- Mody
- /
- Terraria
Mody i wtyczki do Terraria
Ten katalog zawiera 14 000+ projektów Terraria ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Star Wars Mod 1.4.3 LEGACY
przez 76561198890976928
Star Wars Mod 1.4.3 Legacy. Won't get big updates, only bug fixes. If you still want to play Star Wars Mod on 1.4.3, use this mod instead of the main one. Released the Wiki Page! https://terrariamods.wiki.gg/wiki/Star_Wars_Mod Join the Discord! https://discord.gg/9wzX2bQXQU You should get a Mod which allows you to transmutate materials ( Iron <-> Lead / Tungsten <-> Silver ) cuz i havent done that yet I try my best to follow Canon but sometimes it's pretty Hard to Find Sources Online. Some weapons though do not follow Canon whatsoever and were made for fun. You should get a recipe browser because a few weapons have fairly big crafting trees. Adds 24 Lightsabers Adds 9 New Bars Adds 6 Blasters Adds 7 Lightsaber Crystals Adds 2 Vanity Sets Adds 4 Tools Adds 4 Armor Sets Adds 1 New Ore Adds 1 New Weapon Class And More! - Released Star Wars Mod Legacy - Fixed a bug that made the Darth Maul Lightsaber crash your game when dropped - Made Phase 2 Clonetrooper armor obtainable literally no point in using it because no bonuses lol Developed By 47KK
JoJo Time Stop (Gemini Ai)
przez 76561198999830033
V.1.4.4 EN This mod adds a "Time Stop" ability. This is a proof-of-concept project: all code, shaders, and logic were generated by Google Gemini AI to demonstrate neural network capabilities in modding. Name: The World Features: - Complete Time Stop (NPCs, Projectiles, Dust, Gore). - Sound Effects. - Negative Color Shader Effect(not working at the moment). - Endgame Crafting Recipe (Luminite). Controls: - Press 'Z' to toggle Time Stop. Crafting: - 77 Luminite Bars with Ancient Manipulator. RU Этот мод добавляет способность остановки времени. Это экспериментальный проект: весь код, шейдеры и логика были сгенерированы нейросетью Google Gemini для демонстрации возможностей ИИ в создании модов. Название: Часы Хроноса Особенности: - Полная остановка времени (НПС, Снаряды, Частицы). - Звуковые эффекты. - Визуальный эффект негатива (в данный момент не работает). - Эндгейм рецепт крафта (Люминит). Управление: - Нажмите 'Z' для остановки времени. Крафт: - 77 Слитков люминита на Манипуляторе древних. Сам по себе мод не сильно функциональный, местами корявый но впринципе я доволен, C# я пока что не изучал и желание попробовать сделать подобную ерунду возникло спонтанно, во всех файлах имеются комментарии от нейросети, я ничего не менял, это полностью сгенерированный мод, так что обновлений вероятнее всего не будет и плеваться в меня не стоит. ∧_∧ (。・ω・。)つ━☆・*。 ⊂ ノ ・゜+. しーJ °。+ *´¨) .• ´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•’*
Calamity Clickers Korean Localization
przez 76561198401112385
Calamity Clickers Korean Localization 칼라미티 클리커 한글패치(한국어패치)입니다. ------- 현 번역 이슈/할일: * 클리커 효과 (또는 클릭 효과) 검수 필요 - 이 부분이 AI 번역 기반 ------- 번역자: 테라리아유저 (테라리아 갤러리 갤럼) 개발자: 젠고 아이콘 한패 버전 편집자: 테라리아유저 및 젠고 ------- Developed By mine_jango, 테라리아유저
Ocean Extension
przez 76561198024461823
Mechanics Allows the expansion of the ocean biome further inland than 380 tiles by placing at least 5 "ocean" blocks per x coord within 20 tiles up or down of the ocean's water line. Ocean blocks include most types of sand plus Shell Pile, Coralstone, and Reef Block. The counting of ocean blocks begins just after the minimum ocean size of 380 tiles from the true world edge for a small world (410 for medium, 440 for large or wider). Counting will instead begin where the ocean water first touches land if that is further inland. Gaps of less than 5 ocean blocks at an x coord are allowable if there are at least 20 ocean blocks within an area 20 tiles oceanward of the x coord and 20 tiles above or below the water line. Each ocean's water line is determined by searching downwards from the top of the world from the top left/right corner of visible world space until liquid is found. The west and east oceans are each checked for ocean blocks, and adjusted in size accordingly, within the first 30 ticks (half second) after each day's start (4:30AM) as well as immediately on world load. Neptune's Shellphone can be crafted from Tulip/Whelk/Junonia Shells to manually rezone the oceans or, with a right click, only display current stats instead. Try not to spam rezoning more than twice within eight seconds (you have been warned). Limits The maximum distance an ocean can be extended is 500 tiles from the true world edge for a small world (630 for medium, 820 for large or wider). A world's true edge is 41-42 tiles away from the border of visible space. This mod also extends ocean biomes down to the top/start of the caverns layer, covering all of the underground layer below it (togglable). The screenshots in this mod's gallery show some examples of extended ocean biomes on large worlds. The first shows 4/5ths of the maximum extent possible. The second has various patches of sand in a mountain cave that still work to extend the biome inland. Both only show the area where ocean blocks were counted (20 tiles above and below the water line). Other This mod also allows oceans to handle being converted to Corruption, Crimson, or Hallow instead of turning into a forest or desert and losing all ocean spawns. Recolors of the vanilla ocean backgrounds have been added to help with this, but can disabled to always use the vanilla ocean backgrounds. If Calamity is loaded, this mod has no effect on the Sulphurous Sea as it can already be extended by placing more of that biome's blocks. More information is available in additional discussion threads: - Mod Calls - Ocean Blocks Developed By Everfar
Upgrade Advisor
przez 76561199233491334
🛡️ Upgrade Advisor Can't remember how many Life Crystals or Fruits you've used? This mod will tell you! 📌 Press the "P" key to see your progress with permanent upgrades: - ❤️ Maximum Life (with Life Crystals) - 💙 Maximum Mana (with Mana Crystals) - 💚 Ultimate Life (with Life Fruits) This mod was created by Zuryan Games, a beginner developer eager to help the community. Any suggestions or bug reports, let me know in the comments The language of the mod automatically changes to match the language selected for the game Novice Developer
?Memes Awakened?
przez 76561198853504239
?Memes Awakened? is a pretty cool mod, it does...this. Modify this file with a description of your mod.
[1.4 Alpha] Build Toggle
przez 76561198274999750
Built for 1.4 Alpha version of tModLoader. Adds a single Keybind to: -Toggle on/off your Building ability. -When it is off, you cannot place or break blocks. Now you won't accidentally break down trees or random blocks when using Axes/Pickaxes as weapons. -v0.1- -Initial build.
Nuke Arrows
przez 76561198384348157
W.I.P NukeArrows adds devastating arrows that fall from the sky like bombs, creating massive explosions with intense visual effects, dynamic lighting, and area damage. TODO: - Radiation debuf - Uranium ore - Tiers - better effects - better recipes
Fear of Monsters
przez 76561199001750924
Description ENG Fear of Monsters — a mod that adds a fear system for NPCs. Their behavior changes depending on the number of kills the player has made: every 100 kills of one type of monster will cause a change, up to 1000 kills of one type of monster. For example, enemies may slow down, panic, flee, or freeze. At the maximum fear stage, climax events are possible, such as NPCs committing suicide. Описание РУС Fear of Monsters — мод, который добавляет систему страха у NPC. Их поведение меняется в зависимости от количества убийств, совершённых игроком: каждые 100 убийств одного типа монстров приводят к изменениям, вплоть до 1000 убийств одного типа монстров. Например, враги могут замедляться, паниковать, убегать или замереть. При достижении максимальной стадии страха возможны кульминационные события, такие как самоубийство NPC. Developed By MaxZet
Better Royal Gel
przez 76561199403310415
Royal Gel and Volatile Gelatin now have extra abilities: - Royal Gel: All attacks have a 5% chance to inflict Slimed for 5 seconds. - Volatile Gelatin: All attacks have a 15% chance to inflict Sparkle Slimed for 5 seconds. Slimed debuff extra abilities: -Reduce movement speed by 6% -Take 6% more damage Sparkle Slimed extra abilities: -Reduce movement speed by 12% -Take 12% more damage Developed By Oraelek
Summoner Bee Gun and Wasp Gun
przez 76561198124685221
Bee Gun and Wasp Gun now deal summon damage.
Phantom Vanity Set
przez 76561198240685492
Adds a furry vanity set of PhantomVanitySet. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: @phantomdergwulf. Developed By Hex
G U N
przez 76561199121726124
I got a glock in my rari Developed By snowman and blueman
Ring of Stones Pet
przez 76561198799439719
Its a rather simple mod I made to try out draw layers and pets, there's quite a few and if you want to see them all I recommend checking them out with cheat sheet or what not. Developed By FloorPanel
Trophy-Seller
przez 76561198085832324
Spawns a new NPC to your town. When you have placed down a trophy near him, he will sell you items of that boss. Should also work with mod trophies and bosses. Tested with Calamity Mod and Thorium Mod. Inspired by Bosses As NPCs Github: https://github.com/Cosmoledo/TrophySeller Developed By Cosmoledo
Your Dad's Hand
przez 76561198304562270
Beat the hell out of things with the power of your angry dad! Just like old times, eh? I just wanted to make something funny for no reason.
Deadeye
przez 76561198281989405
DEFINITELY will have some bugs. If you find any, leave a comment and I'll patch it as soon as I can. UNTESTED WITH MULTIPLAYER. Default keybind for activating deadeye mode is middle mouse. Adds a Red Dead Redemption 2 style deadeye mode. (Not 1-1 as RDR2) Every kill grants a deadeye charge. Every charge is 2 seconds of time slow. When in deadeye: - Time slowed by 60% - 100% Critical chance Deadeye has a maximum of 6 charges: - 2 unlocked after Skeletron - 3 unlocked after Wall of Flesh - 4 unlocked after ALL mech bosses - 5 unlocked after Golem - 6 unlocked after Moon Lord Developed By 1tzzL3x
Grappling Hook Helper
przez 76561198216545009
A helper/library mod designed exclusively to assist in modifying grappling hook stats! Note that because this is a library mod, it does NOT add any new content. The main feature of this mod is the new "HookPlayer", a ModPlayer with three stats that can be modified by any mod- hookRange, hookSpeed, and extraHooks. How To Use: First, any modder intending to use this mod will need to add this line to their build.txt file: modReferences = GrappleHelper If you're using Visual Studio or Visual Studio Code, you'll probably want to add this mod's DLL file to your project, which you can get by extracting this mod from the mod menu in-game! Once you have a reference to this mod, you can access HookPlayer in any file like so: using GrappleHelper; namespace MyExampleMod { public class ExampleHookAccessory : ModItem { public override void UpdateAccessory(Player player, bool hideVisual) { HookPlayer hPlr = player.GetModPlayer<HookPlayer>(); hPlr.hookRange += 0.5f; // Adds +50% grappling hook range hPlr.hookSpeed += 1f; // Adds +100% grappling hook speed hPlr.extraHooks += 2; // Allows the player to have two extra hooks out at once } } } Mod Calls: This mod currently has four mod calls, one intended to be used by mods which edit the number of hooks a vanilla grappling hook can have out at once, and the others intended to be used by mods looking to access the stats from this mod without using it as a dependency: Call("EditHookCounts", int hookType, int numBaseHooks) Given a vanilla hook's ID and amount of hooks, updates a dictionary of vanilla hooks with the new base stats for the vanilla hook. This is especially important for single-use hooks like the gem hooks, as they rely on having an accurate base value in order to update ProjectileID.Sets.SingleGrappleHook and to kill old hooks when too many are spawned (since vanilla seems to only do this for multi-use hooks). Call("GetHookRange", Player player) Call("GetHookSpeed", Player player) Call("GetNumHooks", Player player) Given a player instance, returns that player's hookRange, hookSpeed, or numHooks. Useful for modders looking to access these stats without using this mod as a required dependency! There are no mod calls that support modifying these stats, since at that point you'd be better off using this mod as a dependency. Developed By Lurrae & Snek
Teurium Manos
przez 76561198967729006
Teurium Manos is a mod that add an new boss, wich drops some op items,and another op things.(Recommended for Calamity Mod) Developed By LlucasBR
[1.4.3-1.4.4] No More Halloween Natural Pumpkins
przez 76561198983211065
No More Halloween Natural Pumpkins by Nil256 ---------------------------------------- This mod prevents to grow pumpkins naturally in the Halloween. This mod prevents only Halloween natural pumpkin, so player can grow pumpkins by the Pumpkin Seeds. This mod also adds an item erasing already grown pumpkins. ---------------------------------------- Developed By Nil256
Magic Cube & StarForge
przez 76561198434217179
Magic Cube is a mod that adds additional stats to weapons, equips, and accessories in-game. The idea was inspired by Maple Story. ※ This mod can potenicial game makes more eaiser though. if u want to keep balance of game play experience, then you can use some other mods to makes more harder game (hard mod,npc stats multiplier etc.) Magic Cube There are a total of 4 tiers, from 1 to 4, which are unlocked as you progress through the game. Magic Cube can be dropped by monsters with a low probability or purchased from a Merchant with money. The Cube can add additional stat options separate from vanilla prefixes. ※Tips!. You can Open Quick Magic Cube UI and send items to slot on Inventory items/cube Wheel Click(Mouse3) ! Tier1. None (always Drops & Can buy from Merchant) Tier2. Always drops. Can buy after defeat King Slime or Eye of Cthulhu etc. Tier3. Drops & Can buy after defeat Skeletron. Tier4. Drop & Can buy after defeat Moon Lord You can pull the cube for getting random options, and you can get points every pulls for pity(50) to get Unique option(3%, not appear from T1) Another System of enchantment to items. You can use Scrolls to items from inventory hold items and right click on the item you want to enchants. Each Equipment's scroll usable count is 5 If u out of count for Scrolls, then you can use Star Froge for getting more power with that items! more information is from in game tutorial! (from Starforge UI) Magic Cube's additional Option List -Weapon- Damage + Damage + % Attack Speed + % Knockback Power + % Size + % Critical + % Rare Options (2 lines) Unique Optoins (3 line) *Tier1 can not get chance of Unique option. -Equip- Max HP + Max HP + % Max Mana + Max Mana + % Defence + Defence + % Damage Reduction + % Move Speed + % Max Jump Height + % -Accessory- Minion Slot + 1 Sentry Slot + 1 Max HP + Max Mana + Max Mana + % Critical + % Defence + Flight Time + % Move Speed + % ------------------------- version 0.5.3.3 Fixed MaxHp did'nt effect after star forge update. Fixed option display double option. version 0.5.3.1 Mod Name Changed to "Magic Cube & StarForge" Added unlock requirement for StarForge. Changed the formula for calculating StarForge upgrade costs. Fixed some minor bugs. version 0.5 Nerfed Magic Cube's option powers (for balance & Star Forge) Added New Enchant System calling Star Forge & Star Scroll. Starforge's information can read from in game tutorial menu. (you can find in Starforge UI) version 0.4.5 Added Keybind for Open Magic Cube Forge UI. Added Enable/Disable option from modconfig menu. Changed Magic Cube(Unique) Shop open timing to After Hardmode (before: after defeated Skeletron) version 0.4 Fxied when wheel click to open cube ui equip item in chest, then the item just duplicated. Developed By fennecfox
Further Enhancement
przez 76561199206924751
- 🔨 How to Open Enhancement UI - Right-click a Heavy Work Bench. - The Enhancement Forge window appears under your inventory. - ⚔️ How to Enhance a Weapon/Armor - Put your weapon or armor in the left slot. - Put required bars in the right slot. - Click Reforge. - 🧱 Required Materials - +1: 3x Copper Bar or 3x Tin Bar - +2: 6x Silver Bar or 6x Tungsten Bar - 📈 What You Get - Weapons: bonus damage per enhancement level - Armor: bonus defense per enhancement level - Item names show `+1` / `+2` - 🔁 Important - Reforging at the Goblin Tinkerer does not remove enhancement levels. - Enhanced value bonuses are preserved. Developed By ojosamaXIII
Corvid Summons
przez 76561198395675335
This mod adds two new Raven summons, one for pre-hardmode and one for early-hardmode It's a post skeletron minion, using bones and feathers, and later upgrade this one with hardmode materials Warning: The ravens can be extremely overpowered, but that's good because it makes summoner a more strong class soo just abuse this power, and enjoy the mod Raven sprites and items made by: LasckyMan I know there's a raven in the base game, but now there's 3 Enjoy Developed By Ryujei
Strona 289 z 622 (14,926 wyników)
Terraria Guides
Mody i wtyczki serwera Terraria – rozszerzenia tShock
Wtyczki tShock do Twojego serwera Terraria. Ekonomia, regiony, anti-cheat i rozszerzenia rozgrywki.
Wynajmij serwer Terraria – konfiguracja multiplayer
Skonfiguruj własny serwer dedykowany Terraria. tShock, pluginy, rozmiar świata i konfiguracja multiplayer.
Serwer Terraria z obsługą modów
Instaluj zgodne i obsługiwane mody z panelu serwera.
Wynajmij serwer Terraria