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Mody i pluginy do Left 4 Dead 2
Ten katalog zawiera 219 000+ projektów Left 4 Dead 2 ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Kill la Kill Senketsu x Junketsu - Pistols
przez 76561198000822059
Pistols with Senketsu and Junketsu from Kill la Kill. Tags: Senketsu - Junketsu - Pistols - Akimbo - Kill la Kill - Parpol
MPL-50 (Frying Pan)
przez 76561199038066556
MPL-50 is an abbreviation for malaja pehotnaja lopata-50 (Russian: МПЛ-50, малая пехотная лопата-50, small infantry spade-50). It is a small spade (50 cm (20 in) length), which was invented by the Danish officer Mads Johan Buch Linnemann in 1869 and used by the low-ranking military personnel in the Soviet Union and its successor states since late 19th century. While nominally an entrenching tool, MPL-50 saw a wide range of wartime applications ranging from a close quarters combat weapon to a cooking utensil. - Replaces Frying Pan. Features: - MPL-50 from EFT, equipped by Soviet and Russian Army since 19th Century. Typically used to dig a defensive fighting position, but is equally as effective as an ancillary weapon in close quarters combat. - Animation from COD:MW2019 Frying Pan. - Custom HUD. - Vanilla Blood Detail. Credits: - Assets: Battlestate Games, Activision, Infinity Ward - Animation: mav&ThomasCat - Materials: EFT Melee (FREE) - Sound: mav&ThomasCat - Compile: Axeno
Realistic Ragdolls
przez 76561198064192028
DO NOT INSTALL THIS MOD UNLESS YOU KNOW WHAT YOU'RE DOING, THIS MOD SUCKS AND SHOULD ONLY BE USED IN ITS CURRENT STATE IF YOU WANT TO BREAK YOUR GAME. YOU HAVE BEEN WARNED!!! Old Description: This should completely remove ragdoll despawning + gib despawning, should include debris from doors. Also increases gravity so zombies and gibs shouldn't "float" anymore and should fall realistically. Ragdoll clipping is also added, although buggy. For instance once piles get to a certain point and you kill an infected while he's in the pile he will just die standing and stay that way. This edits the gamemodes.txt file so anything else that does that will be incompatible with this mod. Improved bots and Survival AI are two of these. I have uploaded several versions of this addon that include those addons in it, thanks to the permission from the makers of those addons. If you have effect detail set to anything other than high, gibs and what not still despawn. You don't need to be in a listen server for this to work either. adds following cvars: //Ragdolls g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 cl_phys_props_enable 1 cl_phys_props_max 420420420 cl__ragdoll_max_remove_per_frame -1 cl_ragdoll_max_fps 2 cl_ragdoll_min_fps 1 ragdoll_collide 1 ragdoll_velocity_multiplier 16 phys2_ragdoll_self_collision 1 phys2_ragdoll_drive_type 2 cl_ragdoll_gravity 772 cl_ragdoll_force_multiplier 16 cl_ragdoll_forcefade 0 cl_ragdoll_fade_time -1 cl_ragdoll_limit -1 cl_ragdoll_maxcount 420420 cl_ragdoll_maxcount_boss 420420 cl_ragdoll_maxcount_generic 420420 cl_ragdoll_maxcount_gib 420420 cl_ragdoll_maxcount_special 420420 cl_ragdoll_physics_enable 1 cl_ragdoll_reload 1 cl_ragdoll_version 1 ragdoll_sleepaftertime 420420 r_propsmaxdist 420420 violence_agibs 1 violence_hgibs 1 z_gib_despawn_time 420420420 z_discard_min_range 420420 z_discard_range 420420 z_fatal_blast_max_ragdolls 420420 z_fatal_blast_min_ragdolls 1 z_ragdoll_discard_range 420420 z_ragdoll_impact_strength 1000 z_gib_limb_distance 2147483647 z_gib_limb_distance_buckshot 2147483647 z_gib_limb_distance_headshot 2147483647 z_gib_limb_distance_headshot_zoomed 2147483647 z_gib_limb_distance_zoomed 2147483647 z_gib_limbs 1
BO1 Python (for Pistols)
przez 76561198012689307
Colt Python from CoD: Black Ops Elegant and expensive, this heavy American revolver in .357 Magnum is a worthy piece of anyone's collection. Variants with different barrel lengths are produced, with different finishes. Replaces the pistols (model and reloading sounds) Plutonium has recently added T5 (BO1) support! Which means you can play with some sweaty tryhards with obscene custom emblems just like old times. Anyway, we've seen an MW2 revolver on BO1 animations, now let's see it the other way around. Azhe (link in the credits) made some cool dual revolvers for the Magnum slot, so with some weightlists magic I've made two versions of the firing animation to separate the guns. Pistol A is a regular 6" Python, Pistol B is a 2.5" snub nosed one. The "inspect" animations seen as part of item pickup are also used as "fidget" animations which means they will randomly trigger on idle, and the dual version also has a 10% chance of it triggering on deploy. I also used the world model from Blops as "LOD 15" so it probably makes a slight performance increase which you will never notice if you're one of those people that have 100+ 4K RNG mods installed. Oh, and the sights glow in the dark, perhaps even too much. Features Y/N View (first person) model Yes World (third person) model Yes Flashlight/laser attachment No Look up/down animations Yes Pickup/helping animations Kinda Animated world model No HUD icon Yes Gunshop sign Yes Additional TLS skin(s) N/A Reskin compatible (Mod-a-Mod) Yes Firing/attack sounds No Reload sounds Yes Credits: Models/textures: Treyarch (distributed by Activision) Animations: single - Infinity Ward (ported by Denny/zmg/griggs), dual - Azhe Compile: Alex_D_Vasilkov Sounds: NONE, link for the firing sound addon Copyright 2022 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
Scary Map SFX
przez 76561198087832683
This is a small addon that replaces the audio for various map events such as alarms, wind, and thunder. It creates a new eerie audio for the wind, more ominous and unsettling sounds for alarms, and new higher-def sounds for lightning and thunder. First video in screenshots is a preview for the new sounds.
SFW Tasque Manager - Hunters
przez 76561198048248045
SFW edition, replaces L4D1 and L4D2 Hunter model Deltarune character model by CryptiaCurves Features: - HUD icons - Viewmodel arms - Jigglebones Credits: Cryptia Curves - Models, textures 7EMP3ST - Rig, source material conversion furry anthro
Ellis Insano
przez 76561198980284670
Ropa del Free Fire XD La idea surgió porque estaba aburrido xddd Modelo de base para Ellis: https://steamcommunity.com/sharedfiles/filedetails/?id=299382684 bunny: https://steamcommunity.com/sharedfiles/filedetails/?id=2844516263 no lo e porteado por no tener permiso para hacerlo En el cuello tiene un collar y se mueve , literal no lo vas a notar pero le agregue ese detalle uwu XD Escopeta Evolutiva Dragón Flama Verde: https://steamcommunity.com/sharedfiles/filedetails/?id=2867447983 Nick Inzano: https://steamcommunity.com/sharedfiles/filedetails/?id=2951337634
【原神/Genshin】希娜 Xina Replaces Francis(非官方)
przez 76561199233995660
说明 / Explain · 欢迎反馈 (Welcome feedback) · 祝使用愉快~ (Have fun~) · 注:该模型为非官方模型,是使用官方模型拼凑缝合的二创作品 创作者 / Creator · Models(模型出处): miHoyo 林槿(移植到MMD) · Compile(移植): 麻辣香锅 · Cover(封面): 仓鼠箘 模型信息 / Details · Weapon Boens for TLS update(临死一搏新添加的武器骨骼) · Jiggle Bones(飘动骨骼) · Flex animation(面部表情) · Animation(人物动作):Zoey Remove her gloves 脱除褐色手套 再一次做非官方的 望大家三连支持鼓励 👇🏻
Lucky Star Survivors
przez 76561198042978158
This mod is by the very tallented 1337gamer15. I uploaded it here in hopes that it will be a little more used by the L4D2 community and easier to access through the Steam Workshop! please visit his profile at L4DMaps.com for more mods like this one. http://www.l4dmaps.com/profile.php?id=201791&user=1337gamer15
L4D2 HQ Models Reshaded
przez 76561198155440595
Original collection/mods This is a simple edit of Querentin's HQ model pack. I really enjoy these models but I always thought the shading could have been prettier. So I tried my hand at it and this is the result. Some main/noticeable changes compared to the originals: - Exponents have been redone; they're less diffused and are allowing for nicer reflections - Fresnelranges have been readjusted - Envmapping has been reduced for most guns except for the Chrome Shotgun & Deagle - Chrome Shotgun has it's signature chrome-ish look back, something which lacked in the original mod. Credits Querentin: Model edits & Compiling. Millenia 870 model and textures. Tripwire Interactive: original flashlight model. Shotgun Model - Lucas Rodrigues Flashlight Model - Stefan Engdahl Model/Textures (M60): Luchador Model/Textures (Flashlight): New World Interactive Mac10: Veezen Flashlight: Michal Flodrowski H3VR - the uzi model. Insurgency - the flashlight model. M79 Model by aiko_nabarro. RT_3D (SCAR) overlaps (Flashlight) M16A2: Luchador Flashlight: HELL silvertm - deagle model. M1014: tigg Flashlight: Tripwire Interactive (taken from Killing Floor 2) Thanez - Glock Models/Textures Ben Malert - Colt Models/Textures Crash - Flashlight Models/Textures Spas-12 - Thanez Light - Tripwire Interactive Tim Bergholz - AKM New World Interactive - Flashlight Model/Textures (M14): Luchador Model/Textures (Flashlight): New World Interactive Model/Textures (G3SG1 ): Luchador Model/Textures (Flashlight): New World Interactive
NO GOD Death sound
przez 76561198053661788
NO GOD NO GOD PLEASE NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO This is really fun Hope you enjoy it!
Insurgency MK18 Suppressed (Iiopn's animations)
przez 76561198042705483
Long time no see, eh? Before anyone asks, no, I'm not dead, I was just resting. Here's another port from Insurgency: the MK18 Mod 0 CQBR, an even shorter version of the venerable M4 Carbine. Also added a suppressor on, just for goofs. Not the same as Twilight Sparkle's version; different animations, and of course, a suppressor. Replaces the M16 assault rifle on Iiopn's M16 animations. Since the unsilenced and silenced versions of the MK18 replace the same weapon, they are not compatible with one another; subscribe to only one at a time. For the unsilenced version of this with Iiopn's animations, click here. Credits: New World Interactive - Mk18 and suppressor model, textures; Audio Yogensia - Surefire G2 flashlight model and textures Iiopn - Animations Urik & Doktor Haus - Particle effects Nebbers - Port; Compile; Material and texture edits; Putting the "pro" in procastination
Spitter Collection (7 RNG)
przez 76561198262524464
Spitter's spring has come! 7 kinds of reskined spitter will randomly appear.To know the detail of each skin,please click the links in credits,and if you really like these skins,please give the original authors a thumbs-up for their awesome work! ATTENTION : This addon is Real RNG,which can make alive bodies random in the same map but not dead bodies due to tech limit,as a result the skin of a special infected will change to another one as soon as it's killed.If you can't deal with the sudden change,Here is the True RNG Variant: https://www.dropbox.com/s/t16ik3o9l82bld2/rngspitter.vpk?dl=0 True RNG will make the dead bodies match the alive ones,but they won't be random within the same map anymore,each map of a campaign will pick one random skin for every kind of special infected and keep it all through this map. Download it and install it manually if you prefer. (Remember to unsubscribe from Workshop Version) Credits: "Black Friday Spitter" by Gentlemen Prefer Zombies: http://www.gamemaps.com/details/7239 "Shopper Spitter" by Eranthis: http://www.gamemaps.com/details/5275 "Hello Kitty Spitter" by Marse: http://steamcommunity.com/sharedfiles/filedetails/?id=137192296 "Disco Spitter" by -oRiGiNaL-: http://steamcommunity.com/sharedfiles/filedetails/?id=629710569 "Spitter in red" by Chatyak: http://steamcommunity.com/sharedfiles/filedetails/?id=199963099 "Hippie Spitter" by darkshadow: http://www.gamemaps.com/details/4918 "Junkie Spitter" by Eranthis, AC: http://www.gamemaps.com/details/5931 If you authors of these skins have noticed this mod,please add me friend so that I can give you credits.After all it's not individual work but your contribution.
Caseoh Boomer voicepack
przez 76561198073812490
"Welcome"~Rawr =============== Its been a long while since ive made a voice replacement and after watching a couple of compilations with some friends of this streamer, this derg hatched an idea and decided to replace the boomer's voice with his. ============== All credit goes to Caseoh, no disrespect while making this mod all love
MW2 Desert Eagle A.C.A.I.G.
przez 76561198032669768
I was never fully satisfied with my initial MW2 Desert Eagle release, so after hours of messing around with the colors, adding and removing details, using various animations, I finally bring you the Modern Warfare 2 Desert Eagle: As COD As It Gets. Features: -The slide has been made more grayish rather than black, with a metallic texture added -The body has been grayed more -Detail added to back of pistol -Removed extra text (excluding my own personal addition) and holes at top of slide -Added Arby's initial Deagle animations rather than the new ones -Added Deagle firing sound from MW2 -Removed green coloring from flashlight -Very slightly blued the slide -Darkened the back of the slide
REANIMATIONS - COLLECTION LABEL
przez 76561198976806114
This is a label for collection organization. No mod is present in this file.
DOAXVV Amy - Nishizawa 5mm (Gal Outfit) (Rochelle)
przez 76561198841422096
八人包链接在bilibili的专栏上,我b站id:powerwalk。 replace rochelle。 使用了MLUI大佬的模板,shuubaru大佬的模型。 好!终于做完了。 最近有点忙,一个多月没做mod了,这个是联动服装,yukino的专属服装, 但是shuubaru大佬做了艾米版本,我比较喜欢艾米。 好多人说看不到这个mod,这个mod没有被举报,我也不知道为什么, emmm,重新发一次,看是不是我想的那种原因导致的。
Definitive Turtle Rock Vehicles (Fake Beta)
przez 76561198219767313
Update - October 27th, 2025 The previous versions of the taxi and police car in this upload were alright, but they still had leftover things from the V1 versions that I began to hate. After I redid the Humvee for the second time I felt that keeping the textures their original resolutions and relatively unchanged, would be the most authentic way to go about it. Yes I could remake parts of the texture, but I felt that model downgrades were the main thing the final models suffered from, but I still kept changes like the glowing Taxi sign. I also improved the shading on the models by making them use $halflambert, which I assume TRS did too. The only things I really changed about the police car texture was making the hood and trunk be full instead of mirrored. Also for the hell of it, I added images of the real life police car they referenced as I recently found it! Finally, a proper pack The original remakes were a hot pile of garbage, after months of properly learning UVs and Blender. I present to you a properly done set of vehicle remakes. Based off the original builds, they're still not perfect, never will be unless we get the original assets. But I'm actually happy with these, whereas I was never happy with the original addon. There's a whole load of notes I could go into, but I'd rather not waste anyone's time. This rendition also includes LODs for the Humvee, Police Car, and Taxi. Contributors Bruner - Assistance with texture work, being there to give advice the past few months. Ceno - Model overhauls, texture work, compiling, thumbnail, etc. Turtle Rock Studios - Original textures and models. This item is not authorized for posting on Steam, except under the Steam account name Ceno; Steam id "76561198219767313" Modifications or Redistribution of this addon's assets without explicit permission is not acceptable. Tags: Beta, Pre-Release, Improved, Vehicles, Beyta, 2007, 2006, Terror-Strike
Resident Evil 7 [Tech Demo]
przez 76561198079189103
Time to take the fight against the infected to the rural outlands of Louisiana! This project was considered lost media for well over a year, but after thorough research I have managed to locate one of the last few remaining copies that was still in circulation, courtesy of Evil Banana and Shael! Following this, I have received permission from the original creator to publish the maps under my name for archival purposes. This project is a tech demo to see just how far the Source engine can be pushed in terms of accurate recreation of more modern games. As such, it is not designed like a usual Left 4 Dead campaign - The intention was to accurately recreate Resident Evil 7's level design in Source. The campaign map features a visually faithful recreation of Resident Evil 7's outside areas, including a rather ominous view of the infamous Baker Manor and a fully accessible Guesthouse. The survival maps feature a more traditional Left 4 Dead experience - hold out against the hordes of infected on the porch of the manor, or fight for survival as long as you can in the iconic Guesthouse! This .vpk contains all the original .vmf files, therefore modification and re-use is allowed. If you'd like to use, expand on, modify, or copy any of the content showcased in this add-on, feel free to do so as long as credit is given. Disclaimers: - As this is intended to be a tech demo, the campaign itself is very limited. It is not intended to be played like the usual Left 4 Dead campaigns, the emphasis of this project is on the visuals and recreational design. - This add-on will require a rather strong PC to run well. Lower end PCs may experience severe frame drops.
Panic! Super shorty[pump shotgun]
przez 76561198016555488
Here is your little buddy, with a mixture of power and portability. Remember, if all else fails, panic! This is the super shorty, stubby shotgun etc. from the half life 2 mod zombie panic source on its own animations. Includes: -zps anims -firing and reloading sounds -w_models Credits: -Monochrome: models, textures, sounds and anims -Rex The Impaler: porting and normalizing for l4d2
HD Xmas Coffee-Mugs (RNG)
przez 76561198083848020
Reskin of the Coffee Mugs in HD with Xmas Themes (True RNG) There are 3 series of 4 Coffee-Mugs Skins (2 series normal and 1 serie creepy), so total 12 different Skins. At every map, you'll get a new texture set that will stay for the entire map, giving you a enhanced reality feeling. Credits: Ellie - RNG system/VMT coding
Killing Floor 2 - Bloat
przez 76561198097241704
Impossible Fat man can talk! Has Jigglebones onto it's belly, 1 Face Expression Replaces Boomer Only Models fits perfect on the bones. Report any issues. Credits: Neverstops_ 577 - Porting, Original Rigs, Compiling, Textures, Tester. Tripwire Interactive - Killing Floor 2, Assets Files. --- Got these stuff from facepunch, that only includes the original files. Blah blah blah. I DONT ACCEPT REQUESTS
[Sourcemod] CF Combo Kill Sound & link plugin in Description
przez 76561198398502451
CF Combo Kill Sound for Plugin : ( All of you need to learn how to setup and create sourcemod server first ) This mod only sound file and you need download plugin at link below and copy in your plugins folder: https://drive.google.com/file/d/1ul5-Sqsc_j-W1ACigbiPhhsFRgsoymxZ/view?usp=sharing or https://mega.nz/file/IugBWByb#zoa0eXwg4JVMGPvHBeenoIrByB0wWP9KH4z1l_SDcrw Open Combo list and Selection Combo Sound - Type on chat: !cb Add admin Convar for force open combo sound for all player in your host, zp_forceCombokill 1 zp_Combomode 12 - Convar start count type for each people join in, that we can hear the sound count when you kill SI and tank ( 4 + 8 ) I added the flag that we can config about count kill ( 0=All, 1=Common, 2=Witch, 4=SInoTank, 8=Tank ) Just add the number Member command !cb : to open list sound or you can mute sound here !cbt <flag> <volume> : each member can config you count type and volume ext: !cbt 3 70 < sound count on zombie and Witch with volume 70 !cbt 12 70 < sound count on SI and Tank with volume 70 Video tutorial: https://youtu.be/bNHr729wG1E
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