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Mody i pluginy do Left 4 Dead 2
Ten katalog zawiera 219 000+ projektów Left 4 Dead 2 ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Raising The Bar: Redux - Blood Particles
przez 76561198035728032
Yo, here with something unexpected, huh? Lately I've gotten heavily into particle editing, I mean I have a couple particle port projects in progress atm like a L4D1 particle port, as well as a proper HL2 particle port! Speaking of Half-Life 2... A friend of mine (thank you to a certain LSYS25) recently asked me to do a simple port, based off an existing GMOD addon of a port of the blood particles. So I went and did it, I present; Blood Particles from RTB: Redux! Didn't take me too long since I already could work off my HL2 particle port, just had to enhance it a tad bit to work with the new RTB particles, and it came out quite well! So yeah, hope you guys enjoy this, and ofc thanks to the original Raising The Bar: Redux team for their mod, and Valve for textures! Have a good one!
Smoothened L4D2 Tank
przez 76561198032510500
This mod smoothens the mesh of the L4D2 Tank Arms not incluced! For those guys wondering if its skin compatible: i just made the model smoother. Doing that won't render texture replacements ineffective. ______ This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal" Modifications or Redistribution of this addon without explicit permission is prohibited. I have my own Discord server where i post WIP screenshots. We can also just chat.
Al kadesiah Dragunov
przez 76561197972820735
Replaces: ○ The Hunting rifle (Wooden auto sniper) Includes: • Original Model • Original Animations • Original Textures • Original Sound • Original Walking Animations • Hud icon By (Alex_D_vasilkov) Credits: • Me (Porting Model, Animations, Textures) • Me (Screenshots) • Insurgency (Model / Animations) • Hud icon (Alex_D_vasilkov)
Lightless Witch
przez 76561198328359664
This only works on local servers (if you host with this mod enabled) or if you start a singleplayer game. The Witch has a red light, making her easily visible in dark areas. This mod removes that. Good for people that want a harder Witch to spot. Can also be used for a "Beta Witch" feel, or for people that just want no red artificial light on model replacement mods that already have glowing parts, like my Robot-Head Girl mod. It simply changes "cl_witch_light_enable" to 0. Tags: Hard, Beyta, Early, E3, TRS, Turtle Rock Studios, Dark, Light, Spotlight, Glow, Illumination, Illuminated, Creepy
HYPERDRIVE BASEBALL BAT (((REPLACES BASEBALL BAT)))
przez 76561197974966322
My Customized HYPERDRIVE Baseball Bat! Includes Custom Textures Sounds Particles And Script! Created By >>>>>HYPERDRIVE<<<<<
Orgasmic Chainsaw
przez 76561198026602746
That's right, ladies and gentlemen. A chainsaw fueled by love itself. Replaces the Chainsaw's sounds with the romantic screams of a man orgasming.
Crosshair - Tri-Angled
przez 76561198002317768
*CUSTOM CROSSHAIR COMPATIBLE H.U.D. REQUIRED FOR THIS MOD TO WORK. (this mod is made for use with "Schism/HUD" and is compatible with all Urik HudLayouts and Crosshair_support.vpk.) *To disable the default crosshair open the Developer Console and type "crosshair 0"
【幻兽帕鲁Palworld】MW2022 9mm Daemon akimbo 双持小手枪
przez 76561199081337812
感谢贡献榜上的老板的定制。 老板决定公开,于是就公开了~~~ The boss asked me to make it public, so I made it public。 渐变+描边+全息 点个赞呗 此版本还需完善,有很多小瑕疵 This version still needs improvement and has many minor flaws。 后续版本更新在我的小群里:926078893,欢迎来玩 PS这手枪20万面,内存有点大,想玩的请自行评估!!! 关于闪退的问题,请自行添加DXVK补丁 原MOD:https://steamcommunity.com/sharedfiles/filedetails/?id=3029125698 Original model:https://steamcommunity.com/sharedfiles/filedetails/?id=3029125698 感谢B站大佬做的帕鲁表情包 大佬B站ID: 玖掺零
Postal 2 Dude
przez 76561198007712075
Original model from Postal 2 Nick Replacement Very simple - very fast - one flex - one jiggy bone Model and Textures - Running With Scissors Porting and Rigging by Me
Classic Hunter
przez 76561198009835661
Replacing L4D2's hunter with its L4D counterpart. All credits goes to Valve for the models. Consistancy Error: Some servers check if the files ran on the game are consistent or not meaning mods ( sv_pure 1 servers ). Some servers are set to sv_pure 1 which means that it will kick anyone from the server who is not running files that match the server. Unfortunately I cannot do anything to fix anything relating to the inconsistency error. It will however work 100% in single-player if the console command "sv_consistancy 0" is entered before loading into the map. tl;dr - Server's running the code "sv_pure 1" kick all players who use mods. Typing the "sv_consistancy 0" before going into game works on singleplayer. Known Bugs: - v_model fingers don't line up completely with bones.
Smoothened Sacrifice Tank
przez 76561198032510500
This mod smoothens the mesh of the Sacrifice Tank For those guys wondering if its skin compatible: i just made the model smoother. Doing that won't render texture replacements ineffective. ______ This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal" Modifications or Redistribution of this addon without explicit permission is prohibited. I have my own Discord server where i post WIP screenshots. We can also just chat.
R18 MMD
przez 76561198367317383
Don't subscribe. Don't subscribe. Don't subscribe! Because it's no use subscribing Click the network disk link to download the compressed package and extract it. The usage is as follows: Four more copies of the extracted bik file, including five original files in total Then rename to the following 5 copies in turn l4d2_background01 l4d2_background02 l4d2_background03 l4d2_background04 l4d2_background05 Put them all in the steam \ steamapps \ common \ left 4 Dead 2 \ left4dead2 \ media directory to overwrite, To replace the background video. Remember to back up the original file! ] (if only a few of the original files are replaced, it can be played randomly with the original video) Mengxin releases mod for the first time. If there are any deficiencies, please point them out and I will correct them. Don't forget to like and support them!
AK47-Beast Script
przez 76561198256119697
This is a Crossfire ak47 beast script. It changed ak47's data into Crossfire ak47 beast's data. IMPORTANT: This code is still in testing, if there is something wrong or does not conform to the original game, please reply to me as soon as possible. Specific change include: Damage: 56(7.62mm Soviet) Magazine capacity: 35 Rate of fire: 600 RPM Faster reload timing: 1.8s Faster draw gun timing: 0.35 A high-vertical punch but very good accuracy, you need a little recoil control to shoot it.
Rust AK-47
przez 76561198027167951
Another "Frankensteined" weapon replacement. Comes with a flashlight(retexture compatible) from the original AK-47. I took the weapon from this pack: Rust Weapon Prop Models credit to the authors for ripping the weapon model from the game 'Rust'. Uses stock AK-47 animations, because of that some clipping might occur, just keep that in mind. Includes VGUI/HUD icon. Map used: TUMTARA Check out my other workshop addons
Ghosts AK-12 Custom (for SCAR)
przez 76561198012689307
Kalashnikov AK-12 (2013 prototype) with an EOLAD-1V and a folding five-position foregrip from Call of Duty: Ghosts. It was conceived as a rifle of the "future soldier" of Russia; its opponents were the A-545 (a descendant of the AEK-971 rifle with "balanced action") and the AK-200. The AK-12 prototypes went through several iterations, with the 2012-13 model being the most well-known (it appeared in numerous videogames, including several Call of Duty and Battlefield installments); it was fully-ambidextrous with a reversible charging handle and/or ejection port, a thumb-operated selector, and a bolt catch. Naturally, the rifle was too awesome to adopt, so some "flaws" were discovered, and the AK-400 (an AK-200 with some AK-12 features, such as burst mode) was declared a winner. That rifle has no reversible controls, no thumb-operated selector, and not even a bolt catch. It, however, got a two-round burst firing mode, allegedly with a higher rate of fire of 1000 RPM, which "no assault rifle is capable of" (in your face, FAMAS). The rest of the taxpayers' money apparently went into upgrading the existing AK-74 rifles, further proving that that rifle is a piece of Picatinny-railed crud and not a "5th generation AK". Replaces the "Desert Combat Rifle" (model and reloading sounds) Some of you call me a great modder and/or even your favourite one. While I do appreciate it, there is still obviously a lot to learn and improve upon for me. Recently I learned that I don't really have to weld vertices and redo model smoothing (unless I'm using models exported by Wraith Archon instead of Tom Crowley's Lime, or decompiled SMDs); this should ease my Payday 2 and CoD projects a lot. I've also learned that I don't have to import the whole QC into 3ds Max unless I'm doing something like stitching several animations together; just SMD is enough and it doesn't make bones on the KF2 animations fly all over the place. Then there's my increasing competence with deltas and blending. And I also learned that if you go all sentimental and verbose, Steam is going to fuck you over and you will lose another half-an-hour restoring your texts. But enough about me. This is my first real CoD:Ghosts port, if you don't count the AK-74 made from the Vepr. Being capable of burst fire, this is a perfect SCAR replacer, and I don't have many of those. I have even switched the selector to point at "3". The EOLAD is your usual long EOTech with a laser sight, it was only seen in singleplayer campaign, being replaced by some magical damage bar in MP. The tactical reload animation looks quite similar to the one in Ghosts, and the rifle ejects empty casings to the left, so have fun trying to catch them with your tongue. The world model is the actual world model with less polygons and stuff, as the view model isn't UVW-mapped properly on the right side of the stock. Speaking of which, I had to stretch it to match the view model, as Ghosts devs apparently had some beef with the stocks on the world models. Have you seen the poor Vepr? Also, I've just remembered that the bone bolt was giving me a massive headache, even with using the source SMD. Features Y/N View (first person) model Yes World (third person) model Yes Flashlight/laser attachment Yes Look up/down animations Yes Pickup/helping animations Stubs Animated world model Yes HUD icon Yes Gunshop sign Yes Additional TLS skin(s) N/A Reskin compatible (Mod-a-Mod) Yes Firing/attack sounds No Reload sounds Yes Credits: Models/textures: Infinity Ward (distributed by Activision) Animations: Tripwire (ported by Lt. Rocky) Compile: Alex_D_Vasilkov Sounds: IW (reload only), link to the firing sound addon Copyright 2023 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
Persona 4 Teddie TANK!
przez 76561198119252334
This is UNBEARABLE Huh? HUH? :) (Replaces tank with lovable teddie.... xD Next update is coming soon... It's gonna be bear-tastic ------------------ All rights go to ATLUS Model from Ps2 Game :p Jack Frost TANK! http://steamcommunity.com/sharedfiles/filedetails/?id=393541924
[VScript] Special Infected spawn in any direction
przez 76561198387375827
In vanilla gameplay, SI will spawn like this: - Smokers spawn above survivors - Chargers have a 10% chance to spawn behind survivors, otherwise they will spawn in front of them - Every other SI class will prefer spawning in front of the survivors This mod changes the director to not do that. Instead, SI may spawn anywhere they like, as long as it's a legal spawnpoint. This lets more classes spawn behind you, and generally use a lot more spawn points from other directions. This shouldn't affect Tanks & Witches. Keep in mind however that SI still like spawning in front of the survivor team, since that's where a lot of valid spawnpoints are. But the deeper you are into a level, the more likely it is that a SI may choose to spawn behind you. This script works in all gamemodes. You must play on a local server or singleplayer for it to take effect, though.
Transparent UI-透明ui v2
przez 76561198235764794
背景视频是我很久之前做的,有需要的可以加我QQ 1318641703 找我代做 Transparent UI-透明ui 整这玩意没有目的只是为了更好看背景 2/24日2.0 update 去除半透明的隐藏UI 什么?你问我3.0?当然是版本太捞跳版本啦 2/24日4.0 update 移除黑白边框,什么玩意都看不到了 下次看看能不能把那一层黑黑的删了 3/21日5.0 update 支持更新后的游戏 6/23日6.0 update 将服务器列表移至右下角并将选择游戏移至屏幕最上方,把小箭头添加回来(但并不影响看背景) 作为一个零接触脚本的人让我写这个属实是有点难了 10/23日7.0? update 添加了游戏模式文字
Titanfall Data Knife (Machete) HUD Icon
przez 76561198069108646
Custom HUD icon for Titanfall Data Knife (Machete) weapon mod. Rate. Favourite. Subscribe. Reward. *Restart L4D2 for the HUD icon to work properly. **HUD icon is edited with a script file that won't work on servers that force file consistency.
【Mita Miside】瞌睡米塔 大锤 替换铲子
przez 76561198149304721
夜光+渐变光效 2025/7/21更新描边 一锤子下去一定睡得特别香 感谢老登提供的模型和转模 感谢香香的贴皮 该mod仅发布求生之路2创意工坊,任何人与服务器不得上传、转发、移植、贩卖、整合等操作及其它未告知作者的行为;同时,对我本人、模型制作者、模组制作者的阴阳怪气和直接攻击都会导致本mod的下架。 无论你是玩家还是作者,请尊重别人花费的钱财和作者付出的精力,祝大家玩得高兴。
A-soul 贝拉联动武器 巨浪冲锋枪
przez 76561198320948464
替换AK47 模型来自生死狙击2 动作借取 https://steamcommunity.com/sharedfiles/filedetails/?id=517062611
| Ahegao | WhiteBlack | Baseball Bat | Desu!
przez 76561198119591354
Do you like it? (arigato!)
M27S (Desert Eagle)
przez 76561198128378736
Desert Eagle replacer. 10mm auto, DA/SA variant. Made this version mostly for own use, but uploaded it anyways. HUD addon by Alex_D_Vasilkov: https://www.gamemaps.com/details/20689 Includes: - Viewmodel - Worldmodel - Custom animations Does not include: - Custom sounds (sound addons are compatible) - HUD image Comments and feedback are appreciated
HK MP5[MAC]
przez 76561198016555488
Same thing but with a noise reducing dildo, enjoy. Includes: -firing sounds -tac int animations -w_models Credits: -OGPlanet: models/textures/sounds/animations -Rex The Impaler: porting from what was once tactical intervention -Treyarch: sounds
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