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Left 4 Dead 2 Mods & Plugins

214.000+ mods disponíveis Fonte: Steam Workshop
xdReanimsBase (L4D2) Anim Mods base

xdReanimsBase (L4D2) Anim Mods base

por 76561198048089766

[h1]Base dependency for 3-rd person re-animations mods for survivors and infected[/h1] [h2]Features:[/h2] [list] [*] Provides basic system of adding replacements for animations. [*] Slot system that allows combining multiple re-animations mods. Up to 48 different slots per each character. [*] When not provided new ones, original sequences are played instead. Implement only willing things. [*] Has sequence orders already predefined for multiplayer gaming consistency, no more of painful sequence reordering for mod makers. [/list] [h2]Bugs and Limitations:[/h2] [list] [*] Conflicts with other animations mods. [*] Doesn't alterate hitbox positions on servers without anim mods! Not recommended for competitive playing. [*] Likewise, with anim mod installed locally, hitboxes locations are not visaully transferred to players without mods. [*] Combining both mods on same character slot won't work. Random one will be picked instead. Ask modder to recompile to different slot or unpack and move the anim file to another slot, tutorial is in description. [*] If both mods replace same sequence, the one from replacement with lowest slot number will have priority. [*] It's currently not possible to replace some animations for stock model variants of some special infected as they have them embedded into models themselves instead of importing from animation mdl and thus having priority. A reanim compatible models of them are required to make them fully moddable. [*] In stock variants, Francis and Louis have embedded animations. To optionally make them fully moddable, install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2640924497]Francis[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2640922701]Louis[/url] Reanims Compatible variants or search Reanims Compatible replacement models of them. Without proper support, it's not possible to replace Healing and Rifle animations. [*] Custom models must have original skeletons. [*] You can't add new sequences for common zombies, this will break sequences order. You can, however, replace existing. If you need to extend animations with layers, you can replace and use any other -delta or -layer as long as it doesn't break something else. [*] To replace Tank "Idle" $sequence, have it named as "Idle_xdr". [/list] [h2]Info and Guides:[/h2] [list] [*] [url=https://steamcommunity.com/workshop/filedetails/discussion/2121557118/2290590708544878869/]How to create reanimation mods[/url] [*] [url=https://steamcommunity.com/workshop/filedetails/discussion/2121557118/2290590708546536185/]Slots designations[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2821354817]Modify xdR animation addons[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569126360]Animation mod doesn't work or crashes the game[/url] < Read this before commenting. [/list]

3,144,349 downloads Detalhes →
Improved Blood Textures

Improved Blood Textures

por 76561197968814125

Adds higher resolution textures for splatters and wounds. Splatter textures cover a wider area while splats/blobs of blood are cover less which helps to diversify the way blood appears. Reduced blood size version: https://steamcommunity.com/sharedfiles/filedetails/?id=1531245914 New and higher resolution alternative blood textures: https://steamcommunity.com/sharedfiles/filedetails/?id=2401339639 NOTE: Blood not layering on top of each other is a bug with the Source Engine. You can notice this same problem with other Source related games. You can try a mod called Blood++ here on the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=370399372 ---Recommended Mods--- New Screen Blood Effects: https://steamcommunity.com/sharedfiles/filedetails/?id=710194284 Pick one of the overall new particle effects mods: https://steamcommunity.com/id/kobraxcowboy/myworkshopfiles/?appid=550 Dynamic Lights: https://steamcommunity.com/sharedfiles/filedetails/?id=2261165699 ---Updates--- v1.1 -Increase brightness to flesh wounds and fixed a odd wound texture -Minor edits to blood splatters -Removed my changes to screen spatters and mist. (not working correctly)

1,910,676 downloads Detalhes →
Urban Flight

Urban Flight

por 76561197987012043

The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the other side of the river. It's a straight path down the main boulevard, but nothing is ever simple. Crashed cars, blazing fires, police barricades, and the city itself all stand in their way. [i]Urban Flight[/i] is a four-map campaign that features interesting environments, dynamic pathways, and a unique multi-stage finale. It supports singleplayer, co-op, versus, survival, and scavenge gameplay. [h1]Notes[/h1] [b]TURN ON INSTRUCTOR HINTS![/b] This campaign uses the Instructor Hint system to explain important crescendo and finale event information. The Game Instructor can be enabled under Options > Multiplayer. [h1]Scavenger Hunt[/h1] To add an extra level of entertainment, the campaign features 10 minor easter eggs hidden throughout the environment. See if you can locate all of them. They are: A pack of gnomes A news-worthy drive-by A gunshot suicide A ridiculous notice A cocaine habit A shipment of beef A floating upgrade A BYOB workday A spinning plate A shipment of tank

1,474,721 downloads Detalhes →
Legacy Particles Support ( muzzle effects )

Legacy Particles Support ( muzzle effects )

por 76561198009320497

[b]to everyone asking about FOV slider:[/b] it's from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=121272536]this[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1122605376]this[/url] mods [code][b]Important: for modders.[/b] Previous conflicts now have been resolved by changing material paths, but still, if you want to reuse some of the effects here, please, do make effort to completely rename all effect names and material paths when doing so, so that materials don't conflict and effects don't overwrite each other. [/code] FAQ: [b][i]- What is this?[/i][/b] These are custom particle effects that are used by certain weapon mods, like weapon models by Lt.Rocky,Dr.Haus, and others. [b][i]- What does it do?[/i][/b] Itself alone, it doesn't do anything. Think of it as an extension to those mods that use it... it only contains custom effects that some mods use. [b][i]- ---[/i][/b] Status Update: Currently, the mod is ~50% updated. Some effects like smoke are still need some tweaking. If you find any problems, bugs, suggestions, please provide details when reporting / commenting on those. Please understand that I have no control over other people's mods, and how they use the effects, so there's no way of predicting how it will look on different weapon releases. [code]History: As far as I know, initially, these effects come from CS:Source and they were made by someone who went by name of Zira. Then another modder, Dr.Haus, had the initiative to port them over to L4D2. I stepped in at some point because of my hand in particles and it was advantageous to combine all effects in one mod to avoid conflicts. At this point, I have quit modding and no longer support or update any of my mods. [/code]

1,393,552 downloads Detalhes →
广州增城 (Zengcheng)Lv8.06

广州增城 (Zengcheng)Lv8.06

por 76561198100387245

人最宝贵的东西是生命。生命对人来说只有一次。因此,人的一生应当这样度过:当一个人回首往事时,不因虚度年华而悔恨,也不因碌碌无为而羞愧;这样,在他临死的时候,能够说,我把整个生命和全部精力都献给了人生最宝贵的事业——为人类的解放而奋斗 zc1_m1 zc1_m2 zc1_m3 zc1_m4 zc1_m5 Crash & Performance Issues List Crash when entering the alley and facing a wall in Map 1 (M1) Crash near the finale safe room door at the end of M1 Crash when facing the small pond on the stage area in M1 Crash at the right-hand corner right after exiting the tunnel entrance in Map 3 (M3) Server crash triggered by the car trunk at the start of M3 Instant game crash right after loading into the start of Map 4 (M4) Crash when approaching the riverside area in M4 Frame drop and stuttering issues when moving through alleys in M4 M4 Adjustment Notes (Limited VPK file size + personal time constraints) The overall gameplay flow and layout of M4 will remain unchanged; no visual overhaul for building textures is planned (due to time constraints). Optimize alley layouts, remove redundant winding paths that cause players to get lost Add extra survivor respawn points and more loot search locations Relocate the adult entertainment store to the main street Repurpose the massage parlor into a wellness spa, placed in a side corner and removed from the main progression path Add a civilian residential safe room as a transitional checkpoint in M4 Reduce the total horde spawn count during the final siege wave This remaster is based on the v7.3 version. The entire map has been reworked to follow the real-world routes and locations of Zengcheng. Unlike the original v7.3 campaign, which was mostly pieced together, this remaster adapts authentic scenes and paths from the ground up. BGM:海阔天空、甜蜜蜜、今年胜旧年、十五的月亮(潮汕版)、Fell for U 解决闪退问题:1,选项视频使用推荐设置,2,取消订阅个别导致闪退mod [h1] This is the final release of all previous Zengcheng map versions. If you prefer the older editions, you can subscribe to them separately v7.3 https://steamcommunity.com/sharedfiles/filedetails/?id=3732094355 v5.12 https://steamcommunity.com/sharedfiles/filedetails/?id=3732190680 v2.11 https://steamcommunity.com/sharedfiles/filedetails/?id=2210717694 [h1] 用爱发电,喜欢的话可以滑到下面支持一下 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 》 [img]https://images.steamusercontent.com/ugc/10167962415657975127/DB000AD5833F91457116F09469C490E95A888A53/[/img]

1,529,953 downloads Detalhes →
Minecraft Zombies

Minecraft Zombies

por 76561198010459857

Nothing a steel door can't fix ^^ ~~~~~~~~~ATTENTION~~~~~~~~~ If you would like more of my mods not hosted on workshop please feel free to visit the following link. http://www.l4dmaps.com/profile.php?id=149303&user=splinks

1,325,640 downloads Detalhes →
The Particles Manifest

The Particles Manifest

por 76561198834548384

Disclaimer: this is a new experiment of mine. I don't know how it will go - please don't immediately bash it if it doesn't work out because of conflicts & complexity; in my view, it could solve some issues I had with earlier system. The new proposed manifest system. Think of it as Particle Support 2.0, but don't worry - the [url=http://steamcommunity.com/workshop/filedetails/?id=373048945]OLD PARTICLES SUPPORT[/url] [u]isn't going anywhere[/u], and is compatible with this one / can be used together. The idea is to allow for more non-conflicting particles, whether it's "original replacement" effect or custom one used by model or script. You can now download separate laser sight mods, bilebomb, defibrillator, melee guns, because it defines more custom .pcf files for difference effects ( but mods must be specifically released for this system ). FAQ: [b][i]What mods do use it?[/i][/b] - "Infinite Warfare" particles support uses it, which in turn, is used by Scream's Infinite Warfare weapon releases - I plan to release "new" versions of some of my mods for this new system. Already available are: SkyBlue Laser Sight, Deployable Tree, Divine Defi, Blue Tracers, etc. - I created a collection [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1380974832]Mods compatible with Particles_Manifest system[/url] [b][i]It conflicts with <some addon>![/i][/b] I used to avoid using a manifest, but lately changed my mind, because, it's extremely rare for other mods to use it. Some very few campaigns might use it - but they shouldn't anyway, as maps can use their own manifest, so if that's the case, they're doing it wrong. Also, often some addon might have manifest included by misunderstanding/ignorance/error of author. [b][i]- I get a bunch of errors like "couldn't find particles/defi.pcf" every time a map loads![/i][/b] - Inevitably, this is the sole issue with this. It's normal. BUT, if that annoys you, you can download a fix (you need to unpack it to your game) https://www.dropbox.com/sh/iskodx1mag3vnpp/AAB4xxI0IAneinw2-RAc9oy3a?dl=0 Todo: I later may include the "fix" inside vpk itself so it can be extracted from there as an option [code] I will try to "collect" responses on which addons have manifest (conflict). But the only thing I will be able to do is suggest little guidance or (possibly )offer 'fixed' versions of conflicting addons. I can't force other authors to follow some rules, it's free world and it's noone's fault that things get released and conflict really. [/code] [code]Throughout my modding experience, especially since workshop happened, I've been trying to find some ways to allow more flexibility for users while trying to avoid conflicts while reasonable. But each time you tip the balance towards one side the other suffers. Sometimes the outcome is more complicated than advantages it yields. We'll see how this goes...[/code]

1,228,190 downloads Detalhes →
Back To School (Chapter 1)

Back To School (Chapter 1)

por 76561197988519241

Part 1 out of 7 This part contain: Chapter 1 - Forest Having abandoned cozy forest camp, heroes struggle out of thickets to forester house. Forester has barricaded the gorge, but infected dashed from the other side. Not much a lone sniper can do against a tank. A little farther, there is a fortified military post that blocks tunnel to prevent spread of the infection. But panic is worse than infection, military post is devastated, escape routes are cut, so they have to follow the path of several despaired soldiers, who entrenched themselves in an abandoned mine. [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]Back To School Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

961,674 downloads Detalhes →
The Ultimate Mod Testing and Reviewing Area - Main Files

The Ultimate Mod Testing and Reviewing Area - Main Files

por 76561198032510500

This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. [b]You must load these maps via console right after game start to use them properly! Cheats will be forced off when launching addon maps after playing any other map. I can't do anything about it because that's a bug in the game itself, not my maps.[/b] [h3]If this map crashes for you, due to having too many mods, try the other maps. There are maps for just the weapons, just survivors, or just infected.[/h3] [H1]This download [b]only[/b] contains the main TUMTaRA maps. Get all other maps [url=https://steamcommunity.com/workshop/filedetails/?id=2189362870]here[/url][/h1] If you load the main TUMTaRA maps and the Playground you can open the console and look for a big blue block of text. That block of text contains useful console commands that you can use to test mods. Mapnames:[b][list] [*]tumtara [*]tumtara_l4d1 [/list][/b] Contains:[list] [*]All weapons [*]Vomit overlay tester [*]Error.mdl [*]Concert props [*]SI, CI & UCI Spawner [*]Buttons to add weapon upgrades, enable godmonde, switch characters, clean map, heal and hurt yourself. [*]A bunch of commonly modified props [*]Surivor model Animation cycler[/list] [u][b]Disclaimer:[/b][/u] TUMTaRA comes with the "versus.nuc" and "coop.nuc" vscript files required to load some functions that must be run pre-map spawn. You might get conflict errors, not that it would mean anything. If you want to get rid of those, unpack TUMTaRA and take the scripts out. I would not recommend doing this. [hr]Turntable controls: [table] [tr] [th]Function[/th] [th]Cvar[/th] [/tr] [tr] [td]Change Speed (° per Second)[/td] [td]ent_fire turntable* addoutput "maxspeed 30";ent_fire turntable* setspeed 1[/td] [/tr] [tr] [td]Reverse direction[/td] [td]ent_fire turntable* reverse[/td] [/tr] [tr] [td]Stop turntable[/td] [td]ent_fire turntable_* toggle[/td] [/tr] [tr] [td]Set precise angle for turntable[/td] [td]ent_fire turntable_* addoutput "angles 0 180 0" (Replace 180 with your angle)[/td] [/tr] [/table] [hr]Do [b]not[/b] ask me any questions before you read the FAQ! [h1]>>>[url=http://steamcommunity.com/workshop/filedetails/discussion/469986973/1700541698694786076/]FAQ[/url]<<<[/h1] [hr][url=https://ko-fi.com/mrfunreal][img]https://raw.githubusercontent.com/Mrfunreal/Various/refs/heads/main/images/Ko-Fi_smaller.png[/img][/url] I also have [url=http://paypal.me/MrFunrealModding]Paypal[/url] and a [url=http://discord.gg/5eDA7CE]Discord server[/url] [hr]Modifications or Redistribution of this addon without explicit permission is prohibited. This item is not authorized to be posted on steam, except by [url=https://steamcommunity.com/id/funreal]мяFunreal (Id: funreal)[/url] [hr]

1,124,278 downloads Detalhes →
Back To School (Chapter 2)

Back To School (Chapter 2)

por 76561197988519241

Part 2 out of 7 This part contain: Chapter 2 - Railroad Station In case of a disaster, people always try to escape from it using all available ways. One of the places where poor citizens rushed to was railway station. But among the terrified angry mob there were several infection carriers. And railway station turned into a bloody mess. Having replenished their supplies in the mines, our heroes go ahead. Their way runs through railway station, through narrow deadly streets and roomy warehouses to the second safehouse inside of an old tunnel, blocked by the military. [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

744,331 downloads Detalhes →
Day Break (Campaign)

Day Break (Campaign)

por 76561198000669532

It's been a long road since I started this project shortly before Left 4 Dead 2 came out, but I'm happy to share with you my custom campaign: [b]Day Break[/b]! [h1]Campaign Description:[/h1] The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate bridge, and hopping on a boat to Alcatraz for rescue. The survivors pass by many real-world places and landmarks on their way. While I have tried to be as true to the real San Francisco as possible, I have had to take some liberties with the area to make it suitable for Left 4 Dead 2 co-op and versus gameplay. That being said, I have tried to be as detailed and accurate as possible when it comes to landmarks (which include [b]The Palace Of Fine Arts[/b], [b]Fort Point[/b], [b]The Golden Gate Bridge[/b], [b]The Lime Point Lighthouse[/b], and [b]Alcatraz Island[/b]) using all the resources available to me. This is a five map campaign, designed and play-tested for [b]co-op[/b], [b]versus[/b], [b]survival[/b], and [b]scavenge[/b] game modes, and with a scavenge-style finale with a few added quirks. [b]NOTE:[/b] Turn instructor hints on for guidance on what to do during the panic events & finale. Additionally, if you have a photosensitivity or aversion to dramatically changing colors used in the easter eggs, try subscribing to this optional addon: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2499591827]Easter Egg Visuals Remover[/url]. [h1]Version 4 Update:[/h1] [b][url=https://steamcommunity.com/workshop/filedetails/discussion/180925247/3085508296754844826/]Version 4[/url] is now released[/b], bringing new content from the [b]Last Stand Update[/b], [b]new community content[/b], and many changes based on your feedback over the years! Feel free to leave more feedback in the comments & [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/180925247]discussions section[/url], I make a point of reading each of your comments and replying when I can! Keeping your comments civil, descriptive, and constructive helps me the most in making this campaign the best that I can make it! If you have any technical difficulties with the campaign, check out the [url=https://steamcommunity.com/workshop/filedetails/discussion/180925247/3085508296754980288/]Troubleshooting FAQ[/url] to see if there is a known solution to your problem. This campaign is also available on Gamemaps.com: http://www.gamemaps.com/details/9221 [h1]Version 3:[/h1] Additionally, [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633099241]an older version[/url][/b] of the campaign featured on the workshop before the May 2021 update can still be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633099241]here[/url], and can be installed concurrently with version 4 without any incompatibility issues. [h1]Credits:[/h1] Although this is primarily a solo project and hobby since I started working on it around 2009, I do want to thank everyone who was supportive of the project from its very beginning and offered their advice and time to help the campaign along and QA test, as well as the people who contributed a few custom assets to the project. There are too many people to list here, but I've included below a short list of credits for any custom-made models & textures that I did not make myself. For the rest, thank you so much! You know who you are :) [b]Custom Assets contributed by:[/b] [list] [*][b]thenone[/b] (Patio Lounge Chair) [*][b]locololo2[/b] (GMC CCKW Army Truck) [*][b]jaek[/b] (XBOX 360 Elite w/ Red Ring) [*][b]jayvernon[/b] (Generic Game Controller) [*][b]Kamaokc[/b] ("Sky28" Skybox texture used on map 2) [*][b]Frils[/b] (Samsung TV model) [*][b]TommyTheCat[/b] (Fire Truck) [*][b]Master Chris & Fueled Mod Vehicle Team[/b] (Mustang Shelby GT500, & Lamborghini Miura) [*][b]EvilMr.Lee[/b] (Mustang) [*][b]Athos[/b] (Corvette C6 & Golf GTI) [*][b]Peterboi[/b] (Supra, Camaro, Carrera GT, Mazda Rx-8) [*][b]Randy[/b] (School Bus skin & post-apocalyptic style school bus model) [*][b]Project Torque Team[/b] (Hummer) [*][b]Rush_Freak[/b] (Ford Aspire, Pontiac Sunfire, Nissan Maxima, Toyota Camry, Ford Explorer, GMC Sierra, Plymouth Grand Voyager, Ford Escort). [*][b]Wolphin/Daroot Leafstorm/NF[/b] (Boss spawner script based on their "Competitive Boss Spawner System" vscript) [*][b]Rectus[/b] (Easter Egg Asset & Scripting assistance) [*][b]RafaelDeJongh & Company[/b] (Easter Egg Asset) [/list]

851,763 downloads Detalhes →
[xdR] California Girls

[xdR] California Girls

por 76561198048089766

[b]Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2121557118]xdReanimsBase[/url] subscribed otherwise it has no effect. Also install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2640924497]Francis[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2640922701]Louis[/url] Reanims Compatible variants or search Reanims Compatible replacement models of them.[/b] Replaces healing animation with *California Girls (aka The Chad Dance)* emote from Friday 13th. Comes in sync when someone heals nearby as well. Works for custom player models. Occupies Character Slots 8 of all characters. Original motions data by IllFonic, Gun Media. Fits best with it: [url=https://steamcommunity.com/workshop/filedetails/?id=2844104617]California Girls Healing Sound[/url]

1,079,139 downloads Detalhes →
Shrek Tank

Shrek Tank

por 76561197991068829

He'll make jelly from your eyes. Comes with Shrek voice clips and All Star tank music. [b]If you don't want the music then don't download this mod.[/b] [b]Also I'm not updating this anymore, consider this the final version forever.[/b] [b]If the music doesn't work then another mod is conflicting with this one. Disable the other mod(s) to fix it.[/b] [i]Credit goes to GormlessTosser for making the model[/i]

1,065,109 downloads Detalhes →
Back To School (Chapter 3)

Back To School (Chapter 3)

por 76561197988519241

Part 3 out of 7 This part contain: Chapter 3 - Town The city is full of places where a common citizen would rather not go to. Construction sites, sewers and other utility lines. But during a zombie apocalypse the least inhabitant places are the safest ones. So the places you previously avoided are going to become your asylum. Our heroes go out to the city to get to the police station where police forces were holding out. An evacuation centre was planned there. Through apartment houses and across the rooftops the survivors pass to a construction site where the severity of the situation will serve to teach them a lesson: God helps those who help themselves. From the heights of rooftops survivors descend to the sewer system. They are not the first ones to go there, which means that infected hordes are already waiting for them in tunnel darkness. See for yourself what comes next. [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

706,579 downloads Detalhes →
GenJi Katana

GenJi Katana

por 76561198097181139

龍神の剣を喰らえ! i have been playing OverWatch, i like genji's unique skill, so i made his katana for l4d2, hope you like it. Credits: Blizzard - Model; Textures; Sound; Me - Animations; Materials; Compile. enjoy~ no sound version - http://steamcommunity.com/sharedfiles/filedetails/?id=797579778 7月15号更新: 把攻击速度改快了,跟官方的武士刀是一样的了。 11月12号更新:新的渲染效果,新的右键推动作(屁股里源氏的v键),新的龙模型(从屁股里提取的) 很早就弄完了,一直没发,我这个懒癌何时才能治好哦 无声音版地址 - http://steamcommunity.com/sharedfiles/filedetails/?id=797579778 龙神剑(崭新出厂),天天打屁股,到现在才是个22级的菜鸡,虽然很少玩源妹(源就是妹子,不服来肛),但还是挺喜欢这把剑的,感觉充满了装逼的气息233,所以我就把它做到求生里来了,跟普通武士刀比攻速稍微慢一点,联机木问题啦(为了还原原版的动作和特效,我要累死了,喜欢就点个赞呗) 鎏金哦剑哦酷烈,只有岛田家才能使用龙神的力量,你究竟是谁?!(手动滑稽)

863,223 downloads Detalhes →
+Ultra Particle: Texture files

+Ultra Particle: Texture files

por 76561198048248045

[h1]Selective subscription version.[/h1] This pack contain all custom textures used by the particle effect listed. Subscribe to this and any particle file you'd like to use. New vfx are optimized so it wont tank lots of fps compare to vanilla effect (except for a few cinematic explosions). [h1]Particle list[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778743427][img]https://i.imgur.com/0w3vdbD.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778744052][img]https://i.imgur.com/1DBheqJ.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778746809][img]https://i.imgur.com/2IPeOao.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2784746921][img]https://i.imgur.com/RO6yHmn.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778745349][img]https://i.imgur.com/SaOsgsy.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2800219768][img]https://i.imgur.com/L7VGYmN.jpg[/img][/url] [h1]Credits for used textures:[/h1] Wube software MysteryAC FAS Valve Insurgency/DoI Special thanks to Order Squamata and Berry

1,080,454 downloads Detalhes →
Back To School (Chapter 4)

Back To School (Chapter 4)

por 76561197988519241

Part 4 out of 7 This part contain: Chapter 4 - Cinema Is there any hope? The police station is on fire, and no one knows who made a greater contribution. Was it insane infected? Or was it a mad war machine? But we must move forward. Away from the stench of burning corpses! The road is leading us through city blocks to the shining lights of the cinema. But time is running out, the military are starting to clean up the city and our four survivors soon will be caught between the upper and the nether millstone. Another lesson here: hell is paved with good intentions! [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

691,639 downloads Detalhes →
Back To School (Chapter 6)

Back To School (Chapter 6)

por 76561197988519241

Part 6 out of 7 This part contain: Chapter 6 - School Finale Chemistry... Very few people during an emergency thinks about such things as danger and at the same time need of water and fire.The war machine came off the rails, the fire continues. School, once ago the safest evacuation point in the city, turns into a deadly trap. What's the bait? It's long-awaited hope of rescue! [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

689,952 downloads Detalhes →
Back To School (Chapter 5)

Back To School (Chapter 5)

por 76561197988519241

Part 5 out of 7 This part contain: Chapter 5 - Church When the hell poured out on streets, people began to look for three things - weapons, food and safety. Our heroes found weapons in the police station, now it's time to find supplies. Looting... This fate awaits each survivor during the apocalypse. But we mustn't forget, that looters are being punished by both state machine, and God's hand. Fight near church's walls will be a lesson for our foursome, but after that, they were still able to find peace in another temple - in the temple of money. [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

688,441 downloads Detalhes →
Back To School (Models, Textures, etc.)

Back To School (Models, Textures, etc.)

por 76561197988519241

Part 7 out of 7 This part is obligatory and contain: Textures, Models, Sounds, Scripts, Particles. [h1]Campaign Features:[/h1] [list] [*]SIX absolutely new maps in both Versus and Campaign modes [*]Ten brand new Panic Event [*]New type of the final [*]Non-linearity [*]Dozens of new models and textures [*]"Cinematic physics" [*]Three NPC with custom voice acting [*]New Color Correction and particles systems [/list] [h1]!!! WARNING !!![/h1] You need to subscribe for all 7 parts here - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121115793]Back To School collection page[/url]. If you have some problems - Read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135782335]"Back To School" Troubleshooting Guide[/url] Read latest news - In our [url=http://steamcommunity.com/groups/backtoschool]Steam group[/url]. Leave your bug reports - In [url=http://steamcommunity.com/sharedfiles/filedetails/discussions/122444796]Main Discussion[/url].

688,492 downloads Detalhes →
Lux's Survivor Legs script

Lux's Survivor Legs script

por 76561198095971510

[b]NOTICE: This addon uses scripts. This will not work in Dedicated servers. Use local/listen servers, or singleplayer instead.[/b] An upside to this is that if you can see this addon's effects, [i]everyone else can.[/i] This is a port-to-VScript of [b][u]Lux's Survivor Legs plugin[/u][/b]. [url=https://forums.alliedmods.net/showthread.php?t=299560]link here[b][/b][/url] [i](ah yes, reports galore)[/i] Yes, it works with custom models. But it's not flawless, and you may face clipping or duplicate arm issues with them. For the most part, it works like the plugin. Most of the internal workings are kept the same, albeit translated over to VScript. It comes with displaying your pistols, throwable and health items on your legs. However, this can be buggy on multiplayer with people that have custom models. [h1]Technical Stuff[/h1] [url=https://steamcommunity.com/workshop/filedetails/discussion/2865107042/3391798007030752899/]Click here to know about other features of this mod like changeable settings.[/url] [u]Bugs:[/u] [strike][i]- The USE button will occasionally be blocked due to the legs. Try looking more up or down.[/i][/strike] [i](Fix applied)[/i] [strike][i]- The legs will take a few seconds to properly load when you spawn into the map, are respawned from a closet or revived by a defibrillator.[/i][/strike] [i](Fix applied)[/i] [h1]Before you ask 'Does this work on Official Dedicated?'[/h1] The only way for legs to work on Official Dedicated is to modify the viewmodels, just like the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490500647]old and buggy viewmodel legs.[/url] There's no way around it. Official Dedicated servers do not accept any script files.

1,000,812 downloads Detalhes →
Deathcraft II (Part 1 of 7)

Deathcraft II (Part 1 of 7)

por 76561197994725637

As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 1 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.

664,875 downloads Detalhes →
Deathcraft II (Part 2 of 7)

Deathcraft II (Part 2 of 7)

por 76561197994725637

As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 2 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.

555,345 downloads Detalhes →
Deathcraft II (Part 7 of 7)

Deathcraft II (Part 7 of 7)

por 76561197994725637

As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 7 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.

545,314 downloads Detalhes →

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