such - Flags And many more... ____________________________________________________________________________ Notice: We DO NOT plan to add any more props! All of these models were scaled by hand, please excuse us for any model being too small / too big. ____________________________________________________________________________ Credits for Blizzard Entertainment for creating the great universe of Warcraft.
Police Nationale Playermodels [REUPLOAD]
przez 76561198053479101
Original addon : https://steamcommunity.com/sharedfiles/filedetails/?id=655485169. I have re-published this addon because was removed by his author. Made by Azok. (https://steamcommunity.com/profiles/76561198183398967)
Bed Props (02)
przez 76561198002111861
English Bed Props this model is only props and also has a bodygroup a good idea to use when taking bed scenes. enjoy! 한국어 침대 소품 이모델은 단지 소품입니다. 그리고 또한 바디그룹을 갖고 있습니다. 침대장면을 취할때 사용하기 좋습니다. 즐기세요!
The Red Marker
przez 76561198038717729
Comes in three sizes, normal, tiny and huge. Ported from Dead Space 1 by someone else. I just brought it back.
GalaxyHighMarshal & Zippy's Insane Blood Effects BASE (REUPLOADED)
przez 76561198050670994
Perma fixed broken Lua code! BIG THX TO RAMA!!!!!! For the people that dont know! THIS IS A BASE YOU NEED TO PICK ONLY ONE TEXTURE MOD FROM BELOW NOT TWO!!!!!!!! ONLY ONEEEE!!! UNO 1!! NO SHADERS VERSION!!! https://steamcommunity.com/sharedfiles/filedetails/?id=2850305934 OR(DONT SUB TO BOTH, PICK ONE!!) SHADERS VERSION!!!! https://steamcommunity.com/sharedfiles/filedetails/?id=2849728405 We revolutionized Garry's mod Blood system! Vanilla Blood effects boring? No problem i got you covered! The blood effect may cure you well. FEATURES of GalaxyHighMarshal & Zippy's Insane Blood Effects. {IF you want to use the blood soaking, you MUST enable "Enable Multicore Rendering" in the option tab of the mod!} OPTIONS MENU! *toggleable player effects *toggleable particles *slider for maximum damage *slider for splatter distance *toggleable bloodpools *slider for min and max pools size *slider for blood droplets lifetime *slider for max animated decals *toggleable animated wounds *toggleable enable multicore rendering (important to enable in order for the animated wounds to work!) *slider for min and max animated wounds Join the discord server(now works) https://discord.gg/My6t86kEgP side notes: enable "Keep Corpses"! Thanks Discord staff and tester team!!! And thank you! I have spoken (for now) Enjoy! Made by Galaxyhighmarshal AND Zippy. All Textures By GalaxyHighMarshal Lua and implementation by Zippy If you enjoy the mod and you would like to support me or for any future projects, check the clicky thing below IF YOU LIKE TO SUPPORT ME OR THE MOD, OR IN ANY OTHER PROJECTS TO COME! You can support me on Patreon: https://www.patreon.com/GalaxyHighMarshal Credits: Thexa4's PBR shader (Modified by me) Copyright © 2023 by GalaxyHighMarshal and Zippy, All rights reserved. All trademarks are property of their respective owners. No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating the agreement! Read Agreement
{PM0V3} WW2 US Infantry Materials
przez 76561197986768728
Oh hey, These are the materials for the {PM0V3} WW2 US Infantry Playermodels, Since that pack is huge these couldn't be fit into that pack. Oh well. Oh hey? Whats this? A discord link to my PM0v3 Discord Server so you can chat, make suggestions, post screenshots and art, read update logs and see future content? Well what do you know! That's exactly what that is! If you want to stay updated, get your thoughts out. Check it out, Its so quiet in there.. You are free to use and edit this content as you please, Please be respectful and leave credits. If you have questions or issues feel free to leave a comment or add me if needed.
Horror Hospital aka Scary Maps
przez 76561198205506813
A quick scary map I made, based off of ZS_Hospital I made a while ago. This map is best played in Half-Life 2 Episode 2- it kinda sucks in Gmod. So if you'd like to play it in Ep2,just stick the BSP file into your steamapps/yourname/half-life 2 episode 2/ep2/maps folder and upon starting Ep2 just type "map scarymap" into console without hitting enter and it should work. So, I think this map is genuinely scary if take all the paths. If you didn't think it was scary at all, you probably took the right path on the first try and ran past all the stuff. Restart the map and try going the other ways and going more slowly. But trust me, its a lot better if played in Episode 2. If people like this enough, I may consider creating a separate mod for this and definitely making more. This version took about 3 days to create, but it'll probably be worth it.
Strona 624 z 82763 (1,986,302 wyników)
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