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Mody i pluginy do Terraria

15 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 15 000+ projektów Terraria ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

OverKillmod – Terraria Mod

OverKillmod

przez 76561198293020830

OverKillmod is a pretty cool mod, it does...this. Modify this file with a description of your mod.

38 pobrań Szczegóły →
Celeste Strawberry – Terraria Mod

Celeste Strawberry

przez 76561198217514400

Celeste Strawberry Module - A set of accessories and equipment inspired by the game "Celeste". When wearing the red strawberries, players will obtain the complete set of abilities of the Violet Mountaineer: · Wall-climbing, wall-jumping, wolf time · Eight-directional sprint (with two charges) · Five types of sprint stances: Super / Hyper / Stepping on the grass / Ultra / Wall-jumping · Green crystals automatically refresh and can be restored by touching · Boss battle strawberry mechanism: Strengthened crystals deal percentage damage to the boss Materials: Cthulhu Shield + 20 Flying Souls + Tiger Climbing Equipment + Juice + Frost Core + Eternal Crystal

96 pobrań Szczegóły →
World of Terraria – Terraria Mod

World of Terraria

przez 76561198072889578

World of Terraria A World of Warcraft style UI overhaul. It reskins the HUD, inventory and menus into a WoW-style interface and leaves vanilla game logic completely alone underneath. Client-side only, so it's safe on any server and nobody else needs to have it. WHAT YOU GET Unit frame Top-left. Character portrait, name, red health bar, blue mana bar. Hides the vanilla hearts and stars. Action bar Your hotbar as a WoW-style bar at bottom-center. Click a slot to select it. Minimap Top-right. Explored terrain, enemy and player blips, coordinates, and +/- zoom buttons. Scroll over it to resize, or set the size in config. The fullscreen map (M) still works exactly as it did. Inventory Turn on "Custom Inventory" in config. Bags, a full character sheet (armor, accessories, vanity, dyes, pet/mount/hook), a crafting window that picks up nearby stations, and WoW-style chest, bank and shop panels with Loot All, Deposit, Quick Stack and Sort. Shift-click a bag item to sell it. Character stats A stats block beside the character sheet: defense, damage reduction, per-class damage and crit, attack and move speed, minion and sentry slots, life and mana regen, luck. The sheet showed the gear but never the numbers it added up to. Item tooltips Item names in their WoW quality colour, with a quality and slot line under them (Epic - Magic Weapon, Rare - Head). Quest log A panel on the right tracking today's Angler quest and whether you've turned it in, how far through the boss order you are and which one is next, and bestiary completion. Achievement A banner across the top when you complete an achievement, instead of the corner icon that's easy to miss. Target frame Top-center frame for whatever you're hovering or fighting, plus floating health bars over nearby enemies. Boss frame Boss head, name and health during boss fights. Rarity borders Inventory and hotbar slots glow by item quality. Greens, blues, purples, legendaries. Loot toasts Pop-ups when you pick something up, icon and name in the item's rarity color, with a chime for anything notable. Buff timers A countdown under each buff and debuff. Right-click a buff to cancel it. Cast bar Bottom-center, fills while you use an item. Combat text Damage, heal and mana numbers scroll up and fade cleanly, and crits pop bigger in gold. Replaces the vanilla popups. Party frames In multiplayer, other players' names and health under your own frame. Animations Bars slide with a bright leading spark and flash on damage or heal, a screen-edge pulse warns you when you drop low, the menu badge floats with a soft glow, and slots and buttons glow on hover. Menu theme A WoW-style emblem badge over a night sky. Cycle "Switch Menu Theme" on the title screen. UI editor (Y) Every movable frame gets a handle right on top of itself. Drag to move, right-click to reset, arrow keys to nudge (hold shift for x4). Unit frame, action bar, minimap, buffs, target frame, and the bags, character, crafting, chest and shop panels. Your layout is saved. SETUP Keybinds Settings > Controls > Mod Keybinds. Bind "Toggle Bags (Inventory)" and "Toggle UI Editor (move frames)". Inventory Settings > Mod Configuration > World of Terraria > Custom Inventory Boss frame Settings > Interface > Boss bar style > WoW Target Frame Menu theme Title screen > Switch Menu Theme > World of Terraria If you run another mod that draws its own health or mana bar (Better Game UI, for example), turn that bar off so it doesn't sit on top of this one. CHANGELOG 2.0 The character sheet finally shows numbers, not just gear. A stats block beside it lists defense, damage reduction, per-class damage and crit, attack and move speed, minion and sentry slots, life and mana regen and luck. Item tooltips carry the WoW quality colour on the name plus a quality and slot line under it. A quest log panel on the right tracks today's Angler quest and whether you've turned it in, how far through the boss order you are and which one is next, and bestiary completion. Achievements announce themselves with a banner across the top instead of an icon in the corner. All four have their own config toggle, and the stats block and quest log move with the UI editor like every other frame. Rebuilt for tModLoader 2026.7. 1.8 Floating combat text, with a "Combat Text" toggle if you want Terraria's default numbers back. Reworked the UI editor into direct manipulation: every frame has a handle on itself now, so you move exactly what you see instead of picking from a list. 1.7 Buff and debuff countdown timers. Cast bar. Party frames. A chime when a rare item drops into your bags. Minimap blips, coordinates and zoom buttons. New toggles for all of it. 1.6 Target frame and enemy nameplates. Rarity-colored slot borders. Loot toasts. Bar animations with a leading spark and damage/heal flashes. Low-health warning vignette. The menu emblem floats and breathes. Hover glow on slots, buttons and the selected hotbar slot. Refreshed emblem logo. 1.4 Fixed the unit frame not reflecting Life Crystal, Life Fruit and Mana Star upgrades. Fixed the Housing button. Added Sort and Quick Stack to the bags. 1.3 Rebranded to World of Terraria with a new menu theme and emblem. Full WoW-style inventory: bags, character sheet, crafting window, chest and bank panel, shop. All of it delegates to vanilla logic, so crafting and containers behave exactly the way they always have. 1.2 Gold-framed minimap, resizable by scrolling. Clickable action bar. 1.1 UI editor. Press Y and drag any HUD frame anywhere. Your layout saves. 1.0 First release. Unit frame, bottom action bar, relocated buffs, boss frame. Developed By VirtualRickality

75 pobrań Szczegóły →
随机召唤 RandomSummon – Terraria Mod

随机召唤 RandomSummon

przez 76561199145369961

随机召唤 RandomSummon 这是一个为泰拉瑞亚整蛊直播、观众互动和混乱挑战玩法准备的热键 Mod。 你可以把不同事件绑定到按键上,在直播过程中快速触发随机小怪、随机 Boss、指定 Boss、随机装备、加血减血、无敌、定身、清空物品栏等效果,让游戏过程更不可控、更适合整活。 主要功能 1. 随机召唤小怪 按下设置好的按键后,随机召唤小怪。小怪池会尽量避开 Boss 和过强敌怪,适合做干扰型整蛊。 2. 随机召唤 Boss 支持随机小 Boss、随机初级 Boss、随机中级 Boss、随机高级 Boss、随机终极 Boss、随机全 Boss 池。 3. 批量随机 Boss 可以在 Mod 配置中调整每次随机召唤数量。一次召唤多个初级/中级/高级/终极 Boss 时,同一批次会尽量不重复。 4. 指定 Boss 召唤 支持通过按键直接召唤常用指定 Boss,例如光之女皇、月亮领主、神明吞噬者、无名光神、虚无化身等。 5. 召唤全部 Boss 可以触发一次“全部 Boss”召唤。Boss 会分帧生成,减少同一帧大量生成造成的卡顿,并支持到时间后强制脱战。 6. 随机装备 支持随机武器、随机饰品、随机盔甲,也支持随机毕业武器、随机毕业盔甲、随机毕业饰品。 7. 玩家状态事件 支持加血和提高血量上限、降低血量上限、无敌、定身、清空物品栏、快速复活、免摔落伤害、默认召唤栏位增益等功能。 8. 直播提示效果 内置顶部文字提示、事件音效、死亡音效、头顶倒计时、游玩时间显示、死亡次数显示,让观众更容易看懂当前发生了什么。 9. Boss 锁定期与脱战控制 部分 Boss 会在召唤后进入锁定期,降低刚召唤就脱战或乱跑的问题。相关功能可在配置中开启或关闭。 10. 配置项 可以在游戏内 Mod 配置中调整随机小怪数量、随机 Boss 数量、游玩时间显示、死亡次数显示、倒计时显示、快速复活、免摔落伤害、Boss 锁定控制等选项。 依赖与推荐 Mod 必需依赖: Calamity Mod 推荐搭配: Fargo's Mutant Mod Fargo's Souls Mod Wrath of the Gods 其他包含 Boss、敌怪或装备内容的扩展 Mod 说明: 如果没有安装某些扩展 Mod,对应 Boss、敌怪或物品可能不会出现。Mod 会尽量跳过无法解析的内容,不会强制要求所有推荐 Mod 都必须安装。 直播使用建议 建议提前在单人测试世界里配置好所有按键。 建议直播前备份角色和世界存档。 清空物品栏、召唤全部 Boss、随机终极 Boss 等功能破坏性较强,建议只在整蛊挑战或备份存档中使用。 如果要做观众点歌/弹幕指令/直播中控,可以把外部工具的按键输出映射到本 Mod 的热键上。 English Summary RandomSummon is a Terraria tModLoader hotkey mod designed for prank livestreams and chaotic challenge runs. It supports random mobs, random bosses by tier, specific boss summons, batch boss summons, random gear, legendary gear, health changes, invincibility, freeze, inventory clearing, death effects, event sounds, playtime/death displays, and boss combat lock/despawn control. Required dependency: Calamity Mod. Recommended optional mods: Fargo's Mutant Mod, Fargo's Souls Mod, Wrath of the Gods, and other content mods. Back up your character and world before using destructive features. Developed By Wei Ye

78 pobrań Szczegóły →
The Strongest – Terraria Mod

The Strongest

przez 76561198103306354

This mod adds the Strongest Sorcerer. Made for Wiqqu by the femboy :3 Developed By Femboy

85 pobrań Szczegóły →
Pizza Pack – Terraria Mod

Pizza Pack

przez 76561199665871556

New 10 Pizza's for Five Night's at Freddy's (Scott Cawthon) universe Pre-Boss Classic Pizza Decent Pizza Good Pizza Delicious Pizza Pre-Skeletron Nightmare Pizza Phantom Pizza Burnt Pizza Pre-Mech Boss Funtime Pizza Pre-Plantera Glitch Pizza Pre-Golem Golden Pizza Developed By Pixfool

81 pobrań Szczegóły →
randomized player and mob speed – Terraria Mod

randomized player and mob speed

przez 76561198138578935

A mod that makes it so each entity, both players and npc characters will have their movement speed randomized on a timer! Timer and min/max random speed can be adjusted via config. Developed By fastestnoob

87 pobrań Szczegóły →
Hardmode Throwables – Terraria Mod

Hardmode Throwables

przez 76561198024461823

Mainly introduces hardmode versions of pre-hardmode consumable thrown items for which there were no equivalents. There is a config option to change all of these from ranged to throwing damage for if you have a mod that brings that class back (excludes all Shard Dynamite variants and High-Explosive Bunny as they are typeless). This mod also has a (togglable) feature that assigns pickaxe power stats to mining explosives (including rockets) and treats them mostly* the same way as pickaxes in terms of what they can mine. Items Further item details can be found in a discussion thread x7 Cursed Cocktail (early hardmode molotov cocktail): x7 Ale x7 Gel x1 Silk x1 Cursed Flame OR x7 Molotov Cocktail x6 Gel x1 Cursed Flame - Inflicts Cursed Inferno over a much wider area and for much longer, but direct damage is not that much higher - Effective at clearing, and keeping clear, large groups of weaker enemies x50 Concentrated Ichor Throwing Knife (early hardmode throwing knife): x50 Throwing Knife x1 Ichor - Inflicts Concentrated Ichor - Concentrated Ichor is more potent than Ichor, but does not stack with it and has a much shorter duration - The duration is increased somewhat by any player damage and crit bonuses that can affect ranged/throwing weapons - Same range and throw arc as the Poisoned Throwing Knife so as to make it require getting somewhat close to enemies. Pairs well with shotguns - High damage per hit and and a heavy defense reduction debuff makes this effective against tough single targets x25 High-Potency Grenade (early hardmode grenade): x5 Explosive Powder x1 Flarefin Koi - 3 second fuse time - Same velocity and throw arc as the Bouncy Grenade - Can be made sticky or bouncy - Sticky variant has a 10 second fuse time - Bouncy variant has a 6 second fuse time and deals slightly more damage x1 High-Explosive Bunny (hardmode explosive bunny): x1 Bunny x3 High-Potency Grenade - Will chase nearby enemies, same as the Explosive Bunny - Very high damage, but still does not benefit from any damage multipliers - Requires caution to use; they can only be released at one's feet, unlike other critters, and can deal enough self-damage to one-shot nearly any player x90 Alicorn Javelin (early hardmode javelin): x1 Unicorn Horn x9 Pearlwood - Slightly slows stuck enemies x60 Venom Javelin (late hardmode javelin): x1 Vial of Venom x2 Spider Fang - Inflicts Acid Venom x150 Phantom Shuriken (late hardmode shuriken): x150 Shuriken x1 Ectoplasm - Can penetrate both blocks and many enemies, but both come out of a limited piercing budget per Shuriken. The more enemies pierced, the less time it can penetrate blocks and vice versa x5 Pixie Trap (early hardmode spiky ball): x5 Spiky Ball x1 Pixie Dust - Coated in pixie dust that slows nearby enemies - Utility weapon to delay ground bound enemies x7 Proximity Protector (late hardmode spiky ball): x2 Martian Conduit Plating x1 Nanites - Spreads nanites to Confuse nearby enemies - Utility weapon to repel ground bound enemies x5 Unconventional Flying Detonator (late hardmode floating mine): x1 Martian Conduit Plating x2 Explosive Powder x1 Soul of Flight - Thrown and hovers like a Fairy Glowstick, then explodes after a short delay if an enemy is nearby. Cannot detonate until after it has centered itself in the air - High damage but requires prediction as well as careful footwork on the part of the player as it can deal self-damage x5 Shard Dynamite (early hardmode mining explosive): x1 Explosive Powder x1 Crystal Shard OR x1 Bundled Shard Dynamite - Can be made sticky or bouncy - Long throw arc - 2 second fuse time (from Bombs' 3) - Radius between Bombs and Dynamite - 140% pickaxe power x1 Bundled Shard Dynamite (early hardmode mining explosive): x5 Shard Dynamite - Can be made sticky or bouncy - Short throw arc - 4.2 second fuse time - Much larger radius than Dynamite - 140% pickaxe power Mining Explosives While its config option is enabled, Mining explosives will have pickaxe power and what they can mine is determined nearly the same way as pickaxes Exceptions: - Meteorite, Hellstone, and Thorium's Aquaite normally cannot be mined with explosives in prehardmode. Here, they are instead resistant to explosives and so require twice the pickaxe power to be mined by them (100% for Meteorite, 130% for Hellstone and Aquaite). This prevents them from being mined by prehardmode explosives, instead of all explosives while in prehardmode - As in vanilla, Spikes and Wooden Spikes in For The Worthy worlds are immune to explosives Mining explosive pickaxe power is as follows: - Bombs, Dynamite, Bomb Fish, Scarab Bombs, Explosives and any unmentioned vanilla or modded explosions: 90% pickaxe power - Shard Dynamite: 140% pickaxe power - Rocket II: 180% pickaxe power - Rocket IV: 200% pickaxe power - Mini Nuke II: 205% pickaxe power - Cluster Rocket II: 230% pickaxe power - Celebration Mk2 with any terrain destroying rocket: 230% pickaxe power - Mining explosives from vanilla and this mod will list their pickaxe power and radius in their tooltip Other - Allowed decrafting for Explosive Bunny and High-Explosive Bunny instead of them transforming into Faelings. This allows them to be recycled into another item rescued - Introduced recipes for making items un-sticky or un-bouncy at the Solidifier Introduced recipes to salvage Explosive Powder out of pre-hardmode explosives: - Can be done in hardmode at a Bottle or Alchemy Table - This allows for them to be recycled into hardmode explosives albeit with some loss 25 to 1 Grenade to Explosive Powder ratio 7 to 1 Bomb to Explosive Powder ratio 1 to 1 Dynamite to Explosive Powder ratio More information is available in additional discussion threads: - Item Details - Mod Calls Developed By Everfar

74 pobrań Szczegóły →
Rahkshi Pursuer Vanity Set – Terraria Mod

Rahkshi Pursuer Vanity Set

przez 76561198240685492

Adds a furry vanity set of Rahkshi. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: FrenziedCarrion. Developed By Hex

69 pobrań Szczegóły →
Overencumbered Player – Terraria Mod

Overencumbered Player

przez 76561198928465567

This mod adds a new layer of challenge to Terraria by introducing a weight system for every item in the game. Inspired by RPGs like The Outer Worlds, where weight affects inventory management, this mod changes how players manage and handle their items. By default, items from other mods will have a generic weight value. However, I've exposed two methods that allow other mod creators to easily integrate custom weight values for their items: - Register custom item weights. (Can also be used for overwriting existing weight values) - Retrieve the weight of any item for use in your own game logic. Note: The weight values for many items were generated using AI, as manually defining weights for the ~5,455 vanilla items would be not be a great time. As a result, some weights may seem unusual. Additionally, stackable items tend to have lighter weights for balance. (Until i figure out how to draw a simple string to the screen i will have to use the chat to display the current inventory weight... Theres no documentation on how to just draw one single string to the string...) Developed By Henry1887

53 pobrań Szczegóły →
Skittle's Cool Mod – Terraria Mod

Skittle's Cool Mod

przez 76561198089573929

mod i think made by skittle https://www.youtube.com/@skititietieiteite hoping to add a Mod of Redemption style gameplay adding lots of biomes, subbiomes, water biomes, bosses, enemys, even events!!! might add a whole new difficulty! (simularly to infernum) Developed By

76 pobrań Szczegóły →
Octoshark – Terraria Mod

Octoshark

przez 76561198301671032

A simple mod that adds a an upgraded megashark that shoots 8 bullets at a time. Developed By Profile

66 pobrań Szczegóły →
Gigachad Skill Mod – Terraria Mod

Gigachad Skill Mod

przez 76561198067240658

THIS MOD WILL IMPROVE YOUR SKILLS... USE A KEYBIND TO ENABLE AIM ASSIST IN HARDMODE YOU CAN SWAP BETWEEN 2 LEVELS OF AIM ASSIST A TRUE GIGACHAD DOESN'T WASTE TIME AIMING, REMEMBER THAT. NOTE: Bugs are possible. Beware of using freaky mage weapons... In the future I will be making the algorithm smarter to account for gravity and/or enemy movement (Because a gigachad shouldn't have a bad aim assist) MULTIPLAYER should work perfectly fine. Let me know if it doesn't. Config options will come in the next update. Developed By Prolikon

64 pobrań Szczegóły →
Fragments of Nocturnia – Terraria Mod

Fragments of Nocturnia

przez 76561198178132469

v0.3.0.3 A fan-made, fun little mod mostly based of off the VTuber KokoKurumi. Adds a bunch of weapons and materials. Use recepie browser so that you don't get lost. Actively in development. Credits - Kraken_21 - Main programing Herratic - Main spritework Sokido - Main spritework CreamyAyo - spritework Contributors: INeedSubtitles - programing Mullet - concept art (and a bit of spritework) Developed By Kraken_21

69 pobrań Szczegóły →
Dante's Vanity Set – Terraria Mod

Dante's Vanity Set

przez 76561199436776067

My first time making the mod on tmodloader and birthday present for my Friend <3 ;3 Developed By NoahMonsterr

59 pobrań Szczegóły →
Gatcha Terraria – Terraria Mod

Gatcha Terraria

przez 76561198246735756

real and relatable icon **WARNING** - this mod is _potentially_ **DESTRUCTIVE** on other worlds. if you plan on playing this mod, please make a new world & player. (this is because when rolling a new item, all of your current weapons get deleted) ---------- this mod adds a new npc called the "Retired Weaponsmith" he is VERY annoying he stole all of the weapons in the world, making every weapon unobtainable. instead, you need to get your weapons from him. each time you spin a new item from him, you get a random weapon, based on your progression ingame but each time the price goes up, and up, until you have to pay 5 platinum for a copper shortsword. there are ways to mitigate his prices, or get a better deal, or get the weapons you want, but it makes the game a LOT harder. good luck :) **NOTE** - we are not responsible for any trauma, emotional damage, potential ptsd and/or depression this mod may give you. we advise you play this mod at your own risk. we do not recommend this mod for the faint hearted. we do not endorse any of the Retired Weaponsmith's motives. we do not hold accountabilty for any of the Retired Weaponsmith's actions. any physical or emotional harassment you may encounter throughout playing this mod will be regarded as being unresponsible from not properly reading the description of this mod. thank you for reading and accepting the possible consequences. in all seriousness, this mod is specifically designed to make you want to kill yourself. it will be very annoying. ---------- source code & patch notes: https://github.com/deadfry42/gatchaterraria Developed By deadfry42

58 pobrań Szczegóły →
A slightly imbalanced mod – Terraria Mod

A slightly imbalanced mod

przez 76561198031261465

Overpowered as hell 4 weapons 3 armor sets 1 potion 1 accessory 1 material 1 set of nuts communism thats all I can be bothered to do for such a shitty beta mod what on earth have I done Developed By Mcmuggs

43 pobrań Szczegóły →
bossattempt2 – Terraria Mod

bossattempt2

przez 76561199033773559

bossattempt2 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By flavi

36 pobrań Szczegóły →
SkillsMod POC – Terraria Mod

SkillsMod POC

przez 76561198220199032

SkillsMod POC is a pretty cool mod, it does...this. Modify this file with a description of your mod.

26 pobrań Szczegóły →
nerd – Terraria Mod

nerd

przez 76561198241091852

I put nerd in your nerd Serves as a good example for overriding every image being drawn. Code here: https://github.com/steviegt6/nerd Join the Discord: https://discord.gg/Y8bvvqyFQw

38 pobrań Szczegóły →
cyanwolfcybr – Terraria Mod

cyanwolfcybr

przez 76561199100330675

cyanwolfcybr is a pretty cool mod, it does...this. Modify this file with a description of your mod.

43 pobrań Szczegóły →
Life Essences – Terraria Mod

Life Essences

przez 76561198149424829

Steal the essences of your foes and forge extra weapons with their essence!

35 pobrań Szczegóły →
blade mod – Terraria Mod

blade mod

przez 76561199122712682

blade mod is a pretty cool mod, it adds literally 1 really unbalanced sword, theres no way to actually obtain it ingame so you would need to use heros mod or something similar to get it. The weapon itself is called "The sword"

48 pobrań Szczegóły →
Entropy Weapon Nerf – Terraria Mod

Entropy Weapon Nerf

przez 76561198992217574

Calamity Entropy Weapon Nerf A simple balance patch for Calamity Entropy. This mod reduces the damage of Calamity Entropy weapons and summon projectiles to make progression feel less overpowered. Default changes: - Calamity Entropy weapons deal 75% damage. - Calamity Entropy summon, minion, and sentry projectiles deal 75% damage. This mod does not edit Calamity Entropy files directly. It applies damage multipliers at runtime. Recommended for players who enjoy Calamity Entropy content but want weaker weapons for a more balanced Calamity playthrough. Requires: - Calamity Mod - Calamity Entropy Developed By mido0101

83 pobrań Szczegóły →

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