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Ten katalog zawiera 14 000+ projektów tModLoader ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Chae's Enemy Modifiers
przez 76561199685265691
Chae's Enemy Modifiers - is a mod that adds 19 subtle modifiers for enemies. The modifiers won't make the game significantly harder, but it definitely won't be easy. Developed By ChaeYul
Fishing Potions Bundle
przez 76561199781241346
Don't you hate it when you have to drink another crate potion in the middle of fishing? This mod will fix that by combining 2 Crate, 1 Fishing, and 1 sonar potions. Made by [email protected] Developed By Nali - [email protected]
Coral Tools
przez 76561199195738230
Adds a set of Coral tools to the game. From a cancelled mod of mine I didn't make much progress in from 3 years ago. The set includes the following items: Coral Sword Coral Pickaxe Coral Hamaxe Coral Yoyo Coral Armor I don't know if you can use steam emoticons in the description :steamhappy:
神话
przez 76561199168085618
神话 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By 听雪
Curse of the Underworld
przez 76561198426511539
"The depths of the world are bound by ancient magic. To touch the hellfire, one must first break the surface curse." Tired of players skipping straight to Hellstone right after defeating the Evil Bosses? Curse of the Underworld rebalances the Pre-Hardmode progression, making the Jungle and the Dungeon mandatory milestones before you can harness the power of the Underworld. 🛠️ Key Features: The Skeletron Lock: Hellstone is now magically protected. No matter how strong your pickaxe is, you cannot mine Hellstone Ore until Skeletron has been defeated and the Clothier's curse is lifted. New Item: Wax Pickaxe: A new tool crafted from 12 Bee Wax (dropped by Queen Bee). It possesses 70% Pickaxe Power—just enough to break Hellstone—but it remains useless against the ore until the Dungeon is cleared. True Progression: This mod bridges the gap between the mid-game and the Wall of Flesh, ensuring that the Dungeon and the Jungle are no longer optional side-quests. ⚔️ How it works: 1.Defeat Queen Bee to gather materials for the Wax Pickaxe. 2.Defeat Skeletron to break the protection over the Underworld. 3.Only then can you begin mining Hellstone to prepare for Hardmode. Developed By Sqerciak
Random NPC Spawner
przez 76561198262205117
Adds a single non-consumable item that summons random NPCs when used. • Can spawn enemies, bosses, and modded NPCs • Ignores progression and spawn conditions • Town NPCs and Celestial Pillars are excluded • Spawn amount is configurable via Mod Config Crafted with 1 Dirt Block. Warning: This mod can spawn multiple bosses at once and can crash or lag easily. Have fun :3 Developed By AliceMalice
Individual Difficulty
przez 76561198035711234
Want a fun co-op experience with players of different skill levels? This mod allows each player to set their own difficulty, split into damage dealt and damage taken. The effects of these settings are as faithful to Expert and Master as reasonably possible. For example, if you apply a damage dealt reduction beyond Classic level, the damage you deal to bosses will be further reduced based on the number of players, just like in Expert Mode. You also get the benefits of playing on Expert, such as increased coin drops from enemies. Almost all of the effects are continuous functions, meaning every 1% change in difficulty has an impact, though the details below refer to "levels" to reflect how most players think about difficulty. The added downsides of reducing damage dealt are: - Damage dealt to bosses is reduced based on the number of players (maxing out at Expert level). - Knockback dealt is reduced (-10% per level). Banners partially counteract the damage dealt reduction (+50% damage at Classic level, up to +100% damage at Expert level). Beyond Expert level, bosses are only 55% affected by further damage dealt reduction. (At Master level, a boss can survive 155% more damage than at Classic level.) The added downsides of increasing damage taken are: - All life regen effects are weaker without Well Fed (up to -50% at Expert level). - Most debuffs last longer (+100% at Expert level, +50% per additional level). - Respawn time is longer (up to +50% at Expert level). Banners partially counteract the increased damage taken (-25% damage at Classic level, up to -50% damage at Expert level). Increasing damage taken (before defense) also makes defense subtract more damage (50% of defense at Classic level, +25% per additional level). The downsides of higher overall difficulty are: - You drop more of your coins on death (50% at Classic level, up to 100% at Master level). - At Expert level, water in the Ice biome inflicts Chilled. The benefits of reducing damage dealt are: - In a sub-Expert world, bosses drop more loot. - Pumpkin Moon and Frost Moon progress faster (+100% at Expert level, +50% per additional level, based on all players' difficulties). The benefits of higher overall difficulty are: - Non-boss enemies that spawn near you drop more coins (up to +150% at Expert level). - Bosses have a chance to give you exclusive items, which cannot be used by lower-difficulty players. (The chance is based on the other players' difficulties, so you won't get much if Journey players fight your battles.) - You have more accessory slots (one in hardmode at Expert level and another from the beginning at Master level). To set your difficulty in-game, open the mod's client-side config in inventory > Settings > Mod Configuration > Individual Difficulty. Difficulty can only be increased from the world's difficulty, so make sure the world's difficulty is set for the least-skilled player in your group.
MoreKi-gen
przez 76561199027364838
currently adds 5 non-progress locked forms, only based on mastering the previous one, 5 tiered potions,and an accessory, will have more content and better balancing in the future working on making a keybind to activate the form so that should be soon has a feature with dbzcalamity to increase charge speed with the potions. potion stats scale with defense/max life (ki with life, charge with def) any suggestions or bugs? tell me in the discord! https://discord.gg/cpgZmJfMvG Changelog: Updated to latest tmod version, sorry but I needed to change it to require dbzcalamity Developed By Custosdaguard
Every NPC and Projectiles is Calamitas Plush
przez 76561199193473229
Turn every NPC and Projectiles to Calamitas Plush Developed By Pabsol
Nuka Breaker from Fallout: New Vegas
przez 76561199401445316
This is my first mod, I made it in under 30 minutes, all it adds is the Nuka Breaker from Gun Runners' Arsenal. Developed By Aut0117
RS4A
przez 76561198420653175
Rs4A is nice mod created by Wildbush, L0K1, and Ok Yay. send feed back via discord, wildbush#8078 Developed By Wildbush,l0k1,beastmaster6565,ok yay
灾厄外神汉化
przez 76561199215712354
灾厄外神的汉化 Bloopsitems Sloome (calamity Expansion) 部分翻译参考自Priest的汉化合集,感谢先人的付出 注:截止目前,原模组外神史莱姆貌似有无法召唤的bug 原模组简介 1 只通关后才可挑战的超级 Boss 1 只常规 Boss 多种全新史莱姆,例如圣金源史莱姆 恢复并修改了部分灾厄模组已移除的内容 NPC:斯露姆 与无机杀手(序列 N) 原创灾厄风格专属内容 其他各类额外内容 超级 Boss 召唤条件:必须先击败至尊灾厄与星流巨械才能召唤 警告:本模组多人联机兼容性较差,游玩大概率会出现各类 bug Developed By rlcyyg1108
Chaos Mod [Alpha 0.1]
przez 76561198096493484
Chaos Mod - Alpha Every 15 seconds, a completely random chaos effect activates. You have no control over what happens next. Good luck. What is this mod? Chaos Mod brings pure unpredictable madness to your Terraria experience. A timer ticks down at the top of your screen, and when it hits zero — a random effect kicks in. It could help you. It could destroy you. It could turn your world into a crater. You never know. Developer Menu (Hidden) Press Ctrl + 0 to open the hidden developer panel. From there you can: Change the interval between chaos effects (default: 15 seconds) Force the next chaos effect to be a specific one Scroll through the full list of all effects ⚠️ ALPHA VERSION — IMPORTANT WARNINGS ⚠️ This mod is in early alpha. Expect bugs, crashes, and weird behavior. Multiplayer has NOT been tested. Effects may desync, break, or cause issues on servers. Use at your own risk. Compatibility with other mods has NOT been tested. Conflicts are possible. This mod CAN and WILL destroy your world. Effects like Nuke cause permanent terrain destruction. BACK UP YOUR WORLD AND CHARACTERS BEFORE PLAYING. You have been warned. How to install: Subscribe on Steam Workshop, enable in tModLoader mod menu, and load into any world. The chaos begins automatically. Feedback & Bug Reports: Leave a comment on the Workshop page. This is a solo passion project — feedback is appreciated!
Craftable Obsidian Furniture
przez 76561198361422446
Have you ever wondered why obsidian furniture is uncraftable? Why the terrarian can shape divine metals and kill gods, but can't put a sheet on an obsidian slab? Sure, you can just get it from hell, but the inconsistency deeply annoys me, so I fixed it. This mod lets you craft obsidian furniture at a hellforge. They cost the same as normal furniture of the given type, split roughly 3:1 between obsidian and hellstone. This puts them in line with the obsidian chest and obsidian sink, both of which are already craftable and both of which require hellstone. The torches in the light source recipes are also replaced with demon torches, which should already be craftable. This mod is probably not well optimised, or stable, as it's my first C# coding project. If something breaks, it was probably me. Sorry. Developed By Reds
剑来
przez 76561199014005999
本模组添加了一种武器,意在为玩家提供当剑客感受万剑归宗的梦想。 本模组还在开发中,有什么问题与建议请指出。 Developed By 苏昕昕
The journey to the mystic nature
przez 76561198882422937
The journey to the mystic nature is a mod that adds things about plant related items. This mod adds: - 66 new items, most of them being new weapons and armor options - 1 new structure, with some loot to boost your equipment - 4 new resource families - 3 new enemies, which are worthy to kill for more materials - 13 new tiles, some to decorate your buildings and other to mine new resources - More to be added soon! If you don't understand how to do something or how to start with the mod, check the change notes of the steam workshop page. Thank you for playing! Developed By Senko San
True Stopwatch and Tally Counter
przez 76561198063257355
Use the stopwatch and tally counter as an actual stopwatch and tally counter. The mod tally counter lets you count up or down by any number. The stopwatch comes with a split function, a count-down mode, and a boss mode which will automatically start the stopwatch when a boss is alive and stop it when no boss is alive any more. The state of both are saved with each character. Note that the stopwatch only counts in-game time. Pausing or leaving the game will also pause the stopwatch, and any game slowdown will slow the stopwatch too. This mod is fully client-side and can be used in single player or any multiplayer server. Developed By Andrio Celos
A Big Stick
przez 76561198207709979
Adds Stickguns, Stickrifles, and several varieties of Sticks to shoot from them. Most sticks ignore invincibility frames, but don't deal much damage. This mod currently includes: - 10 different kinds of Stickguns, which can fire sticks quickly but with not much damage. - 10 different kinds of Stickrifles, which can fire sticks slowly but with a lot of damage. - 12 different kinds of Sticks, some of which inflict debuffs upon impact. - 1 boss. - A very large stick. The source code for this mod is available on Github - https://github.com/atenfyr/abigstick Here's a summary of everything that is available in this mod - https://bit.ly/2JJ8A2E
More Claws
przez 76561198999142843
More Claws More Claws is a progression-based tModLoader mod that adds a new line of digging claws to Terraria. So far only the pre-hardmode claws are ready, but I'll be adding 8 more soon. More Claws — мод с прогрессией который добавляет множество новых шахтёрских когтей в игру Когти быстрее обычных кирок своего этапа, но имеют уменьшенную дальность. Пока-что готовы только когти пре-хардмода, но в скором времени добавлю ещё 8 Developed By ppkr36
Hammer Class Mod
przez 76561199206924751
Hammer Class Mod Hook: Terraria hammers are no longer just tools. Short explanation: This mod adds a hammer based melee class focused on spacing, heavy impacts, and precise head hits. Feature list: - Hammer hit zones - Powerful head hits - Defense based impact effects - Hammer accessories - Hamaxe support Designed for players who enjoy slow, heavy, high impact melee combat. More hammer weapons, accessories, and mechanics may be added in future updates. Developed By ojosama
Chance to get mauled by a tiger
przez 76561199234337592
Adds a chance for an image of funny tiger to pop up and kill you every second. I'm not explaining why it says "Evil Paladin..." Developed By Echo
无限魔力
przez 76561198875454911
将Luiafk中的无限魔力饰品单独拆分出来,变成了一个轻量级mod Developed By HuWY
Extra Jungle Mimic Vomit
przez 76561198798929530
Ever looked at the Celebration Seed Jungle Mimic and wondered, "why does it spit out every type of tree Wood except Ash" or "if it shoots Gray, Sandstone, Snow, Ice, Mudstone, and Iridescent Bricks and the blocks that make them, how come it only shoots Red Bricks and not Clay?" Or perhaps been confused about a few other minor inconsistencies in the blocks it can choose to fire? Look no further, because this mod asks the same question, and decides to change it. The variety of blocks the Jungle Mimic can choose from for its Stuff Cannon attack increases from 50 to 60, now including Ash Wood, Clay, Desert Fossils, Glowing Mushrooms, Pumpkins, and the 5 natural Glowing Moss Bricks. Developed By erso222
Terraria Biome Emblems
przez 76561199337387753
This mod add many biome emblems, collect them all to become the god of pre-hardmode Developed By Ropyxa
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