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Mody i pluginy do Terraria
Ten katalog zawiera 14 000+ projektów Terraria ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Snazzy Sword
przez 76561198366640221
Snazzy Sword adds a new cool sword. very cool. Developed By NPNG
pre-hardmode
przez 76561199231546192
pre-hardmode is a pretty cool mod, it adds somethings like new wepons and more.
[1.4.3-1.4.4] Negative Heart
przez 76561198983211065
Negative Heart by Nil256 ---------------------------------------- Negative Heart will spawn when the player hurt or kill enemies or NPCs. Negative Heart will hurt you instead of them. (In the config, you can change grabbing range and damage of Negative Heart.) ---------------------------------------- Developed By Nil256
Discord Ring
przez 76561199044321027
Discord Ring is a mod that adds the "Discordant Ring" it's an accessory that when equipped, removes the chaos state debuff allowing you to spam any teleportation item giving the debuff. There is currently no recipe, requiring you to cheat the item in with for example "Cheat Engine". Big thanks to "Ceeper da Snek" since its mostly his code but updated.
Mythostice Mod
przez 76561198262315119
Test Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
CoolItems
przez 76561199070193341
Contains 1 new weapon and 1 new Item. I have plans to add many more things such as infinite potions and more items.
Mod That Closes The Game When It Opens
przez 76561199181178087
Tired of closing your game manually? Well, worry not, because this mod does just that! Forget about that fatiguing routine known as "Pressing the Exit button" ***by downloading this, you solemnly swear that you are aware of the fact that this mod is a joke and downloading this won't let you open the game without deleting the files manually***
You have a Mace!?
przez 76561199133492252
What!? You have a Mace!? Contents Weapons Add 4 weapons These weapons, like Minecraft maces, deal damage based on the distance the user falls. Upgrading them can also grant abilities that launch the user upwards, similar to Minecraft's Wind Burst. Author's Comment I like the mace weapon in Minecraft. I often watch videos of pro players using it on YouTube. So, I thought I'd try making a weapon in Terraria that deals damage based on the fall distance, and I did. Personally, I'm quite happy with it. When I actually tried using it in a boss fight, it was very difficult to hit targets with, making it a bit awkward to use. It might be better if you use something like RoD to improve your chances of landing hits. Developed By ConodriNBB
Mixed Potions
przez 76561199122817361
Ever wanted a healing potion and mana potion in one potion? well now you can restore mana and health in one potion and they look cool :) And also potion sickness is only 45 seconds on these potions In order to get mixed potions you must combine a healing potion and a mana potion at a bottle and there are of course 4 tiers of mixed potions lesser,normal,Greater,And super Developed By FLAMO
Charisma
przez 76561198162791667
Join the Discord Server! View the GitHub! Stop letting your materials go to waste. Charisma is a progression overhaul that turns the "useless" / archived items you ignore into power. From new abilities to a new stat, you will develop a natural lust to aquire Charisma. Charisma is a fully balanced mod created by the same person who created Elemental Hearts, designed for intuitive inclusion into every single modpack without changing pace, and heavily polished for both solo and multiplayer. I got tired of early game materials becoming trash after 20 minutes. In this mod, every unique Charm you craft permanently increases your world's Charisma Stat. The higher your Charisma, the better your luck, movement speed, and shop prices become. It is an extra stat you actually want. The Core Loop: Collect & Craft: Scavenge biomes for unique materials to craft Charms like the Boreal Charm, Ash Wood Charm, and Cactus Charm. Every new discovery boosts your global Charisma stat. Optimize: Combine your charms into powerful Totems at the Tinkerer's Workbench to save slots and stack effects. Key Features: The Charisma Stat: A permanent tracker that rewards you for being a completionist. It boosts your power based on how many unique items you've discovered. The Salesman NPC: A new Town NPC who respects the grind. Once you start gaining Charisma, he moves in and sells you the base charms you've already found - perfect for multiplayer syncing so you don't have to grind duplicate materials. Cinematic Experience: Includes custom, polished graphical sequences and a clean UI overlay to track your stats in real-time. This mod has much more to offer and is still in the early stages. So much is planned for this mod and we will have a bright future ahead of ourselves! Install my mod today to try it out and watch it evolve in real time! Changelog: 0.3: SYSTEMS AND ARCHITECTURE Implemented `CharismaSplashSystem.cs` to trigger a cinematic intro sequence upon world load, featuring particle effects, screen shake, and animated "Charisma: Enabled" text. Introduced `CharismaSpawnGlobalNPC.cs` to manage a "Milestone" system that modifies spawn rates for specific NPCs (e.g., Demon Tax Collector, Bound Goblin, Mechanic, Wizard, Skeleton Merchant, Golfer, Stylist, Angler) based on `WorldCharismaCount` thresholds using base-3 and base-7 progression. Modified `CharismaWorldSystem.cs` to detour `Main.UpdateTime_SpawnTownNPCs`, forcing multiple spawn logic ticks per frame based on calculated charisma milestones to accelerate Town NPC arrival. Added `CharmCompatibilitySystem.cs` to automatically detect and map incompatible "Parent" and "Child" charms (e.g., preventing a player from equipping a Wood Charm while wearing a Timber Talisman) based on crafting recipes. Integrated `AutoPublish.ps1` and a GitHub workflow (`release.yml`) to handle automated versioning, tagging, and release generation. Added `.gitattributes` and `.gitignore` files to the project root for improved source control management. USER INTERFACE AND CONFIGURATION Updated `CharismaConfig.cs` with a new `EnableIntroSequence` boolean setting (defaulting to true) to allow users to disable the cinematic splash screen. Updated `Localization/en-US.hjson` with comprehensive entries for all new items (Rot set, Timber Talisman), buffs, configs, and tooltips. PLAYER MECHANICS Overhauled `CharismaPlayer.cs` logic for `PostUpdateMiscEffects` and `ModifyLuck` to iterate through active NPCs within a 2200f distance, scaling movement and luck bonuses based on proximity to up to 3 Town NPCs rather than a raw global check. Significantly reworked `PumpkinCharm.cs` (and `PumpkinCharmPlayer`) to utilize a `pumpkinCharges` and `pumpkinTimer` system with a 420-tick cooldown, limiting the frequency of bonus damage instead of it being purely random. Updated `BaseCharm.cs` to utilize the new `CharmCompatibilitySystem` via `CanEquipAccessory`, preventing the equipping of lower-tier charms when a composite charm is already present. ITEMS AND ACCESSORIES (NEW CONTENT) Implemented `TimberTalisman.cs`, a master-tier accessory combining Ecotone, Harvest, Verdant, and Rot totems, providing massive stat boosts (+4 defense, +7% crit, +10 HP), light, lava immunity, and special triggers. Added `AshWoodCharm.cs`: Increases armor penetration by 3, grants 180 ticks of Lava Immunity, and features a chance to trigger an `AshWoodExplosion` on hit with a cooldown. Added `EbonwoodCharm.cs`: Increases endurance by 3% and physically scales up the player's held item and projectiles by 22% via `EbonwoodCharmGlobalProjectile`. Added `ShadewoodCharm.cs`: Increases run acceleration and damage by 3%, and adds a Life Steal mechanic (healing based on defense) with a cooldown. Added `RotTotem.cs`: Combines the effects of the Ash Wood, Ebonwood, and Shadewood charms. VISUALS AND AUDIO Added `AshWoodExplosion` projectile (using Solar Whip explosion assets) for the Ash Wood Charm effect. Implemented `CharismaSplashSystem` visuals including a polished sunburst effect, "spark" and "glow" particles, and dynamic text formation. Integrated audio cues (`SoundID.MenuTick`, `SoundID.DD2_ExplosiveTrapExplode`) into the splash screen sequence. Added texture support for all new items: `EnchantedTimberTalisman.png`, `AshWoodCharm.png`, `EbonwoodCharm.png`, `ShadewoodCharm.png`, `RotTotem.png`, and `TimberTalisman.png`. OTHER Lots and lots of changes behind the scenes, like updating the mod to GitHub and creating an entire auto publish feature with Actions that compile the source code for easier accessibility. Developed By Vincent Jenei
The Flame Chalice race
przez 76561199532206328
The Flame Chalice is a race of sentient chandeliers that broke free from the lunatic cultists who used them for rituals. Now with a hatred for the cultists they spend their feeble lives annoying the cultists as much as they can. Made with MrPlague's Authentic Races. Developed By Demoman team fortress 3
ModLang ES
przez 76561198127092926
ModLang ESTraducción al Español para Terraria ════════════════════════════ ¡Bienvenidos al mod de traducción al español! 🇪🇸 Este proyecto nace porque no manejo el inglés con fluidez, por lo que decidí crear una traducción que permita a los jugadores hispanohablantes disfrutar Terraria en su idioma nativo. Para lograrlo, me apoyé en herramientas de inteligencia artificial como Gemini, ChatGPT y Copilot, pero esto no fue un simple “copiar y pegar”. Cada texto fue cuidadosamente adaptado al contexto del juego, asegurando que tenga sentido dentro de sus mecánicas, objetos, entre otras cosas ════════════════════════════ 🛠️ Estado del proyecto 🌐 Mods actualmente traducidos • 1/10000 Chance for Withered Foxy Jumpscare Every Second • Accessories+ > El mod se encuentra parcialmente traducido (según lo investigado): 🔸 Parte del texto sigue en inglés porque el mod original no permite traducir esas secciones aún. 🔸 No es un error del mod de traducción. 🔸 Se traducirá automáticamente si el autor añade soporte en el futuro • All Enermies Attacks Predicts • Bags • Better Ankh Shield • Better Boss Health Bar • Better Potions • Bunny Bonanza • Cardiac Arrest Mod • Consistent Reforging • Deathly Mirror • Elemental Hearts Revived • Fancy Hooks/Flails • Generated Housing • Low Health Effects • More Pylons • More Town Slimes • Mount and Journey • NPC Name Display • Quality of Terraria • Ragnarok • Rise of Ages • Silksong: Tool Master • Sorcery Overhaul • Status Fusión • Synced Map • Which Mod Is This From? (WMITF) ════════════════════════════ 🔮 Próximamente • Aun sin seleccionar (se aceptan sugerencia) ════════════════════════════ Este es mi primer mod, hecho con mucho esfuerzo y dedicación, y se encuentra en constante mejora. Si encuentras: • Errores de traducción • Frases que no suenan naturales • Errores de Ortografía y redacción • Textos que no encajan bien o cualquier otro error ¡Te agradecería mucho que lo reportes! Toda sugerencia es bienvenida 🙌
VanillaRituESP
przez 76561198370297545
Traducciones de Mods en ESPAÑOL Traducción de mods en este mod. • Touhou Pets • Wrath of the Machines • Quality of Terraria (solo los ítems y sus descripciones) En el futuro, actualizaré el mod para traducir más de estos mods sin romper tModLoader. Si encuentras algún error, avísame. De todas formas, no me fijo tanto al traducir. ¡Un saludo!
Xiverse Mod
przez 76561199645032046
Xiverse Mod v0.2 (Blast and Purification Update) Xiverse is a content pack style mod that adds features I feel fit naturally into Terraria. The code for the mod is AI generated, while the sprites are currently either resprites of base game assets or original work created by me. The main feature of the mod at this stage is an optional post‑Plantera boss, similar to the Empress of Light progression wise. This boss is called The Triplets, featuring Crimulon, Prismulon, and Embulon. It is accessible after Plantera but not recommended until after defeating the Nighttime Empress of Light. Features of the 0.2 Update - New gel type called Blastgel, crafted from Fireblossoms or dropped by Lava Slimes - New on-tile impact explosives (grenades, bombs, dynamite) that inflict fire damage using Blastgel - Pre-mech grenade cannons: Adamantite and Titanium variants - Pre-Hardmode purification item using Purification/Evil Powder as ammo to help fight or spread corruption/crimson - Blowtorch item (early pre-hardmode flamethrower) - Price fixes across all items for better balance - AlchemistNPCLite compatibility: Triplets boss bag now purchasable from the Operator NPC Current Content - 1 Buff - 4 Tiles - 5 NPCs (all boss related) - 23 Items (3 are admin only) Warning: The mod may show some desync issues in multiplayer. The mod is open source, with a GitHub page coming soon. Community Hub Announcements and updates are available on Discord: https://discord.gg/fDmgGa9T9M Developed By Stanexir
Max's Music Mod
przez 76561198442311472
This is just a simple, small music mod made for myself, friends, and anyone else who'd like to use this (given you like the music within it). Developed By MaxDoesThings
the galifabingus mod
przez 76561199148572583
Anti Passive Creatures
przez 76561198411833459
This mod allows deleting all critters from the game, has a safe option where boss summon critters stay, also can delete all town npcs but that option is by default disabled. IF NPCS DELETION IS ON BOUND NPCS AND OTHER RESCUE NPCS WILL STILL SPAWN, THIS IS INTENDED, WHEN SPOKEN TO THEY WILL VANISH FOREVER AND THUS CREEP OUT PLAYERS! Developed By Jestre The Grandest Fool
神圣长枪
przez 76561198871930936
开端 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Kyoll
Blue's Content and Quality
przez 76561198286446694
So its like a mod that isnt good and doesnt do much and thats basically it and it doesnt do much but whatever. Developed By Bluebasher5
Stream Overlay Companion Mod
przez 76561198841704716
This Mod was created go with an external program I coded which changes based off which biome youre in as well as other things like weather, etc. The perriferal app was created for a stream overlay Download the app from: https://github.com/coder066/Terraria-Stream-Overlay for more info please contact me discord: coder66 steam: coder_66 Developed By Coder_66
JGHOULSWORD
przez 76561198848227839
JGHOULSWORD is a pretty cool mod !SWORD FROM IN DIRT !!! CRAFTING 99 DIRT or wing 1 hermes boots 10 gel and 10 bottle ! pet craft in 10 lens ) Developed By NAALIMAN
Neptunium
przez 76561199226601325
Neptunium is in early development so expect frequent updates.
AaronsNextMod
przez 76561198836742396
My mod is meant to add more into the game, to make the game more fun, but it is meant to not make it any easier. Developed By Aaron Michael Scott
Strona 405 z 626 (15,008 wyników)
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Mody i pluginy serwera Terraria – rozszerzenia tShock
Zainstaluj pluginy tShock na serwerze Terraria, skonfiguruj regiony, grupy i SSC oraz krok po kroku sprawdź typowe błędy.
Wynajem serwera Terraria – konfiguracja multiplayera
Skonfiguruj swój serwer Terraria z tShock, właściwym rozmiarem świata, prawami admina, pluginami i jasnym testem multiplayera.
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