- Mody
- /
- Garry's Mod
Mody i pluginy do Garry's Mod
Ten katalog zawiera 1 984 000+ projektów Garry's Mod ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Naruto: Rock Lee Playermodel & Ragdoll
przez 76561198018933647
Rock Lee Playermodel This playermodel comes from the anime Naruto that i have taken from the game "Naruto: Naiteke Kensei" and made it possible to play as the character in Garry's Mod, have fun with it //Yevocore Please Request possible playermodels at my steam profile comment section. Understand that it might be a invisible gap in the chest from the model ripping. Credits: Me, Myself & I
The Platform
przez 76561198183613130
The Platform Map! This map of course is recreated from the amazing Netflix film called "The Platform" or "El Hoyo". It took me more than a week to learn the hammer tool since, before that, I never actually used it once. This however didnt stop me from trying to recreate the whole thing. Gmod does however have a limit when it comes to the amount of construction and detail you add to your map which shrank the number of levels down to 64 , and not 333. The following map includes: - 64 cells - a Top (+small kitchen room) - a Bottom (the pit) - a Platform which moves from top to bottom and stops at each level for 15 seconds and when reaching the bottom it will move up again with lightning speed like in the movie - a random spawning system (players will spawn in completely random cells every time they die) NOTE: If someone plans on making this an actual gamemode or a server that other people can play on then go ahead. BUT make sure that you credit me for using my map. That's the only thing I ask for. As long as credit is given just feel free to do whatever you wanna do with the map. I'd highly appreciate it if I would get notified about it! the map file and overall name goes by: gm_netflix_theplatform Join our discord too if you're at it! https://discord.gg/JYwGxQg
Halo Reach Marine
przez 76561198061303173
NOTE : They have no face and finger posing. An alternative until someone uploads a better version. Includes > 2 separate model. ( One has original Halo Reach rig, and another that is rigged to Valve Skeleton ) > Both have few bodygroups. ( See Images ) > NPC and Playermodel > NPCs are set to spawn with random bodygroups CREDITS : To the makers of Halo Reach. Srgt. Shotup for the detail and monicle textures. 017 for the collision mesh. I got the texture from Corra_Ashu's post on facepunch Me for porting to Garrys Mod
[simfphys] ZTZ-99A
przez 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - Drives at a speed of ~76km/h - Sounds fade to distant sounds when you're far away from the tank - Fully physical shells with ricochets and stuff - Fancy particles - Fancy War Thunder model - Shells actually whistle Addon contains the following tanks: - ZTZ-99A "WZ-1001" FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Q: Make <XYZ> tank please! A: Join the discord and post a commission or just wait until I make it some day Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby and Gredwitch Materials - Shelby Models/Rigging - Shelby Sound - Shelby No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
rp_highwayimprobable
przez 76561198081331943
Get the collection! rp_coastalimprobable - a map based on the first level of Mission Improbable. rp_highwayimprobable - a semi-coastal map with a Combine and resistance base. Requires this. gm_interprobable - a small scenic map that showcases the Source Engines capabilities. rp_depotimprobable - a large Combine train depot map. NOTE: I did not make the original map. The original map is from the amazing Half-Life 2 mod Mission Improbable. I edited the map to be fit for roleplay, posing and exploration. Make sure to get the content for this aswell! The content was too large to be packed into this. Features: - Custom textures from Mission Improbable. - Massive map size/play area. - Hidden section of the map. - Ideal roleplaying environment. - Combine and rebel base. - Full NPC nodes. - Full air nodes. Things added/changed: - Central bridge opened up for usage. - All triggers, most player clips, all NPCs and all scripted events removed. - Unlocked all doors and opened most areas. - Removed all weapons, items, supply crates, health kits, etc. - Blocked exit tunnel from the map. - Removed muscle car. - Both parts of the map connected together. Things planned: - Fix the hidden section of the map to be suitable for roleplay. - Add leech damage in the water. - Fix some of the props popping in and out (this appears to be an issue with Garry's Mod, as even the original map file from the mod has this problem in GMOD). - Optimization. Requirements: - Half Life 2: Episode Two Other stuff: if you want to find the map, it is called rp_highwayimprobable. You should enter that if you wish to use it on a server aswell. I also noticed that on a feature on the Russian website VK, someone pointed out that this map has more brownish colors than original. This map contains the original lighting from the mod. This is the second level in the game and is supposed to have a time skip from mid-day to sunset. It is naturally orangish brown. Credits: sparkz (for editing the map) Magnar Jenssen Rick Underhill Mission Improbable Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)
TnB HL2 Models
przez 76561197978472660
Clothing and item models for TnBs playermodel system.
[simfphys] Quartz Regalia
przez 76561198128823009
● Exterior and Interior Lightning works ● 3 Passenger seats ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette
World Of Tanks U.S.A Premium Tanks
przez 76561198057656117
These are ragdolls! All credits goes to wargaming.net I just ported them into gmod. Includes: T1E6 T2 Light Tank M22 Locust MTLS-1G14 M4A2E4 Sherman Ram II M6A2E1 T14 Map is from Resistance and Liberation. Enjoy!
[VOID] gm_school_snbp_v2
przez 76561198914360994
Story You woke up in the courtyard of some school. Apparently very in vain. This darkness is devouring you. Perhaps you should look around more often. It's a nightmare... About map A map of the school with a little story, an atmosphere of liminality and secrets. The map was based on one area of a Russian city (I will not name it, you may find it yourself). The story is partly based on an old true story, but all coincidences are random and in general you only imagined it. The map does not require any content, only default assets were used (Half-Life 2) For better lighting, use the command mat_hdr_level 2 What is on the map - HDR - Nav_mesh - Oppressive atmosphere - Sectets - A little history - Possible problems with FPS Other versions of this map - Story - SandBox - Old
gm_groundtower
przez 76561198035886380
Here's another map I created, it's been about a week to finish this map. The map requires; Counter-Strike: Source (Highly recommended) It's a mall-like structure built in the underground level. This map intented for NPC-War and visual, so that's why I include adding ai_nodes and no, no "nextbot" include... go figure it out yourself. It's really that simple. Map includes: - Square size place with some invisible wall boundaries (spawning npc/Red Vs Blu 2.0 spawner) - Enterable rooms - Small stores - Alley and uh... cars? That's new. - Ladder to the roof. - And that's it. - "Easter egg" can be easily found in 2 area (Clearly not a screamer, seriously.)
[PM]Raincoat Killer | Deadly Premonition
przez 76561198044564360
The most dangerous enemy in the Otherworld. The legend of the Raincoat Killer has its roots in a real massacre that took place in Greenvale in the 1950s, and York often encounters him when profiling various murder scenes throughout the town. Моделька портированна специально для Villian. Для сотрудничества пишите в
Ending SWEP for BJ
przez 76561198043048995
There are some troubles with this gun. I'll explain it. What the hell is this? → It's parody of Korean Drama. What does this do? → When you shoot someone with this gun, It will kill him/her with powerful damage. Then turns into black&white, become slow and play a music.(it used to play at the end of drama.) Why did you make it? → Because I wanted to make something funny with lua. It might be funny to Koreans ONLY. Some Koreans say bad things to me. I feel bad. → Sorry for that. But you have to keep in mind that NOT ALL Koreans are bad. (is this grammar correct?) I don't like this crap. → If you think so, then go to previous page and look for another workshop stuff.
Grey Knight Pack (Warhammer 40k)
przez 76561198036050124
Grey Knights from Warhammer 40k universe. Contains: -Grey Knight Playermodel (bodygroups, jigglebones) -Grey Knight Playermodel (bodygroups, version with no jigglebones) -Storm Bolter prop (bodygroups) -Nemesis Force Halberd prop Note, much like Space Marines playermodels, Grey Knights have different body proportions from default gmod playermodels. This will make them look broken on you, use PAC3 in order to get proper look (this is an addon that usually requires experience to understand and use than simple instructions). Additionally, jigglebones are tend to break when playermodel is resized. In that case use version without them If you want to re-use this model in any way just be sure to reach out to @Engys Epangelmatikes or @Tribunate Pliskin, and remember to cite this addon, and the creators when you upload it on the workshop or elsewhere.
Juno NSFW [PM]
przez 76561198391274179
juno from overwatch 2 warning, this addon contains nsfw content.......... Discord: https://discord.gg/P8QagXGV9P
Umamusume: Pretty Derby Character Collection: PART 3
przez 76561198412526713
Disclaimer - This mod is owned by © Cygames Inc., and all related characters, artworks, and intellectual property rights belong to their respective owners. This mod is a non-commercial fan project and is not affiliated with, endorsed by, or sponsored by Cygames Inc. All rights reserved to their original creators. If the rights holder requests removal this content, it will be complied with immediately. - This mod does not contain any political intentions, pornographic implications, metaphors, or purposes, and is not related to any political activities. It is strictly prohibited to use this mod for any insulting or derogatory works, NSFW works, sensitive works, or commercial purposes, we do not assume any joint legal liability arising from your use of this mod, nor assumes any responsibility for any claims, damages, or attributable reasons arising from your use of this mod. Attention - We not the original author, we only responsible for porting. - Each character includes PM and NPC. - We have limited abilities and cannot do it perfectly. - Mob characters and common versions (e.g.: school uniforms, tracksuit etc.) will not be port. - Some characters will be left empty due to the lack of available illustrations. - This mod will continue to be updated and more characters will be added in the future, but it won't be updated very diligently because we have a lot of things to do in reality. - The storage space occupied by this mod is quite large, please confirm your current network status and storage space before subscribing to this mod. - Due to the fact that Lua can only handle a maximum of 99 rules, so we have to split it. - Before making a request, please carefully review the table at the bottom to confirm that the role you want is not included in the table before making the request. Please do not repeat the request, otherwise it will be ignored. If you subscribe to this mod, it is deemed that you have read and understood all the above content, and agree to comply with all regulations. If you feel disgusted or disagree with any of the contents of this mod, please immediately unsubscribe from the mod and close this page. As of now, this mod covers a list of characters Others - If you have any opinions on this mod, or have discovered some issues within it, or would like to discuss the technical aspects of the mod, or simply enjoy Umamusume and casual chatting, All can be added to Discord to speak freely. - Due to the enormous workload of this mod, if you are proficient in the ability to port and make other characters (PM and NPC), and I'll add you to the contributor list on right, If you have the willingness in this regard, please contact 蔽芪茢·茇䓮·蓲䒤菥. Credits Model from Umamusume Pretty Derby(ウマ娘 プリティーダービー) Copyright © Cygames Inc. Uploaded with gmpublisher
Neutral MetroPolice and Citizens
przez 76561198170867417
Have you ever wanted to roleplay Half Life 2 in singleplayer? Do you want to roleplay a scenerio where you are being attacked by metropolice but have them still be neutral to the citizens? Well then this is the mod for you. This Mod Includes : - 2 NPCs - MetroPolice is located in Combine - Citizen is located in Humans + Resistance NPCs : Metropolice : - Is neutral to citizens that don't have a weapon. - Is neutral to players if they don't have a weapon. ( You can have out the : Empty Hands SWEP, Physics Gun, Toolgun, and camera and they won't attack you. ) - Will attack citizens if they have a weapon or pick up a weapon. - Will point at enemies if they are far away enough and they have a pistol - Good accuracy - Idle animations with a stunstick - Patrols around with a pistol and smg Citizens : - Poor accuracy - Run away paniced if they don't have a weapon - If they pick up a weapon becomes like a normal citizen NPC. - If they pick up a weapon thet will attack the metrocops and the metrocops will attack them. Credits : Zach88889 : Scripting the NPCs.
Spoon 2 - Octs [PM/RAG/VOX]
przez 76561198027899782
So after taking months on learning about blender and other things i finally managed to get this one done, you probably already saw it on L4D2 so now im bringing it to GMOD. One of the main things to keep in mind is that this is not like a a state of the art master piece like the Enhanced inks, i did do a couple of things for it such as facial flexes for the eyes and eyebrows (They might not be 100% perfect but its something) but either way, you can think of it as a place holder until the Enhanced Octs 2, in anyways i hope you guys like it or not and hopefully this makes people happy. Features - Comes with 2 model types both posable (One uses Valve_biped bones and the other uses Bip_biped) - Comes with mouth, eyes and eyebrow flexes (Also included its extra expressions that only the octolings have) - Shorts are removable so you can use any of the Leggings and Shorts - Multiple skin tones - Compatible with All clothes - The player model has multiple clothes options for anyone's taste (You'll need whats on the required items list to make it work trough, thats for support other's peoples work!) - The player models comes with jigglebones for the tentacles so they have motions while moving - C_Arms - Compatible with TFA's VOX (They have their own voice and extra sounds as well as the Splat radial vocalizer. Yes, you can booyah your friends!) - You can hide the default hairstyle so you can use the other Hairstyles (It should work with SFM too) If you find any bugs or problems please let it know on the comments. Have fun, Or don't. Credits: Porting/Rigging/Improvements - Twilight Sparkle Model Extraction and Textures - Tomato127 Lua work such for the view camera match with the proportion - drlilrobot Extra details such as the eyes and extra textures - FissionMetroid101 Proportion Guide and Help - MSF Lua code rewritte and improvements - Buu342 Extra help - V92 Promo Art - Rose Supreme Don't forget to booyah back your teammates! Source Filmmaker Version If you having problems saving your outfit for your player model i recommend using PAC 3
Battlefield 3 Sounds for Insurgency Sweps + Expansion
przez 76561198045892640
BF3 weapon sounds for Siminov's Insurgency Sweps + Expansion Pack.
Mesmerizer - Hatsune Miku/Kasane Teto [PM/Ragdoll]
przez 76561198268887472
A pack of two vocaloids working at McDonald’s... or KFC? Never mind... Incredible and most exclusive features of the addon: ● Jigglebones ● Bonegroups ● C-Arms (very "high quality," by the way) ● Flexes ● Ragdoll ● PM ● A cool and definitely not buggy ( heh yeah ) anime outline 😎 Known issues: A really bad c-arms (hands), idk how to fix that bruh. Credits: HatsuneDKaname for original models. Carpethop for porting advice. Deadwater for explaining how the "proportion trick" works. Mark2580 just for being awesome <3
Rp Chromeliner V1
przez 76561197995187362
Rp_chromeliner_v1 is a retrofuturistic civilian spaceship roleplay map suitable for most scifi roleplay needs, as well as posing and screenshots. No additional content required. FEATURES: Command bridge - Working warp drive with 8 planets to choose as skybox background - Working front guns - Communication screens with greenscreen button Engine room - Interactive reactor with maintenance mode and meltdown event - Core emergency extinguisher - Enterable engine nacelles that fry you if you're in them while warp drive is active Other - Medical bay with healing pods - Pool & bar that transforms into a club - Working DJ table with light controls and 4 songs - 32 passenger cabins - 8 crew cabins - 7 store spaces - Captain's quarters - Garden deck - Cargo hold - Air supply room - Pool maintenance room - Front landing gear room - Bottom rear storage room - Vent system connecting most areas - Sky editor support - Extensive optimization CREDITS: Map & textures Nerd Koopa Planet sprites Viktor Hahn Music Jens Kiilstofte Per Kiilstofte (Music licensed under Creative Commons CC-BY license) Special thanks to everyone who helped with testing and feedback. Tags: space ship craft vehicle future futuristic retro scifi sci-fi populuxe curvy 1950s
Resistance 2: Hybrids
przez 76561198017969032
You get: The two hybrid models Luxox posted a while back. No guns yet, but if they come I'll port them. Regarding the models we did get, I added physical variety, bodygroups, and skingroups. woo they're working playermodels as well, for all the nerds who want that It has toe and jaw posing, but you need the joint tool for that which you can get here https://dl.dropboxusercontent.com/u/44650710/joint_tool.7z Facepunch thread: http://facepunch.com/showthread.php?t=1417044 Mediafire Link: http://www.mediafire.com/download/65ap8i89u9mcypv/Hybrid.7z
Supercharged Crowbar (experimental)
przez 76561198046273552
Yes, it actually cuts things! 2026/7/11 Update Summary: The multiplayer update is here (probably)! I have updated my special "code-organizing system" and re-worked the code for the weapon, which should now allow it to work in multiplayer! If any issues persist, please let me know. This update should not break anything, but please let me know right away if there are any problems! I am ready to revert to the previous version if necessary. 2026/1/24 Update Summary: The API update is here (kind of)! The code has been re-worked and cleaned up (somewhat) to allow for the creation of an API! Please note that the API is very much so in "beta" right now, so use with caution. The API documentation can be found here: https://github.com/tau-auon/gmod-cutting-technology If there are any issues, let me know right away! Description: What would happen if the Combine confiscators supercharged Gordon Freeman's crowbar instead of his gravity gun? This! The weapon is located in the HL2 weapons tab. Instructions: Left click to do a push attack that smashes things and right click to do a pull attack that may recharge your suit if you hit an enemy. If your suit charge is at 75 or above, hit reload to activate discharge mode where you can aim with right click and slice things with left click to regain health. Please be aware: This addon contains my new cutting technology and is very much experimental; Lua was never meant to be used for anything like this, the Source Engine was never meant to do anything like this, and the code is currently multiple sub-systems that I have pieced together into a working prototype and is very messy. Do not expect this addon to always play nicely with other addons, and expect certain details to change with updates. Use at your own risk. Console Variables: The following console variables are added to the game. Console variables that apply to the weapon may require the weapon to be re-deployed to take effect! - cutmod_sc_cutentitylimit Default: 15 Realms: SERVER Flags: FCVAR_NOTIFY, FCVAR_ARCHIVE This controls the maximum number of entities that can be cut in a single swing. - cutmod_sc_drainrate Default: 2 Realms: SERVER Flags: FCVAR_NOTIFY, FCVAR_ARCHIVE This controls how much of the player's suit charge is drained each second while in cutting mode. If this is zero or less, the suit charge is ignored completely and the player can cut freely. - cutmod_sc_nocuteffects Default: 0 Realms: SERVER Flags: FCVAR_NOTIFY, FCVAR_ARCHIVE This disables the cut surface effect for cut entities. - cutmod_sc_dissolvetime Default: 3 Realms: SERVER Flags: FCVAR_NOTIFY, FCVAR_ARCHIVE This controls the time it takes for cut pieces to dissolve. If this is less than zero, cut pieces never dissolve. Please let me know about any bugs or strange behavior immediately. If you have any suggestions or concerns, ask in the comments and I will do my best to respond.
Resident Evil 4 (2005) Leon S. Kennedy Playermodel
przez 76561199084562989
This is a playermodel of Leon Kennedy from Resident Evil 4 (2005). Includes, -A Playermodel with bodygroups for each outfit Leon can have in the game -Viewmodels/C_hands that sync with the bodygroups that are set -Hair physics -Friendly and Hostile NPCs Click the icon below to view the Resident Evil 4 (2005) Handgun Replacement for HL2 Pistol mod! All models and textures were extracted from the UHD release of RE4, and are all the property of CAPCOM. tags: re4, resident evil 4, resident evil, playermodel, npc, c_hands, leon kennedy,
[CW 2.0] Five-Seven
przez 76561198054779566
A highly customisable five-seven SWEP. Based on the CW 2.0 base and heavily customised for flexability for Moonlit Gaming(above). To install add the following to your server init.lua. resource.AddWorkshop( "809356733" ) F.A.Q. Q: Can you remove the running animation? A: No. Credits/Sources Based on Cameron/Toan's Any non-constructive feedback/spam will be deleted.
Strona 637 z 82780 (1,986,706 wyników)
Garry's Mod Guides
Konfiguracja serwera Garry's Mod i aktywacja trybu TTT – krok po kroku
Postaw serwer GMod i skonfiguruj TTT: kolekcja Workshop, narzędzie administracyjne ULX i konfiguracja TTT wyjaśnione krok po kroku.
Instalacja addonów Workshop do Garry's Mod
Zainstaluj addony Workshop do Garry's Mod na swoim serwerze: Collection-ID, Steam Web API Key, automatyczne pobieranie i rozwiązywanie problemów.
Wynajem serwera Garry's Mod – TTT, DarkRP i PropHunt
Skonfiguruj serwer Garry's Mod: wybierz tryb gry, dopracuj server.cfg, podłącz kolekcję Steam Workshop i testuj TTT, DarkRP lub PropHunt.
Serwer Garry's Mod z obsługą modów
Uruchom własny serwer Garry's Mod w kilka minut.
Wynajmij serwer Garry's Mod