- Mods
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- Garry's Mod
Garry's Mod Mods & Plugins
2011 Lamborghini SestoElemento
por 76561197999836749
F.A.Q. Q: How do I turn on the lights? A: You can't, because it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me.
[LW] Bentley PM Continental GT
por 76561198073265803
[img]http://i.imgur.com/jW2ACow.png[/img] A driveable 2011 Bentley Platinum Motorsports Continental GT ported from Forza 4 by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features full VCmod support, Including Lights, Seats and Exhausts. Please tell me if the VC lights look different from in the video, I have a sneaking suspicion that my VCmod is a bit different. Thank you to: [url=http://steamcommunity.com/profiles/76561198034769485]AaO|Davis[/url] - Sounds [url=http://steamcommunity.com/id/pwnerjay]Raptor Jesus[/url] - Scripting [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] F.A.Q.: Q:How do you turn on the lights? A: [i]You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime [url=http://coderhire.com/browse/script/652/vcmod-vehicle-controller-modification]you can buy the old VCmod from CoderHire behind this fancy text[/url] If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators.[/i] Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img] Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i]
Food Mod
por 76561197989811664
Food Mod is a mod that consists of edible food that can be consumed for health. There are more than 15 different foods that people can consume which makes it perfect for roleplay or just general fun. This is a simplified health only version of food mod. If you're looking for DarkRP Hungermod support please download the git version off of github. Come check us out at https://scrubz.gg Check out our server at @ rp.scrubz.gg:27015 Github: https://github.com/dkoz/foodmod Facepunch: http://facepunch.com/showthread.php?t=1291463 Credits: Discopears Disclaimer: If you wish to use Food Mods code in anyway you must first seek permission from me, Koz. Anyone caught uploading my code to the workshop will be forced to take it down if no permission was given by me.
WAC Halo
por 76561198009927934
Welcome to a special edition pack for WAC. This being an extension of WAC itself requires the core WAC to function. You can find it [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104990330]here[/url]. If you don't know what WAC is and would like to know more, refer to the facepunch thread [url=http://www.facepunch.com/showthread.php?t=985744]here[/url]. This pack includes the following aircraft: • UH-144 Falcon • AV-14 Hornet • D77H-TCI Pelican F.A.Q: Q: I can't take off! A: Make sure you're pressing the right buttons and stuff. Q: Can you make 'aircraft'? A: Probably, but stop asking please - we have enough ideas already. Q: Can I get the source for this addon? A: Sure, on my GitHub page [url=https://github.com/MattJeanes/WAC-Halo]here[/url]. Q: Where can I play online with these aircraft? A: IP: gmod.mattjeanes.com Q: I can't see any/some of the choppers, and I have 'WAC Aircraft' installed? A: You probably have too many addons, don't blame me, blame garry. Q: Rotors are missing on some of the choppers? A: Again, too many workshop addons - blame garry. Q: Where can I donate? A: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7LXRVRF8Q6UME Q: How do you put up the landing gear? A: If available, it will work automatically - there is no control for it at this time, but there will be. Q: Didn't you say no unrealistic aircraft? A: Sort of, I don't take requests for them, but if I'm bored I might do it anyway. Q: Why did you make this? A: It was a commission from 'The Mendicant'. Weltensturm did not create this addon, so questions about it should not be thrown at him. Thank you.
Ragdoll Roper
por 76561198056655896
(2020 update: Error fixed) LEFT CLICK = Become ragdoll + rope yourself to whatever you are aiming at. RIGHT CLICK = Unragdoll. R (reload) = Change target bone. WASD (move) = Move ragdoll. SHIFT (run) = Shorten rope. ALT (walk) = Lengthen rope. Regular attack creates an elastic rope that you can make longer/shorter. If you hold USE (E) when you attack it will make a regular rope that cannot change length. If you are repoting some kind of bug, take a screenshot if possible, otherwise describe it in as much detail as possible. "Dosnt werk 4 me" is not helpful.
Half-Life 2 Tools
por 76561197996891752
A set of Half-Life 2 inspired/themed tools. Fully compatible with duplicator. [h1][b]Tool list[/b][/h1][list][*] Headcrab canister tool ( sbox_maxenv_headcrabcanisters ) [*] Ammo crate tool ( sbox_maxitem_ammo_crates ) [*] Item crate tool ( sbox_maxitem_item_crates ) [*] Thumper tool ( sbox_maxprop_thumpers ) [*] Door tool ( sbox_maxprop_doors ) [*] Suit/Health Charger Spawner[/list] GitHub repository with the code: https://github.com/robotboy655/gmod-hl2-tools
[LVS] - Framework
por 76561197995010235
[h1][b]Controls (Default)[/b][/h1] (you can rebind all controls in the control panel) [h1]OUTSIDE VEHICLE:[/h1] [list] [*]E = Enter Vehicle [*]ALT + E = Enter closest passenger seat | gunner seat [/list] [h1]INSIDE VEHICLE:[/h1] [list] [*] [b]E[/b] + [b]W or A or S or D[/b] = Exit Vehicle in desired direction [*] [b]R[/b] = Start Engine [*] [b]0-9[/b] (NOT NUMPAD) = switch to Seat [*] [b]Left Mouse Button[/b] = fire selected Weapon [*] [b]Right Mouse Button[/b] = zoom [*] [b]Mouse Wheel Up[/b] = select next Weapon [*] [b]Mouse Wheel Down[/b] = select previous Weapon [*] [b]Middle Mouse Button[/b] + Wheel Up/Down = change camera distance [*] [b]Ctrl[/b] = Toggle First/Third Person View [*] [b]Alt[/b] = Free Look [*] [b]Space[/b] = Toggle Vehicle Function (such as Landing Gear) [/list] [img]https://i.imgur.com/rTv7Qel.png[/img] [h1]ADDITIONAL NOTES[/h1] [list] [*]As Driver, you can lock the vehicle by pressing 1 [*]The [LVS] control panel can be accessed using either the context menu [url=https://steamuserimages-a.akamaihd.net/ugc/5077278535594240880/02CEA467CA82989E67ED58CBCC283D76DFEC581A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false]desktop widget[/url] or by typing [b]lvs_openmenu[/b] into the console. [/list] The control panel gives access to following console variables: [list] [*] [b]lvs_volume[/b] - from 0 to 1 changes engine volume, clientside command [*] [b]lvs_camerafocus[/b] - change view-camera focus from -1 to 1, clientside command (mouse aim only) [list] [*]-1 = Focus Mouse [*] 1 = Focus Vehicle (when set to 1, camera will roll with the Vehicle. If you don't want this behavior set it to 0.99) [*] 0 = neutral(default) ) [/list] [*] [b]lvs_freeze_teams[/b] - 0 / 1 enable/disable auto ai-team switching, serverside command [*] [b]lvs_default_teams[/b] - 0 / 1 / 2 default player ai-team, serverside command [*] [b]lvs_show_identifier[/b] - 0 / 1 enable/disable plane identifier (red/blue/orange square on other planes), clientside command [*] [b]lvs_hitmarker[/b] - 0 / 1 enables/disables hit marker + sound effect, clientside command [*] [b]lvs_edit_hud[/b] - 0 / 1 enable/disable Context Menu HUD editing, clientside command [*] [b]lvs_mouseaim[/b] - 0 / 1 enable/disable Mouse-Aim Steering Method, clientside command [*] [b]lvs_sensitivity_x[/b] - change mouse sensitivity in X direction (relative to screen: left/right) (Direct Input only), clientside command [*] [b]lvs_sensitivity_y[/b] - change mouse sensitivity in Y direction (relative to screen: up/down) (Direct Input only), clientside command. SET THIS TO A NEGATIVE VALUE TO INVERT THIS AXIS [*] [b]lvs_return_delta[/b] - change how fast the input returns to 0 (Direct Input only), clientside command [/list] you can toggle mouse-aim by using [b]lvs_mouseaim_toggle[/b] console command or by binding it to a key like: [code] bind X lvs_mouseaim_toggle [/code] and then press X convar for max projectile turret is: sbox_maxlvsturret (default 1) [img]https://i.imgur.com/rTv7Qel.png[/img] [h1][b]Links[/b][/h1] [url=https://github.com/SpaxscE/lvs_base]This Project on GitHub[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2912826012][LVS] - Planes[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2919757295][LVS] - Star Wars[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922255746][LVS] - Helicopters[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3027255911][LVS] - Military[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3027256228][LVS] - Cars[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3047221988][LVS] - Tanks[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3615511918][LVS] - Trucks[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3625560406][LVS] - GTA3d[/url] [url=https://github.com/SpaxscE]GitHub[/url] [url=https://discord.gg/UqRpVde8yC]Discord[/url] [img]https://i.imgur.com/rTv7Qel.png[/img] [quote]No version or modification of this content is allowed to be uploaded to the workshop except under the account ID [url=https://steamcommunity.com/profiles/76561197995010235/]76561197995010235[/url][/quote]
Modern Warfare 2019 SWEPS - Assault Rifles
por 76561198155440595
[url=https://discord.gg/62jfyh4Hjz]Join the Discord server![/url] [url=https://steamcommunity.com/groups/ModernWarfareSWEPS]Join the steam group to follow development![/url] [img]https://i.imgur.com/yLwPmlQ.png/[/img] A comprehensive weapon pack highlighting the assault rifles of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. [img]https://i.imgur.com/SGPl2Be.png[/img] [list] [*] Mandatory models, materials, animations and sounds from the original retail game. [*] All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. [*] Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) [*] Quick melee attacks (USE + ATTACK) [*] First person VFX (Depth of field, viewmodel blur, scopes and reticles). [*] Audio reverb. [*] Completely optimized for multiplayer and singleplayer. [*] Support for CHands and MW rigs. [/list] [h1]CONTROLS[/h1] To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. [img]https://i.imgur.com/7qIV7nP.png[/img] [list] [*]Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. [*][url=https://steamcommunity.com/id/dirtysionmain/]Viper[/url] - Porting models, animations, sounds and compiling the models. [*][url=https://steamcommunity.com/id/alexio614/]Mushroom Guy[/url] - Coding the base. [/list] [b]SPECIAL THANKS[/b] [list] [*]Scobalula - Greyhound [*][url=https://steamcommunity.com/id/ASuculentUrl/]Thomas Cat[/url]- CHands QCI & helping with porting, various scripts/plugins to make our life so much easier, thank u xx [*][url=https://steamcommunity.com/id/ma_rv/]Ma_rv[/url] - Creating various tools [*][url=https://steamcommunity.com/profiles/76561198126043982/]Myster AC[/url] - Particles. [*]Bill - For being from estonia. [/list] [img]https://i.imgur.com/qxlGssd.png[/img]
Shrekzooka - by Gidz
por 76561198068728821
[h1]The Shrekzooka (Panzershrek)[/h1] Blast away your enemies with the new and original Shrekzooka! Launch Shreks out of the end of your bazooka. Custom sounds, models and code! Please report any bugs if or when they may appear, I'll fix them asap. See the video for more details! Thanks, [i]Mr.Gidz[/i]
TDMCars - Mitsubishi
por 76561197994097627
This is the Mitsubishi manufacture pack with all the Mitsubishi vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Mitsubishi Colt Mitsubishi Eclipse GSX Mitsubishi Eclipse GT Mitsubishi Lancer Evolution X Mitsubishi Lancer Evolution VIII [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for Mitsubishi are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/Mitsubishi/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]
Modern Warfare 2019 SWEPS - Pistols
por 76561198155440595
[url=https://discord.gg/62jfyh4Hjz]Join the Discord server![/url] [url=https://steamcommunity.com/groups/ModernWarfareSWEPS]Join the steam group to follow development![/url] [img]https://i.imgur.com/yLwPmlQ.png/[/img] A comprehensive weapon pack highlighting the sidearms of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. [img]https://i.imgur.com/SGPl2Be.png[/img] [list] [*] Mandatory models, materials, animations and sounds from the original retail game. [*] All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. [*] Extensive weapon customization (stocks, grips, sights, barrels, muzzles, etc...) [*] Quick melee attacks (USE + ATTACK) [*] First person VFX (Depth of field, viewmodel blur, scopes and reticles). [*] Audio reverb. [*] Completely optimized for multiplayer and singleplayer. [*] Support for CHands and MW rigs. [/list] [h1]CONTROLS[/h1] To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. [img]https://i.imgur.com/7qIV7nP.png[/img] [list] [*]Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. [*][url=https://steamcommunity.com/id/dirtysionmain/]Viper[/url] - Porting models, animations, sounds and compiling the models. [*][url=https://steamcommunity.com/id/alexio614/]Mushroom Guy[/url] - Coding the base. [/list] [b]SPECIAL THANKS[/b] [list] [*]Scobalula - Greyhound [*][url=https://steamcommunity.com/id/ASuculentUrl/]Thomas Cat[/url]- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx [*][url=https://steamcommunity.com/id/ma_rv/]Ma_rv[/url] - Creating various tools [*][url=https://steamcommunity.com/profiles/76561198126043982/]Myster AC[/url] - Particles. [*]Bill - For being from estonia. [/list] [img]https://i.imgur.com/qxlGssd.png[/img]
Undertale Sans abilities.
por 76561198039998355
[b]>>This addon is no longer supported<<[/b] [b]Features:[/b] Miss: Every 0.5 Seconds, Miss is reapplied, Rendering all damage taken ineffective, Any damage taken between misses has a chance to instantly kill you, If not do alot of damage. (After all, Sans only has one hit point.) Gaster Blaster: Left Click, Holding the button summons and fires them rapidly. - 25 damage per shot. Bone Throw: Right click, Holding the button shoots bones rapidly. About the same damage as a pistol shot. Bone Field/Impale: Press your reload key aiming at the ground or the wall, Does not work on the ceiling, It paralyzes and damages your opponent. I think about 30 damage. Telekinesis: Hold E over an >Enemy< (For clarification, Anything alive that would shoot or smack you.) 15-30 Damage when they touch any surface in this state. 'Dunked On' Ability: Not an official title unless added to the description, But you combine Telekinesis and Bone Throw, I think it does about 40-50 damage per hit. You can also combine this with Gasterblasters, Which do the same damage they normally would, But your opponent can't move, This also works with Bone Field/Impale, And can do damage for both attacks. Pressure: Using Telekinesis, Aim towards the ground, If you hear damage being dealt, You're doing damage with Pressure, Pressure does the same damage as smacking someone with telekinesis, But you hold the opponent to a wall or against the floor, Dealing damage over time. (You COULD technically use Pressure on the ceiling as well, But it doesn't work as effectively.) Bad Time Mode reduces the cooldowns, Gatling Blasters, Machine Gun Bones. etc. To activate a Bad Time Mode you need to write a console command "pc_sans_rage_mode" or just bind it to a any button like this "bind k pc_sans_rage_mode" Admin version which makes Telekinesis last almost indefinitely, Increasing the speed of other attacks as well. [b]Note[/b] This addon also uses these addons: http://steamcommunity.com/sharedfiles/filedetails/?id=566309703 https://steamcommunity.com/sharedfiles/filedetails/?id=574852065 but it works fine without it. it is just replaced with the standard models. [b]PS[/b] This guys helped me with this addon: Debug, workshop page work: http://steamcommunity.com/profiles/76561198102371779/ Norton Antispyrus ma man get Description: http://steamcommunity.com/id/11121987133709122000 http://steamcommunity.com/profiles/76561198148618400/ Sas powur: https://steamcommunity.com/profiles/76561198029219211/ [b]for guys who know how to code lua, and want to look at my source code. -Anyone can ripoff this, and make other abilities from this (but try your best and don't just replace some models and textures (try to cutoff all about sans))[/b]
Drones 2
por 76561198076062109
This addon contains 44 drones, 2 sweps and one entity. Also this will NOT be updated with new drones and entities, also we will completely make this addon independent of previous part by porting here weps and ents. Since old console [b]DOES NOT[/b] work with new drones, if you want hack, you'll need to wait us to port it or use hack system integrated in Spy Drone. But sweps like radar or repairer are working. [b]TO TURN ON FUEL CONSUMPTION YOU NEED TO ENABLE sv_cheats AND THEN ENABLE dr2_fuelconsumption. Then you need to restart your server for changes to apply. Same with ammo (dr2_ammoconsumption).[/b] [h1]How to use[/h1] WSAD - moving Left Mouse Button - primary fire Right Mouse Button - secondary fire [your jump key] (default SPACE) - up [your crouch key] (default CTRL) - down [your walk key] (default ALT) - special fire mode [your sprint key] (default SHIFT) - sprint [your reload key] (default R) - nightvision Now drones have ammo - pistol rounds, rockets, etc. To load ammo in drone, you need to put HL2 ammo entity on drone. Also, you can get help by writing "dronestwohelp" in console (without quotes). Dont spam comments like "when i launch map it crashes my game". Try deleting some addons or checking your game cache. If you cant see materials (like grey plates instead of rotors) maybe you use too old videocard with DirectX 8.0 and it may not support that. Try launching GMod with -dx9 parameter. [h1]F.A.Q.[/h1] Q: HOW TO TURN THIS ON?!?!?!?!?? A: You need to fill drone up with fuel. Mk. 1 drones need diesel fuel, go to Weapons -> Drones 2: Fuel -> Diesel Can; Mk. 2 drones need plasma to work. To get plasma you need to take Plasma Can from Weapons -> Drones 2: Fuel and then click RMB with it on Generator which can be found in Entities -> Drones 2: Fuel. Marks 3 dont need fuel at all. Also theres a lot of unique drones without marks. Q: GREY PLATES INSTEAD OF ROTORS!!111 A: See above. Q: THIS CRASHES MY GMOD!!1 A: See above. Q: my view is inside the drone A: doubletap TAB, as I know its only way to fix that [h1]Drones' Abilities (Captain Obvious isnt here)[/h1] Spy: LMB - use, RMB - hack Microwave: LMB - release heat wave that will temporarily turn off nearby drones Sniper: LMB - shoot, RMB - zoom, Alt - invisibility Cargo Drones: hover above a prop - click LMB on it - take prop Refuelers: LMB on nearby drone - refuel Supply: LMB - drop random ammo, RMB - heal/battery Universal Healer - LMB - heal people, RMB - heal drones Medic Drones - LMB - heal players Repair Drones - LMB - repair drones Grenadier Drone - LMB - fire grenade, Alt - change mode (theres 3 modes - touch, timed and sticky), RMB - explode all sticky grens Old Drones: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=429126576]click[/url]. Also, if you want to share your videos/arts/posing with Drones, post link in comments and I'll publish it. Hope this addon will be as good as Drones 1. If you like it, click Rate and Favorite! This will help us a lot. [h1]Credits[/h1] Me (Mr. Mind) - SCK models, some code, setting, balance, icons, ideas, etc. ProfessorBear aka creator of MHS part one and co-creator of Drones - main code, some models, ideas. Clavus - SWEP Construction Kit Everybody who posted comments in "Top requested drone types" topic - ideas, thanks for participating!
Weight STool
por 76561197992296393
==== END OF SUPPORT ==== I am no longer putting time into this addon. Feel free to pick up development on your own. Link to source: http:// waa.ai /va16 ==== END OF SUPPORT ==== EDIT: Here's a link to the original author's version of the STool. http://steamcommunity.com/sharedfiles/filedetails/?id=115428800 Go ahead and use his version if you like. Fixed for GM13, by me. Not originally my work. Tweaks: New Tooltip (Type "weight_use_oldtooltip 1" without quotes into the console to use the old tooltip. If you don't like the tweaks I made to the old tooltip, please complain. I don't think it's too big of a change, but people may not like it.) Fixes: Fix CreateFont argument error. Fix to use new net Library GM12 Version (reupped by: Chocolate Blue, original author: Spoco(?)): http://www.garrysmod.org/downloads/?a=view&id=125907
TDMCars - Jeep
por 76561197994097627
This is the Jeep manufacture pack with all the Jeep vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Jeep Grand Cherokee SRT8 2012 Jeep Willys MB Jeep Wrangler Fast and Furious Edition Jeep Wrangler Rubicon Jeep Wrangler 1988 [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for Jeep are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/Jeep/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]
TDMCars - Aston Martin
por 76561197994097627
This is the Aston Martin manufacture pack with all the Aston Martin vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Aston Martin DBS Aston Martin DB5 Aston Martin Rapide Aston Martin V12 Vantage [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for Aston Martin are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/Aston Martin/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]
Tda Hatsune Miku (v2)
por 76561197977063670
[h1][b]Tda Hatsune Miku - Version 2[/b][/h1] [b]Revision 1 December 26, 2014[/b] [h1][b][u]Credits:[/u][/b][/h1][list] [*][b][u]Tda[/u][/b]: Original model [*][b][u]Kanekoran[/u][/b]: Original Miku classic edit [*][b][u]CaptainBigButt[/u][/b]: Porting, rigging, editing [*][b][u]Satariia[/u][/b]: Miku v3 skin variant [*][b][u]Sculp[/u][/b]: Posing (Images 1 and 2) [/list] Get the optional features here: http://steamcommunity.com/sharedfiles/filedetails/?id=309799000 [h1][b][u]Features:[/u][/b][/h1][list] [*]Jigglebones [*]Faceposing [*]Eye flexes (faceposing) [*]Polished Materials [*]First Person Arms [*]PAC Bodygroups (hair) [*]Custom Proportions / Height [*]Skin Variants [/list]
[wOS] DynaBase - Dynamic Animation Manager
por 76561197987779820
The beauty of the ValveBiped form at your fingertips [h2]This is a wiltOS Week "Back to 2022" Item: [/h2] www.wiltostech.com/wosweek/2022/1 [h1]Description[/h1] The DynaBase is an animation base that gives full animation control to the player, the server, and the developers of the community. Change what animations are enabled, what order, or even decide to mount your own custom animations through a menu. Best of all, it will all update immediately so you can make tweaks and continue onward. [h1]Pro-Tips[/h1] This already supports every wiltOS Animation Extension. Please subscribe to the legacy addon in the required content to add quick support for xDR. This is simply so you can actually use them within the menu and customize it. [h2]YOU MUST UNSUBSCRIBE FROM ALL OTHER ANIMATION BASES, INCLUDING THE WILTOS ANIMATION BASE (FULL) AND XDREANIMATION BASE, FOR THIS TO WORK![/h2] [b]THIS ADDON IS CONSIDERED IN TESTING SO REPORT BUGS OR CRASHES IMMEDIATELY[/b] [h1]Why is this a big deal?[/h1] Short Answer: [b]You could never dynamically load animations onto models[/b]. Developers can now use IncludeModel( MODEL_PATH ) in lua to add whatever they want, including animations from existing models like NPCs, directly onto the player. Updating it in-game is just a bonus. Long Answer: Previous iterations of animation bases for Garry's Mod, hell the source engine, hinged on not being able to dynamically change model and animation data which meant you were stuck with what you were given in terms of slots. Additionally, you would have to constantly restart and hope you had the exact same content otherwise you would see issues. Developers couldn't even use the ACTIVITY system, something built into animations, reliably because the ORDER of animations addons can ruin everything. As this was iterated with both the wiltOS Animation Base and xdReanimationBase, the inability to merge the server and client so they can work together became increasingly clear. So now, leveraging a lot of things we probably shouldn't be able to, you can do it. [h1]How is it done?[/h1] What I discovered is that there's a fun source engine quirk that allows you to mount any kind of files into includemodel, no matter where it is, including data files. It simply needs to pass the inspection of a valid model pointer. Getting it to do that requires some custom model compilation, but once it's done it will work. However, you cannot flush m/f/z_anm.mdl's because they are considered protected data now. If you include a model however, you can refresh THAT, and data files are not protected. So if you run r_flushlod it will re-assemble everything. Combine all the concepts, we are basically making fake modelptrs in the data folder with whatever the developers are giving us, that are pointing to real models, in the most amazing double dutch you've ever seen. The only problem left is r_flushlod is a usually unstable function that crashes clients. While it has been made a little more reliable in recent years, it still needs some work. By preventing anything from accessing the data during the refresh, it greatly reduces the chances of crashing even on repeat usage. [h2]FEATURES[/h2] [h1]Power to the Player[/h1] - Ability to manage your own animations, or mount your own local models in game with a user mounting system - Animations will work on any server, even those that don't have the animation base, as long as they don't force you to download a conflicting base - Modify how your animations behave per-server, utilizing the server's own whitelisting system or your own [h1]Power to the Server[/h1] - Animation syncing between server and client - Ability to set content permissions, such as which animation extensions or re-animations are allowed, and in the exact order you want them to be - Ability to restrict client mounting permissions. Should they be able to mount animations? Re-animations? Neither? - Ability to disable user mounting to ensure everyone has the same experience [h1]Power to Developers[/h1] - No limitation on what you can or can't include. No asking for animation slots, no worrying about naming the model correctly. Just include it and you're done - IncludeModel now exposed to lua, and hooks for dynamic insertion to models - Registration of models for easy in-game configuration and compatibility checking - Level One animation correction, so there is no ACT collisions. Meaning you can mount NPC models without any problems [h1]Fun Other Stuff (WIP)[/h1] - Automatically fixes itself if another animation base is installed, without you having to do a single restart! [h1]Documentation[/h1] All the documentation on this animation base will be on our community wiki, which I will post about here when I update it: https://wiki.wiltostech.com/3/DYNABASE You fill find installation instructions here: https://wiki.wiltostech.com/3/DYNABASE/Installation Since this is the first time people are probably hearing about it, this is a free developer wiki for anyone, not just me, to use. If you want to read more, you can do that here: https://knockout.chat/thread/43942 [h1]Closing Remarks[/h1] This is a start to a long journey now. I have been experimenting with a lot of ideas for a few years but there is only so much one person can test alone. I'm hoping people are going to help catch problems and edge cases that may exist with the way this addon is made so we can push the tech forward. With this idea alone it will be possible, with some more work, to mount SMD files directly into models, in-game animation retargeting pre-inclusion, or allow each player to have a unique player model with it's own custom animations. I know, because these are the very same ideas I played with some time back. But before we get there, we need to make sure the foundation is right. Regardless of this does or doesn't work out, it will be a learning experience for everyone. [h1]Need live help using the addon? Want to keep up to date with wiltOS Technologies? Consider joining [url=https://discord.gg/na5jYeG]our Community Discord![/url][/h1]
gm_BlackMesa_Sigma
por 76561197989875617
Get the night version here: https://steamcommunity.com/sharedfiles/filedetails/?id=104482189 !!To remove the overbright bloom, open the "post-processing"-tab, enable bloom and set the multiply amount to 0 If the reflections are too bright, you can disable them in the console with "mat_specular 0" Features: - Modern, clean setting - Tons of custom content - All buildings are highly detailed and enterable - Lots of rooms with fully functional doors and gates - A portal leading to the mysterious dimension of Xen - A huge radio mast to climb - An underground-area with an reactor - Two relay-stations - Lots of space to build - Many objects to interact with - AI nodes providing excellent AI-pathfinding - Two smaller islands - 4 Helipads - Two working elevators - A big skybox with lots of airspace - HDR - A 3D-skybox --- Credits: Me (TimRichter, aka. Freakrules) for the concept, the map and most of the custom textures. Komaock ( http://www.gamebanana.com/textures/3007 ) for the skybox. Superb as usual :D Kloetengott (gaming-models.de) for making the Solarpanel-texture. Nebukadnezar (gaming-models.de) for making the plants. Needs Halflife2-content
GMod Tower: Player Model Pack
por 76561197972354223
[b]**NOTE: THIS PLAYER MODEL PACK WILL NO LONGER BE UPDATED.**[/b] This is a pack of all the player models that were used in GMod Tower. Yes, they are compatible with Sandbox. Most player models have coloring support unique to their original models. Credits for coloring: Vipes, MacDGuy, Digi [h1]About the Creators[/h1] There are 9 player models that were created by the GMT developers. The rest were created by other authors, most of which have allowed us to use them. For example, Jason278 allowed us to use his player models. If any author of the following models do not wish for us to use their models, please contact me and I will take them off ASAP. I have tried to find the authors for each player model, but some of them are impossible for me. Some of the authors link to their Workshop upload. Please subscribe to them as well! I am currently adding all the original authors as contributors to this pack. It is a slow process, though. [h1]Player Model List[/h1] [b]Agent Smith[/b] - By Captain Charles [b]Alice[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=158777498]By S-low and ThisDude[/url] [b]Altair[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=92922]By Cerebrate [/url] [b]Aperture Haztech[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=92550]By Captain Charles[/url] [b]Big Boss[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=184512071]By Voikanaa[/url] [b]Boba Fett[/b] - By Captain Charles [b]Carley[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=142370070]By NikouT[/url] [b]Chewbacca[/b] - By Captain Charles [b]Chris Redfield[/b] - By Jason278 [b]Classy Gentleman[/b] - By Captain Charles [b]Crimson Lance[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=161372292]By Vipes[/url] [b]Danboard[/b] - By .V [b]Deadpool[/b] - By vad36 and natko [b]Deathstroke[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204411482] By Norpo, NikouT, and Granty[/url] [b]Dinosaur[/b] - By Sam [b]Dishonored Assassin[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104832336]By NikouT[/url] [b]Doomguy (Quake 3)[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=175224983]By EonDynamo[/url] [b]Faith[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=271967400]By Voikanaa[/url] [b]Freddy Kruger[/b] - By PYROTEKNIK [b]G Men[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=105064348]By Sam[/url] [b]Gordon Freeman[/b] - By Unknown (please let us know!) [b]Harold Lott[/b] - By IgnisCitrinus [b]Harry Potter[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=156923320]By Voikanaa[/url] [b]HEV Suit Helmet[/b] - By LukeG [b]Iron Man[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=158326196]By Dusty[/url] [b]Isaac Clark[/b] - By Unknown (please let us know!) [b]Jack Skellington[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=180601311]By Vinrax[/url] [b]Jack Sparrow[/b] - [url=http://www.gmtower.org/steamcommunity.com/sharedfiles/filedetails/?id=156923796]By Voikanaa[/url] [b]Jailbreak Source Robot[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=284762853]By Vipes[/url] [b]Jawa[/b] - By Captain Charles [b]Joker[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=77094]By Jason278 and S-low[/url] [b]Kilik[/b] - [url=http://teamcommunity.com/sharedfiles/filedetails/?id=112124969]Original author currently unknown[/url] [b]Knight[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=105153463]By Mr. Sunabouzu[/url] [b]L4D Hunter[/b] - By Jason278 [b]Leon[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=80744]By Jason278[/url] [b]Liberty Prime[/b] - By Sam [b]Link[/b] - By PYROTEKNIK [b]Luigi[/b] - By Unknown (please let us know!) [b]Mario[/b] - By Unknown (please let us know!) [b]Marty[/b] - By Unknown (please let us know!) [b]Masked Breen[/b] - By Mr. Sunabouzu [b]Mass Effect 2 Inferno Armor[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=117152794]By Silver Spirit UK[/url] [b]Mega Man Volnutt[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=176762418]By Vinrax[/url] [b]Midna[/b] - By MacDGuy/Nican [b]Minecraft Steve[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130645575]By Sam and Foohy[/url] [b]Niko[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=75474]By Jason278[/url] [b]Postal Dude[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=98085]By Jason278[/url] [b]Rayman[/b] - By Max [b]Raz[/b] - By Noodleneck's Friend/Nican [b]Red[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=235640846]By Masterlegodude[/url] [b]Robber[/b] - By Captain Charles [b]Roman[/b] - By PYROTEKNIK [b]Rorschach[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=75571]By Captain Charles and S-low[/url] [b]RP Cop[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104491619]By DPotatoman[/url] [b]Scarecrow[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=81796]By SilverSpiritUK and S-low[/url] [b]Scorpion[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=86686]By Jason278 and S-low[/url] [b]Shaun of the Dead[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=94581]By RustyZombie and Jason278[/url] [b]Skeleton[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104538509]By Sam[/url] [b]Spacesuit[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=105069712]By Sam[/url] [b]Spartan (Halo 1)[/b] - By Vipes [b]Stormtrooper[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=107570309]By Captain Charles[/url] [b]Subzero[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=86686]By Jason278 and S-low[/url] [b]Tesla Power Armor[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=72729]By Captain Charles and S-low[/url] [b]TF2 Spy[/b] - By Dr. PySpy [b]The Arrow[/b] - By PYROTEKNIK [b]Tron Anon[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=241187700]By Rokay[/url] [b]Undead Combine[/b] - By Jason278 [b]Walter White[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=227312918]By The Scientist[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=123581457]Saintbrutal[/url] [b]Wind Ranger[/b] - By [url=http://steamcommunity.com/sharedfiles/filedetails/?id=169211979]BlueFlytrap[/url] [b]Yoshi[/b] - By MacDGuy [b]Zelda[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=37572]By FluxMage[/url] [b]Zero Suit Samus[/b] - [url=http://www.garrysmod.org/downloads/?a=view&id=46716]By FluxMage[/url] [b]Zero[/b] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=161759270]By Vipes[/url] [b]Zoey[/b] - By Captain Charles Please use and credit the original author's addons whenever possible! Names may change due to the nature of Steam, the links are more important!
TDMCars - McLaren
por 76561197994097627
This is the McLaren manufacture pack with all the McLaren vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: McLaren F1 McLaren GT MP4-12C GT3 McLaren P1 [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for McLaren are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/McLaren/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]
GMod Tower: Accessories Pack
por 76561197972354223
Models/Textures: samm5506, MacDGuy, Mr. Sunabouzu, CaptainBigButt, Vipes, and Dustpup For more information on the developers, make sure to visit: [url=http://www.gmtower.org/]http://www.gmtower.org/[/url] ***Make sure to give credit to the authors if you decide to use this for projects besides personal use. [h1]Description[/h1] Thanks for downloading our Accessories pack, below is a list of the models/authors of the downloaded pack. [h1]Accessories List[/h1] [b]3D Glasses[/b] - [i]By MacDGuy/Sam[/i] [b]Afro[/b] - [i]By Sam[/i] [b]Afro (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Andross Mask[/b] - [i]By Sam[/i] [b]Assorted Glasses[/b] - [i]By CaptainBigButt[/i] [b]Aviators[/b] - [i]By Sam[/i] [b]Baseball Cap[/b] - [i]By MacDGuy[/i] [b]Baseball Cap (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Batman Mask[/b] - [i]By MacDGuy[/i] [b]Bear Beanie[/b] - [i]By CaptainBigButt[/i] [b]Billy Hatcher[/b] - [i]by Vipes[/i] [b]Black Mage Hat[/b] - [i]by Vipes[/i] [b]Bunny Ears[/b] - [i]By CaptainBigButt[/i] [b]Bunny Tail[/b] - [i]By CaptainBigButt[/i] [b]Cat Beanie[/b] - [i]By MacDGuy[/i] [b]Cat Beanie (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Cat Ears[/b] - [i]By MacDGuy[/i] [b]Cat Ears (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Cat Tail[/b] - [i]By CaptainBigButt[/i] [b]Cowboy Hat[/b] - [i]By CaptainBigButt[/i] [b]Cubone's Skull[/b] - [i]by Vipes[/i] [b]Daft Punk (Thomas)[/b] - [i]by Vipes[/i] [b]Deadmau5 Hat[/b] - [i]By CaptainBigButt[/i] [b]Drinkcap[/b] - [i]By Sam/Textured by Filipe[/i] [b]Duck Tube[/b] - [i]By CaptainBigButt[/i] [b]Fedora[/b] - [i]By MacDGuy[/i] [b]Fedora (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Frog Beanie[/b] - [i]By CaptainBigButt[/i] [b]General Pepper's Hat[/b] - [i]by Vipes[/i] [b]Headcrab Hat[/b] - [i]By Sam[/i] [b]Headphones[/b] - [i]By MacDGuy[/i] [b]Heart Headband[/b] - [i]By CaptainBigButt[/i] [b]Keaton Mask[/b] - [i]by Vipes[/i] [b]KFC Bucket[/b] - [i]By MacDGuy/Textured by Filipe[/i] [b]King Boo's Crown[/b] - [i]By Dustpup[/i] [b]Kliener Glasses[/b] - [i]By Sam[/i] [b]Klonoa's Hat[/b] - [i]by Vipes[/i] [b]Lego Head[/b] - [i]By Sam[/i] [b]Link Hat[/b] - [i]By MacDGuy[/i] [b]Luigi Hat[/b] - [i]by Vipes[/i] [b]Maid Headband[/b] - [i]By CaptainBigButt[/i] [b]Majoras Mask[/b] - [i]By Vipes[/i] [b]Makar Mask[/b] - [i]by Vipes[/i] [b]Mario Hat[/b] - [i]by Vipes[/i] [b]Meta Knight Mask[/b] - [i]By MacDGuy[/i] [b]Midna Mask[/b] - [i]By MacDGuy[/i] [b]Monocle[/b] - [i]By CaptainBigButt[/i] [b]Mustache[/b] - [i]By CaptainBigButt[/i] [b]No Face Mask[/b] - [i]By Vipes[/i] [b]Party Hat[/b] - [i]By MacDGuy[/i] [b]Peach's Crown[/b] - [i]by Vipes[/i] [b]Pimp Hat[/b] - [i]By Mr. Sunabouzu[/i] [b]Pumpkin Head[/b] - [i]By MacDGuy[/i] [b]Pumpkin Head (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Really Tall Top Hat[/b] - [i]By CaptainBigButt[/i] [b]Red's Hat[/b] - [i]by Vipes[/i] [b]Rubik's Cube[/b] - [i]By Lifeless[/i] [b]Samus Helmet[/b] - [i]By MacDGuy[/i] [b]Santa Hat[/b] - [i]By MacDGuy[/i] [b]Santa Hat (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Servbot Head[/b] - [i]by Vipes[/i] [b]Snowboarding Goggles[/b] - [i]By Sam[/i] [b]Sombrero[/b] - [i]By Sam[/i] [b]Star Glasses[/b] - [i]By Sam[/i] [b]Star Headband[/b] - [i]By CaptainBigButt[/i] [b]Straw Hat[/b] - [i]By CaptainBigButt[/i] [b]Suess Hat[/b] - [i]By MacDGuy[/i] [b]Sun Hat[/b] - [i]By CaptainBigButt[/i] [b]Team Rocket Hat[/b] - [i]By Vipes[/i] [b]Toad Hat[/b] - [i]by Vipes[/i] [b]Top Hat[/b] - [i]By MacDGuy[/i] [b]Top Hat (alternative)[/b] - [i]By CaptainBigButt[/i] [b]Toro Mask[/b] - [i]By Mr. Sunabouzu[/i] [b]Viewtiful Joe Helmet[/b] - [i]by Vipes[/i] [b]Witch Hat[/b] - [i]By MacDGuy[/i]
Five Nights at Freddy's Gamemode
por 76561197996826023
[h1]The gamemode goal is to improve the gaming experience on the FNaF map![/h1] [img=https://assets.xperidia.com/fnafgm/workshop/TitleInstall.png][/img][list] [*][img=https://assets.xperidia.com/fnafgm/workshop/Subscribe.png][/img] Subscribe to download the gamemode [*]Download [url=http://steamcommunity.com/sharedfiles/filedetails/?id=311282498]Freddy Fazbear's Pizza[/url] [*]Make sure that you have [url=http://store.steampowered.com/app/240/]Counter Strike: Source[/url] installed and mounted for [url=http://steamcommunity.com/sharedfiles/filedetails/?id=311282498]Freddy Fazbear's Pizza[/url]. [img=https://assets.xperidia.com/fnafgm/workshop/CSS.png][/img] [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=363563548]Five Nights at Freddy's Animatronics[/url] for the animatronics models. [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=444234589]I recommend you to subscribe to all the addons in this collection[/url] [/list] [img=https://assets.xperidia.com/fnafgm/workshop/TitleHow.png][/img][list] [*]Select the gamemode [img=https://assets.xperidia.com/fnafgm/workshop/GamemodeSelection.png][/img] [*]Select the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=311282498]freddysnoevent[/url] map [img=https://assets.xperidia.com/fnafgm/workshop/MapSelect.png][/img] [*]Enjoy! [/list] [img=https://assets.xperidia.com/fnafgm/workshop/TitleHowSGvsA.png][/img][list] [*][b]"fnafgm_sgvsa 1"[/b] or press F1 and click on "Toggle SGvsA" [img=https://assets.xperidia.com/fnafgm/workshop/ToggleSGvsA.png][/img] [*]How to play as animatronic: https://youtu.be/N8Uc08KtJ2E [/list] [img=https://assets.xperidia.com/fnafgm/workshop/TitleAddonsRequired.png][/img][list] [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=311282498]Freddy Fazbear's Pizza[/url]. [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=363563548]Five Nights at Freddy's Animatronics[/url] for the animatronics models. [/list] [img=https://assets.xperidia.com/fnafgm/workshop/TitleAddonsOptional.png][/img][list] [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=169011381]Security Guard Playermodels[/url] for the playermodels fallback. [/list] [h1]➡ [url=https://github.com/Xperidia/FNAFGM/wiki/FAQ]FAQ[/url][/h1] [h1]➡ [url=https://github.com/Xperidia/FNAFGM/wiki/Installation-on-a-Dedicated-Server-(official)]Installation on a Dedicated Server[/url][/h1] [h1]➡ [url=https://github.com/Xperidia/FNAFGM/wiki/Customise-the-gamemode]Customise the gamemode[/url][/h1] [h1]➡ [url=https://github.com/Xperidia/FNAFGM]The gamemode is on GitHub[/url][/h1] [i]"[url=http://store.steampowered.com/app/319510/]Five Nights at Freddy's[/url]" is a game by Scott Cawthon.[/i] [h1]❗ Please carefully read all the description and the [url=https://github.com/Xperidia/FNAFGM/wiki/FAQ]FAQ[/url] ❗[/h1] [h1]❗ Free public support and feedback has been closed ❗[/h1] [img=https://assets.xperidia.com/SteamWorkshop.png][/img]
Atmos - Day / Night and Weather Modification
por 76561197978593283
[img]http://i.imgur.com/Ctu25td.png[/img] [h1]Atmos 2[/h1] [url=https://github.com/looterz/atmos]Atmos 2[/url] is now Open Source and a work in progress, community contributions are welcome. Once it's stable and more user friendly, this workshop addon will be updated and switched over. [h1]Update Notes / Changelog[/h1] [url=http://steamcommunity.com/workshop/filedetails/discussion/185609021/494632338490003942/]Patch Notes[/url] [h1]Description[/h1] Garrysmod Day / Night and Weather modification. This is a complete rewrite of my previous addon Atmosphere for garrysmod 13. It has been coded to try and support as many maps as possible, use the new env_skypaint sky shader functionality and be easier to work with for administrators and players. This is a very early version that is missing some planned features and contains some minor issues. For the best outcome, the map you try to use with atmos will have a light_environment, env_skypaint, and env_sun, although alternatives are implemented if the first two are not found. Settings area is under Spawn Menu -> Utilities -> Atmos -> Settings For the best experience it is recommended that you leave the settings at their default values. The best way to change the current time is to simply use the DNC Length slider under settings, move it far to the left and watch the time change and move it back far to the right when you reach your desired time. Alternatively, simply use atmos_dnc_settime 0-24 (0 is midnight). If you enjoy this addon, please give it a thumbs up as it really helps new people find it in the workshop. [h1]Server Commands[/h1] atmos_reset - resets all server settings to their default values atmos_enabled 1/0 - enable or disable atmos entirely atmos_paused 1/0 - pause time progression atmos_realtime 1/0 - enable or disable atmos using the servers local time zone atmos_weather 1/0 - enable or disable weather atmos_log 1/0 - toggle logging atmos events to console atmos_dnc_length_day 1-3600 - determines at what rate time progress during daytime atmos_dnc_length_night 1-3600 - determines at what rate time progress during nighttime atmos_weather_length 1-3600 - how many seconds weather will last atmos_weather_chance 1-100 - the % chance weather will occur atmos_weather_delay 60-3600 - the delay in seconds atmos will do a dice roll to trigger weather based on the weather chance atmos_weather_lighting 1/0 - toggle the ability for weather to affect lighting atmos_dnc_gettime - gets the current time atmos_dnc_settime 0-24 - sets the current time atmos_startstorm - starts a storm atmos_stopstorm - stops any running storm atmos_snowenabled atmos_startsnow atmos_stopsnow [h1]Client Commands[/h1] atmos_cl_reset - resets all client settings to their default values atmos_cl_hudeffects 1/0 atmos_cl_weather 1/0 atmos_cl_rainsplash 1/0 atmos_cl_rainclouds 1/0 atmos_cl_rainperparticle 16-64 atmos_cl_rainradius 16-32 atmos_cl_maxrainheight 16-1024 atmos_cl_snowdietime atmos_cl_snowradius atmos_cl_snowperparticle atmos_cl_maxsnowheight [h1]Credits[/h1] looter Boximus [h1]Known Issues[/h1] Problem: Stars Dont appear or skybox looks like its cut in half. Fix: Update your DirectX and be sure that your video card supports atleast DirectX 9 and Shader Model 2. Problem: Almost all ground textures are black Fix: The server needs to increase its DNC Length value, having it too low will cause lightmaps to not render correctly. Problem: Time does not progress or the skybox doesn't update. Fix: Make sure atmos isn't paused or that realtime isn't enabled, and if it is not, this means there is a conflicting addon on the server. You will have to find out which addon is breaking Atmos and remove it or ask the author to make it compatible. Problem: Snow doesn't look like it does in the video Fix: Enter these console commands to reset their values to the defaults, or run atmos_cl_reset atmos_cl_snowdietime 6 atmos_cl_snowradius 1200 atmos_cl_snowperparticle 20 atmos_cl_maxsnowheight 300 Problem: The server I'm playing on doesn't have working sounds or materials Fix: The server owner needs to update their version of Atmos to atleast 1.1 or use the workshop version. You can find the version of Atmos on the server by using the console command atmos_info , complain to the server owners for not using the workshop version of Atmos. Problem: The settings aren't saving! Fix: This is an issue with garrysmod's CVAR system (console variables). The best way to avoid it happening entirely is to put your desired atmos settings at the bottom of server.cfg [h1]How can I support Atmos?[/h1] You can support the development of Atmos by donating to the following bitcoin address. Thanks! 1HYMheF5JVg8igWisV65TiJe2SnPN18mPE [h1]Terms of Use[/h1] By subscribing or using this addon you agree to these Workshop App-Specific Terms http://pastebin.com/raw.php?i=4FVcRvxv
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