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Mody i pluginy do tModLoader
Ten katalog zawiera 14 000+ projektów tModLoader ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Mana Management Rebalancing
przez 76561198024461823
Part of the goal of this mod is to reduce the effectiveness of brain-dead use (continual chugging of mana pots, the mana regen potion always being a good idea) and reward more interesting play (pausing or use of mana pots at strategic times, firing in short bursts, etc). You can see this page on the wiki for an overview on how mana regen works. General - Base maximum and minimum mana regen has been increased to compensate for somewhat nerfed mana potions and mana regen potions and reduce reliance on them: Link to graph From: regenFactor = currentMana/maxMana x 0.8 + 0.2 To: regenFactor = currentMana/maxMana x 1.1 + 0.4 - Maximum and minimum mana regen delay has been decreased to facilitate the use of short bursts: Link to graph From: maxRegenDelay = (1 - currentMana/maxMana) * 168 + 31.5 To: maxRegenDelay = (1 - currentMana/maxMana) * 80 + 10 - These regen and regen delay formulas override Calamity's if it is loaded - The standing still multiplier to mana regen is x1.7 from x2 Mana Star drops - Mana Star drop rate now scales (full-1/2 mana is 20-35%, 1/2-empty is 35-75%) instead of always 54.17% - Mana Stars restore 1/5 of total mana instead of a fixed amount (1/6 if using the Mana Regen Potion, as it reduces the risk of staying low on mana) - Heart drop chances no longer halved when Mana Stars are able to drop (being at less than full mana) Potions Mana Potions (Mana Sickness): From: -5% per sec with 5 sec inflicted each use (-50% max at 10 sec) To: -20% magic damage per sec with 4 sec inflicted each use (-200% max at 10 sec) - Vanilla mana sickness reduces total damage by only 7.8% over the course of eight seconds. This raises that to 20%, but also causes it to fade faster. The hope is to encourage players to time their use of mana potions for when they can spare 2 or so seconds of downtime - Thorium's Out of Touch debuff will last 1 more second after Mana Sickness ends, so its 5 second duration remains the same Mana Regeneration Potion: - No longer treats the player as at max mana for mana regen calculation - Still treats the player as standing still for mana regen calc, but provides x1.4 instead of x1.7 - Still treats the player as standing still for mana regen delay calc - The potion's enforced maximum regen delay is now a fixed sixth of a second and will no longer change based on regen delay bonuses - It is now aimed at situations where the player will have no time to stand still (e.g. most boss fights), but provides limited benefit in other situations (e.g. invasions, some events, exploring) Other Items Magic Cuffs: - Now give more mana depending on difficulty (x1.5 on expert, x2 on master) Star in a Bottle: - Removed mana regen bonus - Increased regen delay factor from +0.5 to +1.5 All Star Cloak accessories: - Increased stars to 4 / 6 expert / 8 master - Lowered base dmg to 60 / 120 expert / 180 master - Base damage rises by 33% post-Plantera (post any late hardmode boss if Nonlinear Hardmode is loaded) and 66% instead post-Lunatic Cultist - Benefits from generic damage multipliers as well as half each of magic and summon damage multipliers - Narrowed area of impact by 20% Mana Cloak: - Damage per star and area of impact is the same as Star Cloak - When damaged, spawns a star for every 40 mana the player is below max mana - numberOfStars = ((maxMana - currentMana) / 40) x1.5 if expert, x2 if master - Minimum number is 3 / 4.5 expert / 6 master - Non integer fractions are a chance to spawn an additional star (e.g. 4.5 is 4 stars and a 50% chance of 1 more) - A 30 mana star is dropped per 3 stars in a volley (max 5), but only in one volley each second New Prefixes - Thaumic accessory prefix: +30 max mana - Occult accessory prefix: +10 max mana Recipes - The recipe for Mana Crystal is set to 8 Fallen Stars - The recipe for converting 15 Greater Mana Potions to Super Mana Potions is set to 3 Fallen Stars, 1 Ectoplasm, and 1 Unicorn Horn. This pushes it a little farther in progression so Greater Mana Potions are not made redundant as soon as they can be obtained Developed By Everfar
TheMantledBeastV3C70R Vanity Set
przez 76561198240685492
Adds a furry vanity set of Vector. You can craft the set with 3 red wire and 5 Iron for each piece. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: @TheMantledBeastV3C70R Developed By Hex
gerd's lab KR
przez 76561198103325196
자세한 건 원본 모드 참조 https://steamcommunity.com/sharedfiles/filedetails/?id=2880378617 기계번역 + 부분적 검수 Developed By 1234
Critical Bonus Gain Buff
przez 76561199040743877
Critical Bonus Gain Buff ================ DEALING CRITICAL DAMAGE GRANTS THE PLAYER A CRITICAL BONUS GAIN BUFF GIVE THE PLAYER A SLIGHT CHANCE TO SURVIVE ⚔️ CriticalBonusGainBuff Mod The CriticalBonusGainBuff mod enhances gameplay by adding various buffs that boost critical stats, including health, mana, movement speed, attack speed, and damage. It also includes cooldown mechanics to prevent spamming these buffs too frequently. ✨ Core Features 🌟 Critical Bonus Buffs The main feature of this mod is the application of different critical bonus buffs when triggered. These buffs significantly increase a player's stats, making them more powerful during gameplay. ❤️ Health Bonus Effect : Increases the player's total health by a specified amount, improving survivability in tough fights. 💙 Mana Bonus Effect : Increases the player's mana pool, providing more resources to cast spells and abilities. 💨 Movement Speed Bonus Effect : Enhances the player's movement speed, making them quicker on the battlefield. 🛡️ Attack Speed Bonus Effect : Increases the speed at which the player attacks, boosting damage output over time. 🔪 Damage Bonus Effect : Increases the player's overall damage output, making combat more effective. ⏳ Buff Duration Effect : Determines how long these buffs last in in-game frames. ⌛ Buff Cooldown Effect : Prevents players from spamming buffs by enforcing a cooldown period. ⚙️ Configurable Settings Toggle on/off the Health Bonus, Mana Bonus, Movement Speed Bonus, Attack Speed Bonus, Damage Bonus Health Bonus Amount : Set the amount of health gained. Mana Bonus Amount : Set the amount of mana gained. Movement Speed Bonus (%) : Set the percentage increase. Attack Speed Bonus (%) : Set the percentage increase. Damage Bonus (%) : Set the percentage increase. Buff Duration : Adjust how long the buffs last (in in-game frames/seconds). Buff Cooldown : Set cooldown duration before buffs can be reapplied. 🎮 Usage 🛠️ Application Players can activate the Critical Bonus Buffs, gaining various stat increases such as health, mana, speed, attack speed, and damage. 🌐 Customization The mod provides a configuration file where players can tweak every setting to suit their preferences, offering a fully customizable experience. Developed By Patches_VII
Pipette Tool
przez 76561198021169442
Adds a pipette tool to Terraria. To use, set the Pick Item keybind under Controls>Keybindings>Pipette Tool, point at a block, and press the keybind. The block will be selected from your inventory to place in the world. Works without moving items around or rearranging your Hotbar. Developed By Pingvin
Star six-shooter
przez 76561198253762377
Dual blaster! Shoots bullets via left click and stars via right click You need bullets to shoot either Developed By .mint.
every enemy drops majorfood
przez 76561199211896187
@nog_7124 made the food loop, i made everything else with reference to examplemod Developed By muffin pops
Pet - Spiritted Branch
przez 76561198148684543
My first mod. Add pet based on shitpos concept art made years ago. Craft summon item using 25 wood, 10 acorns and 2 ectoplasm. Require SVLib mod to function. Developed By Stardust Vulpine
Grubby mod
przez 76561199564702742
Enables grubby mode (turns all enemies into grubby) Developed By gringingler
Rmod
przez 76561198417139109
Modify this file with a description of your mod. Developed By Shur
Holy Aura
przez 76561199038763222
Holy Aura is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By mrsergiusz8
Lyapis lazer' mod
przez 76561199082149349
Lyapis lazer' mod is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Emils kn
Hugme's HammerTime!
przez 76561198133672687
Change back to the old hammer sprites. Hammer time! (Makes you unable to recieve the "Stop! Hammer Time!" achievement without cheating.) Changelog: -removed vanilla recipes -removed ash wood hammer to comply with tmod 1.4 stable Made as a mod request.
cats
przez 76561199040271354
cats is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Your Terrible Ideas
przez 76561199088771630
Your Terrible Ideas is a pretty bad mod. From popup ads to math equations you are guarenteed* to have an awful time playing the game. All ideas were community created. You have 10 seconds to answer the math questions. use the command /answer to do so. Round your answer to 3 decimal places Credits: Ideamakers: basically, i am little cat Michaelsoftman JamIsOnWork Snopingas Coder: Me dont expect updates; this took me an hour to make and i will forget about 15 after it is published *unless you are an actual phycopath
MoleBotlle
przez 76561198853368011
MoleBottle mod created for fun, to craft this "miracle drink" we need! 228 DIRT, 1 BOTTLE and mix it on the alchemy table!
Bagel Mod
przez 76561199198465801
This is a horrible mod that adds the basic sword to the game, i was testing how it worked for shids and giggles.
Official Universal Mod [BETA]
przez 76561198043381702
Explore a new universe. THIS MOD IS CURRENTLY IN BETA. 0.14 Update - New "Pickaxe But Bad" - New "Axe But Bad"
fire shooting weapon idk
przez 76561199200793042
fire shooting weapon idk is a pretty cool mod, it does...this. Modify this file with a description of your mod.
[1.4 Alpha] bmanmod
przez 76561198443474096
Built for 1.4 Alpha version of tModLoader. mod made by me. adds a gun made with an endless musket pouch and an interesting book. idk i just started
Killer's Mark
przez 76561199206924751
KILLER'S MARK ⚔️ Your deaths leave stories behind. When an ordinary enemy kills you, that exact enemy can become your Marked Nemesis. It gains a restrained stat boost, a golden aura, and a persistent grudge tied to your character. If it escapes or despawns, the grudge remains—and your killer may return when you least expect it. 💀 Find the Marked enemy again, join the fight against it, and defeat it to settle the grudge. Your normal loot remains unchanged, and completing your revenge awards an additional coin bounty. 🪙 HOW IT WORKS Killer's Mark carefully identifies direct NPC kills and traceable projectiles fired by NPCs. A Marked enemy becomes tougher each time it kills its owner again, but its life, damage, and defense bonuses are capped to keep the encounter fair. Its original AI, movement, attacks, and normal drops are not replaced. Marked enemies are saved as persistent Nemesis records. Natural encounters are prioritized when they return. If the correct enemy does not appear for a while, the server can cautiously bring it back at a safe position outside the player's view. MULTIPLAYER AND COMPATIBILITY The mod supports both single player and multiplayer. Nemesis creation, progression, respawning, resolution, and bounty rewards are controlled by the server. Each grudge belongs to a persistent character identity, so different players' Nemeses are not mixed together. Eligible enemies from other mods are supported without requiring those mods as dependencies. If a previously used content mod is removed, invalid Nemesis records are safely ignored instead of preventing the world from loading. VANILLA-FRIENDLY DESIGN Killer's Mark is designed as a small Vanilla+ system. It does not add new bosses, weapons, biomes, skill trees, quest menus, custom enemy AI, or large interfaces. The goal is simple: turn an unlucky death into a memorable revenge encounter without interrupting normal Terraria exploration. Bosses, boss body parts, town NPCs, friendly NPCs, critters, PvP, traps, fall damage, lava, drowning, self-damage, and uncertain death sources do not create a Mark. The mod would rather miss a grudge than mark the wrong enemy. The interface and messages are provided in English. Developed By ojo
Random Bullet Fire
przez 76561199523834838
Well, i got tired of having to switch out my bullets and not being able to convinently using many bullets at the same time. So i made this mod which randomizes the bullet chosen to be shot. You can edit the toggle keybind in the controls, but its on by default. Developed By Spooky Cat
Cable Mod
przez 76561199447697671
This is a mod that aims to make changes to vanilla items and add new items This mod is early in development so expect unbalance Developed By Cable
Black Hole :D
przez 76561199714644658
YOOOOOOO I've had to redo this Too many times so i'll give you the gist this mod adds 1 OP weapon The black hole It's a Melee weapon it is made with 10 of each fragment Please don't make fun of it this is my first mod Developed By Me Myself & I
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