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Mody i wtyczki do Terraria
Ten katalog zawiera 14 000+ projektów Terraria ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Constellations of Orion
przez 76561198395675335
This is the Constellations of Orion, a very small mod that adds stuff to the game Expect pretty cool star like stuff 30 Items 1 Boss 1 Slime Enemy 6 Tiles 1 Buff To craft the items you will need the Constellite bars, the ore will Spawn after defeating the Wall of Flash I will add more content to this, any feedback and ideas you guys have just leave on the comments ~ Credits goes to ~ A few assets were taken by the GitHub of SGA mod: https://github.com/IDGCaptainRussia94/Terraria-SGAmod Lead Artist: VoidTV @cz43, @Exlueterra, @GalesyFailsy, @ydsh, @VoidTV and @Gurkolix for sprites @MaxZet, @MT and @Gurkolix for codding Thank you and enjoy the mod Developed By Ryujei
Aces Dih Mod
przez 76561199677629663
Yo, so yeah… I made this mod. Why? Honestly, because I thought it would be hilarious. I call it the Aces Dih — don’t ask why, just know it’s a joke I made for me and my friends. This isn’t a normal sword. This isn’t about bosses or stats. This is pure chaos in the form of a sword, swinging in Terraria to make everyone around me go “what the heck is that?” I spent way too much time making sure it swings properly, looks in-hand, and doesn’t float like a painting, because if I’m gonna do a joke, I’m gonna do it right. The hold offsets, the scale, the swing speed — all tuned for maximum ridiculousness. This mod is for laughs. I made it for me, I made it for my friends, and I made it so that anyone who sees it in action questions reality. Swing it, watch your friends freak out, and enjoy the chaos. So yeah, this is my mod. A joke. A legend. A reminder that Terraria doesn’t always have to be serious. Sometimes, it’s just me flexing a sword named Aces Dih, laughing at the absurdity, and having fun with my friends. Developed By Aceypoo
MoreManyWeaponsMODD
przez 76561199120940292
MoreManyWeaponsMODD is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By YO pe :D
Resurrect (Alternative Death)
przez 76561198981806200
This mod adds the mechanics of becoming a ghost after death when playing on classic or medium difficulty, with the ability to resurrect through a resurrection altar and a ritual doll. When you are a ghost, you need to fly to the doll on the altar to resurrect. Crafting: Altar: Stinger(24), Gold Bar(8); Doll: Clay Block(6), Life Crystal(1). WARNING!!! Does not work on hardcore difficulty. Developed By Deg
Many More Mobs
przez 76561197973892183
Many More Mobs Expand the limits of Terraria's world with far more NPCs at once. Many More Mobs can raise the engines hard 200-NPC limit to a configurable total (currently hard-capped at 1500). The Max NPC budget is split across four categories , letting the screen fill up with an expansive horde of enemies while town NPCs and bosses always have room to spawn. If you would prefer vanilla 200-limit, a Default mode leaves the regular 200 entity cap untouched, instead despawning low-priority mobs to guarantee important spawns like Town NPCs and Bosses. Please DO read the Warnings section Disclaimer This mod was built with use of AI Assistance. Due to how the engine NPC limit is coded, cross-mod compatibility is not guaranteed. The mod patches the game engine at a low level and is still very much in early access! Expect rough edges, please play on a fresh world, with a fresh character, please report any bugs/oddities you find, feedback would really help prioritize next fixes. Github: https://github.com/FunctionF9/Terraria-ManyMoreMobs Features - Raised NPC cap (Expanded Mode) - Lift the vanilla 200-NPC limit up to a configurable total (default 750). - Town NPCs and Bosses stay in the native low slots, so housing, saving, boss health bars and the map all keep working; enemies and critters fill the expanded slots. - Four-category budget - Town / Boss / Critter / Enemy, each with its own slot count, so a flood of enemies will never block out town NPC spawns or a boss fight. - Default Mode + despawn-to-make-room - Keeps the vanilla 200 limit but still get smart prioritization for high spawn-rate playthroughs. - Low-priority mobs (critters first, then far-off enemies) are despawned to prioritize town NPCs and bosses. - Full-size multi-slot Bosses always fit - The Destroyer and Eater of Worlds always spawn with every segment, even in a packed world. - Spawn controls - Global 'spawn rate' and 'max active spawns' multipliers, with optional per biome overrides for fine-grained control. - Spawn-item tuning - Config page to amplify, weaken or disable every spawn-affecting item (Water Candle, Battle Potion, Peace Candle, Calming Potion etc...). - Event scaling - Lengthen invasions and Moon Events so they don't become trivially short at high spawn rates. - Old One's Army spawn-rate and wave-length controls. - Horde combat assists - Per damage class (Melee / Ranged / Magic / Summon): no pierce-falloff (piercing shots and whips keep full damage across a crowd instead of decaying to nothing), extra pierce, anti-tunnel (fast projectiles hit every enemy along their path), and "melee hits all in swing". The ones which band-aid vanilla Terraria balanced around a handful of enemies are ON by default, the rest are opt-in. Config Explanations Mode: Default vs Expanded - Default keeps Terraria's 200-NPC limit and does no engine patching - the safest, most compatible choice. - The category caps become ceilings within the shared 200, and the mod despawns low-priority mobs so Town and Boss spawns always succeed. - Expanded raises the limit to Max Total NPCs. Here the four category caps are a hard reservation and should, for best experience, sum to the value of Max Total NPCs (default 40 + 160 + 25 + 525 = 750). - Town and Boss live in the native 0-199 slots; Critter and Enemy live in the expanded 200+ slots. - Changing Mode, Max Total, or caps requires a mod reload. Expanded Slots Explained Only relevant if you're playing with Expanded Mode ON. Picture the NPC list as two stretches: the Default engine slots (0-199) and the Expanded slots stacked on top (up to Max Total NPCs). - Town NPCs and Bosses fill from the bottom up, so they settle into the Default 0-199 slots. That's the whole trick to keeping housing, saving, boss health bars and the map working like vanilla - which is why their caps only go up to 200 combined. - Critters and Enemies fill from the top down, so they live up in the Expanded slots. The four caps decide how that budget gets split: - Ideally they add up to your Max Total NPCs (the defaults already do: 40 + 160 + 25 + 525 = 750). - If they add up to LESS, the leftover slots simply sit empty - totally fine. - If they add up to MORE, the caps scale down evenly so everything still fits under the cap. - The zones aren't hard walls, if the Expanded slots ever completely fill, enemies fall back into any spare Default slots instead of refusing to spawn. - One catch - if you DO overflow the Expanded slots (Enemy + Critter set combined value equals higher than; Max Total NPCs - 200), the enemies spilling down into the low slots can crowd out Town NPC / Boss spawns. - The despawn-to-make-room safety net doesn't yet tell low- from high-slots in Expanded, so recommend keeping Enemy + Critter caps within the Expanded space (defaults do) and you're golden. - For the best Expanded experience; MaxNPCTotal = ((TownNPCCap + BossCap == 200) + (CritterCap + EnemyCap = (MaxNPCTotal - 200))). A proper fix is on the way. Want a bigger horde? Raise Max Total NPCs and the Enemy cap together, bumping the total alone doesn't do much, since the Enemy cap is what actually decides how many enemies the world holds. Warnings - MULTIPLAYER IS EXPERIMENTAL - the cap raise has limited experimental multiplayer sync patching, but can still desync or crash in MP. - EXPERIMENTAL CAP RAISE - Expanded mode patches the engine at load. Default mode does no patching if you want to play it safe. - If running Expanded mode, test on a backup world first or preferably create a new world + character for playthrough. - PERFORMANCE scales with NPC count - very high caps plus high spawn rates will most likely lower FPS. - From testing personal testing, a known limitation here is excessive amounts of projectiles from high enemy count leads to slowdown. - MOD COMPATIBILITY - other mods that also add lots of NPCs or touch the spawn system may interact unpredictably with Expanded mode. - Some light cross-mod testing has been done with less intrusive modes like , , and . - Safe assumption is any mod adding Town NPCs or Enemies will most likely not work as expected. Known Bugs and Limitations - Multiplayer is not supported yet (ref Warnings above). Has experimental MP fixes (ON by default) for critter catching, i-frames and debuffs. - Less broken, still unsupported. Any MP session is a test run, please report bugs. - Config sliders snap and jank with wide ranges, a limitation of tModLoader's default config screen. A nicer custom config UI is a dream for later. - Expanded mode only: if you push Enemy/Critter caps past what the Expanded slots can hold (Max Total - 200), the overflow can block Town NPC / Boss spawns - despawn-to-make-room doesn't tell low from high slots in Expanded yet. Keep the four caps within Max Total NPCs (the defaults do). Fix coming. - Enemies in the expanded slots don't yet have custom map icons / bestiary polish. - High spawn rate & enemy cap, leads to churn/slowdown with many Projectile enemies. Thank you for any and all feedback! Developed By FunctionF9
Ancient Crimson Armor set
przez 76561199390805842
This mod adds a crimson counterpart to the Ancient Shadow Armor set. Shoutouts to: Dimm0_T: Italian localization Developed By rebuz_ya
Shimmer Customizer
przez 76561198155277991
Gives extensive control over the visual appearance of Shimmer. Presets The mod comes with a handful of pre-made presets, seen above. Up to 10 custom presets can also be saved and loaded later. Presets can be shared with a code, available as a large string of text in the config. !! If you experience any bugs or have any suggestions to improve the mod, please feel free to leave a comment !! Contributors: IAmTheOneWhoStoleYourClock:) (InfiniteInteger) -> Coder, icon artist Developed By InfiniteInteger
Craftable Statues/Found Items
przez 76561198798929530
Adds crafting recipes for a variety of found items using an ungodly amount of copy-and-paste. Items include This mod is primarily designed to introduce renewability to help builders and completionist collectors acquire items which they may not have access to due to worldgen or other external factors, while maintaining progression balance. To avoid any unintended progression breaks, all added recipes are by default not decraftable via shimmer unless specifically stated or designed otherwise. Recipes generally use thematic or default materials consistent with other craftable items of the same type, such as statues using 50 stone + something, chests using 2 iron/lead bars + 8 thematic item, furniture using standard recipes, etc. See release notes or use Recipe Browser to see more detailed lists and new recipes. Feedback on balance and any recipe ideas for items I have not implemented is much appreciated. Developed By erso222
Useful Lifeform Analyzer
przez 76561199001750924
Description ENG This mod expands the functionality of the Lifeform Analyzer by allowing you to manually mark the creatures you need. In the Bestiary interface, each mob has a small icon added. If you click the cross, the selected mob is added to the Lifeform Analyzer list and starts appearing there. If no mobs are selected, the mod fully preserves the vanilla behavior — everything works exactly as in the base game. There is also a button in the mod settings that resets all selected creatures. There is a known minor issue: some mobs (for example, blue, green, and purple slimes) may behave incorrectly — selecting one of them will automatically mark the others as well. However, in the Lifeform Analyzer they still appear correctly and without any errors. Описание РУС Этот мод расширяет функциональность Анализатора форм жизни, добавляя возможность вручную отмечать существ которые вам нужны. В интерфейсе Бестиария у каждого моба появляется значок если поставить крестик то выбранный моб добавляется в список Lifeform Analyzer (Анализатор форм жизни) и начинает отображаться там. Если ни один моб не выбран мод полностью сохраняет стандартное поведение игры — всё работает так же, как в ваниле. Также в настройках мода есть кнопка, которая сбрасывает всех выбранных существ. Есть небольшая известная проблема: некоторые мобы (например, синие, зелёные и фиолетовые слизни) если выбрать одного из них, автоматически отмечаться и остальные. Однако в Lifeform Analyzer (Анализаторе форм жизни) они отображаются правильно и без ошибок. Developed By MaxZet
Chilean National Holiday
przez 76561199073062133
Chilean National Holiday EN: A mod based on Chilean culture - Available both in English and Spanish! ES: Un mod basado en la cultura Chilena - Disponible en ambos Inglés y Español! - This mod contains: The Chilean National Holiday (Fiestas Patrias, Chile's 18th of September) is activated by a Copihue Flower or active during September 1st-30th. Vanity Cueca clothing, such as a hat, stripped hat, mantle (poncho), full skirt, dresses and heels. Handkerchiefs for dancing Cueca, that boosts life regeneration and defense of teammates you hover your cursor over. The Chileans Town NPC, who gives quests based on Chilean traditions to obtain most items. A variety of traditional foods and drinks: - Pine Empanada - Pumpkin Fritter (Sopaipilla) - Caramel Cookie (Alfajor) - Casserole (Cazuela) - Pebre - Corn Pie (Pastel de Choclo) - Choripan - Toasted Bread (Pan Tostado) - Peach and Barley (Mote con Huesillo) - Earthquake (Terremoto) Developed By martintoco
灾厄数值强化
przez 76561199071940613
可修改全局npc血量与玩家最终伤害。 额外倍率百分比在0~9900之间。 暂时没有buff的伤害提升。 填充字数:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Developed By 光滑哈奇
Quality Sound Mod | Mario, WOT, Stalker
przez 76561199060725009
The mod adds sounds when receiving damage, using potions, dying and other player events, WOT, Stalker, Mario, Women's moans and other. Developed By Saifect
Community Content Mod
przez 76561198287161982
Community Content Mod otherwise known as CCMOD is a Terraria mod created from community submitted sprites and code on our discord! Make sure to join our modding team's discord which includes ccmod: https://discord.gg/8HCs45M6D4 How to submit your content: Head over to our discord and look out for our ccmod category, here there is an info channel :) currently there is : - 30+ weapons - 1 Consumable there is to be expected to be inabalance in quality over certain weapons, items, or any content for that matter, this may or may not improve over time, we have a voting system for sprites, code etc to try keep some sort of balance, so dont be alarmed if theres any differences in quality :) Developed By Kerm
Always have Wormhole
przez 76561199077304683
Always have Wormhole is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Andit3210
Bombus Apis - Russian Traslation
przez 76561199816544163
Русский перевод для Bombus Apis Mod d d d d d d dddddddddddddddddddddddd dddddddddddddddddddd Developed By Arick
TerraRPG汉化
przez 76561198327274935
自用的TerraRPG汉化mod,最近在玩这个mod,随着本体的更新,汉化内容部分失效,自己只好先来做一个了。 关于mod本体的信息请查看 其中部分数值计算的公式会有问题。 任何问题都可以在下面留言。 Developed By Levon
Pre-Hardmode Building
przez 76561199067002602
This mod adds several early game friendly recipes for normally late game building and wiring items listed below: At a dye vat in a graveyard: Illuminant Coating = Echo Coating At a dye vat: Echo Coating + Stone Block = Echo Block At an anvil: 2 Echo Blocks + Any Iron bar = Spectre Goggles At a heavy work bench: Any iron bar + wire = All logic gates At a heavy work bench: Chain + wire = Logic gate lamp Anywhere: Logic gate lamp + wire = Faulty logic gate lamp Anywhere: Cloud = Bubble block At a heavy work bench: Any Iron bar + 3 wire = Conveyor belt Decorative glass block recipes now require a work bench instead of a crystal ball Also allows crafting between the different versions of logic gate lamps, conveyor belts, and evil biome seeds If you encounter any problems or have suggestions for items let me know in the comments Developed By Nitefury
One More RPG
przez 76561198056269173
One More RPG - A complete overhaul from Another RPG Mod for Terraria. Adds character levels, skill trees, item evolution trees, NPC scaling, item rarities and modifiers. Will soon have a complete upgrade system to rarities and modifiers. It has new Skill Tree UI and new Character Stats UI with new Classes, Paths, Nodes and more to come. Originally created by Plexus as "Another RPG Mod". Updated and maintained for tModLoader v2026.2.3.0+ by DemonzorD. Join the discord and send feedbacks ! https://discord.gg/v6w99z5Qke Developed By Plexus & DemonzorD
Vampires!
przez 76561198158476653
Vampire Mod — Vampires! A full-featured vampire overhaul (not really). I just saw a surprising lack of vampire mods to my taste so I decided to make my own! Just a quick forewarning for anyone who wants to download this mod, don't! it's barely finished and I just uploaded it here to have an easier time sharing it with friends, I'm hoping I'll be able to come back to this eventually and add even more features to make this a complete experience. 1. Status Effects / Buffs Renfield - Applies Vampirism at the end of its duration - Can be cured by the Nurse before it ends Vampirism - Player becomes a Vampire (details listed in Vampire Mechanics) Crimson Sickness - Prevents the use of Bloodsucking Universe - Prevents potion healing - Duration scales with enemy max HP - Clamp(enemyMaxHP × 0.01, 3s, 120s) Bloodsucker - Increases lifesteal ×3 - All attacks are guaranteed critical hits 2. Vampire Mechanics - +7.5% lifesteal - Bloodsucking Universe ability - Burns in sunlight unless protected // p.s. equp umbrellas! - No natural HP regeneration - Life potions heal 10% of normal - Takes double damage from poison Bloodsucking Universe - Locks enemy & player movement - Heals 10% of player max health - Deals weapon damage + 10% of enemy’s max HP - Applies Bloodsucker and Crimson Sickness to player 3. Items Misc. Dracula from Hit Video Game Series Castlevania Plushie - Applies Renfield for 10 seconds - Currently the only way to become a vampire Morbius DVD - Cures Vampirism and Renfield - Fished up Accessories Plastic Fangs - +7.5% lifesteal - Dropped from cave bats Developed By FreepZed
Ants.
przez 76561198209520037
It's ants. It adds ants. That's all. Contents: -Ant, Red Ant, and Gold Ant critters, and corresponding cages (Ant Farms) -1 Vanity Item (This is mostly a test mod while I get used to the new structures of things since I haven't worked with them in a few years, please bear with me.) Developed By gyiyg
Fargos DLC(homeward Journey)汉化
przez 76561198793478335
为Fargos DLC (Homeword Journey)模组制作了此汉化,注意到原作者将旅人归途拼错了。 本人非专业汉化,本汉化文件为本人手动翻译,如有错误请指出。 本模组仅为汉化模组,请加载原模组。 原模组作者已称不再更新,本模组如非原模组突发更新,将不再维护或更新。 Developed By 韭薤
复活索琳 Revive Solyn
przez 76561199182318730
复活索琳 Revive Solyn(ReviveSolyn v0.1) 让索琳以投影同伴的形式继续陪伴玩家。 核心内容 • 猎户座漫游指南 — 星光激光与星盾,背包持有时召唤索琳投影 • 表情交互 依赖 • Calamity Mod(灾厄) • NoxusBoss(众神之怒 / Wrath of the Gods) • Luminance 早期开发版本,欢迎反馈。 Developed By SilverShakespeare
Both Ores
przez 76561198833050716
Ensures every Terraria world spawns both pre hardmode ores from each vanilla pair (Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum) with natural, Drunk World style vein placement. I tried to write this system without drunk seed world gen but I could never get it just right, so I enable drunk world generation only for the ore generation part of the world. Since I used drunk world gen, both demonite and crimtane ores spawn. Developed By sleeper05
Item rotate 3D[掉落物3D旋转]
przez 76561199134947542
掉落物会3D旋转,转转转转 "Falling objects rotate 3D."rotate rotate rotate rotate rotate rotate rotate 配置里可更改大小和速度 "The size and speed can be changed in the configuration." Developed By Ya
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